Chapter 3-B: Across the Aldi and Into The Forgotten Deeps #1.   Posted by teslas.Group: 0
teslas
 GM, 2375 posts
Sat 8 Oct 2011
at 20:21
Re: Chapter 3-B: Across the Aldi and Into The Forgotten Deeps #1
The giant, already obviously angry, doesn't seem any further angered by the dwarven taunt.

GRIM's axe slams through the bushes and finds a goblin's prone body.

Round 1:
15: giant #1
13: giant #2
11: goblins (3,4,5) - total concealment, prone
11: DAI 
 9: GRIM
 8: JACK
 7: ZEIG            - flat-footed

T = Tree (soft corners)
t = tent (soft corners)
F = campfire (Illumination: 20' bright, 40' shadowy)
o = bush (difficult terrain DC 15 STR check to ignore movement cost penalty as a free action, can drop prone inside for total concealment)

.........................
...TTT.......5oo...TT....
oo.TTT...4...Goo...TT....
oo.TTT...o...............
...........FD...T........
.....3....ZJ..........TT.
T..........tt.....ooo.TT.
T.....T....tt............
.....o.......oo22........
.o....o......o.22..TT.11.
.....TT............TTo11.
.....TT....TTT........o..
..o........TTT....o......

JACK
 player, 1161 posts
Sat 8 Oct 2011
at 21:02
Re: Chapter 3-B: Across the Aldi and Into The Forgotten Deeps #1
Jack moves (right, down-right, down-right) and goes for broke (Punches in Bunches, Limit Break)

17:01, Today: JACK rolled 7 using 1d8+5 with rolls of 2. Damage 4. +1 Lightning damage.
17:00, Today: JACK rolled 9 using 1d8+5 with rolls of 4. Damage 3. +1 Lightning damage.
17:00, Today: JACK rolled 9 using 1d8+5 with rolls of 4. Damage 2. +1 Lightning damage.
17:00, Today: JACK rolled 13 using 1d8+5 with rolls of 8. Damage 1. +1 Lightning damage.
17:00, Today: JACK rolled 27 using 1d20+9 with rolls of 18. Attack 4 (Giant 2).
17:00, Today: JACK rolled 24 using 1d20+9 with rolls of 15. Attack 3 (Giant 2).
17:00, Today: JACK rolled 25 using 1d20+9 with rolls of 16. Attack 2 (Giant 2).
16:59, Today: JACK rolled 19 using 1d20+9 with rolls of 10. Attack 1.


GM edit-
Miss chances for shadowy illumination...

16:18, Today: teslas, on behalf of JACK, rolled 86 using 1d100. #4.
16:18, Today: teslas, on behalf of JACK, rolled 100 using 1d100. #3.
16:18, Today: teslas, on behalf of JACK, rolled 29 using 1d100. #2.
16:17, Today: teslas, on behalf of JACK, rolled 22 using 1d100. 20% miss chance attack #1.

This message was last edited by the GM at 21:19, Sat 08 Oct 2011.

teslas
 GM, 2376 posts
Sat 8 Oct 2011
at 21:30
Re: Chapter 3-B: Across the Aldi and Into The Forgotten Deeps #1
The giant takes a swing at JACK with its long arms as he moves closer to it, knocking some of the stuffing out of him. Roll those tumble checks >:| Learn the hard way.
16:14, Today: teslas rolled 22 using 2d8+12. damage.
16:14, Today: teslas rolled 30 using 1d20+15. Giant #2 AoO vs. JACK.


JACK, in turn, sends fist after fist into the giant's torso, noticeably wearing it down.

ZEIG moves to the east 15' and casts Cure on JACK.
16:20, Today: teslas, on behalf of ZEIG, rolled 10 using 1d8+6. Cure -> JACK. MP: 45/53

The giant that zapped GRIM remains motionless.

The other giant, furious at the little man in front of him, steps back 5', pulls a large wineskin hanging from his side, and then drinks the entire thing. He begins to froth at the mouth.

Goblins #3 and 4 stay hidden in the bushes. Goblin #5 stands up from the prone position (no attack of opportunity because it had total concealment). It then stabs at GRIM with a dagger it was holding, but the puny little thing makes a *dink* noise as it bounces off of his armor.
16:28, Today: teslas rolled 12 using 1d20+10. Goblin #5 dagger vs. GRIM.

Round 2:
15: giant #1  - Sleep
13: giant #2  - Berserk
11: goblin #3 - total concealment, prone
11: goblin #4 - total concealment, prone
11: goblin #5
11: DAI 
 9: GRIM
 8: JACK
 7: ZEIG

T = Tree (soft corners)
t = tent (soft corners)
F = campfire (Illumination: 20' bright, 40' shadowy)
o = bush (difficult terrain DC 15 STR check to ignore movement cost penalty as a free action, can drop prone inside for total concealment)

.........................
...TTT.......5oo...TT....
oo.TTT...4...Goo...TT....
oo.TTT...o...............
...........FD...T........
.....3.......Z........TT.
T..........tt.....ooo.TT.
T.....T....tt.J..........
.....o.......oo..........
.o....o......o.22..TT.11.
.....TT........22..TTo11.
.....TT....TTT........o..
..o........TTT....o......

This message was last edited by the GM at 21:42, Sat 08 Oct 2011.

DAI
 player, 1304 posts
Sat 8 Oct 2011
at 21:40
Re: Chapter 3-B: Across the Aldi and Into The Forgotten Deeps #1
"Someone take care of the sleeping one! Zeig, maybe some light for Jack?" DAI says, as he tries putting the other giant to sleep, with a slightly weaker spell, not expecting his plan to be put into action if he failed to make the giant Slumber.

Sleep targetting Giant 1, DC 16 Will Save or asleep for 8 Rounds. MP 36/54

This message was last edited by the player at 21:47, Sat 08 Oct 2011.

teslas
 GM, 2377 posts
Sat 8 Oct 2011
at 21:50
Re: Chapter 3-B: Across the Aldi and Into The Forgotten Deeps #1
The angry giant seems unphased by DAI's spell.

Round 2:
15: giant #1  - Sleep
13: giant #2  - Berserk
11: goblin #3 - total concealment, prone
11: goblin #4 - total concealment, prone
11: goblin #5
11: DAI 
 9: GRIM
 8: JACK
 7: ZEIG

GRIM
 player, 609 posts
 Warrior ub Badassery
Sat 8 Oct 2011
at 22:30
Re: Chapter 3-B: Across the Aldi and Into The Forgotten Deeps #1
Grim provokes Giant #2 again and slashes at the Goblin in front of him.

17:30, Today: GRIM rolled 12 using 1d10+7. Waraxe damage.
17:30, Today: GRIM rolled 13 using 1d20+8. Waraxe attack.
17:30, Today: GRIM rolled 12 using 1d10+7. Waraxe damage.
17:29, Today: GRIM rolled 29 using 1d20+13. Waraxe attack.

teslas
 GM, 2379 posts
Sat 8 Oct 2011
at 22:49
Re: Chapter 3-B: Across the Aldi and Into The Forgotten Deeps #1
Already in an unnatural rage, the giant is barely aware of GRIM's presence, let alone his attempt to provoke him.

GRIM's first swing of his axe nearly severs one of the goblin's arms. Green blood coats his weapon. The goblin manages to get out of the way of the second swing.

Round 2:
15: giant #1  - Sleep
13: giant #2  - Berserk
11: goblin #3 - total concealment, prone
11: goblin #4 - total concealment, prone
11: goblin #5
11: DAI 
 9: GRIM
 8: JACK
 7: ZEIG

T = Tree (soft corners)
t = tent (soft corners)
F = campfire (Illumination: 20' bright, 40' shadowy)
o = bush (difficult terrain, DC 15 STR check to ignore movement cost penalty as a free action, can drop prone inside for total concealment)

.........................
...TTT.......5oo...TT....
oo.TTT...4...Goo...TT....
oo.TTT...o...............
...........FD...T........
.....3.......Z........TT.
T..........tt.....ooo.TT.
T.....T....tt.J..........
.....o.......oo..........
.o....o......o.22..TT.11.
.....TT........22..TTo11.
.....TT....TTT........o..
..o........TTT....o......

This message was last edited by the GM at 22:54, Sat 08 Oct 2011.

JACK
 player, 1162 posts
Sun 9 Oct 2011
at 02:11
Re: Chapter 3-B: Across the Aldi and Into The Forgotten Deeps #1
Jack sets up more cautiously, but repeats his action. (move right 1 square, down 1 square)

22:09, Today: JACK rolled 13 using 1d8+6 with rolls of 7. Damage 4. +1 Lightning damage.
22:09, Today: JACK rolled 13 using 1d8+6 with rolls of 7. Damage 3. +1 Lightning damage.
22:09, Today: JACK rolled 9 using 1d8+6 with rolls of 3. Damage 2. +1 Lightning damage.
22:09, Today: JACK rolled 14 using 1d8+6 with rolls of 8. Damage 1. +1 Lightning damage.

22:09, Today: JACK rolled 49 using 1d100 with rolls of 49. Attack 4 (Miss Chance).
22:09, Today: JACK rolled 59 using 1d100 with rolls of 59. Attack 3 (Miss Chance).
22:08, Today: JACK rolled 95 using 1d100 with rolls of 95. Attack 2 (Miss Chance).
22:08, Today: JACK rolled 86 using 1d100 with rolls of 86. Attack 1 (Miss Chance).

22:08, Today: JACK rolled 27 using 1d20+8 with rolls of 19. Attack 4 (Giant 2) Power Attack (1).
22:08, Today: JACK rolled 20 using 1d20+8 with rolls of 12. Attack 3 (Giant 2) Power Attack (1).
22:07, Today: JACK rolled 17 using 1d20+8 with rolls of 9. Attack 2 (Giant 2) Power Attack (1).
22:07, Today: JACK rolled 17 using 1d20+8 with rolls of 9. Attack 1 (Giant 2) Power Attack (1).

22:06, Today: JACK rolled 30 using 1d20+14 with rolls of 16. Tumble (Giant 2).

This message was last edited by the player at 04:55, Sun 09 Oct 2011.

teslas
 GM, 2380 posts
Sun 9 Oct 2011
at 20:34
Re: Chapter 3-B: Across the Aldi and Into The Forgotten Deeps #1
JACK looses another solid volley of quadruple strikes into the giant's body, wounding it horribly.

ZEIG, carefully lining everyone up as best he can, casts Heal, but JACK is just barely out of range.
15:19, Today: teslas, on behalf of ZEIG, rolled 13 using 1d8+7. Heal -> ZEIG/GRIM/DAI. MP: 42/53
He keeps his place at the center of all of the combat.

Giant #1 remains motionless.

Giant #2 brings down its greatclub toward JACK, clumsily missing the first blow while JACK evades the second.
15:22, Today: teslas rolled 16 using 1d20+7. #2 club vs. JACK, PA (5) second.
15:22, Today: teslas rolled 16 using 1d20+12. #2 club vs. JACK, PA (5).


Goblins #3 and #4 both stand up and lob daggers at DAI, then drop back down into the bushes. Goblin #3's projectile is enveloped by lightning as DAI casts Elemental Armor MP: 33/54. The second thrown dagger meets the same fate.

Goblin #5 withdraws from GRIM, circling up and around to the eastern side of the battlefield.

Round 3:
15: giant #1  - Sleep
13: giant #2  - Berserk
11: goblin #3 - total concealment, prone
11: goblin #4 - total concealment, prone
11: goblin #5
11: DAI 
 9: GRIM
 8: JACK
 7: ZEIG

T = Tree (soft corners)
t = tent (soft corners)
F = campfire (Illumination: 20' bright, 40' shadowy)
o = bush (difficult terrain, DC 15 STR check to ignore movement cost penalty as a free action, can drop prone inside for total concealment)

.........................
...TTT.......ooo...TT....
oo.TTT...4...Goo...TT....
oo.TTT...o...............
...........FD...T........
.....3.......Z........TT.
T..........tt.....ooo.TT.
T.....T....tt........5...
.....o.......ooJ.........
.o....o......o.22..TT.11.
.....TT........22..TTo11.
.....TT....TTT........o..
..o........TTT....o......

This message was last edited by the GM at 21:16, Sun 09 Oct 2011.

DAI
 player, 1305 posts
Sun 9 Oct 2011
at 21:08
Re: Chapter 3-B: Across the Aldi and Into The Forgotten Deeps #1
DAI moves down-right 2 squares, then right 1 square, befor firing a blast of wind from his wand at the fleeing goblin, in case its plan was to awaken the sleeping giant with a pin prick, he trips over himself somehow, and the stored magic is wasted.

14:07, Today: DAI rolled 7 using 1d20+6. Aero RTA PBS vs Goblin 5.

GM Edit-
16:11, Today: teslas, on behalf of DAI, rolled 18 using 1d20+6. crit fail confirm.
No need to roll the miss chance with attack rolls like that.

This message was last edited by the GM at 21:15, Sun 09 Oct 2011.

teslas
 GM, 2381 posts
Sun 9 Oct 2011
at 21:13
Re: Chapter 3-B: Across the Aldi and Into The Forgotten Deeps #1
DAI's Aero effect blasts a good many leaves out of the tree several yards above the goblin's head. One charge remains in the wand.

Round 3:
15: giant #1  - Sleep
13: giant #2  - Berserk
11: goblin #3 - total concealment, prone
11: goblin #4 - total concealment, prone
11: goblin #5
11: DAI 
 9: GRIM
 8: JACK
 7: ZEIG

T = Tree (soft corners)
t = tent (soft corners)
F = campfire (Illumination: 20' bright, 40' shadowy)
o = bush (difficult terrain, DC 15 STR check to ignore movement cost penalty as a free action, can drop prone inside for total concealment)

.........................
...TTT.......ooo...TT....
oo.TTT...4...Goo...TT....
oo.TTT...o...............
...........F....T........
.....3.......Z........TT.
T..........tt...D.ooo.TT.
T.....T....tt........5...
.....o.......ooJ.........
.o....o......o.22..TT.11.
.....TT........22..TTo11.
.....TT....TTT........o..
..o........TTT....o......

This message was last edited by the GM at 21:15, Sun 09 Oct 2011.

GRIM
 player, 610 posts
 Warrior ub Badassery
Mon 10 Oct 2011
at 00:39
Re: Chapter 3-B: Across the Aldi and Into The Forgotten Deeps #1
Grim provokes goblin #3 and charges goblin #4 with a slash of his axe. (Powerattacking for 5).

19:39, Today: GRIM rolled 15 using 1d10+12. Waraxe damage (with PA).
19:39, Today: GRIM rolled 15 using 1d20+10. Waraxe attack (with PA) and charge.


GM Edit-
19:44, Today: teslas, on behalf of GRIM, rolled 2 using 1d100. 50% miss chance from total concealment.

This message was last edited by the GM at 00:44, Mon 10 Oct 2011.

teslas
 GM, 2382 posts
Mon 10 Oct 2011
at 00:47
Re: Chapter 3-B: Across the Aldi and Into The Forgotten Deeps #1
GRIM's axe isn't as lucky this time around, missing the goblin's body in the large bushes.

Round 3:
15: giant #1  - Sleep
13: giant #2  - Berserk
11: goblin #3 - total concealment, prone
11: goblin #4 - total concealment, prone
11: goblin #5
11: DAI 
 9: GRIM
 8: JACK
 7: ZEIG

T = Tree (soft corners)
t = tent (soft corners)
F = campfire (Illumination: 20' bright, 40' shadowy)
o = bush (difficult terrain, DC 15 STR check to ignore movement cost penalty as a free action, can drop prone inside for total concealment)

.........................
...TTT.......ooo...TT....
oo.TTT...4G...oo...TT....
oo.TTT...o...............
...........F....T........
.....3.......Z........TT.
T..........tt...D.ooo.TT.
T.....T....tt........5...
.....o.......ooJ.........
.o....o......o.22..TT.11.
.....TT........22..TTo11.
.....TT....TTT........o..
..o........TTT....o......

JACK
 player, 1163 posts
Mon 10 Oct 2011
at 01:31
Re: Chapter 3-B: Across the Aldi and Into The Forgotten Deeps #1
Jack attempts to put his knee in the giant's face.

21:29, Today: JACK rolled 13 using 1d8+5 with rolls of 8. Damage 4. +1 Lightning Damage
21:29, Today: JACK rolled 11 using 1d8+5 with rolls of 6. Damage 3. +1 Lightning Damage
21:29, Today: JACK rolled 7 using 1d8+5 with rolls of 2. Damage 2. +1 Lightning Damage
21:28, Today: JACK rolled 6 using 1d8+5 with rolls of 1. Damage 1. +1 Lightning Damage

21:28, Today: JACK rolled 70 using 1d100 with rolls of 70. Attack 4 (Giant 2) Miss Chance.
21:28, Today: JACK rolled 56 using 1d100 with rolls of 56. Attack 3 (Giant 2) Miss Chance.
21:28, Today: JACK rolled 8 using 1d100 with rolls of 8. Attack 2 (Giant 2) Miss Chance.
21:28, Today: JACK rolled 47 using 1d100 with rolls of 47. Attack 1 (Giant 2) Miss Chance.

21:27, Today: JACK rolled 26 using 1d20+9 with rolls of 17. Attack 4 (Giant 2).
21:27, Today: JACK rolled 16 using 1d20+9 with rolls of 7. Attack 3 (Giant 2) Critical Fumble x2?.
21:27, Today: JACK rolled 10 using 1d20+9 with rolls of 1. Attack 3 (Giant 2) Critical Fumble.
21:26, Today: JACK rolled 10 using 1d20+9 with rolls of 1. Attack 3 (Giant 2).
21:26, Today: JACK rolled 23 using 1d20+9 with rolls of 14. Attack 2 (Giant 2).
21:26, Today: JACK rolled 19 using 1d20+9 with rolls of 10. Attack 1 (Giant 2).

teslas
 GM, 2383 posts
Mon 10 Oct 2011
at 02:03
Re: Chapter 3-B: Across the Aldi and Into The Forgotten Deeps #1
JACK gears up for another round of devastating punishment. The first attack, though not quite as solid as it could be, lands successfully in the giant's tender abdomen. The obscuring darkness finally causes JACK to mis-time his second blow, throwing off this third strike horribly. He loses his balance and is unable to follow through for his fourth and final attack.

ZEIG steps 5' to the south to put the tent between himself and the goblins in the bushes. With everyone looking in relatively good health, he removes the residual poison from DAI's wound. Basuna. MP: 41/53

Giant #1 continues to slumber.

Giant #2 redoubles his assault in JACK, screaming wildly.
20:56, Today: teslas rolled 29 using 2d8+25. greatclub damage.
20:56, Today: teslas rolled 12 using 1d20+7. #2 club vs. JACK, PA (5) second.
20:55, Today: teslas rolled 27 using 1d20+12. #2 club vs. JACK, PA (5).

Luckily the second attack does not find its mark after JACK is lambasted with amazing crushing force.

Goblin #3 remains in the bushes.

Goblin #4 does not come out of the bushes either.

Goblin #5 runs up behind the sleeping giant and begins slapping and screaming at it in some horrible language.  The giant shakes its head and comes to.

Round 4:
15: giant #1
13: giant #2  - Berserk
11: goblin #3 - total concealment, prone
11: goblin #4 - total concealment, prone
11: goblin #5
11: DAI 
 9: GRIM
 8: JACK
 7: ZEIG

T = Tree (soft corners)
t = tent (soft corners)
F = campfire (Illumination: 20' bright, 40' shadowy)
o = bush (difficult terrain, DC 15 STR check to ignore movement cost penalty as a free action, can drop prone inside for total concealment)

.........................
...TTT.......ooo...TT....
oo.TTT...4G...oo...TT....
oo.TTT...o...............
...........F....T........
.....3................TT.
T..........ttZ..D.ooo.TT.
T.....T....tt............
.....o.......ooJ.........
.o....o......o.22..TT.11.
.....TT........22..TTo11.
.....TT....TTT........o5.
..o........TTT....o......

This message was last edited by the GM at 02:23, Mon 10 Oct 2011.

DAI
 player, 1307 posts
Mon 10 Oct 2011
at 02:08
Re: Chapter 3-B: Across the Aldi and Into The Forgotten Deeps #1
DAI sighs, a little upset but at least the giant hadn't been tossing lightning bolts for a while. He focuses, gathering his inner strength and activates Manafont, before dropping another Sleepga on the 1st giant and its goblin accomplice.

Sleepga, Will Save 18 vs Sleep status for 4 rounds. MP 30/54
19:07, Today: DAI rolled 10 using 1d20. conserve MP 18-20.
teslas
 GM, 2385 posts
Mon 10 Oct 2011
at 02:21
Re: Chapter 3-B: Across the Aldi and Into The Forgotten Deeps #1
DAI, sending his spell into the darkness at about the most extreme angle he be can around the edge of the tree is again unsure if his targets are sleeping.

Round 4:
15: giant #1
13: giant #2  - Berserk
11: goblin #3 - total concealment, prone
11: goblin #4 - total concealment, prone
11: goblin #5
11: DAI 
 9: GRIM
 8: JACK
 7: ZEIG

This message was last edited by the GM at 02:22, Mon 10 Oct 2011.

GRIM
 player, 611 posts
 Warrior ub Badassery
Mon 10 Oct 2011
at 02:31
Re: Chapter 3-B: Across the Aldi and Into The Forgotten Deeps #1
Grim provokes goblin #3 again and slashes at goblin #4 twice.

21:31, Today: GRIM rolled 13 using 1d10+7. Waraxe damage.
21:30, Today: GRIM rolled 16 using 1d20+8. Waraxe attack.
21:30, Today: GRIM rolled 9 using 1d10+7. Waraxe damage.
21:30, Today: GRIM rolled 26 using 1d20+13. Waraxe attack.

teslas
 GM, 2388 posts
Mon 10 Oct 2011
at 02:36
Re: Chapter 3-B: Across the Aldi and Into The Forgotten Deeps #1
GRIM shouts the same thing, but louder, at goblin #3. He does not move from the bushes, but does shout something back in goblin.

Neither attack finds a goblin's body, but the bush is looking in extremely poor health. Another attack with a slashing weapon and it will be destroyed.

Round 4:
15: giant #1
13: giant #2  - Berserk
11: goblin #3 - total concealment, prone
11: goblin #4 - total concealment, prone
11: goblin #5
11: DAI 
 9: GRIM
 8: JACK
 7: ZEIG

T = Tree (soft corners)
t = tent (soft corners)
F = campfire (Illumination: 20' bright, 40' shadowy)
o = bush (difficult terrain, DC 15 STR check to ignore movement cost penalty as a free action, can drop prone inside for total concealment)

.........................
...TTT.......ooo...TT....
oo.TTT...4G...oo...TT....
oo.TTT...o...............
...........F....T........
.....3................TT.
T..........ttZ..D.ooo.TT.
T.....T....tt............
.....o.......ooJ.........
.o....o......o.22..TT.11.
.....TT........22..TTo11.
.....TT....TTT........o5.
..o........TTT....o......

This message was last edited by the GM at 02:55, Mon 10 Oct 2011.

JACK
 player, 1164 posts
Mon 10 Oct 2011
at 02:48
Re: Chapter 3-B: Across the Aldi and Into The Forgotten Deeps #1
Jack attacks the Giant once more (I don't think I get another round of attacks, but I'll roll them anyway. Use the first two if I don't get another round)

22:47, Today: JACK rolled 15 using 1d8+9 with rolls of 6. Damage 4. +1 Lightning damage.
22:47, Today: JACK rolled 16 using 1d8+9 with rolls of 7. Damage 3. +1 Lightning damage.
22:47, Today: JACK rolled 11 using 1d8+9 with rolls of 2. Damage 2. +1 Lightning damage.
22:47, Today: JACK rolled 15 using 1d8+9 with rolls of 6. Damage 1. +1 Lightning damage.

22:46, Today: JACK rolled 22 using 1d100 with rolls of 22. Attack 4 Miss Chance.
22:46, Today: JACK rolled 54 using 1d100 with rolls of 54. Attack 3 Miss Chance.
22:46, Today: JACK rolled 58 using 1d100 with rolls of 58. Attack 2 Miss Chance.
22:46, Today: JACK rolled 63 using 1d100 with rolls of 63. Attack 1 Miss Chance.

22:46, Today: JACK rolled 11 using 1d20+5 with rolls of 6. Attack 4 (Giant 2) Power Attack (4).
22:45, Today: JACK rolled 19 using 1d20+5 with rolls of 14. Attack 3 (Giant 2) Power Attack (4).
22:45, Today: JACK rolled 15 using 1d20+5 with rolls of 10. Attack 2 (Giant 2) Critical Fumble x2.
22:45, Today: JACK rolled 6 using 1d20+5 with rolls of 1. Attack 2 (Giant 2) Critical Fumble.
22:44, Today: JACK rolled 6 using 1d20+5 with rolls of 1. Attack 2 (Giant 2) Power Attack (4).
22:44, Today: JACK rolled 22 using 1d20+5 with rolls of 17. Attack 1 (Giant 2) Power Attack (4).

teslas
 GM, 2392 posts
Mon 10 Oct 2011
at 03:14
Re: Chapter 3-B: Across the Aldi and Into The Forgotten Deeps #1
JACK nails the giant again, this time hitting something a bit more soft than his abdomen. In shock, JACK fumbles up his second attack, nearly staggering backwards. The giant screams in either agony or rage, or maybe a little of both.

ZEIG casts Cure on JACK again, then holds his position.
21:58, Today: teslas, on behalf of ZEIG, rolled 7 using 1d8+6. Cure -> JACK MP: 40/53.

Giant #1 does not move, assuredly peacefully slumbering away.

Giant #2, near death, swings at JACK with everything it has.
22:01, Today: teslas rolled 35 using 2d8+29. damage.
22:00, Today: teslas rolled 17 using 1d20+6. same, second attack.
22:00, Today: teslas rolled 26 using 1d20+11. #2 greatclub vs. JACK, full PA.

The first strike nearly smashes him into the ground. Somehow keeping his composure, JACK is able to evade the second broad sweep.

Goblin #3 stands up from the bushes, ready to throw his dagger at someone not carrying around 75lbs of armor, but cannot see any. He proceeds 30' to the southeast.

Goblin #4 does not exit the bushes, possibly fearing for its life.

Goblin #5 keeps slapping and yelling. The giant next to him comes to once again. It then moves 15' to the west, plowing through a bush.

Round 5:
15: giant #1
13: giant #2  - Berserk
11: goblin #3
11: goblin #4 - total concealment, prone
11: goblin #5
11: DAI 
 9: GRIM
 8: JACK
 7: ZEIG

T = Tree (soft corners)
t = tent (soft corners)
F = campfire (Illumination: 20' bright, 40' shadowy)
o = bush (difficult terrain, DC 15 STR check to ignore movement cost penalty as a free action, can drop prone inside for total concealment)

.........................
...TTT.......ooo...TT....
oo.TTT...4G...oo...TT....
oo.TTT...o...............
...........F....T........
.....o................TT.
T..........ttZ..D.ooo.TT.
T.....T....tt............
.....o.......ooJ.........
.o....o..3...o.22..TT.11.
.....TT........22..TTo11.
.....TT....TTT......5.o..
..o........TTT....o......

This message was last edited by the GM at 03:25, Mon 10 Oct 2011.

DAI
 player, 1315 posts
Mon 10 Oct 2011
at 03:19
Re: Chapter 3-B: Across the Aldi and Into The Forgotten Deeps #1
DAI curses under his breath at that damn goblin, before firing off a Blast of Aero from his wand at the Giant in front of JACK, dropping the useless stick afterwards, and moves 10ft to the left as he draws his wand of Lock.

20:19, Today: DAI rolled 20 using 2d10+7. Aero damage vs Giant 2.
20:18, Today: DAI rolled 22 using 1d20+6. Aero RTA PBS vs Giant 2.
20:25, Today: DAI rolled 11 using 1d20. miss chance 1-4(20%).

This message was last edited by the player at 03:25, Mon 10 Oct 2011.

teslas
 GM, 2393 posts
Mon 10 Oct 2011
at 03:28
Re: Chapter 3-B: Across the Aldi and Into The Forgotten Deeps #1
DAI's spell rips across the giant. It stiffens up a little then falls over onto the ground as forcefully as a 13' tall tree stump.

Round 5:
15: giant #1
13: giant #2  - Berserk
11: goblin #3
11: goblin #4 - total concealment, prone
11: goblin #5
11: DAI 
 9: GRIM
 8: JACK
 7: ZEIG

T = Tree (soft corners)
t = tent (soft corners)
F = campfire (Illumination: 20' bright, 40' shadowy)
o = bush (difficult terrain, DC 15 STR check to ignore movement cost penalty as a free action, can drop prone inside for total concealment)

.........................
...TTT.......ooo...TT....
oo.TTT...4G...oo...TT....
oo.TTT...o...............
...........F....T........
.....o................TT.
T..........ttZD...ooo.TT.
T.....T....tt............
.....o.......ooJ.........
.o....o..3...o.....TT.11.
.....TT............TTo11.
.....TT....TTT......5.o..
..o........TTT....o......

This message was last edited by the GM at 03:31, Mon 10 Oct 2011.

GRIM
 player, 612 posts
 Warrior ub Badassery
Mon 10 Oct 2011
at 23:03
Re: Chapter 3-B: Across the Aldi and Into The Forgotten Deeps #1
Grim repeats his performance, slashing at the goblin before him.

18:03, Today: GRIM rolled 15 using 1d10+7.
18:02, Today: GRIM rolled 12 using 1d10+7. Waraxe damage.
18:02, Today: GRIM rolled 26 using 1d20+8. Waraxe attack.
18:02, Today: GRIM rolled 32 using 1d20+13. Waraxe attack.


GM Edit-
Also repeating your not rolling your miss chances for the third time in a row.

This message was last edited by the GM at 00:11, Tue 11 Oct 2011.

teslas
 GM, 2397 posts
Tue 11 Oct 2011
at 00:12
Re: Chapter 3-B: Across the Aldi and Into The Forgotten Deeps #1
GRIM slashes down the bush in front of him and realizes that there's no longer a goblin there.

Round 5:
15: giant #1
13: giant #2  - Berserk
11: goblin #3
11: goblin #4
11: goblin #5
11: DAI 
 9: GRIM
 8: JACK
 7: ZEIG

T = Tree (soft corners)
t = tent (soft corners)
F = campfire (Illumination: 20' bright, 40' shadowy)
o = bush (difficult terrain, DC 15 STR check to ignore movement cost penalty as a free action, can drop prone inside for total concealment)

.........................
...TTT.......ooo...TT....
oo.TTT....G...oo...TT....
oo.TTT...o...............
...........F....T........
.....o................TT.
T..........ttZD...ooo.TT.
T.....T....tt............
.....o.......ooJ.........
.o....o..3...o.....TT.11.
.....TT............TTo11.
.....TT....TTT......5.o..
..o........TTT....o......