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Chapter 3-B: Across the Aldi and Into The Forgotten Deeps #1. Posted by teslas. | Group: 0 |
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Author | Message | Page: 30 29 28 27 26 25 24 23 22 21 ... 1 [all][bottom] |
teslas GM, 2375 posts Sat 8 Oct 2011 at 20:21 |
GRIM's axe slams through the bushes and finds a goblin's prone body. Round 1: 15: giant #1 13: giant #2 11: goblins (3,4,5) - total concealment, prone 11: DAI 9: GRIM 8: JACK 7: ZEIG - flat-footed T = Tree (soft corners) t = tent (soft corners) F = campfire (Illumination: 20' bright, 40' shadowy) o = bush (difficult terrain DC 15 STR check to ignore movement cost penalty as a free action, can drop prone inside for total concealment) ......................... ...TTT.......5oo...TT.... oo.TTT...4...Goo...TT.... oo.TTT...o............... ...........FD...T........ .....3....ZJ..........TT. T..........tt.....ooo.TT. T.....T....tt............ .....o.......oo22........ .o....o......o.22..TT.11. .....TT............TTo11. .....TT....TTT........o.. ..o........TTT....o...... | |||
JACK player, 1161 posts Sat 8 Oct 2011 at 21:02 |
17:01, Today: JACK rolled 7 using 1d8+5 with rolls of 2. Damage 4. +1 Lightning damage. 17:00, Today: JACK rolled 9 using 1d8+5 with rolls of 4. Damage 3. +1 Lightning damage. 17:00, Today: JACK rolled 9 using 1d8+5 with rolls of 4. Damage 2. +1 Lightning damage. 17:00, Today: JACK rolled 13 using 1d8+5 with rolls of 8. Damage 1. +1 Lightning damage. 17:00, Today: JACK rolled 27 using 1d20+9 with rolls of 18. Attack 4 (Giant 2). 17:00, Today: JACK rolled 24 using 1d20+9 with rolls of 15. Attack 3 (Giant 2). 17:00, Today: JACK rolled 25 using 1d20+9 with rolls of 16. Attack 2 (Giant 2). 16:59, Today: JACK rolled 19 using 1d20+9 with rolls of 10. Attack 1. GM edit- Miss chances for shadowy illumination... 16:18, Today: teslas, on behalf of JACK, rolled 86 using 1d100. #4. 16:18, Today: teslas, on behalf of JACK, rolled 100 using 1d100. #3. 16:18, Today: teslas, on behalf of JACK, rolled 29 using 1d100. #2. 16:17, Today: teslas, on behalf of JACK, rolled 22 using 1d100. 20% miss chance attack #1. This message was last edited by the GM at 21:19, Sat 08 Oct 2011. | |||
teslas GM, 2376 posts Sat 8 Oct 2011 at 21:30 |
16:14, Today: teslas rolled 22 using 2d8+12. damage. 16:14, Today: teslas rolled 30 using 1d20+15. Giant #2 AoO vs. JACK. JACK, in turn, sends fist after fist into the giant's torso, noticeably wearing it down. ZEIG moves to the east 15' and casts Cure on JACK. 16:20, Today: teslas, on behalf of ZEIG, rolled 10 using 1d8+6. Cure -> JACK. MP: 45/53 The giant that zapped GRIM remains motionless. The other giant, furious at the little man in front of him, steps back 5', pulls a large wineskin hanging from his side, and then drinks the entire thing. He begins to froth at the mouth. Goblins #3 and 4 stay hidden in the bushes. Goblin #5 stands up from the prone position (no attack of opportunity because it had total concealment). It then stabs at GRIM with a dagger it was holding, but the puny little thing makes a *dink* noise as it bounces off of his armor. 16:28, Today: teslas rolled 12 using 1d20+10. Goblin #5 dagger vs. GRIM. Round 2: 15: giant #1 - Sleep 13: giant #2 - Berserk 11: goblin #3 - total concealment, prone 11: goblin #4 - total concealment, prone 11: goblin #5 11: DAI 9: GRIM 8: JACK 7: ZEIG T = Tree (soft corners) t = tent (soft corners) F = campfire (Illumination: 20' bright, 40' shadowy) o = bush (difficult terrain DC 15 STR check to ignore movement cost penalty as a free action, can drop prone inside for total concealment) ......................... ...TTT.......5oo...TT.... oo.TTT...4...Goo...TT.... oo.TTT...o............... ...........FD...T........ .....3.......Z........TT. T..........tt.....ooo.TT. T.....T....tt.J.......... .....o.......oo.......... .o....o......o.22..TT.11. .....TT........22..TTo11. .....TT....TTT........o.. ..o........TTT....o...... This message was last edited by the GM at 21:42, Sat 08 Oct 2011. | |||
DAI player, 1304 posts Sat 8 Oct 2011 at 21:40 |
Sleep targetting Giant 1, DC 16 Will Save or asleep for 8 Rounds. MP 36/54 This message was last edited by the player at 21:47, Sat 08 Oct 2011. | |||
teslas GM, 2377 posts Sat 8 Oct 2011 at 21:50 |
Round 2: 15: giant #1 - Sleep 13: giant #2 - Berserk 11: goblin #3 - total concealment, prone 11: goblin #4 - total concealment, prone 11: goblin #5 11: DAI 9: GRIM 8: JACK 7: ZEIG | |||
GRIM player, 609 posts Warrior ub Badassery Sat 8 Oct 2011 at 22:30 |
17:30, Today: GRIM rolled 12 using 1d10+7. Waraxe damage. 17:30, Today: GRIM rolled 13 using 1d20+8. Waraxe attack. 17:30, Today: GRIM rolled 12 using 1d10+7. Waraxe damage. 17:29, Today: GRIM rolled 29 using 1d20+13. Waraxe attack. | |||
teslas GM, 2379 posts Sat 8 Oct 2011 at 22:49 |
GRIM's first swing of his axe nearly severs one of the goblin's arms. Green blood coats his weapon. The goblin manages to get out of the way of the second swing. Round 2: 15: giant #1 - Sleep 13: giant #2 - Berserk 11: goblin #3 - total concealment, prone 11: goblin #4 - total concealment, prone 11: goblin #5 11: DAI 9: GRIM 8: JACK 7: ZEIG T = Tree (soft corners) t = tent (soft corners) F = campfire (Illumination: 20' bright, 40' shadowy) o = bush (difficult terrain, DC 15 STR check to ignore movement cost penalty as a free action, can drop prone inside for total concealment) ......................... ...TTT.......5oo...TT.... oo.TTT...4...Goo...TT.... oo.TTT...o............... ...........FD...T........ .....3.......Z........TT. T..........tt.....ooo.TT. T.....T....tt.J.......... .....o.......oo.......... .o....o......o.22..TT.11. .....TT........22..TTo11. .....TT....TTT........o.. ..o........TTT....o...... This message was last edited by the GM at 22:54, Sat 08 Oct 2011. | |||
JACK player, 1162 posts Sun 9 Oct 2011 at 02:11 |
22:09, Today: JACK rolled 13 using 1d8+6 with rolls of 7. Damage 4. +1 Lightning damage. 22:09, Today: JACK rolled 13 using 1d8+6 with rolls of 7. Damage 3. +1 Lightning damage. 22:09, Today: JACK rolled 9 using 1d8+6 with rolls of 3. Damage 2. +1 Lightning damage. 22:09, Today: JACK rolled 14 using 1d8+6 with rolls of 8. Damage 1. +1 Lightning damage. 22:09, Today: JACK rolled 49 using 1d100 with rolls of 49. Attack 4 (Miss Chance). 22:09, Today: JACK rolled 59 using 1d100 with rolls of 59. Attack 3 (Miss Chance). 22:08, Today: JACK rolled 95 using 1d100 with rolls of 95. Attack 2 (Miss Chance). 22:08, Today: JACK rolled 86 using 1d100 with rolls of 86. Attack 1 (Miss Chance). 22:08, Today: JACK rolled 27 using 1d20+8 with rolls of 19. Attack 4 (Giant 2) Power Attack (1). 22:08, Today: JACK rolled 20 using 1d20+8 with rolls of 12. Attack 3 (Giant 2) Power Attack (1). 22:07, Today: JACK rolled 17 using 1d20+8 with rolls of 9. Attack 2 (Giant 2) Power Attack (1). 22:07, Today: JACK rolled 17 using 1d20+8 with rolls of 9. Attack 1 (Giant 2) Power Attack (1). 22:06, Today: JACK rolled 30 using 1d20+14 with rolls of 16. Tumble (Giant 2). This message was last edited by the player at 04:55, Sun 09 Oct 2011. | |||
teslas GM, 2380 posts Sun 9 Oct 2011 at 20:34 |
ZEIG, carefully lining everyone up as best he can, casts Heal, but JACK is just barely out of range. 15:19, Today: teslas, on behalf of ZEIG, rolled 13 using 1d8+7. Heal -> ZEIG/GRIM/DAI. MP: 42/53 He keeps his place at the center of all of the combat. Giant #1 remains motionless. Giant #2 brings down its greatclub toward JACK, clumsily missing the first blow while JACK evades the second. 15:22, Today: teslas rolled 16 using 1d20+7. #2 club vs. JACK, PA (5) second. 15:22, Today: teslas rolled 16 using 1d20+12. #2 club vs. JACK, PA (5). Goblins #3 and #4 both stand up and lob daggers at DAI, then drop back down into the bushes. Goblin #3's projectile is enveloped by lightning as DAI casts Elemental Armor MP: 33/54. The second thrown dagger meets the same fate. Goblin #5 withdraws from GRIM, circling up and around to the eastern side of the battlefield. Round 3: 15: giant #1 - Sleep 13: giant #2 - Berserk 11: goblin #3 - total concealment, prone 11: goblin #4 - total concealment, prone 11: goblin #5 11: DAI 9: GRIM 8: JACK 7: ZEIG T = Tree (soft corners) t = tent (soft corners) F = campfire (Illumination: 20' bright, 40' shadowy) o = bush (difficult terrain, DC 15 STR check to ignore movement cost penalty as a free action, can drop prone inside for total concealment) ......................... ...TTT.......ooo...TT.... oo.TTT...4...Goo...TT.... oo.TTT...o............... ...........FD...T........ .....3.......Z........TT. T..........tt.....ooo.TT. T.....T....tt........5... .....o.......ooJ......... .o....o......o.22..TT.11. .....TT........22..TTo11. .....TT....TTT........o.. ..o........TTT....o...... This message was last edited by the GM at 21:16, Sun 09 Oct 2011. | |||
DAI player, 1305 posts Sun 9 Oct 2011 at 21:08 |
14:07, Today: DAI rolled 7 using 1d20+6. Aero RTA PBS vs Goblin 5. GM Edit- 16:11, Today: teslas, on behalf of DAI, rolled 18 using 1d20+6. crit fail confirm. No need to roll the miss chance with attack rolls like that. This message was last edited by the GM at 21:15, Sun 09 Oct 2011. | |||
teslas GM, 2381 posts Sun 9 Oct 2011 at 21:13 |
Round 3: 15: giant #1 - Sleep 13: giant #2 - Berserk 11: goblin #3 - total concealment, prone 11: goblin #4 - total concealment, prone 11: goblin #5 11: DAI 9: GRIM 8: JACK 7: ZEIG T = Tree (soft corners) t = tent (soft corners) F = campfire (Illumination: 20' bright, 40' shadowy) o = bush (difficult terrain, DC 15 STR check to ignore movement cost penalty as a free action, can drop prone inside for total concealment) ......................... ...TTT.......ooo...TT.... oo.TTT...4...Goo...TT.... oo.TTT...o............... ...........F....T........ .....3.......Z........TT. T..........tt...D.ooo.TT. T.....T....tt........5... .....o.......ooJ......... .o....o......o.22..TT.11. .....TT........22..TTo11. .....TT....TTT........o.. ..o........TTT....o...... This message was last edited by the GM at 21:15, Sun 09 Oct 2011. | |||
GRIM player, 610 posts Warrior ub Badassery Mon 10 Oct 2011 at 00:39 |
19:39, Today: GRIM rolled 15 using 1d10+12. Waraxe damage (with PA). 19:39, Today: GRIM rolled 15 using 1d20+10. Waraxe attack (with PA) and charge. GM Edit- 19:44, Today: teslas, on behalf of GRIM, rolled 2 using 1d100. 50% miss chance from total concealment. This message was last edited by the GM at 00:44, Mon 10 Oct 2011. | |||
teslas GM, 2382 posts Mon 10 Oct 2011 at 00:47 |
Round 3: 15: giant #1 - Sleep 13: giant #2 - Berserk 11: goblin #3 - total concealment, prone 11: goblin #4 - total concealment, prone 11: goblin #5 11: DAI 9: GRIM 8: JACK 7: ZEIG T = Tree (soft corners) t = tent (soft corners) F = campfire (Illumination: 20' bright, 40' shadowy) o = bush (difficult terrain, DC 15 STR check to ignore movement cost penalty as a free action, can drop prone inside for total concealment) ......................... ...TTT.......ooo...TT.... oo.TTT...4G...oo...TT.... oo.TTT...o............... ...........F....T........ .....3.......Z........TT. T..........tt...D.ooo.TT. T.....T....tt........5... .....o.......ooJ......... .o....o......o.22..TT.11. .....TT........22..TTo11. .....TT....TTT........o.. ..o........TTT....o...... | |||
JACK player, 1163 posts Mon 10 Oct 2011 at 01:31 |
21:29, Today: JACK rolled 13 using 1d8+5 with rolls of 8. Damage 4. +1 Lightning Damage 21:29, Today: JACK rolled 11 using 1d8+5 with rolls of 6. Damage 3. +1 Lightning Damage 21:29, Today: JACK rolled 7 using 1d8+5 with rolls of 2. Damage 2. +1 Lightning Damage 21:28, Today: JACK rolled 6 using 1d8+5 with rolls of 1. Damage 1. +1 Lightning Damage 21:28, Today: JACK rolled 70 using 1d100 with rolls of 70. Attack 4 (Giant 2) Miss Chance. 21:28, Today: JACK rolled 56 using 1d100 with rolls of 56. Attack 3 (Giant 2) Miss Chance. 21:28, Today: JACK rolled 8 using 1d100 with rolls of 8. Attack 2 (Giant 2) Miss Chance. 21:28, Today: JACK rolled 47 using 1d100 with rolls of 47. Attack 1 (Giant 2) Miss Chance. 21:27, Today: JACK rolled 26 using 1d20+9 with rolls of 17. Attack 4 (Giant 2). 21:27, Today: JACK rolled 16 using 1d20+9 with rolls of 7. Attack 3 (Giant 2) Critical Fumble x2?. 21:27, Today: JACK rolled 10 using 1d20+9 with rolls of 1. Attack 3 (Giant 2) Critical Fumble. 21:26, Today: JACK rolled 10 using 1d20+9 with rolls of 1. Attack 3 (Giant 2). 21:26, Today: JACK rolled 23 using 1d20+9 with rolls of 14. Attack 2 (Giant 2). 21:26, Today: JACK rolled 19 using 1d20+9 with rolls of 10. Attack 1 (Giant 2). | |||
teslas GM, 2383 posts Mon 10 Oct 2011 at 02:03 |
ZEIG steps 5' to the south to put the tent between himself and the goblins in the bushes. With everyone looking in relatively good health, he removes the residual poison from DAI's wound. Basuna. MP: 41/53 Giant #1 continues to slumber. Giant #2 redoubles his assault in JACK, screaming wildly. 20:56, Today: teslas rolled 29 using 2d8+25. greatclub damage. 20:56, Today: teslas rolled 12 using 1d20+7. #2 club vs. JACK, PA (5) second. 20:55, Today: teslas rolled 27 using 1d20+12. #2 club vs. JACK, PA (5). Luckily the second attack does not find its mark after JACK is lambasted with amazing crushing force. Goblin #3 remains in the bushes. Goblin #4 does not come out of the bushes either. Goblin #5 runs up behind the sleeping giant and begins slapping and screaming at it in some horrible language. The giant shakes its head and comes to. Round 4: 15: giant #1 13: giant #2 - Berserk 11: goblin #3 - total concealment, prone 11: goblin #4 - total concealment, prone 11: goblin #5 11: DAI 9: GRIM 8: JACK 7: ZEIG T = Tree (soft corners) t = tent (soft corners) F = campfire (Illumination: 20' bright, 40' shadowy) o = bush (difficult terrain, DC 15 STR check to ignore movement cost penalty as a free action, can drop prone inside for total concealment) ......................... ...TTT.......ooo...TT.... oo.TTT...4G...oo...TT.... oo.TTT...o............... ...........F....T........ .....3................TT. T..........ttZ..D.ooo.TT. T.....T....tt............ .....o.......ooJ......... .o....o......o.22..TT.11. .....TT........22..TTo11. .....TT....TTT........o5. ..o........TTT....o...... This message was last edited by the GM at 02:23, Mon 10 Oct 2011. | |||
DAI player, 1307 posts Mon 10 Oct 2011 at 02:08 |
Sleepga, Will Save 18 vs Sleep status for 4 rounds. MP 30/54 19:07, Today: DAI rolled 10 using 1d20. conserve MP 18-20. | |||
teslas GM, 2385 posts Mon 10 Oct 2011 at 02:21 |
Round 4: 15: giant #1 13: giant #2 - Berserk 11: goblin #3 - total concealment, prone 11: goblin #4 - total concealment, prone 11: goblin #5 11: DAI 9: GRIM 8: JACK 7: ZEIG This message was last edited by the GM at 02:22, Mon 10 Oct 2011. | |||
GRIM player, 611 posts Warrior ub Badassery Mon 10 Oct 2011 at 02:31 |
21:31, Today: GRIM rolled 13 using 1d10+7. Waraxe damage. 21:30, Today: GRIM rolled 16 using 1d20+8. Waraxe attack. 21:30, Today: GRIM rolled 9 using 1d10+7. Waraxe damage. 21:30, Today: GRIM rolled 26 using 1d20+13. Waraxe attack. | |||
teslas GM, 2388 posts Mon 10 Oct 2011 at 02:36 |
Neither attack finds a goblin's body, but the bush is looking in extremely poor health. Another attack with a slashing weapon and it will be destroyed. Round 4: 15: giant #1 13: giant #2 - Berserk 11: goblin #3 - total concealment, prone 11: goblin #4 - total concealment, prone 11: goblin #5 11: DAI 9: GRIM 8: JACK 7: ZEIG T = Tree (soft corners) t = tent (soft corners) F = campfire (Illumination: 20' bright, 40' shadowy) o = bush (difficult terrain, DC 15 STR check to ignore movement cost penalty as a free action, can drop prone inside for total concealment) ......................... ...TTT.......ooo...TT.... oo.TTT...4G...oo...TT.... oo.TTT...o............... ...........F....T........ .....3................TT. T..........ttZ..D.ooo.TT. T.....T....tt............ .....o.......ooJ......... .o....o......o.22..TT.11. .....TT........22..TTo11. .....TT....TTT........o5. ..o........TTT....o...... This message was last edited by the GM at 02:55, Mon 10 Oct 2011. | |||
JACK player, 1164 posts Mon 10 Oct 2011 at 02:48 |
22:47, Today: JACK rolled 15 using 1d8+9 with rolls of 6. Damage 4. +1 Lightning damage. 22:47, Today: JACK rolled 16 using 1d8+9 with rolls of 7. Damage 3. +1 Lightning damage. 22:47, Today: JACK rolled 11 using 1d8+9 with rolls of 2. Damage 2. +1 Lightning damage. 22:47, Today: JACK rolled 15 using 1d8+9 with rolls of 6. Damage 1. +1 Lightning damage. 22:46, Today: JACK rolled 22 using 1d100 with rolls of 22. Attack 4 Miss Chance. 22:46, Today: JACK rolled 54 using 1d100 with rolls of 54. Attack 3 Miss Chance. 22:46, Today: JACK rolled 58 using 1d100 with rolls of 58. Attack 2 Miss Chance. 22:46, Today: JACK rolled 63 using 1d100 with rolls of 63. Attack 1 Miss Chance. 22:46, Today: JACK rolled 11 using 1d20+5 with rolls of 6. Attack 4 (Giant 2) Power Attack (4). 22:45, Today: JACK rolled 19 using 1d20+5 with rolls of 14. Attack 3 (Giant 2) Power Attack (4). 22:45, Today: JACK rolled 15 using 1d20+5 with rolls of 10. Attack 2 (Giant 2) Critical Fumble x2. 22:45, Today: JACK rolled 6 using 1d20+5 with rolls of 1. Attack 2 (Giant 2) Critical Fumble. 22:44, Today: JACK rolled 6 using 1d20+5 with rolls of 1. Attack 2 (Giant 2) Power Attack (4). 22:44, Today: JACK rolled 22 using 1d20+5 with rolls of 17. Attack 1 (Giant 2) Power Attack (4). | |||
teslas GM, 2392 posts Mon 10 Oct 2011 at 03:14 |
ZEIG casts Cure on JACK again, then holds his position. 21:58, Today: teslas, on behalf of ZEIG, rolled 7 using 1d8+6. Cure -> JACK MP: 40/53. Giant #1 does not move, assuredly peacefully slumbering away. Giant #2, near death, swings at JACK with everything it has. 22:01, Today: teslas rolled 35 using 2d8+29. damage. 22:00, Today: teslas rolled 17 using 1d20+6. same, second attack. 22:00, Today: teslas rolled 26 using 1d20+11. #2 greatclub vs. JACK, full PA. The first strike nearly smashes him into the ground. Somehow keeping his composure, JACK is able to evade the second broad sweep. Goblin #3 stands up from the bushes, ready to throw his dagger at someone not carrying around 75lbs of armor, but cannot see any. He proceeds 30' to the southeast. Goblin #4 does not exit the bushes, possibly fearing for its life. Goblin #5 keeps slapping and yelling. The giant next to him comes to once again. It then moves 15' to the west, plowing through a bush. Round 5: 15: giant #1 13: giant #2 - Berserk 11: goblin #3 11: goblin #4 - total concealment, prone 11: goblin #5 11: DAI 9: GRIM 8: JACK 7: ZEIG T = Tree (soft corners) t = tent (soft corners) F = campfire (Illumination: 20' bright, 40' shadowy) o = bush (difficult terrain, DC 15 STR check to ignore movement cost penalty as a free action, can drop prone inside for total concealment) ......................... ...TTT.......ooo...TT.... oo.TTT...4G...oo...TT.... oo.TTT...o............... ...........F....T........ .....o................TT. T..........ttZ..D.ooo.TT. T.....T....tt............ .....o.......ooJ......... .o....o..3...o.22..TT.11. .....TT........22..TTo11. .....TT....TTT......5.o.. ..o........TTT....o...... This message was last edited by the GM at 03:25, Mon 10 Oct 2011. | |||
DAI player, 1315 posts Mon 10 Oct 2011 at 03:19 |
20:19, Today: DAI rolled 20 using 2d10+7. Aero damage vs Giant 2. 20:18, Today: DAI rolled 22 using 1d20+6. Aero RTA PBS vs Giant 2. 20:25, Today: DAI rolled 11 using 1d20. miss chance 1-4(20%). This message was last edited by the player at 03:25, Mon 10 Oct 2011. | |||
teslas GM, 2393 posts Mon 10 Oct 2011 at 03:28 |
Round 5: 15: giant #1 13: giant #2 - Berserk 11: goblin #3 11: goblin #4 - total concealment, prone 11: goblin #5 11: DAI 9: GRIM 8: JACK 7: ZEIG T = Tree (soft corners) t = tent (soft corners) F = campfire (Illumination: 20' bright, 40' shadowy) o = bush (difficult terrain, DC 15 STR check to ignore movement cost penalty as a free action, can drop prone inside for total concealment) ......................... ...TTT.......ooo...TT.... oo.TTT...4G...oo...TT.... oo.TTT...o............... ...........F....T........ .....o................TT. T..........ttZD...ooo.TT. T.....T....tt............ .....o.......ooJ......... .o....o..3...o.....TT.11. .....TT............TTo11. .....TT....TTT......5.o.. ..o........TTT....o...... This message was last edited by the GM at 03:31, Mon 10 Oct 2011. | |||
GRIM player, 612 posts Warrior ub Badassery Mon 10 Oct 2011 at 23:03 |
18:03, Today: GRIM rolled 15 using 1d10+7. 18:02, Today: GRIM rolled 12 using 1d10+7. Waraxe damage. 18:02, Today: GRIM rolled 26 using 1d20+8. Waraxe attack. 18:02, Today: GRIM rolled 32 using 1d20+13. Waraxe attack. GM Edit- Also repeating your not rolling your miss chances for the third time in a row. This message was last edited by the GM at 00:11, Tue 11 Oct 2011. | |||
teslas GM, 2397 posts Tue 11 Oct 2011 at 00:12 |
Round 5: 15: giant #1 13: giant #2 - Berserk 11: goblin #3 11: goblin #4 11: goblin #5 11: DAI 9: GRIM 8: JACK 7: ZEIG T = Tree (soft corners) t = tent (soft corners) F = campfire (Illumination: 20' bright, 40' shadowy) o = bush (difficult terrain, DC 15 STR check to ignore movement cost penalty as a free action, can drop prone inside for total concealment) ......................... ...TTT.......ooo...TT.... oo.TTT....G...oo...TT.... oo.TTT...o............... ...........F....T........ .....o................TT. T..........ttZD...ooo.TT. T.....T....tt............ .....o.......ooJ......... .o....o..3...o.....TT.11. .....TT............TTo11. .....TT....TTT......5.o.. ..o........TTT....o...... |
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