Re: Chapter 3-B: Across the Aldi and Into The Forgotten Deeps #1
How the fuck could you have ever had anything bad to say about Focus? It's one of the strongest abilities in the game. It is the ability that makes you do more damage than a Fighter.
JACK somersaults to the giant, leaps up, and punches it directly in the chin, knocking its head back and compacting its spine. On his way down he attempts to land a second blow to the giant's chest, but trips up and twists his ankle, taking 2 non-lethal damage.
You know, if you guys told me where you wanted to go, you could do cool things like flank and stuff. All the cool kids are doing it.
ZEIG runs down to join the group, then casts Cure on JACK. Again, with his STR damage he's over a light load, and can only move 20' a round.
01:59, Today: teslas, on behalf of ZEIG, rolled 13 using 1d8+6. Cure -> JACK MP: 38/53.
Giant #1 takes a 5' step back and casts Drain on GRIM, who lets out a low grunt as a large portion of the spell's effect is simply resisted.
02:10, Today: teslas, on behalf of GRIM, rolled 28 using 1d20+11. DC 16 Fort vs. Drain.
02:12, Today: teslas rolled 13 using 2d6+6. damage.
Goblin #3 stands up out of the bush, throws a dagger at ZEIG, then drops back into the bush. The dagger embeds itself in ZEIG's forearm.
02:21, Today: teslas rolled 19 using 1d20+9. #3 thrown dagger vs. ZEIG.
02:19, Today: teslas rolled 2 using 1d3+1. #3 damage.
02:20, Today: teslas, on behalf of ZEIG, rolled 14 using 1d20+5. DC 15 Fort vs. Poison.
02:21, Today: teslas rolled 1,1 using d2,d2. STR and DEX damage.
Goblin #4 bursts out of the bushes to the east, runs forward a ways, and throws a dagger at ZEIG, but lets go far too late in its haste and nearly throws it into his own foot. It lands on the ground next to him.
02:24, Today: teslas rolled 27 using 1d20+7. critical fumble confirm.
02:24, Today: teslas rolled 8 using 1d20+7. #4 thrown dagger vs. ZEIG.
Round 8:
15: giant #1
11: goblin #3 - total concealment, prone
11: goblin #4
11: DAI
9: GRIM
8: JACK
7: ZEIG
T = Tree (soft corners)
t = tent (soft corners)
F = campfire (Illumination: 20' bright, 40' shadowy)
o = bush (difficult terrain, DC 15 STR check to ignore movement cost penalty as a free action, can drop prone inside for total concealment)
.........................TT.
...TTT.......ooo...TT....TTT
oo.TTT........oo...TT....TTT
oo.TTT...o..................
...........F....T...........
.....o................TT....
T..........tt.....ooo.TT..oo
T.....T....tt............o..
.....o.......oo.............
.o....o...4..3.....TT.o.....
.....TT..........ZDTTooo...T
.....TT....TTT........o.....
..o........TTT....o....G.11.
.TT..............oo....J.11.
.TT.........T....o.........o
This message was last edited by the GM at 00:35, Fri 14 Oct 2011.