Chapter 3-B: Across the Aldi and Into The Forgotten Deeps #1.   Posted by teslas.Group: 0
JACK
 player, 1167 posts
Tue 11 Oct 2011
at 00:27
Re: Chapter 3-B: Across the Aldi and Into The Forgotten Deeps #1
Jack moves (down-right 3 squares, right 1 squares) and tries to finish off the goblin.

20:55, Today: JACK rolled 86 using 1d100 with rolls of 86. Attack 2 Miss Chance.
20:55, Today: JACK rolled 83 using 1d100 with rolls of 83. Attack 1 Miss Chance.
20:26, Today: JACK rolled 11 using 1d8+5 with rolls of 6. Damage 2. +1 Lightning Damage.
20:26, Today: JACK rolled 12 using 1d8+5 with rolls of 7. Damage 1. +1 Lightning Damage.
20:26, Today: JACK rolled 27 using 1d20+9 with rolls of 18. Attack 2 (Goblin 5).
20:25, Today: JACK rolled 18 using 1d20+9 with rolls of 9. Attack 1 (Goblin 5).

This message was last edited by the player at 00:55, Tue 11 Oct 2011.

teslas
 GM, 2398 posts
Tue 11 Oct 2011
at 02:00
Re: Chapter 3-B: Across the Aldi and Into The Forgotten Deeps #1
I miscounted. Goblin #5 is inside the extreme edge of shadowy illumination (60'). Your miss chance is only 20%, but your rolls will do just fine for that.

Keep in mind that any square you move through that does not have at least shadowy illumination cuts your movement speed by half... unless you're a damn dorf.

JACK jogs up to the goblin, breaks the last few ribs GRIM hadn't already and then kicks its head, snapping its neck with a loud pop.

ZEIG yells out for JACK to not get too much further away. He then takes a 5' stop to the southeast and casts Cure on JACK.
20:43, Today: teslas, on behalf of ZEIG, rolled 11 using 1d8+6. Cure -> JACK + Divine Seal.
MP: 39/53, HP healed: 16


Giant #1 steps into the darkness. JACK can get a decent idea of its location based on the sound of its enormous footsteps.

Goblin #3 runs 20' to the east, lobs a small dagger into ZEIG's leg, and then drops down into the bushes.
20:54, Today: teslas rolled 3 using 1d3+1. damage.
20:54, Today: teslas rolled 20 using 1d20+9. #3 thrown dagger vs. ZEIG.

20:56, Today: teslas rolled 1,2 using 1d2,1d2. dex and strength damage.
20:56, Today: teslas, on behalf of ZEIG, rolled 9 using 1d20+5. DC 15 Fort vs. Poison.
ZEIG is no longer at a light load. His movement speed is reduced to 20'.

Goblin #4 is nowhere to be seen.

Round 6:
15: giant #1
11: goblin #3 - total concealment, prone
11: goblin #4
11: DAI 
 9: GRIM
 8: JACK
 7: ZEIG

T = Tree (soft corners)
t = tent (soft corners)
F = campfire (Illumination: 20' bright, 40' shadowy)
o = bush (difficult terrain, DC 15 STR check to ignore movement cost penalty as a free action, can drop prone inside for total concealment)

.........................T
...TTT.......ooo...TT....T
oo.TTT....G...oo...TT....T
oo.TTT...o................
...........F....T.........
.....o................TT..
T..........tt.D...ooo.TT..
T.....T....tt.Z..........o
.....o.......oo...........
.o....o......3.....TT.o...
.....TT............TTooo..
.....TT....TTT.....J..o...
..o........TTT....o..11...
.TT..............oo..11...

This message was last edited by the GM at 02:26, Tue 11 Oct 2011.

DAI
 player, 1320 posts
Tue 11 Oct 2011
at 06:23
Re: Chapter 3-B: Across the Aldi and Into The Forgotten Deeps #1
DAI casts Haste on GRIM, so he can rejoin the fray easier.

23:22, Today: DAI rolled 4 using 1d20. conserve MP. 12-14(because I can).
MP 27/54

teslas
 GM, 2401 posts
Tue 11 Oct 2011
at 06:34
Re: Chapter 3-B: Across the Aldi and Into The Forgotten Deeps #1
Round 6:
15: giant #1
11: goblin #3 - total concealment, prone
11: goblin #4
11: DAI 
 9: GRIM
 8: JACK
 7: ZEIG

T = Tree (soft corners)
t = tent (soft corners)
F = campfire (Illumination: 20' bright, 40' shadowy)
o = bush (difficult terrain, DC 15 STR check to ignore movement cost penalty as a free action, can drop prone inside for total concealment)

GRIM
 player, 613 posts
 Warrior ub Badassery
Wed 12 Oct 2011
at 00:48
Re: Chapter 3-B: Across the Aldi and Into The Forgotten Deeps #1
Grim double-moves next to Jack and provokes Giant #1.
teslas
 GM, 2404 posts
Wed 12 Oct 2011
at 07:23
Re: Chapter 3-B: Across the Aldi and Into The Forgotten Deeps #1
GRIM joins JACK near the giant and taunts it to come for him.

Round 6:
15: giant #1
11: goblin #3 - total concealment, prone
11: goblin #4
11: DAI 
 9: GRIM
 8: JACK
 7: ZEIG

T = Tree (soft corners)
t = tent (soft corners)
F = campfire (Illumination: 20' bright, 40' shadowy)
o = bush (difficult terrain, DC 15 STR check to ignore movement cost penalty as a free action, can drop prone inside for total concealment)

.........................T
...TTT.......ooo...TT....T
oo.TTT........oo...TT....T
oo.TTT...o................
...........F....T.........
.....o................TT..
T..........tt.D...ooo.TT..
T.....T....tt.Z..........o
.....o.......oo...........
.o....o......3.....TT.o...
.....TT............TTooo..
.....TT....TTT....GJ..o...
..o........TTT....o..11...
.TT..............oo..11...

JACK
 player, 1169 posts
Wed 12 Oct 2011
at 14:38
Re: Chapter 3-B: Across the Aldi and Into The Forgotten Deeps #1
Jack takes a 5 foot step to the right and uses Focus.
teslas
 GM, 2405 posts
Wed 12 Oct 2011
at 22:09
Re: Chapter 3-B: Across the Aldi and Into The Forgotten Deeps #1
Giant #1, confident JACK can't see him, throws another bolt of electricity at GRIM.
18:57, Today: teslas rolled 24 using 1d20+8. #1 RTA vs. GRIM.
18:58, Today: teslas rolled 19,3 using 3d8+5,d6. damage.

The bolt is attracted to his armor, and zaps him again.

Goblin #3 does not emerge from the bushes.

Goblin #4 is nowhere to be seen.

Round 7:
15: giant #1
11: goblin #3 - total concealment, prone
11: goblin #4
11: DAI 
 9: GRIM
 8: JACK      - Total Defense, Focus 1x
 7: ZEIG

T = Tree (soft corners)
t = tent (soft corners)
F = campfire (Illumination: 20' bright, 40' shadowy)
o = bush (difficult terrain, DC 15 STR check to ignore movement cost penalty as a free action, can drop prone inside for total concealment)

.........................TT
...TTT.......ooo...TT....TT
oo.TTT........oo...TT....TT
oo.TTT...o.................
...........F....T..........
.....o................TT...
T..........tt.D...ooo.TT..o
T.....T....tt.Z..........o.
.....o.......oo............
.o....o......3.....TT.o....
.....TT............TTooo...
.....TT....TTT....G.J.o....
..o........TTT....o.....11.
.TT..............oo.....11.
.TT.........T....o.........

This message was last edited by the GM at 00:01, Thu 13 Oct 2011.

DAI
 player, 1321 posts
Wed 12 Oct 2011
at 22:19
Re: Chapter 3-B: Across the Aldi and Into The Forgotten Deeps #1
"Ah hell...guys! Me and ZEIG are getting surrounded!" DAI says as he moves next to GRIM and casts Illuminate on his shield, so that they can see the Giant, though the reverse could also be assumed.
teslas
 GM, 2406 posts
Wed 12 Oct 2011
at 22:40
Re: Chapter 3-B: Across the Aldi and Into The Forgotten Deeps #1
GRIM's shield begins to shine in a dull but consistent light across its entire surface. GRIM's shield now gives off 20' bright illumination and 20' shadowy illumination for the next hour. Reminder: it is dismissible by DAI as a Standard action so long as he is in range to touch it again.

Round 7:
15: giant #1
11: goblin #3 - total concealment, prone
11: goblin #4
11: DAI 
 9: GRIM
 8: JACK      - Total Defense, Focus 1x
 7: ZEIG

T = Tree (soft corners)
t = tent (soft corners)
F = campfire (Illumination: 20' bright, 40' shadowy)
o = bush (difficult terrain, DC 15 STR check to ignore movement cost penalty as a free action, can drop prone inside for total concealment)

.........................TT
...TTT.......ooo...TT....TT
oo.TTT........oo...TT....TT
oo.TTT...o.................
...........F....T..........
.....o................TT...
T..........tt.....ooo.TT..o
T.....T....tt.Z..........o.
.....o.......oo............
.o....o......3.....TT.o....
.....TT...........DTTooo...
.....TT....TTT....G.J.o....
..o........TTT....o.....11.
.TT..............oo.....11.
.TT.........T....o.........

This message was last edited by the GM at 00:02, Thu 13 Oct 2011.

GRIM
 player, 614 posts
 Warrior ub Badassery
Thu 13 Oct 2011
at 05:11
Re: Chapter 3-B: Across the Aldi and Into The Forgotten Deeps #1
Grim moves up to the giant and slashes at it. Powerattacking for 6.

00:10, Today: GRIM rolled 18 using 1d10+13. Waraxe damage (with PA).
00:10, Today: GRIM rolled 15 using 1d20+8. Waraxe attack (With PA).

teslas
 GM, 2407 posts
Thu 13 Oct 2011
at 05:45
Re: Chapter 3-B: Across the Aldi and Into The Forgotten Deeps #1
The giant swings at GRIM as he approaches, but misses horribly.
00:44, Today: teslas rolled 15 using 1d20+13. Giant #1 AoO vs. GRIM.

In turn, GRIM places his axe deep into the thigh of the giant.

Round 7:
15: giant #1
11: goblin #3 - total concealment, prone
11: goblin #4
11: DAI 
 9: GRIM
 8: JACK      - Focus 1x
 7: ZEIG

T = Tree (soft corners)
t = tent (soft corners)
F = campfire (Illumination: 20' bright, 40' shadowy)
o = bush (difficult terrain, DC 15 STR check to ignore movement cost penalty as a free action, can drop prone inside for total concealment)

.........................TT
...TTT.......ooo...TT....TT
oo.TTT........oo...TT....TT
oo.TTT...o.................
...........F....T..........
.....o................TT...
T..........tt.....ooo.TT..o
T.....T....tt.Z..........o.
.....o.......oo............
.o....o......3.....TT.o....
.....TT...........DTTooo...
.....TT....TTT......J.o....
..o........TTT....o....G11.
.TT..............oo.....11.
.TT.........T....o.........

JACK
 player, 1170 posts
Thu 13 Oct 2011
at 06:34
Re: Chapter 3-B: Across the Aldi and Into The Forgotten Deeps #1
Jack moves to the giant and attacks

02:32, Today: JACK rolled 9 using 1d10+5 with rolls of 4. Attack 1 (Giant 1) Critical Fumble.
02:32, Today: JACK rolled 6 using 1d10+5 with rolls of 1. Attack 1 (Giant 1) Power Attack (4).
02:32, Today: JACK rolled 32 using 2d8+18 with rolls of 8,6. Damage 1.
02:31, Today: JACK rolled 26 using 1d20+10 with rolls of 16. Attack 1 (Giant 1) Focus Power Attack 4.
02:30, Today: JACK rolled 26 using 1d20+14. Tumble (Giant 1).


I take back everything bad I've ever thought about Focus. The attack bonus and damage multiplier make power attack hurt.
teslas
 GM, 2408 posts
Thu 13 Oct 2011
at 07:26
Re: Chapter 3-B: Across the Aldi and Into The Forgotten Deeps #1
How the fuck could you have ever had anything bad to say about Focus? It's one of the strongest abilities in the game. It is the ability that makes you do more damage than a Fighter.

JACK somersaults to the giant, leaps up, and punches it directly in the chin, knocking its head back and compacting its spine. On his way down he attempts to land a second blow to the giant's chest, but trips up and twists his ankle, taking 2 non-lethal damage.

You know, if you guys told me where you wanted to go, you could do cool things like flank and stuff. All the cool kids are doing it.

ZEIG runs down to join the group, then casts Cure on JACK. Again, with his STR damage he's over a light load, and can only move 20' a round.
01:59, Today: teslas, on behalf of ZEIG, rolled 13 using 1d8+6. Cure -> JACK MP: 38/53.

Giant #1 takes a 5' step back and casts Drain on GRIM, who lets out a low grunt as a large portion of the spell's effect is simply resisted.
02:10, Today: teslas, on behalf of GRIM, rolled 28 using 1d20+11. DC 16 Fort vs. Drain.
02:12, Today: teslas rolled 13 using 2d6+6. damage.

Goblin #3 stands up out of the bush, throws a dagger at ZEIG, then drops back into the bush. The dagger embeds itself in ZEIG's forearm.
02:21, Today: teslas rolled 19 using 1d20+9. #3 thrown dagger vs. ZEIG.
02:19, Today: teslas rolled 2 using 1d3+1. #3 damage.

02:20, Today: teslas, on behalf of ZEIG, rolled 14 using 1d20+5. DC 15 Fort vs. Poison.
02:21, Today: teslas rolled 1,1 using d2,d2. STR and DEX damage.

Goblin #4 bursts out of the bushes to the east, runs forward a ways, and throws a dagger at ZEIG, but lets go far too late in its haste and nearly throws it into his own foot. It lands on the ground next to him.
02:24, Today: teslas rolled 27 using 1d20+7. critical fumble confirm.
02:24, Today: teslas rolled 8 using 1d20+7. #4 thrown dagger vs. ZEIG.


Round 8:
15: giant #1
11: goblin #3 - total concealment, prone
11: goblin #4
11: DAI 
 9: GRIM
 8: JACK
 7: ZEIG

T = Tree (soft corners)
t = tent (soft corners)
F = campfire (Illumination: 20' bright, 40' shadowy)
o = bush (difficult terrain, DC 15 STR check to ignore movement cost penalty as a free action, can drop prone inside for total concealment)

.........................TT.
...TTT.......ooo...TT....TTT
oo.TTT........oo...TT....TTT
oo.TTT...o..................
...........F....T...........
.....o................TT....
T..........tt.....ooo.TT..oo
T.....T....tt............o..
.....o.......oo.............
.o....o...4..3.....TT.o.....
.....TT..........ZDTTooo...T
.....TT....TTT........o.....
..o........TTT....o....G.11.
.TT..............oo....J.11.
.TT.........T....o.........o

This message was last edited by the GM at 00:35, Fri 14 Oct 2011.

DAI
 player, 1322 posts
Thu 13 Oct 2011
at 10:08
Re: Chapter 3-B: Across the Aldi and Into The Forgotten Deeps #1
DAI turns on his heel and begins to focus on the goblins while ZEIG could still stand. He forms a spell he hadn't used often, and fired a jet of flame at the nearest goblin.

03:06, Today: DAI rolled 54 using 1d100. miss chance 20%.
03:06, Today: DAI rolled 25 using 3d12+9. Fire Damage vs goblin 3(PBS).
03:05, Today: DAI rolled 18 using 1d20+6. Fire RTA(PBS) vs goblin 3.
03:08, Today: DAI rolled 2 using 1d4. dazzle duration, reflex DC 16 negates.


03:08, Today: DAI rolled 19 using 1d20. conserve MP 5-7.
MP 25/54


GM edit-
27 - 3 = 24
im retarted

This message was last edited by the GM at 21:27, Thu 13 Oct 2011.

teslas
 GM, 2410 posts
Thu 13 Oct 2011
at 12:32
Re: Chapter 3-B: Across the Aldi and Into The Forgotten Deeps #1
The miss chance for total concealment is 50%, but there's no modifiers to get wrong so we can use your roll.

DAI launches a spout of fire at the bush in an attempt to hit the goblin. The bush is blown away with a blast of heat, revealing the prone goblin lying there on the ground, unscathed.

Round 8:
15: giant #1
11: goblin #3 - prone
11: goblin #4
11: DAI 
 9: GRIM
 8: JACK
 7: ZEIG

T = Tree (soft corners)
t = tent (soft corners)
F = campfire (Illumination: 20' bright, 40' shadowy)
o = bush (difficult terrain, DC 15 STR check to ignore movement cost penalty as a free action, can drop prone inside for total concealment)

.........................TT.
...TTT.......ooo...TT....TTT
oo.TTT........oo...TT....TTT
oo.TTT...o..................
...........F....T...........
.....o................TT....
T..........tt.....ooo.TT..oo
T.....T....tt............o..
.....o.......oo.............
.o....o...4..3.....TT.o.....
.....TT..........ZDTTooo...T
.....TT....TTT........o.....
..o........TTT....o....G.11.
.TT..............oo....J.11.
.TT.........T....o.........o

This message was last edited by the GM at 12:34, Thu 13 Oct 2011.

GRIM
 player, 615 posts
 Warrior ub Badassery
Thu 13 Oct 2011
at 22:55
Re: Chapter 3-B: Across the Aldi and Into The Forgotten Deeps #1
Grim takes a 5-foot step towards the giant, and slashes away at the giant. Power attacking for 4.

17:55, Today: GRIM rolled 12 using 1d10+11. Waraxe damage (with PA) - 2nd.
17:55, Today: GRIM rolled 21 using 1d10+11. Waraxe damage (with PA) - Haste.
17:55, Today: GRIM rolled 14 using 1d10+11. Waraxe damage (with PA) - 1st.
17:54, Today: GRIM rolled 12 using 1d20+5. Waraxe attack (with PA) - 2nd.
17:54, Today: GRIM rolled 13 using 1d20+10. Waraxe attack (with PA) - Haste.
17:54, Today: GRIM rolled 21 using 1d20+10. Waraxe attack (with PA). - 1st.

teslas
 GM, 2412 posts
Fri 14 Oct 2011
at 00:16
Re: Chapter 3-B: Across the Aldi and Into The Forgotten Deeps #1
GRIM's axe cuts more flesh off of the giant's leg, but the second two parts of his assault don't deal any meaningful harm or miss altogether.

Round 8:
15: giant #1
11: goblin #3 - prone
11: goblin #4
11: DAI 
 9: GRIM
 8: JACK
 7: ZEIG

T = Tree (soft corners)
t = tent (soft corners)
F = campfire (Illumination: 20' bright, 40' shadowy)
o = bush (difficult terrain, DC 15 STR check to ignore movement cost penalty as a free action, can drop prone inside for total concealment)

.........................TT.
...TTT.......ooo...TT....TTT
oo.TTT........oo...TT....TTT
oo.TTT...o..................
...........F....T...........
.....o................TT....
T..........tt.....ooo.TT..oo
T.....T....tt............o..
.....o.......oo.............
.o....o...4..3.....TT.o.....
.....TT..........ZDTTooo...T
.....TT....TTT........o.....
..o........TTT....o.....G11.
.TT..............oo....J.11.
.TT.........T....o.........o

JACK
 player, 1173 posts
Fri 14 Oct 2011
at 00:41
Re: Chapter 3-B: Across the Aldi and Into The Forgotten Deeps #1
Jack slips past the giants club, tumbling to a flanking position with Grim (Up 1, Up-Right 1, Right 3, Down 1) and lashes out at the giant twice.

20:39, Today: JACK rolled 14 using 1d8+9 with rolls of 5. Damage 2. +1 Lightning damage.
20:39, Today: JACK rolled 10 using 1d8+9 with rolls of 1. Damage 1. +1 Lightning damage.
20:39, Today: JACK rolled 20 using 1d20+7 with rolls of 13. Attack 2 (Giant 1) Power Attack (4).
20:39, Today: JACK rolled 24 using 1d20+7 with rolls of 17. Attack 1 (Giant 1) Power Attack (4).
20:32, Today: JACK rolled 24 using 1d20+4 with rolls of 20. Tumble (Giant 1) Accelerated (-10).


Not that it matters now, but I forgot to add the lightning damage to my last attack.

This message was last edited by the player at 00:41, Fri 14 Oct 2011.

teslas
 GM, 2413 posts
Fri 14 Oct 2011
at 04:36
Re: Chapter 3-B: Across the Aldi and Into The Forgotten Deeps #1
JACK nimbly flips head over feet around to the backside of the giant. He then places two well-aimed punches into its kidneys.

ZEIG removes the several doses of poison flowing through his veins, then moves further away from the goblins. Basuna. MP: 38/53

The giant drops his club and lowers down onto one knee, "You... have defeated me. Be gone, imps."

The two grey-skinned goblins immediately begin bolt away into the woods. One heads to the southwest, while the other the northwest.

Combat is over unless DAI wants to continue his initiative.

Round 9:
15: giant #1
11: goblin #3
11: goblin #4
11: DAI
 9: GRIM
 8: JACK
 7: ZEIG

T = Tree (soft corners)
t = tent (soft corners)
F = campfire (Illumination: 20' bright, 40' shadowy)
o = bush (difficult terrain, DC 15 STR check to ignore movement cost penalty as a free action, can drop prone inside for total concealment)

.........................TT.
..4TTT.......ooo...TT....TTT
oo.TTT........oo...TT....TTT
oo.TTT...o..................
...........F....T...........
.....o................TT....
T..........tt.....ooo.TT..oo
T.....T....tt............o..
.....o.......oo.............
.o....o............TT.o.....
.....TT...........DTTooo...T
.....TT....TTT.......Zo.....
..o.....3..TTT....o.....G11J
.TT..............oo......11.
.TT.........T....o.........o

This message was last edited by the GM at 04:47, Fri 14 Oct 2011.

DAI
 player, 1323 posts
Fri 14 Oct 2011
at 04:55
Re: Chapter 3-B: Across the Aldi and Into The Forgotten Deeps #1
DAI watches a little curious, as this was going to be their first chance to actually speak with one of these giants. "No tricks then? You're giving up and those imps aren't bringing backup?" DAI was no longer fighting, but was keeping on his toes in case this was a trick.

21:55, Today: DAI rolled 18 using 1d20+2. sense motif: giant actually giving up?.

GM Skill Check Result-

This message was last edited by the GM at 07:54, Fri 14 Oct 2011.

teslas
 GM, 2414 posts
Fri 14 Oct 2011
at 07:55
Re: Chapter 3-B: Across the Aldi and Into The Forgotten Deeps #1
GRIM/JACK, you have an opportunity to take an action or something. I'll give you a little while just in case, then we'll continue on.
GRIM
 player, 616 posts
 Warrior ub Badassery
Fri 14 Oct 2011
at 11:32
Re: Chapter 3-B: Across the Aldi and Into The Forgotten Deeps #1
No action. Just keeping an eye on the giant with my weapons out.

This message was last edited by the GM at 14:58, Fri 14 Oct 2011.

JACK
 player, 1174 posts
Fri 14 Oct 2011
at 17:50
Re: Chapter 3-B: Across the Aldi and Into The Forgotten Deeps #1
Jack leaves the diplomacy to Dai and Zeig, but nods respectfully to the giant.

This message was last edited by the player at 23:58, Fri 14 Oct 2011.

teslas
 GM, 2416 posts
Fri 14 Oct 2011
at 23:15
Re: Chapter 3-B: Across the Aldi and Into The Forgotten Deeps #1
The party gains 788 Experience Points for creating and then overcoming the encounter.