Re: Chapter 3-B: Across the Aldi and Into The Forgotten Deeps #1
And thus did our intrepid band of adventurers did set out to sit around on their asses all day long (kind of)!
The group finishes their watches as normal. The giant's corpse, already smelling ripe, isn't getting any fresher. Every once in a while growling from some small carrion-eater in some near bush can be heard. Vultures begin to perch themselves in the canopy of the trees, watching you. Breakfast is hurried. JACK pulls a shovel out of the survival pouch and gets to work. He and GRIM trade the shovel back and forth every ten minutes, alternating between digging as quickly and as hard as they can and resting. ZEIG uses Create Water, twice, to refill everyone's waterskins as the two men work furiously.
ZEIG attempts to create another potion of Restore during all of this. I am going to assume DAI would like to assist him. He finds his hands awkward to use with the residual effects of the poison in his body, and fumbles the process, losing the alchemy supplies. He has a few words about his frustration and lets DAI know he's willing to assist him if he wants to take a shot at something.
17:03, Today: teslas, on behalf of ZEIG, rolled 17 using 1d20+15. Restore Craft (alchemy) +2 from assist.
After eight hours of digging, it is now around 4pm. The hole was incredibly difficult to dig with all of the tree roots, and at times both JACK and GRIM were in the pit, JACK digging, and GRIM chopping at roots with his axe.
DC 2 + 2*hours worked Fort save to avoid being Fatigued. (DC 18)
17:15, Today: teslas, on behalf of GRIM, rolled 14 using 1d20+9. DC 18 vs. Fatigue.
17:15, Today: teslas, on behalf of JACK, rolled 11 using 1d20+9. DC 18 vs. Fatigue.
GRIM and JACK take a break, both worn down greatly by the work. ZEIG, not wanting the two people good at getting hit by giant's clubs to be caught unable to perform if need be, casts Restore on both of them. MP: 29/53
Despite the growing number of vultures in the trees, no further wildlife makes its presence evident. There are no signs of giants observing the party, either.
The sun begins to set. In the last hour of sunlight, JACK and GRIM roll the dead giant into its hole. DAI, I'm going to assume you took the 2lb amulet off of its neck? Looking at one another, then the dead goblin, JACK shrugs then picks it up and chucks it into the hole next to the giant. GRIM uses his shield to begin shoving the mound of dirt back into the hole while JACK goes at it with the shovel. ZEIG uses a cast of Illuminate on JACK's shovel to see him through the last hour. Finally, they take the giant's massive club and drop it onto the freshly moved dirt. It thuds down and sinks into it, just as the giant had instructed.
Tired, more sweaty than usual, and dirty, JACK and GRIM are ready for a good night's sleep. Unfortunately the party is still in the middle of the damned forest. Neither of you can fail a DC 10 Fortitude save. (not going to roll for the chance of a 1, that's a dick move.) You are not fatigued. ZEIG pulls out his magical tent he's been holding and sets it down on the ground about 50 yards away from the new grave. It's a good sight more appealing than your usual tent. The party begins its normal watch cycle with the expectation, for better or worse, of the giant's return in the morning.
This message was last edited by the GM at 06:23, Wed 19 Oct 2011.