The party resolves to set out across the sea directly, straight to Elfheim.
The beginning of the first day goes well. The MARY cuts through the subtle waves of the sea at her steady pace. DUNN is quite pleased with what he sees. "
I apologize, but I thought the speeds your deck officer was claiming the ship traveled might have been a bit of an embellishment," he says to the person currently serving as captain.
JACK and VIL are currently asleep down in the hold with the second shift. The sun is beginning to set.
ZEIG is still near his alchemy set, having finished his potion but still adjusting things for tomorrow's efforts. DAI is at the helm standing (what he thinks to be) mightily with the pirate captain's hat on his head. LOGG is up in the rigging of the central mast sneaking a nap. (10' of DC 10 balance check to make it to the mast, and 25' of climbing (or falling) to be back on the deck).
10 sailors including GERY and 5 marines are also in the hold asleep. None of the sailors or marines are labeled on the ship's map, as they will move out of the way for you if you move. They, for all intents and purposes, are evenly distributed around the boat based on standard ship's duties.
The sailor in the crow's nest begins ringing the alarm bell, though most of you cannot quite make out what he's yelling.
DC 18 Listen check
You can of course wait for the result of your listen check before proceeding (I'd roll them for you but I'm about to head out to dinner). You all have 1 round of actions to take (standard/move) before anything else happens. Feel free to spend your Standard action attempting to get another Listen check at the sailor in the crow's nest. JACK, you are asleep in the hold and therefore do not act quite yet.
There are currently 4 marines on deck including DUNN, one marine on the cannon deck, 8 standard sailors in the rigging and on deck, and 2 petty officers--one on the fore half-castle and on on the aft with the person steering the ship.
PCs (and VIL) are their standard characters on the map. LOGG, the central 'X' is the mast you're up. If you have any questions about movement up there apart from what I've described, please ask.
For additional information on the ship's map (which we will be using more than this one time for sure), please check the Party Inventory thread.
Top Decks: Upper Deck: Cannon Deck: Cargo Deck: Hold:
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This message was last edited by the GM at 02:36, Thu 09 June 2011.