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11:57, 26th April 2024 (GMT+0)

Chapter 3-B: Across the Aldi and Into The Forgotten Deeps #2.

Posted by teslasFor group 0
teslas
GM, 2665 posts
Mon 5 Dec 2011
at 03:39
  • msg #1

Chapter 3-B: Across the Aldi and Into The Forgotten Deeps #2

The sun sets with GRIM, DAI, and ZEIG realizing they should probably make some sort of camp.

ZEIG suggests that where you are now is as good of a place as any.

It doesn't seem the undead in the lake are very willing to move into the forest and that even if they are, they seem to quickly begin falling apart.

Did you want to use a magical tent? If so, who has it?

DAI
player, 1454 posts
Mon 5 Dec 2011
at 03:41
  • msg #2

Re: Chapter 3-B: Across the Aldi and Into The Forgotten Deeps

DAI pulls a tent out of the Handy Haversack, wanting to replenish some of his lost magics...and he was not liking the idea of waking up to something breathing down his neck.
GRIM
player, 647 posts
Warrior ub Badassery
Mon 5 Dec 2011
at 03:57
  • msg #3

Re: Chapter 3-B: Across the Aldi and Into The Forgotten Deeps

"May ye gods take thy friends into their bosom." Grim solemnly mutters as he pours a bit of elven wine out.
teslas
GM, 2669 posts
Tue 6 Dec 2011
at 01:10
  • msg #4

Re: Chapter 3-B: Across the Aldi and Into The Forgotten Deeps

The party crawls into the tent. ZEIG does not use the alchemy kit during the night, but sits there, looking at the empty places for a set of calipers and a vial. Rest is comfortable, but wrought with odd and remorseful dreams.

The Watersday sun rises over the distant mountains. Its rays play off of the gently moving surface of Lake Deepflight, letting loose thousands of refracted colors and rays of light. Surrounded by the fields of swaying grasses, it looks almost surreal in its natural beauty.

Scanning along with your eyes, meeting the sight of the two paths the unconscious bodies of LEO and JACK made as they were drug into the water, the image of serenity shatters painfully.
This message was last edited by the GM at 02:39, Tue 06 Dec 2011.
ZEIG
player, 1351 posts
White Mage
Tue 6 Dec 2011
at 22:48
  • msg #5

Re: Chapter 3-B: Across the Aldi and Into The Forgotten Deeps

Zeig shakes his head at the dirt paths in disbelief.  He stares out over the lake away from the others.

"We're not getting down there any time soon.  Maybe the drow in the village will know more of this lake, and of crowns and kings.  If we can't save our friends, at least we can put them to rest with the others."
GRIM
player, 653 posts
Warrior ub Badassery
Tue 6 Dec 2011
at 23:03
  • msg #6

Re: Chapter 3-B: Across the Aldi and Into The Forgotten Deeps

Grim spits at the word "drow". "The drow will more likely poison ye than tell ye what ye want to know."
DAI
player, 1464 posts
Wed 7 Dec 2011
at 02:53
  • msg #7

Re: Chapter 3-B: Across the Aldi and Into The Forgotten Deeps

DAI seems somewhat calmed from the chance for rest. "I don't foresee much...benefit coming from the Drow, though we may have few other options if we ever hope to put JACK and this...LEO to rest. Not only that but..." DAI glances at GRIM sideways, then looks to ZEIG and taps where he keeps his Crystal of Earth. "Either way, we won't get much done unprepared, and as we are now I don't think we could fight off a town of angry Drow, so perhaps we should think long on this before making any decisions."

OOC: Fuck it, I keep meaning to remedy DAI back to the quiet 3-5 words person he was at the beginning, but I just cannae do eet.
ZEIG
player, 1352 posts
White Mage
Wed 7 Dec 2011
at 06:44
  • msg #8

Re: Chapter 3-B: Across the Aldi and Into The Forgotten Deeps

"We don't have any idea where Astos might be, though I doubt he'll be in a small village.  Walking up to their stronghold without any information seems like a good way to become a pincushion though, the elven scouts don't come out this far anymore.  We could go around the west, but I think we'd be passing up an opportunity to glean some information on the circumstances here.  Finding Astos will be difficult enough, let alone while completely ignorant of the nation.  Figuring out how to get him to reverse the spell is going to be no easy task."

Zeig looks towards the lake and shudders.

"This place is full of terrible things.  It's no wonder the elves don't come out this far."

-edited
This message was last edited by the player at 06:56, Wed 07 Dec 2011.
GRIM
player, 654 posts
Warrior ub Badassery
Wed 7 Dec 2011
at 14:18
  • msg #9

Re: Chapter 3-B: Across the Aldi and Into The Forgotten Deeps

"I'm all for whatever we decide to do."
DAI
player, 1465 posts
Wed 7 Dec 2011
at 14:53
  • msg #10

Re: Chapter 3-B: Across the Aldi and Into The Forgotten Deeps

"Fine fine, let's go to the Drow village...maybe they'll have some interesting things to look through, after all they likely haven't had any visitors in a while."
DAI
player, 1466 posts
Thu 8 Dec 2011
at 13:05
  • msg #11

Re: Chapter 3-B: Across the Aldi and Into The Forgotten Deeps

*CHOCOBOS~*

DAI summones a smaller squad of Chocobos then recently needed, using his Circlet for one of them.
teslas
GM, 2696 posts
Thu 15 Dec 2011
at 01:23
  • msg #12

Re: Chapter 3-B: Across the Aldi and Into The Forgotten Deeps

GRIM, ZEIG, and DAI mount up, give one last lingering look at the lake's edge, and continue on eastward. The intended route is around, in a wide berth, the southern edge of the lake then to follow the southern bank of River Deepflight until reaching the Drow village.

By mid-afternoon the lake is behind everyone. Testing this very, very carefully, DAI rides within 150' of the river with no sign of a horde of undead approaching. After several miles of this, ZEIG and GRIM join him and they ride in the slightly less dense foliage near the river, in what looks to be some old floodplain.

Near the end of the day, decent progress has been made. The rusty moon raises in the sky an hour before sundown.

The party sets up camp for the night.

Going to pause here in case you guys want to do something. Watches are simple enough, and the party need only rest 10 hours since ZEIG has a ring of sustenance. ZEIG can also craft during this time if he wishes.
This message was last edited by the GM at 01:35, Thu 15 Dec 2011.
ZEIG
player, 1356 posts
White Mage
Thu 15 Dec 2011
at 03:58
  • msg #13

Re: Chapter 3-B: Across the Aldi and Into The Forgotten Deeps

22:55, Today: ZEIG rolled 30 using 1d20+11. Craft (alch) - Cure Potion.
22:55, Today: ZEIG rolled 28 using 1d20+11. Craft (alch) - Cure Potion again.


25 gp of materials each, so 50 gp for 2 successes.

Zeig busies himself with crafting potions during the night, trying to keep his mind occupied.
This message was last edited by the player at 16:52, Thu 15 Dec 2011.
DAI
player, 1471 posts
Fri 16 Dec 2011
at 03:34
  • msg #14

Re: Chapter 3-B: Across the Aldi and Into The Forgotten Deeps

19:33, Today: DAI rolled 17 using 1d20+13. craft(alchemy): Haste Potion.
Grr...I don't seem to have much luck at potion making for an Alchemist Appreentice >.>


DAI wastes 375 gp of alchemy supplies.
teslas
GM, 2701 posts
Fri 16 Dec 2011
at 19:24
  • msg #15

10:00am Windsday, 7th week 852

The first few hours of the Windsday sunlight are spent with DAI attempting to make a potion. Luckily, he manages to fail fairly early in the process and the group, now only three, sets off for their second time.

Following the path of the river, the party's chocobos find the terrain quite amicable and on which easy to travel. The forest to the party's right (south) stays as thick as it had been previously.
This message was last edited by the GM at 20:20, Fri 16 Dec 2011.
SILI
player, 1269 posts
Sat 17 Dec 2011
at 14:17
  • msg #16

Re: 10:00am Windsday, 7th week 852

Cool club only.
teslas
GM, 2706 posts
Mon 19 Dec 2011
at 18:33
  • msg #17

Re: 10:00am Windsday, 7th week 852

PM:
teslas
GM, 2707 posts
Tue 20 Dec 2011
at 18:35
  • msg #18

Re: 10:00am Windsday, 7th week 852

The group continues down the bank of the river another few dozen yards.
SILI
player, 1274 posts
Tue 20 Dec 2011
at 21:33
  • msg #19

Re: 10:00am Windsday, 7th week 852

Sili goes to intercept the three. "Hi! I'm Sili!"
DAI
player, 1475 posts
Tue 20 Dec 2011
at 21:46
  • msg #20

Re: 10:00am Windsday, 7th week 852

DAI hears an odd voice, and turns to see yet another dastardly halfling person. He immediately raises his hands above his head in as threatening a manner as he can. "Careful guys, it's another sneaky midget...no offense GRIM." DAI doesn't care what this guy says, he is not ready to shake any hands. looks at him.

GM Edit-
Fixed.

This message was last edited by the GM at 23:46, Tue 20 Dec 2011.
ZEIG
player, 1358 posts
White Mage
Tue 20 Dec 2011
at 21:52
  • msg #21

Re: 10:00am Windsday, 7th week 852

Zeig stops in his tracks and prepares himself mentally for yet another attack.

"Hello, you wouldn't happen to know another little guy by the name of LEIF now, would you?"

GM Edit-
Fixed.

This message was last edited by the GM at 23:46, Tue 20 Dec 2011.
SILI
player, 1275 posts
Tue 20 Dec 2011
at 22:00
  • msg #22

Re: 10:00am Windsday, 7th week 852

Sili draws himself up to his full height. "Who are you calling a midget? I'm taller than you!"

The half-elf in front of you bows, drawing his cape in a grand gesture. "Silivrentoliel Fárranwen Neltathlhûn, bard. I'm in pursuit of a dastardly band of grey imps. Have you seen any about?"

GM Edit-
Fixed

This message was last edited by the GM at 00:05, Wed 21 Dec 2011.
teslas
GM, 2708 posts
Wed 21 Dec 2011
at 00:06
  • msg #23

Re: 10:00am Windsday, 7th week 852

ZEIG turns his head and looks into the bushes skeptically.
This message was last edited by the GM at 00:23, Wed 21 Dec 2011.
ZEIG
player, 1359 posts
White Mage
Wed 21 Dec 2011
at 04:06
  • msg #24

Re: 10:00am Windsday, 7th week 852


23:00, Today: ZEIG rolled 8 using 1d20+4. sense motive.

Zeig gestures behind some large plants off to the side as he speaks.

"We haven't run into any imps, though I bet your hound is very useful in tracking them.  Are you familiar with this area then?  Perhaps we could aid you in exchange for a guide or information."

Not rolling for diplomacy and junk since he's not an npc.
SILI
player, 1277 posts
Wed 21 Dec 2011
at 04:50
  • msg #25

Re: 10:00am Windsday, 7th week 852

Sili is 6 feet tall, with brown hair and green eyes. He has an air of confidence - even arrogance despite his simple clothes.

He gestures towards the dog, an Alsation. "Milo is indeed useful, though I am not a native of these forests. However, I am currently tracking 10 or so grey imps, a very difficult number for myself and my companions. If you assist me, I would be happy to return the favor."
This message was last edited by the player at 04:52, Wed 21 Dec 2011.
DAI
player, 1477 posts
Thu 22 Dec 2011
at 01:19
  • msg #26

Re: 10:00am Windsday, 7th week 852

"Haven't seen any yet...and long as you aren't planning to poison us you can come along I guess..."
GRIM
player, 659 posts
Warrior ub Badassery
Thu 22 Dec 2011
at 02:13
  • msg #27

Re: 10:00am Windsday, 7th week 852

"Grey imps? Are ye talkin' 'bout halfling folk?" Grim says with a smirk.
SILI
player, 1278 posts
Thu 22 Dec 2011
at 02:36
  • msg #28

Re: 10:00am Windsday, 7th week 852

Sili turns back in the same direction he came from "Ah! Speaking of, Raif! We're leaving!" he shouts

Sili turns back to the group. "If you'll follow me, I'll lead you to the last tracks we were able to find. Sili will set a course back to the tree (assuming that's the last place we saw the imps tracks.)
teslas
GM, 2711 posts
Thu 22 Dec 2011
at 03:30
  • msg #29

Re: 10:00am Windsday, 7th week 852

An extremely grizzled-looking and animal skin coated halfling drops out of a nearby tree with a graceful *thwap* onto the ground. He clears his throat, spits, and gives the three mounted people a good glare.

MILO easily tracks the trail left by the gaggle of imps down near to the edge of the river. As he begins to follow them, turning to wait for everyone else, it's obvious the tracks lead in the same direction ZEIG, DAI, and GRIM were already going.
teslas
GM, 2713 posts
Thu 22 Dec 2011
at 03:38
  • msg #30

Re: 10:00am Windsday, 7th week 852

Actually taking the time to look down and study what the large dog is paying attention to, DAI and ZEIG can both notice ruts in the ground from what must have been a cart of some kind. DAI also points out a bunch of trampled grass he'd assume might be left by the goblins SILI is speaking of. Neither, however, can competently hope to follow the trail as it hops over stones and roots north-eastward, though MILO appears quite capable.

21:35, Today: teslas, on behalf of GRIM, rolled 6 using 1d20. Search.
21:34, Today: teslas, on behalf of ZEIG, rolled 15 using 1d20+2. Search.
21:34, Today: teslas, on behalf of DAI, rolled 21 using 1d20+4. Search.


You can use Search (or Survival for that matter) to find sings of tracks, but you cannot follow them without the Track feat and Survival skill. I rolled these to make it clear that SILI appears to not be lying.
SILI
player, 1279 posts
Thu 22 Dec 2011
at 03:54
  • msg #31

Re: 10:00am Windsday, 7th week 852

Sili grins, "A happy coincidence! You need not go out of your way to assist me in my endeavor!"

Sili follows Milo as the dog tracks the cart.
ZEIG
player, 1360 posts
White Mage
Thu 22 Dec 2011
at 04:41
  • msg #32

Re: 10:00am Windsday, 7th week 852

Zeig makes an attempt at conversation, eager to distract himself from recent events and hoping to learn a bit more about their sudden companions.

"So what did these imps do to bring you all the way out here?  This is pretty far off from elven country, excepting drow, that is."
SILI
player, 1280 posts
Thu 22 Dec 2011
at 05:04
  • msg #33

Re: 10:00am Windsday, 7th week 852

Sili sighs dramatically, "Murder, theft and cruelty to animals! While I was visiting a local halfling tribe the grey imps killed two halflings and made off with precious goods and a rather nervous ox. I, being something of a hero to the community, immediately set off to track down these vile beasts and bring them to justice. Accompyaning me on this heroic endeavor are Milo, my brand new tracker hound, and the silent Raif."
ZEIG
player, 1361 posts
White Mage
Sat 24 Dec 2011
at 07:19
  • msg #34

Re: 10:00am Windsday, 7th week 852

"Bastards!  We, too, know how it feels to be (totally owned) savaged by, well, savages!  Since it's on the way, I think it shouldn't be much trouble to lend a hand."
DAI
player, 1478 posts
Sat 24 Dec 2011
at 09:47
  • msg #35

Re: 10:00am Windsday, 7th week 852

DAI nods. "Yeah...welcome aboard I guess." He seemed distracted, likely by the death of an old friend, and some random dude he didn't really like...all at the hands of some horrible horrible undead, and for the sake of science.
SILI
player, 1281 posts
Sat 24 Dec 2011
at 16:14
  • msg #36

Re: 10:00am Windsday, 7th week 852

Sili wastes no time on his new allies introspection, instead choosing to keep following the grey imps tracks. "Indeed! I was somewhat at a loss as to what I should do once I caught up with them. I would have dealt with them one way or another, but more resources are always a good thing!."
teslas
GM, 2717 posts
Sun 25 Dec 2011
at 04:55
  • msg #37

Re: 3:00pm Windsday, 7th week 852

The party follows the tracks for the course of several hours. MILO stops occasionally, sniffing a wide area, before continuing on down the bank. The party notices that the ground has been stamped and disrupted in each area where MILO stops, though nobody can determine why apart from the fact that the cart apparently doesn't change course.

Finally, turning around a bend in the river, an abandoned cart and a dead ox can be seen up ahead. Approaching carefully, it looks as if the cart has been emptied and much of the ox has been butchered away. MILO seems confident the trail turns southward back into the forest, and is quite happy to continue to follow it as soon as SILI instructs him to do it.

A distracted GRIM and SILI almost bump heads as they approach to study the ground near the edge of the clearing, staring downward (with SILI leaning over quite a bit). Though neither is sure, they can't think of anything else that would leave large foot-prints in the soil. At least one giant was here as well, though they are unable to guess how long ago or where it might have went.

22:52, Today: teslas, on behalf of SILI, rolled 22 using 1d20+7. Search.
22:52, Today: teslas, on behalf of GRIM, rolled 22 using 1d20+2. Survival.
22:52, Today: teslas, on behalf of ZEIG, rolled 14 using 1d20+4. Survival.
22:52, Today: teslas, on behalf of DAI, rolled 17 using 1d20+4. Search.

This message was last edited by the GM at 05:50, Sun 25 Dec 2011.
DAI
player, 1480 posts
Sun 25 Dec 2011
at 05:22
  • msg #38

Re: 3:00pm Windsday, 7th week 852

"Great...more giants." DAI says before pulling out his wand of Lock.
SILI
player, 1283 posts
Sun 25 Dec 2011
at 05:27
  • msg #39

Re: 3:00pm Windsday, 7th week 852

"Hmm. Well, at least I'm sure giants speak common! I'll understand if the three of you do not wish to continue on with me, but I must press on."

Sili continues to follow the footprints.
teslas
GM, 2719 posts
Sun 25 Dec 2011
at 05:33
  • msg #40

Re: 3:00pm Windsday, 7th week 852

MILO, excited to continue following the trail, sets off once again with his nose to the ground. SILI and then RAIF begin to move to follow him.

Need two outta three for DAI/GRIM/ZEIG to follow along or go on about their business.
This message was last edited by the GM at 05:37, Sun 25 Dec 2011.
DAI
player, 1481 posts
Sun 25 Dec 2011
at 07:22
  • msg #41

Re: 3:00pm Windsday, 7th week 852

DAI will follow, but with his wits about him(read: has his normal elemental armors readied)
ZEIG
player, 1362 posts
White Mage
Sun 25 Dec 2011
at 23:45
  • msg #42

Re: 3:00pm Windsday, 7th week 852

"With our luck they'll find us anyway. Better that we face them together
as a team."

teslas
GM, 2723 posts
Tue 27 Dec 2011
at 20:43
  • msg #43

Re: 6:45pm Windsday, 7th week 852

The three mounted people stay behind for a brief moment exchanging a few shrugs and fewer words, then set out to follow RAIF, SILI, and his dog, MILO.

None of you can easily identify a path of sorts, but MILO competently leads everyone in a straight line, bounding over rotting trees and vegetation. The group is traveling more or less south.

About an hour later, a bag of grain has apparently been dropped. It has spilled open and most of it is now damp on the forest floor. It is obvious the group of you is on the right trail--at least for a portion of the grey imps, if not all of them. Knowledge (Geography)

Daylight begins to fade. The darkness of dusk is hastened by the thick tree cover. MILO seems excited to continue.


Keep going? Stay? Tent? Camp Fire? Watches? Dismiss/keep the chocobos?

Will pause for a brief moment here. If I don't hear anything from you I'll continue with my best guess based on your previous actions and basic common sense for the situation.

This message was last edited by the GM at 20:50, Tue 27 Dec 2011.
SILI
player, 1284 posts
Tue 27 Dec 2011
at 22:08
  • msg #44

Re: 6:45pm Windsday, 7th week 852

17:08, Today: SILI rolled 20 using 1d20+7 with rolls of 13. Know. Geo.

GM Edit Skill Check Result-
This message was last edited by the GM at 01:09, Wed 28 Dec 2011.
DAI
player, 1484 posts
Tue 27 Dec 2011
at 22:50
  • msg #45

Re: 6:45pm Windsday, 7th week 852

DAI looks at the others. "Getting dark, those little imps are hard enough to spot in the daytime...what say you guys to setting up camp?"

MP's good, so I don't think we need a magical tent.
SILI
player, 1285 posts
Wed 28 Dec 2011
at 01:19
  • msg #46

Re: 6:45pm Windsday, 7th week 852

Sili looks thoughtful. "Hmm, perhaps that would be for the best, yes."
ZEIG
player, 1363 posts
White Mage
Wed 28 Dec 2011
at 02:18
  • msg #47

Re: 6:45pm Windsday, 7th week 852

"It seems like a good enough time to rest."

I don't have any input on watch order, whatever is easiest to streamline things is fine with me.
teslas
GM, 2727 posts
Wed 28 Dec 2011
at 21:37
  • msg #48

7:00am Iceday, 7th week 852

The party pulls a mundane tent out of the Survival Pouch, but forgoes the fire in case the light from it can be seen by passers-by. DAI dismisses the chocobos nearly immediately for a similar reason.

I have watches set up that you can just trust me on. ZEIG, do you wish to perform any crafting? If so, it can be handled retroactively.

The Iceday sun begins cutting through the trees in spots, illuminating the forest floor. Everyone feels rather well-rested and rejuvenated. ZEIG, DAI, and GRIM eat rations out of the Survival Pouch. RAIF seems to have brought his own, and sits alone while he eats staring back and forth between the bushes and trees and the two humans and dwarf.

A chilly wind passes through the treetops above near the end of breakfast, and a light rain can be heard hitting the leaves. It begins to ripple off of them and land on the ground. While no one (except MILO) is a master Survivalist, you all realize that the rain, especially if it continues for a while, may make following the trail a good bit more difficult for MILO. Time is now of some importance.

SILI, you and MILO need to eat. I'm sure the party would not mind sharing food for you if you don't have any for some reason, though play that out IC. MILO can forage for his own food, but it will take time, and he might fail. (And if you were wondering, a dog can eat basically anything a human can, and more, especially a hungry dog.)
This message was last edited by the GM at 21:50, Wed 28 Dec 2011.
SILI
player, 1286 posts
Thu 29 Dec 2011
at 04:21
  • msg #49

Re: 7:00am Iceday, 7th week 852

I and Milo are both set up for food and water, and will eat the food now. A half pound of meat a day for Milo, right?
DAI
player, 1486 posts
Sun 1 Jan 2012
at 10:12
  • msg #50

Re: 7:00am Iceday, 7th week 852

"Well damn...even if I conjur up some Chocobos MILO can't exactly ride one, and us going faster doesn't help him track much...anyone got any bright ideas?" DAI looks around, not knowing of any longterm speed boosting spells to make MILO pick up the pace without losing effectiveness.
SILI
player, 1287 posts
Sun 1 Jan 2012
at 16:27
  • msg #51

Re: 7:00am Iceday, 7th week 852

If you're worried about speed, Milo can take a -5 penalty to track at normal speed, 40 ft.

Sili looks for tracks for Milo to follow. (Aid Another action, auto-succeed)

11:27, Today: SILI rolled 10 using 1d20+3 with rolls of 7. Survival (Milo's Track Check, -5).
11:25, Today: SILI rolled 6 using 1d20+3 with rolls of 3. Survival (Find Tracks).
15:16, Today: teslas, on behalf of SILI, rolled 29 using 1d20+9. HURRY UP, DOG.

GM Edit-
Fixing.

This message was last edited by the GM at 21:23, Mon 02 Jan 2012.
teslas
GM, 2731 posts
Mon 2 Jan 2012
at 21:22
  • msg #52

7:25am Iceday, 7th week 852

MILO, rushing at his master's behest, nervously runs around where the goblin trail begins, attempting to find it. After a few minutes, with SILI leading him around where the goblin footprints begin, he finds it. The large dog sets off, moving at 40'.

Just a reminder: For every hour of rain that falls, the track DC goes up by 1. You have to roll a Survival check every hour to find tracks, and if it fails you have to spend an hour attempting to find it again.

I am assuming the four of you will want chocobos so that you can keep up, but I'm going to wait for DAI on that one. RAIF can ride with SILI without issue.

This message was last edited by the GM at 21:28, Mon 02 Jan 2012.
DAI
player, 1488 posts
Tue 3 Jan 2012
at 06:14
  • msg #53

Re: 7:25am Iceday, 7th week 852

DAI summons a chocobo for himself, GRIM, SILI, and RAIF(using the circlet for one of them), and readies himself for following the dog in its search.
This message was last edited by the player at 14:38, Wed 04 Jan 2012.
GRIM
player, 660 posts
Warrior ub Badassery
Wed 4 Jan 2012
at 02:14
  • msg #54

Re: 7:25am Iceday, 7th week 852

Grim doesn't have much input in these situations, but follows along with the others. He nods his head in thanks to Dai for the chocobo even as he eyes it in distaste.
SILI
player, 1290 posts
Wed 4 Jan 2012
at 18:04
  • msg #55

Re: 7:25am Iceday, 7th week 852

Sili, with Raif holding onto him, follows Milo as the dog tracks.
teslas
GM, 2738 posts
Fri 13 Jan 2012
at 18:00
  • msg #56

Re: 9:25am Iceday, 7th week 852

The going is fast as MILO hurriedly follows the tracks. As the rain progresses, the party's pace slows.

11:52, Today: teslas, on behalf of SILI, rolled 12 using 1d20+8. MILO's Survival.
With SILI's Aid Another, that brings the check up to 14.

Another hour passes with little conversation. The rain, though fairly light, is steady and begins to pool on the forest floor.

11:54, Today: teslas, on behalf of SILI, rolled 27 using 1d20+8. next hour.
Coming to a clearing, MILO stops and prances around sniffing the ground intently. It doesn't take long to see why, as the trail heading east to west (you are coming from the north) is hard to miss. While none of you are experts, it isn't difficult to notice a few small shoe-prints and the bare feet of goblins. None of you spot signs of giants.

11:56, Today: teslas, on behalf of SILI, rolled 11 using 1d20+8.
Not quite high enough even with SILI aiding him.
After a few moments, MILO seems to be confused as to the direction the goblins took after encountering the trail. It is obvious, however, that they either went east or west along it.

RAIF speaks up for the first time in a rough and accented voice, "' bet they went east...", though he gives no reason for saying so. He then puts his shortspear in hand, points east, then keeps it readied.
This message was last edited by the GM at 18:58, Fri 13 Jan 2012.
SILI
player, 1291 posts
Fri 13 Jan 2012
at 20:48
  • msg #57

Re: 9:25am Iceday, 7th week 852

"Unless there are any objections, I suggest we follow the tracks east."

Sili will continue to try deciphering the trail as they move.

GM Edit-
You can attempt to try and snag a glimpse of footprints every once in a while, but the DC is above 10, so there's no way you can track anything. On top of that, attempting to identify tracks on top of a moving chocobo is a bit of either a Circumstance penalty or bonus. I'll let you decide which.
This message was last edited by the GM at 23:46, Fri 13 Jan 2012.
DAI
player, 1490 posts
Fri 13 Jan 2012
at 22:40
  • msg #58

Re: 9:25am Iceday, 7th week 852

DAI shrugs, and just hopes the short quiet one isn't leading them to their deaths.
teslas
GM, 2739 posts
Fri 13 Jan 2012
at 23:50
  • msg #59

Re: 10:00am Iceday, 7th week 852

Almost forty minutes down the path, a goblin can be seen lying across it in the open. It remains motionless. Closer inspection after approaching it carefully reveals a few small knife wounds around its neck. There is a half-empty bag of foodstuffs beside it. SILI and RAIF recognize it as having come from the cart.

ZEIG, distracted by the brisk pace and the rain, only manages a vague guess that it's been dead for no longer than a couple days, if even that long. It would be reasonable to assume that this goblin was part of the group that you are after, though the reason for its murder is as yet unclear.

ZEIG rolled like ass on his Heal check, and doesn't have many ranks to begin with.
This message was last edited by the GM at 23:51, Fri 13 Jan 2012.
SILI
player, 1292 posts
Sat 14 Jan 2012
at 01:43
  • msg #60

Re: 10:00am Iceday, 7th week 852

Sili perks up. "Good news everyone! I can say with a high degree of confidence that this is, in fact, the correct direction! Onward and out!" Sili renews his pace.
GRIM
player, 661 posts
Warrior ub Badassery
Sat 14 Jan 2012
at 01:48
  • msg #61

Re: 10:00am Iceday, 7th week 852

Grim reaches out to strangle Sili but stops himself. He mutters incoherently and follows the group.
DAI
player, 1491 posts
Sat 14 Jan 2012
at 02:02
  • msg #62

Re: 10:00am Iceday, 7th week 852

DAI raises an eyebrow to the dead goblin, wondering if they had such things as treason or crimes against goblinkind.
teslas
GM, 2740 posts
Sat 14 Jan 2012
at 08:12
  • msg #63

Re: 10:30am Iceday, 7th week 852

The path joins another coming from the south at nearly a 90 degree angle and widens in an easterly direction. MILO's hair begins to stand on his back. Through the trees ahead of you, some of you think you can recognize wooden palisades of some kind in a small clearing up ahead.
SILI
player, 1293 posts
Sat 14 Jan 2012
at 23:39
  • msg #64

Re: 10:30am Iceday, 7th week 852

Sili gets off of his chocobo, going a bit closer to see better.
teslas
GM, 2741 posts
Sun 15 Jan 2012
at 00:38
  • msg #65

Re: 10:30am Iceday, 7th week 852

SILI, walking only 10' forward, gets an idea of the rough distance, about 200' feet away from where you are now (210' away from the rest of the party).

18:36, Today: teslas, on behalf of SILI, rolled 24 using 1d20+4. Spot.

The growth in this part of the forest is rather thick and the path weaves from side to side a bit, but you believe you can see palisades that are at least eight feet tall. The thickness of them appears to vary wildly. The trees of the forest are mostly cleared within 30' of them. You see no movement or sign of any living thing larger than a squirrel.
This message was last edited by the GM at 00:44, Sun 15 Jan 2012.
SILI
player, 1294 posts
Sun 15 Jan 2012
at 04:01
  • msg #66

Re: 10:30am Iceday, 7th week 852

"Hmm... it would appear that there is nothing living in that direction larger than a squirrel." Sili moves forward cautiously, motioning for the others to follow.
This message was last edited by the player at 21:46, Sun 15 Jan 2012.
SILI
player, 1295 posts
Sun 15 Jan 2012
at 21:46
  • msg #67

Re: 10:30am Iceday, 7th week 852

Sili makes it to the clearing and looks around.
teslas
GM, 2743 posts
Sun 15 Jan 2012
at 22:27
  • msg #68

Re: 10:30am Iceday, 7th week 852

GRIM, ZEIG, and DAI gladly let SILI go off on his own to look around. MILO faithfully follows him a slight distance behind. RAIF dismounts and steps forward a bit ahead of the rest, trying to keep SILI in sight.

While still under the cover of the treeline, SILI can see two goblins apparently standing on some kind of platform attached to the back of the palisades. Just as he spots them, one of them turns and fires a crossbow into the trees near him while speaking out in a language he doesn't understand, presumably goblin.

16:20, Today: teslas, on behalf of SILI, rolled 12 using 1d20+4. Spot.
16:25, Today: teslas, on behalf of SILI, rolled 11 using 1d20+7. Sense Motive.

The bolt cuts through some leaves and lands two feet away from SILI. Nobody with the rest of the group seems to notice the commotion.  MILO's head jerks toward the site of the bolt impact with the ground. He becomes rigid, waiting for instruction.

Please wait for SILI to act.

SILI gets 25 bonus EXP for making shit happen.
This message was last edited by the GM at 22:30, Sun 15 Jan 2012.
SILI
player, 1296 posts
Mon 16 Jan 2012
at 00:05
  • msg #69

Re: 10:30am Iceday, 7th week 852

"Hello! I'm Silivrentoliel, and I'd like to parley!"

Sili sticks his hands in the air and makes sure to speak loud enough for the others to hear.

19:04, Today: SILI rolled 31 using 1d20+12 with rolls of 19. Diplomacy (rushed).
This message was last edited by the player at 00:05, Mon 16 Jan 2012.
DAI
player, 1492 posts
Mon 16 Jan 2012
at 01:09
  • msg #70

Re: 10:30am Iceday, 7th week 852

DAI sighs, not really that surprised but...eh. He gets off the chocobo, and makes his way to follow assuming GRIM and ZEIG wish to.
teslas
GM, 2744 posts
Mon 16 Jan 2012
at 03:15
  • msg #71

Re: 10:30am Iceday, 7th week 852

SILI can hear the two goblins exchange some confused words. They look at him and back at one another. Two more sets of goblin heads, shoulders, and crossbows appear over the edge of the wall.

DAI begins to make his way toward SILI, and will arrive in about 15 more seconds.

Don't do anything that takes too much time.
teslas
GM, 2746 posts
Mon 16 Jan 2012
at 20:25
  • msg #72

Re: 10:35am Iceday, 7th week 852

ZEIG remains mounted while drawing his staff, and lags behind DAI a decent bit. RAIF follows his lead, shortspear already in hand, remaining mounted on the chocobo he and SILI were on. GRIM only advances a little, staying for the most part where he is.

The overgrowth is such that SILI apparently isn't completely visible. The goblin also apparently had a hard time firing his crossbow over the edge of the rough "wall" of roughly cut timber.

The goblins chatter amongst one another for a moment. One reloads its crossbow. There's a short pause giving DAI enough time to slink up behind a tree before one speaks in broken Common, "Go away. We don't got any par-lay."

c = chocobo (the rider's name will be in the top left square)
T = Tree (soft corners)
t = bushes (difficult terrain, can drop prone for total concealment)
P = Palisade wall (varies between 9 and 13' tall)
o = ledge behind palisades, roughly 5' off of ground
. = slightly muddy ground and mixed heights of grasses and other plants (+2 to Tumble check DCs, DC 5 Balance to charge/run)

Visisble goblins are in orange. Players are in green. This will be removed in subsequent posts.

.TTTTT................ttt...............Po.
........tt..TT.................T........P3.
............TT.....TT.......TT..........Po.
Gc...tt............TT.......TT..........P1.
cc....t....TT...Zc.T......M..Stt........P2.
............T...cc............tt........Po.
cc.............Rc.......................P4.
cc....TTT..t...cc.tt......DTTT....t.....Po.
......TTT..t.....ttt.......TTT....t.....Po.


If it matters, the goblins have a ton of cover from behind the palisades, though you do still have line of sight and effect.

Don't take any elaborate, time-consuming actions, please. If you'd like to start one, do just that, start it.

This message was last edited by the GM at 20:32, Mon 16 Jan 2012.
GRIM
player, 662 posts
Warrior ub Badassery
Mon 16 Jan 2012
at 21:11
  • msg #73

Re: 10:35am Iceday, 7th week 852

Grim moves forward.
SILI
player, 1297 posts
Tue 17 Jan 2012
at 00:00
  • msg #74

Re: 10:35am Iceday, 7th week 852

Sili keeps his hands in the air, still ready for the goblins to attack.

"I only meant that I would like to speak with you, and maybe trade?"
DAI
player, 1494 posts
Tue 17 Jan 2012
at 00:15
  • msg #75

Re: 10:35am Iceday, 7th week 852

DAI takes SILI's comment, and translates it in a way goblins would like to hear:

Goblin sounds
teslas
GM, 2748 posts
Tue 17 Jan 2012
at 01:09
  • msg #76

Re: 10:35am Iceday, 7th week 852

The goblins erupt almost in unison after DAI speaks, yelling something and firing their crossbows wildly.

MILO, not having a handle on what is happening, looks to SILI. MILO is delaying his initiative until he needs to defend himself, SILI, or is instructed to do something.

Three bolts fly toward SILI, two of which strike him. The fourth goblin (#4) grabs a horn that was apparently hanging at its side out of view and blows into it loudly.
18:49, Today: teslas rolled 56 using 1d100. #1 20% miss chance.
18:48, Today: teslas rolled 17 using 1d20+4. #1 small hvy xbow vs. SILI.
18:51, Today: teslas rolled 7 using 1d8. #1 damage.
18:50, Today: teslas rolled 37 using 1d100. #2 20%.
18:50, Today: teslas rolled 6 using 1d20+4. confirm.
18:50, Today: teslas rolled 24 using 1d20+4. #2 vs. SILI.
18:51, Today: teslas rolled 8 using 1d8. #2 damage.
18:51, Today: teslas rolled 9 using 1d20+4. #3 ditto.

All four goblins then drop out of view. Leaving their last known positions on the map for now.

MILO sees the bolts land in SILI as well as the ground, but cannot see where they are coming from, and continues to wait for instruction.

ZEIG directs his mount up behind a tree near SILI. While looking nervous, the chocobos have not yet begun to panic for lack of a decent reason to do so.

Now that we have a Bard, I will include songs every round near the initiative list (if he uses them).

Round 1:
23: MILO    - Delaying
21: 1,2,3,4 - Prone
16: ZEIG
15: DAI
14: ???
13: ???
13: RAIF    - "Flat-footed"
 7: SILI    - Flat-footed
 5: GRIM    - Flat-footed
 1: chocobo (unridden)

c = chocobo (the rider's name will be in the top left square)
T = Tree (soft corners)
t = bushes (difficult terrain, can drop prone for total concealment)
P = Palisade wall (varies between 9 and 13' tall)
o = ledge behind palisades, roughly 5' off of ground
. = slightly muddy ground and mixed heights of grasses and other plants (+2 to Tumble check DCs, DC 5 Balance to charge/run)

.TTTT............T....tt....TT..........PPP
.TTTTT................ttt...............Poo
........tt..TT.................T........P3.
............TT.....TT.....ZcTT..........Po.
.....tt............TT.....ccTT..........P1.
......t....TT......T......M..Stt........P2.
............T.......Gc........tt........Po.
cc.............Rc...cc..................P4.
cc....TTT..t...cc.tt......DTTT....t.....Po.
......TTT..t.....ttt.......TTT....t.....Po.
...tt.TTT.....Tt..tt.......TTT..........Poo
..T............t.....T......tt..t.......PPP

This message was last edited by the GM at 01:27, Tue 17 Jan 2012.
DAI
player, 1495 posts
Wed 18 Jan 2012
at 00:35
  • msg #77

Re: 10:35am Iceday, 7th week 852

"Damn it...leave it to a bunch of gobbos to take an offer of trade as reason to kill." DAI then takes a moment to focus, as he activates Manafont and casts Haste on GRIM.

16:34, Today: DAI rolled 5 using 1d20. 12-14 conserve MP Haste.
MP 39/54

teslas
GM, 2751 posts
Wed 18 Jan 2012
at 04:33
  • msg #78

Re: 10:35am Iceday, 7th week 852

A loud snapping noise and then the sound of a large collection of timber crashing down can be heard to the south-east. Knowledge (architecture/engineering)

If you guys choose to move in a location that is not on this map, I will expand it.

Four more goblins appear on the walls of the palisades, look over, then drop down behind the palisades for cover. Prone.

RAIF stays where he is, looking to see what the plan might be. The chocobo beneath him is not panicked yet. Delaying.

Round 1:
23: MILO    - Delaying
21: 1,2,3,4 - Prone
16: ZEIG
15: DAI
14: ???
13: 5,6,7,8 - Prone
13: RAIF    - Delaying
 7: SILI
 5: GRIM    - Flat-footed, Haste
 1: chocobo (unridden)

c = chocobo (the rider's name will be in the top left square)
T = Tree (soft corners)
t = bushes (difficult terrain, can drop prone for total concealment)
P = Palisade wall (varies between 9 and 13' tall)
o = ledge behind palisades, roughly 5' off of ground
. = slightly muddy ground and mixed heights of grasses and other plants (+2 to Tumble check DCs, DC 5 Balance to charge/run)

.TTTT............T....tt....TT..........PPP
.TTTTT................ttt...............P8o
........tt..TT.................T........P3.
............TT.....TT.....ZcTT..........P5.
.....tt............TT.....ccTT..........P1.
......t....TT......T......M..Stt........P2.
............T.......Gc........tt........Po.
cc.............Rc...cc..................P4.
cc....TTT..t...cc.tt......DTTT....t.....P6.
......TTT..t.....ttt.......TTT....t.....P7.
...tt.TTT.....Tt..tt.......TTT..........Poo
..T............t.....T......tt..t.......PPP

SILI
player, 1299 posts
Wed 18 Jan 2012
at 04:57
  • msg #79

Re: 10:35am Iceday, 7th week 852

23:57, Today: SILI rolled 16 using 1d20+6 with rolls of 10. Knowledge (Architecture & Engineering).

Will make decision once I know what that was.

GM Edit Skill Check Result-
(Please make a new post after this one for your action)
Also, color fix


"Milo! Clax!" Sili orders Milo to Defend him, takes a 5 ft. step (left and down on the map) then draws out his Harp, and begins to play a lively tune... but fumbles it. :/

00:25, Today: SILI rolled 13 using 1d20+12 with rolls of 1. Perform (Harp)  (March on Grim).
This message was last edited by the player at 06:16, Wed 18 Jan 2012.
teslas
GM, 2753 posts
Wed 18 Jan 2012
at 06:00
  • msg #80

Re: 10:35am Iceday, 7th week 852

Please list (in orange OOC if you wish) of the actual, literal command you give to MILO.

A crossbow bolt in SILI's hand disturbs his ability to strum his harp. MILO advances next to him and readies an action to attack anything in range.

GRIM, your chocobo is not yet panicked from combat, but you have the common sense to know that riding it up close enough to where it can see goblins popping over the wall would not be the best idea.

Round 1:
21: 1,2,3,4 - Prone
16: ZEIG
15: DAI
14: ???
13: 5,6,7,8 - Prone
13: RAIF    - Delaying
 7: SILI
 7: MILO    - Readied Action
 5: GRIM    - Haste
 1: chocobo (unridden)

c = chocobo (the rider's name will be in the top left square)
T = Tree (soft corners)
t = bushes (difficult terrain, can drop prone for total concealment)
P = Palisade wall (varies between 9 and 13' tall)
o = ledge behind palisades, roughly 5' off of ground
. = slightly muddy ground and mixed heights of grasses and other plants (+2 to Tumble check DCs, DC 5 Balance to charge/run)

.TTTT............T....tt....TT..........PPP
.TTTTT................ttt...............P8o
........tt..TT.................T........P3.
............TT.....TT.....ZcTT..........P5.
.....tt............TT.....ccTT..........P1.
......t....TT......T........M.tt........P2.
............T.......Gc......S.tt........Po.
cc.............Rc...cc..................P4.
cc....TTT..t...cc.tt......DTTT....t.....P6.
......TTT..t.....ttt.......TTT....t.....P7.
...tt.TTT.....Tt..tt.......TTT..........Poo
..T............t.....T......tt..t.......PPP

This message was last edited by the GM at 06:58, Wed 18 Jan 2012.
GRIM
player, 663 posts
Warrior ub Badassery
Wed 18 Jan 2012
at 16:01
  • msg #81

Re: 10:35am Iceday, 7th week 852

Grim dismounts from the chocobo and makes his way towards the Palisade.
teslas
GM, 2754 posts
Wed 18 Jan 2012
at 17:54
  • msg #82

Re: 10:35am Iceday, 7th week 852

GRIM advances 40' closer to the palisades in a direct path.

GRIM's chocobo moves back with the other unridden bird. The second lets out a nervous "kweh".

Goblin #4 stands up and awkwardly fires a bolt at GRIM, then drops back behind the palisades.
11:47, Today: teslas rolled 15 using 1d20+4. confirm.
11:47, Today: teslas rolled 86 using 1d100. 20% miss chance.
11:47, Today: teslas rolled 23 using 1d20+4. #4 xbow vs. GRIM.
11:48, Today: teslas rolled 8 using 1d8. #4 damage.

The bolt sticks harmlessly into one of the joints of GRIM's protective shell of steel. A small metallic glint flashes across his armor for a brief moment as the bolt collides.

ZEIG dismounts to behind his chocobo and the tree, keeping his staff through the reigns. He then casts Cure on SILI. He reminds everyone that the grey goblins had poisoned-tipped knives last time.
11:50, Today: teslas, on behalf of ZEIG, rolled 13 using 1d8+6. Cure -> SILI. MP: 48/53

Round 2:
21: 1,2,3,4 - Prone
16: ZEIG
15: DAI
14: ???
13: 5,6,7,8 - Prone
13: RAIF    - Delaying
 7: SILI
 7: MILO    - Readied Action
 5: GRIM    - Haste
 1: chocobos (unridden)

c = chocobo (the rider's name will be in the top left square)
T = Tree (soft corners)
t = bushes (difficult terrain, can drop prone for total concealment)
P = Palisade wall (varies between 9 and 13' tall)
o = ledge behind palisades, roughly 5' off of ground
. = slightly muddy ground and mixed heights of grasses and other plants (+2 to Tumble check DCs, DC 5 Balance to charge/run)

.TTTT............T....tt....TT..........PPP
.TTTTT................ttt...............P8o
........tt..TT.................T........P3.
............TT.....TT.....ccTT..........P5.
.....tt............TT....ZccTT..........P1.
cc...t....TT......T.........M.tt........P2.
cc..........T...............S.tt........Po.
cc.............Rc.............G.........P4.
cc....TTT..t...cc.tt......DTTT....t.....P6.
......TTT..t.....ttt.......TTT....t.....P7.
...tt.TTT.....Tt..tt.......TTT..........Poo
..T............t.....T......tt..t.......PPP

This message was last edited by the GM at 17:55, Wed 18 Jan 2012.
DAI
player, 1497 posts
Thu 19 Jan 2012
at 00:43
  • msg #83

Re: 10:35am Iceday, 7th week 852

DAI steps out from behind the cover of the tree, and drops down to keep himself scarce against incoming bolts, then readies a blast of Aero for the first goblin to pop up.
teslas
GM, 2757 posts
Thu 19 Jan 2012
at 01:07
  • msg #84

Re: 10:35am Iceday, 7th week 852

Going to assume you mean going prone.

The sound of growling coming from the southeast around the palisades can be heard. Knowledge (Nature)

Goblins #5, 6, 7, and 8 stand up and raise their crossbows up and over the wall.

DAI targets #5 with Aero, being the clearest shot, before they have a chance to fire. MP: 38/54
18:57, Today: teslas, on behalf of DAI, rolled 5 using 1d20. Aero RTA.
As posted in the OOC, this gives you a total attack roll of 10 as best as I can guess.

The brunt of the gust slams up against the palisades, not harming any of the goblins. It looks as if a few of the logs in the walls wiggle or sway slightly at the gust. Knowledge (architecture)

#6,7, and 8 all fire at GRIM.
18:59, Today: teslas rolled 15 using 1d20+4. #8 xbow vs. GRIM.
18:59, Today: teslas rolled 11 using 1d20+4. #7 xbow vs. GRIM.
18:59, Today: teslas rolled 7 using 1d20+4. #6 xbow vs. GRIM.

One of the bolts simply misses, while the other two *plink* off of GRIM's shield.

#5 sways his crossbow toward DAI as he realizes what has just happened, but DAI's prone frame provides too difficult of a target.
19:00, Today: teslas rolled 12 using 1d20+4. #5 xbow vs. DAI.

The party can hear the goblins barking at one another from behind the wall as they all drop prone again behind cover.
19:01, Today: teslas, on behalf of DAI, rolled 20 using 1d20+1. Listen.

RAIF moves his mount up behind the tree near DAI and keeps a loose grip on the reigns. All of the chocobos are now stamping the ground, on the verge of bolting the scene after hearing growling.

Round 2:
21: 1,2,3,4 - Prone
16: ZEIG
14: ???
13: DAI     - Prone
13: 5,6,7,8 - Prone
13: RAIF
 7: SILI
 7: MILO    - Readied Action
 5: GRIM    - Haste
 1: chocobos (unridden)

c = chocobo (the rider's name will be in the top left square)
T = Tree (soft corners)
t = bushes (difficult terrain, can drop prone for total concealment)
P = Palisade wall (varies between 9 and 13' tall)
o = ledge behind palisades, roughly 5' off of ground
. = slightly muddy ground and mixed heights of grasses and other plants (+2 to Tumble check DCs, DC 5 Balance to charge/run)

.TTTT............T....tt....TT..........PPP
.TTTTT................ttt...............P8o
........tt..TT.................T........P3.
............TT.....TT.....ccTT..........P5.
.....tt............TT....ZccTT..........P1.
cc...t....TT......T.........M.tt........P2.
cc..........T...............S.tt........Po.
cc........................D...G.........P4.
cc....TTT..t......tt...cc..TTT....t.....P6.
......TTT..t.....ttt...ccR.TTT....t.....P7.
...tt.TTT.....Tt..tt.......TTT..........Poo
..T............t.....T......tt..t.......PPP

This message was last edited by the GM at 01:34, Thu 19 Jan 2012.
SILI
player, 1303 posts
Thu 19 Jan 2012
at 03:56
  • msg #85

Re: 10:35am Iceday, 7th week 852

Sili moves next to Dai (one square down from Dai) and tries again.

22:56, Today: SILI rolled 19 using 1d20+12 with rolls of 7. Perform (Harp) (March on Grim).
teslas
GM, 2760 posts
Thu 19 Jan 2012
at 07:19
  • msg #86

Re: 10:35am Iceday, 7th week 852

GRIM feels slightly even more speedy.

MILO follows SILI and readies an action to attack anything hostile that comes within range.

Round 2:
21: 1,2,3,4 - Prone
16: ZEIG
14: ???
13: DAI     - Prone
13: 5,6,7,8 - Prone
13: RAIF
 7: SILI
 7: MILO    - Readied Action
 5: GRIM    - Haste, March (+1) 3 Rounds
 1: chocobos (unridden)

c = chocobo (the rider's name will be in the top left square)
T = Tree (soft corners)
t = bushes (difficult terrain, can drop prone for total concealment)
P = Palisade wall (varies between 9 and 13' tall)
o = ledge behind palisades, roughly 5' off of ground
. = slightly muddy ground and mixed heights of grasses and other plants (+2 to Tumble check DCs, DC 5 Balance to charge/run)

.TTTT............T....tt....TT..........PPP
.TTTTT................ttt...............P8o
........tt..TT.................T........P3.
............TT.....TT.....ccTT..........P5.
.....tt............TT....ZccTT..........P1.
cc...t....TT......T...........tt........P2.
cc..........T.................tt........Po.
cc........................D...G.........P4.
cc....TTT..t......tt...ccMSTTT....t.....P6.
......TTT..t.....ttt...ccR.TTT....t.....P7.
...tt.TTT.....Tt..tt.......TTT..........Poo
..T............t.....T......tt..t.......PPP

This message was last edited by the GM at 08:35, Thu 19 Jan 2012.
GRIM
player, 666 posts
Warrior ub Badassery
Thu 19 Jan 2012
at 14:21
  • msg #87

Re: 10:35am Iceday, 7th week 852

Grim makes his way around the Palisade.
teslas
GM, 2762 posts
Thu 19 Jan 2012
at 18:00
  • msg #88

Re: 10:35am Iceday, 7th week 852

GRIM goes around the south-west corner of the palisades and creates a lot of work for the DM. After rounding the corner, GRIM sees two humungous wolves with a goblin atop both of them. Knowledge (Nature)

The two chocobos still on the path to the west dash off into the forest. ZEIG's chocobo pulls at the reigns before ZEIG releases them from his staff, not wanting to be drug through the forest. RAIF's chocobo has already acted this round.

The wolves are a and b, and the goblins riding them are 9 and 0.

#1, 2, and 3 all stand up and fire their crossbows at DAI.
11:44, Today: teslas rolled 2 using 1d2. CON damage.
11:44, Today: teslas, on behalf of DAI, rolled 6 using 1d20+5. Fortitude vs. poison.
11:43, Today: teslas rolled 6 using 1d8. damage.
11:43, Today: teslas rolled 48 using 1d100. 20% miss chance.
11:43, Today: teslas rolled 19 using 1d20+4. #1 xbow vs. DAI.
11:46, Today: teslas rolled 20 using 1d100. 20% miss chance.
11:46, Today: teslas rolled 17 using 1d20+4. #2 xbow vs. DAI.
11:47, Today: teslas, on behalf of DAI, rolled 17 using 1d20+4. Fortitude vs. poison.
11:47, Today: teslas rolled 4 using 1d8. #3 damage.
11:47, Today: teslas rolled 100 using 1d100. 20% miss chance.
11:47, Today: teslas rolled 22 using 1d20+4. #3 xbow vs. DAI.

One goblin lines up a good shot, but its footing slips as it strains to stand on its tip-toes over the palisades. The other two goblins manage to sink bolts into DAI's back. An odd sensation of mind-numbing sickness begins to wash over him. The three goblins drop back prone behind the palisades.

ZEIG advances to closer behind his tree for cover against the goblins. He notices DAI's grimaced face and delirious face and assumes that the goblins are utilizing poison again.
Basuna on DAI (poison), MP: 47/53
He tells DAI to get the hell out of the line of fire.
DAI's mind clears.

Goblin #9 atop wolf #a charge at GRIM at full speed. The wolf sinks its teeth into GRIM's armored leg and pulls him down onto the flat of his back.
11:55, Today: teslas, on behalf of GRIM, rolled 15 using 1d20+12. resist trip.
11:54, Today: teslas rolled 21 using 1d20+11. free Trip attempt.
11:54, Today: teslas rolled 11 using 1d8+10. bite damage.
11:53, Today: teslas rolled 31 using 1d20+13. #a bite vs. GRIM.

Despite the vicious-looking attack, GRIM seems relatively unhurt as his armor lets off another faint glint.

Goblin #0 atop wolf #b ride around behind GRIM and get ready to bear down upon him. This provokes an attack of opportunity.

The goblins on top of the wolves have crossbows slung over their backs, but are keeping both hands clutched onto what look to be saddles on the back of their mounts.

Round 3:
21: 1,2,3,4 - Prone
16: ZEIG
14: a,b,9,0 - #a/#9 -2 AC
13: DAI     - Prone
13: 5,6,7,8 - Prone
13: RAIF
 7: SILI
 7: MILO    - Readied Action
 6: GRIM    - Prone, Haste, March (+1) 2 Rounds
 1: chocobos (unridden)

c = chocobo (the rider's name will be in the top left square)
T = Tree (soft corners)
t = bushes (difficult terrain, can drop prone for total concealment)
P = Palisade wall (varies between 9 and 13' tall)
o = ledge behind palisades, roughly 5' off of ground
. = slightly muddy ground and mixed heights of grasses and other plants (+2 to Tumble check DCs, DC 5 Balance to charge/run)

.TTTT............T....tt....TT..........PPP
.TTTTT................ttt...............P8o
........tt..TT.................T........P3.
............TT.....TT......ZTT..........P5.
.....tt............TT.......TT..........P1.
.....t....TT......T...........tt........P2.
............T.................tt........Po.
..........................D.............P4.
......TTT..t......tt...ccMSTTT....t.....P6.
......TTT..t.....ttt...ccR.TTT....t.....P7.
...tt.TTT.....Tt..tt.......TTT..........Poooooo
..T............t.....T......tt..t.......PPPPPPP
.......t.....tt......TT......t..T0b.G9a........
..TT...tt.......TTT..............bbt.aa........
..TT...tT.......TTT......ttt...................
...........tt...TTT....T..tt.....TT....ttt.....



This message was last edited by the GM at 18:14, Thu 19 Jan 2012.
GRIM
player, 667 posts
Warrior ub Badassery
Thu 19 Jan 2012
at 18:26
  • msg #89

Re: 10:35am Iceday, 7th week 852

Grim slashes at the goblin #0 going behind him.

12:25, Today: GRIM rolled 12 using 1d10+7. Waraxe damage.
12:24, Today: GRIM rolled 24 using 1d20+12. AoO Waraxe Attack.

13:15, Today: teslas, on behalf of GRIM, rolled 9 using 1d20+8. Prone AoO Waraxe Attack.
19:02, Today: teslas, on behalf of GRIM, rolled 13 using 1d20+11. Prone AoO Waraxe Attack.


GM Edit-
Sorry :/

GM Edit #2-
Sorry :/

This message was last edited by the GM at 01:07, Fri 20 Jan 2012.
DAI
player, 1503 posts
Thu 19 Jan 2012
at 23:56
  • msg #90

Re: 10:35am Iceday, 7th week 852

DAI, not liking the idea of going through that again, decides to get his slow ass up and rushes over to stand by ZEIG, putting his back against the tree for cover. He looks over at GRIM, and wonders if he should be working on the pallisade goblins, or the wolf-riding ones.
teslas
GM, 2765 posts
Fri 20 Jan 2012
at 00:08
  • msg #91

Re: 10:35am Iceday, 7th week 852

RAIF, currently out of sight from the wolves and their riders (and all of the goblins hiding behind the palisades), attempts to slink over to them unseen.
Moving at 3/4 speed, taking a -5 penalty to both of the following:
18:02, Today: teslas, on behalf of RAIF, rolled 11 using 1d20+10. Move Silently.
18:02, Today: teslas, on behalf of RAIF, rolled 36 using 1d20+17. Hide.

He then goes on the defensive, waiting for the wolves to set upon GRIM fully before making his move. Total Defense.

Round 3:
21: 1,2,3,4 - Prone
16: ZEIG
14: a,b,9,0 - #a/#9 -2 AC
13: DAI     - Manafont
13: 5,6,7,8 - Prone
13: RAIF    - Total Defense
 7: SILI
 7: MILO    - Readied Action
 6: GRIM    - Prone, Haste, March (+1) 2 Rounds
 1: chocobos (unridden)

c = chocobo (the rider's name will be in the top left square)
T = Tree (soft corners)
t = bushes (difficult terrain, can drop prone for total concealment)
P = Palisade wall (varies between 9 and 13' tall)
o = ledge behind palisades, roughly 5' off of ground
. = slightly muddy ground and mixed heights of grasses and other plants (+2 to Tumble check DCs, DC 5 Balance to charge/run)

.TTTT............T....tt....TT..........PPP
.TTTTT................ttt...............P8o
........tt..TT.................T........P3.
............TT.....TT......ZTT..........P5.
.....tt............TT......DTT..........P1.
.....t....TT......T...........tt........P2.
............T.................tt........Po.
........................................P4.
......TTT..t......tt...ccMSTTT....t.....P6.
......TTT..t.....ttt...cc..TTT....t.....P7.
...tt.TTT.....Tt..tt.......TTT..........Poooooo
..T............t.....T.....Rtt..t.......PPPPPPP
.......t.....tt......TT......t..T0b.G9a........
..TT...tt.......TTT..............bbt.aa........
..TT...tT.......TTT......ttt...................
...........tt...TTT....T..tt.....TT....ttt.....

SILI
player, 1306 posts
Fri 20 Jan 2012
at 00:16
  • msg #92

Re: 10:35am Iceday, 7th week 852

Sili moves down 20 ft. and sings Virelai, attempting to magically charm goblin 9's wolf. Unfortunately, he swallows a bug.

19:15, Today: SILI rolled 13 using 1d20+12 with rolls of 1. Perform (Oratory) (Virelai on wolf).

-_-

Note: For the last two turns I forgot to add the MW bonus. Not going to retcon it, just pointing it out for future reference.

GM Edit-
I probably would have called you out on it if not for Mythweavers being down the first time, and me being in a hurry the second.

This message was last edited by the GM at 00:17, Fri 20 Jan 2012.
teslas
GM, 2766 posts
Fri 20 Jan 2012
at 00:20
  • msg #93

Re: 10:35am Iceday, 7th week 852

MILO moves out in front of SILI and readies himself to maul anything hostile that comes into range. He's on the "Defend" command right now, as I don't think you ever explicitly told me what trick you were ordering him to do. since that's what you explicitly ninja-edited into your post above.

Round 3:
21: 1,2,3,4 - Prone
16: ZEIG
14: a,b,9,0 - #a/#9 -2 AC
13: DAI     - Manafont
13: 5,6,7,8 - Prone
13: RAIF    - Total Defense
 7: SILI
 7: MILO    - Readied Action
 6: GRIM    - Prone, Haste, March (+1) 2 Rounds
 1: chocobos (unridden)

c = chocobo (the rider's name will be in the top left square)
T = Tree (soft corners)
t = bushes (difficult terrain, can drop prone for total concealment)
P = Palisade wall (varies between 9 and 13' tall)
o = ledge behind palisades, roughly 5' off of ground
. = slightly muddy ground and mixed heights of grasses and other plants (+2 to Tumble check DCs, DC 5 Balance to charge/run)

.TTTT............T....tt....TT..........PPP
.TTTTT................ttt...............P8o
........tt..TT.................T........P3.
............TT.....TT......ZTT..........P5.
.....tt............TT......DTT..........P1.
.....t....TT......T...........tt........P2.
............T.................tt........Po.
........................................P4.
......TTT..t......tt...cc..TTT....t.....P6.
......TTT..t.....ttt...cc..TTT....t.....P7.
...tt.TTT.....Tt..tt.......TTT..........Poooooo
..T............t.....T.....Rtt..t.......PPPPPPP
.......t.....tt......TT...SM.t..T0b.G9a........
..TT...tt.......TTT..............bbt.aa........
..TT...tT.......TTT......ttt...................
...........tt...TTT....T..tt.....TT....ttt.....

This message was last edited by the GM at 00:32, Fri 20 Jan 2012.
GRIM
player, 670 posts
Warrior ub Badassery
Fri 20 Jan 2012
at 01:10
  • msg #94

Re: 10:35am Iceday, 7th week 852

Grim stands up from prone, provoking AoOs from whatever is around him. Powerattacking for 5, he attacks Goblin #0.

19:10, Today: GRIM rolled 20 using 1d10+12. Waraxe damage (with PA).
19:10, Today: GRIM rolled 14 using 1d20+10. Waraxe attack (with PA) vs Goblin #0.

teslas
GM, 2770 posts
Fri 20 Jan 2012
at 01:38
  • msg #95

Re: 10:35am Iceday, 7th week 852

#a gladly bites GRIM as he stands up.
19:24, Today: teslas rolled 18 using 1d8+10. #a bite damage.
19:24, Today: teslas rolled 29 using 1d20+11. #a vs. GRIM.

This time, it is obvious some of the damage made it through GRIM's armor.

Staggered slightly, GRIM misses the goblin atop the large wolf.

RAIF's chocobo darts off into the woods.

Goblin #4 stands up and moves along the platform behind the palisades all the way to the southern corner then drops prone.

ZEIG, not wanting to be too far away from the rest of the party, moves south behind the large tree. Double movement since he's at a Medium load.

Wolf #a, confident in its ability to bite things to death, continues to go to work on GRIM.
19:32, Today: teslas, on behalf of GRIM, rolled 14 using 1d20+12. resist trip.
19:32, Today: teslas rolled 12 using 1d20+11. free trip attempt.
19:32, Today: teslas rolled 11 using 1d8+10. bite damage.
19:31, Today: teslas rolled 24 using 1d20+11. #a bite vs. GRIM.


Wolf #b takes a 5' step northeast and does much the same.
19:34, Today: teslas rolled 28 using 1d20+13. #b flank bite vs. GRIM.
19:34, Today: teslas rolled 13 using 1d8+10. #b bite damage.
19:35, Today: teslas, on behalf of GRIM, rolled 30 using 1d20+12. tie break re-roll.
19:35, Today: teslas rolled 22 using 1d20+11. tie break re-roll.
19:35, Today: teslas, on behalf of GRIM, rolled 20 using 1d20+12. resist trip.
19:35, Today: teslas rolled 20 using 1d20+11. free trip attempt.


GRIM remains on his feet after receiving an amazing amount of punishment, beating the massive wolves away with his shield before they can jerk him to the ground.

Round 4:
21: 1,2,3,4 - Prone
16: ZEIG
14: a,b,9,0
13: DAI     - Manafont
13: 5,6,7,8 - Prone
13: RAIF    - Total Defense
 7: SILI
 7: MILO    - Readied Action
 7: GRIM    - Haste, March (+1) 1 Rounds

c = chocobo (the rider's name will be in the top left square)
T = Tree (soft corners)
t = bushes (difficult terrain, can drop prone for total concealment)
P = Palisade wall (varies between 9 and 13' tall)
o = ledge behind palisades, roughly 5' off of ground
. = slightly muddy ground and mixed heights of grasses and other plants (+2 to Tumble check DCs, DC 5 Balance to charge/run)

.TTTT............T....tt....TT..........PPP
.TTTTT................ttt...............P8o
........tt..TT.................T........P3.
............TT.....TT.......TT..........P5.
.....tt............TT......DTT..........P1.
.....t....TT......T...........tt........P2.
............T.................tt........Po.
........................................Po.
......TTT..t......tt.......TTT....t.....P6.
......TTT..t.....ttt.......TTT....t.....P7.
...tt.TTT.....Tt..tt......ZTTT..........P4ooooo
..T............t.....T.....Rtt..t.0b....PPPPPPP
.......t.....tt......TT...SM.t..T.bbG9a........
..TT...tt.......TTT................t.aa........
..TT...tT.......TTT......ttt...................
...........tt...TTT....T..tt.....TT....ttt.....

This message was last edited by the GM at 02:49, Fri 20 Jan 2012.
DAI
player, 1505 posts
Fri 20 Jan 2012
at 02:04
  • msg #96

Re: 10:35am Iceday, 7th week 852

DAI moves to the bottom-right corner of the nearby bush, and fires a blast of Fire at the wolf closest to him, he quickly drops down, using the bushes as cover against incoming ranged attacks.

18:03, Today: DAI rolled 27 using 3d12+7. Fire Damage, MP 36/54. .
Reflex DC 14 to avoid Dazzled, if hit.
18:02, Today: DAI rolled 13 using 1d20+6. Fire RTA vs Wolf b, PBS.

18:01, Today: DAI rolled 14 using 1d20. 18-20 conserve MP Fire.

Posting here the renewed intent to use Lightning Shield if a crossbow would hit, or Ice Armor if a wolf decides to snack on me.
teslas
GM, 2773 posts
Fri 20 Jan 2012
at 02:17
  • msg #97

Re: 10:35am Iceday, 7th week 852

The wolf's side erupts into flames quickly engulfing nearly a third of the animal before leaving a large patch of hairless, charred flesh.

#5 stands up, ready to shoot DAI, but can't seem to find him. He moves south along the platform and fires awkwardly at GRIM.
20:11, Today: teslas rolled 3 using 1d20. #5 xbow vs. GRIM.

#6 and #7 also stand up, see #5's difficulty, then remain standing. #5, feeling less in the open with the others standing, does the same.

#8 stands up and looks to jump down off of the platform, out of view.

RAIF moves eastward behind the small tree, sustaining his attempts to remain hidden.
Stupid small characters and their 20' movement speed.

Round 4:
21: 1,2,3,4 - Prone
16: ZEIG
14: a,b,9,0
13: DAI     - Manafont, Prone, Total Concealment
13: 5,6,7,8
13: RAIF
 7: SILI
 7: MILO    - Readied Action
 7: GRIM    - Haste, March (+1) 1 Rounds

c = chocobo (the rider's name will be in the top left square)
T = Tree (soft corners)
t = bushes (difficult terrain, can drop prone for total concealment)
P = Palisade wall (varies between 9 and 13' tall)
o = ledge behind palisades, roughly 5' off of ground
. = slightly muddy ground and mixed heights of grasses and other plants (+2 to Tumble check DCs, DC 5 Balance to charge/run)

.TTTT............T....tt....TT..........PPP
.TTTTT................ttt...............Poo
........tt..TT.................T........P3.
............TT.....TT.......TT..........P..
.....tt............TT.......TT..........P1.
.....t....TT......T...........tt........P2.
............T.................tD........Po.
........................................P5.
......TTT..t......tt.......TTT....t.....P6.
......TTT..t.....ttt.......TTT....t.....P7.
...tt.TTT.....Tt..tt......ZTTT..........P4ooooo
..T............t.....T......tt..t.0b....PPPPPPP
.......t.....tt......TT...SM.t.RT.bbG9a........
..TT...tt.......TTT................t.aa........
..TT...tT.......TTT......ttt...................
...........tt...TTT....T..tt.....TT....ttt.....

This message was last edited by the GM at 02:48, Fri 20 Jan 2012.
SILI
player, 1310 posts
Fri 20 Jan 2012
at 02:30
  • msg #98

Re: 10:35am Iceday, 7th week 852

Sili moves 1 square down and 3 to the right, strumming a soft song on his harp, and tries to put one of the wolves out of commission (Lullaby on Wolf a, DC 18 Will Save)

21:29, Today: SILI rolled 32 using 1d20+14 with rolls of 18. Perform (Harp) (Lullaby on Wolf a)

GM Edit-
See below.

This message was last edited by the player at 02:44, Fri 20 Jan 2012.
teslas
GM, 2774 posts
Fri 20 Jan 2012
at 02:39
  • msg #99

Re: 10:35am Iceday, 7th week 852

It grants a saving throw.
The DC is 10 + INT (instrumental is INT, vocal is CHA) + Song Level
The Song Level is determined by the perform check, in this instance it's 5th level.
So, DC 18 for this one.

Also, is Lullaby your favored song?

Finally, Songs have a range of 40'. You are not close enough to use Lullaby on the thing.

This message was last edited by the GM at 02:39, Fri 20 Jan 2012.
teslas
GM, 2775 posts
Fri 20 Jan 2012
at 02:48
  • msg #100

Re: 10:35am Iceday, 7th week 852

Wolf #a's head droops down.

MILO follows SILI faithfully, placing himself in between the wolves and his master, ready to attack anything hostile that comes within range.

Round 4:
21: 1,2,3,4 - Prone
16: ZEIG
14: a,b,9,0 - #a Sleeping 3 Rounds
13: DAI     - Manafont, Prone, Total Concealment
13: 5,6,7,8
13: RAIF
 7: SILI   
 7: MILO    - Readied Action
 7: GRIM    - Haste, March (+1) 1 Rounds

c = chocobo (the rider's name will be in the top left square)
T = Tree (soft corners)
t = bushes (difficult terrain, can drop prone for total concealment)
P = Palisade wall (varies between 9 and 13' tall)
o = ledge behind palisades, roughly 5' off of ground
. = slightly muddy ground and mixed heights of grasses and other plants (+2 to Tumble check DCs, DC 5 Balance to charge/run)

.TTTT............T....tt....TT..........PPP
.TTTTT................ttt...............Poo
........tt..TT.................T........P3.
............TT.....TT.......TT..........P..
.....tt............TT.......TT..........P1.
.....t....TT......T...........tt........P2.
............T.................tD........Po.
........................................P5.
......TTT..t......tt.......TTT....t.....P6.
......TTT..t.....ttt.......TTT....t.....P7.
...tt.TTT.....Tt..tt......ZTTT..........P4ooooo
..T............t.....T......tt..t.0b....PPPPPPP
.......t.....tt......TT......t.RT.bbG9a........
..TT...tt.......TTT..........SM....t.aa........
..TT...tT.......TTT......ttt...................
...........tt...TTT....T..tt.....TT....ttt.....

This message was last edited by the GM at 02:52, Fri 20 Jan 2012.
GRIM
player, 671 posts
Warrior ub Badassery
Fri 20 Jan 2012
at 03:22
  • msg #101

Re: 10:35am Iceday, 7th week 852

Grim slashes out at Wolf #b with blinding speed.

21:21, Today: GRIM rolled 12 using 1d10+11. Waraxe damage (with PA) - 3rd.
21:20, Today: GRIM rolled 16 using 1d10+11. Waraxe damage (with PA) - 2nd.
21:20, Today: GRIM rolled 12 using 1d10+11. Waraxe damage (with PA) - 1st.
21:21, Today: GRIM rolled 29 using 1d20+10. Waraxe attack (with PA) - Haste attack.
21:19, Today: GRIM rolled 23 using 1d20+5. Waraxe attack (with PA) - Haste - 2nd.
21:19, Today: GRIM rolled 27 using 1d20+10. Waraxe attack (with PA) - Haste - 1st.

teslas
GM, 2779 posts
Fri 20 Jan 2012
at 03:36
  • msg #102

Re: 10:35am Iceday, 7th week 852

GRIM severs one of the legs of the scorched wolf and then sunders its skull before it has a chance to hit the ground.

The goblin on its back #0 skillfully rolls to the side as its mount falls, though it remains prone.

Goblins #1, #2, #3, and #4 all stand up.

ZEIG, not wanting to expose himself to a rain of bolts, stays where he is. Delaying action until after DAI.

Goblin #9 attempts to jostle the sleeping wolf beneath him, but it does not wake.

#0 stands up then runs north 30' while drawing its crossbow.

Round 5:
21: 1,2,3,4 -
14: a,9     - #a Sleeping 2 Rounds
14: 0
13: DAI     - Manafont, Prone, Total Concealment
13: ZEIG
13: 5,6,7,8
13: RAIF
 8: GRIM    - Haste
 7: SILI   
 7: MILO    - Readied Action

c = chocobo (the rider's name will be in the top left square)
T = Tree (soft corners)
t = bushes (difficult terrain, can drop prone for total concealment)
P = Palisade wall (varies between 9 and 13' tall)
o = ledge behind palisades, roughly 5' off of ground
. = slightly muddy ground and mixed heights of grasses and other plants (+2 to Tumble check DCs, DC 5 Balance to charge/run)

.TTTT............T....tt....TT..........PPP
.TTTTT................ttt...............Poo
........tt..TT.................T........P3.
............TT.....TT.......TT..........P..
.....tt............TT.......TT..........P1.
.....t....TT......T...........tt...0....P2.
............T.................tD........Po.
........................................P5.
......TTT..t......tt.......TTT....t.....P6.
......TTT..t.....ttt.......TTT....t.....P7.
...tt.TTT.....Tt..tt......ZTTT..........P4ooooo
..T............t.....T......tt..t.......PPPPPPP
.......t.....tt......TT......t.RT...G9a........
..TT...tt.......TTT..........SM....t.aa........
..TT...tT.......TTT......ttt...................
...........tt...TTT....T..tt.....TT....ttt.....

This message was last edited by the GM at 03:37, Fri 20 Jan 2012.
DAI
player, 1507 posts
Fri 20 Jan 2012
at 06:45
  • msg #103

Re: 10:35am Iceday, 7th week 852

DAI can't help but smile, at finally getting a clear shot at one of these little buggers. He raises a hand and fires a blast of searing heat at the nearby goblin, thinking he made a pretty damn good shot, he moves a little bit away from the barriers(left 5ft) to hopefully make his exact position a little harder to establish.

22:43, Today: DAI rolled 60 using 6d12+14. damage if crit.
22:43, Today: DAI rolled 32 using 3d12+7. damage if normal hit.
22:43, Today: DAI rolled 14 using 1d20+6. confirm?
22:42, Today: DAI rolled 26 using 1d20+6. fire RTA vs goblin 0(PBS).
Reflex DC 14 vs Dazzled, if alive.

22:42, Today: DAI rolled 17 using 1d20. conserve MP 15-17.
MP 35/54


EDIT: Didn't bother rolling conserve MP since the min is 1, and I already have Manafont active...likely was obvious enough, just felt like mentioning it since I had a free moment.
This message was last edited by the player at 10:07, Fri 20 Jan 2012.
teslas
GM, 2783 posts
Thu 26 Jan 2012
at 22:35
  • msg #104

Re: 10:35am Iceday, 7th week 852

15:27, Today: teslas, on behalf of DAI, rolled 12 using 1d20+2. hide check before spell.
DAI lifts a hand up through the edge of the bushes as he casts a spell. As he does so, goblins #2 and #7 immediately whip their crossbows around and loose bolts at him. Instinctively, DAI raises a barrier of lightning around himself.
15:38, Today: teslas, on behalf of DAI, rolled 14 using 1d20. Conserve MP, Elemental Armor 15%. MP: 33/54

15:37, Today: teslas rolled 13 using 1d20+4. #7 xbow vs. DAI.
15:37, Today: teslas rolled 6 using 1d20+4. #2 xbow vs. DAI.

The two bolts come rushing through the bushes a couple of feet beside him on either side. Continuing his concentration, DAI looses a respectable wad of fire at goblin #0. After the fireball passes, most of the goblin's remains are scattered across the ground in front of the palisade walls beside where it was running.
15:33, Today: teslas, on behalf of DAI, rolled -79 using 1d20-99. LOLOL Hide after sniping+lightning shell.
Wow, at least you rolled a 20. Explanation: the DC of hiding after sniping causes you to take a -20 to your check, and the lightning shell further induces penalties as it is quite visual. So, while the penalty is nowhere near -99, it's higher than what you could possibly cover with your +2 bonus from DEX. If you had not launched a ball of fire from your position, you could have basically stayed there forever without them knowing where you were--no Hide check required.
Four more goblins, eager for a target, loose bolts into the bushes where DAI is hiding.
16:14, Today: teslas rolled 86 using 1d100. #6 miss chance.
16:14, Today: teslas rolled 20 using 1d20+4. #6 xbow vs. DAI.
16:13, Today: teslas rolled 53 using 1d100. miss chance.
16:13, Today: teslas rolled 22 using 1d20+4. #4 xbow vs. DAI.
16:13, Today: teslas rolled 78 using 1d100. #3 miss chance.
16:13, Today: teslas rolled 18 using 1d20+4. #3 xbow vs. DAI.
16:12, Today: teslas rolled 77 using 1d100. #1 miss chance.
16:12, Today: teslas rolled 22 using 1d20+4. #1 xbow vs. DAI.

DAI's Lightning Shield vividly sparks four times before it dissipates completely as all four bolts bounce off of it, all landing slightly singed into the gangly leaves and branches around him. DAI crawls west through the bushes without disturbing them as best he can to conceal his position.

ZEIG, hearing the *twang* of a half-dozen crossbows, hopes that they are all still distracted by DAI and takes the opportunity to attempt to move closer to the injured GRIM. He ends his movement next to RAIF and MILO then cowers behind the tree the best he can.

Goblin #5 drops out of sight, looking to have jumped off of the palisade wall.

Goblin #8 jumps up onto the ledge behind the palisade next to #4, then drops prone.

RAIF moves out to next to the sleeping wolf with his shortspear readied at its throat.

Round 5:
14: a,9     - #a Sleeping 2 Rounds
14: 0
13: 1,2,3,4,6,7
13: DAI     - Manafont (until start of turn Round 6), Prone, Total Concealment
13: ZEIG
13: 5,8     - #8 Prone
13: RAIF
 8: GRIM    - Haste
 7: SILI   
 7: MILO    - Readied Action

c = chocobo (the rider's name will be in the top left square)
T = Tree (soft corners)
t = bushes (difficult terrain, can drop prone for total concealment)
P = Palisade wall (varies between 9 and 13' tall)
o = ledge behind palisades, roughly 5' off of ground
. = slightly muddy ground and mixed heights of grasses and other plants (+2 to Tumble check DCs, DC 5 Balance to charge/run)

.TTTT............T....tt....TT..........PPP
.TTTTT................ttt...............Poo
........tt..TT.................T........P3.
............TT.....TT.......TT..........P..
.....tt............TT.......TT..........P1.
.....t....TT......T...........tt........P2.
............T.................Dt........Po.
........................................Po.
......TTT..t......tt.......TTT....t.....P6.
......TTT..t.....ttt.......TTT....t.....P7.
...tt.TTT.....Tt..tt.......TTT..........P48oooo
..T............t.....T......tt..t.......PPPPPPP
.......t.....tt......TT......t..T...G9a........
..TT...tt.......TTT..........SMZ...t.aa........
..TT...tT.......TTT......ttt........R..........
...........tt...TTT....T..tt.....TT....ttt.....

GRIM
player, 677 posts
Warrior ub Badassery
Fri 27 Jan 2012
at 03:58
  • msg #105

Re: 10:35am Iceday, 7th week 852

Powerattacking for 6.

Grim tries to deliver the final blow (coup de grace) on the wolf.

21:57, Today: GRIM rolled 52 using 3d10+39. Critical hit damage on Wolf (+PA).

If it doesn't die from that, Fort Save DC 62.

GM Edit-
DC of 62 assuming it has no damage reduction, which most things do in the variant rules that both of our games use. But yeah, DC 52, 62, 72, it's all the same thing.

This message was last edited by the GM at 01:44, Sun 29 Jan 2012.
teslas
GM, 2788 posts
Sun 29 Jan 2012
at 01:35
  • msg #106

Re: 10:35am Iceday, 7th week 852

GRIM rears back and slams his axe into the head of the sleeping wolf, shattering its skull and sending a spray of flesh and fluid all over himself and RAIF. Goblin #9 is basically forced to helplessly watch with no weapon readied to try and fend off GRIM's assault. After the grim event is done (BAHAHA), it falls to the ground simultaneously with the corpse of its now headless mount with an experienced roll suffering little more than a slightly scuffed knee.

6 HP retroactively applied to GRIM for past attacks and three more added this round. His crystal is at 9/30.

Round 5:
14: 9       - Prone
14: 0
13: 1,2,3,4,6,7
13: DAI     - Manafont (until start of turn Round 6), Prone, Total Concealment
13: ZEIG
13: 5,8     - #8 Prone
13: RAIF
 8: GRIM    - Haste
 7: SILI
 7: MILO    - Readied Action

c = chocobo (the rider's name will be in the top left square)
T = Tree (soft corners)
t = bushes (difficult terrain, can drop prone for total concealment)
P = Palisade wall (varies between 9 and 13' tall)
o = ledge behind palisades, roughly 5' off of ground
. = slightly muddy ground and mixed heights of grasses and other plants (+2 to Tumble check DCs, DC 5 Balance to charge/run)

.TTTT............T....tt....TT..........PPP
.TTTTT................ttt...............Poo
........tt..TT.................T........P3.
............TT.....TT.......TT..........P..
.....tt............TT.......TT..........P1.
.....t....TT......T...........tt........P2.
............T.................Dt........Po.
........................................Po.
......TTT..t......tt.......TTT....t.....P6.
......TTT..t.....ttt.......TTT....t.....P7.
...tt.TTT.....Tt..tt.......TTT..........P48oooo
..T............t.....T......tt..t.......PPPPPPP
.......t.....tt......TT......t..T...G.9........
..TT...tt.......TTT..........SMZ...t...........
..TT...tT.......TTT......ttt........R..........
...........tt...TTT....T..tt.....TT....ttt.....

This message was last edited by the GM at 01:42, Sun 29 Jan 2012.
SILI
player, 1324 posts
Sun 29 Jan 2012
at 01:47
  • msg #107

Re: 10:35am Iceday, 7th week 852

Sili moves 3 squares to the right and strikes up a surprisingly harsh chord on his harp.

20:47, Today: SILI rolled 6 using 1d6 with rolls of 6. Damage.
20:47, Today: SILI rolled 19 using 1d20+13 with rolls of 6. Perform (Harp) (Requiem on Goblin #9).


19/3=6
Caster level 6 so level 3 songs, +3 for Int.

Will Save DC 16

This message was last edited by the player at 01:55, Sun 29 Jan 2012.
teslas
GM, 2790 posts
Mon 30 Jan 2012
at 17:55
  • msg #108

Re: 10:35am Iceday, 7th week 852

Goblin #9 grips his ears and grunts in pain.

MILO again assumes a defensive position next to SILI.

Goblin #9 stands up and then moves 30' to the east after having witnessed what happened to the goblin that ran north.

Most of the goblins on the walls drop prone. (#1-4,6,7)

Round 6:
14: 9           - Requiem
13: 1,2,3,4,6,7 - Prone
13: DAI         - Prone, Total Concealment
13: ZEIG
13: 5,8         - #8 Prone
13: RAIF
 8: GRIM        - Haste
 7: SILI
 7: MILO        - Readied Action

T = Tree (soft corners)
t = bushes (difficult terrain, can drop prone for total concealment)
P = Palisade wall (varies between 9 and 13' tall)
o = ledge behind palisades, roughly 5-8' off of ground
. = slightly muddy ground and mixed heights of grasses and other plants (+2 to Tumble check DCs, DC 5 Balance to charge/run)

.TTTT............T....tt....TT..........PPP
.TTTTT................ttt...............Poo
........tt..TT.................T........P3.
............TT.....TT.......TT..........P..
.....tt............TT.......TT..........P1.
.....t....TT......T...........tt........P2.
............T.................Dt........Po.
........................................Po.
......TTT..t......tt.......TTT....t.....P6.
......TTT..t.....ttt.......TTT....t.....P7.
...tt.TTT.....Tt..tt.......TTT..........P48oooo
..T............t.....T......tt..t.......PPPPPPP
.......t.....tt......TT......t..T...G.......9..
..TT...tt.......TTT............ZSM.t...........
..TT...tT.......TTT......ttt........R..........
...........tt...TTT....T..tt.....TT....ttt.....

DAI
player, 1511 posts
Mon 30 Jan 2012
at 18:06
  • msg #109

Re: 10:35am Iceday, 7th week 852

DAI picks himself up, casting Fast on himself as a swift action and dashing to a dive(prone) in the bushes next to GRIM. "Have I ever mentioned that I HATE goblins?" He felt like adding 'they're like green halflings', but decided to wait until RAIF wasn't listening.

MP 32/54
teslas
GM, 2792 posts
Mon 30 Jan 2012
at 18:24
  • msg #110

Re: 10:35am Iceday, 7th week 852

ZEIG leans out from behind the tree and tags GRIM with a Cure spell, making the last of the apparent wounds from the wolves disappear.
12:19, Today: teslas, on behalf of ZEIG, rolled 11 using 1d8+6. Cure -> GRIM MP: 47/53.

Paraphrasing, he says that if everyone groups up a little more before they continue on, he can make everyone a little less likely to be hit by small goblin bolts and knives.

RAIF eyes goblin #9, so hard it might count as a gaze attack, and then reluctantly turns and joins the group at ZEIG's behest, hunkering down behind MILO as best as he can to shield himself from bolts. Total Defense.

Round 6:
14: 9             - Requiem
13: 1,2,3,4,6,7,8 - Prone
13: DAI           - Prone, Total Concealment
13: ZEIG
13: 5
13: RAIF          - Total Defense
 8: GRIM          - Haste
 7: SILI
 7: MILO          - Readied Action

T = Tree (soft corners)
t = bushes (difficult terrain, can drop prone for total concealment)
P = Palisade wall (varies between 9 and 13' tall)
o = ledge behind palisades, roughly 5-8' off of ground
. = slightly muddy ground and mixed heights of grasses and other plants (+2 to Tumble check DCs, DC 5 Balance to charge/run)

.TTTT............T....tt....TT..........PPP
.TTTTT................ttt...............Poo
........tt..TT.................T........P3.
............TT.....TT.......TT..........P..
.....tt............TT.......TT..........P1.
.....t....TT......T...........tt........P2.
............T.................tt........Po.
........................................Po.
......TTT..t......tt.......TTT....t.....P6.
......TTT..t.....ttt.......TTT....t.....P7.
...tt.TTT.....Tt..tt.......TTT..........P48oooo
..T............t.....T......tt..t.......PPPPPPP
.......t.....tt......TT......t..T...G.......9..
..TT...tt.......TTT............ZSM.D...........
..TT...tT.......TTT......ttt....R..............
...........tt...TTT....T..tt.....TT....ttt.....

This message was last edited by the GM at 19:31, Mon 30 Jan 2012.
GRIM
player, 678 posts
Warrior ub Badassery
Mon 30 Jan 2012
at 23:24
  • msg #111

Re: 10:35am Iceday, 7th week 852

God, this fucking rpol constantly fucks with me more than any other dice roller. I have rolled so many god-damn 1's in my entire life.


Grim charges #9, and fails his balance check.

17:22, Today: GRIM rolled -3 using 1d20-4. Balance check to charge.

This message was last edited by the player at 23:37, Mon 30 Jan 2012.
teslas
GM, 2794 posts
Mon 30 Jan 2012
at 23:31
  • msg #112

Re: 10:35am Iceday, 7th week 852

GRIM takes off to run after the goblin, but falls flat on his face almost as quickly as he begins.

This has consumed one Move action. You have a Standard action remaining. You are now prone.

Pro-Tip, if you crawl 5' toward ZEIG, you are in range of Protectra.

GRIM
player, 679 posts
Warrior ub Badassery
Mon 30 Jan 2012
at 23:37
  • msg #113

Re: 10:35am Iceday, 7th week 852

Grim stands back up, looking pissed.
SILI
player, 1326 posts
Tue 31 Jan 2012
at 00:22
  • msg #115

Re: 10:35am Iceday, 7th week 852

Sili moves to the right 20 ft. (just below Grim, to the right of Dai) and continues his song.

19:21, Today: SILI rolled 5 using 1d6+1 with rolls of 4. Damage.

Still DC 16.
teslas
GM, 2797 posts
Tue 31 Jan 2012
at 21:06
  • msg #116

Re: 10:35am Iceday, 7th week 852

DAI's in a bush, that will slow your movement, but you've got enough to get where you wanted to go.

SILI moves beside GRIM and continues his harassment of the fleeing goblin.

Once again, MILO follows his master.

#9 runs out of view around the south-east corner of the palisades.

Goblins #1 #2 and #3 stand up and hop down off of the palisades.

Goblins #4, #6, #7, and #8 all stand up, fire shots a SILI, then drop prone back down behind the wall.
15:01, Today: teslas rolled 6 using 1d20+4. #8 xbow vs. SILI.
15:01, Today: teslas rolled 11 using 1d20+4. #7 xbow vs. SILI.
15:00, Today: teslas rolled 13 using 1d20+4. #6 xbow vs. SILI.
14:59, Today: teslas rolled 12 using 1d20+4. #4 xbow vs. SILI.

The goblins don't see that SILI was able to easily dodge three of the bolts, while a fourth bounced off of GRIM's armor on its way to him.

GRIM feels himself slow down.

Round 7:
14: 9        - Requiem
13: 1,2,3,
13: 4,6,7,8  - Prone
13: DAI      - Prone, Total Concealment
13: ZEIG
13: 5
13: RAIF     - Total Defense
 8: GRIM
 7: SILI
 7: MILO     - Readied Action

T = Tree (soft corners)
t = bushes (difficult terrain, can drop prone for total concealment)
P = Palisade wall (varies between 9 and 13' tall)
o = ledge behind palisades, roughly 5-8' off of ground
. = slightly muddy ground and mixed heights of grasses and other plants (+2 to Tumble check DCs, DC 5 Balance to charge/run)

.TTTT............T....tt....TT..........PPP
.TTTTT................ttt...............Poo
........tt..TT.................T........Po.
............TT.....TT.......TT..........Po.
.....tt............TT.......TT..........Po.
.....t....TT......T...........tt........Po.
............T.................tt........Po.
........................................Po.
......TTT..t......tt.......TTT....t.....P6.
......TTT..t.....ttt.......TTT....t.....P7.......
...tt.TTT.....Tt..tt.......TTT..........P48ooooooooP
..T............t.....T......tt..t.......PPPPPPPPPPPP
.......t.....tt......TT......t..T...G...............
..TT...tt.......TTT............Z...DSM..............
..TT...tT.......TTT......ttt....R...................
...........tt...TTT....T..tt.....TT....ttt..........

This message was last edited by the GM at 21:07, Tue 31 Jan 2012.
teslas
GM, 2801 posts
Wed 1 Feb 2012
at 01:17
  • msg #117

Re: 10:35am Iceday, 7th week 852

DAI peeks out of the bushes and hurls another wad of fire at the palisade wall, blasting a large chunk of it away. The wall sways a decent bit before a few of the logs settle into a slightly more skewed position.
Aiming as a full-round action, the wall's AC is too low to miss.
19:09, Today: teslas, on behalf of DAI, rolled 19 using 3d12+6. Fire damage vs. palisade.

19:09, Today: teslas, on behalf of DAI, rolled 18 using 1d20. 15% Conserve MP.
19:09, Today: teslas, on behalf of DAI, rolled 3 using 1d4. MP conserved. MP: 31/54


ZEIG moves out behind the group and casts Protectra on everyone. MP: 43/53

A slew of barking can be heard from inside the palisades. It's hard to tell how many creatures are making noise, but it's more than three. Knowledge (Nature)

RAIF looks to the rest of the group.

Round 7:
14: 9       - Requiem
13: 1,2,3,
13: 4,6,7,8 - Prone
13: DAI     - Prone, Total Concealment
13: ZEIG
13: 5
13: RAIF    - Holding Action
 8: GRIM
 7: SILI
 7: MILO    - Readied Action

T = Tree (soft corners)
t = bushes (difficult terrain, can drop prone for total concealment)
P = Palisade wall (varies between 9 and 13' tall)
o = ledge behind palisades, roughly 5-8' off of ground
. = slightly muddy ground and mixed heights of grasses and other plants (+2 to Tumble check DCs, DC 5 Balance to charge/run)

.TTTT............T....tt....TT..........PPP
.TTTTT................ttt...............Poo
........tt..TT.................T........Po.
............TT.....TT.......TT..........Po.
.....tt............TT.......TT..........Po.
.....t....TT......T...........tt........Po.
............T.................tt........Po.
........................................Po.
......TTT..t......tt.......TTT....t.....P6.
......TTT..t.....ttt.......TTT....t.....P7.......
...tt.TTT.....Tt..tt.......TTT..........P48ooooooooP
..T............t.....T......tt..t.......PPPPPPPPPPPP
.......t.....tt......TT......t..T...G...............
..TT...tt.......TTT................DSM..............
..TT...tT.......TTT......ttt....R..Z................
...........tt...TTT....T..tt.....TT....ttt..........

This message was last edited by the GM at 07:10, Wed 01 Feb 2012.
GRIM
player, 680 posts
Warrior ub Badassery
Wed 1 Feb 2012
at 02:33
  • msg #118

Re: 10:35am Iceday, 7th week 852

Grim heads east, determined to reach inside the palisade.
teslas
GM, 2802 posts
Wed 1 Feb 2012
at 02:39
  • msg #119

Re: 10:35am Iceday, 7th week 852

GRIM begins to tromp off to the east, moving 40' ahead.

RAIF runs up behind GRIM, deftly jumping into the air over the bush in which DAI is hiding. Run action.
20:40, Today: teslas, on behalf of RAIF, rolled 24 using 1d20+8. Jump check.
Roofles, that was a gamble.

A goblin can be heard somewhere to the east squealing in pain.
20:36, Today: teslas, on behalf of SILI, rolled 6 using 1d6+2. Requiem damage vs. #9.

Round 7:
14: 9       - Requiem
13: 1,2,3,
13: 4,6,7,8 - Prone
13: DAI     - Prone, Total Concealment
13: ZEIG
13: 5
 8: GRIM
 8: RAIF
 7: SILI
 7: MILO    - Readied Action

T = Tree (soft corners)
t = bushes (difficult terrain, can drop prone for total concealment)
P = Palisade wall (varies between 9 and 13' tall)
o = ledge behind palisades, roughly 5-8' off of ground
. = slightly muddy ground and mixed heights of grasses and other plants (+2 to Tumble check DCs, DC 5 Balance to charge/run)

.TTTT............T....tt....TT..........PPP
.TTTTT................ttt...............Poo
........tt..TT.................T........Po.
............TT.....TT.......TT..........Po.
.....tt............TT.......TT..........Po.
.....t....TT......T...........tt........Po.
............T.................tt........Po.
........................................Po.
......TTT..t......tt.......TTT....t.....P6.
......TTT..t.....ttt.......TTT....t.....P7.......
...tt.TTT.....Tt..tt.......TTT..........P48ooooooooP
..T............t.....T......tt..t.......PPPPPPPPPPPP
.......t.....tt......TT......t..T..........RG.......
..TT...tt.......TTT................DSM..............
..TT...tT.......TTT......ttt.......Z................
...........tt...TTT....T..tt.....TT....ttt..........

This message was last edited by the GM at 07:10, Wed 01 Feb 2012.
SILI
player, 1327 posts
Wed 1 Feb 2012
at 02:46
  • msg #120

Re: 10:35am Iceday, 7th week 852

Sili shifts his music, though the harsh tune seems to linger.

21:45, Today: SILI rolled 30 using 1d20+13 with rolls of 17. Perform (Harp) (March on Dai).

+2 per round for 3 rounds.
This message was last edited by the player at 02:47, Wed 01 Feb 2012.
teslas
GM, 2803 posts
Wed 1 Feb 2012
at 02:54
  • msg #121

Re: 10:35am Iceday, 7th week 852

DAI feels his pulse quicken.

MILO stands his ground beside the stationary SILI.

Round 8:
15: DAI       - March, Prone, Total Concealment
14: 9         - Requiem
13: 1,2,3,
13: 4,6,7,8   - Prone
13: ZEIG
13: 5
12: a,b,c,d,e
 8: GRIM
 8: RAIF
 7: SILI     
 7: MILO      - Readied Action

This message had punctuation tweaked by the GM at 07:14, Wed 01 Feb 2012.
DAI
player, 1517 posts
Wed 1 Feb 2012
at 07:12
  • msg #122

Re: 10:35am Iceday, 7th week 852

DAI readies himself to blast a gout of Fire at the first goblin to show itself within 30ft of him.
teslas
GM, 2806 posts
Wed 1 Feb 2012
at 07:22
  • msg #123

Re: 10:35am Iceday, 7th week 852

ZEIG, not having a clear line of sight to DAI, decides to join RAIF and GRIM up against the palisade wall.

#5 hops up on the ledge behind the palisade wall then drops prone.

The sound of excited barking gets closer. A pack of black and furry wolf-like creatures turns the south-east corner of the palisades. While not as huge as the wolves previously seen, these are still quite a bit larger than normal wolves. Know (nature).

Round 8:
15: DAI       - March, Prone, Total Concealment, Readied Action
14: 9         - Requiem
13: 1,2,3
13: 4,6,7,8   - Prone
13: ZEIG
13: 5         - Prone
12: a,b,c,d,e
 8: GRIM
 8: RAIF
 7: SILI     
 7: MILO      - Readied Action

T = Tree (soft corners)
t = bushes (difficult terrain, can drop prone for total concealment)
P = Palisade wall (varies between 9 and 13' tall)
o = ledge behind palisades, roughly 5-8' off of ground
. = slightly muddy ground and mixed heights of grasses and other plants (+2 to Tumble check DCs, DC 5 Balance to charge/run)

.TTTT............T....tt....TT..........PPP
.TTTTT................ttt...............Poo
........tt..TT.................T........Po.
............TT.....TT.......TT..........Po.
.....tt............TT.......TT..........Po.
.....t....TT......T...........tt........Po.
............T.................tt........Po.
........................................Po.
......TTT..t......tt.......TTT....t.....P6.
......TTT..t.....ttt.......TTT....t.....P7.......
...tt.TTT.....Tt..tt.......TTT..........P485oooooooP
..T............t.....T......tt..t.......PPPPPPPPPPPP
.......t.....tt......TT......t..T.........ZRG...ab..
..TT...tt.......TTT................DSM...........cde
..TT...tT.......TTT......ttt........................
...........tt...TTT....T..tt.....TT....ttt..........

This message was last edited by the GM at 07:22, Wed 01 Feb 2012.
SILI
player, 1329 posts
Wed 1 Feb 2012
at 07:25
  • msg #124

Re: 10:35am Iceday, 7th week 852

02:24, Today: SILI rolled 17 using 1d20+6 with rolls of 11. Knowledge (Nature).

GM Edit-
This message was last edited by the GM at 07:31, Wed 01 Feb 2012.
GRIM
player, 681 posts
Warrior ub Badassery
Wed 1 Feb 2012
at 14:18
  • msg #125

Re: 10:35am Iceday, 7th week 852

Grim moves up to Wolf #a and swings his axe at it.

08:18, Today: GRIM rolled 14 using 1d10+7. Waraxe damage vs Wolf #a.
08:17, Today: GRIM rolled 16 using 1d20+12. Waraxe attack vs Wolf #a.

teslas
GM, 2807 posts
Wed 1 Feb 2012
at 18:12
  • msg #126

Re: 10:35am Iceday, 7th week 852

GRIM plants his axe deep into the side of the wolf, cracks some ribs, then yanks it back out.

RAIF moves up to cover GRIM's flank, raising his spear in defense. Total Defense.

A final bit of tortured yelping on the other side of the palisades rings out.
12:10, Today: teslas, on behalf of SILI, rolled 7 using 1d6+3. Requiem damage vs. #9.

Round 8:
15: DAI       - March, Prone, Total Concealment, Readied Action
14: 9         - Requiem
13: 1,2,3
13: 4,6,7,8   - Prone
13: ZEIG
13: 5         - Prone
12: a,b,c,d,e
 8: GRIM
 8: RAIF      - Total Defense
 7: SILI
 7: MILO      - Readied Action

T = Tree (soft corners)
t = bushes (difficult terrain, can drop prone for total concealment)
P = Palisade wall (varies between 9 and 13' tall)
o = ledge behind palisades, roughly 5-8' off of ground
. = slightly muddy ground and mixed heights of grasses and other plants (+2 to Tumble check DCs, DC 5 Balance to charge/run)

.TTTT............T....tt....TT..........PPP
.TTTTT................ttt...............Poo
........tt..TT.................T........Po.
............TT.....TT.......TT..........Po.
.....tt............TT.......TT..........Po.
.....t....TT......T...........tt........Po.
............T.................tt........Po.
........................................Po.
......TTT..t......tt.......TTT....t.....P6.
......TTT..t.....ttt.......TTT....t.....P7.......
...tt.TTT.....Tt..tt.......TTT..........P485oooooooP
..T............t.....T......tt..t.......PPPPPPPPPPPP
.......t.....tt......TT......t..T.........Z...RGab..
..TT...tt.......TTT................DSM...........cde
..TT...tT.......TTT......ttt........................
...........tt...TTT....T..tt.....TT....ttt..........

This message had punctuation tweaked by the GM at 18:14, Wed 01 Feb 2012.
SILI
player, 1330 posts
Wed 1 Feb 2012
at 18:23
  • msg #127

Re: 10:35am Iceday, 7th week 852

Sili moves 30 ft. to the right and sings Lullaby on Worg c.

13:21, Today: SILI rolled 34 using 1d20+15 with rolls of 19. Perform (Harp) (Lullaby on Worg c).



I rerolled because I keep forgetting the bonus I get for having chosen lullaby as my first song.

34/3= caster level 11, so 6th level.

Will save DC 19

teslas
GM, 2811 posts
Wed 1 Feb 2012
at 20:07
  • msg #128

Re: 10:35am Iceday, 7th week 852

Worg #c shakes its head furiously for a brief moment, but otherwise seems unaffected.

MILO takes his place in between SILI and the worgs, bearing his teeth and growling menacingly.

Round 9:
17: DAI       - March, Prone, Total Concealment, Readied Action
14: 9         - Requiem
13: 1,2,3
13: 4,6,7,8   - Prone
13: ZEIG
13: 5         - Prone
12: a,b,c,d,e
 8: GRIM
 8: RAIF      - Total Defense
 7: SILI
 7: MILO      - Readied Action

T = Tree (soft corners)
t = bushes (difficult terrain, can drop prone for total concealment)
P = Palisade wall (varies between 9 and 13' tall)
o = ledge behind palisades, roughly 5-8' off of ground
. = slightly muddy ground and mixed heights of grasses and other plants (+2 to Tumble check DCs, DC 5 Balance to charge/run)

.TTTT............T....tt....TT..........PPP
.TTTTT................ttt...............Poo
........tt..TT.................T........Po.
............TT.....TT.......TT..........Po.
.....tt............TT.......TT..........Po.
.....t....TT......T...........tt........Po.
............T.................tt........Po.
........................................Po.
......TTT..t......tt.......TTT....t.....P6.
......TTT..t.....ttt.......TTT....t.....P7.......
...tt.TTT.....Tt..tt.......TTT..........P485oooooooP
..T............t.....T......tt..t.......PPPPPPPPPPPP
.......t.....tt......TT......t..T.........Z...RGab..
..TT...tt.......TTT................D......SM.....cde
..TT...tT.......TTT......ttt........................
...........tt...TTT....T..tt.....TT....ttt..........

DAI
player, 1518 posts
Wed 1 Feb 2012
at 20:25
  • msg #129

Re: 10:35am Iceday, 7th week 852

DAI peeks his head out, and lobs a Sleepga at the crowded worgs, empowering it with his Elemental Seal as well, before ducking back under cover.

12:22, Today: DAI rolled 1 using 1d4. conserve MP rocks.
12:22, Today: DAI rolled 12 using 1d20. 12-14 conserve MP sleepga.
DC 22 Will, if I am remembering bursts right, making the center-point the middle of b, c, and d would hit all the worgs? If not I know I can get at least 4 without endangering allies, so do that.
MP 27/54

teslas
GM, 2813 posts
Wed 1 Feb 2012
at 20:55
  • msg #130

Re: 10:35am Iceday, 7th week 852

You would put the center of the effect at the intersection of b,c,d, and the empty spot to hit all 5 without hitting any allies. It's a bit rough in ASCII sometimes, but it's pretty clear on grid maps.

All of the worgs' heads droop down into a peaceful slumber.

Goblins #4,6,7, and 8 stand up. Goblin #9 hops up onto the ledge behind the palisade wall. All fire at SILI and then drop prone.
Due to the height, ZEIG does not provide soft cover. Indeed, the goblins couldn't shoot ZEIG, RAIF, or GRIM if they wanted to.
14:50, Today: teslas rolled 15 using 1d20+4. #9 xbow vs. SILI.
14:50, Today: teslas rolled 12 using 1d20+4. #8 xbow vs. SILI.
14:50, Today: teslas rolled 16 using 1d20+4. #7 xbow vs. SILI.
14:49, Today: teslas rolled 5 using 1d20+4. #6 xbow vs. SILI.
14:49, Today: teslas rolled 16 using 1d20+4. #4 xbow vs. SILI.

The magical ward ZEIG created around SILI flashes a couple of times, deflecting bolts, while the rest are evaded or simply go sailing by at a safe distance.

ZEIG, confident DAI's spell has the situation under control, waits for the worg-killing to begin.

#5 stands up, fires at SILI, then drops back down prone.
14:53, Today: teslas rolled 7 using 1d20+4. #5 xbow vs. SILI.
His bolt, too, flies far out of line with his target.
Apparently these goblins all took Weapon Focus: Kill Black Mage because they can't hit anyone else.

The five worgs snore gently.

Round 9:
17: DAI       - March, Prone, Total Concealment, Readied Action
13: 1,2,3
13: 4,6,7,8,9 - Prone
13: ZEIG      - Holding Action
13: 5         - Prone
12: a,b,c,d,e - Sleeping
 8: GRIM
 8: RAIF      - Total Defense
 7: SILI
 7: MILO      - Readied Action

T = Tree (soft corners)
t = bushes (difficult terrain, can drop prone for total concealment)
P = Palisade wall (varies between 9 and 13' tall)
o = ledge behind palisades, roughly 5-8' off of ground
. = slightly muddy ground and mixed heights of grasses and other plants (+2 to Tumble check DCs, DC 5 Balance to charge/run)

.TTTT............T....tt....TT..........PPP
.TTTTT................ttt...............Poo
........tt..TT.................T........Po.
............TT.....TT.......TT..........Po.
.....tt............TT.......TT..........Po.
.....t....TT......T...........tt........Po.
............T.................tt........Po.
........................................Po.
......TTT..t......tt.......TTT....t.....P6.
......TTT..t.....ttt.......TTT....t.....P7.......
...tt.TTT.....Tt..tt.......TTT..........P485o9oooooP
..T............t.....T......tt..t.......PPPPPPPPPPPP
.......t.....tt......TT......t..T.........Z...RGab..
..TT...tt.......TTT................D......SM.....cde
..TT...tT.......TTT......ttt........................
...........tt...TTT....T..tt.....TT....ttt..........

This message was last edited by the GM at 21:16, Wed 01 Feb 2012.
GRIM
player, 682 posts
Warrior ub Badassery
Wed 1 Feb 2012
at 22:53
  • msg #131

Re: 10:35am Iceday, 7th week 852

Powerattacking for 6, Grim will take a 5-foot step SE and coup de grace wolf #b.

16:53, Today: GRIM rolled 51 using 3d10+39. Critical hit damage on Wolf #b (+PA).
teslas
GM, 2818 posts
Wed 1 Feb 2012
at 23:06
  • msg #132

Re: 10:35am Iceday, 7th week 852

GRIM lines up his swing for a moment and then cuts wolf #b in half. It flops to the ground, blood gushing, eyes wide with shock and the terror of unavoidable death.

RAIF takes a 5' step to the east and slits the throat of worg #a. It slumps over, unconscious before its head hits the ground from lack of blood pressure to the brain.
17:06, Today: teslas, on behalf of RAIF, rolled 5,11 using 2d4,3d6. CDG vs. #a.

Round 9:
17: DAI       - March, Prone, Total Concealment, Readied Action
13: 1,2,3
13: 4,6,7,8,9 - Prone
13: ZEIG      - Holding Action
13: 5         - Prone
12: c,d,e     - Sleeping
 8: GRIM
 8: RAIF
 7: SILI
 7: MILO      - Readied Action

T = Tree (soft corners)
t = bushes (difficult terrain, can drop prone for total concealment)
P = Palisade wall (varies between 9 and 13' tall)
o = ledge behind palisades, roughly 5-8' off of ground
. = slightly muddy ground and mixed heights of grasses and other plants (+2 to Tumble check DCs, DC 5 Balance to charge/run)

.TTTT............T....tt....TT..........PPP
.TTTTT................ttt...............Poo
........tt..TT.................T........Po.
............TT.....TT.......TT..........Po.
.....tt............TT.......TT..........Po.
.....t....TT......T...........tt........Po.
............T.................tt........Po.
........................................Po.
......TTT..t......tt.......TTT....t.....P6.
......TTT..t.....ttt.......TTT....t.....P7.......
...tt.TTT.....Tt..tt.......TTT..........P485o9oooooP
..T............t.....T......tt..t.......PPPPPPPPPPPP
.......t.....tt......TT......t..T.........Z....R....
..TT...tt.......TTT................D......SM....Gcde
..TT...tT.......TTT......ttt........................
...........tt...TTT....T..tt.....TT....ttt..........

This message was last edited by the GM at 23:07, Wed 01 Feb 2012.
SILI
player, 1336 posts
Wed 1 Feb 2012
at 23:15
  • msg #133

Re: 10:35am Iceday, 7th week 852

Sili moves a 5 ft. step up and to the right and plays Mazurka.

18:14, Today: SILI rolled 16 using 1d20+13 with rolls of 3. Perform (Harp) (Mazurka on Grim).

Grims speed increases by 5 ft.
teslas
GM, 2819 posts
Wed 1 Feb 2012
at 23:32
  • msg #134

Re: 10:35am Iceday, 7th week 852

Mazurka is a party-wide buff, hoss. 30' spread centered on you.

Everyone except DAI feels a bit more pep in their step.

MILO advances to the east 5', remaining vigilant of the sleeping worgs.

Round 10:
19: DAI       - Prone, Total Concealment
13: 1,2,3
13: 4,6,7,8,9 - Prone, Total Cover
13: ZEIG      - Mazurka (+5'), Holding Action
13: 5         - Prone, Total Cover
12: c,d,e     - Sleeping
 8: GRIM      - Mazurka (+5')
 8: RAIF      - Mazurka (+5')
 7: SILI      - Mazurka (+5')
 7: MILO      - Mazurka (+5'), Readied Action

T = Tree (soft corners)
t = bushes (difficult terrain, can drop prone for total concealment)
P = Palisade wall (varies between 9 and 13' tall)
o = ledge behind palisades, roughly 5-8' off of ground
. = slightly muddy ground and mixed heights of grasses and other plants (+2 to Tumble check DCs, DC 5 Balance to charge/run)

.TTTT............T....tt....TT..........PPP
.TTTTT................ttt...............Poo
........tt..TT.................T........Po.
............TT.....TT.......TT..........Po.
.....tt............TT.......TT..........Po.
.....t....TT......T...........tt........Po.
............T.................tt........Po.
........................................Po.
......TTT..t......tt.......TTT....t.....P6.
......TTT..t.....ttt.......TTT....t.....P7.......
...tt.TTT.....Tt..tt.......TTT..........P485o9oooooP
..T............t.....T......tt..t.......PPPPPPPPPPPP
.......t.....tt......TT......t..T.........ZS...R....
..TT...tt.......TTT................D........M...Gcde
..TT...tT.......TTT......ttt........................
...........tt...TTT....T..tt.....TT....ttt..........

DAI
player, 1521 posts
Wed 1 Feb 2012
at 23:34
  • msg #135

Re: 10:35am Iceday, 7th week 852

DAI will once again, ready a Fire spell for if/when a goblin pokes their head up.

OOC: Just a note that the lightning shell clause is still in effect.
teslas
GM, 2821 posts
Thu 2 Feb 2012
at 00:18
  • msg #136

Re: 10:35am Iceday, 7th week 852

Goblins #1-3 hop up onto the wall with their crossbows readied. DAI launches a wad of fire at #1, but it goes sailing off into the distance over the top of the palisade walls.
18:10, Today: teslas, on behalf of DAI, rolled 6 using 1d20+5. RTA Fire vs. #1.
18:10, Today: teslas, on behalf of DAI, rolled 1 using 1d20. Conserve MP 15%. MP: 24/54

All three goblins fire their crossbows at MILO, being the only non-steel-covered-dwarf within sight. They then drop prone behind the palisade wall.
18:13, Today: teslas rolled 18 using 1d20+4. #3 xbow vs. MILO.
18:13, Today: teslas rolled 20 using 1d20+4. #2 xbow vs. MILO.
18:13, Today: teslas rolled 13 using 1d20+4. #1 xbow vs. MILO.

One bolt scuffs up MILO's fur slightly as it skims him, onee bounces off of his armor, and the other is deflected by ZEIG's protective magic.
MILO is now aware of the threat from the wall, and will take it into account.

ZEIG continues to hold his action, having little to do.

The three remaining worgs continue to snooze calmly.

Round 10:
13: DAI     - Prone, Total Concealment
13: 1,2,3   - Prone, Total Cover
13: 4,5,8,9 - Prone, Total Cover
13: 6,7     - Prone, Total Cover
13: ZEIG    - Mazurka (+5'), Holding Action
12: c,d,e   - Sleeping
 8: GRIM    - Mazurka (+5')
 8: RAIF    - Mazurka (+5')
 7: SILI    - Mazurka (+5')
 7: MILO    - Mazurka (+5'), Readied Action

T = Tree (soft corners)
t = bushes (difficult terrain, can drop prone for total concealment)
P = Palisade wall (varies between 9 and 13' tall)
o = ledge behind palisades, roughly 5-8' off of ground
. = slightly muddy ground and mixed heights of grasses and other plants (+2 to Tumble check DCs, DC 5 Balance to charge/run)

.TTTT............T....tt....TT..........PPP
.TTTTT................ttt...............Poo
........tt..TT.................T........Po.
............TT.....TT.......TT..........Po.
.....tt............TT.......TT..........Po.
.....t....TT......T...........tt........Po.
............T.................tt........Po.
........................................Po.
......TTT..t......tt.......TTT....t.....P6.
......TTT..t.....ttt.......TTT....t.....P7.......
...tt.TTT.....Tt..tt.......TTT..........P4851923oooP
..T............t.....T......tt..t.......PPPPPPPPPPPP
.......t.....tt......TT......t..T.........ZS...R....
..TT...tt.......TTT................D........M...Gcde
..TT...tT.......TTT......ttt........................
...........tt...TTT....T..tt.....TT....ttt..........

This message was last edited by the GM at 00:47, Thu 02 Feb 2012.
GRIM
player, 683 posts
Warrior ub Badassery
Thu 2 Feb 2012
at 01:00
  • msg #137

Re: 10:35am Iceday, 7th week 852

Grim plays puppy-killer (CDG) once again on Wolf #c. He'll take a 5-step NE afterwards, regardless if he slain the wolf or not.

18:59, Today: GRIM rolled 47 using 3d10+39. Critical hit damage on Wolf #c (+PA).
teslas
GM, 2822 posts
Thu 2 Feb 2012
at 01:23
  • msg #138

Re: 10:35am Iceday, 7th week 852

GRIM cleaves off the legs of another sleeping wolf. It flounders on the ground for a moment before succumbing to blood loss.

RAIF, seeing that GRIM is doing a fine job on his own, moves back to cover ZEIG's other side along with SILI.

Round 10:
13: DAI     - Prone, Total Concealment
13: 1,2,3   - Prone, Total Cover
13: 4,5,8,9 - Prone, Total Cover
13: 6,7     - Prone, Total Cover
13: ZEIG    - Mazurka (+5'), Holding Action
12: d,e     - Sleeping
 8: GRIM    - Mazurka (+5')
 8: RAIF    - Mazurka (+5')
 7: SILI    - Mazurka (+5')
 7: MILO    - Mazurka (+5'), Readied Action

T = Tree (soft corners)
t = bushes (difficult terrain, can drop prone for total concealment)
P = Palisade wall (varies between 9 and 13' tall)
o = ledge behind palisades, roughly 5-8' off of ground
. = slightly muddy ground and mixed heights of grasses and other plants (+2 to Tumble check DCs, DC 5 Balance to charge/run)

.TTTT............T....tt....TT..........PPP
.TTTTT................ttt...............Poo
........tt..TT.................T........Po.
............TT.....TT.......TT..........Po.
.....tt............TT.......TT..........Po.
.....t....TT......T...........tt........Po.
............T.................tt........Po.
........................................Po.
......TTT..t......tt.......TTT....t.....P6.
......TTT..t.....ttt.......TTT....t.....P7.......
...tt.TTT.....Tt..tt.......TTT..........P4851923oooP
..T............t.....T......tt..t.......PPPPPPPPPPPP
.......t.....tt......TT......t..T........RZS.....G..
..TT...tt.......TTT................D........M.....de
..TT...tT.......TTT......ttt........................
...........tt...TTT....T..tt.....TT....ttt..........

This message was last edited by the GM at 01:24, Thu 02 Feb 2012.
SILI
player, 1338 posts
Thu 2 Feb 2012
at 01:43
  • msg #139

Re: 10:35am Iceday, 7th week 852

Sili moves down 10 ft. and readies an action to sing a lullaby to the second goblin he sees (as Dai is going for the first).
teslas
GM, 2823 posts
Thu 2 Feb 2012
at 10:16
  • msg #140

Re: 10:35am Iceday, 7th week 852

MILO moves in front of SILI with relation to the palisade walls, glaring at the top of them and preparing himself to dodge more bolts.

Round 11:
13: DAI     - Prone, Total Concealment
13: 1,2,3   - Prone, Total Cover
13: 4,5,8,9 - Prone, Total Cover
13: 6,7     - Prone, Total Cover
13: ZEIG    - Mazurka (+5'), Holding Action
12: d,e     - Sleeping
 8: GRIM    - Mazurka (+5')
 8: RAIF    - Mazurka (+5')
 7: SILI    - Mazurka (+5'), Readied Action
 7: MILO    - Mazurka (+5'), Total Defense

T = Tree (soft corners)
t = bushes (difficult terrain, can drop prone for total concealment)
P = Palisade wall (varies between 9 and 13' tall)
o = ledge behind palisades, roughly 5-8' off of ground
. = slightly muddy ground and mixed heights of grasses and other plants (+2 to Tumble check DCs, DC 5 Balance to charge/run)

.TTTT............T....tt....TT..........PPP
.TTTTT................ttt...............Poo
........tt..TT.................T........Po.
............TT.....TT.......TT..........Po.
.....tt............TT.......TT..........Po.
.....t....TT......T...........tt........Po.
............T.................tt........Po.
........................................Po.
......TTT..t......tt.......TTT....t.....P6.
......TTT..t.....ttt.......TTT....t.....P7.......
...tt.TTT.....Tt..tt.......TTT..........P4851923oooP
..T............t.....T......tt..t.......PPPPPPPPPPPP
.......t.....tt......TT......t..T........RZ......G..
..TT...tt.......TTT................D.......M......de
..TT...tT.......TTT......ttt...............S........
...........tt...TTT....T..tt.....TT....ttt..........

DAI
player, 1522 posts
Thu 2 Feb 2012
at 10:34
  • msg #141

Re: 10:35am Iceday, 7th week 852

DAI decides his aim with readied spells is less then ideal, so he begins conserving his MP.

Readied Aero.
teslas
GM, 2824 posts
Thu 2 Feb 2012
at 11:14
  • msg #142

Re: 10:35am Iceday, 7th week 852

Goblins #1, #2, and #3 stand up.

DAI sends a gust of wind at #1, blowing it backward off of the platform. MP: 23/54
04:48, Today: teslas, on behalf of DAI, rolled 21 using 1d20+5. Aero RTA vs. #1.
04:49, Today: teslas, on behalf of DAI, rolled 18 using 2d10+4. Aero Damage.


SILI plays Lullaby at #2, but it doesn't seem to have any effect other than making it blink a couple of times.
04:52, Today: teslas, on behalf of SILI, rolled 34 using 1d20+15. Perform (Instrument) Lullaby.
DC 19 Will.

#4, #5, #6, #7, and #8 all stand up as well. In unison, all of the goblins (except #1) climb over and jump down off of the palisades into the fray. #7 and #8 land about as gracefully as rag dolls, grunting a little. They have various weapons readied, such as shortswords, kukris, and rapiers. #4-8 have loaded crossbows in one hand.

#9 stands up and drinks a potion.

RAIF stabs at #4 as it drops down next to him, but misses.
05:02, Today: teslas, on behalf of RAIF, rolled 7 using 1d20+6. AoO vs. #4.

ZEIG swings at #8 awkwardly with his staff, but manages to connect staff to goblin.
05:04, Today: teslas, on behalf of ZEIG, rolled 20 using 1d20+3. AoO vs. #8.
05:04, Today: teslas, on behalf of ZEIG, rolled 3 using 1d6. staff damage.


ZEIG, not wanting to hit MILO in the AoE of his staff's spell, ZEIG holds his action.
If you'll remember, his staff can cast Water II, the AoE version, once a week.

The two remaining worgs continue their nap.

Round 11:
13: DAI     - Prone, Total Concealment
13: SILI    - Mazurka (+5')
13: 1,2,3 
13: 4,5,8,9
13: 6,7
13: ZEIG    - Mazurka, Holding Action (+5')
12: d,e     - Sleeping
 8: GRIM    - Mazurka (+5')
 8: RAIF    - Mazurka (+5')
 7: MILO    - Mazurka (+5'), Total Defense

T = Tree (soft corners)
t = bushes (difficult terrain, can drop prone for total concealment)
P = Palisade wall (varies between 9 and 13' tall)
o = ledge behind palisades, roughly 5-8' off of ground
. = slightly muddy ground and mixed heights of grasses and other plants (+2 to Tumble check DCs, DC 5 Balance to charge/run)

.TTTT............T....tt....TT..........PPP
.TTTTT................ttt...............Poo
........tt..TT.................T........Po.
............TT.....TT.......TT..........Po.
.....tt............TT.......TT..........Po.
.....t....TT......T...........tt........Po.
............T.................tt........Po.
........................................Po.
......TTT..t......tt.......TTT....t.....Po.
......TTT..t.....ttt.......TTT....t.....Po.......
...tt.TTT.....Tt..tt.......TTT.........6Poooo9oooooP
..T............t.....T......tt..t......7PPPPPPPPPPPP
.......t.....tt......TT......t..T.......4RZ85.23.G..
..TT...tt.......TTT................D.......M......de
..TT...tT.......TTT......ttt...............S........
...........tt...TTT....T..tt.....TT....ttt..........

This message was last edited by the GM at 12:18, Thu 02 Feb 2012.
GRIM
player, 684 posts
Warrior ub Badassery
Thu 2 Feb 2012
at 14:40
  • msg #143

Re: 10:35am Iceday, 7th week 852

Grim provokes Goblin #8 as he continues his Wolf Slaughterfest 2012. Still powerattacking for 6. CDG on wolf #d.

08:40, Today: GRIM rolled 45 using 3d10+39. Critical hit damage on Wolf #d (+PA).

GM Edit-
Please include the saving DC for your effects to make the DM's life easier.
Yours is 10 + 1/2 level + WIS, which I believe is 15.

This message was last edited by the GM at 22:08, Thu 02 Feb 2012.
teslas
GM, 2826 posts
Thu 2 Feb 2012
at 22:18
  • msg #144

Re: 10:35am Iceday, 7th week 852

GRIM ends the life of another worg.

Goblin #8's head whips around at GRIM's remarks about his half-hobgoblin half-brother.

RAIF, not wanting to abandon ZEIG, fights defensively while attacking goblin #4 with a half-hearted thrust--which it easily avoids.
16:14, Today: teslas, on behalf of RAIF, rolled 7 using 1d20+2. Shortspear vs. #4.

MILO attempts to tear into the nearest goblin, #8, but even in its enraged state it is able to avoid MILO's jaws.
16:15, Today: teslas, on behalf of SILI, rolled 13 using 1d20+6. MILO bite vs. #8.

Round 12:
13: DAI     - Prone, Total Concealment
13: SILI    - Mazurka (+5')
13: 1,2,3 
13: 4,5,9
13: 8       - Berserked
13: 6,7
13: ZEIG    - Mazurka (+5'), Holding Action
12: e       - Sleeping
 8: GRIM    - Mazurka (+5')
 8: RAIF    - Mazurka (+5'), Fighting Defensively (+3 AC)
 7: MILO    - Mazurka (+5')

T = Tree (soft corners)
t = bushes (difficult terrain, can drop prone for total concealment)
P = Palisade wall (varies between 9 and 13' tall)
o = ledge behind palisades, roughly 5-8' off of ground
. = slightly muddy ground and mixed heights of grasses and other plants (+2 to Tumble check DCs, DC 5 Balance to charge/run)

.TTTT............T....tt....TT..........PPP
.TTTTT................ttt...............Poo
........tt..TT.................T........Po.
............TT.....TT.......TT..........Po.
.....tt............TT.......TT..........Po.
.....t....TT......T...........tt........Po.
............T.................tt........Po.
........................................Po.
......TTT..t......tt.......TTT....t.....Po.
......TTT..t.....ttt.......TTT....t.....Po.......
...tt.TTT.....Tt..tt.......TTT.........6Poooo9oooooP
..T............t.....T......tt..t......7PPPPPPPPPPPP
.......t.....tt......TT......t..T.......4RZ85.23.G..
..TT...tt.......TTT................D.......M.......e
..TT...tT.......TTT......ttt...............S........
...........tt...TTT....T..tt.....TT....ttt..........

This message was last edited by the GM at 22:19, Thu 02 Feb 2012.
DAI
player, 1525 posts
Thu 2 Feb 2012
at 22:42
  • msg #145

Re: 10:35am Iceday, 7th week 852

DAI fires a small spear of magically guided stone at the closest goblin that threatened RAIF and wasn't preoccupied, and made the ground leading to the halfling that much harder to traverse.

14:41, Today: DAI rolled 28 using 2d12+8. earth damage(PBS).
14:40, Today: DAI rolled 14 using 1d20+6. Stone(RTA)(PBS) vs Goblin 4.
Difficult terrain under it, and directly to the left.

teslas
GM, 2828 posts
Thu 2 Feb 2012
at 22:58
  • msg #146

Re: 10:35am Iceday, 7th week 852

The short goblin #4 narrowly ducks underneath DAI's spell which slams up against the palisades behind it, jostling them.

Round 12:
13: DAI     - Prone, Total Concealment
13: SILI    - Mazurka (+5')
13: 1,2,3 
13: 4,5,9
13: 8       - Berserked
13: 6,7
13: ZEIG    - Mazurka (+5'), Holding Action
12: e       - Sleeping
 8: GRIM    - Mazurka (+5')
 8: RAIF    - Mazurka (+5'), Fighting Defensively (+3 AC)
 7: MILO    - Mazurka (+5')

T = Tree (soft corners)
t = bushes (difficult terrain, can drop prone for total concealment)
P = Palisade wall (varies between 9 and 13' tall)
o = ledge behind palisades, roughly 5-8' off of ground
. = slightly muddy ground and mixed heights of grasses and other plants (+2 to Tumble check DCs, DC 5 Balance to charge/run)

.TTTT............T....tt....TT..........PPP
.TTTTT................ttt...............Poo
........tt..TT.................T........Po.
............TT.....TT.......TT..........Po.
.....tt............TT.......TT..........Po.
.....t....TT......T...........tt........Po.
............T.................tt........Po.
........................................Po.
......TTT..t......tt.......TTT....t.....Po.
......TTT..t.....ttt.......TTT....t.....Po.......
...tt.TTT.....Tt..tt.......TTT.........6Poooo9oooooP
..T............t.....T......tt..t......7PPPPPPPPPPPP
.......t.....tt......TT......t..T.......4RZ85.23.G..
..TT...tt.......TTT................D.......M.......e
..TT...tT.......TTT......ttt...............S........
...........tt...TTT....T..tt.....TT....ttt..........

This message was last edited by the GM at 23:26, Thu 02 Feb 2012.
SILI
player, 1340 posts
Fri 3 Feb 2012
at 00:40
  • msg #147

Re: 10:35am Iceday, 7th week 852

Sili plays his lullaby for Goblin 5, and orders Milo to attack the same Goblin.

20:00, Today: SILI rolled 31 using 1d20+15 with rolls of 16. Perform (Harp) (Lullaby on Goblin 5).

Caster level 10, 5th level spell, DC 18 Will save.
This message was last edited by the player at 01:06, Fri 03 Feb 2012.
teslas
GM, 2831 posts
Fri 3 Feb 2012
at 02:15
  • msg #148

Re: 10:35am Iceday, 7th week 852

Goblin #5 dozes off.

Goblin #1 appears back up on the ledge behind the palisade wall.

Goblin #2 charges SILI with a rapier readied, sticking it deep into his thigh.
19:39, Today: teslas rolled 24 using 1d20+11. #2 charge rapier vs. SILI.
19:39, Today: teslas rolled 5 using 1d4+1. damage.

19:41, Today: teslas, on behalf of SILI, rolled 7 using 1d20+4. Fortitude save.
SILI feels a strange prickling sensation all over his body.

Goblin #3 circles around GRIM and kicks the worg in the side. It wakes up and notices all of its dead comrades, a deep fury appearing in its eyes.

ZEIG, seeing the carnage, and being surrounded, chooses to attempt to bat goblins away with his staff. Total Defense.

Goblin #4 takes a 5' step to the southeast and stabs ZEIG in leg with a shortsword.
19:48, Today: teslas rolled 24 using 1d20+9. #4 shortsword vs. ZEIG.
19:48, Today: teslas rolled 4 using 1d4+1. damage.

19:49, Today: teslas, on behalf of ZEIG, rolled 6 using 1d20+5. Fortitude save.
ZEIG feels the same unpleasant tingling sensation.

Goblin #9 pulls out a potion and drinks it.

Goblin #5 sleeps gently.

Goblin #8 screams and begins to run toward GRIM. MILO snags its arm as it attempts to leave and yanks it to the ground.
19:54, Today: teslas, on behalf of SILI, rolled 21 using 1d20+6. MILO bite vs. #8.
19:55, Today: teslas, on behalf of SILI, rolled 10 using 1d6+4. MILO bite damage.
19:55, Today: teslas, on behalf of SILI, rolled 13 using 1d20+3. MILO trip attempt.

Goblin #8 then stands up.

Goblin #6 moves up to SILI and attacks him with a small kukri, but can't pierce his chainmail with it.
19:59, Today: teslas rolled 20 using 1d20+9. #6 kukri vs. SILI.
20:00, Today: teslas rolled 2 using 1d3+1. #6 damage.


Goblin #7 moves up and flanks SILI with #2, then stabs at him with a shortsword.
20:02, Today: teslas rolled 20 using 1d20+11. #7 flank shortsword vs. SILI.
20:03, Today: teslas rolled 2,5 using 1d4+1,1d6. #7 damage.

20:04, Today: teslas, on behalf of SILI, rolled 12 using 1d20+4. Fortitude save.
More of the tingling feeling moves throughout SILI's body.

#e wastes no time in moving toward GRIM for revenge, though it is obviously basically incapable of harming or tripping him.
20:06, Today: teslas rolled 25 using 1d20+7. #e bite vs. GRIM.
20:06, Today: teslas rolled 7 using 1d6+4. bite damage.
20:06, Today: teslas rolled 13 using 1d20+3. #e free trip.
20:07, Today: teslas, on behalf of GRIM, rolled 14 using 1d20+12. resist trip.


Round 12:
13: DAI     - Prone, Total Concealment
13: SILI    - Mazurka (+5'), Poisoned (2x)
13: 1,2,3
13: ZEIG    - Mazurka (+5'), Total Defense, Poisoned
13: 4,8,9
13: 5       - Sleeping
13: 6,7
12: e
 8: GRIM    - Mazurka (+5')
 8: RAIF    - Mazurka (+5'), Fighting Defensively (+3 AC)
 7: MILO    - Mazurka (+5')

T = Tree (soft corners)
t = bushes (difficult terrain, can drop prone for total concealment)
P = Palisade wall (varies between 9 and 13' tall)
o = ledge behind palisades, roughly 5-8' off of ground
. = slightly muddy ground and mixed heights of grasses and other plants (+2 to Tumble check DCs, DC 5 Balance to charge/run)

.tt..TT.................T........Po.
.....TT.....TT.......TT..........Po.
............TT.......TT..........Po.
...TT......T...........tt........Po.
.....T.................tt........Po.
.................................Po.
TT..t......tt.......TTT....t.....Po.
TT..t.....ttt.......TTT....t.....Po.......
TT.....Tt..tt.......TTT..........Po1oo9oooooP
........t.....T......tt..t.......PPPPPPPPPPPP
t.....tt......TT......t..T........RZ85....G..
tt.......TTT................D.....4.M2.....e.
tT.......TTT......ttt..............6S......3.
....tt...TTT....T..tt.....TT....ttt7.........
T...t..........TT...t.....TT.....t...........

This message was last edited by the GM at 02:19, Fri 03 Feb 2012.
GRIM
player, 688 posts
Warrior ub Badassery
Fri 3 Feb 2012
at 02:48
  • msg #149

Re: 10:35am Iceday, 7th week 852

Grim provokes goblin #4 (DC 15 Will save) while admonishing the last puppy that it was bad with his axe.

20:47, Today: GRIM rolled 9 using 1d10+7. Waraxe damage vs Wolf #e - 2nd attack.
20:47, Today: GRIM rolled 15 using 1d10+7. Waraxe damage vs Wolf #e - 1st attack.
20:47, Today: GRIM rolled 12 using 1d20+7. Waraxe attack vs Wolf #e - 2nd attack.
20:46, Today: GRIM rolled 29 using 1d20+12. Waraxe attack vs Wolf #e - 1st attack.

This message was last edited by the player at 22:50, Fri 03 Feb 2012.
teslas
GM, 2833 posts
Fri 3 Feb 2012
at 03:05
  • msg #150

Re: 10:35am Iceday, 7th week 852

The worg yelps as GRIM slams his axe into it. The ensuing backswing misses by a few inches.

RAIF yells to SILI, "Draw a weapon or get out of here, damn it." Not having any options to flank, he stabs at goblin #4 trying to get its attention, not wanting to leave ZEIG alone in the middle of the swarm of goblins. Fighting Defensively.
20:58, Today: teslas, on behalf of RAIF, rolled 12 using 1d20+2. shortspear defensive vs. #4.

MILO attempts to kill #5 as instructed, pulling it to the ground by its arm.
20:59, Today: teslas, on behalf of SILI, rolled 17 using 1d20+6. MILO bite vs. #5.
21:00, Today: teslas, on behalf of SILI, rolled 7 using 1d6+4. MILO bite damage.
21:01, Today: teslas, on behalf of SILI, rolled 8 using 1d20+3. MILO free trip.
21:01, Today: teslas rolled 5 using 1d20-3. #5 resist trip.


SILI and ZEIG can feel their blood start to burn.
21:03, Today: teslas, on behalf of SILI, rolled 5 using 2d4. Poison damage.
21:03, Today: teslas, on behalf of ZEIG, rolled 4 using 1d4. Poison damage.

Round 13:
13: DAI     - Prone, Total Concealment
13: SILI    - Poisoned (2x)
13: 1,2,3
13: ZEIG    - Total Defense, Poisoned
13: 4,8,9
13: 5       - Prone
13: 6,7
12: e
 8: GRIM
 8: RAIF    - Fighting Defensively (+3 AC)
 7: MILO

T = Tree (soft corners)
t = bushes (difficult terrain, can drop prone for total concealment)
P = Palisade wall (varies between 9 and 13' tall)
o = ledge behind palisades, roughly 5-8' off of ground
. = slightly muddy ground and mixed heights of grasses and other plants (+2 to Tumble check DCs, DC 5 Balance to charge/run)

.tt..TT.................T........Po.
.....TT.....TT.......TT..........Po.
............TT.......TT..........Po.
...TT......T...........tt........Po.
.....T.................tt........Po.
.................................Po.
TT..t......tt.......TTT....t.....Po.
TT..t.....ttt.......TTT....t.....Po.......
TT.....Tt..tt.......TTT..........Po1oo9oooooP
........t.....T......tt..t.......PPPPPPPPPPPP
t.....tt......TT......t..T........RZ85....G..
tt.......TTT................D.....4.M2.....e.
tT.......TTT......ttt..............6S......3.
....tt...TTT....T..tt.....TT....ttt7.........
T...t..........TT...t.....TT.....t...........

DAI
player, 1526 posts
Fri 3 Feb 2012
at 09:55
  • msg #151

Re: 10:35am Iceday, 7th week 852

DAI fires another bolt of magical earth on Goblin 6, hoping to offer some assistance.

01:54, Today: DAI rolled 30 using 2d12+8. damage(PBS).
01:54, Today: DAI rolled 16 using 1d20+6. Stone(RTA)(PBS) vs Goblin 6. 

13:41, Today: teslas, on behalf of DAI, rolled 20 using 2d12+7. damage.
13:40, Today: teslas, on behalf of DAI, rolled 20 using 1d20+5. Stone(RTA) vs Goblin 6.
Rough terrain to the left of and directly above him.


GM Edit-
That goblin is 35' away. No PBS.

This message was last edited by the GM at 19:42, Fri 03 Feb 2012.
teslas
GM, 2836 posts
Fri 3 Feb 2012
at 19:44
  • msg #152

Re: 10:35am Iceday, 7th week 852

DAI's spell slams into the back of the goblin and scatters magical rubble around it.

Round 13:
13: DAI     - Prone, Total Concealment
13: SILI    - Poisoned (2x)
13: 1,2,3
13: ZEIG    - Total Defense, Poisoned
13: 4,8,9
13: 5       - Prone
13: 6,7
12: e
 8: GRIM
 8: RAIF    - Fighting Defensively (+3 AC)
 7: MILO

T = Tree (soft corners)
t = bushes (difficult terrain, can drop prone for total concealment)
P = Palisade wall (varies between 9 and 13' tall)
o = ledge behind palisades, roughly 5-8' off of ground
. = slightly muddy ground and mixed heights of grasses and other plants (+2 to Tumble check DCs, DC 5 Balance to charge/run)
☼ = magical difficult terrain

.tt..TT.................T........Po.
.....TT.....TT.......TT..........Po.
............TT.......TT..........Po.
...TT......T...........tt........Po.
.....T.................tt........Po.
.................................Po.
TT..t......tt.......TTT....t.....Po.
TT..t.....ttt.......TTT....t.....Po.......
TT.....Tt..tt.......TTT..........Po1oo9oooooP
........t.....T......tt..t.......PPPPPPPPPPPP
t.....tt......TT......t..T........RZ85....G..
tt.......TTT................D.....4☼M2.....e.
tT.......TTT......ttt.............☼6S......3.
....tt...TTT....T..tt.....TT....ttt7.........
T...t..........TT...t.....TT.....t...........

SILI
player, 1345 posts
Fri 3 Feb 2012
at 19:55
  • msg #153

Re: 10:35am Iceday, 7th week 852

Sili hits the panic button (Hide DC 16) and moves (5 ft. down-right, down 25 ft.)

GM Edit-
You're limited to half-movement while doing this. I'm going to assume you still wan to move 5' down-right, then only move down 10'.

This message was last edited by the GM at 22:06, Fri 03 Feb 2012.
teslas
GM, 2840 posts
Fri 3 Feb 2012
at 22:48
  • msg #154

Re: 10:35am Iceday, 7th week 852

SILI cowers down and appears to be withdrawing from combat, morale broken and completely harmless. All allies are afforded a Will save (DC 16), and a Sense Motive check (DC 16, and this only applies to creatures SILI considers an ally) to think otherwise. After this combat (assuming everyone lives), such things will no longer be necessary the next time this ability is used.

None of the three goblins pay attention to him as he moves away from them.

Goblin #1 climbs moves to the east and climbs up over the palisade, dropping down onto its feet.

#2 shifts his attention to MILO, stepping 5' to the southwest, but can't manage to pierce MILO's exquisite armor.
16:17, Today: teslas rolled 19 using 1d20+11. #2 flank rapier vs. MILO.

Goblin #3 looks at SILI slinking away, grins, and then charges toward him, kukri first.
16:20, Today: teslas rolled 2 using 1d3+1. #3 damage.
16:19, Today: teslas rolled 21 using 1d20+11. #3 kukri vs. SILI.

The small blade, however, fails to pierce SILI's armor after making solid contact.

ZEIG, realizing he's probably stuck in the fray for the time being, casts Aquaveil.
16:24, Today: teslas, on behalf of ZEIG, rolled 27 using 1d20+11. Casting Aqua. defensively, DC 16. MP: 40/53.

#4 takes note of the spells flying out of the mound of bushes to his east, considers GRIM's words about his questionable practices with worgs after the sun goes down, and moves toward the bushes. ZEIG gives him a solid one for the road on his way out.
16:27, Today: teslas, on behalf of ZEIG, rolled 5 using 1d6. staff damage.
16:27, Today: teslas, on behalf of ZEIG, rolled 22 using 1d20+3. AoO vs. #4.
16:27, Today: teslas, on behalf of RAIF, rolled 10 using 1d20+2. AoO vs. #4.

He then thrusts his shortsword into the bushes nearly blindly. DAI reacts by tossing up a barrier of ice around himself.
16:29, Today: teslas, on behalf of DAI, rolled 6 using 1d20. Conserve MP, Elemental Armor 15%. MP: 18/54
16:31, Today: teslas rolled 25 using 1d100. 50% miss chance.
16:31, Today: teslas rolled 12 using 1d20+9. #4 shortsword vs. DAI.

DAI sees the small blade pierce the bushes a mere eight inches away from his face.

Goblin #8, bleeding from MILO's jaws, gains an amount of revenge with his shortsword.
16:33, Today: teslas rolled 2,5 using 1d4+1,1d6. damage.
16:33, Today: teslas rolled 29 using 1d20+11. #8 flank shortsword vs. MILO.

16:35, Today: teslas, on behalf of SILI, rolled 26 using 1d20+7. MILO Fortitude save.

Goblin #9 jumps down beside his allies.

Goblin #5 cowers away from MILO, total defense, then stands up.
16:38, Today: teslas rolled 10 using 1d6+4. bite damage.
16:38, Today: teslas rolled 21 using 1d20+6. AoO vs. #5.

Despite his caution, MILO mauls him severely.

Goblin #6, clearly angry, walks over to the bushes DAI is in.

Goblin #7 sees his comrade #3 charge the cowering half-elf, but decides he is wasting time. It, too, advances to the bushes where DAI is hiding.

The remaining worg #e withdraws from GRIM, ignoring SILI, and joins the main fray, ending its movement near ZEIG and RAIF. Withdraw action.

Round 13:
13: DAI     - Prone, Total Concealment
13: SILI    - Poisoned (2x)
13: 1,2
13: 3       - Charged (-2 AC)
13: ZEIG    - Poisoned
13: 4,8,9
13: 5       - Total Defense
13: 6,7
12: e
 8: GRIM
 8: RAIF    - Fighting Defensively (+3 AC)
 7: MILO

T = Tree (soft corners)
t = bushes (difficult terrain, can drop prone for total concealment)
P = Palisade wall (varies between 9 and 13' tall)
o = ledge behind palisades, roughly 5-8' off of ground
. = slightly muddy ground and mixed heights of grasses and other plants (+2 to Tumble check DCs, DC 5 Balance to charge/run)
☼ = magical difficult terrain

.tt..TT.................T........Po.
.....TT.....TT.......TT..........Po.
............TT.......TT..........Po.
...TT......T...........tt........Po.
.....T.................tt........Po.
.................................Po.
TT..t......tt.......TTT....t.....Po.
TT..t.....ttt.......TTT....t.....Po.......
TT.....Tt..tt.......TTT..........PooooooooooP
........t.....T......tt..t.......PPPPPPPPPPPP
t.....tt......TT......t..T........RZ8519..G..
tt.......TTT...............6D4....eM........
tT.......TTT......ttt.......7.....☼.2........
....tt...TTT....T..tt.....TT....ttt....S3....
T...t..........TT...t.....TT.....t...........

This message was last edited by the GM at 23:02, Fri 03 Feb 2012.
DAI
player, 1529 posts
Fri 3 Feb 2012
at 23:15
  • msg #155

Re: 10:35am Iceday, 7th week 852

15:15, Today: DAI rolled 16 using 1d20+13. Spellcraft: Dafuq man?
15:15, Today: DAI rolled 20 using 1d20+6. Will: SILI's pissing himself.

GM Edit Skill Check Result-

This message was last edited by the GM at 23:19, Fri 03 Feb 2012.
GRIM
player, 690 posts
Warrior ub Badassery
Fri 3 Feb 2012
at 23:38
  • msg #156

Re: 10:35am Iceday, 7th week 852

Grim provokes goblin #3 (DC 15 Will save) and calmly walks over to goblin #9 to plant an axe in it but misses badly because RPOL is a fucking whore.

17:38, Today: GRIM rolled 13 using 1d20+12. Waraxe attack vs Goblin #9.
teslas
GM, 2848 posts
Fri 3 Feb 2012
at 23:52
  • msg #157

Re: 10:35am Iceday, 7th week 852

GRIM, helmet still half-covered in mud from his slip, slams the flat side of his axe into the palisade wall to little effect as he grossly over-swings. Goblin #9 is visibly relieved.

Goblin #3 immediately focuses on GRIM. Apparently it didn't appreciate the subtle inuendo that it enjoys the company of giants... intimately.

RAIF stabs defensively and ineffectively at the worg #e, still having no option to flank a target without leaving ZEIG surrounded.
17:48, Today: teslas, on behalf of RAIF, rolled 6 using 1d20+2. shortspear vs. #e.

MILO continues his efforts to end the life of goblin #5, but the goblin nimbly evades his teeth.
17:49, Today: teslas, on behalf of SILI, rolled 19 using 1d20+6. MILO bite vs. #5.

The burning throughout SILI and ZEIG's bodies continues.
17:50, Today: teslas, on behalf of ZEIG, rolled 3 using 1d4. Poison Damage.
17:50, Today: teslas, on behalf of SILI, rolled 6 using 2d4. Poison Damage.


Round 14:
13: DAI     - Prone, Total Concealment
13: SILI    - Poisoned (2x)
13: 1,2
13: 3       - Berserked, Charged (-2 AC)
13: ZEIG    - Poisoned
13: 4,8,9
13: 5       - Total Defense
13: 6,7
12: e
 8: GRIM
 8: RAIF    - Fighting Defensively (+3 AC)
 7: MILO

T = Tree (soft corners)
t = bushes (difficult terrain, can drop prone for total concealment)
P = Palisade wall (varies between 9 and 13' tall)
o = ledge behind palisades, roughly 5-8' off of ground
. = slightly muddy ground and mixed heights of grasses and other plants (+2 to Tumble check DCs, DC 5 Balance to charge/run)
☼ = magical difficult terrain

.tt..TT.................T........Po.
.....TT.....TT.......TT..........Po.
............TT.......TT..........Po.
...TT......T...........tt........Po.
.....T.................tt........Po.
.................................Po.
TT..t......tt.......TTT....t.....Po.
TT..t.....ttt.......TTT....t.....Po.......
TT.....Tt..tt.......TTT..........PooooooooooP
........t.....T......tt..t.......PPPPPPPPPPPP
t.....tt......TT......t..T........RZ8519G....
tt.......TTT...............6D4....eM........
tT.......TTT......ttt.......7.....☼.2........
....tt...TTT....T..tt.....TT....ttt....S3....
T...t..........TT...t.....TT.....t...........

DAI
player, 1531 posts
Sat 4 Feb 2012
at 00:02
  • msg #158

Re: 10:35am Iceday, 7th week 852

DAI curses in goblin, and shoots a blast of rocks at the closest goblin, wanting to smash it's beady little eyes but trying to keep a mental note on how much magic he had left. At the rate this battle had already gone, he wasn't sure how much more he was going to be able to pull off.

16:22, Today: DAI rolled 15 using 2d12+8. Kill it with fi- Er...rocks!
16:21, Today: DAI rolled 23 using 1d20+6. Stone(RTA)PBS literally) vs goblin 6.
Rough terrain south of it, and in my square
MP 17/54

This message was last edited by the player at 00:23, Sat 04 Feb 2012.
teslas
GM, 2850 posts
Sat 4 Feb 2012
at 00:10
  • msg #159

Re: 10:35am Iceday, 7th week 852

Note: Between your fire spikes slowly singing the bushes around you (if you have to use them), and the goblins thrusting their weapons into, through, and across the bush, it will eventually not provide total concealment, and then no concealment at all. I will let you know as this happens, if it does.

edit after your edit-
That works. Also note that launching spells out of this thing is slowly, and I mean slowly, damaging it as well.

There's no point in laying difficult terrain in your bush, because it already is difficult terrain. I doubt the bush is destroyed in three rounds to make use of it, but it is done, sir.

SILI's turn.

This message was last edited by the GM at 00:29, Sat 04 Feb 2012.
SILI
player, 1352 posts
Sat 4 Feb 2012
at 00:14
  • msg #160

Re: 10:35am Iceday, 7th week 852

Sili moves 5 ft. down-left, then 10 ft. to the left.
teslas
GM, 2854 posts
Sat 4 Feb 2012
at 01:01
  • msg #161

Re: 10:35am Iceday, 7th week 852

DAI pokes a hand slightly out of the bush and berates #9 with a volley of magical rock scattering more stones along the ground near it.

SILI slinks away a little further. Goblin #3 gives him up for gone.

Goblin #1 begins to run by SILI in an effort to flank MILO, then changes his mind and attacks the cowering half-elf.
18:41, Today: teslas rolled 5 using 1d4+1. damage.
18:41, Today: teslas rolled 21 using 1d20+9. #1 rapier vs. SILI.

18:42, Today: teslas, on behalf of SILI, rolled 16 using 1d20+4. Fortitude save.
The goblin slowly pushes its rapier into SILI's side, grinning. While the weapoin is also obviously poisoned, SILI's body might apparently already be at the maximum dosage.

Goblin #2, utilizing his flanking position, still isn't able to get through MILO's thick fur and skin.
18:44, Today: teslas rolled 15 using 1d20+11. #2 flank raiper vs. MILO.

Goblin #3, screaming, charges GRIM, but hits a wall of steel to no effect.
18:45, Today: teslas rolled 16 using 1d20+13. #3 berserk charge vs. GRIM.

ZEIG attempts to cast Cure on SILI, but the spell fizzles.
18:46, Today: teslas rolled 14 using 1d20+11. Cure -> SILI (defensive). MP: 39/53

Goblin #4 thrusts his weapon into the bush again, but hits nothing.
18:48, Today: teslas rolled 28 using 1d100. miss chance.
18:48, Today: teslas rolled 20 using 1d20+9. #4 vs. DAI.


Goblin #5 remains in a defensive stance, trying to distract MILO long enough for his allies to cut him down.

Goblin #6 curses in goblin back at DAI, stabs into the bush ineffectually, then runs and hides behind a tree.
18:50, Today: teslas rolled 34 using 1d100. miss chance.
18:50, Today: teslas rolled 18 using 1d20+9. #6 vs. DAI.


Goblin #7 takes #6's place, and tries his luck.
18:52, Today: teslas rolled 5 using 1d4+1. shortsword damage.
18:52, Today: teslas rolled 63 using 1d100. miss chance.
18:52, Today: teslas rolled 18 using 1d20+9. #7 vs. DAI.

It is somewhat surprised to feel its weapon crack against ice.

Goblin #8 attacks MILO, but meets the same result as #2.
18:54, Today: teslas rolled 16 using 1d20+11. #8 flank shortsword vs. MILO.

Goblin #9 takes a 5' step backward, drops his weapon, and fires the loaded crossbow at GRIM.
18:56, Today: teslas rolled 3 using 1d8. damage.
18:56, Today: teslas rolled 18 using 1d20+9. confirm.
18:56, Today: teslas rolled 28 using 1d20+9. #9 crossbow vs. GRIM.

The bolt gets stuck in one of the joints of GRIM's armor. GRIM simply moves his arm and cracks it away.

Worg #e tears a hunk of flesh out of ZEIG's side.
18:59, Today: teslas, on behalf of ZEIG, rolled 18 using 1d20-1. trip resist.
18:59, Today: teslas rolled 6 using 1d20+3. free trip.
18:59, Today: teslas rolled 9 using 1d6+4. damage.
18:59, Today: teslas rolled 25 using 1d20+7. #e bite vs. ZEIG.


Round 14:
13: DAI     - Prone, Total Concealment
13: SILI    - Poisoned (2x)
13: 1,2
13: 3       - Charged (-2 AC)
13: ZEIG    - Poisoned
13: 4,6,7,8,9
13: 5       - Total Defense
12: e
 8: GRIM
 8: RAIF    - Fighting Defensively (+3 AC)
 7: MILO

T = Tree (soft corners)
t = bushes (difficult terrain, can drop prone for total concealment)
P = Palisade wall (varies between 9 and 13' tall)
o = ledge behind palisades, roughly 5-8' off of ground
. = slightly muddy ground and mixed heights of grasses and other plants (+2 to Tumble check DCs, DC 5 Balance to charge/run)
☼ = magical difficult terrain

.tt..TT.................T........Po.
.....TT.....TT.......TT..........Po.
............TT.......TT..........Po.
...TT......T...........tt........Po.
.....T.................tt........Po.
.................................Po.
TT..t......tt.......TTT....t.....Po.
TT..t.....ttt.......TTT....t.....Po.......
TT.....Tt..tt.......TTT..........PooooooooooP
........t.....T......tt.6t.......PPPPPPPPPPPP
t.....tt......TT......t..T........RZ859.G....
tt.......TTT...............7D4....eM...3....
tT.......TTT......ttt......☼......☼.2........
....tt...TTT....T..tt.....TT....ttt.1........
T...t..........TT...t.....TT.....t..S........

This message was last edited by the GM at 01:10, Sat 04 Feb 2012.
GRIM
player, 691 posts
Warrior ub Badassery
Sat 4 Feb 2012
at 01:08
  • msg #162

Re: 10:35am Iceday, 7th week 852

Grim provokes goblin #2 (Will save DC 15) while he takes a 5-step towards goblin #9 and hopes to eviscerate him and goblin #3 as well.

19:08, Today: GRIM rolled 16 using 1d10+7. Waraxe damage vs Goblin #3 - 2nd attack.
19:08, Today: GRIM rolled 11 using 1d10+7. Waraxe damage vs Goblin #9 - 1st attack.
19:07, Today: GRIM rolled 21 using 1d20+8. Waraxe damage vs Goblin #3 - 2nd attack.
19:07, Today: GRIM rolled 21 using 1d20+13. Waraxe attack vs Goblin #9 - 1st attack.

teslas
GM, 2856 posts
Sat 4 Feb 2012
at 02:42
  • msg #163

Re: 10:35am Iceday, 7th week 852

God damnit. I made this post, and I guess I never hit submit. Then I lost it, and had to recreate it.

GRIM redesigns the front side of goblins #3 and #9.

Goblin #2 seems unphased by GRIM's words and gesture.

RAIF decides that a retreat may be in order, and holds his action to just before ZEIG's.

MILO continues as per instructed, but cannot grab hold of #5.
19:19, Today: teslas, on behalf of SILI, rolled 12 using 1d20+6. MILO bite vs. #5.

ZEIG lets out a burst of holy energy which envelops all of his allies, healing them and removing his and SILI's poison.
19:22, Today: teslas, on behalf of ZEIG, rolled 19 using 5d10. Benediction.

Round 14:
13: DAI     - Prone, Total Concealment
13: SILI    - Poisoned (2x)
13: 1,2
13: 3       - Charged (-2 AC)
13: RAIF
13: ZEIG    - Poisoned
13: 4,6,7,8,9
13: 5       - Total Defense
12: e
 8: GRIM
 7: MILO

T = Tree (soft corners)
t = bushes (difficult terrain, can drop prone for total concealment)
P = Palisade wall (varies between 9 and 13' tall)
o = ledge behind palisades, roughly 5-8' off of ground
. = slightly muddy ground and mixed heights of grasses and other plants (+2 to Tumble check DCs, DC 5 Balance to charge/run)
☼ = magical difficult terrain

.tt..TT.................T........Po.
.....TT.....TT.......TT..........Po.
............TT.......TT..........Po.
...TT......T...........tt........Po.
.....T.................tt........Po.
.................................Po.
TT..t......tt.......TTT....t.....Po.
TT..t.....ttt.......TTT....t.....Po.......
TT.....Tt..tt.......TTT..........PooooooooooP
........t.....T......tt.6t.......PPPPPPPPPPPP
t.....tt......TT......t..T........RZ859.G....
tt.......TTT...............7D4....e☼M...3....
tT.......TTT......ttt......☼......☼.2........
....tt...TTT....T..tt.....TT....ttt.1........
T...t..........TT...t.....TT.....t..S........

This message was last edited by the GM at 02:43, Sat 04 Feb 2012.
DAI
player, 1533 posts
Sat 4 Feb 2012
at 02:47
  • msg #164

Re: 10:35am Iceday, 7th week 852

DAI looks back and forth at the pair of goblins still intent on making him slightly less...living, and decides that injuring to incite a sense of retreat was best; as such, he sends another blast of stone at the goblin to his side that looked most injured.

18:45, Today: DAI rolled 31 using 2d12+8. Where'd his teeth go?
18:45, Today: DAI rolled 21 using 1d20+6. Stone(PBS)(RTA) vs 4.
Rough terrain above and below him
MP 16/54


When Ice Armor is broken, or is dropped to 2 or less HP with another attack coming, I will renew/recast it.
teslas
GM, 2857 posts
Sat 4 Feb 2012
at 03:35
  • msg #165

Re: 10:35am Iceday, 7th week 852

Goblin #4 is nearly knocked unconscious by the blast of earth.

Round 15:
13: DAI     - Prone, Total Concealment
13: SILI
13: 1,2
13: 3       - Charged (-2 AC)
13: RAIF
13: ZEIG
13: 4,6,7,8,9
13: 5       - Total Defense
12: e
 8: GRIM
 7: MILO

T = Tree (soft corners)
t = bushes (difficult terrain, can drop prone for total concealment)
P = Palisade wall (varies between 9 and 13' tall)
o = ledge behind palisades, roughly 5-8' off of ground
. = slightly muddy ground and mixed heights of grasses and other plants (+2 to Tumble check DCs, DC 5 Balance to charge/run)
☼ = magical difficult terrain

.tt..TT.................T........Po.
.....TT.....TT.......TT..........Po.
............TT.......TT..........Po.
...TT......T...........tt........Po.
.....T.................tt........Po.
.................................Po.
TT..t......tt.......TTT....t.....Po.
TT..t.....ttt.......TTT....t.....Po.......
TT.....Tt..tt.......TTT..........PooooooooooP
........t.....T......tt.6t.......PPPPPPPPPPPP
t.....tt......TT......t..T...☼....RZ859.G....
tt.......TTT...............7D4....e☼M...3....
tT.......TTT......ttt......☼.☼....☼.2........
....tt...TTT....T..tt.....TT....ttt.1........
T...t..........TT...t.....TT.....t..S........

This message was last edited by the GM at 09:56, Sat 04 Feb 2012.
SILI
player, 1355 posts
Sat 4 Feb 2012
at 03:47
  • msg #166

Re: 10:35am Iceday, 7th week 852

Sili orders Milo to attack #9. He then moves (2 squares left, down-left 1 square, up-left 2 squares) and uses Discrete Combatant.

22:47, Today: SILI rolled 25 using 1d20+10 with rolls of 15. Bluff (Discrete Combatant).
22:47, Today: SILI rolled 1 using 1d10 with rolls of 1. Damage.
22:46, Today: SILI rolled 17 using 1d20+5 with rolls of 12. Attack (Discrete Combatant on 4).


GM Edit Discrete Combatant-
Beat their result by 5 or more. +1 Circumstance bonus to attack, +1d6 Precision.

22:48, Today: SILI rolled 5 using 1d6 with rolls of 5.
Attack roll is 18.

This message was last edited by the GM at 03:52, Sat 04 Feb 2012.
teslas
GM, 2858 posts
Sat 4 Feb 2012
at 11:31
  • msg #167

Re: 10:35am Iceday, 7th week 852

Goblin #4, caught basically completely unaware until it's too late, catches a crossbow bolt in the neck and drops to the ground with a small spasm.

#1 moves over to DAI's bush, standing on top of #4's body. It drops its crossbow as it walks and draws a small dagger.

#2 continues its assault on MILO.
19:37, Today: teslas rolled 5,2 using 1d4+1,1d6. #2 damage.
19:34, Today: teslas rolled 23 using 1d20+11. confirm.
19:34, Today: teslas rolled 30 using 1d20+11. #2 flank rapier vs. MILO.

ZEIG's magical barrier deflects the small blade enough to not pierce into one of MILO's kidneys.

#3 snaps back into reality and realizes what he's got himself in to. He withdraws from GRIM, ending his movement standing in the bushes next to SILI.

RAIF disappears for a brief moment (Spellcraft) then appears again, shortspear thrust about an inch above the back of worg #e with an immense frown on his face.
19:43, Today: teslas, on behalf of RAIF, rolled 11 using 1d20+8. invis shortspear vs. #e.

ZEIG takes a 5' step to follow RAIF then assumes a defensive stance to bat away attackers as nobody is injured at the moment. Total Defense.

Goblin #4 lays on the ground, unconscious.

Goblin #5 and goblin #8 both take a 5' step to the west. #5 strikes out at MILO, jamming its kukri right up his nose, while #8 pricks ZEIG's hand.
02:28, Today: teslas rolled 6,6 using 2d3+2,1d6. #5 damage.
02:28, Today: teslas rolled 27 using 1d20+11. confirm.
02:28, Today: teslas rolled 30 using 1d20+11. #5 flank kukri vs. MILO.

02:29, Today: teslas, on behalf of SILI, rolled 11 using 1d20+7. MILO Fortitude save.
MILO feels his snout burn deeply, then tingle.
02:32, Today: teslas rolled 2 using 1d4+1. damage.
02:31, Today: teslas rolled 27 using 1d20+9. #8 shortsword vs. ZEIG.


Goblin #7 thrusts his shortsword into the bush were DAI is hiding, but the bush, again, saves DAI from harm.
02:34, Today: teslas rolled 42 using 1d100. miss chance.
02:34, Today: teslas rolled 18 using 1d20+9. #7 shortsword vs. DAI.


Goblin #9 drops his crossbow, pulls out a small dagger, and takes a 5' step to flank ZEIG, letting out a loud whistle.

Worg #e's head turns at this, and it moves to the opposite side of MILO from #9. Both the goblin and the worg attack nearly at the same time, though neither makes contact.
02:38, Today: teslas rolled 22 using 1d20+12. #9 flank mwk dagger vs. MILO.
02:38, Today: teslas rolled 15 using 1d20+9. #e bite vs. MILO.


The worg's interest appears to return to ZEIG.

Round 15:
13: DAI     - Prone, Total Concealment
13: SILI
13: 1,2,3
13: RAIF
13: ZEIG    - Total Defense
13: 4       - Unconscious, Prone, Dying (Under #1)
13: 5,6,7,8
12: 9
12: e
 8: GRIM
 7: MILO    - Poisoned

T = Tree (soft corners)
t = bushes (difficult terrain, can drop prone for total concealment)
P = Palisade wall (varies between 9 and 13' tall)
o = ledge behind palisades, roughly 5-8' off of ground
. = slightly muddy ground and mixed heights of grasses and other plants (+2 to Tumble check DCs, DC 5 Balance to charge/run)
☼ = magical difficult terrain

.tt..TT.................T........Po.
.....TT.....TT.......TT..........Po.
............TT.......TT..........Po.
...TT......T...........tt........Po.
.....T.................tt........Po.
.................................Po.
TT..t......tt.......TTT....t.....Po.
TT..t.....ttt.......TTT....t.....Po.......
TT.....Tt..tt.......TTT..........PooooooooooP
........t.....T......tt.6t.......PPPPPPPPPPPP
t.....tt......TT......t..T...☼...RZ859..G....
tt.......TTT...............7D1.....☼M........
tT.......TTT......ttt......☼.☼....☼e2........
....tt...TTT....T..tt.....TT...S3tt..........
T...t..........TT...t.....TT.....t...........

This message was last edited by the GM at 08:40, Sun 05 Feb 2012.
GRIM
player, 692 posts
Warrior ub Badassery
Sun 5 Feb 2012
at 14:15
  • msg #169

Re: 10:35am Iceday, 7th week 852

Grim provokes goblin #8 (DC 15 Will save) and walks up to goblin #2 and attacks it.

08:37, Today: GRIM rolled 11 using 1d10+7. Waraxe damage vs Goblin #2.
08:36, Today: GRIM rolled 25 using 1d20+12. Waraxe attack vs Goblin #2.
08:51, Today: teslas, on behalf of GRIM, rolled 31 using 1d20+13. Waraxe attack vs Goblin #2.


GM Edit-
Forgot your +1 racial bonus to attack rolls vs. goblins.

This message was last edited by the GM at 14:51, Sun 05 Feb 2012.
teslas
GM, 2864 posts
Sun 5 Feb 2012
at 15:07
  • msg #170

Re: 10:35am Iceday, 7th week 852

GRIM takes a chunk out of the previously uninjured #2.

Goblin #8 screams out a high-pitched series of goblin words.

MILO, hurt, surrounded, and poisoned, faithfully changes priorities as instructed. He tears a chunk of flesh out of #9's leg as he pulls it to the ground.
08:58, Today: teslas, on behalf of SILI, rolled 5 using 1d6+4. MILO bite damage.
08:58, Today: teslas, on behalf of SILI, rolled 10 using 1d20+6. confirm.
08:58, Today: teslas, on behalf of SILI, rolled 26 using 1d20+6. MILO bite vs. #9.
08:58, Today: teslas rolled 8 using 1d20-3. #9 trip resist.
08:58, Today: teslas, on behalf of SILI, rolled 19 using 1d20+3. MILO free trip.


MILO whines a bit as the poison begins to work its way into his blood.
09:00, Today: teslas, on behalf of SILI, rolled 3 using 1d4. MILO poison damage.

The magical rubble near ZEIG, RAIF, and MILO disappears.

Round 16:
13: DAI     - Prone, Total Concealment
13: SILI
13: 1,2,3
13: RAIF
13: ZEIG    - Total Defense
13: 4       - Unconscious, Prone, Dying (Under #1)
13: 5,6,7
13: 8       - Berserked
12: 9       - Prone
12: e
 8: GRIM
 7: MILO    - Poisoned

T = Tree (soft corners)
t = bushes (difficult terrain, can drop prone for total concealment)
P = Palisade wall (varies between 9 and 13' tall)
o = ledge behind palisades, roughly 5-8' off of ground
. = slightly muddy ground and mixed heights of grasses and other plants (+2 to Tumble check DCs, DC 5 Balance to charge/run)
☼ = magical difficult terrain

.tt..TT.................T........Po.
.....TT.....TT.......TT..........Po.
............TT.......TT..........Po.
...TT......T...........tt........Po.
.....T.................tt........Po.
.................................Po.
TT..t......tt.......TTT....t.....Po.
TT..t.....ttt.......TTT....t.....Po.......
TT.....Tt..tt.......TTT..........PooooooooooP
........t.....T......tt.6t.......PPPPPPPPPPPP
t.....tt......TT......t..T...☼...RZ859.......
tt.......TTT...............7D1......MG.......
tT.......TTT......ttt......☼.☼.....e2........
....tt...TTT....T..tt.....TT...S3tt..........
T...t..........TT...t.....TT.....t...........

This message was last edited by the GM at 15:13, Sun 05 Feb 2012.
DAI
player, 1534 posts
Sun 5 Feb 2012
at 15:22
  • msg #171

Re: 10:35am Iceday, 7th week 852

DAI, unable to think of much else to do, continues his seemingly futile attempts at scaring the goblins away from him. He throws another magically guided chunk of earth barely beyond his hand, at the closest injured goblin.

07:22, Today: DAI rolled 29 using 2d12+8. How long can I keep this up? MP 15/54.
07:21, Today: DAI rolled 23 using 1d20+6. Stone(RTA)(PBS) vs goblin 1.
Rough terrain in its square, and above me.

This message was last edited by the player at 16:12, Sun 05 Feb 2012.
teslas
GM, 2866 posts
Sun 5 Feb 2012
at 15:29
  • msg #173

Re: 10:35am Iceday, 7th week 852

DAI's spell collides with the goblin, toppling it. It lands in nearly the exact same position as goblin #4 just beside it.

Round 16:
13: DAI     - Prone, Total Concealment
13: SILI
13: 2,3
13: RAIF
13: ZEIG    - Total Defense
13: 1,4     - Unconscious, Prone, Dying, Both are sharing the same space.
13: 5,6,7
13: 8       - Berserked
12: 9       - Prone
12: e
 8: GRIM
 7: MILO    - Poisoned

T = Tree (soft corners)
t = bushes (difficult terrain, can drop prone for total concealment)
P = Palisade wall (varies between 9 and 13' tall)
o = ledge behind palisades, roughly 5-8' off of ground
. = slightly muddy ground and mixed heights of grasses and other plants (+2 to Tumble check DCs, DC 5 Balance to charge/run)
☼ = magical difficult terrain

.tt..TT.................T........Po.
.....TT.....TT.......TT..........Po.
............TT.......TT..........Po.
...TT......T...........tt........Po.
.....T.................tt........Po.
.................................Po.
TT..t......tt.......TTT....t.....Po.
TT..t.....ttt.......TTT....t.....Po.......
TT.....Tt..tt.......TTT..........PooooooooooP
........t.....T......tt.6t.......PPPPPPPPPPPP
t.....tt......TT......t..T..☼☼...RZ859.......
tt.......TTT...............7D......MG.......
tT.......TTT......ttt......☼.☼.....e2........
....tt...TTT....T..tt.....TT...S3tt..........
T...t..........TT...t.....TT.....t...........

This message was last edited by the GM at 16:30, Sun 05 Feb 2012.
SILI
player, 1356 posts
Sun 5 Feb 2012
at 16:55
  • msg #174

Re: 10:35am Iceday, 7th week 852

Sili will take a 5 ft. step (up-left), activate soul voice as a swift action, and sing Virelai on worg e.

DC 18 Will save or the worg will attack my enemies.
This message was last edited by the player at 17:06, Sun 05 Feb 2012.
teslas
GM, 2873 posts
Sun 5 Feb 2012
at 17:48
  • msg #175

Re: 10:35am Iceday, 7th week 852

The worg turns and growels at SILI aggressively.

Goblin #2 stabs at MILO ineffectually, then takes a 5' step to the other side of MILO away from GRIM.
11:15, Today: Red Ghost rolled 14 using 1d20+11. #2 flank rapier vs. MILO.

Goblin #3 advances climbs up onto the difficult terrain in between DAI and SILI, thinks for a moment, then tries to stab into the bush.
11:19, Today: teslas rolled 70 using 1d100. miss chance.
11:18, Today: teslas rolled 15 using 1d20+9. #3 kukri vs. DAI.
11:19, Today: teslas rolled 2 using 1d3+1. kukri damage.

Its blade hits an icy surface, which visibly confuses it.

RAIF, nearly estatic, moves behind goblin #2 and places the tip of his spear into its side.
11:23, Today: teslas, on behalf of RAIF, rolled 2,8 using 1d4,3d6. damage.
11:23, Today: teslas, on behalf of RAIF, rolled 17 using 1d20+8. confirm.
11:23, Today: teslas, on behalf of RAIF, rolled 28 using 1d20+8. flank shortspear vs. #2.


ZEIG takes a 5' step to the west and casts Basuna on MILO. MP: 38/53

The two unconscious goblins near DAI continue leaking their blood onto his magical rubble.

Goblin #5 stabs at MILO in an attempt to keep him at bay.
11:30, Today: teslas rolled 21 using 1d20+5. #5 kukri defensive vs. MILO.

Goblin #6 moves into the bush next to him, sheathing his kukri as he moves. Grasping his crossbow in both hands, he fires at the bush DAI is in.
11:33, Today: teslas rolled 17 using 1d20+9. #6 xbow vs. DAI.
Not hearing anyone yell in pain, he drops prone.

Goblin #8 advances toward GRIM and successfully ducks RAIF's weapon, but gets caught by MILO.
11:35, Today: teslas, on behalf of RAIF, rolled 17 using 1d20+6. AoO vs. #8.
11:43, Today: teslas rolled 6 using 1d20-3. #8 resist trip.
11:43, Today: teslas, on behalf of SILI, rolled 5 using 1d6+4. MILO free trip.
11:43, Today: teslas, on behalf of SILI, rolled 9 using 1d6+4. MILO bite damage.
11:43, Today: teslas, on behalf of SILI, rolled 12 using 1d20+6. MILO confirm.
11:42, Today: teslas, on behalf of SILI, rolled 26 using 1d20+6. MILO AoO vs. #8.

Out of nowhere, the screaming goblin places its shortsword right in between the gap of GRIM's helmet and breastplate.
11:45, Today: teslas rolled 14 using 2d6+6. berserk crit damage.
11:45, Today: teslas rolled 30 using 1d20+11. confirm.
11:45, Today: teslas rolled 30 using 1d20+11. #8 berserk shortsword vs. GRIM.


Whimpering, goblin #9 attempts to crawl away. Total Defense -> Crawl 5' as a Move action. MILO and GRIM take the opportunity to try and end its life, but both misjudge how short a cowering goblin can become.
11:38, Today: teslas, on behalf of GRIM, rolled 14 using 1d20+13. AoO vs. #9.
11:38, Today: teslas, on behalf of SILI, rolled 16 using 1d20+6. MILO AoO vs. #9.


Worg #e withdraws a short distance over to SILI's side. SILI can almost swear it's smiling at him.

Round 16:
13: DAI     - Prone, Total Concealment
13: SILI
13: 2
13: 3       - On top of difficult terrain (☼)
13: RAIF
13: ZEIG    - Total Defense
13: 1,4     - Unconscious, Prone, Dying, Both are sharing the same space.
13: 5       - Fighting Defensively (+2)
13: 6       - Prone, Total Concealment
13: 7
13: 8
12: 9       - Prone
12: e
 8: GRIM
 7: MILO   

T = Tree (soft corners)
t = bushes (difficult terrain, can drop prone for total concealment)
P = Palisade wall (varies between 9 and 13' tall)
o = ledge behind palisades, roughly 5-8' off of ground
. = slightly muddy ground and mixed heights of grasses and other plants (+2 to Tumble check DCs, DC 5 Balance to charge/run)
☼ = magical difficult terrain

.tt..TT.................T........Po.
.....TT.....TT.......TT..........Po.
............TT.......TT..........Po.
...TT......T...........tt........Po.
.....T.................tt........Po.
.................................Po.
TT..t......tt.......TTT....t.....Po.
TT..t.....ttt.......TTT....t.....Po.......
TT.....Tt..tt.......TTT..........PooooooooooP
........t.....T......tt..6.......PPPPPPPPPPPP
t.....tt......TT......t..T..☼☼...Z..5.9......
tt.......TTT...............7D....R2MG.......
tT.......TTT......ttt......☼.3Se.....8.......
....tt...TTT....T..tt.....TT.....tt..........
T...t..........TT...t.....TT.....t...........

This message was last edited by the GM at 17:50, Sun 05 Feb 2012.
SILI
player, 1360 posts
Sun 5 Feb 2012
at 18:20
  • msg #176

Re: 10:35am Iceday, 7th week 852

13:19, Today: SILI rolled 9 using 1d20+7 with rolls of 2. Sense Motive.

GM Edit Skill Check Result-
This worg is going to try and bite the absolute shit out of you.

This message was last edited by the GM at 18:46, Sun 05 Feb 2012.
GRIM
player, 696 posts
Warrior ub Badassery
Sun 5 Feb 2012
at 19:12
  • msg #177

Re: 10:35am Iceday, 7th week 852

Grim provokes goblin #3 (Will save DC 15) and attempts to end goblin #9's life and #8 as well. Grim will attack #9, if it falls from the 1st attack, he will switch to #8 afterwards.

13:11, Today: GRIM rolled 8 using 1d10+7. Waraxe damage vs Goblin #8 - 2nd attack.
13:11, Today: GRIM rolled 8 using 1d10+7. Waraxe damage vs Goblin #9 - 1st attack.
13:11, Today: GRIM rolled 15 using 1d20+8. Waraxe damage vs Goblin #8 - 2nd attack.
13:10, Today: GRIM rolled 18 using 1d20+13. Waraxe attack vs Goblin #9. - 1st attack.

teslas
GM, 2877 posts
Mon 6 Feb 2012
at 01:30
  • msg #178

Re: 10:35am Iceday, 7th week 852

GRIM's axe carves another chunk out of goblin #9 as it attempts to crawl away. He can't snag it with the backswing, though.

Goblin #3's head turns away from DAI's bush, toward GRIM, eyes burning.

MILO takes a 5' step to between GRIM and the palisades to kill goblin #9, but the gobling scrambling around on the ground is too evasive for him.
19:29, Today: teslas, on behalf of SILI, rolled 17 using 1d20+6. MILO bite vs. #9.

The magical difficult terrain to the southwest and underneath DAI fades.

Round 17:
13: DAI     - Prone, Total Concealment
13: SILI
13: 2
13: 3       - On top of difficult terrain (☼)
13: RAIF
13: ZEIG    - Total Defense
13: 1,4     - Unconscious, Prone, Dying, Both are sharing the same space.
13: 5       - Fighting Defensively (+2)
13: 6       - Prone, Total Concealment
13: 7
13: 8
12: 9       - Prone, Total Defense
12: e
 8: GRIM
 7: MILO   

T = Tree (soft corners)
t = bushes (difficult terrain, can drop prone for total concealment)
P = Palisade wall (varies between 9 and 13' tall)
o = ledge behind palisades, roughly 5-8' off of ground
. = slightly muddy ground and mixed heights of grasses and other plants (+2 to Tumble check DCs, DC 5 Balance to charge/run)
☼ = magical difficult terrain

.tt..TT.................T........Po.
.....TT.....TT.......TT..........Po.
............TT.......TT..........Po.
...TT......T...........tt........Po.
.....T.................tt........Po.
.................................Po.
TT..t......tt.......TTT....t.....Po.
TT..t.....ttt.......TTT....t.....Po.......
TT.....Tt..tt.......TTT..........PooooooooooP
........t.....T......tt..6.......PPPPPPPPPPPP
t.....tt......TT......t..T..☼☼...Z..5M9......
tt.......TTT...............7D....R2.G.......
tT.......TTT......ttt........3Se.....8.......
....tt...TTT....T..tt.....TT.....tt..........
T...t..........TT...t.....TT.....t...........

DAI
player, 1540 posts
Mon 6 Feb 2012
at 02:29
  • msg #179

Re: 10:35am Iceday, 7th week 852

DAI can't help smiling to himself, he had expected to be some kind of goblin pin cushion by now. With his pride, and momentum of spellslinging, he sends anotherm agically guided projectile hudrling to his other side, aiming at the otherwise unscathed goblin beside him, not as devastating a blow, but it his head on.

18:28, Today: DAI rolled 17 using 2d12+8. Holy cwap, this is getting ridiculous.
18:28, Today: DAI rolled 23 using 1d20+6. Stone(RTA)(PBS) vs goblin 7.
Rough terrain South of him and South of me
MP 14/54

teslas
GM, 2878 posts
Mon 6 Feb 2012
at 03:30
  • msg #180

Re: 10:35am Iceday, 7th week 852

Again, rocks come flying out of the bush and crash into one of the surrounding goblins.

The bushes DAI are in are now so tattered and torn that he can be viewed, although obscured, inside of them. 20% Concealment. (Fucking finally. Only another thousand rounds until no concealment at all, haha.)

Round 17:
13: DAI     - Prone, Concealment
13: SILI
13: 2
13: 3       - On top of difficult terrain (☼)
13: RAIF
13: ZEIG    - Total Defense
13: 1,4     - Unconscious, Prone, Dying, Both are sharing the same space.
13: 5       - Fighting Defensively (+2)
13: 6       - Prone, Total Concealment
13: 7
13: 8
12: 9       - Prone, Total Defense
12: e
 8: GRIM
 7: MILO   

T = Tree (soft corners)
t = bushes (difficult terrain, can drop prone for total concealment)
P = Palisade wall (varies between 9 and 13' tall)
o = ledge behind palisades, roughly 5-8' off of ground
. = slightly muddy ground and mixed heights of grasses and other plants (+2 to Tumble check DCs, DC 5 Balance to charge/run)
☼ = magical difficult terrain

.tt..TT.................T........Po.
.....TT.....TT.......TT..........Po.
............TT.......TT..........Po.
...TT......T...........tt........Po.
.....T.................tt........Po.
.................................Po.
TT..t......tt.......TTT....t.....Po.
TT..t.....ttt.......TTT....t.....Po.......
TT.....Tt..tt.......TTT..........PooooooooooP
........t.....T......tt..6.......PPPPPPPPPPPP
t.....tt......TT......t..T..☼☼...Z..5M9......
tt.......TTT...............7D....R2.G.......
tT.......TTT......ttt......☼☼3Se.....8.......
....tt...TTT....T..tt.....TT.....tt..........
T...t..........TT...t.....TT.....t...........

SILI
player, 1363 posts
Mon 6 Feb 2012
at 03:39
  • msg #181

Re: 10:35am Iceday, 7th week 852

Sili moves up 2 squares and tries Virelai on the worg again. (20+12)/3 = 10. 10/2 = 5. Will save DC 18

22:36, Today: SILI rolled 16 using 1d20+7 with rolls of 9. Tumble (goblin, DC 17).
22:36, Today: SILI rolled 26 using 1d20+7 with rolls of 19. Tumble (worg, dc 15).


GM Edit-
COLOR NAZI'ING

This message was last edited by the GM at 03:46, Mon 06 Feb 2012.
teslas
GM, 2879 posts
Mon 6 Feb 2012
at 04:17
  • msg #182

Re: 10:35am Iceday, 7th week 852

The worg's eyes close then open once again, seeming much more at peace.

Goblin #2 attempts to put its rapier into RAIF, but he is able to sidestep and parry the attack.
21:53, Today: teslas rolled 17 using 1d20+9. #2 rapier vs. RAIF.
Seeing this, the goblin turns and begins to sprint southward into the forest.
21:54, Today: teslas, on behalf of RAIF, rolled 3 using 1d4. damage.
21:54, Today: teslas, on behalf of RAIF, rolled 22 using 1d20+6. shortspear vs. #2.

RAIF catches it with the tip of his spear as it runs, but doesn't slow it down.

Goblin #3 withdraws from SILI and DAI, ending its movement across from goblin #5 next to GRIM. It spits at GRIM, adding goblin saliva to the filthy mud covering the dwarf.

RAIF observes the situation with the worg, and decides he'd be better suited providing a distraction for GRIM, moving around behind goblin #8.

ZEIG casts Cure on MILO and then moves behind SILI away from most of the goblins.
22:04, Today: teslas, on behalf of ZEIG, rolled 8 using 1d8+6. Cure -> MILO MP: 37/53.

Goblins #1 and #4 continue to lay there, unconscious.

Goblin #5 cuts west and then runs north along the palisade wall. Withdraw action.

Goblin #6 stands up out of the bushes and then runs behind a humongous tree.

Goblin #7 begins his retreat as well, moving southward into the forest, out of view behind a tree.

Goblin #8 does very much the same thing.
22:10, Today: teslas, on behalf of RAIF, rolled 12 using 1d20+6. AoO vs. #8.
RAIF cannot slow its progress.

Goblin #9, terrified and screaming, attempts to stand up to run away.
22:12, Today: teslas, on behalf of GRIM, rolled 15 using 1d10+7. damage.
22:12, Today: teslas, on behalf of GRIM, rolled 32 using 1d20+13. AoO vs. #9.

GRIM simply waits for its head to be exactly the right level as it does so, then decapitates it.

Worg #e, thrilled by a running target, chases off to the south and attempts to bite goblin #2 but cannot get its teeth into its nimble frame.
22:14, Today: teslas rolled 8 using 1d20+7. #e bite vs. #2.

Goblin #3 comes to, realizing he might have been a bit hasty in his previous decision.

It appears as if they are all withdrawing. If you like, we can let this take its course. By all means feel free to continue initiative if you wish.

Round 17:
13: DAI     - Prone, Concealment
13: SILI
13: 2       - Off map, 10' south of RAIF and GRIM's area, clearly visible.
13: 3
13: RAIF
13: ZEIG    - Total Defense
13: 1       - Unconscious, Prone, Dying, Same space with #4
13: 4       - Unconscious, Prone, Stable, Same space with #1
13: 5,6
13: 7,8     - Off map, out of view.
12: e       - Off map, 10' south of RAIF and GRIM's area, clearly visible.
 8: GRIM
 7: MILO   

T = Tree (soft corners)
t = bushes (difficult terrain, can drop prone for total concealment)
P = Palisade wall (varies between 9 and 13' tall)
o = ledge behind palisades, roughly 5-8' off of ground
. = slightly muddy ground and mixed heights of grasses and other plants (+2 to Tumble check DCs, DC 5 Balance to charge/run)
☼ = magical difficult terrain

.tt..TT.................T........Po.
.....TT.....TT.......TT..........Po.
............TT.......TT.........5Po.
...TT......T...........tt........Po.
.....T.................tt........Po.
.....................6...........Po.
TT..t......tt.......TTT....t.....Po.
TT..t.....ttt.......TTT....t.....Po.......
TT.....Tt..tt.......TTT..........PooooooooooP
........t.....T......tt..t....Z..PPPPPPPPPPPP
t.....tt......TT......t..T..☼☼S......M.......
tt.......TTT................D.......G.......
tT.......TTT......ttt......☼☼☼........3......
....tt...TTT....T..tt.....TT.....tt..R.......
T...t..........TT...t.....TT.....t...........

This message was last edited by the GM at 22:11, Mon 06 Feb 2012.
GRIM
player, 698 posts
Warrior ub Badassery
Mon 6 Feb 2012
at 21:08
  • msg #183

Re: 10:35am Iceday, 7th week 852

Grim looks down at the goblin saliva. "Dats not very nice." And proceeds to kill Goblin #3.

15:07, Today: GRIM rolled 15 using 1d10+7. Waraxe damage vs Goblin #3 - 2nd attack.
15:07, Today: GRIM rolled 12 using 1d10+7. Waraxe damage vs Goblin #3 - 1st attack.
15:07, Today: GRIM rolled 18 using 1d20+8. Waraxe attack vs Goblin #3 - 2nd attack.
15:07, Today: GRIM rolled 23 using 1d20+13. Waraxe attack vs Goblin #3 - 1st attack.

teslas
GM, 2883 posts
Mon 6 Feb 2012
at 22:00
  • msg #184

Re: 10:35am Iceday, 7th week 852

GRIM nearly disembowels the goblin. It falls over unconscious and commences to bleed heavily.

MILO, barking at the retreating goblins, waits where he is for instructions now that goblin #9 is dead and there are no apparent immediate threats to himself or SILI.

It appears as if they are all withdrawing. If you like, we can let this take its course. By all means feel free to continue initiative if you wish.

Round 18:
13: DAI     - Prone, Concealment
13: SILI
13: MILO
13: 2       - Off map, 10' south of RAIF and GRIM's area, clearly visible.
13: 3       - Unconscious, Prone, Dying
13: RAIF
13: ZEIG    - Total Defense
13: 1       - Unconscious, Prone, Dying, Same space with #4
13: 4       - Unconscious, Prone, Stable, Same space with #1
13: 5,6
13: 7,8     - Off map, out of view.
12: e       - Off map, 10' south of RAIF and GRIM's area, clearly visible.
 8: GRIM

T = Tree (soft corners)
t = bushes (difficult terrain, can drop prone for total concealment)
P = Palisade wall (varies between 9 and 13' tall)
o = ledge behind palisades, roughly 5-8' off of ground
. = slightly muddy ground and mixed heights of grasses and other plants (+2 to Tumble check DCs, DC 5 Balance to charge/run)
☼ = magical difficult terrain

.tt..TT.................T........Po.
.....TT.....TT.......TT..........Po.
............TT.......TT.........5Po.
...TT......T...........tt........Po.
.....T.................tt........Po.
.....................6...........Po.
TT..t......tt.......TTT....t.....Po.
TT..t.....ttt.......TTT....t.....Po.......
TT.....Tt..tt.......TTT..........PooooooooooP
........t.....T......tt..t....Z..PPPPPPPPPPPP
t.....tt......TT......t..T..☼.S......M.......
tt.......TTT................D.......G.......
tT.......TTT......ttt......☼☼.........3......
....tt...TTT....T..tt.....TT.....tt..R.......
T...t..........TT...t.....TT.....t...........

This message was last edited by the GM at 22:11, Mon 06 Feb 2012.
SILI
player, 1364 posts
Tue 7 Feb 2012
at 07:23
  • msg #185

Re: 10:35am Iceday, 7th week 852

Sili allows the goblins to flee, and calls Milo back to him.
teslas
GM, 2890 posts
Tue 7 Feb 2012
at 07:59
  • msg #186

Re: 10:35am Iceday, 7th week 852

DAI stands up and dismisses the ice around him covered in small shredded leaves. "Yeah? That's what I thought! Where you going?!"

MILO walks back over to SILI. He is bloody, but over half isn't his own.

The party gains 1140 EXP for successfully routing the goblin garrison.

teslas
GM, 2891 posts
Tue 7 Feb 2012
at 08:01
  • msg #187

Re: 10:35am Iceday, 7th week 852

ZEIG casts Cure on MILO and gives him a pat on the head.
02:01, Today: teslas, on behalf of ZEIG, rolled 9 using 1d8+6. Cure -> MILO MP: 36/53 .

RAIF wastes no time in indicating that he'd like to proceed inside the camp, and notes how it's likely there are at least that many more goblins that were out on patrol that could return with those that escaped.
SILI
player, 1369 posts
Tue 7 Feb 2012
at 08:03
  • msg #188

Re: 10:35am Iceday, 7th week 852

Sili picks up his dropped harp and starts walking around the palisade.
This message was last edited by the player at 08:07, Tue 07 Feb 2012.
teslas
GM, 2894 posts
Tue 7 Feb 2012
at 08:18
  • msg #189

Re: 10:40am Iceday, 7th week 852

RAIF and MILO follow closely behind SILI.

Just around the south-east corner that had previously been out of view, you find a 10' wide part of the palisades that appear to been designed as a door, but have fallen down, flush with the ground. There are some broken vine and hemp ropes nearby. On the backs of them are claw marks, just about the right size for the two dead giant wolves on the ground outside.

There are several tattered and patched tents inside as well as a few holes with packed dirt around the mouths that are perfectly welcoming for goblins. There are also thick wooden cages with very poor looking locks where the wolves must have been kept. All of them are now empty apart from putrid chunks of rotten meat and some leaves and chewed tree branches.

Under a lean-to structure near the northern wall with a thatch roof lay most of the bags of grain stolen from the halflings that SILI and RAIF were trying to recover--a surprising volume for the goblins to lug back here on their own. Next to it is a crude-looking chest with a slightly better looking padlock attached to it.

The palisades are arranged in more or less a square of 60'x60'. There is a ledge running around the interior of them that the goblins were obviously standing on. While a bit too short for them to comfortably shoot over, everyone (except perhaps GRIM) would have much less of an issue doing so.

What of the three unconcious and slowly dying goblins outside the walls?

The grain bags probably weigh a total of 650 lbs. A few are torn or ripped in places, but they can be patched by anyone with cantrips to spare or some time and a needle and thread.

This message was last edited by the GM at 08:51, Tue 07 Feb 2012.
SILI
player, 1372 posts
Tue 7 Feb 2012
at 08:22
  • msg #190

Re: 10:40am Iceday, 7th week 852

Sili thinks for a moment. "Raif, would you open the chest?"

I say kill the goblins.

GM Edit-
Fixing time in subject line.

This message was last edited by the GM at 08:51, Tue 07 Feb 2012.
DAI
player, 1545 posts
Tue 7 Feb 2012
at 11:51
  • msg #191

Re: 10:40am Iceday, 7th week 852

DAI will take a few moments to slit some goblin throats with his dirty dagger, least he can do to repay them. After that he heads inside with the others, noting the chest. "Anyone wanna try breaking this lock off?" DAI kicks the chest, looking over to GRIM, who had the strongest arm. DAI also asks ZEIG for a Basuna, since he was feeling a little woozy from an earlier attack.
This message was last edited by the player at 11:55, Tue 07 Feb 2012.
teslas
GM, 2899 posts
Tue 7 Feb 2012
at 12:43
  • msg #192

Re: 10:45am Iceday, 7th week 852

DAI tries his best to keep his hands clean of still-warm blood as he walks from goblin to goblin. ZEIG looks on him with a bit of a disgusted look, though it's hard to tell if it's from the goblin's blood or the act itself.

RAIF kneels down in front of the chest, removes a small set of fine tools, and starts fiddling with the lock.

ZEIG gives DAI the once over and determines that he, in fact, was in need of Restore.
06:35, Today: teslas, on behalf of ZEIG, rolled 18 using 1d20+6. Heal.
06:42, Today: teslas, on behalf of ZEIG, rolled 4 using 1d4. Restore -> DAI, Constitution. MP: 34/53
DAI feels the blood flow back into his extremities.

After a few minutes, the lock on the chest pops open. RAIF comments that it would have been off in about three seconds if it wasn't so full of rust then repacks his set of tools. Inside you see a collection of 11 Cure potions piled up to one side and assorted silver and gold cutlery and dining-ware in a sack on the other. Most of it is bent or folded and a few pieces look as if they have teeth marks in them. Appraise. All in all the collection weighs around 75 lbs.
This message was last edited by the GM at 12:55, Tue 07 Feb 2012.
DAI
player, 1547 posts
Tue 7 Feb 2012
at 13:58
  • msg #193

Re: 10:45am Iceday, 7th week 852

05:57, Today: DAI rolled 24 using 1d20+4. appraise.
Natural 20 makes anyone look like a pro.


GM Edit Skill Check Result-
DAI is confident the mottled remains of finery, melted down, would be worth between 2,250 and 3,000gp.
This message was last edited by the GM at 15:38, Tue 07 Feb 2012.
SILI
player, 1374 posts
Tue 7 Feb 2012
at 18:12
  • msg #194

Re: 10:45am Iceday, 7th week 852

Sili looks around, hoping to see the sled it was brought in with. He'll also take a look at the broken door, to see if it could be repaired or re-purposed as a sled.

EDIT: Not actually doing anything yet, just checking.


GM Edit Skill Check Result-
For starters that kind of stuff is common sense, but could be augmented by appropriate skill checks. Secondly, Know (architecture and engineering) is probably your better bet for both of these, so I'll roll that.


18:28, Today: teslas, on behalf of SILI, rolled 8 using 1d20+3. Knowledge (arch & engi).

The door to the palisades is a flimsy collection of disproportionately-sized logs poorly tied together with vines and old hempen rope. You would not trust it to be able to be drug along the ground over rocks and logs for any amount of time before falling to pieces.

You are confident, however, that the group of you could fashion another sled out of some logs if you have a sufficient supply of rope. You haven't found any inside of the goblin encampment yet, and, judging by what you've seen so far, you're not likely to find any length of it in good condition.
This message was last edited by the player at 00:28, Wed 08 Feb 2012.
GRIM
player, 699 posts
Warrior ub Badassery
Tue 7 Feb 2012
at 23:19
  • msg #195

Re: 10:45am Iceday, 7th week 852

GRIM isn't sure if he should be frowning or disgusted so he ignores what Dai is doing and sees if he can procure a worg pelt.

GM Edit Skill Check Result-

It's Craft (appropriate) DC 8 to rip the skin off of one of these worgs and keep it in a single piece. It will take 30 minutes to attempt to do (less if you beat the DC by a lot). You don't have any craft skill, so there's no need to name what it is. So, here goes nothin'.


GRIM sets to work trying to peel a worg skin from one of the four dead animals. The worg that is cut in half is a poor candidate, but the other three could work. GRIM drags them near the open door of the palisades, picks one at random, and gets started.
17:23, Today: teslas, on behalf of GRIM, rolled 12 using 1d20. Craft (worg-peeling).
This will keep you occupied for 30 minutes, though if you're interrupted you can resume activity with no issue.
By the end of the process, GRIM is covered in iron-rich worg blood, but has the pelt of it removed. Apart from a couple tattered edges, he's pleased with the quality of the skin and fur.
This message was last edited by the GM at 23:26, Tue 07 Feb 2012.
teslas
GM, 2904 posts
Wed 8 Feb 2012
at 00:16
  • msg #196

Re: 10:45am Iceday, 7th week 852

RAIF picks up the Cure potions, handing two to everyone. The left-over one he'll hand to ZEIG.

Everyone please add two Cure potions to your inventory.
DAI
player, 1548 posts
Wed 8 Feb 2012
at 00:26
  • msg #197

Re: 10:45am Iceday, 7th week 852

DAI will shake his dagger clean, putting it away after he spends some time using Pretidigitation to clean himself off, and anyone else that wants it while he has the spell active(like GRIM, perchance). He then takes a spot off to the side, seeming a little proud of the fight...which admittedly did not look so bright early on.
SILI
player, 1378 posts
Wed 8 Feb 2012
at 00:36
  • msg #198

Re: 10:45am Iceday, 7th week 852

Sili takes out his silk rope and begins tying the logs together to fashion a makeshift sled. He takes 10 on use rope, for a total of 17 (+2 for silk rope) He tries to make one that is no more than 10 ft. by 10 ft. but large enough to carry all of the grain and valuables. He also tries to use as many logs that are about the same size as possible.
This message was last edited by the player at 00:41, Wed 08 Feb 2012.
teslas
GM, 2911 posts
Wed 8 Feb 2012
at 01:05
  • msg #199

Re: 11:15am Iceday, 7th week 852

10'x10' is rather huge to try dragging down forest paths. Let's stick with 8'x5'.

SILI's sled comes out rather well, suprisingly. It'll hold at least half of the bags of grain and can easily be tied to a willing chocobo or other beast of burden. The sled and its ropes to tie to a chocobo consume all 50' of your rope. To keep the bags of grain on the sled will require more rope, but that can be found in the camp.

GRIM has finished skinning his worg, and now has a pelt that weighs 6lbs.

Meanwhile, RAIF was helping both SILI and GRIM as they needed it, while DAI and ZEIG are keeping watch. All three find a moment to further look around the camp.
19:01, Today: teslas, on behalf of ZEIG, rolled 12 using 1d20+2. Search.
18:58, Today: teslas, on behalf of DAI, rolled 6 using 1d20+4. Search.
19:03, Today: teslas, on behalf of RAIF, rolled 28 using 1d20+13. Search.


RAIF, crawling up out of one of the holes, finds an old scroll case. Opening it, everyone sees a scroll tied with a faded string.

He also finds over 100' of slightly rotted rope, but it should be fine enough for tying grain to a sled for a few days' travel.
SILI
player, 1381 posts
Wed 8 Feb 2012
at 01:13
  • msg #200

Re: 11:15am Iceday, 7th week 852

Again, Sili takes 10, this time for a total of 15.

Will the rope be reusable once we're finished with the sled? Assuming it doesn't spontaneously combust or something?

Sili stands up and looks around. "The halfling settlement will welcome us back, but there's a chance we could get ambushed by the goblins we let live on the way. Still, I think moving quickly would be our best bet."
teslas
GM, 2913 posts
Wed 8 Feb 2012
at 01:20
  • msg #201

Re: 11:15am Iceday, 7th week 852

The rope will be recoverable but has a 50% chance to take one point of damage from being drug around and rubbed up against so much. (Silk rope has a hardness of 0 and 4 hit points. Hemp rope has 2 hit points, and the rotten rope only has 1 hit point.)

What are you taking 10 on? There are no chocobos to which to tie the sled. Tying down half of the grain sacks with the rotten rope, then? Solved in OOC.


RAIF seems to agree with SILI and helps him tie the bags of grain to the sled. I am going to assume GRIM is helping by carrying bags over for them.

Loading up the sled will take ten minutes. You still have half of the grain to load up onto something if you'd like. If you have more rope, you can use that to make another sled. Or, you can put it all on a chocobo with some more rope. Carrying and dragging it all will put a yellow chocobo at its limit, but it can do it with not a single pound to spare. If DAI spends the MP (and takes off his necklance) he can summon a green one which is a bit stronger and will have less of a problem (although it will still be at a heavy load).

Either way, a chocobo laden in such a way will have a movement speed of 25'.

This message was last edited by the GM at 01:31, Wed 08 Feb 2012.
SILI
player, 1385 posts
Wed 8 Feb 2012
at 01:42
  • msg #202

Re: 11:15am Iceday, 7th week 852

If anyone else has any length of rope to spare in order to tie the sleds to chocobos, Sili will use his other 50 ft. of rope to make another sled of similar proportions (17 for the sled and 15 for holding the grain, again).
teslas
GM, 2917 posts
Wed 8 Feb 2012
at 02:04
  • msg #203

Re: 11:45am Iceday, 7th week 852

Let's just assume you use your other length of rope to speed this up. Subtract both from your character sheet. You can re-add them when the sleds are disassembled. There's plenty of rotten rope to tie down more grain.

SILI gets to work making another sled so that all of the grain isn't on one chocobo. At least the giants, goblins, snakes, wolves, and whatever else will have to get both of them to starve the halflings.

DAI and ZEIG remain on watch. The process takes less time now that SILI has done it once before and GRIM is there to help. After 30 more minutes, the second sled is fashioned, loaded, and ready to go.

The noon-day sun rises over head, shining nearly directly down into the middle of the goblin camp. GRIM picks up the sack of gold and silver and slings it over his shoulder.

All of the timber from the doors has been used. There is simply a 10'-wide gap in the palisade walls. All of the grain is loaded onto the sleds.
This message had punctuation tweaked by the GM at 02:13, Wed 08 Feb 2012.
DAI
player, 1553 posts
Wed 8 Feb 2012
at 02:26
  • msg #204

Re: 11:45am Iceday, 7th week 852

DAI summons two more chocobos for the sled, but due to low magic reserves decides some of them could handle hoofing it.
teslas
GM, 2921 posts
Wed 8 Feb 2012
at 02:30
  • msg #205

Re: 11:55am Iceday, 7th week 852

Unfurling the scroll as gently as he can while on watch, DAI discovers it to be a scroll of Fire II, on the verge of disintegrating from age. There are some runes and writing on it that look much different than he's used to, and SILI identifies some of them as being written in Undercommon or a similar alphabet.

Tying the chocobos to the sleds doesn't take long, and the party is ready to go where they may. SILI takes a 10 on both again.
DAI
player, 1557 posts
Wed 8 Feb 2012
at 02:40
  • msg #206

Re: 11:55am Iceday, 7th week 852

DAI holds the scroll out to ZEIG. "I can't quite use this yet, think you could keep it safe for me?" he says as he motions to the Haversack on ZEIG's back.
SILI
player, 1387 posts
Wed 8 Feb 2012
at 02:43
  • msg #207

Re: 11:55am Iceday, 7th week 852

Once everyone's ready, Sili will get moving in the direction of the halfling village.

At which point we'll drop off Raif and probably rest for a while.

One thing, did Dai ever fix the sacks? because otherwise we'll be leaving a trail of grain for the goblins to follow.

DAI
player, 1558 posts
Wed 8 Feb 2012
at 02:49
  • msg #208

Re: 11:55am Iceday, 7th week 852

SILI:
Once everyone's ready, Sili will get moving in the direction of the halfling village.

At which point we'll drop off Raif and probably rest for a while.

One thing, did Dai ever fix the sacks? because otherwise we'll be leaving a trail of grain for the goblins to follow.

DAI uses mending on the sacks.

He also seems inclined to use the roads...as he won't be able to handle fighting off bears and shit on the way to the encampment every day(though I would love the XP).
SILI
player, 1389 posts
Wed 8 Feb 2012
at 03:06
  • msg #209

Re: 11:55am Iceday, 7th week 852

Sili and Milo begin trekking it down the road.
teslas
GM, 2929 posts
Wed 8 Feb 2012
at 03:46
  • msg #210

Re: 6:00pm Iceday, 7th week 852

ZEIG gladly includes DAI's scroll in his case and adds that he, too, is waiting until he's able to successfully master his own scroll of Life.

DAI and ZEIG spend a few cantrips each patching up holes in the bags before setting off. Actually, a while ago, but yeah. The chocobos seem willing and able to pull the sleds without too much difficulty.

The route basically involves back-tracking for a day and a half back up to the river, going a ways, then heading southward into the forest again.

The party leaves after spending about an hour and a half at the small fort. The pace at first is brisk. By the end of the day the chocobos are getting tired and the party is back along the side of the river.

You can choose to press on if you like, with CON checks and all that. There's really no penalty for trying, apart from maybe being Fatigued if you're attacked during the night.
DAI
player, 1562 posts
Wed 8 Feb 2012
at 03:49
  • msg #211

Re: 6:00pm Iceday, 7th week 852

19:47, Today: DAI rolled 15 using 1d20+2. con check
If it's agreed on by everyone else, feel fre to roll any others needed for me to speed things up.

SILI
player, 1391 posts
Wed 8 Feb 2012
at 03:54
  • msg #212

Re: 6:00pm Iceday, 7th week 852

Sili's getting sleepy.

22:54, Today: SILI rolled 6 using 1d20+2 with rolls of 4. Con check.
teslas
GM, 2930 posts
Wed 8 Feb 2012
at 03:56
  • msg #213

Re: 7:00pm Iceday, 7th week 852

One failure is all it takes. SILI, you are Fatigued until the morning.

The party moves off of the road a slight bit, making decent progress for the day. A tent and fire are pulled out of the Survival Pouch and the sun begins to set in the distance filling the sky with a light blue hue.

Giving SILI a chance to do his thing.
SILI
player, 1393 posts
Wed 8 Feb 2012
at 04:02
  • msg #215

Re: 7:00pm Iceday, 7th week 852

Sili performs a respectable Paeon (granting everyone 5 THP in addition to making it so that everyone recovers 12 HP) but flubs the Ballad.

22:59, Today: SILI rolled 13 using 1d20+12 with rolls of 1. Perform (Vocal) (Ballad on Party).
22:58, Today: SILI rolled 23 using 1d20+12 with rolls of 11. Perform (Vocal) (Paeon on Party).

DAI
player, 1564 posts
Wed 8 Feb 2012
at 04:20
  • msg #216

Re: 7:00pm Iceday, 7th week 852

DAI uses a tent for the night, wanting to get his energies up in case of an attack the following day.
teslas
GM, 2933 posts
Wed 8 Feb 2012
at 05:47
  • msg #217

Re: 7:00am Lightningsday, 7th week 852

Around 3am, the drizzling rain starts to come down heavier. Thunder rumbles in the distance and the clouds above pick up pace.

The party eats out of their survival pouch, lending SILI rations once again. RAIF provides for himself.

DAI summons two chocobos. Going to assume one is from your circlet, like it has been previously. SILI attaches them to the sleds, and the part sets off once again.

SILI, going to be nice and remind you to do your thing in the morning while everyone is eating. Roll it the next time you're online and we'll add it to everyone.

SILI takes the opportunity while everyone is gathered in the morning to tell an inspiring story he learned as a youth.
This message was last edited by the GM at 06:10, Wed 08 Feb 2012.
teslas
GM, 2934 posts
Wed 8 Feb 2012
at 05:51
  • msg #218

Re: 10:30am Lightningsday, 7th week 852

The party travels for a couple of hours. The rain becomes quite heavy, and the path ahead is illuminated slightly more intermittently as lightning strikes in the distance. The sky becomes progressively darkened as dark clouds roll overhead.

Around 10:30am, lightning strikes, and most of you see the silhouette of a large-framed humanoid standing on the path about 160' ahead.
This message was last updated by the GM at 05:52, Wed 08 Feb 2012.
SILI
player, 1394 posts
Wed 8 Feb 2012
at 06:03
  • msg #219

Re: 10:30am Lightningsday, 7th week 852

(20/8=2.5, round down, +2 to initiatives everyone. Auto-life to everyone for 10 minutes after we pack up.)
01:01, Today: SILI rolled 26 using 1d20+12 with rolls of 14. Perform (Vocal) (Hymnus on Party).
01:01, Today: SILI rolled 20 using 1d20+12 with rolls of 8. Perform (Oratory) (Readiness on Party).

DAI
player, 1566 posts
Wed 8 Feb 2012
at 06:30
  • msg #220

Re: 10:30am Lightningsday, 7th week 852

DAI grumbles something about giants, likely lost among the noise of the weather. "We should be ready...this never turns out like we want it to."
SILI
player, 1395 posts
Wed 8 Feb 2012
at 06:42
  • msg #221

Re: 10:30am Lightningsday, 7th week 852

Sili stays back.
teslas
GM, 2935 posts
Wed 8 Feb 2012
at 11:03
  • msg #222

Re: 10:30am Lightningsday, 7th week 852

ZEIG looks at GRIM and gives a tired shrug. He then casts Protectra on the party. MP: 42/53

ZEIG will go with GRIM if he wants to go up and talk to the giant with the other three kept further back.
This message was last edited by the GM at 11:08, Wed 08 Feb 2012.
GRIM
player, 701 posts
Warrior ub Badassery
Wed 8 Feb 2012
at 14:17
  • msg #223

Re: 10:30am Lightningsday, 7th week 852

Grim nods at Zeig and heads up to talk to the giant with or without his axe.
teslas
GM, 2936 posts
Wed 8 Feb 2012
at 15:10
  • msg #224

Re: 10:30am Lightningsday, 7th week 852

There's no reason not to bring your axe, albeit maybe not in your hand if you're trying to look friendly.

ZEIG follows next to him, using his staff as a walking stick. The rest of the party travels more slowly forward, not wanting to let GRIM and ZEIG get too far out of easy visibility.

Once ZEIG and GRIM are 50' away, the what is presumably a giant raises its hand. Lightning strikes, revealing it to be holding a club in the other. The thunder rumbles in only seconds later accompanied by the sound of a huge tree falling to the forest floor in the not-too-far distance.

"Why are you here," a voice booms from the giant's direction, nearly as loud as the thunder from where GRIM and ZEIG are standing.

After a short pause, ZEIG quietly asks GRIM what he should say in return. It appears if ZEIG is willing to do the talking and put his skill to use, given he is told what to talk about.

This is a rough guideline to how everyone is arranged. Going from West (top) to East (bottom). The path is fairly straight along this section of the river.

Large Humanoid
50'
ZEIG/GRIM
80'
DAI/SILI/MILO/RAIF
2x Chocobos
Sleds

This message was last edited by the GM at 15:13, Wed 08 Feb 2012.
GRIM
player, 702 posts
Warrior ub Badassery
Wed 8 Feb 2012
at 15:17
  • msg #225

Re: 10:30am Lightningsday, 7th week 852

Grim will concede to Zeig to talking. Grim only talks with his axe or mug of ale.
teslas
GM, 2937 posts
Wed 8 Feb 2012
at 15:24
  • msg #226

Re: 10:30am Lightningsday, 7th week 852

ZEIG asks if he should tell the giant that they're simply passing through, that they're returning food to halflings, or that they're planning on going across the river into Drow territory?

Gotta give me something. He's an NPC.
GRIM
player, 703 posts
Warrior ub Badassery
Wed 8 Feb 2012
at 17:15
  • msg #227

Re: 10:30am Lightningsday, 7th week 852

"Tell 'em we're merely passing through, Zeig."
teslas
GM, 2938 posts
Wed 8 Feb 2012
at 17:42
  • msg #228

Re: 10:30am Lightningsday, 7th week 852

ZEIG clears his throat and responds that the party is merely passing through, and would like to proceed without issue.

The other voice responds quickly as the rain begins to thicken. "You are not elves. You are not halflings. What are you doing here?"

ZEIG looks at GRIM, stumped, murmuring something along the lines of "I guess he's got us on that one."
GRIM
player, 704 posts
Warrior ub Badassery
Wed 8 Feb 2012
at 18:08
  • msg #229

Re: 10:30am Lightningsday, 7th week 852

"Fine, tell 'em we're returning food to the halflings."
teslas
GM, 2939 posts
Wed 8 Feb 2012
at 18:22
  • msg #230

Re: 10:30am Lightningsday, 7th week 852

ZEIG turns and tells the giant that they are on their way to return food to a halfling village in the forest. That they recovered it from a group of goblins who stole it.

The voice, sounding angrier, responds, "I do not care about halflings. You did not come here from where you started because of halflings. Tell us why you are here."

Sense Motive.
12:21, Today: teslas, on behalf of ZEIG, rolled 10 using 1d20+4. Sense Motive.

ZEIG will note to GRIM that the giant said... *Thunder Booms* ..."us".
SILI
player, 1397 posts
Wed 8 Feb 2012
at 18:27
  • msg #231

Re: 10:30am Lightningsday, 7th week 852

Sili hurries forward, and speaks in a loud voice. "I most certainly did come here in order to assist the halflings. From what I understand, these gentlemen have business with the drow, and no grudge against giantkin. Please, allow us to pass, or to retreat, if that is not possible."

13:28, Today: SILI rolled 14 using 1d20+7 with rolls of 7. Sense Motive.
13:24, Today: SILI rolled 36 using 1d20+22 with rolls of 14. Diplomacy.

This message was last edited by the player at 18:28, Wed 08 Feb 2012.
GRIM
player, 705 posts
Warrior ub Badassery
Wed 8 Feb 2012
at 18:34
  • msg #232

Re: 10:30am Lightningsday, 7th week 852

Grim is getting to the point where he will engage diplomacy with his axe if the giants don't back off and mutters about it.
teslas
GM, 2943 posts
Wed 8 Feb 2012
at 18:49
  • msg #233

Re: 10:30am Lightningsday, 7th week 852

ZEIG gives it the ol' yeah, what he said when SILI approaches and speaks.
Auto-succeed on DC 10 Diplomacy check to assist.
This makes SILI's total a 28 after the -10 for a rushed check.


"The ground elves. For them? Now there is maybe a lie that I can believe right." The giant pauses, waiting for thunder to pass. "And what would you have to that damned race? Ohohoho..."
SILI
player, 1403 posts
Wed 8 Feb 2012
at 18:55
  • msg #234

Re: 10:30am Lightningsday, 7th week 852

Sili smiles thinly. "I believe the business with them is the kind negotiated with steel and fire."
teslas
GM, 2949 posts
Wed 8 Feb 2012
at 22:16
  • msg #235

Re: 10:30am Lightningsday, 7th week 852

"This still does not say why you are here. Dancing about the questions is what the tree elves do. It tires the mind and angers the soul. Come closer."

Long-lived rapid pulses of lightning brighten up the clouds above and the ground below for just short of a couple of seconds. You see the giant motioning for you all to approach.
DAI
player, 1578 posts
Wed 8 Feb 2012
at 22:19
  • msg #236

Re: 10:30am Lightningsday, 7th week 852

DAI scratches his head...this was the smartest sounding Giant he had ever encountered. He waited to see everyone else's actions, but he actually wanted to approach, perhaps these weren't 'raagh give me shinies' Giants.
SILI
player, 1413 posts
Wed 8 Feb 2012
at 22:22
  • msg #237

Re: 10:30am Lightningsday, 7th week 852

Sili will come closer (he'll stop at about 40 ft. away."

He'll say this, "We are here, specifically, because the road to the halflings village led us here after we hunted down the goblins that attacked the village. We are in this general area for seperate reasons; I was living with the halflings." He gestures for Zeig to explain the reason he was here.
teslas
GM, 2950 posts
Wed 8 Feb 2012
at 22:33
  • msg #238

Re: 10:30am Lightningsday, 7th week 852

ZEIG takes a deep breath and slowly lets it out with puffed cheekes, slightly wide-eyed. "...Ok..."

Yelling, he quickly goes over their trip from Cornelia, the voyage at sea through pirates and sahuagin, visiting the elves, and their quest to aid the Elfheim throne by finding the fate of the dark prince Astos in order to obtain a key to unlock an ancient vault. To eat the cat to eat the mouse to eat the spider to eat the fly...

The giant, face still obscured by darkness and rain advances forward slowly as ZEIG is talking, to about 30' away.

Giant
30'
SILI/ZEIG
GRIM/DAI
90'
RAIF/MILO
2x Chocobos
Sleds


Lightning strikes again and it's obvious from his slightly stooped over frame with hand shielding his yes, the giant has noticed the chocobos and sleds down the path.

"That is long as a lie. You will not find many ground elves, I guess. And if you do, they will not like to help you."

He begins advancing closer to the party at a steady, but slow, rate. One hand is still arched over his brow bones to shield his eyes from the rain, the other is holding a massive club.
This message was last edited by the GM at 22:33, Wed 08 Feb 2012.
DAI
player, 1579 posts
Wed 8 Feb 2012
at 22:36
  • msg #239

Re: 10:30am Lightningsday, 7th week 852

DAI wants to ask why he is getting so close with that club, but feels anything he says will be pissing in the wind at this point. He just keeps himself ready, since experience dictates Giants like smashing him.
GRIM
player, 707 posts
Warrior ub Badassery
Wed 8 Feb 2012
at 22:40
  • msg #240

Re: 10:30am Lightningsday, 7th week 852

Grim steps up between Sili and Zeig.
teslas
GM, 2951 posts
Wed 8 Feb 2012
at 22:43
  • msg #241

Re: 10:30am Lightningsday, 7th week 852

Now only 20' away, his face is visible during the lightning strikes. A massive scar runs along it from the top of his head down to his jaw. He looks to be wearing armor, not leather or hide, though it is very dingy and dirty.

"And why..." Thunder rumbles overhead and the wind picks up. "...why do you think I am here?"
This message was last edited by the GM at 22:45, Wed 08 Feb 2012.
DAI
player, 1580 posts
Wed 8 Feb 2012
at 22:45
  • msg #242

Re: 10:30am Lightningsday, 7th week 852

DAI takes an audible gulp...this Giant looked much more weathered(read: class levels) then any of the others. "To...offer directions to wandering passersby perhaps? Certainly nothing like working with the ground elves...right?" DAI hated this ambiance, and he could tell right off the bat this storm would make fighting a hassle, though he was confident in his abilities to cast a spell if the need arose.
SILI
player, 1414 posts
Wed 8 Feb 2012
at 22:47
  • msg #243

Re: 10:30am Lightningsday, 7th week 852

Sili holds his ground, determined to not show weakness. "We do not want help from the ground elves! I am not lying! We wish only to pass and seek refuge with the halflings once more and to return their supplies, then we will go searching for the ground elves in their home! "

17:46, Today: SILI rolled 20 using 1d20+12 with rolls of 8. Diplomacy (Rushed).
This message had punctuation tweaked by the player at 22:54, Wed 08 Feb 2012.
teslas
GM, 2952 posts
Wed 8 Feb 2012
at 22:55
  • msg #244

Re: 10:30am Lightningsday, 7th week 852

A massive hand waves down SILI's comments as he is speaking, "Quiet."

"No, not to offer a direction, but to find it. I have been paid to find your direction, to follow it, and kill you, and bring you back to the search giver.

I need only one of you for payment.
" He motions his empty hand to ZEIG and then DAI. "I do not know or care about these others, and you are welcome to your fair chance."
SILI
player, 1417 posts
Wed 8 Feb 2012
at 22:59
  • msg #245

Re: 10:30am Lightningsday, 7th week 852

"And which of us are you contracted to kill?"

GRIM
player, 708 posts
Warrior ub Badassery
Wed 8 Feb 2012
at 23:00
  • msg #246

Re: 10:30am Lightningsday, 7th week 852

"Oh.. in that case.." Grim charges the giant with his axe.

16:59, Today: GRIM rolled 15 using 1d10+7. Waraxe damage vs Giant.
16:59, Today: GRIM rolled 32 using 1d20+14. Charge waraxe attack versus Giant.

teslas
GM, 2954 posts
Wed 8 Feb 2012
at 23:01
  • msg #247

Re: 10:30am Lightningsday, 7th week 852

GRIM begins to run toward the giant halfway through SILI's sentence.

Initiative. Yay.
GRIM
player, 709 posts
Warrior ub Badassery
Wed 8 Feb 2012
at 23:03
  • msg #248

Re: 10:30am Lightningsday, 7th week 852

17:03, Today: GRIM rolled 10 using 1d20+1. Initiative.
SILI
player, 1419 posts
Wed 8 Feb 2012
at 23:03
  • msg #249

Re: 10:30am Lightningsday, 7th week 852

18:03, Today: SILI rolled 16 using 1d20+2 with rolls of 14. Initiative.
DAI
player, 1582 posts
Wed 8 Feb 2012
at 23:04
  • msg #250

Re: 10:30am Lightningsday, 7th week 852

15:04, Today: DAI rolled 13 using 1d20+2. Init
teslas
GM, 2956 posts
Wed 8 Feb 2012
at 23:44
  • msg #251

Re: 10:30am Lightningsday, 7th week 852

I will roll a d% on each person's turn to determine how well lit the battlefield is by lightning. For GRIM, of course, it doesn't much matter apart from seeing more than 60' away.

The heavy rain inflicts a -2 penalty on ranged attacks of any normal kind. This does not include ranged touch attack spells, though the copious amounts of water in the air and pooling on the ground will affect the Water line of spells.

The Concentration DC to cast in this is only 5 + Spell Level. This means that DAI definitely doesn't have to roll, and that SILI most probably doesn't. Fucking ZEIG, that asshole, will.

The path is made of packed dirt and is stable and easily walked upon. Any water that would form on it runs off and down to the river. The grass and mud on either side, however, is the same as before. DC 5 Balance to Charge/Run through it.


RAIF will spend most of the combat keeping the chocobos calm so that they don't run off and scatter the grain everywhere, which would be ruined in the rain. If it looks like you're getting absolutely trounced he'll join in.

RAIF delays until just before the chocobos might start to run, grabbing both sets of reigns in his hands.

The giant in front of everyone reaches behind himself and readies a massive tower shield. He takes a 5' step forward, staring at GRIM, ready for his approach.

Lightning bolts ripple across the clouds above, allowing SILI to see everyone without issue.

Round 1:
16: Giant
16: SILI
13: DAI
12: MILO  - To the east, if called, can reach the map on his turn on the second round without issue.
10: GRIM
 1: ZEIG
 1: RAIF
 1: Chocobos


. = packed dirt
, = mud and slick grass (DC 5 Balance to charge/run)
~ = water (river)
T = tree (soft corners)

~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~
,,,,,~~~~~~,,,,,~
,,,,,,,,,,,,,,,,,
T,,,,,,,,,,,TT,,,
T,,,,,,,,,,,TT,,,
,,,,,,,,,,,,,,,,,
......GG...S...,,
......GG...GD....
,,,,,,,,,,,Z,,...
,,,,,,,,,,,,,,,,,
,,T,,,,,,,,,,,,,,

This message was last edited by the GM at 10:27, Thu 09 Feb 2012.
SILI
player, 1421 posts
Wed 8 Feb 2012
at 23:59
  • msg #252

Re: 10:30am Lightningsday, 7th week 852

Sili calls Milo to defend the sleds, then concentrates (activates Soul Voice) and sings Virelai at the visible giant. (20+12/3=caster level 10, 5th level spell, Will save DC 18). He also takes a 5 ft. step back and draws his harp.
DAI
player, 1584 posts
Thu 9 Feb 2012
at 00:06
  • msg #253

Re: 10:30am Lightningsday, 7th week 852

"Damn it...why's the only cool giant we meet gotta try and kill us?" DAI mutters as he raises a hand above his head, activating his Elemental Seal and casting Sleepga for added effect, hoping it actually works on the big lug. DAI looks over his shoulder as he moves 20ft East, to try and stay out of close combat with that big club.

DC 22 Will Save, MP 18/54
16:05, Today: DAI rolled 9 using 1d20. 12-14 conserve MP.

teslas
GM, 2959 posts
Thu 9 Feb 2012
at 09:46
  • msg #254

Re: 10:30am Lightningsday, 7th week 852

The giant shakes off SILI's song, looking angrier afterward.

DAI's spell has no visible effect whatsoever.

MILO barks and assumes a position next to RAIF, ready and wary of attack, but keeps a worried eye on his master 90' away.

Just after DAI's spell, a massive bolt cracks overhead and splinters a tree barely out of view in the forest. The blinding flash leaves everyone's eyes (except GRIM's, though he can no longer see color) in a state of slow readjustment.

Your turn, GRIM. You must move forward at least 5', because that is what started combat, otherwise act freely. Feel free to keep your charge rolls if you wish.

Round 1:
16: Giant - Dazzled (-1)
16: SILI  - Dazzled (-1)
13: DAI   - Dazzled (-1)
12: MILO  - Defending sleds
10: GRIM
 1: ZEIG  - Dazzled (-1)
 1: RAIF  - Calming chocobos
 1: Chocobos


. = packed dirt
, = mud and slick grass (DC 5 Balance to charge/run)
~ = water (river)
T = tree (soft corners)

~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~
,,,,,~~~~~~,,,,,~~
,,,,,,,,,,,,,,,,,,
T,,,,,,,,,,,TT,,,,
T,,,,,,,,,,,TT,,,,
,,,,,,,,,,,,,,,,,,
......GG....S..,,,
......GG...G....D.
,,,,,,,,,,,Z,,....
,,,,,,,,,,,,,,,,,,
,,T,,,,,,,,,,,,,,,

This message was last edited by the GM at 10:29, Thu 09 Feb 2012.
GRIM
player, 710 posts
Warrior ub Badassery
Thu 9 Feb 2012
at 12:34
  • msg #255

Re: 10:30am Lightningsday, 7th week 852

Grim steps up to the Giant and attempts to slash at its knees.

06:33, Today: GRIM rolled 10 using 1d10+7. Waraxe damage vs Giant.
06:33, Today: GRIM rolled 18 using 1d20+12. Waraxe attack versus Giant.

teslas
GM, 2960 posts
Thu 9 Feb 2012
at 13:11
  • msg #256

Re: 10:30am Lightningsday, 7th week 852

As soon as GRIM comes within 10' of the giant, it swings its club at him.
06:52, Today: teslas rolled 24 using 1d20+17. dazzled giant vs. GRIM.
GRIM, trained at evading the heavy and slow swings of giants, deftly evades both the giant's readied action and attack of opportunity.
06:53, Today: teslas rolled 25 using 1d20+17. giant dazzled AoO vs. GRIM.
See? RPoL doesn't hate you all the time.

Having to wade through two massive attacks, GRIM's aim is off and his axe glances off of the giant's humungous shield.

ZEIG casts Dia on the giant and gets the hell back to let GRIM do his thing. MP: 41/53

Another bolt cracks across the sky, illuminating the battlefield.

The giant rears back twisting his body nearly halfway around before letting loose an incredibly powerful blow at GRIM, but again, misses.
07:01, Today: teslas rolled 19 using 1d20+11. defensive awesome blow vs. GRIM.

The giant lets out a hearty laugh at GRIM's ability to dodge, then looks to DAI, "Hahaha, I see how you behave. Hiding behind your dwarf, little man."
07:03, Today: teslas, on behalf of DAI, rolled 20 using 1d20+6. Will vs. Provoke.
DAI's resolve remains unshaken.

Yes, I know the giant's initiative did not change after its readied action.

The sky dims down greatly. It is difficult to perceive fine detail. Shadowy illumination over the entire battlefield.

Round 2:
16: Giant (#1) - Dazzled (-1), Dia (-1), Fighting Defensively (+2)
16: SILI       - Soul Voice, Dazzled (-1)
13: DAI        - Dazzled (-1)
12: MILO       - Defending sleds
10: GRIM
 1: ZEIG       - Dazzled (-1)
 1: RAIF       - Calming chocobos
 1: Chocobos


. = packed dirt
, = mud and slick grass (DC 5 Balance to charge/run)
~ = water (river)
T = tree (soft corners)

~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~
,,,,,~~~~~~,,,,,~~
,,,,,,,,,,,,,,,,,,
T,,,,,,,,,,,TT,,,,
T,,,,,,,,,,,TT,,,,
,,,,,,,,,,,,,,,,,,
......11....S..,,,
......11G.......D.
,,,,,,,,,,,,,,.Z..
,,,,,,,,,,,,,,,,,,
,,T,,,,,,,,,,,,,,,

This message was last edited by the GM at 13:45, Thu 09 Feb 2012.
SILI
player, 1423 posts
Thu 9 Feb 2012
at 14:33
  • msg #257

Re: 10:30am Lightningsday, 7th week 852

Sili repeats his song, (DC 18 as before).
teslas
GM, 2968 posts
Thu 9 Feb 2012
at 14:39
  • msg #258

Re: 10:30am Lightningsday, 7th week 852

The giant seems to relax his shoulders a bit after SILI's song. Spellcraft.
DAI
player, 1591 posts
Thu 9 Feb 2012
at 14:40
  • msg #259

Re: 10:30am Lightningsday, 7th week 852

DAI yells out to the Giant. "Yeah, and if you were me and had a Dwarf, and I was you? I seriously doubt you'd do anything different." He then moves 15ft closer, and tries to take  advantage of having a dwarf to hide behind, as he fires off a Magical Stone.

06:40, Today: DAI rolled 45 using 4d12+16 with rolls of 12,1,9,7. I hope that confirmed, recording die. If not crit, then 21 damage
06:39, Today: DAI rolled 18 using 1d20+6. confirm(RTA)(PBS).
06:39, Today: DAI rolled 25 using 1d20+6. Stone(RTA)(PBS).
Rough terrain in both squares in front of him(to the right)

MP 17/54, who needs higher level spells when you can crit?
This message was last edited by the player at 14:52, Thu 09 Feb 2012.
teslas
GM, 2972 posts
Thu 9 Feb 2012
at 15:17
  • msg #260

Re: 10:30am Lightningsday, 7th week 852

The giant's eyes refocus, on DAI, as it yells out in fury realizing that a spell has just broken its nose.

GRIM uses Provoke on the giant. Its view shifts down to him.

GRIM then attempts to hack at its knees once again, also fighting defensively, but his axe meets the giant's shield.
09:01, Today: teslas, on behalf of GRIM, rolled 17 using 1d20+3. waraxe 2 vs. giant.
09:01, Today: teslas, on behalf of GRIM, rolled 22 using 1d20+8. waraxe 1 vs. giant.


ZEIG is comfortable standing where he is, and holds his action.

The area is again lit by blue light from massive coruscating streams of electricity above.

The giant wastes no time. It hauls back and tries to land two devastating attacks on GRIM. Mighty Strikes.
09:07, Today: teslas rolled 51 using 4d8+34. damage.
09:07, Today: teslas rolled 28 using 1d20+14. berserk might strike vs. GRIM, PA (6).
09:08, Today: teslas rolled 11 using 1d20+9. berserk might strike vs. GRIM PA (6) 2.

The first slam almost drives GRIM into the ground like a nail. Horrible sounds of iron grinding and bending against iron is heard as the second swing bounces off of GRIM's shield at a shallow angle.

ZEIG sees this and intervenes with a Cure II.
09:16, Today: teslas, on behalf of ZEIG, rolled 24 using 2d10+9. divine seal Cure II -> GRIM. Total HP healed: 36. MP: 36/53

The light from the previous flurry of activity in the clouds has yet to fade.

Round 3:
16: Giant (#1) - Dia (-1), Berserk, Mighty Strikes
16: ZEIG
16: SILI       - Soul Voice
13: DAI
12: MILO       - Off Map, Defending sleds
10: GRIM
 1: RAIF       - Off Map, Calming Chocobos
 1: Chocobos


. = packed dirt
, = mud and slick grass (DC 5 Balance to charge/run)
~ = water (river)
T = tree (soft corners)

~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~
,,,,,~~~~~~,,,,,~~
,,,,,,,,,,,,,,,,,,
T,,,,,,,,,,,TT,,,,
T,,,,,,,,,,,TT,,,,
,,,,,,,,,,,,,,,,,,
......11....S..,,,
......11G....D....
,,,,,,,,,,,,,,.Z..
,,,,,,,,,,,,,,,,,,
,,T,,,,,,,,,,,,,,,

This message was last edited by the GM at 15:20, Thu 09 Feb 2012.
SILI
player, 1427 posts
Thu 9 Feb 2012
at 15:22
  • msg #261

Re: 10:30am Lightningsday, 7th week 852

Sili is a bit annoyed at Dai, but decides to switch tactics. He plays lullaby to the giant ((20+15)/3=11, 6th level, DC 19.)
teslas
GM, 2973 posts
Thu 9 Feb 2012
at 15:25
  • msg #262

Re: 10:30am Lightningsday, 7th week 852

The giant, still filled with rage, doesn't even so much as bat an eye.

More lightning strikes at various distances break out, sustaining visibility.

DAI's turn.
DAI
player, 1598 posts
Thu 9 Feb 2012
at 15:32
  • msg #263

Re: 10:30am Lightningsday, 7th week 852

DAI looks a little worried that the spell didn't do much more, and decided to try his hand at that Fire spell he learned a while ago and only really used like 3 times.

07:30, Today: DAI rolled 17 using 1d20. 12-14 conserve MP.
07:30, Today: DAI rolled 33 using 3d12+9. So close.
07:28, Today: DAI rolled 24 using 1d20+6. Fire(RTA)(PBS) maybe I can crit twice?
Reflex DC 16 or Dazzled for 4 rounds
07:31, Today: DAI rolled 4 using 1d4. dazzled duration.

MP 15/54
teslas
GM, 2977 posts
Thu 9 Feb 2012
at 15:57
  • msg #264

Re: 10:30am Lightningsday, 7th week 852

DAI's spell strikes the giant squarely. The flames appear to have singed its already-broken face.

The ambient brightness fades again, plunging the path into shadowy illumination.

MILO begins barking in the distance behind all of you, though he is too far away to see through the darkness and heavy rain.

GRIM very much so prefers that the giant continue hitting him. He attempts to provoke it once again, though it looks as if he's unsuccessful.
That not working, GRIM in turn uses Mighty Strikes, and attempts to hack off one of its legs, nearly doing a decent job.
09:45, Today: teslas, on behalf of GRIM, rolled 10 using 1d20+7. waraxe 2 vs. giant.
09:44, Today: teslas, on behalf of GRIM, rolled 40 using 3d10+21. damage.
09:44, Today: teslas, on behalf of GRIM, rolled 25 using 1d20+12. Waraxe 1 vs. giant.


RAIF yells out through the rain, but all anyone can make out is "GOBLINS!" before another giant bolt of lightning streaks overhead, illuminating at almost a half dozen of the creatures advancing on MILO, two panicked chocobos, and RAIF.

The chocobos attempt to break free of their silk rope bindings while RAIF is flung around a bit, but they cannot.

The giant, out of breath and clearly injured, says, "The gray ones are not a part of this." He raises his club to strike at GRIM, but pauses for a moment.

ZEIG doesn't quite trust himself to decide the next course of action, and delays until after SILI.

The lightning continues, illuminating the path fairly clearly until the heavy rain obscures it from view nearly completely around 100' away.

Round 4:
16: Giant (#1) - Dia (-1), Dazzled (-1), Mighty Strikes
16: SILI
16: ZEIG
13: DAI
12: MILO       - Off Map, Defending sleds
11: 1,2,3,4,5
10: GRIM       - Mighty Strikes
 1: RAIF       - Off Map, Calming Chocobos
 1: Chocobos


. = packed dirt
, = mud and slick grass (DC 5 Balance to charge/run)
~ = water (river)
T = tree (soft corners)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~TT~~
,,,,,~~~~~~,,,,,~~~~~~~~~,,,,,,TT,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
T,,,,,,,,,,,TT,,,,,,,,,,,,T,,,,,,,,
T,,,,,,,,,,,TT,,,,,,,,,,,,,,,T,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,CC
......11....S..,,,,,,,,,,......M.CC
......11G....D..................Rcc
,,,,,,,,,,,,,,.Z..........,,,,,,,cc
,,,,,,,,,,,,,,,,,,,,,,5,,,,,4,,,,,,
,,T,,,,,,,,,,,,,,,,,,,,,TTT,,12T3,,

This message was last edited by the GM at 15:59, Thu 09 Feb 2012.
SILI
player, 1432 posts
Thu 9 Feb 2012
at 16:12
  • msg #265

Re: 10:30am Lightningsday, 7th week 852

Sili let's Grim deal with the giant, and moves (3 squares to the right, 1 square down-right), playing a lullaby for goblin 5.

11:11, Today: SILI rolled 18 using 1d20+15 with rolls of 3. Perform (Harp) (Lullaby on Goblin 5).

(18/3=6, 3rd level song, Will save DC 16)
This message was last edited by the player at 16:15, Thu 09 Feb 2012.
teslas
GM, 2980 posts
Fri 10 Feb 2012
at 07:13
  • msg #266

Re: 10:30am Lightningsday, 7th week 852

The goblin falls into a restful dream.

The giant lowers his club, looks at the goblins, and backs away from GRIM at surprising speed. Withdraw action. Moved nearly directly west. It is still within view, 45' west of the side of the map.

ZEIG moves to the northeast in anticipation for the fight with the goblins.

More lightning strikes provide clear visibility for a brief moment.

Round 4:
16: SILI
16: Giant      - Dia (-1), Dazzled (-1), Mighty Strikes
16: ZEIG
13: DAI
12: MILO
11: 1,2,3,4,5
11: 5          - Sleeping
10: GRIM       - Mighty Strikes
 1: RAIF       - Calming Chocobos
 1: Chocobos


. = packed dirt
, = mud and slick grass (DC 5 Balance to charge/run)
~ = water (river)
T = tree (soft corners)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~TT~~
,,,,,~~~~~~,,,,,~~~~~~~~~,,,,,,TT,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
T,,,,,,,,,,,TT,,,,,,,,,,,,T,,,,,,,,
T,,,,,,,,,,,TT,,,,,,,,,,,,,,,T,,,,,
,,,,,,,,,,,,,,,,,,,,,,Z,,,,,,,,,,CC
...............,,,,,,,,,,......M.CC
........G....D..S...............Rcc
,,,,,,,,,,,,,,............,,,,,,,cc
,,,,,,,,,,,,,,,,,,,,,,5,,,,,4,,,,,,
,,T,,,,,,,,,,,,,,,,,,,,,TTT,,12T3,,

This message was last edited by the GM at 07:13, Fri 10 Feb 2012.
DAI
player, 1603 posts
Fri 10 Feb 2012
at 12:47
  • msg #267

Re: 10:30am Lightningsday, 7th week 852

DAI yells out to the Giant. "We don't wanna kill you if you don't wanna kill us, that simple." then moves 30ft directly to the East(right) and fires off a blast of Stone at Goblin 4, expecting to splatter his little green head all over his nearby friend.

04:45, Today: DAI rolled 46 using 4d12+16. I love this fight,,,.
04:45, Today: DAI rolled 21 using 1d20+5. confirm?
04:45, Today: DAI rolled 25 using 1d20+5. Stone(RTA)(PBS) vs Goblin 4.
Rough terrain to the right and up-right of his body.

MP 17/54, it's like the planned drop in damage is pumping out crits...
teslas
GM, 2982 posts
Fri 10 Feb 2012
at 13:19
  • msg #268

Re: 10:30am Lightningsday, 7th week 852

The goblin is hit by the magical stones and falls over like a wooden plank standing on one end.

MILO takes a step up next to RAIF and bears his teeth at the goblins.

Goblin #1 takes a 5' step, removes a potion, and drops prone next to goblin #4. He looks to be administering the potion to the unconscious goblin. Standard action to begin a Full-Round action.

Goblin #2 puts his hands up to his mouth and lets out an extremely loud whistling noise. He then draws a kukri while advancing toward RAIF and MILO.

As soon as he is within range, MILO bites out at him, but can't sink his teeth into anything.
07:06, Today: teslas, on behalf of SILI, rolled 12 using 1d20+6. MILO bite vs. #2.

Goblin #3 draws a small shortsword as he moves around to the backside of MILO and RAIF, stepping through DAI's difficult terrain.

#4 and #5 remain relatively motionless for different reasons.

GRIM, severely annoyed with the giant, attempts to truck it over toward goblin #5. Run action.
07:24, Today: teslas, on behalf of GRIM, rolled 2 using 1d20-4. DC 5 Balance.
He slips and falls flat on his back.
Less than half movement used, Standard action remaining.
He stands up, as furious as he was before.

RAIF gives up trying to calm the chocobos with goblins standing less than five feet away. He draws his shortspear and takes a 5' step to the northwest, attempting to thrust it into goblin #3, but cannot pierce the goblin's shoddy leather armor.
07:15, Today: teslas, on behalf of RAIF, rolled 1 using 1d4. damage.
07:15, Today: teslas, on behalf of RAIF, rolled 23 using 1d20+6. shortspear vs. #3.

Have I said how much I hate RAIF's character, yet? Can't wait 'til you guys drop this asshole off.

The chocobos now are completely panicked, and attempt to break free of their silk rope bindings.
07:17, Today: teslas rolled 25 using 1d20+6. chocobo #C vs. Silk Rope.
07:17, Today: teslas rolled 13 using 1d20+6. chocobo #c vs. Silk Rope.

One of them snaps the ropes, clambers over the sled full of grain behind it, then begins to dart off into the blinding rain.

More lightning fills the sky.

Round 5:
16: SILI
16: Giant      - Dia (-1), Dazzled (-1), Mighty Strikes
16: ZEIG
13: DAI
11: 1          - Prone
11: MILO
11: 2,3
11: 4          - Unconscious, Prone, Dying
11: 5          - Sleeping
10: GRIM       - Mighty Strikes, Denied Dex to AC
 1: RAIF
 1: Chocobo


. = packed dirt
, = mud and slick grass (DC 5 Balance to charge/run)
~ = water (river)
T = tree (soft corners)
☼ = magical difficult terrain

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~TT~~
,,,,,~~~~~~,,,,,~~~~~~~~~,,,,,,TT,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
T,,,,,,,,,,,TT,,,,,,,,,,,,T,,,,,,,,
T,,,,,,,,,,,TT,,,,,,,,,,,,,,,T,,,,,
,,,,,,,,,,,,,,,,,,,,,,Z,,,,,,,,,,,,
...............,,,,,,,,,,......R3..
................S..D...........M.cc
,,,,,,,,,,,,,G............,,,,,2cc
,,,,,,,,,,,,,,,,,,,,,,5,,,,,4,,,,,
,,T,,,,,,,,,,,,,,,,,,,,,TTT,,1,T,,,

This message was last edited by the GM at 13:37, Fri 10 Feb 2012.
SILI
player, 1433 posts
Fri 10 Feb 2012
at 17:04
  • msg #269

Re: 10:30am Lightningsday, 7th week 852

Sili tries to speed up the party but can't get his fingers to move right. He also moves 4 squares to the right.

12:03, Today: SILI rolled 14 using 1d20+13 with rolls of 1. Perform (Harp) (Mazurka on Party).
teslas
GM, 2983 posts
Fri 10 Feb 2012
at 17:12
  • msg #270

Re: 10:30am Lightningsday, 7th week 852

There is a lull in the lightning strikes. Most of the ambient light fades. Battlefield under total concealment.

ZEIG bumbles in the dark 10' toward where he last knew RAIF and MILO to be then assumes a defensive posture.

Round 5:
16: SILI
16: ZEIG       - Total Defense
13: DAI
11: 1          - Prone
11: MILO
11: 2,3
11: 4          - Unconscious, Prone, Dying
11: 5          - Sleeping
10: GRIM       - Mighty Strikes, Denied Dex to AC
 1: RAIF
 1: Chocobo


. = packed dirt
, = mud and slick grass (DC 5 Balance to charge/run)
~ = water (river)
T = tree (soft corners)
☼ = magical difficult terrain

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~TT~~
,,,,,~~~~~~,,,,,~~~~~~~~~,,,,,,TT,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
T,,,,,,,,,,,TT,,,,,,,,,,,,T,,,,,,,,
T,,,,,,,,,,,TT,,,,,,,,,,,,,,,T,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,Z,,,,,,,,,,
...............,,,,,,,,,,......R3..
...................DS..........M.cc
,,,,,,,,,,,,,G............,,,,,2cc
,,,,,,,,,,,,,,,,,,,,,,5,,,,,4,,,,,
,,T,,,,,,,,,,,,,,,,,,,,,TTT,,1,T,,,

This message was last edited by the GM at 17:17, Fri 10 Feb 2012.
DAI
player, 1604 posts
Fri 10 Feb 2012
at 18:22
  • msg #271

Re: 10:30am Lightningsday, 7th week 852

DAI curses to himself, and touches his hat while casting Light, he then moves toward the wagon another 30ft, trying to see where the goblins were.

Ice Armor clause in effect for melee, lightning shell for ranged...if both are coming then Ice Armor is the top priority, as it can work agaisnt both.
teslas
GM, 2985 posts
Fri 10 Feb 2012
at 19:21
  • msg #272

Re: 10:30am Lightningsday, 7th week 852

Goblin #1 finishes administering the potion to his comrade. He draws a rapier and remains prone.

MILO bites at goblin #2, the closest goblin to the carts, but misses due to the darkness.
13:04, Today: teslas, on behalf of SILI, rolled 15 using 1d20+6. MILO bite vs. #2.
He then notes RAIF's presence and takes a 5' step to the right. That is a useful trick.

Goblin #2, obviously forgetting he has darkvision, misses MILO by a wide margin.
13:07, Today: teslas rolled 12 using 1d20+11. #2 flank kukri vs. MILO.

Goblin #3 has similar problems.
13:08, Today: teslas rolled 18 using 1d20+11. #3 flank kurki vs. MILO.

Goblin #4 draws a potion of his own and then quaffs it.

Goblin #5 continues sleeping.

GRIM charges Goblin #5 now that there's only packed dirt in between he and his target.
13:12, Today: teslas, on behalf of GRIM, rolled 19 using 1d20+9. charge PA (6) vs. sleeping goblin.
13:13, Today: teslas, on behalf of GRIM, rolled 54 using 3d10+39. mighty strikes critical damage.

Goblin #5 wakes up when GRIM gets within range, just in time to witness its own death. With a small but apparently effective hop at the end of the charge, GRIM splits it in two from the top of its head nearly down to its hips.

Four worgs come rushing out of the trees. DAI's light, shining like a beacon in the darkness, leads to them nearly encircle him.

RAIF yells out how MILO is a good boy, but can't see quite well enough to hit the goblin in a soft spot after circling around behind it.
13:18, Today: teslas, on behalf of RAIF, rolled 2 using 1d4. damage.
13:18, Today: teslas, on behalf of RAIF, rolled 18 using 1d20+8. flank shortspear vs. #3.


The remaining chocobo thrashes wildly in its make-shift rope harness but cannot break free.
13:19, Today: teslas rolled 21 using 1d20+6. chocobo #c vs. Silk Rope.

Another bolt cracks across the sky, lighting the area. The giant can no longer be seen to the west.

Round 6:
16: SILI
16: ZEIG       - Total Defense
13: DAI        - Light (20'/20')
11: 1          - Prone
11: MILO
11: 2,3
11: 4          - Prone
10: GRIM       - -2 AC
 9: 6,7,8,9
 1: RAIF
 1: Chocobo


. = packed dirt
, = mud and slick grass (DC 5 Balance to charge/run)
~ = water (river)
T = tree (soft corners)
☼ = magical difficult terrain

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~TT~~
,,,,,~~~~~~,,,,,~~~~~~~~~,,,,,,TT,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
T,,,,,,,,,,,TT,,,,,,,,,,,,T,,,,,,,,
T,,,,,,,,,,,TT,,,,,,,,,,,,,,,T,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,Z,,,,,,,R,,
...............,,,,,,,,,,7......3..
....................S...6D......Mcc
,,,,,,,,,,,,,,.......G...8,,,,,2cc
,,,,,,,,,,,,,,,,,,,,,,,,,9,,4,,,,,
,,T,,,,,,,,,,,,,,,,,,,,,TTT,,1,T,,,

This message was last edited by the GM at 19:57, Fri 10 Feb 2012.
SILI
player, 1434 posts
Fri 10 Feb 2012
at 19:49
  • msg #273

Re: 10:30am Lightningsday, 7th week 852

Sili sees Worg 9 and decides to take him out of the fight.

14:47, Today: SILI rolled 28 using 1d20+15 with rolls of 13. Perform (Harp) (Lullaby on Worg 9).

28/3=9, 5th level spell, Will save DC 18 to not fall asleep.

Dai cast Light on his hat? Poor hat...
teslas
GM, 2986 posts
Fri 10 Feb 2012
at 20:16
  • msg #274

Re: 10:30am Lightningsday, 7th week 852

SILI's song puts the animal to sleep.

ZEIG, seeing no one in immediate danger of death, withdraws closer to GRIM.

In a flash, the entire field is illuminated to blinding white light. A thunderous boom is felt in everyone's chest, but nothing is heard.

Every round, on your turn, it is a DC 15 Fortitude save to end the blindness and a DC 20 Fortitude save to end the deafness. The DC will decrease over time, and I will tell you when it does.

Nobody can see or hear, but a few of you feel splinters of wood blow past your face and collide with your skin.

Round 6:
16: SILI       - Deafened, Blind
16: ZEIG       - Deafened, Blind
13: DAI        - Light (20'/20'), Deafened, Blind
11: 1          - Prone, Deafened, Blind
11: MILO       - Deafened, Blind
11: 2,3        - Deafened, Blind
11: 4          - Prone, Deafened, Blind
10: GRIM       - -2 AC, Deafened, Blind
 9: 6,7,8      - Deafened, Blind
 9: 9          - Deafened, Blind
 1: RAIF       - Deafened, Blind
 1: Chocobo    - Deafened, Blind


. = packed dirt
, = mud and slick grass (DC 5 Balance to charge/run)
~ = water (river)
T = tree (soft corners)
☼ = magical difficult terrain

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~TT~~
,,,,,~~~~~~,,,,,~~~~~~~~~,,,,,,TT,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
T,,,,,,,,,,,TT,,,,,,,,,,,,T,,,,,,,,
T,,,,,,,,,,,TT,,,,,,,,,,,,,,,T,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,R,,
...............,,,,,,,,,,7......3..
....................S...6D......Mcc
,,,,,,,,,,,,,,......ZG...8,,,,,2cc
,,,,,,,,,,,,,,,,,,,,,,,,,9,,4,,,,,
,,T,,,,,,,,,,,,,,,,,,,,,TTT,,1,X,,,

DAI
player, 1605 posts
Fri 10 Feb 2012
at 20:37
  • msg #275

Re: 10:30am Lightningsday, 7th week 852

12:34, Today: DAI rolled 25 using 1d20+5. Deafness DC 20.
12:34, Today: DAI rolled 12 using 1d20+5. Blindness DC 15.


DAI flails around blindly but is able to hear the worgs still nearby. He quickly activates Manafont, and casts Sleepga centered on himself, hoping to resist the effects of his own magic, unfortunately his head nods down as he begins snoring and dreaming of his days as a simple Apothecary assistant.

12:36, Today: DAI rolled 9 using 1d20+6. Will save Sleepga, DC 17.
12:35, Today: DAI rolled 10 using 1d20. 12-14 conserve MP Sleepga.
MP 14/54

teslas
GM, 2991 posts
Fri 10 Feb 2012
at 21:05
  • msg #276

Re: 10:30am Lightningsday, 7th week 852

DAI's spell takes its effect.

#1.

MILO.
14:50, Today: teslas, on behalf of SILI, rolled 7 using 1d20+6. MILO deafness.
14:50, Today: teslas, on behalf of SILI, rolled 9 using 1d20+6. MILO blindness.

14:50, Today: teslas, on behalf of SILI, rolled 15 using 1d100. MILO miss chance.

#2.

#3.

#4.

GRIM.
14:57, Today: Secret Roll: teslas, on behalf of GRIM, rolled 26 using 1d20+9. deafness.
14:57, Today: Secret Roll: teslas, on behalf of GRIM, rolled 27 using 1d20+9. blindness.


#7.

#6,8,9.

RAIF.
15:03, Today: teslas, on behalf of RAIF, rolled 16 using 1d20+4. deafness.
15:03, Today: teslas, on behalf of RAIF, rolled 23 using 1d20+4. blindness.


Chocobo.
15:04, Today: teslas rolled 8 using 1d20+6. chocobo #c vs. Silk Rope.
15:04, Today: teslas rolled 7 using 1d20+5. chocobo deafness.
15:04, Today: teslas rolled 11 using 1d20+5. chocobo blindness.


Lightning.

Round 7:
16: SILI       - Deafened, Blind
16: ZEIG       - Deafened, Blind
13: DAI        - Manafont, Light (20'/20'), Blind, Sleeping
11: 1          - Deafened
11: MILO       - Deafened, Blind
11: 2          - Deafened, Blind
11: 3
11: 4          -
10: GRIM       - -2 AC, Deafened, Blind
 9: 6          - Deafened, Blind, Sleeping
 9: 7          - Deafened, Blind
 9: 8          - Deafened, Sleeping
 9: 9          - Sleeping
 1: RAIF       - Deafened
 1: Chocobo    - Deafened, Blind


. = packed dirt
, = mud and slick grass (DC 5 Balance to charge/run)
~ = water (river)
T = tree (soft corners)
☼ = magical difficult terrain

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~TT~~
,,,,,~~~~~~,,,,,~~~~~~~~~,,,,,,TT,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
T,,,,,,,,,,,TT,,,,,,,,,,,,T,,,,,,,,
T,,,,,,,,,,,TT,,,,,,,,,,,,,,,T,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
...............,,,,,,,,,,7......3..
....................S...6G1R....Mcc
,,,,,,,,,,,,,,......Z...D84,,,,2cc
,,,,,,,,,,,,,,,,,,,,,,,,,9,,,,,,,,
,,T,,,,,,,,,,,,,,,,,,,,,TTT,,,,X,,,

This message was last edited by the GM at 21:09, Fri 10 Feb 2012.
SILI
player, 1438 posts
Fri 10 Feb 2012
at 21:23
  • msg #277

Re: 10:30am Lightningsday, 7th week 852

Sili can't see or hear. He tries to strike up a Mazurka but his fingers get caught.

16:22, Today: SILI rolled 1 using 1d100 with rolls of 1. 20% song failure chance.
16:22, Today: SILI rolled 22 using 1d20+13 with rolls of 9. Perform (Harp) (Mazurka on Party).
16:20, Today: SILI rolled 10 using 1d20+4 with rolls of 6. Fort vs. Blindness.
16:19, Today: SILI rolled 9 using 1d20+4 with rolls of 5. Fort vs. Deafness.


For future reference, does Cheer have any effect on my ability to waken creatures?
teslas
GM, 2995 posts
Fri 10 Feb 2012
at 21:45
  • msg #278

Re: 10:30am Lightningsday, 7th week 852

ZEIG regains his composure LIKE A BOSS.
15:37, Today: teslas, on behalf of ZEIG, rolled 25 using 1d20+5. deafness.
15:37, Today: teslas, on behalf of ZEIG, rolled 25 using 1d20+5. blindness.

He notices DAI, and casts Basuna on him. MP: 35/53
15:42, Today: teslas, on behalf of ZEIG, rolled 9 using 1d20+3. DC 6 Concentration.
He then takes a step behind SILI away from the mass of goblins and worgs.

DAI awakens, though he still cannot see anything, and feels like he's in a different place than when he fell asleep, though he can't much tell where or how far, and hearing the sound of sleeping worgs is difficult in the heavy rain.

DC 10 Listen check to hear enemies adjacent to you. DC 15 for 10' away, DC 20 for 15', and so on. You can hear GRIM clearly.

The entire battlefield is lit up once again, though most of the combatants do not notice.

Round 7:
16: SILI      - Deafened, Blind
16: ZEIG
13: DAI        - Manafont, Light (20'/20'), Blind
11: 1          - Deafened
11: MILO       - Deafened, Blind
11: 2          - Deafened, Blind
11: 3
11: 4
10: GRIM
 9: 6          - Deafened, Blind, Sleeping
 9: 7          - Deafened, Blind
 9: 8          - Deafened, Sleeping
 9: 9          - Sleeping
 1: RAIF       - Deafened
 1: Chocobo    - Deafened, Blind


. = packed dirt
, = mud and slick grass (DC 5 Balance to charge/run)
~ = water (river)
T = tree (soft corners)
☼ = magical difficult terrain

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~TT~~
,,,,,~~~~~~,,,,,~~~~~~~~~,,,,,,TT,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
T,,,,,,,,,,,TT,,,,,,,,,,,,T,,,,,,,,
T,,,,,,,,,,,TT,,,,,,,,,,,,,,,T,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
...............,,,,,,,,,,7......3..
...................ZS...6G1R....Mcc
,,,,,,,,,,,,,,..........D84,,,,,2cc
,,,,,,,,,,,,,,,,,,,,,,,,,9,,,,,,,,,
,,T,,,,,,,,,,,,,,,,,,,,,TTT,,,,X,,,

This message was last edited by the GM at 22:20, Fri 10 Feb 2012.
DAI
player, 1613 posts
Fri 10 Feb 2012
at 21:54
  • msg #279

Re: 10:30am Lightningsday, 7th week 852

13:48, Today: DAI rolled 15 using 1d20+5. DC 15 blindness.

DAI suddenly feels much better, if a little confused.,,but wastes no time in trying to end the life on the nearest non-sleeping thing.

13:53, Today: DAI rolled 24 using 2d12+8. Expected to be asleep longer, honestly.
13:53, Today: DAI rolled 20 using 1d20+6. Stone(RTA)(PBS) vs goblin 4.
Rough terrain below and to the right of it.

This message was last edited by the player at 22:45, Fri 10 Feb 2012.
teslas
GM, 3001 posts
Sat 11 Feb 2012
at 10:23
  • msg #280

Re: 10:30am Lightningsday, 7th week 852

DAI's spell blasts goblin #4 back into unconsciousness.

Goblin #1 steps out from between GRIM and RAIF, then stabs at RAIF, but misses.
03:57, Today: teslas rolled 11 using 1d20+9. #1 rapier vs. RAIF.

MILO bites at goblin #2, which he can detect by smell, but his blindness proves a difficult challenge.
03:58, Today: teslas, on behalf of SILI, rolled 23 using 1d20+6. MILO deafness.
03:58, Today: teslas, on behalf of SILI, rolled 10 using 1d20+6. MILO blindness.

03:59, Today: teslas, on behalf of SILI, rolled 12 using 1d100. miss chance.

Goblin #2 returns a blind wild flail at MILO.
04:03, Today: teslas rolled 12 using 1d20+11. #3 flank kukri vs. MILO.
04:02, Today: teslas rolled 59 using 1d100. #3 miss chance.


Goblin #3 moves away from the blind MILO, ending just behind DAI.

Goblin #4 bleeds.

GRIM chops down worg #6.
04:08, Today: teslas, on behalf of GRIM, rolled 15 using 1d10+7. damage.
04:07, Today: teslas, on behalf of GRIM, rolled 17 using 1d20+7. waraxe 2 vs. #6.
04:07, Today: teslas, on behalf of GRIM, rolled 16 using 1d10+7. damage.
04:07, Today: teslas, on behalf of GRIM, rolled 13 using 1d20+12. confirm.
04:06, Today: teslas, on behalf of GRIM, rolled 32 using 1d20+12. waraxe vs. #6.


Worg #6 begins bleeding out.

Worg #7 appears to come to its senses. It takes a 5' step on top of its dead comrade and bites at DAI.

DAI immeditely throws up a barrier of ice. MP: 12/54
04:12, Today: teslas, on behalf of DAI, rolled 20 using 1d20. Conserve MP 18-20.
His barrier absorbs the majority of the damage, and his robes stop the last of it.
04:13, Today: teslas rolled 9 using 1d6+4. damage.
04:13, Today: teslas rolled 16 using 1d20+7. #7 bite vs. DAI.


#8 and #9 continue their nap.

RAIF, annoyed, turns and kills #4 while #1 is looking at him.
04:19, Today: teslas, on behalf of RAIF, rolled 2,12 using 2d4,3d6. crit damage.
04:19, Today: teslas, on behalf of RAIF, rolled 10 using 1d20+2. confirm.
04:19, Today: teslas, on behalf of RAIF, rolled 22 using 1d20+2. defensive shortspear vs. #4.

04:20, Today: teslas, on behalf of RAIF, rolled 15 using 1d20+4. deafness.

The terrified chocobo continues to flail around.
04:21, Today: teslas rolled 15 using 1d20+6. chocobo #c vs. Silk Rope.
04:21, Today: teslas rolled 18 using 1d20+5. chocobo deafness.
04:21, Today: teslas rolled 7 using 1d20+5. chocobo blindness.


Skyward electrical discharges continue to illuminate the battlefield.

Round 8:
16: SILI       - Deafened, Blind
16: ZEIG
13: DAI        - Manafont, Light (20'/20'), Blind
11: 1          - Deafened
11: MILO       - Blind
11: 2          - Blind
11: 3
10: GRIM
 9: 6          - Prone, Unconscious, Deafened, Dying, underneath #7
 9: 7          - on top of #6
 9: 8          - Sleeping
 9: 9          - Sleeping
 1: RAIF       - Deafened, +2 AC
 1: Chocobo    - Deafened, Blind


. = packed dirt
, = mud and slick grass (DC 5 Balance to charge/run)
~ = water (river)
T = tree (soft corners)
☼ = magical difficult terrain

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~TT~~
,,,,,~~~~~~,,,,,~~~~~~~~~,,,,,,TT,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
T,,,,,,,,,,,TT,,,,,,,,,,,,T,,,,,,,,
T,,,,,,,,,,,TT,,,,,,,,,,,,,,,T,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
...............,,,,,,,,,,,.1.......
...................ZS...7G.R....Mcc
,,,,,,,,,,,,,,.........3D8,,,,,,2cc
,,,,,,,,,,,,,,,,,,,,,,,,,9,,,,,,,,,
,,T,,,,,,,,,,,,,,,,,,,,,TTT,,,,X,,,

This message was last edited by the GM at 16:17, Sat 11 Feb 2012.
SILI
player, 1442 posts
Sat 11 Feb 2012
at 16:07
  • msg #281

Re: 10:30am Lightningsday, 7th week 852

Sili plays a lullaby for worg 7.

11:04, Today: SILI rolled 16 using 1d20+15 with rolls of 1. Perform (Harp) (Lullaby on Worg 7).
11:01, Today: SILI rolled 51 using 1d100 with rolls of 51. Song Failure Chance.
11:00, Today: SILI rolled 8 using 1d20+4 with rolls of 4. Fort vs. Deafness.
11:00, Today: SILI rolled 19 using 1d20+4 with rolls of 15. Fort vs. Blind.


16/3=5,3rd level song, DC 16.
teslas
GM, 3004 posts
Sat 11 Feb 2012
at 16:14
  • msg #282

Re: 10:30am Lightningsday, 7th week 852

Worg #7 drifts off to sleep but then immediately wakes back up due to GRIM and DAI's presence just next to it.

DC 30 is when they stop waking up when enemies are within 5'. That, or GRIM can invest in a reach weapon if you guys get in another fight before he leaves.

ZEIG remains where he is while thinking the battle is going fairly well and wanting to conserve his mana.

More lightning tears across the sky high overhead. It'd be a fantastic show to watch if it weren't for the present distractions and the chance of getting struck down.

The save against Blindness is only DC 10 at this point, and the save for Deafness drops to 15.

Round 8:
16: SILI       - Deafened
16: ZEIG       - Holding Action
13: DAI        - Manafont, Light (20'/20'), Blind
11: 1          - Deafened
11: MILO       - Blind
11: 2          - Blind
11: 3
10: GRIM
 9: 6          - Prone, Unconscious, Deafened, Dying, underneath #7
 9: 7          - on top of #6
 9: 8          - Sleeping
 9: 9          - Sleeping
 1: RAIF       - Deafened, +2 AC
 1: Chocobo    - Deafened, Blind


. = packed dirt
, = mud and slick grass (DC 5 Balance to charge/run)
~ = water (river)
T = tree (soft corners)
☼ = magical difficult terrain

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~TT~~
,,,,,~~~~~~,,,,,~~~~~~~~~,,,,,,TT,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
T,,,,,,,,,,,TT,,,,,,,,,,,,T,,,,,,,,
T,,,,,,,,,,,TT,,,,,,,,,,,,,,,T,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
...............,,,,,,,,,,,.1.......
...................ZS...7G.R....Mcc
,,,,,,,,,,,,,,.........3D8,,,,,,2cc
,,,,,,,,,,,,,,,,,,,,,,,,,9,,,,,,,,,
,,T,,,,,,,,,,,,,,,,,,,,,TTT,,,,X,,,

This message was last edited by the GM at 16:16, Sat 11 Feb 2012.
DAI
player, 1619 posts
Sat 11 Feb 2012
at 17:05
  • msg #283

Re: 10:30am Lightningsday, 7th week 852

DAI turns and takes a moment to cast Stone defensively, at the nearby goblin before he gets stabbed in the kidneys, unfortunately he shoots above the thing's head due to lightning, and prepares himself for some pain.

09:02, Today: DAI rolled 11 using 1d20+6. Stone(RTA)(PBS) vs goblin 3 MP 11/54.

Will cast Earth Armor if attacked.
teslas
GM, 3006 posts
Sun 12 Feb 2012
at 11:49
  • msg #284

Re: 10:30am Lightningsday, 7th week 852

Goblin #1 walks away from RAIF and jostles awake worg #8.
04:54, Today: teslas rolled 5 using 1d20+2. RAIF AoO vs. #1.

MILO's eyes finally recover.
04:55, Today: teslas, on behalf of SILI, rolled 22 using 1d20+6. MILO blindness.
He tears into goblin #2.
05:01, Today: teslas rolled 22 using 1d20+3. MILO reroll.
05:01, Today: teslas rolled 14 using 1d20-3. reroll.
05:01, Today: teslas rolled 6 using 1d20-3. #1 trip resist.
05:01, Today: teslas, on behalf of SILI, rolled 6 using 1d20+3. free trip.
05:01, Today: teslas, on behalf of SILI, rolled 9 using 1d6+4. damage.
05:00, Today: teslas, on behalf of SILI, rolled 22 using 1d20+6. MILO bite vs. #2.
04:55, Today: teslas, on behalf of SILI, rolled 22 using 1d20+6. MILO blindness.


Goblin #2 curls up into a ball with a squeal. Total Defense.

Goblin #3 attempts to drive its kurki into DAI's back. GRIM intercedes by jerking him out of the way. It curses and stakes a 5' step toward SILI and ZEIG.

GRIM turns and ends #9's life with a carefully aimed axe swing.
05:19, Today: GRIM rolled 51 using 3d10+39. CDG damage, full PA.
Worgs #7 and #8 do much the same to GRIM as he's distracted for the moment.
05:28, Today: teslas, on behalf of GRIM, rolled 18 using 1d20+12. trip resist.
05:27, Today: teslas rolled 14 using 1d20+3. free trip.
05:27, Today: teslas rolled 18 using 2d6+8. damage.
05:27, Today: teslas rolled 26 using 1d20+7. confirm.
05:27, Today: teslas rolled 27 using 1d20+7.
05:27, Today: teslas rolled 21 using 1d20+6. #7 bite AoO vs. GRIM.

#8 bites him just in between the join of his boots and legplates, crushing his ankle.

ZEIG casts Cure on GRIM. MP: 34/53
05:30, Today: teslas, on behalf of ZEIG, rolled 14 using 1d8+6. Cure -> GRIM.

05:31, Today: teslas rolled 71 using 1d100. #6 stabilization.

#7 takes a 5' step behind DAI. After it does so, it and #8 both bite at him. DAI reacts just before this and throws a barrier of magical stone around himself. MP: 9/54
05:40, Today: teslas, on behalf of DAI, rolled 12 using 1d20. Conserve MP 18-20.
05:40, Today: teslas rolled 15 using 2d6+8. #8 crit damage.
05:39, Today: teslas rolled 27 using 1d20+7. confirm.
05:39, Today: teslas rolled 27 using 1d20+7. #8 bite vs. DAI.
05:39, Today: teslas rolled 10 using 1d6+4. #7 damage.
05:38, Today: teslas rolled 22 using 1d20+7. #7 bite vs. DAI.

The stones around DAI protect him from some of the damage, but the wolves still manage to mangle him severely. #8 then takes a 5' step to the northwest.

RAIF disappears into nothingness then reappears with his shortspear inches away from goblin #2. Jesus fucking christ this character sucks.

The chocobo is again aware of its surroundings as it continues to thrash against its rope bindings.
05:48, Today: teslas rolled 9 using 1d20+6. chocobo #c vs. Silk Rope.
05:48, Today: teslas rolled 25 using 1d20+5. chocobo deafness.
05:48, Today: teslas rolled 15 using 1d20+5. chocobo blindness.


Round 9:
16: SILI       - Deafened
13: DAI        - Manafont, Light (20'/20'), Blind
11: 1          - Deafened
11: MILO
11: 2          - Prone, Total Defense
11: 3
10: GRIM
10: ZEIG
 9: 6          - Prone, Unconscious, Dying, underneath #7
 9: 7          - on top of #6
 9: 8
 1: RAIF       - Deafened, +2 AC
 1: Chocobo


. = packed dirt
, = mud and slick grass (DC 5 Balance to charge/run)
~ = water (river)
T = tree (soft corners)
☼ = magical difficult terrain

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~TT~~
,,,,,~~~~~~,,,,,~~~~~~~~~,,,,,,TT,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
T,,,,,,,,,,,TT,,,,,,,,,,,,T,,,,,,,,
T,,,,,,,,,,,TT,,,,,,,,,,,,,,,T,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
...............,,,,,,,,,,7.........
...................ZS.3.8D......Mcc
,,,,,,,,,,,,,,..........G,,,,,,R2cc
,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,
,,T,,,,,,,,,,,,,,,,,,,,,TTT,,,,X,,,

SILI
player, 1443 posts
Sun 12 Feb 2012
at 13:36
  • msg #285

Re: 10:30am Lightningsday, 7th week 852

Sili is able to hear again. He sees a goblin coming at him and decides to take care of him.

08:33, Today: SILI rolled 19 using 1d20+15 with rolls of 4. Perform (Harp) (Lullaby on Goblin 3).
08:32, Today: SILI rolled 20 using 1d20+4 with rolls of 16. Fort vs. Deafness.


19/3=6, 3rd level song, DC 16.

He then takes a 5 ft. step down.
teslas
GM, 3008 posts
Sun 12 Feb 2012
at 17:49
  • msg #286

Re: 10:30am Lightningsday, 7th week 852

SILI puts goblin #3 to sleep.

Light fades from the battlefield once again. The only sources of light are the burning tree to the southeast and DAI's hat.

Round 9:
16: SILI
13: DAI        - Manafont, Light (20'/20')
11: 1          - Deafened
11: MILO
11: 2          - Prone, Total Defense
11: 3          - Sleeping
10: GRIM
10: ZEIG
 9: 6          - Prone, Unconscious, Dying, underneath #7
 9: 7          - on top of #6
 9: 8
 1: RAIF       - Deafened, +2 AC
 1: Chocobo


. = packed dirt
, = mud and slick grass (DC 5 Balance to charge/run)
~ = water (river)
T = tree (soft corners)
☼ = magical difficult terrain

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~TT~~
,,,,,~~~~~~,,,,,~~~~~~~~~,,,,,,TT,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
T,,,,,,,,,,,TT,,,,,,,,,,,,T,,,,,,,,
T,,,,,,,,,,,TT,,,,,,,,,,,,,,,T,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
...............,,,,,,,,,,7.........
...................ZS.3.8D......Mcc
,,,,,,,,,,,,,,..........G,,,,,,R2cc
,,,,,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,
,,T,,,,,,,,,,,,,,,,,,,,,TTT,,,,X,,,

This message was last edited by the GM at 21:10, Sun 12 Feb 2012.
DAI
player, 1622 posts
Sun 12 Feb 2012
at 17:53
  • msg #287

Re: 10:30am Lightningsday, 7th week 852

DAI will cast Sleep defensively on Worg 7(will save DC 15, MP 8/54), and will hope for the best in the coming actions.

OOC: Don't forget to note that I am no longer blinded, and have Earth Armor on me.
teslas
GM, 3011 posts
Sun 12 Feb 2012
at 21:32
  • msg #288

Re: 10:30am Lightningsday, 7th week 852

Worg #7 droops its head down.

Goblin #1 steps up to DAI and gives DAI the what-for.
15:19, Today: teslas rolled 8,5 using 2d4+2,1d6. damage.
15:19, Today: teslas rolled 23 using 1d20+11. confirm.
15:19, Today: teslas rolled 30 using 1d20+11. #1 flank rapier vs. DAI.


MILO continues to slowly bite #2 to death.
15:20, Today: teslas, on behalf of SILI, rolled 11 using 1d20+6. MILO bite vs. #2.

Goblin #2 remains curled up on the ground.

Goblin #3 continues to sleep.

GRIM takes a 5' step below DAI and cuts two chunks out of goblin #1.
15:23, Today: GRIM rolled 9 using 1d10+7. damage.
15:23, Today: GRIM rolled 21 using 1d20+8. waraxe 2 vs #1.
15:23, Today: GRIM rolled 12 using 1d10+7. damage.
15:23, Today: GRIM rolled 23 using 1d20+13. waraxe 1 vs #1.


ZEIG casts Cure on DAI.
15:25, Today: teslas, on behalf of ZEIG, rolled 11 using 1d8+6. Cure -> DAI MP: MP: 33/53.

Worg #7 remains asleep.

Worg #8 attempts to repeat its previous attack against DAI, but its teeth chip off of his stony shell.
15:27, Today: teslas rolled 13 using 1d20+9. #8 flank bite vs. DAI.

RAIF steps opposite the cowering goblin from MILO and jams his small spear into its small kidney.
15:28, Today: RAIF rolled 3,11 using 1d4,3d6. damage.
15:28, Today: RAIF rolled 26 using 1d20+8. flank spear vs. #2.


The chocobo stays where it is and bites through its rope bindings. Full-round action.

It continues to be completely dark apart from DAI and the burning tree near RAIF.

Round 10:
16: SILI
13: DAI        - Manafont, Light (20'/20')
11: 1
11: MILO
11: 2          - Prone, Total Defense
11: 3          - Sleeping
10: GRIM
10: ZEIG
 9: 6          - Prone, Unconscious, Dying, underneath #7
 9: 7          - Sleeping, on top of #6
 9: 8
 1: RAIF
 1: Chocobo


. = packed dirt
, = mud and slick grass (DC 5 Balance to charge/run)
~ = water (river)
T = tree (soft corners)
☼ = magical difficult terrain

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~TT~~
,,,,,~~~~~~,,,,,~~~~~~~~~,,,,,,TT,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
T,,,,,,,,,,,TT,,,,,,,,,,,,T,,,,,,,,
T,,,,,,,,,,,TT,,,,,,,,,,,,,,,T,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
...............,,,,,,,,,,7.........
...................ZS.3.8D1.....Mcc
,,,,,,,,,,,,,,..........G,,,,,,,2cc
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,R,,
,,T,,,,,,,,,,,,,,,,,,,,,TTT,,,,X,,,

SILI
player, 1444 posts
Sun 12 Feb 2012
at 21:37
  • msg #289

Re: 10:30am Lightningsday, 7th week 852

Sili tries to stop Worg 8 from attacking Dai.

16:36, Today: SILI rolled 16 using 1d20+12 with rolls of 4. Perform (Vocal) (Virelai on Worg 8).

16/3=5, 3rd level spell, Will save DC 16 or he won't attack any of my allies.
teslas
GM, 3012 posts
Sun 12 Feb 2012
at 21:40
  • msg #290

Re: 10:30am Lightningsday, 7th week 852

The worg shakes its head a few times, then continues bearing its teeth at DAI.

The path and the surrounding trees and riverbank are once again brightened by the light show overhead.

DAI's turn.
DAI
player, 1624 posts
Sun 12 Feb 2012
at 21:58
  • msg #291

Re: 10:30am Lightningsday, 7th week 852

DAI casts sleep defensivly on Worg 8(MP 7/54, will save DC 15).

OOC: Sorry for short post, did it while on the phone, as in talking to someone, not a smartphone because I have a brick.
teslas
GM, 3015 posts
Mon 13 Feb 2012
at 19:00
  • msg #292

Re: 10:30am Lightningsday, 7th week 852

Worg #8 falls asleep.
Yeah, baby, burn that MP.

Goblin #1 surveys its surroundings, throws a wild stab at DAI, then runs southward into the forest.
12:47, Today: teslas rolled 13 using 1d20+9. Goblin #1 vs. DAI.

MILO continues his attempted mauling of #2,though it yelps and avoids his jaws for another round.
12:48, Today: teslas, on behalf of SILI, rolled 14 using 1d20+8. MILO flank bite vs. #2.

Goblin #2 continues his unintelligible screaming as he attempts to stand up, only to be mauled and stabbed down by MILO and RAIF.
12:50, Today: teslas, on behalf of SILI, rolled 5 using 1d6+4. MILO damage.
12:50, Today: teslas, on behalf of SILI, rolled 27 using 1d20+8. MILO AoO flank bite vs. #2.
12:50, Today: RAIF rolled 2,9 using 1d4,3d6. damage.
12:50, Today: RAIF rolled 23 using 1d20+8. AoO vs. #2.


Goblin #3 continues sleeping.

ZEIG casts Cure on DAI.
13:00, Today: teslas, on behalf of ZEIG, rolled 11 using 1d8+6. Cure -> DAI MP: 32/53.

GRIM cleaves #8 in half, then steps up toward #7 next to DAI. Coup de Grace, full Power Attack. No need to roll damage... but I did anyway!
12:53, Today: teslas, on behalf of GRIM, rolled 60 using 3d10+39. CDG vs. #8.

Goblin #7 continues to sleep while #6 continues to bleed.

RAIF drops his shortspear and grabs the reigns of the chocobo with both hands and hops up on top.
12:57, Today: teslas, on behalf of RAIF, rolled 17 using 1d20+4. Ride check to calm chocobo.
The chocobo is still quite frightened, but does not bolt off into the night now that the goblin in front of it is unconscious.

More vivid blue and white streaks fly overhead.

Round 11:
16: SILI
13: DAI        - Light (20'/20')
11: 1
11: MILO
11: 2          - Prone, Unconscious, Dying
11: 3          - Sleeping
10: GRIM
10: ZEIG
 9: 6          - Prone, Unconscious, Dying, underneath #7
 9: 7          - Sleeping, on top of #6
 1: RAIF
 1: Chocobo


. = packed dirt
, = mud and slick grass (DC 5 Balance to charge/run)
~ = water (river)
T = tree (soft corners)
☼ = magical difficult terrain

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~TT~~
,,,,,~~~~~~,,,,,~~~~~~~~~,,,,,,TT,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
T,,,,,,,,,,,TT,,,,,,,,,,,,T,,,,,,,,
T,,,,,,,,,,,TT,,,,,,,,,,,,,,,T,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
...............,,,,,,,,,,7.........
...................ZS.3.GD......MRc
,,,,,,,,,,,,,,..........,,,,,,,,2cc
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
,,T,,,,,,,,,,,,,,,,,,,,,TTT,,,,X,,,

This message was last edited by the GM at 19:15, Mon 13 Feb 2012.
SILI
player, 1445 posts
Mon 13 Feb 2012
at 19:18
  • msg #293

Re: 10:30am Lightningsday, 7th week 852

Sili (who took a 5ft. step down a few turns ago) moves down-right one square and then 3 squares to the right, then readies an action to sing lullaby on any creature that wakes up. He orders Milo to protect Dai.
This message was last edited by the player at 19:24, Mon 13 Feb 2012.
teslas
GM, 3018 posts
Mon 13 Feb 2012
at 19:29
  • msg #294

Re: 10:30am Lightningsday, 7th week 852

Round 11:
16: SILI       - Readied Action
13: DAI        - Light (20'/20')
11: 1
11: MILO
11: 2          - Prone, Unconscious, Dying
11: 3          - Sleeping
10: GRIM
10: ZEIG
 9: 6          - Prone, Unconscious, Dying, underneath #7
 9: 7          - Sleeping, on top of #6
 1: RAIF
 1: Chocobo


. = packed dirt
, = mud and slick grass (DC 5 Balance to charge/run)
~ = water (river)
T = tree (soft corners)
☼ = magical difficult terrain

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~TT~~
,,,,,~~~~~~,,,,,~~~~~~~~~,,,,,,TT,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
T,,,,,,,,,,,TT,,,,,,,,,,,,T,,,,,,,,
T,,,,,,,,,,,TT,,,,,,,,,,,,,,,T,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
...............,,,,,,,,,,7.........
...................Z..3.GD......MRc
,,,,,,,,,,,,,,..........,,,,,,,,2cc
,,,,,,,,,,,,,,,,,,,,,,,,S,,,,,,,,,,
,,T,,,,,,,,,,,,,,,,,,,,,TTT,,,,X,,,

DAI
player, 1628 posts
Mon 13 Feb 2012
at 19:36
  • msg #295

Re: 10:30am Lightningsday, 7th week 852

DAI, taking in the situation, decides that his magic had done enough for the battle, but he had seen how well SILI's lullaby had worked when someone got too close, so he decided going to kill Goblin 3 would be a mistake. Instead he decides to get his hands dirty with more goblin-blood, and charges the unconscious and dying #2, since no other targets existed that he felt he could talke out in one blow.

11:36, Today: DAI rolled 2 using 1d4+1. Black mage stabby go!
11:36, Today: DAI rolled 26 using 1d20+10. charging dagger vs Prone(dying) #2.
A pin prick after its armor XD


OOC: Grim can CDG 7, 3 will wake up if any of us get close...not much else to do that wouldn't be a waste of MP at this point.
This message was last edited by the player at 19:37, Mon 13 Feb 2012.
teslas
GM, 3019 posts
Mon 13 Feb 2012
at 20:38
  • msg #296

Re: 10:30am Lightningsday, 7th week 852

DAI jabs the last half inch of his dagger through the goblin's strips of shoddy leather. It does not move.

MILO, not having any further instructions, remains next to the remaining chocobo, defending it.

Goblin #1 disappears from view.

Goblin #3 continues sleeping. Heads up, this is the last round.

GRIM ends worg #7's life. Coop Da Woop.

ZEIG circles around to take a position next to GRIM.

The pools of water-dilute blood beneath #2 and #6 increase in size.

RAIF stays atop the chocobo, attempting to calm it, which is enough to keep it in place.

Round 12:
16: SILI
13: DAI        - Light (20'/20')
11: MILO       - Readied Action
11: 2          - Prone, Unconscious, Dying
11: 3          - Sleeping
10: GRIM
10: ZEIG
 9: 6          - Prone, Unconscious, Dying, underneath #7
 1: RAIF
 1: Chocobo


. = packed dirt
, = mud and slick grass (DC 5 Balance to charge/run)
~ = water (river)
T = tree (soft corners)
☼ = magical difficult terrain

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~TT~~
,,,,,~~~~~~,,,,,~~~~~~~~~,,,,,,TT,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
T,,,,,,,,,,,TT,,,,,,,,,,,,T,,,,,,,,
T,,,,,,,,,,,TT,,,,,,,,,,,,,,,T,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
...............,,,,,,,,,Z6.........
......................3.G......DMRc
,,,,,,,,,,,,,,..........,,,,,,,,2cc
,,,,,,,,,,,,,,,,,,,,,,,,S,,,,,,,,,,
,,T,,,,,,,,,,,,,,,,,,,,,TTT,,,,X,,,

This message was last edited by the GM at 20:46, Mon 13 Feb 2012.
SILI
player, 1448 posts
Mon 13 Feb 2012
at 20:53
  • msg #297

Re: 10:30am Lightningsday, 7th week 852

Sili plays his song for the goblin, hoping it wouldn't be hostile when it woke up.

15:51, Today: SILI rolled 25 using 1d20+12 with rolls of 13. Perform (Vocal) (Virelai on goblin 3).

25/3=8, 4th level song, Will Save DC 17
teslas
GM, 3022 posts
Mon 13 Feb 2012
at 20:57
  • msg #298

Re: 10:30am Lightningsday, 7th week 852

The goblin continues to snooze.

The battlefield remains alight from the natural spectacle above.

Round 12:
16: SILI
13: DAI        - Light (20'/20')
11: MILO       - Readied Action
11: 2          - Prone, Unconscious, Dying
11: 3          - Sleeping
10: GRIM
10: ZEIG
 9: 6          - Prone, Unconscious, Dying, underneath #7
 1: RAIF
 1: Chocobo


. = packed dirt
, = mud and slick grass (DC 5 Balance to charge/run)
~ = water (river)
T = tree (soft corners)
☼ = magical difficult terrain

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~TT~~
,,,,,~~~~~~,,,,,~~~~~~~~~,,,,,,TT,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
T,,,,,,,,,,,TT,,,,,,,,,,,,T,,,,,,,,
T,,,,,,,,,,,TT,,,,,,,,,,,,,,,T,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
...............,,,,,,,,,Z6.........
......................3.G......DMRc
,,,,,,,,,,,,,,..........,,,,,,,,2cc
,,,,,,,,,,,,,,,,,,,,,,,,S,,,,,,,,,,
,,T,,,,,,,,,,,,,,,,,,,,,TTT,,,,X,,,

DAI
player, 1630 posts
Mon 13 Feb 2012
at 21:14
  • msg #299

Re: 10:30am Lightningsday, 7th week 852

DAI finishes the job with a slit throat, not wanting to leave anything up to chance...the goblins would have to learn eventually that attacking them was stupid, even for them.

13:13, Today: DAI rolled 9 using 2d4+2. CDG for lulz.
If he's still alive(doubtful) DC 19 fort save or insta-death

teslas
GM, 3025 posts
Mon 13 Feb 2012
at 21:18
  • msg #300

Re: 10:35am Lightningsday, 7th week 852

DAI spills the little remaining blood of goblin #2 onto the packed dirt beneath them. Goblin #3 wakes up, then immediately heads southward into the forest. GRIM hacks the head off of the unconscious worg.

Lightning continues to boom in the background.

One chcoobo is gone. The other has broken its bindings and will need to be re-tied. Due to the storm, the threat of this giant still about, and other such things, you cannot take 10 on Use Rope checks to re-splice the rope together. If you do wish to do this, let me know, and I'll roll the hidden checks for doing it.

Note:
GRIM actually has 9 ranks in Use Rope and +1 more from DEX. If you aided him (auto-succed mr. bard man) this would be +12. So you may want to ask GRIM to do it.

teslas
GM, 3026 posts
Mon 13 Feb 2012
at 21:19
  • msg #301

Re: 10:35am Lightningsday, 7th week 852

The party gains 250 EXP for fending off the goblin raiding party.

The party gains 200 EXP for encountering the as yet unnamed giant.

DAI
player, 1631 posts
Mon 13 Feb 2012
at 21:21
  • msg #302

Re: 10:35am Lightningsday, 7th week 852

DAI mumbles as he summons yet another chocobo, knowing that speed was of the utmost importance at this moment. He then casts a few Mendings to fix the broken bindings.
teslas
GM, 3027 posts
Mon 13 Feb 2012
at 21:23
  • msg #303

Re: 10:35am Lightningsday, 7th week 852

It will take exactly 3 castings of Mending to fix the ropes. ZEIG wll spend two of them for you since you spent one on Light.

ZEIG also casts Cure on DAI.
15:24, Today: teslas, on behalf of ZEIG, rolled 10 using 1d8+6. Cure -> DAI MP: 31/53.
This message was last edited by the GM at 21:24, Mon 13 Feb 2012.
SILI
player, 1452 posts
Mon 13 Feb 2012
at 21:26
  • msg #304

Re: 10:35am Lightningsday, 7th week 852

Sili asks Grim to retie it, and cheers him on.

Goooooooooo GRIM!
teslas
GM, 3030 posts
Mon 13 Feb 2012
at 21:43
  • msg #305

Re: 10:40am Lightningsday, 7th week 852

GRIM competently reties the knots, brushing the rainwater off of the brim of his helmet from time to time.

Despite the weather and the fact that its companion has splinters stuck into it and is rather unsettled, the new chocobo happily waits to be tied to the sled and then drags it without issue. The other chocobo, apparently injured when lightning struck the tree, does not appear as cheery but pulls the sled without problem.

What's the plan, kids? Keep going I'm assuming?
DAI
player, 1635 posts
Mon 13 Feb 2012
at 21:46
  • msg #306

Re: 10:40am Lightningsday, 7th week 852

DAI suggests  they move on until the end of their day's travel, and plans to use a Tent or equivelant facilities if they get to the Halfling compound by then.
SILI
player, 1453 posts
Mon 13 Feb 2012
at 21:46
  • msg #307

Re: 10:40am Lightningsday, 7th week 852

Yes, continue onwards!
teslas
GM, 3032 posts
Mon 13 Feb 2012
at 21:47
  • msg #308

Re: 10:40am Lightningsday, 7th week 852

You are still more than a day's journey out from the halfling settlement.
teslas
GM, 3033 posts
Mon 13 Feb 2012
at 21:51
  • msg #309

Re: 1:40pm Lightningsday, 7th week 852

The rain does not thicken any further, but the thunder booming in the air continues to grow more and more frequent.

About three hours later, a familiar, large silhouette can be seen ahead on the path for brief moments after lightning strikes, roughly 100' away.
DAI
player, 1638 posts
Mon 13 Feb 2012
at 21:54
  • msg #311

Re: 1:40pm Lightningsday, 7th week 852

DAI facepalms, wondering if they were gonna have to fight again. He lets ZEIG and SILI do their diplomacy thing, ready to start firing off blasts of the elements when the need arose.
SILI
player, 1456 posts
Mon 13 Feb 2012
at 21:56
  • msg #312

Re: 1:40pm Lightningsday, 7th week 852

Sili walks forward until he's 40 ft. away from the giant, readying himself for battle (takes out his harp). He also lets Grim go in front of him. "Well?"
DAI
player, 1640 posts
Mon 13 Feb 2012
at 21:57
  • msg #313

Re: 1:40pm Lightningsday, 7th week 852

DAI is standing 60ft away from the Giant, wanting to hear what he has to say but making sure GRIM and SILI are in the way.
teslas
GM, 3036 posts
Mon 13 Feb 2012
at 22:02
  • msg #314

Re: 1:40pm Lightningsday, 7th week 852

GRIM walks beside SILI as he advances toward the giant. ZEIG hangs back with DAI.

The giant steps forward a slight bit as well, bringing the total gap to 35'. "Well.... I... apologize?.. for the waiting. I did not expect you to have many goblins attack you. I also did not expect you to be as ready as you were for me. It is slightly shame-bringing, though this time I think we both be more ready."

He draws his club and giant tower shield as a bolt of lightning strikes a tree not a third of a mile away down the path. "Are you ready? My reason to be here is the same."
This message was last edited by the GM at 22:03, Mon 13 Feb 2012.
DAI
player, 1642 posts
Mon 13 Feb 2012
at 22:06
  • msg #315

Re: 1:40pm Lightningsday, 7th week 852

DAI stops being silent. "Oh come on! We're doing this whole mission thing to save the world, that includes you and every giant like you that doesn't try smashing our heads in. Seriously? It's like you want the ground beneath your feet to cave in to some hellhole full of nasties that would just love to give your odd sense of honor the kind of reward that it gets in the end; News flash, it isn't a foot massage and endless bliss." DAI is practically fuming at this point. "Why is it that even though we're supposed to be saving this hunk of earth, every living breathing thing, and some that aren't, on it wants to make things more difficult for us?" he finally stops his little tirade just huffing and puffing a bit. "Whatever...fine, you wanna cause complications? We'll just have to treat you like every dumb animal and goblin we've come across, you just happen to be smarter than most."

14:17, Today: DAI rolled 6 using 1d20. Diplomacy: Fuck, why not?
And that is why I normally choose to not roll >.>

GM Edit-
Color Nazi'ing.

This message was last edited by the GM at 22:20, Mon 13 Feb 2012.
teslas
GM, 3038 posts
Mon 13 Feb 2012
at 22:10
  • msg #316

Re: 1:40pm Lightningsday, 7th week 852

"You talk fast, and the thunder is loud.

You may make reason to not fight from fear, or it may be real word. I don't know. I am not in place to know of such thing.
"

The giant advances another five feet. "Are you ready?"
This message was last edited by the GM at 22:12, Mon 13 Feb 2012.
DAI
player, 1647 posts
Mon 13 Feb 2012
at 22:31
  • msg #317

Re: 1:40pm Lightningsday, 7th week 852

DAI wants to continue...but readies himself for combat, deciding that small questions may at least appease him before they have to kill this interesting fellow. "And why exactly aren't you in place to know such things? What stops you?"

14:31, Today: DAI rolled 9 using 1d20+4. reroll init.
:/

teslas
GM, 3043 posts
Tue 14 Feb 2012
at 12:33
  • msg #318

Re: 1:40pm Lightningsday, 7th week 852

By this point, even the packed dirt is muddy. Running/charging anywhere requires a DC 5 Balance check.

Lightning streaks overhead, lighting the battlefield.

The giant takes a small step northeast then walks forward 25', bringing its club down on SILI, nearly bashing him into unconsciousness.
06:27, Today: teslas rolled 34 using 2d8+20. damage.
06:27, Today: teslas rolled 28 using 1d20+13. giant vs. SILI, PA (5).

GRIM can't cover when he's flat-footed.

He makes belittling eye contact with DAI in an attempt to break his concentration, but DAI is able to keep himself calm and reserved.
06:57, Today: teslas, on behalf of DAI, rolled 18 using 1d20+6. DC 14 Will vs. Provoke.

The residual flashes are enough to light up the field for SILI.

Round 1:
18: Giant
10: SILI
 9: DAI
 9: GRIM
 9: ZEIG
 5: MILO
 1: RAIF/Chocobo

,T,,,,,,,,,,,,,,,,,,,,,,,,,,,,TTT,
,,,,,,T,,,,,,,,,,,,,,,,,,,,,,,TTT,
,,,T,,,,,,,,,,,,,,,,,,,,,,,,,,TTT,
,,,,,,,,,11,,,,,,,,,,,,cc,,,,,,,,,
,,,,,,,,,11,,,,,,,,,,MZcc,,,,,,,,,
,,,,,,,,,,,GS,,,,,,,,DRCC,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,CC,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,T,,,,,,
,TT,,,,,,,,,,,,,T,,,,,,,,,,TT,,,,,
,TT,,,,,,TT,,,,,,,,,,,,,,,,,,,,,,,

This message was last edited by the GM at 17:20, Thu 16 Feb 2012.
SILI
player, 1460 posts
Tue 14 Feb 2012
at 16:35
  • msg #319

Re: 1:40pm Lightningsday, 7th week 852

Sili will take a 5 ft. step (down-right) and sing virelai at the target. He also orders Milo to guard Dai.

11:34, Today: SILI rolled 27 using 1d20+12 with rolls of 15. Perform (Vocal) (Virelai on Giant).

27/3=9, 5th level spell, DC 18 Will Save.
This message was last edited by the player at 22:55, Tue 14 Feb 2012.
teslas
GM, 3049 posts
Tue 14 Feb 2012
at 22:35
  • msg #320

Re: 1:40pm Lightningsday, 7th week 852

The giant's eyes seem to lose focus slightly.

Lightning cracks a tree on the other side of the river, momentarily continuing the ambient illumination.

Round 1:
18: Giant
10: SILI
 9: DAI
 9: GRIM
 9: ZEIG
 5: MILO
 1: RAIF/Chocobo

,T,,,,,,,,,,,,,,,,,,,,,,,,,,,,TTT,
,,,,,,T,,,,,,,,,,,,,,,,,,,,,,,TTT,
,,,T,,,,,,,,,,,,,,,,,,,,,,,,,,TTT,
,,,,,,,,,11,,,,,,,,,,,,cc,,,,,,,,,
,,,,,,,,,11,,,,,,,,,,MZcc,,,,,,,,,
,,,,,,,,,,,G,,,,,,,,,DRCC,,,,,,,,,
,,,,,,,,,,,,,S,,,,,,,,,CC,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,T,,,,,,
,TT,,,,,,,,,,,,,T,,,,,,,,,,TT,,,,,
,TT,,,,,,TT,,,,,,,,,,,,,,,,,,,,,,,

DAI
player, 1654 posts
Tue 14 Feb 2012
at 22:40
  • msg #321

Re: 1:40pm Lightningsday, 7th week 852

DAI moves down-left one square, then left 5 to line up a shot with his trusty Stone spell. Knowing his reserves were low, he draws out his bow while moving and holds it to the side for when he needs it.

14:39, Today: DAI rolled 20 using 2d12+8. Given assumed mods, likely a hit.
14:39, Today: DAI rolled 13 using 1d20+6. Stone(RTA)(PBS) vs Giant.

Rough terrain in the 2 squares to the right of him.
MP 5/54

GM Edit-
Replacing your old action.

This message was last edited by the GM at 23:13, Tue 14 Feb 2012.
teslas
GM, 3050 posts
Tue 14 Feb 2012
at 23:01
  • msg #322

Re: 1:40pm Lightningsday, 7th week 852

Obviously trained to deal with such offenses, the giant easily brings its shield around to help deflect DAI's spell while stepping to the side.

GRIM yells out for the giant to pick on someone more of his own... class, though it seems to be able to ignore him.

He then attempts to slam his Axe into the leg of the giant two times, but only knicks his foot with his second swing.
16:46, Today: teslas, on behalf of GRIM, rolled 8 using 1d10+7. damage.
16:46, Today: teslas, on behalf of GRIM, rolled 23 using 1d20+7. confirm.
16:45, Today: teslas, on behalf of GRIM, rolled 27 using 1d20+7. waraxe 2 vs. giant.
16:45, Today: teslas, on behalf of GRIM, rolled 18 using 1d20+12. waraxe 1 vs. giant.


The giant's eyes refocus onto SILI.

ZEIG moves to the southwest while pulling out his staff, then casts Cure II on SILI.
16:49, Today: teslas, on behalf of ZEIG, rolled 19 using 2d10+9. Cure II -> SILI MP: 26/53.

MILO barks ferociously and jumps into action.

RAIF, unsure of what he can do exactly, holds the chocobos still.

The giant seems unpleased with SILI's song and insults his mixed heritage.
16:56, Today: teslas, on behalf of SILI, rolled 7 using 1d20+5. Will save vs. Provoke.
SILI flies into an uncharacteristic rage.

He then ineffectively returns GRIM's blows...
16:58, Today: teslas rolled 21 using 1d20+13. giant greatclub 2 vs. GRIM.
16:58, Today: teslas rolled 19 using 1d20+18. giant greatclub 1 vs. GRIM.

...and takes a 5' step closer toward SILI and DAI.

All light fades from the battlefield as an odd pause begins in the lightning strikes above.

SILI: You must immediately pull out the weapon you are most proficent and capable of dealing damage with and attack the giant. I would assume this to be your crossbow. You know the last square(s) that he occupied, but you cannot deal precision damage due to the lightning conditions. Your only movement can be that which puts you into the best position to injure your foe (you are already well within range).

Round 2:
18: Giant
10: SILI  - Berserk
 9: DAI
 9: GRIM
 9: ZEIG
 5: MILO  - Readied Action
 1: RAIF/Chocobo

,T,,,,,,,,,,,,,,,,,,,,,,,,,,,,TTT,
,,,,,,T,,,,,,,,,,,,,,,,,,,,,,,TTT,
,,,T,,,,,,,,,,,,,,,,,,,,,,,,,,TTT,
,,,,,,,,,,11,,,,,,,,,,,cc,,,,,,,,,
,,,,,,,,,,11,,,,,,,,,,,cc,,,,,,,,,
,,,,,,,,,,,G,,M,,,,,,,RCC,,,,,,,,,
,,,,,,,,,,,,,S,D,,,,,,,CC,,,,,,,,,
,,,,,,,,,,,,,,,,,,,Z,,,,,,,T,,,,,,
,TT,,,,,,,,,,,,,T,,,,,,,,,,TT,,,,,
,TT,,,,,,TT,,,,,,,,,,,,,,,,,,,,,,,

This message was last edited by the GM at 23:04, Tue 14 Feb 2012.
SILI
player, 1465 posts
Tue 14 Feb 2012
at 23:18
  • msg #323

Re: 1:40pm Lightningsday, 7th week 852

Sili, enraged, drops his harp and shoots his crossbow.

18:45, Today: SILI rolled 4 using 1d10+2 with rolls of 2. Damage.
18:44, Today: SILI rolled 74 using 1d100 with rolls of 74. Miss chance.
18:49, Today: SILI rolled 14 using 1d20+3 with rolls of 11. Attack. 

This message was last edited by the player at 23:50, Tue 14 Feb 2012.
teslas
GM, 3054 posts
Tue 14 Feb 2012
at 23:22
  • msg #324

Re: 1:40pm Lightningsday, 7th week 852

SILI's bolt whips through the darkness, striking a tree on the far side of the river to the north a couple of rounds later.

DAI's turn.

The strange pause in the storm overhead continues.
This message was last edited by the GM at 00:03, Wed 15 Feb 2012.
DAI
player, 1662 posts
Tue 14 Feb 2012
at 23:24
  • msg #325

Re: 1:40pm Lightningsday, 7th week 852

DAI gets an arrow ready, casting Illuminate on it and preparing to fire at the ground near the Giant to help light the way in case of continued darkness. He then moves 5ft down.
teslas
GM, 3057 posts
Tue 14 Feb 2012
at 23:40
  • msg #326

Re: 1:40pm Lightningsday, 7th week 852

Lightning crackles overhead again.

GRIM takes a 5' step to the right to help block the giant as best he can, then continues his efforts to goad it into attacking him, this time successful.

He then chips a bit more flesh off of the giant's leg.
17:34, Today: teslas, on behalf of GRIM, rolled 17 using 1d20+7. waraxe 2 vs. giant.
17:34, Today: teslas, on behalf of GRIM, rolled 11 using 1d10+7. damage.
17:33, Today: teslas, on behalf of GRIM, rolled 25 using 1d20+12. waraxe 1 vs. giant.


ZEIG casts Cure on SILI.
17:35, Today: teslas, on behalf of ZEIG, rolled 13 using 1d8+6. Cure -> SILI MP: 25/53.

MILO moves with DAI, once more readying himself.

The lights go out once again for everyone. DAI's arrow is the only light-emitting object.

The giant attempts to bash GRIM into the ground like a nail once again but is completely unsuccessful.
17:39, Today: teslas rolled 16 using 1d20+8. giant club 2 vs. GRIM (PA: 5).
17:38, Today: teslas rolled 14 using 1d20+13. giant club 1 vs. GRIM (PA: 5).


Spider-like legs of lightning shoot from a particularly low-lying cloud across the sky, bringing everything back into view.

Round 3:
18: Giant
10: SILI
 9: DAI   - Illuminate (20'/20' on arrow)
 9: GRIM
 9: ZEIG
 5: MILO  - Readied Action
 1: RAIF/Chocobo

,T,,,,,,,,,,,,,,,,,,,,,,,,,,,,TTT,
,,,,,,T,,,,,,,,,,,,,,,,,,,,,,,TTT,
,,,T,,,,,,,,,,,,,,,,,,,,,,,,,,TTT,
,,,,,,,,,,11,,,,,,,,,,,cc,,,,,,,,,
,,,,,,,,,,11,,,,,,,,,,,cc,,,,,,,,,
,,,,,,,,,,,,G,,,,,,,,,RCC,,,,,,,,,
,,,,,,,,,,,,,SM,,,,,,,,CC,,,,,,,,,
,,,,,,,,,,,,,,,D,,,Z,,,,,,,T,,,,,,
,TT,,,,,,,,,,,,,T,,,,,,,,,,TT,,,,,
,TT,,,,,,TT,,,,,,,,,,,,,,,,,,,,,,,

This message was last edited by the GM at 23:41, Tue 14 Feb 2012.
SILI
player, 1472 posts
Tue 14 Feb 2012
at 23:54
  • msg #328

Re: 1:40pm Lightningsday, 7th week 852

Sili once again sings Virelai at the giant, and moves 15 ft. down.

18:53, Today: SILI rolled 26 using 1d20+12 with rolls of 14. Perform (Vocal) (Virelai on Giant).

26/3=8, 4th level spell, DC 17 Will Save.
This message was last edited by the player at 23:54, Tue 14 Feb 2012.
teslas
GM, 3059 posts
Wed 15 Feb 2012
at 00:02
  • msg #329

Re: 1:40pm Lightningsday, 7th week 852

The giant's mannerisms do not appear to change. See, this is when that +damage or +attack or other songs would come in handy.

Lightning strikes a tree to the west, leaving everyone's eyes (except GRIM's) readjusting to the dim conditions. Effectively no light, apart from DAI's arrow.

Round 3:
18: Giant
10: SILI
 9: DAI   - Illuminate (20'/20' on arrow)
 9: GRIM
 9: ZEIG
 5: MILO  - Readied Action
 1: RAIF/Chocobo

,T,,,,,,,,,,,,,,,,,,,,,,,,,,,,TTT,
,,,,,,T,,,,,,,,,,,,,,,,,,,,,,,TTT,
,,,T,,,,,,,,,,,,,,,,,,,,,,,,,,TTT,
,,,,,,,,,,11,,,,,,,,,,,cc,,,,,,,,,
,,,,,,,,,,11,,,,,,,,,,,cc,,,,,,,,,
,,,,,,,,,,,,G,,,,,,,,,RCC,,,,,,,,,
,,,,,,,,,,,,,,M,,,,,,,,CC,,,,,,,,,
,,,,,,,,,,,,,,,D,,,Z,,,,,,,T,,,,,,
,TT,,,,,,,,,,,,,T,,,,,,,,,,TT,,,,,
,TT,,,,,,TT,,S,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,TT,,,,,,,,,,,,,,,,,,,,T,,

This message had punctuation tweaked by the GM at 00:05, Wed 15 Feb 2012.
DAI
player, 1664 posts
Wed 15 Feb 2012
at 00:06
  • msg #330

Re: 1:40pm Lightningsday, 7th week 852

DAI aims a shot at the area 3 squares to the left of the Giant, bathing him in light but keeping the rest of them in shadows or darkness. He then moves 10ft to the right as he plans his next move out.

16:05, Today: DAI rolled 7 using 1d20+2. Bow(PBS) vs AC 5. 
teslas
GM, 3060 posts
Wed 15 Feb 2012
at 00:24
  • msg #331

Re: 1:40pm Lightningsday, 7th week 852

GRIM continues his verbal assault on the giant's integrity as an intelligent creature, though it appears that the giant is no longer listening.

He then reverts to conventional methods of attention-getting, taking another chunk of flesh out of the giant's foot.
18:16, Today: GRIM rolled 24 using 1d20+7. waraxe 2 vs. giant.
18:16, Today: GRIM rolled 12 using 1d10+7. damage.
18:15, Today: GRIM rolled 25 using 1d20+12. waraxe 1 vs. giant.


ZEIG grits his teeth and moves 15' westard, then casts Protectra on everyone present. MP: 21/53

MILO moves in front of DAI and ZEIG.

Another flash nearby to the east keeps everyone's eyes straining to readjust. Battlefield is effectively darkened apart from the arrow.

The giant simply walks away from GRIM and his axe toward the group of non-GRIMs.
18:21, Today: teslas, on behalf of GRIM, rolled 17 using 1d20+12. AoO vs giant.

He ends his movement nearly directly upon SILI, then fails to touch him with his club.
18:24, Today: teslas rolled 15 using 1d20+13. giant greatclub vs. SILI (PA 5).
This damn thing can't roll for crap!

No new lightning strikes, and the battlefield remains dark.

Round 4:
18: Giant
10: SILI
 9: DAI
 9: GRIM
 9: ZEIG
 5: MILO  - Readied Action
 1: RAIF/Chocobo

a = arrow with Illuminate cast upon it. 20' bright / 20' shadowy

,T,,,,,,,,,,,,,,,,,,,,,,,,,,,,TTT,
,,,,,,T,,,,,,,,,,,,,,,,,,,,,,,TTT,
,,,T,,,,,,,,,,,,,,,,,,,,,,,,,,TTT,
,,,,,,,,,,,,,,,,,,,,,,,cc,,,,,,,,,
,,,,,,,a,,,,,,,,,,,,,,,cc,,,,,,,,,
,,,,,,,,,,,,G,,,,,,,,,RCC,,,,,,,,,
,,,,,,,,,,,,,,,,M,,,,,,CC,,,,,,,,,
,,,,,,,,,,,,,,,,ZD,,,,,,,,,T,,,,,,
,TT,,,,,,,,11,,,T,,,,,,,,,,TT,,,,,
,TT,,,,,,TT11S,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,TT,,,,,,,,,,,,,,,,,,,,T,,

This message was last edited by the GM at 00:25, Wed 15 Feb 2012.
SILI
player, 1473 posts
Wed 15 Feb 2012
at 01:00
  • msg #332

Re: 1:40pm Lightningsday, 7th week 852

Sili takes a withdraw action (15 ft. to the right, [first square doesn't provoke but costs 10 ft., second tumbled {costs 20 ft.}, last square costs 10 ft.], 5 ft. up-right [counts as 10 ft.], right 5 ft. [counts as 10 ft.]

19:56, Today: SILI rolled 24 using 1d20+7 with rolls of 17. Tumble (Giant, DC 15).
This message was last edited by the player at 01:32, Wed 15 Feb 2012.
teslas
GM, 3066 posts
Wed 15 Feb 2012
at 22:35
  • msg #333

Re: 1:40pm Lightningsday, 7th week 852

Ok.

Move #1. East.

Costs 10' of movement because you can't see shit.

Move #2. East. Tumbling

Costs 20' of movement because you're tumbling and can't see shit.

Move #3. East.

Costs 10' of movement because you can't see shit.

Move #4. Northeast.

Costs 15' of movement. Any time you move diagonally in any adverse condition, it simply costs 15'. You can't see shit.

Move #5. INVALID.

You have no movement left.

Total movement cost of above movement: 55'
Total distance moved (in D&D terms): 20'

teslas
GM, 3067 posts
Wed 15 Feb 2012
at 22:44
  • msg #334

Re: 1:40pm Lightningsday, 7th week 852

I had also forgotten to note that Tumble DC's are increased by 5 due to the conditions as well, but you crushed the check. If you go back a couple of encounters you'll see me mention it there. Forgot that you could tumble and it'd be worth mentioning.

The lull in the lightning show overhead breaks, casting dancing light across the battlefield again.

Round 4:
18: Giant
10: SILI
 9: DAI
 9: GRIM
 9: ZEIG
 5: MILO  - Readied Action
 1: RAIF/Chocobo

a = arrow with Illuminate cast upon it. 20' bright / 20' shadowy
, = slippery/wet ground. DC 5 Balance check to run or charge. Tumble DC's increased by 5.

,T,,,,,,,,,,,,,,,,,,,,,,,,,,,,TTT,
,,,,,,T,,,,,,,,,,,,,,,,,,,,,,,TTT,
,,,T,,,,,,,,,,,,,,,,,,,,,,,,,,TTT,
,,,,,,,,,,,,,,,,,,,,,,,cc,,,,,,,,,
,,,,,,,a,,,,,,,,,,,,,,,cc,,,,,,,,,
,,,,,,,,,,,,G,,,,,,,,,RCC,,,,,,,,,
,,,,,,,,,,,,,,,,M,,,,,,CC,,,,,,,,,
,,,,,,,,,,,,,,,,ZD,,,,,,,,,T,,,,,,
,TT,,,,,,,,11,,,TS,,,,,,,,,TT,,,,,
,TT,,,,,,TT11,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,TT,,,,,,,,,,,,,,,,,,,,T,,

DAI
player, 1670 posts
Wed 15 Feb 2012
at 22:58
  • msg #335

Re: 1:40pm Lightningsday, 7th week 852

DAI curses once more, a habit he had picked up in their travels, and drops his bow for now, pulling out his wand of Lock, decides to finally give it a wave, ensuring his next attack's accuracy. "Seems we have an issue: Grim works best at protecting us when he can reach us, but he's also the only one who can survive being next to this guy..."
teslas
GM, 3068 posts
Wed 15 Feb 2012
at 23:22
  • msg #336

Re: 1:40pm Lightningsday, 7th week 852

GRIM advances to a position better suited to defend DAI and ZEIG and readies an action to attack the giant if it comes within range, then yells out more obscenities at it.

ZEIG casts Dia on the giant. MP: 20/53

MILO moves down behind GRIM, defending DAI the best way he thinks he can.

The battlefield goes dark.

The giant, not being able to see anything, yells out to DAI, provoking him, while sending some errant club smashes at GRIM, landing the second.
17:15, Today: teslas, on behalf of DAI, rolled 11 using 1d20+6. Will vs. Provoke.
17:19, Today: teslas rolled 22 using 2d8+15. damage.
17:18, Today: teslas rolled 72 using 1d100. miss chance.
17:17, Today: teslas rolled 26 using 1d20+13. greatclub 2 vs. GRIM.
17:17, Today: teslas rolled 25 using 1d20+18. greatclub 1 vs. GRIM.

He then takes a 5' step to the northwest.

Round 5:
18: Giant - Dia (-1)
10: SILI
 9: DAI   - Lock, Berserk
 9: GRIM  - Readied Action
 9: ZEIG
 5: MILO  - Readied Action
 1: RAIF/Chocobo

a = arrow with Illuminate cast upon it. 20' bright / 20' shadowy
, = slippery/wet ground. DC 5 Balance check to run or charge. Tumble DC's increased by 5.

,T,,,,,,,,,,,,,,,,,,,,,,,,,,,,TTT,
,,,,,,T,,,,,,,,,,,,,,,,,,,,,,,TTT,
,,,T,,,,,,,,,,,,,,,,,,,,,,,,,,TTT,
,,,,,,,,,,,,,,,,,,,,,,,cc,,,,,,,,,
,,,,,,,a,,,,,,,,,,,,,,,cc,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,RCC,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,CC,,,,,,,,,
,,,,,,,,,,11,,GMZD,,,,,,,,,T,,,,,,
,TT,,,,,,,11,,,,TS,,,,,,,,,TT,,,,,
,TT,,,,,,TT,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,TT,,,,,,,,,,,,,,,,,,,,T,,

SILI
player, 1476 posts
Wed 15 Feb 2012
at 23:39
  • msg #337

Re: 1:40pm Lightningsday, 7th week 852

Sili stows his weapon (Swift action) and brings out his harp (Move action), before playing the enraged Dai a lullaby.

19:33, Today: SILI rolled 17 using 1d20+15 with rolls of 2. Perform (Harp) (Lullaby on Dai).

17/3=5, 3rd level spell, DC 16 Will save.
This message was last edited by the player at 00:35, Thu 16 Feb 2012.
DAI
player, 1672 posts
Thu 16 Feb 2012
at 00:42
  • msg #338

Re: 1:40pm Lightningsday, 7th week 852

16:41, Today: DAI rolled 25 using 1d20+8. probably only time I wanna fail will.
Well fuck that, sorry to waste your action.

Still waiting on word from tes to see if a Black Mage charging a Giant with nothing but a dagger counts as 'completely foolhardy'

DAI
player, 1673 posts
Thu 16 Feb 2012
at 01:49
  • msg #339

Re: 1:40pm Lightningsday, 7th week 852

GM Edit-

The lightning crackles overhead, lighting DAI's path to the giant.

End GM Edit

DAI starts fuming and ranting incoherently about Ghouls and other nonsense as he rushes at the giant pulling out his trusty dagger.

17:49, Today: DAI rolled 3 using 1d4+1. likely dead before it hits anyways.
17:49, Today: DAI rolled 41 using 1d20+26. Charging true strike.

19:59, Today: DAI rolled 6 using 1d4+3. ditto.
19:59, Today: DAI rolled 45 using 1d20+28. forgot berserk att/dmg boost. 

This message was last edited by the GM at 16:27, Thu 16 Feb 2012.
teslas
GM, 3071 posts
Thu 16 Feb 2012
at 17:03
  • msg #340

Re: 1:40pm Lightningsday, 7th week 852

The giant watches as DAI approaches, dagger readied, then clubs him across the back.
10:37, Today: teslas rolled 22 using 2d8+15. damage.
10:36, Today: teslas rolled 34 using 1d20+18. giant AoO vs. DAI.


Injured but undeterred, DAI sends his tiny dagger into the big toe of the giant's foot, feeling it barely slice into his flesh.

GRIM steps up to the giant, using DAI's body as cover. 5' west, 5' southwest. The giants shield swings around and blocks GRIM's axe strike.
10:45, Today: teslas, on behalf of GRIM, rolled 18 using 1d20+12. waraxe 1 vs. giant.

ZEIG's eyes widen as he casts Cure on DAI.
10:47, Today: teslas, on behalf of ZEIG, rolled 9 using 1d8+6. Cure -> DAI MP: 19/53.

MILO circles around to the other side of DAI from GRIM and attempts to defend him.
10:50, Today: teslas rolled 38 using 1d20+21. giant trip resist.
10:49, Today: teslas, on behalf of SILI, rolled 20 using 1d20+3. MILO free trip.
10:49, Today: teslas, on behalf of SILI, rolled 9 using 1d6+4. MILO damage.
10:49, Today: teslas, on behalf of SILI, rolled 25 using 1d20+6. MILO vs. giant.

MILO bites a hold of the giants shield arm, but the comparatively tiny dog can't cause the giant to budge from its position in the slightest.

Lightning cracks overhead, showing the giant's yellowish teeth as he smiles.

The giant lets out a hearty laugh before bringing its massive club down at DAI.
10:54, Today: teslas rolled 29 using 2d8+15. club 1 damage.
10:53, Today: teslas rolled 31 using 1d20+18. giant club 1 vs. DAI.

GRIM jerks him out of the way and absorbs the blow instead. Unphased, the giant simply sends his second swing at DAI's new position.
10:54, Today: teslas rolled 21 using 2d8+15. damage.
10:54, Today: teslas rolled 32 using 1d20+13. giant club 2 vs. DAI.

DAI is bashed into unconsciousness, and begins to falter on his feet.

ZEIG interrupts with Benediction, nearly restoring DAI and GRIM to full health.
10:58, Today: teslas, on behalf of ZEIG, rolled 29 using 5d10. benediction.

The giant continues belittling DAI, but after his most recent experience he is able to understand the folly of charging a twelve foot tall armored giant with a dagger.
11:02, Today: teslas, on behalf of DAI, rolled 24 using 1d20+8. Will vs. Provoke.

The spectacular display of electricity in the sky continues.

Round 6:
18: Giant - Dia (-1)
10: SILI
 9: DAI
 9: GRIM
 9: ZEIG
 5: MILO
 1: RAIF/Chocobo

a = arrow with Illuminate cast upon it. 20' bright / 20' shadowy
, = slippery/wet ground. DC 5 Balance check to run or charge. Tumble DC's increased by 5.

,T,,,,,,,,,,,,,,,,,,,,,,,,,,,,TTT,
,,,,,,T,,,,,,,,,,,,,,,,,,,,,,,TTT,
,,,T,,,,,,,,,,,,,,,,,,,,,,,,,,TTT,
,,,,,,,,,,,,,,,,,,,,,,,cc,,,,,,,,,
,,,,,,,a,,,,,,,,,,,,,,,cc,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,RCC,,,,,,,,,
,,,,,,,,,,,,M,,,,,,,,,,CC,,,,,,,,,
,,,,,,,,,,11G,,,Z,,,,,,,,,,T,,,,,,
,TT,,,,,,,11D,,,TS,,,,,,,,,TT,,,,,
,TT,,,,,,TT,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,TT,,,,,,,,,,,,,,,,,,,,T,,

This message was last edited by the GM at 17:05, Thu 16 Feb 2012.
SILI
player, 1478 posts
Thu 16 Feb 2012
at 17:11
  • msg #341

Re: 1:40pm Lightningsday, 7th week 852

Sili orders Milo to guard the chocobos, takes a 5 ft. step up, and plays Requiem on his harp.

12:10, Today: SILI rolled 4 using 1d4 with rolls of 4. Damage.
12:09, Today: SILI rolled 19 using 1d20+13 with rolls of 6. Perform (Harp) (Requiem on Giant).


19/3=6, 3rd level spell, DC 16 Will save for half damage.
teslas
GM, 3072 posts
Thu 16 Feb 2012
at 17:17
  • msg #342

Re: 1:40pm Lightningsday, 7th week 852

The giant's smile lessens slightly.

The lights go out again.

For easy reference, DAI, GRIM, and MILO are all in shadowy illumination from DAI's arrow. The giant, however, is under full illumination.

Round 6:
18: Giant - Dia (-1)
10: SILI
 9: DAI
 9: GRIM
 9: ZEIG
 5: MILO
 1: RAIF/Chocobo

a = arrow with Illuminate cast upon it. 20' bright / 20' shadowy
, = slippery/wet ground. DC 5 Balance check to run or charge. Tumble DCs increased by 5.

,T,,,,,,,,,,,,,,,,,,,,,,,,,,,,TTT,
,,,,,,T,,,,,,,,,,,,,,,,,,,,,,,TTT,
,,,T,,,,,,,,,,,,,,,,,,,,,,,,,,TTT,
,,,,,,,,,,,,,,,,,,,,,,,cc,,,,,,,,,
,,,,,,,a,,,,,,,,,,,,,,,cc,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,RCC,,,,,,,,,
,,,,,,,,,,,,M,,,,,,,,,,CC,,,,,,,,,
,,,,,,,,,,11G,,,ZS,,,,,,,,,T,,,,,,
,TT,,,,,,,11D,,,T,,,,,,,,,,TT,,,,,
,TT,,,,,,TT,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,TT,,,,,,,,,,,,,,,,,,,,T,,

This message was last edited by the GM at 17:22, Thu 16 Feb 2012.
DAI
player, 1675 posts
Thu 16 Feb 2012
at 17:25
  • msg #343

Re: 1:40pm Lightningsday, 7th week 852

DAI's eye twitches slightly, he looks up and wonders why in his vast intellect charging a FUCKING GIANT would seem like a good idea...ever. Deciding that this was not the time for such world-shattering contemplations, he turns tail and runs off chanting lightly "fuck fuck fuck fuck" as he tried his hands at some flipping around.

Withdraw action, going around behind GRIM for cover.
Movement goes like this: 5ft up-right, then moving as far as he can directly to the right.

This message was last edited by the player at 17:36, Thu 16 Feb 2012.
teslas
GM, 3075 posts
Thu 16 Feb 2012
at 18:00
  • msg #344

Re: 1:40pm Lightningsday, 7th week 852

DAI runs off into the darkness behind SILI and ZEIG.

GRIM continues his assault, cutting a chunk of the giants leg and then its shield.
11:52, Today: GRIM rolled 19 using 1d20+7. waraxe 2 vs. giant.
11:52, Today: GRIM rolled 8 using 1d10+7. waraxe 1 damage.
11:52, Today: GRIM rolled 27 using 1d20+12. waraxe 1 vs. giant.

He then takes a 5' step west.

ZEIG is partially at a loss for what to do, exactly, and backs up near DAI.

MILO, following DAI's lead, withdraws to behind GRIM and then joins RAIF near the carts.

More thunderous booms alight the sky.

The giant walks away from GRIM 10' to the northeast and then straight east. GRIM hacks at hit as it does so.
11:57, Today: GRIM rolled 13 using 1d10+7. damage.
11:57, Today: GRIM rolled 28 using 1d20+12. waraxe AoO vs. giant.


He then brings his club down at DAI. DAI is utterly flattened to the ground.
13:10, Today: teslas rolled 37 using 2d8+23. damage.
13:10, Today: teslas rolled 18 using 1d20+10. Giant club vs. DAI (PA: 8).


A comparatively low-flying bolt streaks overhead in an ominous fashion as the giant's gaze turns to SILI. Full illumination.

Round 7:
18: Giant - Dia (-1), Requiem
10: SILI
 9: DAI   - Prone, Unconscious, Dying
 9: GRIM
 9: ZEIG
 5: MILO
 1: RAIF/Chocobo

a = arrow with Illuminate cast upon it. 20' bright / 20' shadowy
, = slippery/wet ground. DC 5 Balance check to run or charge. Tumble DCs increased by 5.

,T,,,,,,,,,,,,,,,,,,,,,,,,,,,,TTT,
,,,,,,T,,,,,,,,,,,,,,,,,,,,,,,TTT,
,,,T,,,,,,,,,,,,,,,,,,,,,,,,,,TTT,
,,,,,,,,,,,,,,,,,,,,,,,cc,,,,,,,,,
,,,,,,,a,,,,,,,,,,,,,,,cc,,,,,,,,,
,,,,,,,,,,,,,,,,11,,,,RCC,,,,,,,,,
,,,,,,,,,,,,,,,,11,,,M,CC,,,,,,,,,
,,,,,,,,,,,,,G,,,S,DZ,,,,,,T,,,,,,
,TT,,,,,,,,,,,,,T,,,,,,,,,,TT,,,,,
,TT,,,,,,TT,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,TT,,,,,,,,,,,,,,,,,,,,T,,

This message was last edited by the GM at 00:18, Fri 17 Feb 2012.
SILI
player, 1480 posts
Thu 16 Feb 2012
at 19:44
  • msg #346

Re: 1:40pm Lightningsday, 7th week 852

Sili activates his Bracers of Repulsion (DC 19 Fortitude save to avoid being pushed back), then takes a 5 ft. step (down-right) and sings Virelai at the Giant.

14:42, Today: SILI rolled 16 using 1d20+12 with rolls of 4. Perform (Vocal) (Virelai on Giant).

16/3=5, 3rd level spell, Will save DC 16.

If it works, Sili will tell the others not to attack.

GM Edit-
18:16, Today: teslas, on behalf of SILI, rolled 4 using 1d4+1. requiem damage. DC 16 Will for half.

This message was last edited by the GM at 00:17, Fri 17 Feb 2012.
teslas
GM, 3082 posts
Fri 17 Feb 2012
at 00:10
  • msg #347

Re: 1:40pm Lightningsday, 7th week 852

The giant doesn't budge an inch from SILI's bracers.

SILI attempts to play his song defensively, but is unable to do so, ruining it.
17:53, Today: teslas, on behalf of SILI, rolled 15 using 1d20+5. Concentration check for Virelai.

DAI's innards leak out of his ears and mouth.
17:59, Today: teslas, on behalf of DAI, rolled 17 using 1d100. stabilization.

The battlefield becomes completely dark apart from DAI's arrow to the west.

GRIM circles wide around and assumes a position on top of DAI's body.

ZEIG casts Illuminate on his staff then bends down to DAI and stabilizes him. Field Medic class feature: If either of you ask me a question about this ability that is answered in its description, I am going to take 100 EXP away from you. He then steps southeast 5'.

MILO takes a 5' step north and continues being vigilant.

More lightning brightens the battlefield momentarily.

The giant turns its attention toward SILI, almost murdering him outright.
18:13, Today: teslas rolled 14 using 1d20+13. club 2 vs. SILI.
18:12, Today: teslas rolled 26 using 2d8+15. damage.
18:11, Today: teslas rolled 21 using 1d20+18. club 1 vs. SILI.

The giant then yells at ZEIG in an attempt to provoke him, but fails miserably.
18:15, Today: teslas, on behalf of ZEIG, rolled 26 using 1d20+10. Will vs. Provoke.
He then takes a step to the southeast.

The ambient light goes dark again, though much of the battefield is visible between DAI's arrow and ZEIG's staff.

Round 8:
18: Giant - Dia (-1), Requiem
10: SILI
 9: DAI   - Prone, Unconscious, Stable, underneath GRIM
 9: GRIM  - on top of DAI
 9: ZEIG  - light source: 20'/20'
 5: MILO  - Readied Action
 1: RAIF/Chocobo

a = arrow with Illuminate cast upon it. 20' bright / 20' shadowy
, = slippery/wet ground. DC 5 Balance check to run or charge. Tumble DCs increased by 5.

,T,,,,,,,,,,,,,,,,,,,,,,,,,,,,TTT,
,,,,,,T,,,,,,,,,,,,,,,,,,,,,,,TTT,
,,,T,,,,,,,,,,,,,,,,,,,,,,,,,,TTT,
,,,,,,,,,,,,,,,,,,,,,,,cc,,,,,,,,,
,,,,,,,a,,,,,,,,,,,,,,,cc,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,MRCC,,,,,,,,,
,,,,,,,,,,,,,,,,,11,,,,CC,,,,,,,,,
,,,,,,,,,,,,,,,,,11G,,,,,,,T,,,,,,
,TT,,,,,,,,,,,,,T,S,,Z,,,,,TT,,,,,
,TT,,,,,,TT,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,TT,,,,,,,,,,,,,,,,,,,,T,,

This message was last edited by the GM at 00:20, Fri 17 Feb 2012.
SILI
player, 1481 posts
Fri 17 Feb 2012
at 00:23
  • msg #348

Re: 1:40pm Lightningsday, 7th week 852

Sili will repeat his actions (bracers [DC 19 Fort], 5 ft. step down-right, Virelai)

19:22, Today: SILI rolled 22 using 1d20+5 with rolls of 17. Concentration.
19:22, Today: SILI rolled 17 using 1d20+12 with rolls of 5. Perform (Vocal) (Virelai on Giant).


17/3=5, 3rd level song, Will DC 16, if it works he'll tell them not to attack.
This message was lightly edited by the player at 00:24, Fri 17 Feb 2012.
teslas
GM, 3083 posts
Fri 17 Feb 2012
at 06:35
  • msg #349

Re: 1:40pm Lightningsday, 7th week 852

The giant also repeats its actions, not moving in the slightest while its demeanor doesn't appear to change, either.

21:12, Today: teslas, on behalf of SILI, rolled 3 using 1d4+2. requiem damage.

DAI continues smelling the wet ground.

GRIM's axe bounces off steel and wood two times.
10:50, Today: GRIM rolled 20 using 1d20+7. waraxe 2 vs giant.
10:50, Today: GRIM rolled 16 using 1d20+12. waraxe 1 vs giant.


The battlefield remains well-lit while ZEIG casts Heal on DAI and SILI. As an added benefit MILO's small bruise is healed.
10:53, Today: teslas, on behalf of ZEIG, rolled 11 using 1d8+7. Heal + Divine Seal MP: 16/53.
He then steps back to the east to get away from the giant.

DAI wakes up, looking up at a pair of stubby legs straddling him with a pair of massive feet only a couple feet further away.

MILO stays where he is, firm in resolve.

RAIF lets go of the reigns and moves toward the giant, doing a handspring to evade any club swings.
10:56, Today: RAIF rolled 28 using 1d20+13. DC 20 tumble.
He then readies himself to get out of the way of attacks.

The chocobos begin to flail at their bindings.
10:58, Today: teslas rolled 11 using 1d20+6. chocobo #C vs. Silk Rope.
10:58, Today: teslas rolled 17 using 1d20+6. chocobo #c vs. Silk Rope.


The lightning continues.

"This is good fight, is it not?" the giant says, seemingly half enjoying itself. He then grunts as he attempts to put SILI out of commission.
11:02, Today: teslas rolled 34 using 1d20+18. club 1 vs SILI.
GRIM jerks him out of the way and takes the blow in his stead.
11:02, Today: teslas rolled 29 using 2d8+15. club 1 damage.
Annoyed, the giant sends the second swing at SILI again.
11:04, Today: teslas rolled 19 using 1d20+13. club 2 vs. SILI.
11:04, Today: teslas rolled 28 using 2d8+15. club 2 damage.


SILI's blood mixes with DAI's on the ground.
11:06, Today: teslas, on behalf of SILI, rolled 85 using 1d100. stabilization.

More bolts light the field as DAI finishes regaining his bearings.

Round 8:
18: Giant
10: SILI  - Prone, Unconscious, Dying, same square as DAI
 9: DAI   - Prone, same square as SILI
 9: GRIM
 9: ZEIG  - light source: 20'/20'
 5: MILO  - Readied Action
 1: RAIF  - Total Defense
 1: Chocobo

a = arrow with Illuminate cast upon it. 20' bright / 20' shadowy
, = slippery/wet ground. DC 5 Balance check to run or charge. Tumble DCs increased by 5.

,T,,,,,,,,,,,,,,,,,,,,,,,,,,,,TTT,
,,,,,,T,,,,,,,,,,,,,,,,,,,,,,,TTT,
,,,T,,,,,,,,,,,,,,,,,,,,,,,,,,TTT,
,,,,,,,,,,,,,,,,,,,,,,,cc,,,,,,,,,
,,,,,,,a,,,,,,,,,,,,,,,cc,,,,,,,,,
,,,,,,,,,,,,,,,,,,,R,M,CC,,,,,,,,,
,,,,,,,,,,,,,,,,,11,,,,CC,,,,,,,,,
,,,,,,,,,,,,,,,,,11D,,,,,,,T,,,,,,
,TT,,,,,,,,,,,,,T,G,,,,,,,ZTT,,,,,
,TT,,,,,,TT,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,TT,,,,,,,,,,,,,,,,,,,,T,,

This message was last edited by the GM at 17:09, Fri 17 Feb 2012.
DAI
player, 1684 posts
Fri 17 Feb 2012
at 17:11
  • msg #351

Re: 1:40pm Lightningsday, 7th week 852

DAI will delay until after ZEIG.
teslas
GM, 3086 posts
Fri 17 Feb 2012
at 17:26
  • msg #352

Re: 1:40pm Lightningsday, 7th week 852

GRIM continues doing what he does best, though admittedly not very well at this particular moment.
11:21, Today: teslas, on behalf of GRIM, rolled 17 using 1d20+7. waraxe 2 vs. giant.
11:21, Today: teslas, on behalf of GRIM, rolled 16 using 1d20+12. waraxe 1 vs. giant.


ZEIG moves forward 10' and casts Heal on the group of people again.
11:23, Today: teslas, on behalf of ZEIG, rolled 12 using 1d8+7. Heal -> party MP: 13/53.
This is like, super MP and action-efficient.

The sky goes dark. ZEIG's staff provides shadowy illumination for pretty much everyone.

Round 8:
18: Giant
10: SILI  - Prone, same square as DAI
 9: GRIM
 9: ZEIG  - light source: 20'/20'
 9: DAI   - Prone, same square as SILI
 5: MILO  - Readied Action
 1: RAIF  - Total Defense
 1: Chocobo

a = arrow with Illuminate cast upon it. 20' bright / 20' shadowy
, = slippery/wet ground. DC 5 Balance check to run or charge. Tumble DCs increased by 5.

,T,,,,,,,,,,,,,,,,,,,,,,,,,,,,TTT,
,,,,,,T,,,,,,,,,,,,,,,,,,,,,,,TTT,
,,,T,,,,,,,,,,,,,,,,,,,,,,,,,,TTT,
,,,,,,,,,,,,,,,,,,,,,,,cc,,,,,,,,,
,,,,,,,a,,,,,,,,,,,,,,,cc,,,,,,,,,
,,,,,,,,,,,,,,,,,,,R,M,CC,,,,,,,,,
,,,,,,,,,,,,,,,,,11,,,,CC,,,,,,,,,
,,,,,,,,,,,,,,,,,11D,,,,,,,T,,,,,,
,TT,,,,,,,,,,,,,T,G,,,,,Z,,TT,,,,,
,TT,,,,,,TT,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,TT,,,,,,,,,,,,,,,,,,,,T,,

DAI
player, 1685 posts
Fri 17 Feb 2012
at 17:36
  • msg #353

Re: 1:40pm Lightningsday, 7th week 852

DAI, feeling a little better, tries his damndest at setting the Giant to slumber, using Elemental Seal with Sleep. "Yeah...this fight's just great, I wish all our encounters could go like this." DAI mumbles out as he lay on the ground, hoping to hear some oversized snoring soon.

DC 20 Will Save or asleep, MP 4/54
This message was last edited by the player at 17:37, Fri 17 Feb 2012.
teslas
GM, 3087 posts
Fri 17 Feb 2012
at 17:56
  • msg #354

Re: 1:40pm Lightningsday, 7th week 852

The giant reacts in no way to DAI's spell.

A crack of lightning reveals he is very much so still awake, as well as everything else on the battlefield.

MILO holds his ground.

RAIF takes a 5' step to the west and begins to pray for nat 20's. He attempts to begin distracting the giant for GRIM.
11:46, Today: RAIF rolled 19 using 1d20+4. spear fighting defensively vs. giant.

The one chocobo, having already encountered this problem earlier in the day, simply bites through his silk bindings and preps himself to bolt off away from danger.

The other continues to tug at the ropes in a panic to no avail.
11:47, Today: teslas rolled 10 using 1d20+6. chocobo #c vs. Silk Rope.

The lightning pauses for a moment, casting shadow across the field once again.

"Awake again?" the giant says as he sends his club downward to DAI.
11:50, Today: teslas rolled 26 using 1d20+18. club 1 vs. DAI.
11:50, Today: teslas rolled 28 using 1d100. giant miss chance vs. DAI.

GRIM puts himself in harm's way, yanking the prone DAI out of the way and deflecting the large club with his practiced shield work.
"Damn you, dwarf." The giant's second attack is aimed toward DAI once again, but it misses in his haste.
11:54, Today: teslas rolled 14 using 1d20+13. club 2 vs. DAI.
11:53, Today: teslas rolled 91 using 1d100. club 2 miss chance vs. DAI.


SILI can clearly see the underbelly of GRIM as more fingers of light crawl across the clouds above.

When you stand up, you will be shunted to the nearest 5' square you can occupy at your choice. Because you are in the same square as GRIM, however, he is not technically granting you cover as you stand up, though I will allow you to crawl away while he provides cover if you then want to stand up in whatever new square you crawl to (and potentially provoke an AoO unless you're behind someone).

Round 9:
18: Giant
10: SILI  - Prone, same square as GRIM
 9: GRIM  - same square as SILI
 9: ZEIG  - light source: 20'/20'
 9: DAI   - Prone
 5: MILO  - Readied Action
 1: RAIF  - +3 AC
 1: C     - getting ready to flee
 1: c     - bound to sled

a = arrow with Illuminate cast upon it. 20' bright / 20' shadowy
, = slippery/wet ground. DC 5 Balance check to run or charge. Tumble DCs increased by 5.

,T,,,,,,,,,,,,,,,,,,,,,,,,,,,,TTT,
,,,,,,T,,,,,,,,,,,,,,,,,,,,,,,TTT,
,,,T,,,,,,,,,,,,,,,,,,,,,,,,,,TTT,
,,,,,,,,,,,,,,,,,,,,,,,cc,,,,,,,,,
,,,,,,,a,,,,,,,,,,,,,,,cc,,,,,,,,,
,,,,,,,,,,,,,,,,,,,R,M,CC,,,,,,,,,
,,,,,,,,,,,,,,,,,11,,,,CC,,,,,,,,,
,,,,,,,,,,,,,,,,,11G,,,,,,,T,,,,,,
,TT,,,,,,,,,,,,,T,D,,,,,Z,,TT,,,,,
,TT,,,,,,TT,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,TT,,,,,,,,,,,,,,,,,,,,T,,

This message was last edited by the GM at 18:00, Fri 17 Feb 2012.
SILI
player, 1484 posts
Fri 17 Feb 2012
at 19:35
  • msg #355

Re: 1:40pm Lightningsday, 7th week 852

Sili activates his Bracers of Repulsion (Fort DC 19) one last time. He will then take total defense and crawl 5 ft. to the right as a move action

I'm tired of hiding. I'm going to join another game just so I can play a big dumb fighter. :p
teslas
GM, 3093 posts
Sun 19 Feb 2012
at 02:06
  • msg #356

Re: 1:40pm Lightningsday, 7th week 852

The giant doesn't budge from SILI's bracers.

GRIM continues his efforts.
20:02, Today: GRIM rolled 12 using 1d10+7. waraxe 2 damage.
20:02, Today: GRIM rolled 26 using 1d20+7. waraxe 2 vs. giant.
20:02, Today: GRIM rolled 22 using 1d20+12. waraxe 1 vs. giant.


ZEIG casts Heal on the three people near the giant.
20:05, Today: teslas, on behalf of ZEIG, rolled 11 using 1d8+7. Heal -> DAI/SILI MP: 10/53.

The light persists.

Round 9:
18: Giant
10: SILI  - Prone, Total Defense (+6 AC)
 9: GRIM
 9: ZEIG  - light source: 20'/20'
 9: DAI   - Prone
 5: MILO  - Readied Action
 1: RAIF  - Fighting Defensively (+3 AC)
 1: C     - getting ready to flee
 1: c     - bound to sled

a = arrow with Illuminate cast upon it. 20' bright / 20' shadowy
, = slippery/wet ground. DC 5 Balance check to run or charge. Tumble DCs increased by 5.

,T,,,,,,,,,,,,,,,,,,,,,,,,,,,,TTT,
,,,,,,T,,,,,,,,,,,,,,,,,,,,,,,TTT,
,,,T,,,,,,,,,,,,,,,,,,,,,,,,,,TTT,
,,,,,,,,,,,,,,,,,,,,,,,cc,,,,,,,,,
,,,,,,,a,,,,,,,,,,,,,,,cc,,,,,,,,,
,,,,,,,,,,,,,,,,,,,R,M,CC,,,,,,,,,
,,,,,,,,,,,,,,,,,11,,,,CC,,,,,,,,,
,,,,,,,,,,,,,,,,,11GS,,,,,,T,,,,,,
,TT,,,,,,,,,,,,,T,D,,,,,Z,,TT,,,,,
,TT,,,,,,TT,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,TT,,,,,,,,,,,,,,,,,,,,T,,

DAI
player, 1687 posts
Sun 19 Feb 2012
at 02:21
  • msg #357

Re: 1:40pm Lightningsday, 7th week 852

DAI sighs, since his sleep spells were seeming to be a waste of time despite that one Lullaby working last time...before it got ruined by a spell critical, which was no one's fault really >.>

This being the case, DAI tries firing a blast of stone(defensively) from his prone position.

18:20, Today: DAI rolled 11 using 2d12+8. damage.
18:20, Today: DAI rolled 19 using 1d20+6. Stone(RTA)PBS) vs Giant. MP 3/54.
...fuckin' damage. Rough terrain...in the two squares to his left.

teslas
GM, 3096 posts
Sun 19 Feb 2012
at 05:03
  • msg #358

Re: 1:40pm Lightningsday, 7th week 852

DAI's stones collide with the giant, causing it to grunt.

Another pause in the lightning causes the battlefield to be cast in shadow from ZEIG's staff.

RAIF takes a 5' step to the west and readies an action to attack the giant defensively once he can see again.

One of the chocobos flees from the battle. Unable to see, the other continues to flail about.
22:53, Today: teslas rolled 7 using 1d20+6. chocobo #c vs. Silk Rope.

Lightning crackles through the air and brightens the field.

RAIF plinks his spear harmlessly against the giant's armor.
22:57, Today: teslas, on behalf of RAIF, rolled 6 using 1d20+2. spear vs. giant (defensively).

"That's enough of that, human."
22:54, Today: teslas rolled 35 using 1d20+18. giant club 1 vs DAI.
GRIM pulls DAI out of the way and takes the blow in his stead.
22:58, Today: teslas rolled 26 using 2d8+15. giant club 1 damage.
The giant yells in frustration then sends his second swing at DAI, bashing him back into unconsciousness, moments away from death.
23:01, Today: teslas rolled 39 using 2d8+30. damage.
23:01, Today: teslas rolled 19 using 1d20+13. confirm.
23:01, Today: teslas rolled 33 using 1d20+13. giant club 2 vs. DAI.


Round 10:
18: RAIF  - Fighting Defensively (+3 AC)
18: Giant
10: SILI  - Prone
 9: GRIM
 9: ZEIG  - light source: 20'/20'
 9: DAI   - Prone, Unconscious, Dying
 5: MILO  - Readied Action
 1: c     - bound to sled

a = arrow with Illuminate cast upon it. 20' bright / 20' shadowy
, = slippery/wet ground. DC 5 Balance check to run or charge. Tumble DCs increased by 5.

,T,,,,,,,,,,,,,,,,,,,,,,,,,,,,TTT,
,,,,,,T,,,,,,,,,,,,,,,,,,,,,,,TTT,
,,,T,,,,,,,,,,,,,,,,,,,,,,,,,,TTT,
,,,,,,,,,,,,,,,,,,,,,,,cc,,,,,,,,,
,,,,,,,a,,,,,,,,,,,,,,,cc,,,,,,,,,
,,,,,,,,,,,,,,,,,,R,,M,,,,,,,,,,,,
,,,,,,,,,,,,,,,,11,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,11DS,,,,,,T,,,,,,
,TT,,,,,,,,,,,,,T,G,,,,,Z,,TT,,,,,
,TT,,,,,,TT,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,TT,,,,,,,,,,,,,,,,,,,,T,,

This message was last edited by the GM at 05:08, Sun 19 Feb 2012.
SILI
player, 1488 posts
Sun 19 Feb 2012
at 05:46
  • msg #359

Re: 1:40pm Lightningsday, 7th week 852

Sili activates Hide (DC 16) and stands up.
teslas
GM, 3097 posts
Sun 19 Feb 2012
at 06:06
  • msg #360

Re: 1:40pm Lightningsday, 7th week 852

The giant looks at SILI slinking away, then turns his gaze back toward GRIM and DAI.

GRIM steps over DAI and sends his axe against the giant twice more to little effect.
00:02, Today: teslas, on behalf of GRIM, rolled 22 using 1d20+12. waraxe 2 vs. giant.
00:02, Today: teslas, on behalf of GRIM, rolled 14 using 1d20+12. waraxe 1 vs. giant.


ZEIG casts Heal again.
00:04, Today: teslas, on behalf of ZEIG, rolled 9 using 1d8+7. Heal -> party MP: 7/53.

The light conditions remain the same.

Round 10:
18: RAIF  - Fighting Defensively (+3 AC)
18: Giant
10: SILI  - Hide (DC 16)
 9: GRIM  - same square as DAI
 9: ZEIG  - light source: 20'/20'
 9: DAI   - Prone, same square as GRIM
 5: MILO  - Readied Action
 1: c     - bound to sled

a = arrow with Illuminate cast upon it. 20' bright / 20' shadowy
, = slippery/wet ground. DC 5 Balance check to run or charge. Tumble DCs increased by 5.

,T,,,,,,,,,,,,,,,,,,,,,,,,,,,,TTT,
,,,,,,T,,,,,,,,,,,,,,,,,,,,,,,TTT,
,,,T,,,,,,,,,,,,,,,,,,,,,,,,,,TTT,
,,,,,,,,,,,,,,,,,,,,,,,cc,,,,,,,,,
,,,,,,,a,,,,,,,,,,,,,,,cc,,,,,,,,,
,,,,,,,,,,,,,,,,,,R,,M,,,,,,,,,,,,
,,,,,,,,,,,,,,,,11,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,11GS,,,,,,T,,,,,,
,TT,,,,,,,,,,,,,T,,,,,,,Z,,TT,,,,,
,TT,,,,,,TT,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,TT,,,,,,,,,,,,,,,,,,,,T,,

DAI
player, 1689 posts
Sun 19 Feb 2012
at 07:43
  • msg #361

Re: 1:40pm Lightningsday, 7th week 852

23:42, Today: DAI rolled 31 using 2d12+8. damage, MP 2/54.
23:41, Today: DAI rolled 19 using 1d20+6. Stone(RTA)(PBS) vs GRIM. nah, giant.
Rough terrain in the two squares to his up-left, making a chain of 4 in total.


DAI spits up some blood, deciding if he was going to die a second time or fall unconscious a third, he was going to do it with a smug grin of satisfaction. He sends another magically guided bolt of stone at the Giant, aiming for something a little more vital, but opting to just throw a bigger rock instead.
teslas
GM, 3099 posts
Sun 19 Feb 2012
at 16:49
  • msg #362

Re: 1:40pm Lightningsday, 7th week 852

Another lull in the lightning overhead partially conceals the giant's beared teeth in rage and pain.

Unable to see well, the remaining chocobo continues to struggle against its bindings with no result.
10:41, Today: teslas rolled 17 using 1d20+6. chocobo #c vs. Silk Rope.

RAIF stays where he is and readies an action to defensively attack the giant when he can see clearly once again.

The lighting conditions remain dark.

The giant decides it's time to remove GRIM.
10:46, Today: teslas rolled 14 using 1d20+13. confirm.
10:46, Today: teslas rolled 65 using 1d100. club 2 miss chance.
10:46, Today: teslas rolled 33 using 1d20+13. club 2 vs. GRIM.
10:45, Today: teslas rolled 30 using 1d100. miss chance #1.
10:45, Today: teslas rolled 29 using 1d20+18. club 1 vs. GRIM.
10:46, Today: teslas rolled 23 using 2d8+15. club 2 damage.
10:46, Today: teslas rolled 20 using 2d8+15. club 1 damage.

Then shouts at DAI to stand up and present himself.
10:48, Today: teslas, on behalf of DAI, rolled 12 using 1d20+6. Will vs. Provoke.
Half-delerious from having his skull collapsed and then reassembled by magic a few times, DAI obliges.

The lull in the lightning continues its odd, prolonged pause.

Round 11:
18: RAIF  - Readied Action
18: Giant
10: SILI  - Hide (DC 16)
 9: GRIM  - same square as DAI
 9: ZEIG  - light source: 20'/20'
 9: DAI   - Prone, Berserk, same square as GRIM
 5: MILO  - Readied Action
 1: c     - bound to sled

a = arrow with Illuminate cast upon it. 20' bright / 20' shadowy
, = slippery/wet ground. DC 5 Balance check to run or charge. Tumble DCs increased by 5.

,T,,,,,,,,,,,,,,,,,,,,,,,,,,,,TTT,
,,,,,,T,,,,,,,,,,,,,,,,,,,,,,,TTT,
,,,T,,,,,,,,,,,,,,,,,,,,,,,,,,TTT,
,,,,,,,,,,,,,,,,,,,,,,,cc,,,,,,,,,
,,,,,,,a,,,,,,,,,,,,,,,cc,,,,,,,,,
,,,,,,,,,,,,,,,,R,,M,,,,,,,,,,,,
,,,,,,,,,,,,,,,,11,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,11GS,,,,,,T,,,,,,
,TT,,,,,,,,,,,,,T,,,,,,,Z,,TT,,,,,
,TT,,,,,,TT,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,TT,,,,,,,,,,,,,,,,,,,,T,,

This message was last edited by the GM at 16:54, Sun 19 Feb 2012.
SILI
player, 1489 posts
Sun 19 Feb 2012
at 18:01
  • msg #363

Re: 1:40pm Lightningsday, 7th week 852

Sili takes a 5 ft. step to the right.
teslas
GM, 3100 posts
Mon 20 Feb 2012
at 19:52
  • msg #364

Re: 1:40pm Lightningsday, 7th week 852

The ambient lighting fades even more just before GRIM swings his axe twice more.

Before doing so, he takes a 5' step to the southwest.
13:42, Today: GRIM rolled 12 using 1d10+7. damage 2.
13:42, Today: GRIM rolled 10 using 1d10+7. damage 1.
13:42, Today: GRIM rolled 26 using 1d20+9. flank waraxe 2 vs. giant.
13:41, Today: GRIM rolled 25 using 1d20+14. grim flank waraxe 1 vs. giant.

He then challenges the giant, but it ignores him. Provoke.

ZEIG casts Heal then moves twenty feet to the southeast in an attempt to keep the party in darkness for the time being.
13:47, Today: teslas, on behalf of ZEIG, rolled 9 using 1d8+7. Heal -> party MP: 4/53.

The pause in the lightning grows even longer.

Round 11:
18: RAIF  - Readied Action
18: Giant
10: SILI  - Hide (DC 16)
 9: GRIM
 9: ZEIG  - light source: 20'/20'
 9: DAI   - Prone, Berserk
 5: MILO  - Readied Action
 1: c     - bound to sled

a = arrow with Illuminate cast upon it. 20' bright / 20' shadowy
, = slippery/wet ground. DC 5 Balance check to run or charge. Tumble DCs increased by 5.

,T,,,,,,,,,,,,,,,,,,,,,,,,,,,,TTT,
,,,,,,T,,,,,,,,,,,,,,,,,,,,,,,TTT,
,,,T,,,,,,,,,,,,,,,,,,,,,,,,,,TTT,
,,,,,,,,,,,,,,,,,,,,,,,cc,,,,,,,,,
,,,,,,,a,,,,,,,,,,,,,,,cc,,,,,,,,,
,,,,,,,,,,,,,,,,R,,M,,,,,,,,,,,,
,,,,,,,,,,,,,,,,11,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,11D,S,,,,,T,,,,,,
,TT,,,,,,,,,,,,,T,G,,,,,,,,TT,,,,,
,TT,,,,,,TT,,,,,,,,,,,,,,,,,Z,,,,,
,,,,,,,,,TT,,,,,,,,,,,,,,,,,,,,T,,

teslas
GM, 3102 posts
Mon 20 Feb 2012
at 19:54
  • msg #365

Re: 1:40pm Lightningsday, 7th week 852

DAI stands up and blindly thrusts his dagger toward the giant, hitting a small gap between the folds of its armor.
13:54, Today: teslas, on behalf of DAI, rolled 7 using 1d4+3. damage.
13:53, Today: teslas, on behalf of DAI, rolled 98 using 1d100. miss chance.
13:53, Today: teslas, on behalf of DAI, rolled 24 using 1d20+6. dagger vs. giant.

teslas
GM, 3103 posts
Mon 20 Feb 2012
at 20:01
  • msg #366

Re: 1:40pm Lightningsday, 7th week 852

The lightning resumes with a large booming sound.

RAIF, now finally being able to see, stabs at the giant ineffectually.
Today: 13:57, teslas, on behalf of RAIF, rolled 17 using 1d20+4. flank defensive shortspear vs. giant.

Chocobo #c bites through the ropes binding it and readies itself to run away.

The giant sends his first club strike against GRIM in an attempt to disorient him.
13:58, Today: teslas rolled 22 using 2d8+15. damage.
13:58, Today: teslas rolled 34 using 1d20+18. club 1 vs GRIM.

Then sends his second at DAI, which GRIM yanks out of the way and turns away with his shield.
13:59, Today: teslas rolled 18 using 1d20+13. club 2 vs DAI.
He attempts to entice ZEIG into the fray from his hiding spot, but wise ZEIG politely declines.
14:01, Today: teslas, on behalf of ZEIG, rolled 21 using 1d20+10. Will vs. Provoke.

More lightning strikes across the river keep the battlefield bright enough to see.

Round 12:
18: Giant
10: SILI  - Hide (DC 16)
 9: GRIM
 9: ZEIG  - light source: 20'/20'
 9: DAI
 5: RAIF  - Fighting Defensively (+3 AC)
 5: MILO  - Readied Action
 1: c     - preparing to flee

a = arrow with Illuminate cast upon it. 20' bright / 20' shadowy
, = slippery/wet ground. DC 5 Balance check to run or charge. Tumble DCs increased by 5.

,T,,,,,,,,,,,,,,,,,,,,,,,,,,,,TTT,
,,,,,,T,,,,,,,,,,,,,,,,,,,,,,,TTT,
,,,T,,,,,,,,,,,,,,,,,,,,,,,,,,TTT,
,,,,,,,,,,,,,,,,,,,,,,,cc,,,,,,,,,
,,,,,,,a,,,,,,,,,,,,,,,cc,,,,,,,,,
,,,,,,,,,,,,,,,,R,,M,,,,,,,,,,,,
,,,,,,,,,,,,,,,,11,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,11G,S,,,,,T,,,,,,
,TT,,,,,,,,,,,,,T,D,,,,,,,,TT,,,,,
,TT,,,,,,TT,,,,,,,,,,,,,,,,,Z,,,,,
,,,,,,,,,TT,,,,,,,,,,,,,,,,,,,,T,,

This message was last edited by the GM at 20:03, Mon 20 Feb 2012.
SILI
player, 1491 posts
Mon 20 Feb 2012
at 21:12
  • msg #367

Re: 1:40pm Lightningsday, 7th week 852

Sili drops Hide and takes a 5 ft. step to the right. He then plays requiem on his harp.

16:10, Today: SILI rolled 2 using 1d2 with rolls of 2. Requiem Damage.
16:10, Today: SILI rolled 14 using 1d20+13 with rolls of 1. Perform (Harp) (Requiem on Giant).


14/3=4, 2nd level song, DC 14 Will Save for half.
teslas
GM, 3104 posts
Mon 20 Feb 2012
at 21:22
  • msg #368

Re: 1:40pm Lightningsday, 7th week 852

The giant is again aware of SILI's presence.

GRIM swings twice more at the giant, cutting another chunk out of its side.
15:17, Today: teslas, on behalf of GRIM, rolled 15 using 1d10+7. damage.
15:17, Today: teslas, on behalf of GRIM, rolled 26 using 1d20+7. waraxe 2 vs. giant.
15:17, Today: teslas, on behalf of GRIM, rolled 23 using 1d20+12. waraxe 1 vs. giant.


The lights go out, and stay out.

ZEIG moves 20' closer and casts Cure on DAI.
15:19, Today: teslas, on behalf of ZEIG, rolled 14 using 1d8+6. Cure -> DAI MP: 3/53.

Round 12:
18: Giant - Requiem
10: SILI
 9: GRIM
 9: ZEIG  - light source: 20'/20'
 9: DAI
 5: RAIF  - Fighting Defensively (+3 AC)
 5: MILO  - Readied Action
 1: c     - preparing to flee

a = arrow with Illuminate cast upon it. 20' bright / 20' shadowy
, = slippery/wet ground. DC 5 Balance check to run or charge. Tumble DCs increased by 5.

,T,,,,,,,,,,,,,,,,,,,,,,,,,,,,TTT,
,,,,,,T,,,,,,,,,,,,,,,,,,,,,,,TTT,
,,,T,,,,,,,,,,,,,,,,,,,,,,,,,,TTT,
,,,,,,,,,,,,,,,,,,,,,,,cc,,,,,,,,,
,,,,,,,a,,,,,,,,,,,,,,,cc,,,,,,,,,
,,,,,,,,,,,,,,,,R,,M,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,11,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,11G,S,,,,,T,,,,,,
,TT,,,,,,,,,,,,,T,D,,,,,,,,TT,,,,,
,TT,,,,,,TT,,,,,,,,,,,,,Z,,,,,,,,,
,,,,,,,,,TT,,,,,,,,,,,,,,,,,,,,T,,

This message was last edited by the GM at 21:23, Mon 20 Feb 2012.
DAI
player, 1691 posts
Mon 20 Feb 2012
at 21:37
  • msg #369

Re: 1:40pm Lightningsday, 7th week 852

DAI is somewhat surprised to find himself standing, knife in hand. He shakes his head and tosses another blast of magical earth at the giant's leg, hoping to topple him...in the other direction. "This really is a shame, I was enjoying his company until he started killing us."

13:37, Today: DAI rolled 25 using 2d12+8. I think 13 missed last time, but eh MP 1.
13:36, Today: DAI rolled 98 using 1d100. low miss chance.
13:36, Today: DAI rolled 13 using 1d20+6. Stone(RTA)(PBS) vs Giant.

teslas
GM, 3105 posts
Mon 20 Feb 2012
at 23:24
  • msg #370

Re: 1:40pm Lightningsday, 7th week 852

The giant basically brushes DAI aside with his shield as he's casting, deflecting the rocks upwards into the sky.

The battlefield grows dim once again.

RAIF curses, and readies an action to attack when he can see clearly.

MILO stands his ground and the remaining chocobo runs off into the night.

Lightning streaks across the sky once again.

RAIF takes the opportunity, but again, is completely worthless.
17:08, Today: teslas, on behalf of RAIF, rolled 6 using 1d20+4. flank shortspear defensively vs. giant.

The giant strikes at DAI.
17:10, Today: teslas rolled 26 using 1d20+18. club 1 vs. DAI.
GRIM pulls him out of the way and ducks the blow, but cannot protect him from the second.
17:12, Today: teslas rolled 21 using 2d8+15. damage.
17:11, Today: teslas rolled 31 using 1d20+13. club 2 vs. DAI.


"Play your worthless music, little man, while your friends die."
17:13, Today: teslas, on behalf of SILI, rolled 8 using 1d20+5. Will save vs. Provoke.
SILI flies into a rage.

17:09, Today: teslas, on behalf of SILI, rolled 2 using 1d2+1. Requiem damage.

Like DAI, your options are very limited. At this point the best thing you can do is run up and punch it, so that is what you're going to do.

SILI runs up through the giant's reach taking a massive club strike to the side of the body.
17:16, Today: teslas rolled 26 using 2d8+15. damage.
17:16, Today: teslas rolled 31 using 1d20+18. giant AoO vs. SILI.

He then lands a solid blow against the giant's knee, dealing no appreciable damage.
You cannot deal enough damage to bypass DR.
17:17, Today: teslas, on behalf of SILI, rolled 18 using 1d20. roofles, confirm.
17:17, Today: teslas, on behalf of SILI, rolled 20 using 1d20. nat 20 on unarmed strike?


You can select whether you want to move above DAI or below him.

GRIM repeats his last action but is as able to cause harm as SILI.
17:19, Today: teslas rolled 21 using 1d20+9. waraxe 2 vs. giant.
17:19, Today: teslas rolled 16 using 1d20+14. waraxe 1 vs. giant.


Light fades from the field as ZIEG casts Heal one last time for the fight then moves northward.
17:21, Today: teslas rolled 12 using 1d8+7. Heal -> party MP: 0/53.
It then returns as DAI takes his action.

Round 13:
18: RAIF  - Fighting Defensively (+3 AC)
18: Giant - Requiem
10: SILI 
 9: GRIM
 9: ZEIG  - light source: 20'/20'
 9: DAI
 5: MILO  - Readied Action

a = arrow with Illuminate cast upon it. 20' bright / 20' shadowy
, = slippery/wet ground. DC 5 Balance check to run or charge. Tumble DCs increased by 5.

,T,,,,,,,,,,,,,,,,,,,,,,,,,,,,TTT,
,,,,,,T,,,,,,,,,,,,,,,,,,,,,,,TTT,
,,,T,,,,,,,,,,,,,,,,,,,,,,,,,,TTT,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,a,,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,R,,M,Z,,,,,,,,,,
,,,,,,,,,,,,,,,,,11,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,11D,,,,,,,T,,,,,,
,TT,,,,,,,,,,,,,T,GS,,,,,,,TT,,,,,
,TT,,,,,,TT,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,TT,,,,,,,,,,,,,,,,,,,,T,,

This message was last edited by the GM at 23:42, Mon 20 Feb 2012.
DAI
player, 1692 posts
Mon 20 Feb 2012
at 23:46
  • msg #371

Re: 1:40pm Lightningsday, 7th week 852

DAI is getting pretty annoyed with this, his spells weren't nearly as effective as they had been and he was...running out of options. Sighing, he throws forward one last blast of magical Stone, it was his last hope, but the rock he conjured was a little smaller then his fist.

15:45, Today: DAI rolled 19 using 2d12+8. damage. 0 MP/54.
15:45, Today: DAI rolled 18 using 1d20+6. last stone.
Rough terrain in the 2 squares left of him.

teslas
GM, 3106 posts
Mon 20 Feb 2012
at 23:53
  • msg #372

Re: 1:40pm Lightningsday, 7th week 852

DAI's spell hits the giant in the forehead, further injuring it.

RAIF winks out of view and reappears immediately, spear thrusted into the giant's side between the kinks of its armor.
17:49, Today: teslas, on behalf of RAIF, rolled 2,10 using 1d4,3d6. damage.
17:48, Today: teslas, on behalf of RAIF, rolled 29 using 1d20+10. invis flank spear vs. giant.


Its large eyes roll back into its head. It slowly falls over nearly crushing DAI as it lands. RAIF looks at his spear then back at the giant, and then let's out a loud holler of joy.

17:51, Today: teslas, on behalf of SILI, rolled 3 using 1d2+2. Requiem damage.

Initiative preserved to deal with how you handle his death or non-death. RAIF/GRIM/ZEIG aren't PC's, so they won't say much, but you can ask for their opinions.

Round 13:
18: RAIF
18: Giant
10: SILI
 9: GRIM
 9: ZEIG  - light source: 20'/20'
 9: DAI

This message was last edited by the GM at 23:54, Mon 20 Feb 2012.
teslas
GM, 3107 posts
Mon 20 Feb 2012
at 23:56
  • msg #373

Re: 1:40pm Lightningsday, 7th week 852

Everyone gains 1080 EXP for overcoming the encounter.
DAI
player, 1693 posts
Mon 20 Feb 2012
at 23:57
  • msg #374

Re: 1:40pm Lightningsday, 7th week 852

DAI, exhausted, cannot help but mimic RAIF's holler of joy. He then takes a moment, looking down at the Giant. "I...really don't feel like killing him...think maybe he'd forget this whole thing if we spare him?" DAI pats a potion of Cure in his backpack as he talks, guessing ZEIG was running on empty like himself at this point.
SILI
player, 1493 posts
Tue 21 Feb 2012
at 00:00
  • msg #375

Re: 1:40pm Lightningsday, 7th week 852

Sili looks grim. Then he looks AT Grim. "I doubt it. We should kill him."
teslas
GM, 3108 posts
Tue 21 Feb 2012
at 00:04
  • msg #376

Re: 1:40pm Lightningsday, 7th week 852

GRIM isn't for slaying it as it lies there helpless. He'd rather take anything magical or worth selling, destroy its armor, weapon, and shield, throw the pieces of which in the river, and then leave it to its fate here.

ZEIG is on the fence, though looks apprehensive. He also reminds you it said something about being paid to find them, so that might be worth thinking about.

RAIF says kill it. He'll kill it. He'll kill it right now, no problem. Do you want him to kill it?

MILO licks SILI.
DAI
player, 1694 posts
Tue 21 Feb 2012
at 18:06
  • msg #377

Re: 1:40pm Lightningsday, 7th week 852

DAI shakes his head, eventually deciding to pour a cure Potion down the Giant's throat after he had bled a little more, to avoid him getting back up just this second. "Maybe I'm crazy, but I just got a gut feeling that he should stay alive..." DAI began to wonder if he only hated halflings and goblins at this point, he didn't really hold any ill intent against giants that were as smart as this one, and he even showed a level of honor in waiting for them to be ready.

EDIT: Dai then suggests they set up camp off the road and forward a ways, so they can continue tomorrow. He uses a tent from his Haversack.

10:06, Today: DAI rolled 5 using 1d8+1. cure potion, after 3 rounds.

ZEIG spends some time crafting(with DAI aiding)
13:51, Today: DAI rolled 22 using 1d20+15. ZEIG craft alch Cure potion. 

DAI tries to make a potion of Haste once more, with ZEIG's help.
13:52, Today: DAI rolled 29 using 1d20+15. DAI craft alch Haste potion.
(Think I actually managed to make it this time)

This message was last edited by the player at 18:08, Tue 21 Feb 2012.
teslas
GM, 3111 posts
Tue 21 Feb 2012
at 20:59
  • msg #378

Re: 1:40pm Lightningsday, 7th week 852

Before you go, god, it's like you've never played D&D before.

GRIM sets to work breaking the giant's club and shield with his axe, though he decides to leave its armor in-tact, mostly for the sake of not having to attempt to remove it or get too near the unconscious giant.

RAIF suggests rummaging through the giant's belongings, eying a large ring on one of its fingers.
DAI
player, 1696 posts
Tue 21 Feb 2012
at 22:06
  • msg #379

Re: 1:40pm Lightningsday, 7th week 852

DAI doesn't really object to the breaking of his weapons, but is questioning if they should take the ring...since his whole plan was to get the Giant to not wanna kill them anymore. He eventually concedes, letting RAIF pull it off and having ZEIG identify it with all his spare time before they rest.
SILI
player, 1494 posts
Tue 21 Feb 2012
at 22:36
  • msg #380

Re: 1:40pm Lightningsday, 7th week 852

Sili shakes his head. "If we're letting him live I suggest going far away."
teslas
GM, 3112 posts
Wed 22 Feb 2012
at 00:32
  • msg #381

Re: 4:00pm Lightningsday, 7th week 852

Angel Ring

It will resize to fit the wearer (as 99% of all magic rings do), though it weighs one pound, unlike normal rings (as 99% of all "weightless" equipment made for giants usually does).

Grants immunity to Sleep spells and effects.
Doubles the countdown time for the Doom status to a minimum of three rounds and a maximum of one minute.



The time isn't going to quite work out how you've described for alchemy and identifying, but I'll set the clock right. Between the tent and the weather there's no reason to even roll your random encounter for the night--lucky for you.

And there's one important thing you're forgetting about, see below.


As the party finishes hurling the shards of the giant's club and shield into the river, RAIF points out that the entire reason they came was for the grain, which is now sitting on two sleds that the party no longer has chocobos to pull.
This message was last edited by the GM at 00:51, Wed 22 Feb 2012.
SILI
player, 1496 posts
Wed 22 Feb 2012
at 00:51
  • msg #382

Re: 4:00pm Lightningsday, 7th week 852

I suggest making Grim, Zeig and Raif pull it. Alternately, you can spend the mp to get more chocobos. Unless you're out of MP?
DAI
player, 1697 posts
Wed 22 Feb 2012
at 03:02
  • msg #383

Re: 4:00pm Lightningsday, 7th week 852

DAI asks if maybe they can all work at dragging it to wherever they set up camp, as he can make new chocobos tomorrow...which will inevitably get scared off ruining more of their rope.
SILI
player, 1498 posts
Wed 22 Feb 2012
at 03:07
  • msg #384

Re: 4:00pm Lightningsday, 7th week 852

I think we'd be better off watching the giant. If he wakes up and attacks us again, we can kill him pretty easily.
DAI
player, 1698 posts
Wed 22 Feb 2012
at 03:08
  • msg #385

Re: 4:00pm Lightningsday, 7th week 852

SILI:
I think we'd be better off watching the giant. If he wakes up and attacks us again, we can kill him pretty easily.

Eh...fine, assuming SILI suggests that DAI will agree.
teslas
GM, 3115 posts
Wed 22 Feb 2012
at 09:45
  • msg #386

Re: 5:30am Lightsday, 8th week 852

DAI, be sure to take the tent and the potion you gave the giant off of your character sheet.

DAI pitches his tent in the driest spot he can find. That is to say, the spot with the least amount of standing water.

GRIM walks over to the giant, says sorry for some genuine reason, then smacks it in the head with the flat of his axe a few times. Nonlethal damage.

At around 10pm the rain stops falling, and several hours after that the clouds disperse. The giant's snoring would be impossible to bear and rest through without the aid of the magical tent blocking the majority of the sound.

The party is ready to go before the Lightsday sun fully rises. ZEIG informs everyone of what the giant's ring does.

DAI and ZEIG have made two new potions as well. ZEIG hands the Cure potion to DAI since he recently used one of his. The Cure potion is caster level 2nd due to being brewed on Lightsday.

And before we go on, and because I am nice, doesn't one of the two of you have some songs to play before people go to bed? And then something to do when people wake up?
This message was last edited by the GM at 09:50, Wed 22 Feb 2012.
SILI
player, 1499 posts
Wed 22 Feb 2012
at 15:16
  • msg #387

Re: 5:30am Lightsday, 8th week 852

Sili ends the day playing his songs, and wakes up to play some more.

10:11, Today: SILI rolled 15 using 1d20+12 with rolls of 3. Perform (Oratory) (Readiness on Party).
10:11, Today: SILI rolled 17 using 1d20+12 with rolls of 5. Perform (Vocal) (Hymnus on Party).
10:11, Today: SILI rolled 24 using 1d20+12 with rolls of 12. Perform (Vocal) (Paeon on Party).
10:10, Today: SILI rolled 29 using 1d20+12 with rolls of 17. Perform (Vocal) (Ballad on Party).


Ballad: 6 MP in addition to the MP granted by tent.
Paeon: 6 MP in addition to the MP granted by tent, and 5 THP.

Hymnus: Fail
Readiness: +1 Initiative

DAI
player, 1699 posts
Wed 22 Feb 2012
at 16:28
  • msg #388

Re: 5:30am Lightsday, 8th week 852

DAI stretches, and informs everyone that they do only have one tent left. He keeps ahold of the Haste Potion for now, just because he's not sure who would benefit most from it. DAI uses his circlet to create one Chocobo, and he makes another. Thinking on it he wonders if he should have the ring, in case of another situation where he has to Sleepga everything around him, or perhaps ZEIG should use it, so the healer never falls asleep(in case he fumbles a will save).

OOC: Of course GRIM would, but he's leaving so nah :p
teslas
GM, 3117 posts
Wed 22 Feb 2012
at 20:31
  • msg #389

Re: 6:00am Lightsday, 8th week 852

Everyone eats some rations (except ZEIG). The grain bags on the sleds appear to have kept most of the water out, but it's obvious that some of the grain will be ruined.

GRIM smacks the giant in the head with the flat of his axe again before going over to the chocobos and tying the rope strands back together, and then the chcocobos to the makeshift sleds. He then has to help them yank the things out of the mud they've sunk into.

Each rope has taken 1 point of damage, and may suffer more by the time the party arrives.

Eventually, everyone is ready to go.
DAI
player, 1701 posts
Wed 22 Feb 2012
at 20:42
  • msg #390

Re: 6:00am Lightsday, 8th week 852

DAI will use Mending to fix the ropes, just to be safe. And will use Prestidigitation or Purify Food/Water to fix the grain if either would apply.
SILI
player, 1502 posts
Wed 22 Feb 2012
at 21:07
  • msg #391

Re: 6:00am Lightsday, 8th week 852

Sili will ready himself to leave as well.
teslas
GM, 3120 posts
Thu 23 Feb 2012
at 09:44
  • msg #392

Re: 6:00am Lightsday, 8th week 852

A day and a half passes on your way back. RAIF seems to be very comfortable with the route after the rain lets up.

You have one more day of songs/alchemy to do. Roll 'em.
DAI
player, 1703 posts
Thu 23 Feb 2012
at 09:59
  • msg #393

Re: 6:00am Lightsday, 8th week 852

01:59, Today: DAI rolled 29 using 1d20+15. DAI haste potion.
01:58, Today: DAI rolled 30 using 1d20+15. ZEIG cure potion.
 

SILI
player, 1503 posts
Thu 23 Feb 2012
at 14:03
  • msg #394

Re: 6:00am Lightsday, 8th week 852

09:03, Today: SILI rolled 22 using 1d20+12 with rolls of 10. Perform (Oratory) (Readiness on Party).
09:02, Today: SILI rolled 27 using 1d20+12 with rolls of 15. Perform (Vocal) (Paeon on Party).
09:02, Today: SILI rolled 15 using 1d20+12 with rolls of 3. Perform (Vocal) (Ballad on Party).


Ballad: Fail
Paeon: 6 extra HP, 5 THP
Readiness: +2 Initiative.


GM Edit-
Fixing your inefficient crap.

This message was last edited by the GM at 00:07, Fri 24 Feb 2012.
teslas
GM, 3125 posts
Fri 24 Feb 2012
at 00:17
  • msg #395

Re: 12:30pm Darksday, 8th week 852

The party makes good time for the day and on into the next. DAI summons two chocobos, using his circlet for one, as before.

About a half-mile away from the village, RAIF runs off down the path to let everyone know you're coming. As the four of you pull the sleds into a clearing, around 65 halflings await above you with smiles on their faces. You are given quite a few pats on the backs and cheers from everyone as you climb up toward the houses.

The village is built into, around, and onto the sides of trees. There are a myriad of wooden walkways suspended by ropes 30-60' above the ground which all surround an impressively-sized clearing that looks to hold a huge garden. Most of the pathways are comfortable enough to walk across, though GRIM in his armor may feel a bit unsteady in a few places. You are told nearly two hundred halflings call this place their home. There is a large ramp that the chocobos drag the sleds to.

The smell of warm pies and roasting poultry meets everyone's noses, and you are led for an evening of discussion and merriment in a rather large (for halflings) hall of sorts built on a platform attached to two massive trees 60' off of the ground.

Going to assume that DAI and ZEIG blow most of their cantrips to cast Purify on the grain to dry it out.

Who's gonna wear the angel ring?

While there are no official shops here, they may have some things for sale. Ask about standard items and more may be available with the appropriate Gather Information check. They might also buy some things of yours (like that gold and silver dinnerware you probably won't be able to lug around without GRIM).

Everyone gains 500 EXP for returning the large portion of the halfling's grain stores.
This message was last edited by the GM at 00:27, Fri 24 Feb 2012.
teslas
GM, 3126 posts
Fri 24 Feb 2012
at 00:26
  • msg #396

Re: 12:30pm Darksday, 8th week 852

Before sitting down to eat, GRIM hands his boarding ring to ZEIG and tells everyone that he thinks he's going to head back to Elfheim. He doesn't want to abandon you, but the undead, ancient myths, and all of this traveling simply isn't for him. He asks if he can still share a few mugs of ale with you tonight, and will most gladly still take you up on your offer of ferrying him back across the Aldi whenever that may be if it still stands.

RAIF informs GRIM that there is a caravan scheduled to arrive next week that would be more than happy to take him along that will swing by Elfheim a couple of weeks later as one of its stops. He was already planning on going with them himself.

GRIM requests that he is able to keep his amulet that he obtained as a keepsake. You guys have more of these you're not using anyway.

What GRIM is leaving behind for the party:
68.5 lbs of Alchemy Supplies.
70 lbs of assorted bent and mostly ruined gold and silver dinnerware.
    DAI appraised these to be worth between 2,250 and 3,000gp if simply melted down.
Boarding Ring
2x Cure potions

This message was last edited by the GM at 00:59, Fri 24 Feb 2012.
DAI
player, 1706 posts
Fri 24 Feb 2012
at 00:26
  • msg #397

Re: 12:30pm Darksday, 8th week 852

I'll leave ZEIG to handle selling our unnecessary junk. I personally think our dumb fighter should wear the ring but...we're losing him pretty soon so yeah >.>

DAI feels a little more at ease, deciding maaybe all halflings are not murderous thieves. He may have found a bit more of a voice, but he still is not big on celebrations, making a short appearance before either sticking to a corner or just waiting in his room(or tent, whatever was provided). The next day he asks around about wands, possibly recruiting ZEIG to track any down, along with tents, cabins, and similar items.
teslas
GM, 3127 posts
Fri 24 Feb 2012
at 00:28
  • msg #398

Re: 12:30pm Darksday, 8th week 852

We'll let the other two say/do anything before we continue on to the next day.
DAI
player, 1707 posts
Fri 24 Feb 2012
at 00:34
  • msg #399

Re: 12:30pm Darksday, 8th week 852

Aye, was merely posting it now to save some time.
SILI
player, 1505 posts
Fri 24 Feb 2012
at 00:43
  • msg #400

Re: 12:30pm Darksday, 8th week 852

Sili looks for a buyer for the silverware.

19:42, Today: SILI rolled 30 using 1d20+14 with rolls of 16. Gather Information.
18:46, Today: teslas, on behalf of SILI, rolled 18 using 1d20+12. Don't assume shit, Gather Information.


GM Edit-
Stop assuming things >:|

This message was last edited by the GM at 00:47, Fri 24 Feb 2012.
teslas
GM, 3128 posts
Fri 24 Feb 2012
at 00:50
  • msg #401

Re: 12:30pm Darksday, 8th week 852

RAIF also asks some of his family members for SILI.
18:50, Today: teslas rolled 19 using 1d20+4. RAIF assist Gather Information.
+2 to your check.

Now we're waiting on ZEIG if he wants to do anything before tomorrow.

ZEIG
player, 1374 posts
White Mage
Fri 24 Feb 2012
at 04:30
  • msg #402

Re: 12:30pm Darksday, 8th week 852

If no one objects:

Zeig takes the Boarding Ring from Grim and nods to him.  "Not everyone is cut out for this lifestyle, it's not your quest.  Thank you for your help, you've been a good friend."

Zeig takes off his own Boarding Ring and hands one to Dai and one to Sili.  "You guys should hold onto these if you have room."  He then slides the angel ring onto his finger, content knowing if they are put to sleep he can wake the party up quickly.

He then heads off to see about unloading some silver and gold. (dinnerware)
23:30, Today: ZEIG rolled 6 using 1d20+4. Gather Information. lol
DAI
player, 1713 posts
Fri 24 Feb 2012
at 04:50
  • msg #403

Re: 12:30pm Darksday, 8th week 852

DAI doesn't have an open slot for a ring, though I guess he doesn't really need to wear the Diplomant's ring, never know when that 1 MP makes the difference...like against the giant >.> That being said, I'll carry one in case we get separated and I want you to know my HP.

GM Edit-
Color Nazi'ing

This message was last edited by the GM at 19:14, Fri 24 Feb 2012.
teslas
GM, 3137 posts
Fri 24 Feb 2012
at 19:23
  • msg #404

Re: 7:30am Firesday, 8th week 852

SILI, With RAIF's help, is able to find someone that is interested in the lumps of gold and silver. It's a rather aged halfling, apparently a craftsman of some kind. He's willing to pay you 2,000gp for the lot of it as raw precious metal, citing how carrying it around, melting it down, and then selling it in raw form is not simple in these parts.


DAI asks around a few times before sleeping but doesn't find anyone that sells what he is looking for. In the morning, however, two halfling brothers approach after hearing someone was looking and are willing to trade in magical tents and simple potions. Their prices are 10% higher than standard, and they seem pretty resolute about it.


ZEIG gets a little tipsy during dinner and ends up talking to a halfling-shaped tree branch for fifteen minutes. There is a bit of merriment at his expense.


SILI, just going to assume you play Ballad every night, and if people are missing HP, Paeon as well.
13:21, Today: teslas, on behalf of SILI, rolled 19 using 1d20+12. Perform (V) Ballad.

The Firesday sun is pleasant and warm. The ground in the forest begins the day-long process of drying.

The three of you, as well as GRIM, are welcomed back to the longhouse for a small and fast breakfast which is a hell of a lot more appealing than trail rations. This is also where you're talking to the old halfling craftsmen and the two brothers.
This message was last edited by the GM at 19:33, Fri 24 Feb 2012.
SILI
player, 1507 posts
Fri 24 Feb 2012
at 21:30
  • msg #405

Re: 7:30am Firesday, 8th week 852

If none of the others object, Sili will accept the halflings offer of 2,000.

He'll also accept the boarding ring and put it on.
DAI
player, 1716 posts
Fri 24 Feb 2012
at 21:33
  • msg #406

Re: 7:30am Firesday, 8th week 852

DAI, after some thought, will decide to buy 4 tents(for 660 gil unless ZEIG or SILI can diplomacy them down), from his own pocket since generally he needs their benefits the most.
This message was last edited by the player at 21:34, Fri 24 Feb 2012.
teslas
GM, 3139 posts
Sat 25 Feb 2012
at 00:18
  • msg #407

Re: 7:30am Firesday, 8th week 852

The old halfling hands SILI 175 platinum pieces and 250 gold pieces. (weighing 8.5 lbs. This currency does weigh something.)

DAI purchases the tents. The brothers let you know they're already selling them to you for as cheap as they can as thanks for returning their grain stores.
This message was last edited by the GM at 00:18, Sat 25 Feb 2012.
SILI
player, 1511 posts
Sat 25 Feb 2012
at 00:32
  • msg #408

Re: 7:30am Firesday, 8th week 852

With business finished, Sili bows a thanks to the old halfling. He then asks where he might find someone with a handy haversack.

19:30, Today: SILI rolled 26 using 1d20+12 with rolls of 14. Gather Information.
teslas
GM, 3143 posts
Mon 27 Feb 2012
at 03:20
  • msg #409

Re: 8:00am Firesday, 8th week 852

SILI is able to track down a mostly-blind and deaf old man after breakfast. Yelling at him in Halfling for nearly fifteen minutes, they are able to secure a trade for the most worn and well-traveled collection of magical leather any of you have ever seen. He wants 2,000gp for it, as well as help moving into his new single-floor house that he's going to buy. Telling him you're on a mission to save the world doesn't seem to make much difference, and anything not having directly to deal with the haversack or his new house threatens sending him off on a minutes-long rambling story about his younger days.
SILI
player, 1513 posts
Mon 27 Feb 2012
at 03:57
  • msg #410

Re: 8:00am Firesday, 8th week 852

Then I guess the two mages and bard with 8 strength will help the old man move his (most likely incredibly heavy) stuff. :/
teslas
GM, 3146 posts
Mon 27 Feb 2012
at 23:01
  • msg #411

Re: 8:00am Firesday, 8th week 852

If I had the time, I'd have you guys roll strength and Balance checks to see how m any things you dropped and whatever else, but I do not.

I am assuming you simply hand the money you got from the merchant over to the old man, and are now in possession of a third haversack that DAI is going to wear.

Make all appropriate modifications to your posts and then get this boat to float.

DAI
player, 1719 posts
Mon 27 Feb 2012
at 23:01
  • msg #412

Re: 8:00am Firesday, 8th week 852

DAI, SILI, and ZEIG go the cheapskate route and help him, instead of hiring others to do so. The guy's halflings so his stuff is like half weight(quarter for some even iirc). Afterward, since no one seemed to have an issue, they use the money from selling that silver and gold that DAI had appraised to pay for the haversack, which now holds all their alchemical supplies.
SILI
player, 1516 posts
Tue 28 Feb 2012
at 01:15
  • msg #413

Re: 8:00am Firesday, 8th week 852

After stashing all of the stuff in the new bag, Sili prepares to set out again. It was time to uphold his part of the bargain.
SILI
player, 1518 posts
Tue 28 Feb 2012
at 23:07
  • msg #414

Re: 8:00am Firesday, 8th week 852

18:05, Today: SILI rolled 26 using 1d20+12 with rolls of 14. Perform (Oratory) (Readiness on Party).
18:04, Today: SILI rolled 26 using 1d20+12 with rolls of 14. Perform (Vocal) (Paeon on Party).
18:04, Today: SILI rolled 31 using 1d20+12 with rolls of 19. Perform (Vocal) (Paeon on Party).
18:04, Today: SILI rolled 30 using 1d20+12 with rolls of 18. Perform (Vocal) (Ballad on Party).
18:04, Today: SILI rolled 18 using 1d20+12 with rolls of 6. Perform (Vocal) (Ballad on Party).


Ballad 1: Fail
Ballad 2: +6 MP
Paeon 1: +6 HP, +5 THP
Paeon 2: +6 HP, +5 THP
Readiness: +3 Initiative
teslas
GM, 3152 posts
Tue 28 Feb 2012
at 23:54
  • msg #415

Re: 8:00am Watersday, 8th week 852

Two days go by while resting in the village. Life here in the last few days has been serene, but the thought of the forest beyond filled with imps and giants as well as a slew of wildlife that would love to eat any passing halfling creeps back in, ruining it occasionally.

The Watersday sun is gentle yet warm. There are no seasons here, per se, but it is getting nearer the slightly warmer part of the year.

The group of you pack up and begin your goodbyes.
DAI
player, 1724 posts
Wed 29 Feb 2012
at 05:31
  • msg #416

Re: 8:00am Watersday, 8th week 852

DAI makes a chocobo for each of them, using his circlet for one. "Hmm...how well is this going to go? We're down to a couple mages and a Bard..." DAI sighed, seeming still upset over JACK and...whatshisname, Red Mage 2. He sets off, continuing their path into Drow territory, wondering if that nameless Giant was going to show again anytime soon...and seriously hoping not.

21:30, Today: DAI rolled 27 using 1d20+15. craft(alch) day 2. Haste.
21:29, Today: DAI rolled 22 using 1d20+15. craft(alch) day 1. Haste.

ZEIG
player, 1379 posts
White Mage
Wed 29 Feb 2012
at 18:12
  • msg #417

Re: 8:00am Watersday, 8th week 852

13:07, Today: ZEIG rolled 15 using 1d20+11. Craft (alch) day 2. Cure.
13:07, Today: ZEIG rolled 13 using 1d20+11. Craft (alch) day 1. Cure 2nd.
13:06, Today: ZEIG rolled 30 using 1d20+11. Craft (alch) day 1. Cure.


Zeig wanders off with the party, seeming less numb than he has for a while since the death of his comrades. "I want to see this with my own eyes, and apparently I have to drudge through Drow country to do it. We'll make do, somehow. There's no other choice."
SILI
player, 1519 posts
Wed 29 Feb 2012
at 19:23
  • msg #418

Re: 8:00am Watersday, 8th week 852

Sili sighs. "Well, I'm ready, if you still need help on your quest." He gives a cheesy grin and waves to a halfling passing by.
teslas
GM, 3156 posts
Thu 1 Mar 2012
at 00:29
  • msg #419

Re: 8:00am Watersday, 8th week 852

Making a new thread. Going to leave this one unlocked for a small while in case you want to go back and ret-con any small purchases before you get too far away.
teslas
GM, 3157 posts
Thu 1 Mar 2012
at 00:35
  • msg #420

Re: 8:00am Watersday, 8th week 852

Potion Results:

ZEIG is able to make two more potions while he waits, though foibles up one attempt but is able to save the supplies.

DAI, likewise, fails one of his attempts, but is able to save the supplies.

ZEIG has gained two potions of Cure.
DAI has gained one potion of Haste.

This message was last edited by the GM at 00:43, Thu 01 Mar 2012.
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