Chapter 3-B: Across the Aldi and Into The Forgotten Deeps #3.   Posted by teslas.Group: 0
teslas
 GM, 3852 posts
Wed 20 Jun 2012
at 19:07
Re: 1:30pm Firesday, 10th week 852s
The four chocobos continue to make all sorts of ruckus as they splash away. The two that fell stand back up and attempt to slow down in order to make better progress. Both of the chocobos in the distance finally slip and fall. It looks as if one has found a deep hole, as its ass is pointed upward with head nowhere to be seen--like a duck on a pond.
The chocobos will continue to do this for several rounds until they are scattered in different directions.

MILO continues to head west, also slowing down a bit in order to make safer progress. The normally fearless and ferocious canine continues to whine and run like a small puppy with its tail caught in a mousetrap.
Like Gurlop, finding him, or him finding you, should not be difficult.

Round 3:
18: ZEIG
14: JAGA     - Focus (x2)
11: DAI
11: SILI
11: #1       - Berserk, Charged (-2 AC)
11: Garus    - Combat Expertise (+5), Fighting Defensively (+2 AC), Dark Ward
11: #2       - Holding Action


. = muddy ground, DC 5 Balance to Run or Charge, +2 to Tumble DCs
, = 1' deep water, DC 15 Balance to Run or Charge, +7 to Tumble DCs


The party has come across spots where the water suddenly gets very deep, as if there was a 3'-6' wide hole. Such a situation is a DC 15 Reflex save to avoid falling prone (and underwater) and is impossible to spot due to the opaque water.

,,,,,,,,,,,,,,,
,,,,,,,,.,,,,,,
,,,,,,....,,,,,
,,,,........,,,
,,,..2G.1..,,,,
,,,..SJD...,,,,
,,,...Z...,,,,,
,,,,.....,,,,,,
,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,

This message was last edited by the GM at 01:46, Fri 22 June 2012.

teslas
 GM, 3854 posts
Thu 21 Jun 2012
at 02:00
Re: 1:30pm Firesday, 10th week 852s
Following instructions received in text message.
JAGA drops the power staff and grips ZEIG's in both hands as he takes a step to the northeast. He gives it his best shot at hitting one out of the park, but the weapon passes through the apparition #1 to no effect.
20:59, Today: teslas, on behalf of JAGA, rolled 5 using 1d100. 50% incorporeal miss chance.

Round 3:
18: ZEIG
14: JAGA
11: DAI
11: SILI
11: #1       - Berserk, Charged (-2 AC)
11: Garus    - Combat Expertise (+5), Fighting Defensively (+2 AC), Dark Ward
11: #2       - Holding Action


. = muddy ground, DC 5 Balance to Run or Charge, +2 to Tumble DCs
, = 1' deep water, DC 15 Balance to Run or Charge, +7 to Tumble DCs


The party has come across spots where the water suddenly gets very deep, as if there was a 3'-6' wide hole. Such a situation is a DC 15 Reflex save to avoid falling prone (and underwater) and is impossible to spot due to the opaque water.

,,,,,,,,,,,,,,,
,,,,,,,,.,,,,,,
,,,,,,....,,,,,
,,,,........,,,
,,,..2GJ1..,,,,
,,,..S.D...,,,,
,,,...Z...,,,,,
,,,,.....,,,,,,
,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,

This message was last edited by the GM at 01:47, Fri 22 June 2012.

DAI
 player, 2020 posts
Thu 21 Jun 2012
at 07:52
Re: 1:30pm Firesday, 10th week 852s
DAI drops the magical shortsword, before stepping South 5ft, and firing off a magically guided ray of fire at the first apparition. "Careful! That one isn't a Wraith...not sure what it is though."

00:52, Today: DAI rolled 2 using 1d4. Dazzle duration(R20 negates), x2 penalty.
00:51, Today: DAI rolled 46 using 5d12+16. Damage(-2 CL negative levels, +2 day).
00:50, Today: DAI rolled 66 using 1d100. Incorporeal miss chance.
00:50, Today: DAI rolled 37 using 1d20+24. Fire II(RTA)(PBS) vs #1.

MP 33/58
teslas
 GM, 3855 posts
Thu 21 Jun 2012
at 09:04
Re: 1:30pm Firesday, 10th week 852s
DAI takes a step back and coats the apparition in fire. It makes no noise as it flails around and dissipates into nothingness.

Round 3:
18: ZEIG
14: JAGA
11: DAI      - Manafont
11: SILI
11: Garus    - Combat Expertise (+5), Fighting Defensively (+2 AC), Dark Ward
11: #2       - Holding Action


. = muddy ground, DC 5 Balance to Run or Charge, +2 to Tumble DCs
, = 1' deep water, DC 15 Balance to Run or Charge, +7 to Tumble DCs
| = square containing magical shortsword lying on the ground


The party has come across spots where the water suddenly gets very deep, as if there was a 3'-6' wide hole. Such a situation is a DC 15 Reflex save to avoid falling prone (and underwater) and is impossible to spot due to the opaque water.

,,,,,,,,,,,,,,,
,,,,,,,,.,,,,,,
,,,,,,....,,,,,
,,,,........,,,
,,,..2GJ...,,,,
,,,..S.|...,,,,
,,,...ZD..,,,,,
,,,,.....,,,,,,
,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,

This message was last edited by the GM at 01:47, Fri 22 June 2012.

SILI
 player, 1686 posts
Thu 21 Jun 2012
at 21:04
Re: 1:30pm Firesday, 10th week 852s
Sili concentrates on Virelai and takes a 5 ft. step down, doing nothing else.

This message was last edited by the player at 21:06, Thu 21 June 2012.

teslas
 GM, 3858 posts
Fri 22 Jun 2012
at 01:55
Re: 1:30pm Firesday, 10th week 852s
Immediately after SILI steps away, the ghost follows suit and swings its mishapen hand at his chest.
20:51, Today: teslas rolled 17 using 1d20+5. #2 vs. SILI.
20:52, Today: teslas rolled 1 using 1d4. #2 damage.

20:53, Today: teslas, on behalf of SILI, rolled 22 using 1d20+4. Fortitude vs. Con drain.
It passes through and feels as if it's pulling on something inside of him, but it can't quite manage to quite wrest it out of SILI's body.

Round 3:
18: ZEIG
14: JAGA
11: DAI   - Manafont
11: SILI
11: #2
11: Garus - Dark Ward


. = muddy ground, DC 5 Balance to Run or Charge, +2 to Tumble DCs
, = 1' deep water, DC 15 Balance to Run or Charge, +7 to Tumble DCs
| = square containing magical shortsword lying on the ground


The party has come across spots where the water suddenly gets very deep, as if there was a 3'-6' wide hole. Such a situation is a DC 15 Reflex save to avoid falling prone (and underwater) and is impossible to spot due to the opaque water.

,,,,,,,,,,,,,,,
,,,,,,,,.,,,,,,
,,,,,,....,,,,,
,,,,........,,,
,,,...GJ...,,,,
,,,..2.|...,,,,
,,,..SZD..,,,,,
,,,,.....,,,,,,
,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,

This message was last edited by the GM at 21:05, Fri 22 June 2012.

Garus
 player, 50 posts
Fri 22 Jun 2012
at 21:04
Re: 1:30pm Firesday, 10th week 852s
Garus does another ineffectual swing at the ghost shoring us his defenses as he shifts into the square that Dia Dai dropped the magic shortsword dropping his trident and picking up the shortsword, "Stay close I'll cover you from this thing."

GM Edit-
Stuff.

This message had punctuation tweaked by the GM at 21:05, Fri 22 June 2012.

teslas
 GM, 3860 posts
Fri 22 Jun 2012
at 21:07
Re: 1:30pm Firesday, 10th week 852s
Round 4:
18: ZEIG
14: JAGA
11: DAI   - Manafont
11: SILI
11: #2
11: Garus - Combat Expertise (+5), Fighting Defensively (+2 AC), Dark Ward


. = muddy ground, DC 5 Balance to Run or Charge, +2 to Tumble DCs
, = 1' deep water, DC 15 Balance to Run or Charge, +7 to Tumble DCs


The party has come across spots where the water suddenly gets very deep, as if there was a 3'-6' wide hole. Such a situation is a DC 15 Reflex save to avoid falling prone (and underwater) and is impossible to spot due to the opaque water.

,,,,,,,,,,,,,,,
,,,,,,,,.,,,,,,
,,,,,,....,,,,,
,,,,........,,,
,,,....J...,,,,
,,,..2.G...,,,,
,,,..SZD..,,,,,
,,,,.....,,,,,,
,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,

This message was last edited by the GM at 21:07, Fri 22 June 2012.

ZEIG
 player, 1666 posts
 White Mage
Sat 23 Jun 2012
at 05:08
Re: 1:30pm Firesday, 10th week 852s
Zeig takes a step to the southeast and unleashes another wave of positive energy at the target, this time pouring additional energy into the attack, his eyes glowing a bright blue.
Harm - Divine Seal, CL 7, DC 17 Will
01:07, Today: ZEIG rolled 7 using 1d8+5. Harm - Divine Seal (+ 25% after roll).
MP: 56/67
I think the Divine Seal modifier comes into play before weakness, so 8 damage before weakness if it has any.
teslas
 GM, 3861 posts
Sat 23 Jun 2012
at 05:36
Re: 1:30pm Firesday, 10th week 852s
More pieces of the apparition dissipate into darkness, then emptiness.

Round 4:
18: ZEIG
14: JAGA
11: DAI   - Manafont
11: SILI
11: #2
11: Garus - Combat Expertise (+5), Fighting Defensively (+2 AC)


. = muddy ground, DC 5 Balance to Run or Charge, +2 to Tumble DCs
, = 1' deep water, DC 15 Balance to Run or Charge, +7 to Tumble DCs


The party has come across spots where the water suddenly gets very deep, as if there was a 3'-6' wide hole. Such a situation is a DC 15 Reflex save to avoid falling prone (and underwater) and is impossible to spot due to the opaque water.

,,,,,,,,,,,,,,,
,,,,,,,,.,,,,,,
,,,,,,....,,,,,
,,,,........,,,
,,,....J...,,,,
,,,..2.G...,,,,
,,,..S.D..,,,,,
,,,,...Z.,,,,,,
,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,

This message was last edited by the GM at 05:56, Sat 23 June 2012.

teslas
 GM, 3863 posts
Mon 25 Jun 2012
at 22:38
Re: 1:30pm Firesday, 10th week 852s
As instructed through PM.
JAGA takes a step to the west and tries to slam ZEIG's staff into the apparition again to no effect.
17:37, Today: teslas, on behalf of JAGA, rolled 4 using 1d100. incorporeal miss chance.

Round 4:
18: ZEIG
14: JAGA
11: DAI   - Manafont
11: SILI
11: #2
11: Garus - Combat Expertise (+5), Fighting Defensively (+2 AC)


. = muddy ground, DC 5 Balance to Run or Charge, +2 to Tumble DCs
, = 1' deep water, DC 15 Balance to Run or Charge, +7 to Tumble DCs


The party has come across spots where the water suddenly gets very deep, as if there was a 3'-6' wide hole. Such a situation is a DC 15 Reflex save to avoid falling prone (and underwater) and is impossible to spot due to the opaque water.

,,,,,,,,,,,,,,,
,,,,,,,,.,,,,,,
,,,,,,....,,,,,
,,,,........,,,
,,,...J....,,,,
,,,..2.G...,,,,
,,,..S.D..,,,,,
,,,,...Z.,,,,,,
,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,

DAI
 player, 2022 posts
Mon 25 Jun 2012
at 23:08
Re: 1:30pm Firesday, 10th week 852s
DAI 5ft steps up and right to stand behind(right of) Garus, and taps into his wand's magic once more.

OOC: I rolled it last time, but Lock doesn't do anything for Incorporeal miss chance, does it? Just mundane stuff like lighting and cover.
teslas
 GM, 3866 posts
Mon 25 Jun 2012
at 23:38
Re: 1:30pm Firesday, 10th week 852s
Round 4:
18: ZEIG
14: JAGA
11: DAI   - Lock, Manafont
11: SILI
11: #2
11: Garus


. = muddy ground, DC 5 Balance to Run or Charge, +2 to Tumble DCs
, = 1' deep water, DC 15 Balance to Run or Charge, +7 to Tumble DCs


The party has come across spots where the water suddenly gets very deep, as if there was a 3'-6' wide hole. Such a situation is a DC 15 Reflex save to avoid falling prone (and underwater) and is impossible to spot due to the opaque water.

,,,,,,,,,,,,,,,
,,,,,,,,.,,,,,,
,,,,,,....,,,,,
,,,,........,,,
,,,...J....,,,,
,,,..2.GD..,,,,
,,,..S....,,,,,
,,,,...Z.,,,,,,
,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,

This message was last edited by the GM at 01:17, Wed 27 June 2012.

SILI
 player, 1689 posts
Tue 26 Jun 2012
at 04:05
Re: 1:30pm Firesday, 10th week 852s
After moving 5 ft. down-right, Sili begins his song again.

00:02, Today: SILI rolled 31 using 1d20+13 with rolls of 18. Perform (Vocal) (Virelai on Wraith 2).

31/3=10, 10th caster level, 5th level song, DC 18 Will Save or

DC 15: Target will no longer willingly harm anyone the Bard considers an ally.
DC 30: Target will attack enemies of the Bard.


Does Dai count as my enemy?

teslas
 GM, 3871 posts
Wed 27 Jun 2012
at 03:40
Re: 1:30pm Firesday, 10th week 852s
The wraith seems to ignore SILI's song before it lurches forward at him again.
20:12, Today: teslas rolled 3 using 1d6. Con drain.
20:12, Today: teslas, on behalf of SILI, rolled 13 using 1d20+4. Fortitude vs. Con drain.
20:11, Today: teslas rolled 3 using 1d4. damage.
20:11, Today: teslas rolled 18 using 1d20+5. #2 attack vs. SILI.

This time, he does feel the wraith pull out a chunk of something intangible but vital.

Round 4:
18: ZEIG
14: JAGA
11: DAI   - Lock, Manafont
11: SILI
11: #2
11: Garus


. = muddy ground, DC 5 Balance to Run or Charge, +2 to Tumble DCs
, = 1' deep water, DC 15 Balance to Run or Charge, +7 to Tumble DCs


The party has come across spots where the water suddenly gets very deep, as if there was a 3'-6' wide hole. Such a situation is a DC 15 Reflex save to avoid falling prone (and underwater) and is impossible to spot due to the opaque water.

,,,,,,,,,,,,,,,
,,,,,,,,.,,,,,,
,,,,,,....,,,,,
,,,,........,,,
,,,...J....,,,,
,,,....GD..,,,,
,,,..2....,,,,,
,,,,..SZ.,,,,,,
,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,

This message was last edited by the GM at 04:20, Wed 27 June 2012.

Garus
 player, 51 posts
Wed 27 Jun 2012
at 21:44
Re: 1:30pm Firesday, 10th week 852s
"Sili get right behind me." Garus yells as he steps south west so he is next to Sili the ghost and Zieg. Taking a moderatly defensive swing at the ghost. Keeping his body between the ghost and his allies.

OOC: Shifting one square the the southwest. Making a full attack with full combat expertise at the ghost. Ready to cover anyone who is attacked adjacent to me.

17:42, Today: Garus rolled 1 using 1d100. Miss chance 2nd attack.
17:42, Today: Garus rolled 69 using 1d100. Miss chance first attack.
17:41, Today: Garus rolled 4 using 1d20-1. 2nd attack.
17:41, Today: Garus rolled 11 using 1d20+4. First attack.

This message was last edited by the player at 23:32, Wed 27 June 2012.

teslas
 GM, 3876 posts
Thu 28 Jun 2012
at 01:05
Re: 1:30pm Firesday, 10th week 852s
Both of Garus' attacks miss, though the apparition does take note and backs away slightly.

Round 5
18: ZEIG

Be aware that Garus has moved 5' SW.
ZEIG
 player, 1668 posts
 White Mage
Thu 28 Jun 2012
at 01:18
Re: 1:30pm Firesday, 10th week 852s
Zeig moves 5' to the east and begins casting a spell on Sili.
Restore - Full round spell
MP: 53/67
teslas
 GM, 3879 posts
Thu 28 Jun 2012
at 03:34
Re: 1:30pm Firesday, 10th week 852s
ZEIG's spell doesn't feel like it does much of anything for SILI, apart from reduce the fatigue in his thighs from riding for the previous four hours.

Round 5:
18: ZEIG
14: JAGA
11: DAI   - Lock, Manafont
11: SILI
11: #2
11: Garus - Combat Expertise (5), Fighting Defensively (+2 AC)


. = muddy ground, DC 5 Balance to Run or Charge, +2 to Tumble DCs
, = 1' deep water, DC 15 Balance to Run or Charge, +7 to Tumble DCs


The party has come across spots where the water suddenly gets very deep, as if there was a 3'-6' wide hole. Such a situation is a DC 15 Reflex save to avoid falling prone (and underwater) and is impossible to spot due to the opaque water.

,,,,,,,,,,,,,,,
,,,,,,,,.,,,,,,
,,,,,,....,,,,,
,,,,........,,,
,,,...J....,,,,
,,,.....D..,,,,
,,,..2G...,,,,,
,,,,..S.Z,,,,,,
,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,

This message was last edited by the GM at 03:35, Thu 28 June 2012.

JAGA
 player, 56 posts
Thu 28 Jun 2012
at 11:47
Re: 1:30pm Firesday, 10th week 852s
Jaga, his last few attacks being as useful as they were, decides to take a small break from all the damage he's been doing.

Aid another to help Garus after moving around the ghost into a flanking position.

07:45, Today: JAGA rolled 19 using 1d20+11. aid another vs AC 10.

This message was last edited by the player at 11:50, Thu 28 June 2012.

teslas
 GM, 3881 posts
Thu 28 Jun 2012
at 12:22
Re: 1:30pm Firesday, 10th week 852s
That works. JAGA is now to the direct west of #2.

Garus gains +2 on his next attack roll against #2, barring obvious things that would mess that up.


11: DAI
DAI
 player, 2034 posts
Thu 28 Jun 2012
at 12:30
Re: 1:30pm Firesday, 10th week 852s
DAI seeing JAGA and Garus flanking the beast almost considers letting them handle it, but he had already used his wand and he was not one to be wasteful- so he stepped a bit to line up his shot, and decided to let another blast of fire try and burn the thing to...re-death, or something.

5ft step up-left
05:28, Today: DAI rolled 3 using 1d4. Dazzle duration, doubled penalties, R20.
05:27, Today: DAI rolled 46 using 5d12+18. Damage(PBS)(Firesday*2).
05:27, Today: DAI rolled 59 using 1d100. 1-50 miss.
05:27, Today: DAI rolled 32 using 1d20+26. Fire II(RTA)(PBS)(Lock) vs 2.

05:28, Today: DAI rolled 3 using 1d4. Woot.
05:28, Today: DAI rolled 12 using 1d20. 10-12 conserve MP.
And thanks to Manafont and that it only cost me 1 MP(manafont made it 4, this made it 1)
MP 32/58

teslas
 GM, 3882 posts
Thu 28 Jun 2012
at 12:44
Re: 1:30pm Firesday, 10th week 852s
The second apparition burns out like a loose grouping of thin, dry paper floating in the air.

The rain continues to pour. Straining, you think you can still hear the four chocobos and MILO splashing away in the distance. Gurlop is nowhere to be seen.

SILI, calming down after the quick exchange, feels as if he's some kind of combination of malnourished, cold, and frail. Potentially, DAI may feel even worse as his focus from performing manafont wanes.

Everyone gains 480 EXP for overcoming the encounter.

Bonus EXP will be determined and reported when I'm not scrambling to try and get ready for a day of conference calls that starts in one hour.

This message was last edited by the GM at 12:45, Thu 28 June 2012.

DAI
 player, 2035 posts
Thu 28 Jun 2012
at 12:46
Re: 1:30pm Firesday, 10th week 852s
DAI heaves a heavy sigh, before looking at Garus and Sili. "So then...you two happen to know how to call your pets back?" DAI wasn't feeling too good, but figured he could handle another batch of chocobos easily enough, and he still had some tents he could use.
ZEIG
 player, 1670 posts
 White Mage
Fri 29 Jun 2012
at 05:12
Re: 1:30pm Firesday, 10th week 852s
"Those undead are very dangerous. Both of you have been weakened. I have a potion that should fix you up, but only one of you. You should take it Sili, I think I can help out Dai later."

Zeig hands Sili his potion of Restore II.

Dai gets a saving throw to regain his levels everyday which I can enhance via Bless. Sili won't get another chance to recover from energy drain without magic assistance, so I'm handing him the potion.

You don't need to roll anything, it just works.