Chapter 3-B: Across the Aldi and Into The Forgotten Deeps #3.   Posted by teslas.Group: 0
DAI
 player, 2085 posts
Thu 9 Aug 2012
at 11:26
Re: 2:30pm Darksday, 10th week 852s
DAI curses under his breath as a second creature appears, and even more could be heard nearby. He got himself off of the Chocobo since it was about to bolt, and has to choose between light or his wand for a moment- he just hopes he can find the wand in this water before they leave. He turns his attention on the creatures they could see, and where he thought he had heard more of them from the East.

04:18, Today: DAI rolled 17 using 1d20+7. Fast Dismount(DC 20) -failed-.
04:24, Today: DAI rolled 6 using 1d20. Conserve MP 9-11.

04:24, Today: DAI rolled 35 using 3d12+15. Fire II, R19 Halves.
04:25, Today: DAI rolled 1 using 1d4. Dazzle duration, dbl penalties.

MP 45/68

,L,,,,,,,2,,,,,,,
,,,,,,,,J,,,,,,,,
cc,,SSccccG1,,,,,
cc,,SScccc,,,,,,,
,,,,,MZ,,D,,,,,,,

This message was last edited by the player at 23:21, Thu 09 Aug 2012.

teslas
 GM, 4012 posts
Sat 11 Aug 2012
at 03:23
Re: 2:30pm Darksday, 10th week 852s
DAI's streak of fire dances across the surface of the water. The water it evaporates into steam somewhat blocks vision very briefly, but it's clear that its route passes over more sunken bodies.

His chocobo runs away westward, much as Garus's did, though makes it further. ZEIG's chocobo, now riderless begins to panic as well as it brushes by.

SILI, feel free to take your turn when you want to come in. If JAGA posts and then you want to act, let me update initiative first.


Round 2:
18: Green C.     - Panicked
18: ZEIG
18: ZEIG's choby - Panicked
10: SILI         - Mounted (frightened)
10: MILO         - Readied Action
 9: DAI
 6: JAGA         - Focus x1
 4: Garus
 3: #1           - prone, submerged
 3: #2           - prone, submerged


Submerged creatures can only be seen (20% concealment) with a DC 15 Spot check in areas of bright illumination. Otherwise, they have total concealment. Either way, the surface of the water breaks line of effect. Both DAI and ZEIG are putting off 20' of bright illumination.

L = huge rotted log, DC 5 Balance and Climb check to climb on top of it.
, = 2-2.5' deep water, difficult terrain for medium sized creatures, no tumbling.

,,,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,L,,,,,,,2,,,,,,,
,,,,,,,,J,,,,,,,,
cc,,SScc,,G1,,,,,
cc,,SScc,,,,,,,,,
,,,,,MZ,,D,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,,,,LL,,,,,
,,,,,,,,,,,,,,,,,

This message was lightly edited by the GM at 03:28, Sat 11 Aug 2012.

JAGA
 player, 84 posts
Sat 11 Aug 2012
at 04:30
Re: 2:30pm Darksday, 10th week 852s
Focusing on the creature that just struck him. Jaga's right foot came out of the water, bringing with it a small wave which cascaded back downwards through the air. His leg made a wide arch, slamming back down into the water with incredible force.

00:23, Today: JAGA rolled 26 using 1d20+10. Concentration to reduce miss chance.
00:23, Today: JAGA rolled 22 using 1d20+10. Spot #2.

A 26 reduces my miss chance by 20% I believe.


00:29, Today: JAGA rolled 16 using 3d6+5. Attack 1 damage.
00:29, Today: JAGA rolled 31 using 1d20+16. Attack 1.

32 damage total if I hit this thing.


GM Edit-
You are correct, DC 25 reduces a miss chance by 20%.

When you deal double (or more) damage with a weapon, you don't just double your final value. You roll additional weapon dice as well.

23:39, Today: teslas, on behalf of JAGA, rolled 14 using 3d6+5. double damage.
Total damage: 30

This message was last edited by the GM at 04:39, Sat 11 Aug 2012.

teslas
 GM, 4015 posts
Sat 11 Aug 2012
at 04:41
Re: 2:30pm Darksday, 10th week 852s
JAGA's blow connects. He feels the creature's bones break, though it continues to move.

4: Garus
Garus
 player, 71 posts
Sat 11 Aug 2012
at 21:16
Re: 2:30pm Darksday, 10th week 852s
Garus prepares another blow bringing his trident down into the water. His attack is off because he is having trouble seeing his target.

17:14, Today: Garus rolled 10 using 2d6+6. Damage.
17:13, Today: Garus rolled 11 using 1d20+6. Attack with full combat expertise.
17:00, Today: Garus rolled 31 using 1d20+12. Concentration  check.
16:56, Today: Garus rolled 21 using 1d20+2. Spot.

GM Edit-
The concentration check was for a class feature of the Black Belt, sir. You're welcome to roll one whenever you like, of course, as it's a non-action, and can't hurt. You'll be glad to know that with a 31 you successfully maintained concentration on stabbing the hell out of bodies immersed in swamp water.

With a 21 Spot check, you reduce the miss chance to 20% from just concealment. So let's roll that miss chance.

17:17, Today: teslas, on behalf of Garus, rolled 77 using 1d100. 20% miss chance.

This message was last edited by the GM at 22:20, Sat 11 Aug 2012.

SILI
 player, 1712 posts
Sat 11 Aug 2012
at 22:55
Re: 2:30pm Darksday, 10th week 852s
Sili will take his action now.

18:56, Today: SILI rolled 9 using 1d20+4 with rolls of 5. Spot.

"Kill it! Kill it dead!" he cries out nervously. Cheer on Garus, +2 Attack for his next attack before the beginning of my next turn. Only works if he can see the target.

This message was last edited by the player at 22:57, Sat 11 Aug 2012.

teslas
 GM, 4018 posts
Wed 15 Aug 2012
at 08:30
Re: 2:30pm Darksday, 10th week 852s
Garus drives his trident downward into the water. The practiced half-giant is aware of the feeling of trident piercing flesh.

A humanoid shape stands up out of the water next to Garus. It is bloated, discolored, and grotesque, but is still recognizable as an elf of some kind due to its ears.
03:13, Today: teslas, on behalf of ZEIG, rolled 18 using 1d20+10. Know (relig).
03:13, Today: teslas, on behalf of DAI, rolled 21 using 1d20+8. Know (relig).
03:13, Today: teslas, on behalf of SILI, rolled 8 using 1d20+3. Know (relig).
03:28, Today: teslas, on behalf of JAGA, rolled 8 using 1d20+5. Know (relig).


Another, the one JAGA had struck, stands up out of the water as well. Its spine is broken just below the neck and its head flops around unanchored.

A third and final one stands up just south of DAI.



Both Garus's and ZEIG's chocobos splash off into the distance. This is the last straw for SILI's chocobo, and he feels it tense underneath him, ready to bolt.

Round 3:
18: ZEIG
10: MILO         - Readied Action
 9: DAI
 6: JAGA
 4: Garus        - Assited (+2 to next attack vs. #1)
 4: SILI         - Mounted (Panicked)
 3: #1
 3: #2
 3: All non-numbered bloated humanoids


Submerged creatures can only be seen (20% concealment) with a DC 15 Spot check in areas of bright illumination. Otherwise, they have total concealment. Either way, the surface of the water breaks line of effect. Both DAI and ZEIG are putting off 20' of bright illumination.

L = huge rotted log, DC 5 Balance and Climb check to climb on top of it.
, = 2-2.5' deep water, difficult terrain for medium sized creatures, no tumbling.
z = bloated humanoid

,,,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,L,,,,,,,2,,,,,,,
,,,,,,,,J,,,,,,,,
,,,,SS,,,,G1,,,,,
,,,,SS,,,,,,,,,,,
,,,,,MZ,,D,,,,,,,
,,,,,,,,,z,,,,,,,
,,,,,,,,,,LL,,,,,
,,,,,,,,,,,,,,,,,

This message was last edited by the GM at 08:39, Wed 15 Aug 2012.

ZEIG
 player, 1707 posts
 White Mage
Wed 15 Aug 2012
at 14:13
Re: 2:30pm Darksday, 10th week 852s
Zeig moves 10' North and casts Harm.
CL 6 due to day, Will Save 15 or instant death.
10:11, Today: ZEIG rolled 13 using 1d8+5. harm.
MP: 59/67

GM Edit-
The day also reduces the save DC. So 10 + 4 (wis) + 1 (Slvl) - 1 (day) = DC 14.
Regardless, thank you for posting the values. Helps me save time.

This message was last edited by the GM at 22:41, Wed 15 Aug 2012.

teslas
 GM, 4019 posts
Wed 15 Aug 2012
at 22:23
Re: 2:30pm Darksday, 10th week 852s
ZEIG splashes northward and then casts his spell. Pieces of #1 and #2 dissolve as they fall into the water, apparently barely animated after JAGA and Garus's punishment. The deformed humanoid next to DAI explodes into flecks of white light. Water rushes in to fill the new gap.

MILO, uneasy, holds his ground.

Round 3:
18: ZEIG
10: MILO         - Readied Action
 9: DAI
 6: JAGA
 4: Garus
 4: SILI         - Mounted (Panicked)
 3: bloated


Submerged creatures can only be seen (20% concealment) with a DC 15 Spot check in areas of bright illumination. Otherwise, they have total concealment. Either way, the surface of the water breaks line of effect. Both DAI and ZEIG are putting off 20' of bright illumination.

L = huge rotted log, DC 5 Balance and Climb check to climb on top of it.
, = 2-2.5' deep water, difficult terrain for medium sized creatures, no tumbling.
z = bloated humanoid

,,,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,,,,,,,,J,,,,,,,,
,,,,SSZ,,,G,,,,,,
,,,,SS,,,,,,,,,,,
,,,,,M,,,D,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,,,,LL,,,,,
,,,,,,,,,,,,,,,,,

This message was last edited by the GM at 23:13, Wed 15 Aug 2012.

DAI
 player, 2088 posts
Wed 15 Aug 2012
at 22:38
Re: 2:30pm Darksday, 10th week 852s
DAI feels something swimming around him, but can't quite seem to see through the water to spot where his would-be assailant was. He remembers the last time he was in water, being attacked by some creature he couldn't see, and immediately was wreathed in flames as he tried with all his might to throw off said attacker.

15:34, Today: DAI rolled 13 using 1d20-1. DC 15 spot check.
Cast Flame Armor
15:36, Today: DAI rolled 13 using 1d20. 6-8 conserve MP(elemental armor).
MP 42/68

Move 10ft North, to stand within reach of Garus, and thus cover-able

This message was last edited by the player at 22:43, Wed 15 Aug 2012.

teslas
 GM, 4021 posts
Wed 15 Aug 2012
at 22:47
Re: 2:30pm Darksday, 10th week 852s
The water begins to bubble and steam all around DAI's legs while his top half appears wavy as if looking at him across a large fire or source of heat.

DAI starts to move, but then stops as he almost trips over something under the water. Something that was moving.

You cannot move north, as there is something under the water blocking you there.

Move Action: Spot check
Move Action: move 5' (10' of movement)

You have 20' of movement left (one diagonal for 15' or two in a straight line for 20' or possibly even a jump check if you're feeling frisky).



L = huge rotted log, DC 5 Balance and Climb check to climb on top of it.
, = 2-2.5' deep water, difficult terrain for medium sized creatures, no tumbling.
z = bloated humanoid

,,,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,,,,,,,,J,,,,,,,,
,,,,SSZ,,,G,,,,,,
,,,,SS,,,z,,,,,,,
,,,,,M,,,D,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,,,,LL,,,,,
,,,,,,,,,,,,,,,,,

This message was last edited by the GM at 23:12, Wed 15 Aug 2012.

DAI
 player, 2089 posts
Wed 15 Aug 2012
at 22:53
Re: 2:30pm Darksday, 10th week 852s
DAI freezes a second as he feels something in front of him, but is surprised to fine no fangs or claws seeking him out for it, counting himself lucky or intuitive on the flame armor, he decides to move around the other way to Garus.

NE 15ft, North 5ft. Should end just NE of Garus
teslas
 GM, 4023 posts
Wed 15 Aug 2012
at 22:55
Re: 2:30pm Darksday, 10th week 852s
DAI finds that the square to his northeast, too, has something underwater blocking his path.

I am going to assume you point or gesture or say something to let other people know, so I'm putting them on the map.

Moving a half speed diagonally uses 15' of movement always, so your movement and turn is over after that.

teslas
 GM, 4024 posts
Wed 15 Aug 2012
at 22:56
Re: 2:30pm Darksday, 10th week 852s
Round 3:
18: ZEIG
10: MILO    - Readied Action
 9: DAI
 6: JAGA
 4: Garus
 4: SILI    - Mounted (Panicked)
 3: bloated


Submerged creatures can only be seen (20% concealment) with a DC 15 Spot check on your turn in areas of bright illumination. Otherwise, they have total concealment if you're somehow aware of their position (or are just guessing). Either way, the surface of the water breaks line of effect. Both DAI and ZEIG are putting off 20' of bright illumination.

L = huge rotted log, DC 5 Balance and Climb check to climb on top of it. DC 5 Balance check to remain on top at start of next turn.
, = 2-2.5' deep water, difficult terrain for medium sized creatures, no tumbling.
z = standing bloated humanoid
z = prone and submerged bloated humanoid

,,,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,,,,,,,,J,,,,,,,,
,,,,SSZ,,,G,,,,,,
,,,,SS,,,zz,,,,,,
,,,,,M,,,D,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,,,,LL,,,,,
,,,,,,,,,,,,,,,,,

This message was last edited by the GM at 23:12, Wed 15 Aug 2012.

teslas
 GM, 4030 posts
Thu 23 Aug 2012
at 02:14
Re: 2:30pm Darksday, 10th week 852s
JAGA texted me his action, but it sucked, wasn't quite legal, and sucked, so I'm just going to do something else.

JAGA spends a little time focusing, then splashes southwest next to ZEIG, then southeast next to DAI.

Round 3:
18: ZEIG
10: MILO    - Readied Action
 9: DAI
 6: JAGA    - Total Defense (+6), Focus (x1)
 4: Garus
 4: SILI    - Mounted (Panicked)
 3: bloated


Submerged creatures can only be seen (20% concealment) with a DC 15 Spot check on your turn in areas of bright illumination. Otherwise, they have total concealment if you're somehow aware of their position (or are just guessing). Either way, the surface of the water breaks line of effect. Both DAI and ZEIG are putting off 20' of bright illumination.

L = huge rotted log, DC 5 Balance and Climb check to climb on top of it. DC 5 Balance check to remain on top at start of next turn.
, = 2-2.5' deep water, difficult terrain for medium sized creatures, no tumbling.
z = standing bloated humanoid
z = prone and submerged bloated humanoid

,,,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,SSZ,,,G,,,,,,
,,,,SS,,Jzz,,,,,,
,,,,,M,,,D,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,,,,LL,,,,,
,,,,,,,,,,,,,,,,,

Garus
 player, 73 posts
Thu 23 Aug 2012
at 22:22
Re: 2:30pm Darksday, 10th week 852s
Garus moves around the Bloated thing south of him in order to get next to DAI. He again tries to provoke it to attack him and only him.


Double move go South East for my first move south west 2nd move ending up east of DAI. I intend to Cover DAI against any attack that targets him.

teslas
 GM, 4032 posts
Fri 24 Aug 2012
at 00:26
Re: 2:30pm Darksday, 10th week 852s
Garus bumps into another humanoid under the water.

This requires 15' of movement because it's difficult terrain. You have 5' of movement left (which is unusable outside of a Jump check) with this move action. You could also draw/sheathe a weapon or something similar if you desired. Then, of course, you have a Standard and Swift action after that. I will remind you that the surface of the water breaks line of effect, essentially all usable vision, and almost all sound, so Provoke may not work when they're underwater very well.

Round 3:
18: ZEIG
10: MILO    - Readied Action
 9: DAI
 6: JAGA    - Total Defense (+6), Focus (x1)
 4: Garus
 4: SILI    - Mounted (Panicked)
 3: bloated


Submerged creatures can only be seen (20% concealment) with a DC 15 Spot check on your turn in areas of bright illumination. Otherwise, they have total concealment if you're somehow aware of their position (or are just guessing). Either way, the surface of the water breaks line of effect. Both DAI and ZEIG are putting off 20' of bright illumination.

L = huge rotted log, DC 5 Balance and Climb check to climb on top of it. DC 5 Balance check to remain on top at start of next turn.
, = 2-2.5' deep water, difficult terrain for medium sized creatures, no tumbling.
z = standing bloated humanoid
z = prone and submerged bloated humanoid

,,,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,SSZ,,,G,,,,,,
,,,,SS,,Jzzz,,,,,
,,,,,M,,,D,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,,,,LL,,,,,
,,,,,,,,,,,,,,,,,

teslas
 GM, 4034 posts
Fri 24 Aug 2012
at 19:54
Re: 2:30pm Darksday, 10th week 852s
Garus stabs at one of the submerged bodies with his trident in a wide arc, attempting to keep them all at bay.
14:53, Today: teslas, on behalf of Garus, rolled 7 using 1d20+6. Trident vs. submerged, full CE.

AC: +5

edit-
SILI, you're up.

This message was last edited by the GM at 19:55, Fri 24 Aug 2012.

SILI
 player, 1714 posts
Sat 25 Aug 2012
at 02:42
Re: 2:30pm Darksday, 10th week 852s
Sili tries to move away (5 ft. step down-left). He calls out, "Just kill it! Jaga!"

22:40, Today: SILI rolled 13 using 1d20+7 with rolls of 6. Ride.
22:39, Today: SILI rolled 17 using 1d20+10 with rolls of 7. Handle Animal.

teslas
 GM, 4036 posts
Sun 26 Aug 2012
at 08:04
Re: 2:30pm Darksday, 10th week 852s
That's two move actions. It's a DC 20 Ride to control your mount, and a DC 25 Handle Animal to push it to do something it isn't trained to do. You didn't make either, and moreover, failed both by more than 5.

SILI's chocobo darts away with him atop it. He can feel it tense beneath him, ready to begin running full-out now that it's further away from the perceived threat.
SILI is now 50' west of the map from his former position.

The three bloated figures that were bumped into under the water spring upward. They, too, appear to have elven ears, and one of them still has vivid red irises in the middle of milky brown and grey eyes suggesting they used to be drow. Another is oozing a thick green puss from several holes in its bloated body as if it is under pressure beneath the rotted flesh.

One of DAI's legs buckle a bit as something catches his ankle.
03:02, Today: teslas rolled 5 using 1d6+2. slam damage.
03:01, Today: teslas rolled 18 using 1d20+6. flank attack vs DAI.
03:00, Today: teslas rolled 99 using 1d100. attack vs. DAI miss chance.
03:00, Today: teslas rolled 76 using 1d100. 50% chance to guess DAI's location.


The water all around the party that remains shifts around.

Round 4:
18: ZEIG
10: MILO    - Readied Action
 9: DAI
 6: JAGA    - Total Defense (+6), Focus (x1)
 4: Garus
 4: SILI    - Mounted (Panicked), off map 50' west of previous position
 3: bloated


Submerged creatures can only be seen (20% concealment) with a DC 15 Spot check on your turn in areas of bright illumination. Otherwise, they have total concealment if you're somehow aware of their position (or are just guessing). Either way, the surface of the water breaks line of effect. Both DAI and ZEIG are putting off 20' of bright illumination.

L = huge rotted log, DC 5 Balance and Climb check to climb on top of it. DC 5 Balance check to remain on top at start of next turn.
, = 2-2.5' deep water, difficult terrain for medium sized creatures, no tumbling.
z = standing bloated humanoid
z = prone and submerged bloated humanoid

,,,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,Z,,,G,,,,,,
,,,,,,,,Jzzz,,,,,
,,,,,M,,,D,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,,,,LL,,,,,
,,,,,,,,,,,,,,,,,

This message was last edited by the GM at 08:12, Sun 26 Aug 2012.

ZEIG
 player, 1708 posts
 White Mage
Sun 26 Aug 2012
at 12:10
Re: 2:30pm Darksday, 10th week 852s
Zeig assaults the zombies rising from the water with holy light.

"God damnit!"
MP: 58/67
Literally. Harm Will DC 14 due to day. You totally know how Harm works as it is full of complicated stuff like extra damage for holy weakness even though only undead are damaged by it and such though.
08:09, Today: ZEIG rolled 10 using 1d8+5. Harm damage.

He then moves 5' southwest.

This message was last edited by the player at 20:50, Sun 26 Aug 2012.

teslas
 GM, 4038 posts
Sun 26 Aug 2012
at 18:10
Re: 2:30pm Darksday, 10th week 852s
Two of the zombies burst into flecks of burning white ash. Water rushes in to fill their old positions, further adding to the confusion around the party's feet.

MILO glances back at the party worryingly while running to follow his master as isntructed.

Round 4:
18: ZEIG
10: MILO    - off map 50' west of previous position
 9: DAI
 6: JAGA    - Total Defense (+6), Focus (x1)
 4: Garus   - Combat Expertise (5)
 4: SILI    - Mounted (Panicked), off map 50' west of previous position
 3: bloated


Submerged creatures can only be seen (20% concealment) with a DC 15 Spot check on your turn in areas of bright illumination. Otherwise, they have total concealment if you're somehow aware of their position (or are just guessing). Either way, the surface of the water breaks line of effect. Both DAI and ZEIG are putting off 20' of bright illumination.

L = huge rotted log, DC 5 Balance and Climb check to climb on top of it. DC 5 Balance check to remain on top at start of next turn.
, = 2-2.5' deep water, difficult terrain for medium sized creatures, no tumbling.
z/z/z/z = standing bloated humanoid
z = prone and submerged bloated humanoid


,,,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,,,,G,,,,,,
,,,,,Z,,J,z,,,,,,
,,,,,,,,,D,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,,,,LL,,,,,
,,,,,,,,,,,,,,,,,

This message was last edited by the GM at 21:29, Sun 26 Aug 2012.

DAI
 player, 2091 posts
Mon 27 Aug 2012
at 01:52
Re: 2:30pm Darksday, 10th week 852s
DAI couldn't tell how effective the flames were in concealing his position, perhaps there were just too many to miss, he wasn't willing to wait and find out. He raises his arms and keeps his legs away from any grasping hands, as a wave of flames danced through the water and scorching several likely undead, before moving closer to the others.

5ft Step North, Northeast if the z there dies from the fire.

Taking 10 on concentration, I succeed.
18:48, Today: DAI rolled 5 using 1d20. 7-9 Conserve MP; Fire II.
MP 35/42

18:50, Today: DAI rolled 34 using 3d12+15. Fire II AoE, R18 Halves.
If they fail their saves...
18:51, Today: DAI rolled 1 using 1d4. Dazzle(x2) duration, R18 negates.


GM Edit-
You can't take a 5' step, though you can simply take a move action to move 5' (and it takes 10' of movement)

This message was last edited by the GM at 19:35, Mon 27 Aug 2012.

teslas
 GM, 4042 posts
Mon 27 Aug 2012
at 19:46
Re: 2:30pm Darksday, 10th week 852s
DAI's flames engulf the zombie in front of him and boils  the surface of the water all around. After being on fire for only a second, a loud *pop* is heard, and a mass of puss and ooze gushes out splashing into the water to the southeast.
14:41, Today: teslas rolled 5 using 1d8. direction of pop, 1 = NW, clockwise.
The burst is a 10' cone.


Round 4:
18: ZEIG
10: MILO    - off map 50' west of previous position
 9: DAI
 6: JAGA    - Focus (x1)
 4: Garus   - Combat Expertise (5)
 4: SILI    - Mounted (Panicked), off map 50' west of previous position
 3: bloated


Submerged creatures can only be seen (20% concealment) with a DC 15 Spot check on your turn in areas of bright illumination. Otherwise, they have total concealment if you're somehow aware of their position (or are just guessing). Either way, the surface of the water breaks line of effect. Both DAI and ZEIG are putting off 20' of bright illumination.

L = huge rotted log, DC 5 Balance and Climb check to climb on top of it. DC 5 Balance check to remain on top at start of next turn.
, = 2-2.5' deep water, difficult terrain for medium sized creatures, no tumbling.
z/z/z/z = standing bloated humanoid
z = prone and submerged bloated humanoid


,,,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,,,,G,,,,,,
,,,,,Z,,J,D,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,,,,LL,,,,,
,,,,,,,,,,,,,,,,,

JAGA
 player, 87 posts
Tue 28 Aug 2012
at 00:22
Re: 2:30pm Darksday, 10th week 852s
Jaga turns slowly scanning the water for any other threats.

Total defensive action, bring up my focus again.

GM Edit-
You've been on vacation, so I'll help you out. You may as well use your Move action on a Spot check to see adjacent zombies, if any. Common sense would be to check near where DAI was, so we'll say the square directly beneath you.


21:26, Today: teslas, on behalf of JAGA, rolled 19 using 1d20+10. Spot.

This message was last edited by the GM at 02:28, Tue 28 Aug 2012.