Chapter 3-B: Across the Aldi and Into The Forgotten Deeps #3.   Posted by teslas.Group: 0
teslas
 GM, 4043 posts
Tue 28 Aug 2012
at 02:31
Re: 2:30pm Darksday, 10th week 852s
JAGA continues to focus, building up for one, solid attack. He notices the outline of a zombie in the water directly south of him.

Round 4:
18: ZEIG
10: MILO    - off map 50' west of previous position
 9: DAI
 6: JAGA    - Total Defense (+6), Focus (x2)
 4: Garus
 4: SILI    - Mounted (Panicked), off map 50' west of previous position
 3: bloated


Submerged creatures can only be seen (20% concealment) with a DC 15 Spot check on your turn in areas of bright illumination. Otherwise, they have total concealment if you're somehow aware of their position (or are just guessing). Either way, the surface of the water breaks line of effect. Both DAI and ZEIG are putting off 20' of bright illumination.

L = huge rotted log, DC 5 Balance and Climb check to climb on top of it. DC 5 Balance check to remain on top at start of next turn.
, = 2-2.5' deep water, difficult terrain for medium sized creatures, no tumbling.
z/z/z/z = standing bloated humanoid
z = prone and submerged bloated humanoid


,,,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,,,,G,,,,,,
,,,,,Z,,J,D,,,,,,
,,,,,,,,z,,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,,,,LL,,,,,
,,,,,,,,,,,,,,,,,

teslas
 GM, 4046 posts
Tue 28 Aug 2012
at 09:09
Re: 2:30pm Darksday, 10th week 852s
Following instructions from OOC post.

Garus spends a moment peering into the water to his southeast. He is confident nothing is present. He then splashes through the water to move into a position to cover DAI or JAGA if necessary.

Round 4:
18: ZEIG
10: MILO    - off map 50' west of previous position
 9: DAI
 6: JAGA    - Total Defense (+6), Focus (x2)
 4: Garus
 4: SILI    - Mounted (Panicked), off map 50' west of previous position
 3: bloated


Submerged creatures can only be seen (20% concealment) with a DC 15 Spot check on your turn in areas of bright illumination. Otherwise, they have total concealment if you're somehow aware of their position (or are just guessing). Either way, the surface of the water breaks line of effect. Both DAI and ZEIG are putting off 20' of bright illumination.

L = huge rotted log, DC 5 Balance and Climb check to climb on top of it. DC 5 Balance check to remain on top at start of next turn.
, = 2-2.5' deep water, difficult terrain for medium sized creatures, no tumbling.
z/z/z/z = standing bloated humanoid
z = prone and submerged bloated humanoid

,,,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,Z,,JGD,,,,,,
,,,,,,,,z,,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,,,,LL,,,,,
,,,,,,,,,,,,,,,,,

SILI
 player, 1715 posts
Tue 28 Aug 2012
at 12:33
Re: 2:30pm Darksday, 10th week 852s
Private
teslas
 GM, 4047 posts
Tue 28 Aug 2012
at 21:59
Re: 2:30pm Darksday, 10th week 852s
The sound of SILI's chocobo continuing on westward fades away.

DAI feels the water around him move, though it's far enough to not be as alarming.
16:53, Today: teslas rolled 15 using 1d100. 33% chance to guess DAI's location.
16:54, Today: teslas rolled 48 using 1d100. 50% chance to guess DAI's location.


JAGA and Garus feel the water move closer to home.
16:56, Today: teslas rolled 14 using 1d100. 50% miss chance vs. Garus.
16:56, Today: teslas rolled 10 using 1d100. 50% miss chance vs. JAGA.


Two more bloated figures stand up from beneath the water, one of which the one previous spotted.

Round 5:
18: ZEIG
10: MILO    - off map 50' west of previous position
 9: DAI
 6: JAGA    - Total Defense (+6), Focus (x2)
 4: Garus
 4: SILI    - Mounted (Frightened), off map 190' west of previous position
 3: bloated


Submerged creatures can only be seen (20% concealment) with a DC 15 Spot check on your turn in areas of bright illumination. Otherwise, they have total concealment if you're somehow aware of their position (or are just guessing). Either way, the surface of the water breaks line of effect. Both DAI and ZEIG are putting off 20' of bright illumination.

L = huge rotted log, DC 5 Balance and Climb check to climb on top of it. DC 5 Balance check to remain on top at start of next turn.
, = 2-2.5' deep water, difficult terrain for medium sized creatures, no tumbling.
z/z/z/z = standing bloated humanoid
z = prone and submerged bloated humanoid

,,,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,z,,,,
,,,,,Z,,JGD,,,,,,
,,,,,,,,z,,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,,,,LL,,,,,
,,,,,,,,,,,,,,,,,

ZEIG
 player, 1715 posts
 White Mage
Wed 29 Aug 2012
at 01:21
Re: 2:30pm Darksday, 10th week 852s
Zeig releases another wave of searing holy energy.
"This entire damn continent is full of the restless dead."
21:17, Today: ZEIG rolled 7 using 1d8+5. Harm.

He then takes a peek in the direction he recently moved, looking for movement in the water.
21:18, Today: ZEIG rolled 12 using 1d20+4. spot southwest.
teslas
 GM, 4048 posts
Thu 30 Aug 2012
at 00:58
Re: 2:30pm Darksday, 10th week 852s
Pieces of both zombies dissolve from ZEIG's spell.

Looking around as best he can, the rain disturbs the surface of the water too much to see beneath it. ZEIG can't pick out anything definitive.

MILO splashes off into the distance as well, though he cannot keep up with SILI's chocobo.

Round 5:
18: ZEIG
10: MILO    - off map 90' west of previous position
 9: DAI
 6: JAGA    - Total Defense (+6), Focus (x2)
 4: Garus
 4: SILI    - Mounted (Frightened), off map 190' west of previous position
 3: bloated


Submerged creatures can only be seen (20% concealment) with a DC 15 Spot check on your turn in areas of bright illumination. Otherwise, they have total concealment if you're somehow aware of their position (or are just guessing). Either way, the surface of the water breaks line of effect. Both DAI and ZEIG are putting off 20' of bright illumination.

L = huge rotted log, DC 5 Balance and Climb check to climb on top of it. DC 5 Balance check to remain on top at start of next turn.
, = 2-2.5' deep water, difficult terrain for medium sized creatures, no tumbling.
z/z/z/z = standing bloated humanoid
z = prone and submerged bloated humanoid

,,,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,z,,,,
,,,,,Z,,JGD,,,,,,
,,,,,,,,z,,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,,,,LL,,,,,
,,,,,,,,,,,,,,,,,

DAI
 player, 2093 posts
Thu 30 Aug 2012
at 03:36
Re: 2:30pm Darksday, 10th week 852s
DAI takes a moment to move a little more around Garus(5ft NW), using him as a wall from some zombies, and starting to pick off the others with magic. DAI focuses and conjures a stone spear, before sending the projectile hurtling through the air aimed to remove the midsection from a nearby undead.

20:35, Today: DAI rolled 22 using 1d20+6. Stone(RTA)(PBS) vs right-most z.
20:35, Today: DAI rolled 19 using 2d10+8. Stone damage.
Rough terrain doesn't really matter here, but W and SW of it I guess.

MP 34/68

This message was last edited by the player at 03:37, Thu 30 Aug 2012.

teslas
 GM, 4050 posts
Thu 30 Aug 2012
at 04:49
Re: 2:30pm Darksday, 10th week 852s
In this instance, no, the rough terrain doesn't really matter. Thanks for telling me anyway, since sometimes even when it doesn't seem like it matters, it might.

DAI attempts to move northwest but kicks a thick mass of slimy flesh underneath the water.

If you want to use the other 15' of your movement, PM me, and I'll edit the posts accordingly.

The magical stones slam into the creature, nearly knocking it over. Its skin begins to stretch and its eyes bulge as if pressure is escaping its body.

Round 5:
18: ZEIG
10: MILO    - off map 90' west of previous position
 9: DAI
 6: JAGA    - Focus (x2)
 4: Garus
 4: SILI    - Mounted (Frightened), off map 190' west of previous position
 3: bloated


Submerged creatures can only be seen (20% concealment) with a DC 15 Spot check on your turn in areas of bright illumination. Otherwise, they have total concealment if you're somehow aware of their position (or are just guessing). Either way, the surface of the water breaks line of effect. Both DAI and ZEIG are putting off 20' of bright illumination.

L = huge rotted log, DC 5 Balance and Climb check to climb on top of it. DC 5 Balance check to remain on top at start of next turn.
, = 2-2.5' deep water, difficult terrain for medium sized creatures, no tumbling.
z/z/z/z = standing bloated humanoid
z = prone and submerged bloated humanoid

,,,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,,,z,,z,,,,
,,,,,Z,,JGD,,,,,,
,,,,,,,,z,,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,,,,LL,,,,,
,,,,,,,,,,,,,,,,,

JAGA
 player, 89 posts
Thu 30 Aug 2012
at 07:25
Re: 2:30pm Darksday, 10th week 852s
The water hampering his movement somewhat, Jaga launched himself out of the water and flipped forward. Using the momentum from this action, Jaga brought one foot down hard on the creature's head, then the second heel came down on its shoulder. Jaga then landed on his feet with a splash.

Jaga attacks the creature to the south.


03:21, Today: JAGA rolled 28 using 1d20+20. Attack 1.
03:22, Today: JAGA rolled 21 using 1d20+10. Attack 2.

03:23, Today: JAGA rolled 39 using 9d6+15. Attack 1 damage. ((Alot of 1 on that roll :( ))
03:24, Today: JAGA rolled 17 using 3d6+5. Attack 2 damage.

This message was last edited by the player at 07:26, Thu 30 Aug 2012.

Garus
 player, 78 posts
Thu 30 Aug 2012
at 22:54
Re: 2:30pm Darksday, 10th week 852s
Garus growls and motions at the Zombie creature on the far side of Jaga and then moves his way past Dai to Bring a blow from his trident through the beast chest. Bring his shield to bear to protect himself against any other attacks.


Provoke the Zombie 4 squares west. Move 2 squares east. Attack the zombie to the north east. With Full Combat Expertise.

18:53, Today: Garus rolled 16 using 2d6+6. Damage.
18:53, Today: Garus rolled 19 using 1d20+6. Attack with -5 for Combat Expertis.

This message was last edited by the player at 22:54, Thu 30 Aug 2012.

teslas
 GM, 4053 posts
Fri 31 Aug 2012
at 00:18
Re: 2:30pm Darksday, 10th week 852s
JAGA lays into the zombie next to him, shattering its bones. The skin tears and breaks loose as a spray of brown and black liquid squirts out toward JAGA, covering him utterly.

While revolted with eyes watering and nose running, JAGA is unaffected for the time being.
19:13, Today: teslas, on behalf of JAGA, rolled 26 using 1d20+8. Fortitude vs. Festered Burst.

The zombie four squares west is ZEIG. The melees keep trying to kill him, sheesh. You can still provoke him if you so desire, I guess, but I'll assume you don't want to. Again, this was covered in the OOC post, but you both missed it. Next time I'll put it in bold and blinking blue words or something, I guess.

Garus attempts to move to the east, but trips up on another body under the water.
This puts you back into DAI's square because of the failed movement, which is an illegal square. You are then shunted back to the last legal square you occupied, which is where you are now.

Your attack cannot be completed because you are not in range. You have a standard (and swift) action remaining.


Round 5:
18: ZEIG
10: MILO    - off map 90' west of previous position
 9: DAI
 6: JAGA    - Festered Coating (x1)
 4: Garus
 4: SILI    - Mounted (Frightened), off map 190' west of previous position
 3: bloated


Submerged creatures can only be seen (20% concealment) with a DC 15 Spot check on your turn in areas of bright illumination. Otherwise, they have total concealment if you're somehow aware of their position (or are just guessing). Either way, the surface of the water breaks line of effect. Both DAI and ZEIG are putting off 20' of bright illumination.

L = huge rotted log, DC 5 Balance and Climb check to climb on top of it. DC 5 Balance check to remain on top at start of next turn.
, = 2-2.5' deep water, difficult terrain for medium sized creatures, no tumbling.
z/z/z/z = standing bloated humanoid
z = prone and submerged bloated humanoid

,,,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,,,z,,z,,,,
,,,,,Z,,JGDz,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,,,,LL,,,,,
,,,,,,,,,,,,,,,,,

This message was last edited by the GM at 00:18, Fri 31 Aug 2012.

teslas
 GM, 4054 posts
Fri 31 Aug 2012
at 00:26
Re: 2:30pm Darksday, 10th week 852s
19:20, Today: teslas, on behalf of Garus, rolled 26 using 1d20+12. Heal to recognize effects of bile.
19:19, Today: teslas, on behalf of ZEIG, rolled 9 using 1d20+6. Heal to recognize effects of bile.


edit-
Woops, SILI is way too far away to get a check.

This message was last edited by the GM at 15:42, Fri 31 Aug 2012.

teslas
 GM, 4057 posts
Fri 31 Aug 2012
at 15:41
Re: 2:30pm Darksday, 10th week 852s
Garus strikes out at the adjacent submerged zombie, but misjudges the distance due to the odd angle light is being refracted through the murky surface.

10:40, Today: teslas, on behalf of Garus, rolled 37 using 1d100. 50% miss chance.

4: SILI
SILI
 player, 1717 posts
Fri 31 Aug 2012
at 16:30
Re: 2:30pm Darksday, 10th week 852s
Private
teslas
 GM, 4058 posts
Fri 31 Aug 2012
at 23:20
Re: 2:30pm Darksday, 10th week 852s
One more time: I apologize for the upper/lower case Z action that's going on here. Next time we'll think of a better scheme. Let's tough it out for now, kids.

Two zombies stand up next to ZEIG out of the water. He feels currents and turbulence all around his legs, though none of whatever is groping for him makes contact.
18:02, Today: teslas rolled 5 using 1d100. zombie vs. ZEIG 6/6.
18:02, Today: teslas rolled 14 using 1d100. zombie vs. ZEIG 5/6.
18:02, Today: teslas rolled 20 using 1d100. zombie vs. ZEIG 3/6.
18:02, Today: teslas rolled 4 using 1d100. zombie vs. ZEIG 1/6. miss chance


Another stands up near JAGA, who can also feel appendages under the water trying to slam into him. One twists his knee sideways painfully, stretching ligaments well beyond their limits and twisting his knee cap to the side--something he's actually rather used to.
18:06, Today: teslas rolled 8 using 1d6+2. slam damage.
18:06, Today: teslas rolled 23 using 1d20+4. 3/3 vs. JAGA.
18:05, Today: teslas rolled 82 using 1d100. zombie vs, JAGA 3/3.
18:05, Today: teslas rolled 28 using 1d100. zombie vs. JAGA 1/3.

All into your shrug it off pool. If you'd prefer something different, post in the OOC or PM or what have you.

Another stands up next to JAGA and Garus. Garus feels several, several hunks of flesh bang against his metal greaves and cuisses to no effect.
18:14, Today: teslas rolled 82 using 1d100. zombie vs. Garus 5/5.
18:14, Today: teslas rolled 47 using 1d100. zombie vs. Garus 4/5.
18:14, Today: teslas rolled 64 using 1d100. zombie vs. Garus 3/5.
18:13, Today: teslas rolled 83 using 1d100. zombie vs. Garus 2/5.
18:13, Today: teslas rolled 41 using 1d100. zombie vs. Garus 1/5.
18:15, Today: teslas rolled 22 using 1d20+4. zombie vs. Garus 5/5.
18:15, Today: teslas rolled 21 using 1d20+4. zombie vs. Garus 3/5.
18:14, Today: teslas rolled 23 using 1d20+4. zombie vs. Garus 2/5.


DAI faces a similar treatment, with one creature springing out of the water, and several more trying to strike him unsuccessfully.
18:17, Today: teslas rolled 26,24 using 1d100,1d100 with rolls of 26,24. 4/4.
18:16, Today: teslas rolled 14,46 using 1d100,1d100 with rolls of 14,46. 3/4.
18:16, Today: teslas rolled 98,35 using 1d100,1d100 with rolls of 98,35. 2/4.
18:16, Today: teslas rolled 65,97 using 1d100,1d100 with rolls of 65,97. 50%/50% to find DAI 1/4.
18:18, Today: teslas rolled 5 using 1d20+4 with rolls of 1. 1/4 vs. DAI.
18:18, Today: teslas rolled 5 using 1d6+2 with rolls of 3. crit fail damage against another zombie.


The last standing zombie, already heavily injured by ZEIG and DAI's magic, stands there, flesh ripping as if on the verge of bursting.

Round 6:
18: ZEIG
10: MILO    - off map 90' west of previous position
 9: DAI
 6: JAGA    - Festered Coating (x1)
 4: Garus   - Combat Expertise (5)
 4: SILI
 3: bloated


Submerged creatures can only be seen (20% concealment) with a DC 15 Spot check on your turn in areas of bright illumination. Otherwise, they have total concealment if you're somehow aware of their position (or are just guessing). Either way, the surface of the water breaks line of effect. Both DAI and ZEIG are putting off 20' of bright illumination.

L = huge rotted log, DC 5 Balance and Climb check to climb on top of it. DC 5 Balance check to remain on top at start of next turn.
, = 2-2.5' deep water, difficult terrain for medium sized creatures, no tumbling.
z/z/z/z = standing bloated humanoid
z = prone and submerged bloated humanoid

,,,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,z,,,z,,z,,,,
,,,,,ZzzJGDz,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,,,,LL,,,,,
,,,,,,,,,,,,,,,,,

ZEIG
 player, 1718 posts
 White Mage
Sat 1 Sep 2012
at 04:13
Re: 2:30pm Darksday, 10th week 852s
Dai. You did this. Now there are zombies everywhere!

Zeig moves 5' to the SW (10' movement provoking 2 AoOs) and unleashes a wave of cleansing light to burn his enemies.
Harm if possible/successful. Will DC 14 because of the day.
00:11, Today: ZEIG rolled 6 using 1d8+5. harm.
MP: 57/67

This message was last edited by the player at 17:20, Sat 01 Sept 2012.

teslas
 GM, 4059 posts
Sat 1 Sep 2012
at 23:31
Re: 2:30pm Darksday, 10th week 852s
Incorrect. Again. Any time where you're paying double movement and move diagonally, it always requires 15' of movement.

One of the zombies that had just stood up lights up and turns to burning white ash. The zombie far to the northeast does much the same, though not as instantaneously. The others have pieces of their flesh dissolve.

ZEIG steps onto a body beneath the water.
You never left your square, so no AoO's. You have 15' of movement left on your turn, ZEIG, if you wish to take it.

Round 6:
18: ZEIG
10: MILO
 9: DAI
 6: JAGA    - Festered Coating (x1)
 4: Garus   - Combat Expertise (5)
 4: SILI
 3: bloated


Submerged creatures can only be seen (20% concealment) with a DC 15 Spot check on your turn in areas of bright illumination. Otherwise, they have total concealment if you're somehow aware of their position (or are just guessing). Either way, the surface of the water breaks line of effect. Both DAI and ZEIG are putting off 20' of bright illumination.

L = huge rotted log, DC 5 Balance and Climb check to climb on top of it. DC 5 Balance check to remain on top at start of next turn.
, = 2-2.5' deep water, difficult terrain for medium sized creatures, no tumbling.
z/z/z/z = standing bloated humanoid
z = prone and submerged bloated humanoid

,,,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,z,,,,,,,,,,,
,,,,,ZzzJGDz,,,,,
,,,,z,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,,,,LL,,,,,
,,,,,,,,,,,,,,,,,

This message was last edited by the GM at 23:31, Sat 01 Sept 2012.

DAI
 player, 2100 posts
Sat 1 Sep 2012
at 23:48
Re: 2:30pm Darksday, 10th week 852s
DAI looks around wondering how many of these things there could possibly be, there were several he could see yet somehow he felt that patience was his best bet for now.

Delaying until after the Bloated go again.
teslas
 GM, 4061 posts
Sun 2 Sep 2012
at 02:35
Re: 2:30pm Darksday, 10th week 852s
6: JAGA
JAGA
 player, 91 posts
Sun 2 Sep 2012
at 06:05
Re: 2:30pm Darksday, 10th week 852s
Quickly swiping his hand across his face to remove the vile liquid, Jaga swung an upper cut into the bloated body's chest then a back hand to the side of its head.

The wiping wasn't any real sort of action, just a aesthetic choice of movement.

Attacking the one directly west of me.



02:03, Today: JAGA rolled 21 using 1d20+10. Attack 2.
02:03, Today: JAGA rolled 22 using 1d20+10. Attack 1.

02:03, Today: JAGA rolled 14 using 3d6+5. Attack 2 damage.
02:03, Today: JAGA rolled 15 using 3d6+5. Attack 1 damage.

This message was last edited by the player at 06:05, Sun 02 Sept 2012.

teslas
 GM, 4064 posts
Mon 3 Sep 2012
at 00:16
Re: 2:30pm Darksday, 10th week 852s
JAGA breaks the creature's rib cage with the first hit, causing it to nearly double in size due to the unconstrained interior pressure by the time he knocks its ears to a right angle of its shoulders.

It bursts apart toward JAGA, also catching Garus in the splash of filth. JAGA finds the fluid already stuck to his body makes it even worse than before, and more sticks to him. Both men are able to keep their composure.
19:12, Today: teslas, on behalf of JAGA, rolled 16 using 1d20+8. Fortitude vs. Festered Burst.
19:13, Today: teslas, on behalf of Garus, rolled 24 using 1d20+10. Fortitude vs. Festered Burst.


Again, this is a 10' cone. It looks to burst forth in the direction of the attack that killed the creature.

Round 6:
18: ZEIG
10: MILO
 6: JAGA    - Festered Coating (x2)
 4: Garus   - Festered Coating (x1)
 4: SILI
 3: bloated
 3: DAI


Submerged creatures can only be seen (20% concealment) with a DC 15 Spot check on your turn in areas of bright illumination. Otherwise, they have total concealment if you're somehow aware of their position (or are just guessing). Either way, the surface of the water breaks line of effect. Both DAI and ZEIG are putting off 20' of bright illumination.

L = huge rotted log, DC 5 Balance and Climb check to climb on top of it. DC 5 Balance check to remain on top at start of next turn.
, = 2-2.5' deep water, difficult terrain for medium sized creatures, no tumbling.
z/z/z/z = standing bloated humanoid
z = prone and submerged bloated humanoid

,,,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,z,,,,,,,,,,,
,,,,,Zz,JGDz,,,,,
,,,,z,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,,,,LL,,,,,
,,,,,,,,,,,,,,,,,

This message was last edited by the GM at 00:19, Mon 03 Sept 2012.

Garus
 player, 80 posts
Mon 3 Sep 2012
at 18:23
Re: 2:30pm Darksday, 10th week 852s
Garus moves himself to the north of Dai. Taking a controled swing at the zombie ready to move Dia out of the way if the beast attacks.

Move north west one square and Attack with full combat expertise ready to cover Dai if he is attacked.

14:22, Today: Garus rolled 17 using 2d6+6. Damage.
14:22, Today: Garus rolled 20 using 1d20+6. Attack Full Combat Expertise.

teslas
 GM, 4066 posts
Mon 3 Sep 2012
at 21:57
Re: 2:30pm Darksday, 10th week 852s
I think you mean northeast if you're wanting to be able to still cover DAI (or "Dia") and attack the creature.

When you move to the northeast, you step on a body, ending your movement. You still have a standard action left.

And not to tell you how to play, but you don't have to take your turn as soon as it comes up, you can delay and wait for them to come to you. Like I said in the OOC, these things are pretty one-track in their actions.

Garus
 player, 81 posts
Tue 4 Sep 2012
at 04:21
Re: 2:30pm Darksday, 10th week 852s
00:19, Today: Garus rolled 49 using 1d100. Miss chance.

Just attack the Square I tried to move into. To keep combat Expertise up.
teslas
 GM, 4068 posts
Tue 4 Sep 2012
at 08:10
Re: 2:30pm Darksday, 10th week 852s
Garus thrusts his trident into the water, looking dissatisfied at the result.

The three standing creatures strike out at ZEIG and DAI.
03:02, Today: teslas rolled 11 using 1d20+4. standing 1/1 vs. DAI.
03:02, Today: teslas rolled 3 using 1d6+2. damage.
03:02, Today: teslas rolled 21 using 1d20+4. standing 2/2 vs. ZEIG.
03:01, Today: teslas rolled 14 using 1d20+4. standing 1/2 vs. ZEIG.

ZEIG gets clipped, but does not seem injured.

Three more creatures stand from the water.

Still more swipes of submerged creatures against the party move the water about.
03:06, Today: teslas rolled 8 using 1d20+4. 3/3 vs. ZEIG.
03:06, Today: teslas rolled 55 using 1d100. 3/3.
03:06, Today: teslas rolled 44 using 1d100. 2/3.
03:06, Today: teslas rolled 30 using 1d100. zombie vs. ZEIG 1/3.
03:07, Today: teslas rolled 10 using 1d20+4. 1/2 vs. JAGA.
03:07, Today: teslas rolled 26 using 1d100. 2/2.
03:07, Today: teslas rolled 57 using 1d100. zombie vs. JAGA 1/2.
03:08, Today: teslas rolled 15 using 1d20. 2/2 nat 20 on attack?
03:08, Today: teslas rolled 15 using 1d20. 1/2 nat 20 on attack?
03:08, Today: teslas rolled 61 using 1d100. Garus 2/2.
03:08, Today: teslas rolled 67 using 1d100. Garus 1/2.
03:09, Today: teslas rolled 15,18 using 1d100,1d100. DAI 2/2.
03:09, Today: teslas rolled 31,44 using 1d100,1d100. DAI 1/1.


Round 6:
18: ZEIG
10: MILO
 6: JAGA    - Festered Coating (x2)
 4: Garus   - Combat Expertise (5), Festered Coating (x1)
 4: SILI
 3: bloated
 3: DAI


Submerged creatures can only be seen (20% concealment) with a DC 15 Spot check on your turn in areas of bright illumination. Otherwise, they have total concealment if you're somehow aware of their position (or are just guessing). Either way, the surface of the water breaks line of effect. Both DAI and ZEIG are putting off 20' of bright illumination.

L = huge rotted log, DC 5 Balance and Climb check to climb on top of it. DC 5 Balance check to remain on top at start of next turn.
, = 2-2.5' deep water, difficult terrain for medium sized creatures, no tumbling.
z/z/z/z = standing bloated humanoid
z = prone and submerged bloated humanoid

,,,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,z,z,,,,,,,,,
,,,,,Zz,JGDz,,,,,
,,,,z,,,,,z,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,,,,LL,,,,,
,,,,,,,,,,,,,,,,,

This message was last edited by the GM at 08:39, Tue 04 Sept 2012.