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21:04, 26th April 2024 (GMT+0)

Chapter 3-B: Across the Aldi and Into The Forgotten Deeps #3.

Posted by teslasFor group 0
DAI
player, 2104 posts
Tue 4 Sep 2012
at 10:53
  • msg #886

Re: 2:30pm Darksday, 10th week 852s

DAI decides that enough undead were visible now, and lets his body overflow with radiant magical energy. He does the motions quickly with no fear of the undead interrupting his spell and sent a Snake-shaped blaze across the water incinerating several to the core.

,,,,,z,z,,,,,,,,,
,,,,,Zz,JGDz,,,,,
,,,,z,,,,,z,,,,,,


Activating Manafont as swift action
03:46, Today: DAI rolled 15 using 1d20. 8-10 Conservve MP Fire II.
MP 30/68

03:47, Today: DAI rolled 32 using 3d12+15. Fire II AoE, R18 Halves.
03:48, Today: DAI rolled 1 using 1d4. Dazzle(x2) duration, R18 Negates.

Also attemtping to move 5ft Northwest, and if the zombies over to the NW are mostly dead then another 5ft West.
teslas
GM, 4069 posts
Wed 5 Sep 2012
at 00:41
  • msg #887

Re: 2:30pm Darksday, 10th week 852s

DAI's flames dance around ZEIG, who'd be uncomfortable if he weren't absolutely drenched by rain and swamp water.

The flames lick all of the creatures, but by now it's clear that some are at least somewhat resistant to fire. A couple even manage to stumble at a convenient enough time to avoid some of the damage.

DAI then moves away from the two zombies near him. One's closed fist is about to slam into his neck when Garus pulls him out of the way. The zombie's hand harmlessly bounces off of his plated shoulder.
19:22, Today: teslas rolled 21 using 1d20+4. 2/2 AoO vs. DAI.
19:22, Today: teslas rolled 10 using 1d20+4. 1/2 AoO vs. DAI.

You swap into Garus's square, then just walk north.

Round 7:
18: ZEIG
10: MILO
 6: JAGA    - Festered Coating (x2)
 4: Garus   - Combat Expertise (5), Festered Coating (x1)
 4: SILI
 3: bloated
 3: DAI


Submerged creatures can only be seen (20% concealment) with a DC 15 Spot check on your turn in areas of bright illumination. Otherwise, they have total concealment if you're somehow aware of their position (or are just guessing). Either way, the surface of the water breaks line of effect. Both DAI and ZEIG are putting off 20' of bright illumination.

L = huge rotted log, DC 5 Balance and Climb check to climb on top of it. DC 5 Balance check to remain on top at start of next turn.
, = 2-2.5' deep water, difficult terrain for medium sized creatures, no tumbling.
z/z/z/z = standing bloated humanoid
z = prone and submerged bloated humanoid

,,,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,z,z,D,,,,,,,
,,,,,Zz,J,Gz,,,,,
,,,,z,,,,,z,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,,,,LL,,,,,
,,,,,,,,,,,,,,,,,

ZEIG
player, 1722 posts
White Mage
Wed 5 Sep 2012
at 01:14
  • msg #888

Re: 2:30pm Darksday, 10th week 852s

Zeig is too distracted by the nearby zombies to cast and he dares not move.
21:13, Today: ZEIG rolled 12 using 1d20+11. casting defensively, fml.
teslas
GM, 4070 posts
Wed 5 Sep 2012
at 01:18
  • msg #889

Re: 2:30pm Darksday, 10th week 852s

Make sure to put the spell you're attempting to cast in the dice roller. Obviously, this time, it was Harm, but it might matter in the future.

6: JAGA
This message was last edited by the GM at 01:19, Wed 05 Sept 2012.
JAGA
player, 93 posts
Wed 5 Sep 2012
at 12:11
  • msg #890

Re: 2:30pm Darksday, 10th week 852s

Jaga bends down a little and splashes himself with water, attempting to remove the rancid gunk from his body.

Full round action to remove the festering coating.


08:11, Today: JAGA rolled 16 using 1d20+5. Reflex with a  -2.
teslas
GM, 4073 posts
Wed 5 Sep 2012
at 12:48
  • msg #891

Re: 2:30pm Darksday, 10th week 852s

JAGA does indeed manage to rinse off nearly half of the gunk covering him, though he must drop his guard while doing so. He manages to parry a bloated arm harmlessly.
07:30, Today: teslas rolled 15 using 1d20+4. creature AoO vs. JAGA.

Garus strikes out at the damaged zombie next to him, piercing it through the waist. Its chest begins to swell and the skin of its upper body begins to tear.
07:32, Today: teslas rolled 20 using 1d20+6. full combat expertise attack roll.
07:32, Today: teslas, on behalf of Garus, rolled 16 using 2d6+6. damage.


Another zombie stands up near ZEIG. The three already standing and some more underneath the water swing out at him. Two manage to slam arms into his side and back.
07:36, Today: teslas rolled 8 using 1d6+2. damage 2.
07:36, Today: teslas rolled 6 using 1d6+2. damage 1.
07:36, Today: teslas rolled 23 using 1d20+4. 3/3 vs. ZEIG.
07:36, Today: teslas rolled 23 using 1d20+4. 2/3 vs. ZEIG.
07:36, Today: teslas rolled 9 using 1d20+4. 1/3 vs. ZEIG.
07:35, Today: teslas rolled 8 using 1d20+4. underwater vs. ZEIG.
07:35, Today: teslas rolled 22 using 1d100. 2/2 underwater vs. ZEIG.
07:35, Today: teslas rolled 90 using 1d100. 1/2 underwater vs. ZEIG.


JAGA faces a similar experience as another zombie stands, though to much less of an extent.
07:43, Today: teslas rolled 5 using 1d20+4. underwater vs. JAGA.
07:43, Today: teslas rolled 69 using 1d100. underwater vs. JAGA.
07:42, Today: teslas rolled 7 using 1d6+2. damage.
07:42, Today: teslas rolled 22 using 1d20+6. standing flank zombie vs. JAGA.


The last two visible zombies ineffectually bang on Garus a little more, while at least two others continue to slam into his legs to little effect.
07:46, Today: teslas rolled 5 using 1d20+4. 1/2 attack vs. Garus.
07:46, Today: teslas rolled 38 using 1d100. underwater vs. Garus 2/2.
07:46, Today: teslas rolled 75 using 1d100. underwater vs. Garus 1/2.
07:45, Today: teslas rolled 13 using 1d20+4. standinv vs. Garus 2/2.
07:45, Today: teslas rolled 18 using 1d20+4. standing vs. Garus 1/2.


DAI feels the water move around his feet, but can't tell whether the creature is might be swinging at Garus or himself.
07:47, Today: teslas rolled 8,56 using d100,d100. 33%/50%.

Round 7:
18: ZEIG
10: MILO
 6: JAGA    - Festered Coating (x1)
 4: Garus   - Combat Expertise (5), Festered Coating (x1)
 4: SILI
 3: bloated
 3: DAI


Submerged creatures can only be seen (20% concealment) with a DC 15 Spot check on your turn in areas of bright illumination. Otherwise, they have total concealment if you're somehow aware of their position (or are just guessing). Either way, the surface of the water breaks line of effect. Both DAI and ZEIG are putting off 20' of bright illumination.

L = huge rotted log, DC 5 Balance and Climb check to climb on top of it. DC 5 Balance check to remain on top at start of next turn.
, = 2-2.5' deep water, difficult terrain for medium sized creatures, no tumbling.
z/z/z/z = standing bloated humanoid
z = prone and submerged bloated humanoid

,,,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,z,z,D,,,,,,,
,,,,,Zz,J,Gz,,,,,
,,,,z,z,,zz,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,,,,LL,,,,,
,,,,,,,,,,,,,,,,,

This message was last edited by the GM at 12:49, Wed 05 Sept 2012.
DAI
player, 2105 posts
Wed 5 Sep 2012
at 17:57
  • msg #892

Re: 2:30pm Darksday, 10th week 852s

DAI is less then pleased with the results of his last spell, but it was the only mass targeting spell he knew so flames was all there was at his disposal for now. He raises his arms as flames dance across the surface of the water and scorching several of the bodies by ZEIG.

,,,,,z,z,D,,,,,,,
,,,,,Zz,J,Gz,,,,,
,,,,z,z,,zz,,,,,,


10:53, Today: DAI rolled 16 using 1d20. 12-14 Conserve MP Fire II.
MP 30/68

10:54, Today: DAI rolled 25 using 3d12+15. Fire II, R198 Halves(negates dazzle).
10:54, Today: DAI rolled 4 using 1d4. Dazzle(x2) duration, R18 Negates


GM Edit-
Reflex save of 198 for half, eh? I need to start making more enemies with Improved Evasion...

This message was last edited by the GM at 20:52, Wed 05 Sept 2012.
teslas
GM, 4074 posts
Wed 5 Sep 2012
at 20:59
  • msg #893

Re: 2:30pm Darksday, 10th week 852s

None of the creatures look to be able to avoid any of the spell's effects.

Two zombies explode, sending smoking or flaming streaks out along with their festered fluids. Both spurts splash harmlessly onto the surface of the water and begin to dissipate.

Round 8:
18: ZEIG
10: MILO
 6: JAGA    - Festered Coating (x1)
 4: Garus   - Combat Expertise (5), Festered Coating (x1)
 4: SILI
 3: bloated
 3: DAI


Submerged creatures can only be seen (20% concealment) with a DC 15 Spot check on your turn in areas of bright illumination. Otherwise, they have total concealment if you're somehow aware of their position (or are just guessing). Either way, the surface of the water breaks line of effect. Both DAI and ZEIG are putting off 20' of bright illumination.

L = huge rotted log, DC 5 Balance and Climb check to climb on top of it. DC 5 Balance check to remain on top at start of next turn.
, = 2-2.5' deep water, difficult terrain for medium sized creatures, no tumbling.
z/z/z/z = standing bloated humanoid
z = prone and submerged bloated humanoid

,,,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,z,D,,,,,,,
,,,,,Z,,J,Gz,,,,,
,,,,z,z,,zz,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,,,,LL,,,,,
,,,,,,,,,,,,,,,,,

This message was last edited by the GM at 21:00, Wed 05 Sept 2012.
ZEIG
player, 1723 posts
White Mage
Thu 6 Sep 2012
at 01:47
  • msg #894

Re: 2:30pm Darksday, 10th week 852s

Zeig guards himself while successfully pulling off the complicated gestures necessary to let off a blast of holy light.
21:44, Today: ZEIG rolled 26 using 1d20+11. concentration - Harm.
21:44, Today: ZEIG rolled 8 using 1d8+5. suck it zombies.

Harm, will save 14 or die due to day, CL 6 due to day.
MP: 55/67

Remain stationary if none of the threatening zombies die, otherwise text me and I'll check in for my move action.
teslas
GM, 4075 posts
Thu 6 Sep 2012
at 04:48
  • msg #895

Re: 2:30pm Darksday, 10th week 852s

One creature bursts into the familiar righteously bright ash. The others are all damaged, two barely in tact enough to remain standing, and a third not much better.

Round 8:
18: ZEIG
10: MILO
 6: JAGA    - Festered Coating (x1)
 4: Garus   - Combat Expertise (5), Festered Coating (x1)
 4: SILI
 3: bloated
 3: DAI


Submerged creatures can only be seen (20% concealment) with a DC 15 Spot check on your turn in areas of bright illumination. Otherwise, they have total concealment if you're somehow aware of their position (or are just guessing). Either way, the surface of the water breaks line of effect. Both DAI and ZEIG are putting off 20' of bright illumination.

L = huge rotted log, DC 5 Balance and Climb check to climb on top of it. DC 5 Balance check to remain on top at start of next turn.
, = 2-2.5' deep water, difficult terrain for medium sized creatures, no tumbling.
z/z/z/z = standing bloated humanoid
z = prone and submerged bloated humanoid

,,,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,z,D,,,,,,,
,,,,,Z,,J,G,,,,,,
,,,,z,z,,zz,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,,,,LL,,,,,
,,,,,,,,,,,,,,,,,

JAGA
player, 94 posts
Thu 6 Sep 2012
at 05:33
  • msg #896

Re: 2:30pm Darksday, 10th week 852s

In an attempt to keep the undead away from Dai, Jaga swings his hand and foot up to hit the one to the northwest.

01:32, Today: JAGA rolled 18 using 1d20+10. Attack 2.
01:32, Today: JAGA rolled 27 using 1d20+10. Attack 1.

01:32, Today: JAGA rolled 14 using 3d6+5. Attack 2 damage.
01:32, Today: JAGA rolled 14 using 3d6+5. Attack 1 damage.

This message was last edited by the player at 05:33, Thu 06 Sept 2012.
teslas
GM, 4076 posts
Thu 6 Sep 2012
at 07:55
  • msg #897

Re: 2:30pm Darksday, 10th week 852s

JAGA's wallops takes care of the zombie. He squints a bit as it, as expected, explodes and coats him in more gunk. It is just as rancid as the others, though he still feels no ill effects.
02:26, Today: teslas, on behalf of JAGA, rolled 19 using 1d20+8. Fortitude vs. Festered Burst.

Garus stays within range of DAI and thrusts at the creature directly south of him, piercing it through the neck with two of the three prongs--a deadly blow to anything but an undead creature.
02:39, Today: teslas, on behalf of Garus, rolled 24 using 1d20+6. Full CE vs. zombie.
02:39, Today: teslas, on behalf of Garus, rolled 15 using 2d6+6. damage.


Two more zombies stand while others swipe at the party. Their numbers beneath the surface seem to be dwindling steadily.

ZEIG is bashed in the shoulder and then on the flat of his back.
02:43, Today: teslas rolled 16 using 1d20+2. dazzled attack vs. ZEIG.
02:47, Today: teslas rolled 5 using 1d6+2. damage.
02:47, Today: teslas rolled 34 using 1d100. underwater vs. ZEIG.
02:52, Today: teslas rolled 3 using 1d6+2. damage.
02:52, Today: teslas rolled 22 using 1d20+4. flank/dazzle vs. ZEIG.


DAI is caught in the inner thigh, starting a small amount of long-term slow hemorrhaging.
02:49, Today: teslas rolled 8 using 1d6+2. damage.
02:49, Today: teslas rolled 23 using 1d20+4. underwater vs. DAI.
02:48, Today: teslas rolled 89,60 using d100,d100. 33%/50% vs. DAI.
02:48, Today: teslas rolled 58 using 1d100. target.


JAGA and Garus are unharmed.
02:51, Today: teslas rolled 15 using 1d100. underwater vs. Garus.
02:54, Today: teslas rolled 16 using 1d20+4. vs. Garus.
02:54, Today: teslas rolled 13 using 1d20+4. underwater vs. Garus.
02:54, Today: teslas rolled 71 using 1d100. underwater vs. Garus.
02:53, Today: teslas rolled 21 using 1d100. underwater vs. JAGA.
02:53, Today: teslas rolled 14 using 1d20+4. vs. JAGA.


Round 8:
18: ZEIG
10: MILO
 6: JAGA    - Festered Coating (x2)
 4: Garus   - Combat Expertise (5), Festered Coating (x1)
 4: SILI
 3: bloated
 3: DAI


Submerged creatures can only be seen (20% concealment) with a DC 15 Spot check on your turn in areas of bright illumination. Otherwise, they have total concealment if you're somehow aware of their position (or are just guessing). Either way, the surface of the water breaks line of effect. Both DAI and ZEIG are putting off 20' of bright illumination.

L = huge rotted log, DC 5 Balance and Climb check to climb on top of it. DC 5 Balance check to remain on top at start of next turn.
, = 2-2.5' deep water, difficult terrain for medium sized creatures, no tumbling.
z/z/z/z = standing bloated humanoid
z = prone and submerged bloated humanoid

,,,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,z,,,,Dz,,,,,,
,,,,,Z,,J,G,,,,,,
,,,,z,z,,zz,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,,,,LL,,,,,
,,,,,,,,,,,,,,,,,

This message was last edited by the GM at 07:56, Thu 06 Sept 2012.
DAI
player, 2106 posts
Thu 6 Sep 2012
at 09:45
  • msg #898

Re: 2:30pm Darksday, 10th week 852s

DAI seems pleased with his last spell, so much so that he doesn't waste a moment setting off yet another string of fire, it had been a while since he got this much out of his Manafont, why get frugal now?

02:42, Today: DAI rolled 2 using 1d20. 11-13 Conserve MP Fire II.
MP 26/68

02:42, Today: DAI rolled 23 using 3d12+15. Fire II, R18 Halves(negates dazzle).
02:43, Today: DAI rolled 2 using 1d4. Dazzle(x2) duration, R18 Negates.


,,,,z,,,,Dz,,,,,,
,,,,,Z,,J,G,,,,,,
,,,,z,z,,zz,,,,,,

teslas
GM, 4077 posts
Fri 7 Sep 2012
at 09:13
  • msg #899

Re: 2:30pm Darksday, 10th week 852s

DAI draws a line of fire across the surface of the water once again. Two of the zombies seem slightly less scathed than they otherwise might due to the rain, while one slumps over into the water, popping open like a giant pimmple as it does so, though it all sloughs off onto the water south of the party.

Round 9:
18: ZEIG
10: MILO
 6: JAGA    - Festered Coating (x2)
 4: Garus   - Combat Expertise (5), Festered Coating (x1)
 4: SILI
 3: bloated
 3: DAI


Submerged creatures can only be seen (20% concealment) with a DC 15 Spot check on your turn in areas of bright illumination. Otherwise, they have total concealment if you're somehow aware of their position (or are just guessing). Either way, the surface of the water breaks line of effect. Both DAI and ZEIG are putting off 20' of bright illumination.

L = huge rotted log, DC 5 Balance and Climb check to climb on top of it. DC 5 Balance check to remain on top at start of next turn.
, = 2-2.5' deep water, difficult terrain for medium sized creatures, no tumbling.
z/z/z/z = standing bloated humanoid
z = prone and submerged bloated humanoid

,,,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,z,,,,Dz,,,,,,
,,,,,Z,,J,G,,,,,,
,,,,z,,,,zz,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,,,,LL,,,,,
,,,,,,,,,,,,,,,,,

This message was last edited by the GM at 09:14, Fri 07 Sept 2012.
ZEIG
player, 1724 posts
White Mage
Fri 7 Sep 2012
at 15:11
  • msg #900

Re: 2:30pm Darksday, 10th week 852s

Zeig keeps the cycle going before moving over to Jaga.
Casting defensively Harm, Will DC 14, CL 6, then using 20' of movement to move 10' east next to Jaga.
11:09, Today: ZEIG rolled 27 using 1d20+11. concentration - Harm.
11:09, Today: ZEIG rolled 11 using 1d8+5. Harm.
MP: 55/67
This message was last edited by the player at 15:17, Fri 07 Sept 2012.
teslas
GM, 4079 posts
Sun 9 Sep 2012
at 07:47
  • msg #901

Re: 2:30pm Darksday, 10th week 852s

Every standing zombie dissolves in a flash of white light. One of the ones next to ZEIG bursts before it does so, having not been fully affected. The font of disgusting fluid splashes onto the surface of the water harmlessly.

Round 9:
18: ZEIG
10: MILO
 6: JAGA    - Festered Coating (x2)
 4: Garus   - Combat Expertise (5), Festered Coating (x1)
 4: SILI
 3: bloated
 3: DAI


Submerged creatures can only be seen (20% concealment) with a DC 15 Spot check on your turn in areas of bright illumination. Otherwise, they have total concealment if you're somehow aware of their position (or are just guessing). Either way, the surface of the water breaks line of effect. Both DAI and ZEIG are putting off 20' of bright illumination.

L = huge rotted log, DC 5 Balance and Climb check to climb on top of it. DC 5 Balance check to remain on top at start of next turn.
, = 2-2.5' deep water, difficult terrain for medium sized creatures, no tumbling.
z/z/z/z = standing bloated humanoid
z = prone and submerged bloated humanoid

,,,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,,,D.,,,,,,
,,,,,Z,,J,G,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,,,,LL,,,,,
,,,,,,,,,,,,,,,,,

JAGA
player, 95 posts
Sun 9 Sep 2012
at 15:23
  • msg #902

Re: 2:30pm Darksday, 10th week 852s

Making the most of this reprieve from combat, Jaga once again began washing the gunk off.

11:23, Today: JAGA rolled 14 using 1d20+5. Reflex with a  -2.
teslas
GM, 4080 posts
Mon 10 Sep 2012
at 10:05
  • msg #903

Re: 2:35pm Darksday, 10th week 852s

There are (relatively) very few of these left, and because this is PbP, we'll just skip on ahead.

I'm going to remove 1mp from ZEIG for Harm.
I'm going to remove 1mp from DAI for a Stone.
I'm going to roll 3 attack rolls for the zombies underwater.
I'm going to roll 2 attack rolls for zombies above the water.
It is unlikely JAGA and Garus will fail any save vs. the goo to be affected in such a way that will matter two or three minutes from now.


Garus remains firm and completely unfettered by the creatures.
04:49, Today: teslas rolled 3 using 1d20. above water nat 20 vs. garus?
04:48, Today: teslas rolled 16 using 1d20. underwater nat 20 vs. garus?
04:48, Today: teslas rolled 56 using 1d100. undewater vs. Garus.


ZEIG catches another hard backhand across the chest.
04:49, Today: teslas rolled 12 using 1d20+4. vs. zeig.
04:50, Today: teslas rolled 7 using 1d6+2. damn boy, get some AC.


JAGA is busy wiping the gunk off of his face when he gets clopped against his side.
04:51, Today: teslas rolled 4 using 1d6+2. damage vs. JAGA.
04:50, Today: teslas rolled 21 using 1d20+4. underwater vs. JAGA.
04:50, Today: teslas rolled 88 using 1d100. underwater vs. JAGA.


DAI catches a very unlucky slam to the ankles.
04:52, Today: teslas rolled 8 using 1d6+2. damage.
04:52, Today: teslas rolled 15 using 1d20+4. underwater attack vs. DAI.
04:51, Today: teslas rolled 69,65 using d100,d100. underwater vs. DAI.


Wooo, at least they got some good-byes in.

Between Garus and JAGA's physical punishment and another burst of holy energy from ZEIG, DAI only has one target left for his last spell. After a few moments of quiet, SILI comes splashing back up atop his chocobo with MILO following behind. Gurlop lands on Garus's shoulder and begins to shake off as much of the water as he can, obviously annoyed at having to fly in such weather.

Garus and JAGA scrape off the goo. It seems that the stuff dissolves fairly well in water, and whatever they can't wash off with their hands begins to ooze and run off in the heavy rain.

Everyone gains 1200 EXP for surviving the zombie ambush.

As everyone is getting ready to re-converge and make sure the coast is clear, Garus recalls seeing something glisten around one of the necks of the zombies he stabbed during the last few moments of combat.

A few minutes pass and the amulet is found--a locket. Opening it up reveals an image of the face of a beautiful drow adolescent female etched directly into the backside of the interior. The chain appears to be made of electrum with a few links bent in a way that suggests field-repairs. The locket itself is made of mithral. There does not appear to any engravings other than that of the girl's face, which is very masterfully done.


You have about five more minutes before you need to worry about foot rot potentially setting in.

DAI is still holding ZEIG's lantern (and oil for the entire day has already been deducted).

Chocobos? (SILI still has his.) Fishing for more zombies?

This message was last edited by the GM at 10:15, Mon 10 Sept 2012.
SILI
player, 1718 posts
Mon 10 Sep 2012
at 14:50
  • msg #904

Re: 2:35pm Darksday, 10th week 852s

Sili rides back in, looking around. "What happened?"
ZEIG
player, 1726 posts
White Mage
Mon 10 Sep 2012
at 15:16
  • msg #905

Re: 2:35pm Darksday, 10th week 852s

11:13, Today: ZEIG rolled 10 using 1d8+5. cure Zeig (+10%, so 11).
11:14, Today: ZEIG rolled 8 using 1d8+5. Cure Dai.

MP: 52/67

"Zombies, and plenty of them. Seems like that was the last of them for now though. Let's get outta this water."
ZEIG
player, 1729 posts
White Mage
Tue 11 Sep 2012
at 07:56
  • msg #906

Re: 2:35pm Darksday, 10th week 852s

12:20, Today: ZEIG rolled 13 using 1d20+2. untrained appraise.
If it's worth anything significant it might be worth taking. If not the prospect of being haunted by some drow ghost sounds pretty bad just to keep some guy's sentimental item.

Casting Detect Magic and giving it the once over.
12:23, Today: ZEIG rolled 18 using 1d20+12. spellcraft if necessary.
DAI
player, 2108 posts
Tue 11 Sep 2012
at 07:56
  • msg #907

Re: 2:35pm Darksday, 10th week 852s

14:37, Today: DAI rolled 6 using 1d20+4. Appraise.

DAI summons up some more Chocobos for the rest of the travel, not wanting to walk around in the undead-infested waters anymore, it all reminded him a little too much of JACK and...whatshisname.
teslas
GM, 4085 posts
Tue 11 Sep 2012
at 07:57
  • msg #908

Re: 2:35pm Darksday, 10th week 852s

The party relates to SILI the last half-minute of the battle as he went off to save his chocobo from the zombies.

ZEIG and DAI hand the locket back and forth, but can't gauge anything about the keepsake apart from what it would otherwise be worth melted down and sold as raw mithral or electrum. Surely, someone, somewhere, might or might once have found this locket important.

ZEIG doesn't notice any evidence of the presence of magic on the item, past or present, though he's aware that finding such things with the naked eye and mundane hand can be quite a challenge.

And you know... Detect Magic is a surefire way to tell if it's magical. I'm going to go out on a limb and say that you guys probably won't go through all of your cantrips today, and say that one of you did this, and don't find any signs of magic on it.
teslas
GM, 4086 posts
Tue 11 Sep 2012
at 07:58
  • msg #909

Re: 2:35pm Darksday, 10th week 852s

DAI summons chocobos for himself, JAGA, ZEIG, and green one for Garus.

MP: 24/68


New thread soon.

This thread will remain open for a short while as is usual for the swap.
DAI
player, 2110 posts
Tue 11 Sep 2012
at 09:01
  • msg #910

Re: 2:35pm Darksday, 10th week 852s

DAI picks up the locket and stows it away.
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