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00:34, 19th April 2024 (GMT+0)

Chapter 3-B: Across the Aldi and Into The Forgotten Deeps #4.

Posted by teslasFor group 0
teslas
GM, 4327 posts
Wed 23 Jan 2013
at 13:52
  • msg #218

Re: 11:15am Watersday, 10th week 852s

The second kick of JAGA's impressive break-dancing display connects with the crawler's side.

As per his OOC direction.
Garus hauls back and swings at #5 with nearly everything he's got, sparing a bit as an attempt to keep whatever is left alive at bay.
07:31, Today: teslas, on behalf of Garus, rolled 25 using 1d20+9. mighty strike CE-2 vs. #5.
07:31, Today: teslas, on behalf of Garus, rolled 27 using 4d6+12. damage.

With #5 now a pile of blue-green blood and rocky flesh, he continues his onslaught against #2 because I am not mean and even though he probably didn't know they were about to wake up, he should.
07:34, Today: teslas, on behalf of Garus, rolled 22 using 1d20+6. iterative mighty strike CE-2 vs. #2.
18:16, Today: teslas, on behalf of Garus, rolled 8 using 1d20+4. Correct iterative attack vs. #2.
18:16, Today: teslas, on behalf of Garus, rolled 27 using 1d20+9. Haste extra attack vs. #2.
07:34, Today: teslas, on behalf of Garus, rolled 30 using 4d6+12. damage.

He then steps 5' to his right to protect a disabled MILO.

Crawler #3 is badly scalded by DAI's spell.

#1 awakens a moment after #2, though for a much more pleasant reason. One of its eyes fixates on Garus's shield, and the other on DAI's lantern. It decides to move around the (half) giant fighter and go for the smaller target in the back. As its tentacle is flying toward him, DAI lets out a bit of a squeal and throws up a layer of ice around himself, though the tentacle misses.
07:43, Today: teslas, on behalf of DAI, rolled 11 using 1d20. conserve MP, low = good.
MP 18/67

07:44, Today: teslas rolled 12 using 1d20+7. #1 tentacle vs. DAI.

Crawler #2 attempts to disable Garus, but can make absolutely no headway past his shield and armor.
07:48, Today: teslas rolled 9 using 1d20. bite nat 20?
07:48, Today: teslas rolled 2 using 1d20. 4/4.
07:48, Today: teslas rolled 13 using 1d20. 3/4.
07:48, Today: teslas rolled 18 using 1d20. 2/4.
07:48, Today: teslas rolled 12 using 1d20. #2 tentacle 1/4 nat 20?


#3, gravely injured and deceased kin within view, withdraws.
60' straight (what we're calling) north, 25' higher than the lone dot in the top row.

#6 continues its rest.

MILO continues to jerk a little on the cavern floor.
Though smarter than your average dog, this is a new experience for him, and he's fighting it as best he can.

Round 8:
21: MILO     - Paralyzed, Prone
21: SILI       
15: ZEIG       
12: JAGA     - Prone, Bless (+5 Fort)
12: Garus    - Mighty Strikes, Combat Expertise (2), Haste (+2 attack, +2 AC, +2 Reflex, 40' movement)
11: DAI      - Ice Armor (hp:6, h:2)
11: #1,2,3
11: #6       - Sleeping

X = obelisk (hard corners)
D = DAI holding hooded lantern, 30' bright, 60' shadowy
G = Illuminate on shield, 30' bright, 30' shadowy

//  = magical difficult terrain, color denotes duration remaining
     .
............................
............................
......XXXX..................
......XXXX..................
......XXXX......2..........
................G...........
............1...M......6..
......J....D..ZS.........
............------------
............|   #2
............|


Edit-
Fixed Garus's iterative attacks.

This message was last edited by the GM at 00:41, Sat 26 Jan 2013.
ZEIG
player, 1818 posts
White Mage
Wed 23 Jan 2013
at 15:14
  • msg #219

Re: 11:15am Watersday, 10th week 852s

Zeig notices Milo's condition, planning to fix it later, but instead delays until after Jaga.
Assuming Jaga moves closer Zeig will lay Shellra down on the party. +3 Saves for 80 minutes, CL 8 due to school focus (enhancing).
Sili's lullaby will happen before this.

MP: 40/67
This message was last edited by the player at 15:14, Wed 23 Jan 2013.
SILI
player, 1785 posts
Wed 23 Jan 2013
at 15:18
  • msg #220

Re: 11:15am Watersday, 10th week 852s

Sili moves four squares right and readies an action. When #6 wakes up, he'll sing it a lullaby and put it back to sleep.

When it wakes up:

Spoiler text: (Highlight or hover over the text to view)
10:16, Today: SILI rolled 34 using 1d20+16 with rolls of 18. Perform (Harp, Lullaby on #6).

34/3=11, 6th level song, DC 19 Will save or be put in a light slumber, and will wake if anyone approaches it.


This message was last edited by the player at 15:18, Wed 23 Jan 2013.
teslas
GM, 4331 posts
Thu 24 Jan 2013
at 00:26
  • msg #221

Re: 11:15am Watersday, 10th week 852s

SILI preps himself to keep crawler #6 occupied, which works marvelously. As soon as he sees its eye stalks lift back up, his encore performance of Lullaby is already underway. It goes back to peacefully snoozing within moments... because it loves to roll what may be as well as nat 1's like a god damn champ.

Round 8:
21: MILO     - Paralyzed, Prone
21: SILI       
12: JAGA     - Prone
12: ZEIG
12: Garus    - Mighty Strikes, Combat Expertise (2), Haste (+2 attack, +2 AC, +2 Reflex, 40' movement)
11: DAI      - Ice Armor (hp:6, h:2)
11: #1,2,3
11: #6       - Sleeping

X = obelisk (hard corners)
D = DAI holding hooded lantern, 30' bright, 60' shadowy
G = Illuminate on shield, 30' bright, 30' shadowy

//  = magical difficult terrain, color denotes duration remaining
     .
............................
............................
......XXXX..................
......XXXX..................
......XXXX......2..........
................G...........
............1...M......6..
......J....D..ZS.........
............------------
............|   #2
............|

JAGA
player, 135 posts
Thu 24 Jan 2013
at 13:27
  • msg #222

Re: 11:15am Watersday, 10th week 852s

Jaga stands up for the first time in a long while, and lets out a breath before charging back into the fray.

Jaga move to the square above Dai.
This message was last edited by the player at 14:29, Thu 24 Jan 2013.
ZEIG
player, 1820 posts
White Mage
Thu 24 Jan 2013
at 15:32
  • msg #223

Re: 11:15am Watersday, 10th week 852s

Zeig lays a protective green barrier on the party.
Shellra, +3 Saves for 80 minutes, CL 8 due to school focus (enhancing). Everyone is within 30' of each other.
MP: 40/67
This message was lightly edited by the player at 18:59, Thu 24 Jan 2013.
teslas
GM, 4334 posts
Fri 25 Jan 2013
at 22:39
  • msg #224

Re: 11:15am Watersday, 10th week 852s

Enough time has gone by, going off of Garus's instructions.
Garus continues to skewer #2, this time holding nothing back.
16:35, Today: teslas, on behalf of Garus, rolled 30 using 4d6+12. damage.
16:35, Today: teslas, on behalf of Garus, rolled 25 using 1d20+13. hasted attack vs. #2.
16:37, Today: teslas, on behalf of Garus, rolled 25 using 1d20+13. haste extra attack vs. #2.
His minimum damage is enough to kill it.

The creature is slain in short order. Garus then takes a step to the southeast to confront the next target.

Round 8:
21: MILO     - Paralyzed, Prone
21: SILI       
12: JAGA
12: ZEIG
12: Garus    - Mighty Strikes, Combat Expertise (2), Haste (+2 attack, +2 AC, +2 Reflex, 40' movement)
11: DAI      - Ice Armor (hp:6, h:2)
11: #1,2,3
11: #6       - Sleeping

X = obelisk (hard corners)
D = DAI holding hooded lantern, 30' bright, 60' shadowy
G = Illuminate on shield, 30' bright, 30' shadowy

//  = magical difficult terrain, color denotes duration remaining
     .
............................
............................
......XXXX..................
......XXXX..................
......XXXX.................
............................
...........J1...MG.....6..
...........D..ZS.........
............------------
............|   #2
............|

DAI
player, 2187 posts
Fri 25 Jan 2013
at 22:58
  • msg #225

Re: 11:15am Watersday, 10th week 852s

DAI quickly chants a spell of speed, though a weaker one then Garus was experiencing, and nimbly rolls to the side away from his attacker as he weaved a spell of magical wind to buffet it further away.

Swift: Cast Fast defensively(take 10, succeed)
Move: Tumble 25ft East
Standard: Cast Aero at Crawler #1


14:52, Today: DAI rolled 15 using 1d20+7. Tumble past #1(DC 15).
14:55, Today: DAI rolled 15 using 1d20+6. Aero(RTA)(PBS) vs Crawler #1.
14:57, Today: DAI rolled 20 using 2d8+10. Wind Damage(R15 or pushed 10ft).

MP 16/67

OOC: Go go cross-class tumble mage!
This message was last edited by the player at 23:05, Fri 25 Jan 2013.
teslas
GM, 4335 posts
Fri 25 Jan 2013
at 23:06
  • msg #226

Re: 11:15am Watersday, 10th week 852s

The blast of wind slams into the crawler. It seems to cut into its body much more deeply than DAI expected.
The creature is blown backward 10', giving JAGA an opportunity to take advantage of the situation.

JAGA, you have an attack of opportunity to make. I'm not sure if you'd like to hit i or trip it or whatever else so we're pausing. If I've not heard back from you soon (probably (maybe a lot) less than 24 hours), I'll make the decision.

edit-
For below:

17:46, Today: teslas rolled 10 using 1d20+5. #1 resist trip.
This message was last edited by the GM at 23:48, Sat 26 Jan 2013.
JAGA
player, 136 posts
Sat 26 Jan 2013
at 19:52
  • msg #227

Re: 11:15am Watersday, 10th week 852s

Seizing the opportunity, Jaga bends down and sweeps his leg around, trying to knock the creature to the ground.


14:49, Today: JAGA rolled 23 using 1d20+11. AoO Trip Attack.
14:49, Today: JAGA rolled 19 using 1d20+9. AoO Trip Check.

if I succeed then I make my free trip attack.
14:51, Today: JAGA rolled 14 using 1d20+11. Trip Attack.
14:52, Today: JAGA rolled 16 using 3d6+5. Trip Attack Damage.

teslas
GM, 4338 posts
Sat 26 Jan 2013
at 23:55
  • msg #228

Re: 11:15am Watersday, 10th week 852s

JAGA manages to bring down the crawler, but cannot accurately take advantage of the attack it opens itself up to on the way down.

#1 rolls back up onto its rows of spines and begins to make its way back into the darkness.

Crawler #6 continues to sleep.

MILO jerks a bit on the ground, his paralyzation fading slowly.

Round 9:
21: MILO     - Paralyzed, Prone
21: SILI       
12: JAGA
12: ZEIG
12: Garus    - Mighty Strikes, Combat Expertise (2), Haste (+2 attack, +2 AC, +2 Reflex, 40' movement)
11: DAI      - Ice Armor (hp:6, h:2)
11: #1
11: #6       - Sleeping

X = obelisk (hard corners)
D = DAI holding hooded lantern, 30' bright, 60' shadowy
G = Illuminate on shield, 30' bright, 30' shadowy

//  = magical difficult terrain, color denotes duration remaining

............................
............................
......XXXX..................
......XXXX..................
.....1XXXX.................
............................
...........J....MG.....6..
..............ZSD........
............------------
............|   #2
............|

This message was last edited by the GM at 23:55, Sat 26 Jan 2013.
SILI
player, 1786 posts
Sun 27 Jan 2013
at 00:02
  • msg #229

Re: 11:15am Watersday, 10th week 852s

Sili will hold his action until last.

"Once you get close enough it'll wake up!" He says quietly.

Sili doesn't care enough to run after #1, and the warriors will probably finish off #6.
teslas
GM, 4342 posts
Sun 27 Jan 2013
at 01:43
  • msg #230

Re: 11:16am Watersday, 10th week 852s

Between Garus and DAI, #6 is reduced to another mass of aberrant flesh. Both of the crawlers that fled can be heard for a little while longer, scurrying off into some distant tunnel or hidden niche.

MILO jerks upward into an awkward standing position. Less than a minute later he's regained full mobility.

Everyone gains 1400 EXP for defending themselves against the crawlers.

JAGA gains 35 EXP for the DM robbing him.


I believe the party was in the middle of moving onward to attempt to go deeper down. We'll continue with that after briefly giving everyone a chance to post.
This message was last edited by the GM at 02:02, Sun 27 Jan 2013.
teslas
GM, 4345 posts
Sun 27 Jan 2013
at 18:13
  • msg #231

Re: 11:16am Watersday, 10th week 852s

The members of the group that have been together for some time can't really place it, but they have the feeling that they're on the right track. A little life or death danger is what they needed to get their blood pumping again.

Kicking over a couple of the corpses supports your idea that these things were very unintelligent creatures that were trying to eat you. Two things of note:
1: Once cut open, they stink. Badly.
2: Their thick and heavy hides might be useful in creating armor, though nobody has much experience at such an activity.
3: If the party acts quickly enough, their acid glands could possibly be harvested, then used.

It's a Survival check to harvest out the glands, and anyone with Survival or an appropriate Craft (alchemy applies here) can aid another.

Failing could burn your hands, and the entire process will take at least a few minutes per crawler, of which you have four.

If you get some, doing something useful is Craft (alchemy).

teslas
GM, 4349 posts
Mon 28 Jan 2013
at 22:47
  • msg #232

Re: 11:27am Watersday, 10th week 852s

DAI relates his desire for the acid glands.

DC 15 for success, failure by 5 or more = mishap.
DC 25, sacks stay good for entire 24 hours.
-2 Circumstance penalty to the first roll since nobody knows what the hell these things are (Know(dungeon)). After the first time, you're good.


16:23, Today: teslas rolled 10,23 using 1d20+7,1d20+7. Crawler #1 Garus/JAGA Survival.
-2 Circumstance, +6 assist
Total: 27
16:23, Today: teslas rolled 24,27 using 1d20+7,1d20+7. Crawler #2.
+6 assist
Total: 33
16:24, Today: teslas rolled 22,26 using 1d20+7,1d20+7. Crawler #3.
+6 assist
Total: 32
16:24, Today: teslas rolled 20,14 using 1d20+7,1d20+7. Crawler #4.
+6 assist
Total: 26


The first procedure is very exploratory, taking a minute longer than normal. The gland is found and extracted expertly with DAI and SILI offering guidance to JAGA and Garus. After that, it's a matter of walking to the next crawler and setting to work, each one only taking a bit more than a couple of minutes.

Despite the volatile nature of the acid sacks, the party is able to also remove some sort of secondary mucus-producing gland along with them. DAI is confident that with a bit of string tying the two things off, the sacks should be good for an entire day instead of only tens of minutes.

Crawler acid glands:
Hold a half gallon of acid each. Deals 7d6 acid damage if poured onto an object or creature, which requires cutting the sack open. Doing so involves a DC 5 Reflex save to avoid splashing yourself. Deals double damage to non-magical stone.
4lbs each

DAI is confident he may be able to be refine it further as well as put it into easier-to-use containers.

Note: You do not have spare flasks, but you are assumed to have as many vials as required in your alchemy supplies. Flasks of course hold more liquid.

This message was last edited by the GM at 22:50, Mon 28 Jan 2013.
SILI
player, 1790 posts
Tue 29 Jan 2013
at 01:03
  • msg #233

Re: 11:15am Watersday, 10th week 852s

"Can you throw them at enemies?" Sili asks, curious.
ZEIG
player, 1823 posts
White Mage
Tue 29 Jan 2013
at 01:21
  • msg #234

Re: 11:15am Watersday, 10th week 852s

"I'm not sure how these bags will hold up under that kind of pressure. It'd be guesswork at best. If we had the time we could refine them and utilize flasks and vials to make throwing them more reliable."

Zeig looks the party over and decides to give Miloh a quick jolt of energy.
20:21, Today: ZEIG rolled 13 using 1d8+6. Cure > Milo.
MP: 81/82
teslas
GM, 4352 posts
Tue 29 Jan 2013
at 01:28
  • msg #235

Re: 11:15am Watersday, 10th week 852s

Throwing a sack at an enemy after cutting the top off would be a difficult prospect. Hoping the sack bursts upon impact would rely on how hard you threw it, and a great deal on chance.

Ever had a water balloon that bounced off of a friend, even though you flung the shit out of it, just to land on the ground at 1/10th of the speed and burst open?

ZEIG
player, 1824 posts
White Mage
Tue 29 Jan 2013
at 01:38
  • msg #236

Re: 11:15am Watersday, 10th week 852s

"So where were we before these horrible paralytic worms crawled over?"

Exploring the darkest drow hole in 3...2...1...
SILI
player, 1791 posts
Tue 29 Jan 2013
at 01:40
  • msg #237

Re: 11:15am Watersday, 10th week 852s

"Nowhere." Says Sili, glum. He looks around into the darkness.
DAI
player, 2193 posts
Tue 29 Jan 2013
at 02:10
  • msg #238

Re: 11:15am Watersday, 10th week 852s

DAi looks down at the sacs with the kind of prospect a painter might at a landscape. "These are very potent...I'm sure I can come up with something." The level of joy hiding behind the shadow veil covering his face is barely contained, though he suggests Jaga carry them as he was the best at avoiding dangerous exposure to such elements even at close range(read: has evasion)
This message was last edited by the player at 02:10, Tue 29 Jan 2013.
teslas
GM, 4355 posts
Thu 31 Jan 2013
at 06:53
  • msg #239

Re: 11:17am Watersday, 10th week 852s

JAGA (hopefully reluctantly) picks up the four sets of glands and keeps them at arm's length while walking. DAI's knowledgeable apprehension to walk directly next to him rubs off on the others, and it's not more than a few dozen steps until JAGA finds himself shunted off to the side slightly.

The party's best guess is that their destination lies toward where the main entrance would be on the surface. A couple minutes of walking through the large cavern away from the temple complex possibly validates this, as another tunnel is found--this time going down through the cavern floor at a 20 degree angle.

It was hard to miss, actually, as most of the path to the mouth of the tunnel was lined with low-lying but elaborately carved statuettes made of solid iron. They depict a mixture of abstract art and spiders, or maybe abstract spiders.

The opening in the ground is a good 30' wide and resembles the previously well-contructed tunnel that lead you to the temple complex in the first place. The brick roadway also resumes at the mouth of the tunnel, running down its center. The bricks here, however, have been laid into the cavern floor itself, flush with the ground. On the right side of the tunnel a broad set of 10' wide and very long stairs has been carved out. The road and the left side is simply a slightly-less-than-gentle incline, or rather, decline.

It stretches onward and steadily downward beyond your lantern's light.

It looks kinda like this, except that the tunnel isn't in a wall, it's sloped into the ground:

: = brick road
/\ = stairs
o = iron statuette

::/\
::/\
::/\
::/\

o  GSM o
oJ  Z
    D  o


The air from the tunnel has a very faint "lived-in" smell to it. MILO gets a little ancy.

CONTINUE Y/N? _
This message was last edited by the GM at 06:55, Thu 31 Jan 2013.
SILI
player, 1792 posts
Thu 31 Jan 2013
at 13:11
  • msg #240

Re: 11:17am Watersday, 10th week 852s

Sili stares down into the darkness. "... Have you guys thought of just going back and forgetting all this?" He isn't taking the first step. He wonders how he got into the lead position in the first place.
DAI
player, 2194 posts
Fri 1 Feb 2013
at 04:11
  • msg #241

Re: 11:17am Watersday, 10th week 852s

DAI rolls his eyes at SILI's comment, of course the thought had crossed his mind...so did the chance that this whole 'Warriors of Light' thing was legit, it had apparently been enough for his parents to give up their lives. "Now where's the fun in that?" He says before lighting up a copper piece and flicking it down the tunnel watching it bounce and illuminate.

Casting Illuminate
ZEIG
player, 1826 posts
White Mage
Fri 1 Feb 2013
at 04:29
  • msg #242

Re: 11:17am Watersday, 10th week 852s

"It's been personal for me from the beginning and has only gotten moreso as I've been on this journey. I can't give up now, Jack and Vil would never forgive me. At least Jack anyways, Vil decided he had enough when he was cut down on the Mary...talking about it is pointless, where's the way down?"

Zeig moves behind the person in front with the light, avoiding eye contact.
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