Re: 2:00am Watersday, 10th week 852s
The party warily mulls about the platform and the hole for the last minutes of daylight before deciding it's best to stay here for the duration of the storm.
The sun, as it sets on the horizon, does not penetrate the elongated layer of clouds causing the constant drizzle. A light is made that can be set down if need be.
Will assume someone casts Light. DAI it is.
16:28, Today: teslas rolled 1 using 1d2. 1 = DAI, 2 = ZEIG.
19:08, Today: JAGA rolled 15 using 1d20+7. Survival to set up camp.
16:35, Today: teslas, on behalf of SILI, rolled 15 using 1d20+3. Survival.
16:34, Today: teslas rolled 11 using 1d20+7. Garus Survival.
TOTAL: 19
15 is enough to do some common sense stuff for experienced outdoor travelers, but it's not the really creative solutions you might get with a 20 or higher. A 19 is enough to give all of you (but not MILO) a +4 to any Fortitude save that might be requried as a result of the storm.
16:39, Today: teslas, on behalf of SILI, rolled 19 using 1d20+4. MILO Survival.
But MILO is a hoss and still gets his +4. Get 'em MILO, good boy.
The group begins to pull up bricks from the old platform as a way to anchor their canvas. Garus, JAGA, and SILI are sure that the storm is bound to bring with it strong winds, torrential rain, and at least a foot of storm surge water. With that in mind, SILI's canvas is doubled up and thrown over the top of one of the three stone pillars--which have surely survived dozens of these types of storms or more over their years in the swamp. Three of the four sides are anchored very thoroughly with stone bricks all along, several deep. The fourth side is left unanchored with the plan of having Garus simply sit on it to keep it closed. This will allow water to flow in and out more easily, lessening the risk of any waves or changing air pressure to outright pull the entire canvas up and away.
There's nothing to be done about sitting in the water all night long, and rest surely won't come easily to anyone. The good news: foot-rot tends to only caught by immersing the skin into the swamp's mud. The bricks here should provide reasonable separation.
DC reduced to where you'd need to roll a nat 1.
16:46, Today: teslas, on behalf of ZEIG, rolled 11 using 1d20+5. Nat 1 vs. Foot Rot?
16:46, Today: teslas, on behalf of SILI, rolled 22 using 1d20+4. Nat 1 vs. Foot Rot?
16:46, Today: teslas, on behalf of SILI, rolled 18 using 1d20+6. MILO, Nat 1 vs. Foot Rot?
16:46, Today: teslas, on behalf of JAGA, rolled 11 using 1d20+8. Nat 1 vs. Foot Rot?
Gurlop sits on Garus's shoulder, no save required
16:45, Today: teslas, on behalf of Garus, rolled 28 using 1d20+10. Nat 1 vs. Foot Rot?
16:45, Today: teslas, on behalf of DAI, rolled 11 using 1d20+5. Nat 1 vs. Foot Rot?
The rain begins at about 11pm. The wind dies down to nearly a standstill and the drops, which sound to be the size of small birds, collide with a forceful thud only every five to six seconds.
At 11:45, the frequency of the drops increases to one every one or two seconds, and by midnight gusts of wind start blowing hundreds against the canvas in what may as well be airborne waves.
By 2:00am, the rain and wind are whipping the canvas in and out several, several inches, even though it was anchored very tautly to the ground with a few hundred pounds of stone and half-giant. Sleeping with a back against the canvas is made completely impossible, leaving everyone with only the option of sitting upright or leaning against one another. The water level slowly rises from less than a foot to 18 inches. The water is not comfortably warm, though it's not cold enough to risk the party suffering hypothermia due to the canvas blocking circulation of new water and there being six medium bodies warming it slightly. It is, however, uncomfortable.