Re: 11:14am Watersday, 10th week 852s
Giving up on the strange man, the party makes its way to the obelisk.
Racking their minds, they cannot place exactly where it came from, though they are sure drow hands did not craft it, and that it was very, very probably brought here from some far off land or culture with which nobody is familiar.
As I said, I already rolled Know(history). It was not made by any dwarves, elves, drow, giants, goblins, humans, sahuagin, or any other culture you can identify from the southern continents.
As far as the runes on the side, nobody has a clue.
00:24, Today: teslas, on behalf of SILI, rolled 18 using 1d20+6. Decipher Script.
The obelisk is obviously religiously important in a cultural sense--there's no denying that. Its purpose, however, is almost impossible to tell. Zeig's best guess would be that it's a focus of some kind, useful in focusing intent or will of magic adept participants. A hunch, perhaps a strongly retro-prescient one, suggests the obelisk is the center of some kind of ritual or group effort.
A Know(relig) of 31 (SILI auto-assists), potentially 33 if DAI assists, is a very great total, but it's not enough in its own right to garner any further information.
ZEIG casts Detect Magic but does not manage to discern supernatural effects. If anything is magical inside or around the obelisk, it is obscured by stone or spell.
The team of survivalists can, after some short deliberation, fairly confidently direct the party toward the main drow entrance. If you'd like to travel away from this collection of structures toward there, just say so.
This message was last edited by the GM at 09:04, Wed 09 Jan 2013.