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15:33, 29th March 2024 (GMT+0)

Materials Not Currently In The GitP Post.

Posted by teslasFor group 0
teslas
GM, 4406 posts
Wed 11 Sep 2013
at 12:57
  • msg #1

Materials Not Currently In The GitP Post.

Because repeating it never hurts, the most recent information on the system we're using can be found here:
http://www.giantitp.com/forums...4815373#post14815373


This thread will house information that cannot be found there, but is still in use (probably because it is being playtested).
teslas
GM, 4407 posts
Wed 11 Sep 2013
at 12:58
  • msg #2

Class: Bard -> Troubadour

The following description is not quite as refined as it otherwise normally would be. Please overlook this for the time being.


Bard
LevelBase Attack BonusFort SaveRef SaveWill SaveClass Features
1st
+0
+0
+2
+2
Songs, Practice
2nd
+1
+0
+3
+3
Cheer, Collector of Stories
3rd
+1
+1
+3
+3
Recitative (1st), Versatile
4th
+2
+1
+4
+4
Hide
5th
+2
+1
+4
+4
Discrete Combatant, Practice
6th
+3
+2
+5
+5
Versatile
7th
+3
+2
+5
+5
Recitative (2nd)
8th
+4
+2
+6
+6
Unsilenceable (10+level)
9th
+4
+3
+6
+6
Versatile
10th
+5
+3
+7
+7
Practice


Troubadour
LevelBase Attack BonusFort SaveRef SaveWill SaveClass Features
1st
+5
+0
+2
+2
New Instrumental Affinity, Magical Dalliance, Recitative (3rd)
2nd
+6
+0
+3
+3
Haunting Harmony, Unsilenceable (20+level)
3rd
+6
+1
+3
+3
Orative Mastery
4th
+7
+1
+4
+4
Improved Cheer
5th
+7
+1
+4
+4
Recitative (4th), Practice
6th
+8
+2
+5
+5
Improved Song DC
7th
+8
+2
+5
+5
Unsilenceable
8th
+9
+2
+6
+6
Haunting Harmony
9th
+9
+3
+6
+6
Recitative (5th)
10th
+10
+3
+7
+7
Capstone (TBD), Practice



Bard

Hit Die: d6
Starting Hit Points: 8
Class Attribute Bonuses: +1 Cha, +1 Int, +1 Wis, +1 Dex


Class Skills

The Bard's class skills are Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft(Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (any) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (N/A), Swim (Str), Tumble (Dex), and Use Magic Device (Cha).

Skill Points at 1st Level: (6 + Int modifier) ×4.
Skill Points at Each Additional Level: 6 + Int modifier.


Class Features

Weapon and Armor Proficiency
A bard is proficient with daggers, kukris, shortswords, and whips, as well as all simple and martial bows and crossbows. A bard is proficient with light armor.


Soul Voice (Limit Break) (Su)
Immediate action: Treat the next three perform checks as if a natural 20 had been rolled on the die. Song durations, if any, are also doubled. Despite the name of this ability, any audible perform checks are affected. Soul Voice flows from the Bard's strongest emotions and can only be used in dire situations, such as life-threatening combat. Soul Voice expires after 5 rounds or after the first 3 Perform checks, whichever comes first.


Songs
A Bard is able to memorize and perform Bard songs which are drawn from the Bard song list. To learn and perform a song, a Bard must have a minimum of 11 Charisma for Vocal songs and a minimum of 11 Intelligence for instrumental songs. The Difficulty Class for a saving throw against a Bard's song is 10 + the song level + the Bard's Charisma or Intelligence modifier, Vocal or Instrumental respectively.

Bards begin play knowing one song of their choosing. Oftentimes this is the song that inspired them to take up the lifestyle, forever holding a special place in their heart. As such, this favored song carries with it a +1 to its Perform check for the entirety of the Bard's career.


Practice (Ex)
Bards hone theirs skills constantly, be it with their voice, instrument, or any activity they regularly perform. At 1st, 5th, 10th, 15th, and 20th levels a Bard may select one of the following bonus feats (PHB p.87+).

Acrobatic (+2 Jump/Tumble)
Agile (+2 Balance/Escape Artist)
Alertness (+2 Listen/Spot)
Animal Affinity (+2 Handle Animal/Ride)
Athletic (+2 Climb/Swim)
Deceitful (+2 Disguise/Forgery)
Diligent (+2 Appraise/Craft)
Investigator (+2 Gather Information/Search)
Magical Aptitude (+2 Spellcraft/Use Magic Device)
Negotiator (+2 Diplomacy/Sense Motive)
Nimble Fingers (+2 Disable Device/Open Lock)
Persuasive (+2 Bluff/Intimidate)


Cheer (Ex)
A Bard understand best how to motivate, inspire, and offer helpful advice to their allies. As a standard action, a Bard can automatically succeed on an Aid Another action so long as they are within 20' of their target and their ally is able to hear or see them. This includes providing a +2 to attack rolls or AC (as long as the bard can perceive the opponent) as well as any and all skill checks. Skill checks that require prolonged effort, such as crafting, require the Bard be present for the entire time.

Collector of Stories
Bards travel the lands collecting tales of valor, deceit, love, and war from every corner of the world. Starting at 2nd level they gain a bonus to Knowledge (History), Knowledge (Local), Knowledge (Nobility and Royalty), and Knowledge (Geography) equal to one half of their character level.


Versatile
At 3rd level a bard can treat all of its untrained and cross-class skills as if they were trained.

At 6th level, all untrained skills apart from Profession, Craft, and Knowledge gain a +3 Insight bonus.

At 9th level, all skills with at least one rank but less than 6 ranks gain a +3 Insight bonus. Skills with 6 ranks gain a +2 bonus, and skills with 7 ranks gain a +1 bonus.

At 12th level, the benefits from 6th and 9th levels increase to +4 (5 ranks = +4, 4 ranks = +3, and so on).

At 15th level, the benefits from 6th and 9th levels increase to +5 (5 ranks = +5, 4 ranks = +4, and so on).


Recitative (Ex)
Once per day, a Bard can spend 10 minutes instilling hope, courage, and resolve into the party by way of a rousing speech or an inspiring story. This effect lasts for 24 hours or until the character begins to rest, whichever is first. Bards can affect a number of people equal to their Perform (Oratory) check result and must share a language with any creature hearing it for it to take effect. If interrupted for more than half of a minute the Recitative is spoiled. At 3rd, 7th, 11th, 15th, and 19th levels a Bard can master offering a certain type of inspiration to the party (including himself) given below. The bonuses below are equal to the Bard's Perform (Oratory) check divided by 8 (round down).

Readiness
Encouraging everyone to be ready for anything and portraying important events of the past that unfolded in mere moments, the Bard grants a Morale bonus to initiative checks.

Athleticism
Relating old tales of great physical competition and people performing great athletic deeds to solve the task at hand, listeners gain a Morale bonus to Climb, Jump, Ride, Swim, and Tumble checks.

Awareness
Reminding those around them with stories of caution, any of those who hear gain a Morale bonus to Listen, Spot, and Search checks.

Confidence
Retelling portions of classic epics, the Bard extolls the virtues of a clear and confident mind. Those who hear gain a Morale bonus to saves and checks against Fear and Intimidation as well as a Morale bonus to Concentration checks. Furthermore, skills that can normally be used with the Take 10 action can instead "Take 11".

Resourcefulness
Calling out anecdotes and adages, listeners are prompted to keep an open mind, to use their surroundings, and to be ready for situations that would normally catch them at a disadvantage. The audience gains a Morale bonus to Escape Artist checks and Grapple checks to resist or escape a grapple as well as a Morale bonus in defense against Disarm, Overrun, Sunder, and Trip attempts. The penalty for utilizing improvised weapons, or weapons with which one is not proficient is instead -3.

*Note: The Bard is not necessarily limited to Perform (Oratory) for their Recitative class feature. Perform (Dance) or some other such skill may be used at DM discretion.


Hide (Ex)
Fragile, lightly armored, and lacking the protective magics available to traditional mages, Bards have one "reliable" way to save themselves from an overwhelming foe: they cower and hide.

Hide grants the Pax status (DC of 10 + 1/2 Bard level + Charisma modifier) for as long as the Bard wishes to maintain it during an encounter. It is a free action to cease this ability on their turn. Hide prevents the user from performing Standard actions of any kind and furthermore limits movement to half their speed. A Bard can never perform songs or continue concentrating on songs for any reason while under this effect, but gains a +4 Competence bonus to Hide and Move Silently checks as they attempt to slink away after, hopefully, convincing the enemy to pay attention to someone else.

Starting at 4th level this ability can be used multiple times in a day equal to 1 + the Bard's Wisdom modifier (minimum zero). Hide can only be used once in an encounter, and any intelligent foe that witnesses the Bard perform Hide is rarely ever fooled again in a future confrontation with them.


Discrete Combatant (Ex)
"You Spoony Bard!" - Sage Tellah

Oftentimes a bard is discounted as a sub-par threat on the battlefield. Turning this to their advantage, at 5th level they become experienced with the use of concealed weapons. The first time a concealed weapon is drawn and used in combat within the same round, the target is considered flat-footed and can take extra damage if caught completely unaware.

The Bard rolls a Bluff check opposed by the target's Spot or Sense Motive (whichever is higher). By every 4 points the Bard's Bluff check surpasses the target's opposed check, the Bard gains a +1 Circumstance bonus to the attack roll and the target takes an additional 1d6 damage. This extra damage is Precision damage and suffers the same restrictions as the Thief's Sneak Attack ability.

Once a weapon is employed in this way it cannot be used in conjunction with Discrete Combatant again for the duration of the encounter. The surprising attack only functions once per enemy; a single creature can never be affected multiple times in such a way in one encounter regardless of how many concealed weapons the bard employs. In the rare event the same enemy engages the bard again after having previously witnessed the use of Discrete Combatant, they gain a +10 Insight bonus to their Spot or Sense Motive check against it.


Unsilenceable (Su)
The Song flows from the Voice, the Instrument, and the Soul of the bard itself. At 8th level, the music a Bard produces becomes much more difficult to block by magical means, giving the Bard Spell Resistance to any Silencing effect equal to 10 + his character level. If a silencing effect normally has no effective Caster Level, the DM must determine one. At 12th level this increases to 20 + his character level, and at 17th level the Bard can perform their music even while in an Anti-magic field or similar effect (though any target, save the bard themselves, must be outside of the area).


Troubadour

HD: d6
Prerequisites: Bard 10

Troubadour has the same skills and receives the same 6 + INT skill points per level.

Class Features

Weapon and Armor Proficiency: Troubadours gain proficiency with rapiers.

Nameless Song (Limit Break) (Su)
Capturing the rapture of the perfect music can rarely be done by mortals, though Troubadours can find this aptitude within themselves in times of need. As a Full-round action, a Troubadour can reach into the very soul of his allies, setting in motion the manifestation of their own hidden reserves of confidence, strength, and willpower. Nameless Song bestows the effects of the spells Shell, Protect, and Barrier with the durations set for 10 minutes to all allies (including himself) within 25'. These can be dispelled individually or dismissed by the subject as a free action at any time. Treat the caster level for determining the strength of Protect and Shell to be equal to the troubadour's character level, and for Barrier that of half of the troubadour's character level. Additionally, any instantaneous healing effect received by affected allies has its value increased by 2d6 for the next 10 minutes. This effect cannot be dispelled or otherwise removed.


New Instrumental Affinity (Ex)
At 1st, Troubadours begin to master a 2nd instrument. Pick a second instrument and immediately receive skill ranks for it equal to three less than your highest Perform (any instrument) skill. Every time (including this level) you put a rank into the primary, you gain a free rank in the secondary, to a maximum of 3 + character level ranks as normal.


Magical Dalliance
Troubadours are just able to begin to utilize their supernatural ability to perform Songs to cast cantrips, similar to the way the classic mages do with their spellcasting. Starting at 1st level, troubadours can learn cantrips just as black, white, and red mages do. They can use a number of cantrips equal to their troubadour level each day and the effective Caster Level of these is equal to one half of their character level.


Improved Cheer (Ex)
Troubadours can inspire confidence and bolster allies with only a glance and a few words. Their Cheer ability can now be used as a move action. A Troubadour can choose to use Cheer twice in one round by expending both a Standard and Move action, but must target the same ally for both. I.E. Waking a sleeping ally and granting them a bonus to their AC against an adjacent enemy.


Haunting Harmony (Su)
Any time a Troubadour of 12th level or higher is continuing concentration on a Vocal Song performance, he gains a +2 to his Perform (Instrument) checks. This bonus improves to +4 at 18th level.


Orative Mastery (Ex)
Oftentimes the impromptu speeches given by accomplished and well-versed Troubadours are remembered and recorded as instructions to and summaries of great events in history--such is the elegance of their words. At 13th level the Troubadour can weave two effects he knows with his Recitative ability together, granting the benefits of both.


Improved Song Saving Throw DCs (Su)
The Saving throw DC for any Song is increased by one at 16th level.


Capstone (Name TBD)
...
This message was last edited by the GM at 14:04, Wed 11 Sept 2013.
teslas
GM, 4409 posts
Wed 11 Sep 2013
at 13:55
  • msg #3

Bard Instruments

coming soon
teslas
GM, 4410 posts
Wed 11 Sep 2013
at 13:56
  • msg #4

Bard Songs

coming soon
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