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OOC: Everything Else.

Posted by teslasFor group 0
teslas
GM, 4375 posts
Sun 10 Mar 2013
at 19:59
  • msg #5821

Re: OOC: Everything Else

Still making progress. From now on, that thread will be the resource for this game.

Fighter/Black Belt/Thief/Red Mage are up now.

I'm hitting a snag with White Mage/Black Mage because I am rebalancing black magic damage scaling a bit. Their new progressions look like this, and as you can see there's a hole that's come about because of it:

Black Mage:
 1: Eseal
 2: Damage Mastery 1
 3: Conserve MP 1
 4: Critical +1
 5: Mage Feat
 6: Eseal
 7:
 8: Conserve MP 2
 9: Mastery +2
10: Mage Feat
11: Eseal
12: Improved Elemental Seal
13: Conserve MP 3
14: Critical +2
15: Mage Feat
16: Eseal
17: Mastery +3
18: Greater Elemental Seal, Conserve MP 4
19: Critical +3
20: Overchannel, Mage Feat

White Mage:
 1: Dseal
 2: Healing Mastery +1
 3: Field Medic
 4: Divine Inspiration
 5: HP Boost +5
 6: Mage Feat, Dseal
 7: PHT 1
 8: Effortless Healing
 9: Healing Mastery +2
10: HP Boost +10
11: Dseal
12: Mage Feat
13: - (PHT 2 at 13 or 14, new feature at the other)
14: -
15: HP Boost +15
16: Dseal
17: Healing Mastery +3
18: Mage Feat
19: PHT 3
20: Capstone, HP Boost +20



I'm trying to think of a new toy for both black mage and white mage that doesn't step on the toes of any feats and sticks in line with the classic theme of the classes.
This message was last edited by the GM at 19:59, Sun 10 Mar 2013.
DAI
player, 2198 posts
Mon 11 Mar 2013
at 05:28
  • msg #5822

Re: OOC: Everything Else

Conserve MP set back? :/ Can't say I am happy about it but I can't argue with the GM/system creator

EDIT: Elemental spells deal XdYdmage per round(based on spell level?) on failed saves?
This message was last edited by the player at 05:30, Mon 11 Mar 2013.
teslas
GM, 4377 posts
Mon 11 Mar 2013
at 05:33
  • msg #5823

Re: OOC: Everything Else

Conserve MP will have its percentage increased to match that of the previous scaling. The time you receive these adjustments are just further spaced out.

So, not a net nerf, per se.


Having lingering damage is not a bad idea, but some spells already have lingering effects, and that's more book-keeping. Again, not a bad idea, but I think we can do a little better. I'm hoping to remember/rediscover something pretty FF'y.

edit-
Keep the suggestions coming!
This message was last edited by the GM at 05:33, Mon 11 Mar 2013.
teslas
GM, 4380 posts
Tue 12 Mar 2013
at 05:15
  • msg #5824

Re: OOC: Everything Else

All the classes are up.

As said before, this is now the definitive source for this campaign's material.
http://www.giantitp.com/forums...4815373#post14815373


If you you gain/lose class features, you adopt the new set the next time you level up. For those of you that just leveled, you have the option of doing that right now if you want, or the next time you level. If the values or specifics of your class features have changed, they take effect right now. Off of the top of my head, nothing has changed that really affects you guys, which is why I didn't say anything here to begin with.

DAI, you have an empty mystery class feature at 7th level if you choose to adopt the class as-is. I can safely say that it's not going to be WOAH OSSIM. It will be another toy of some kind, not a definitive thing.


The next things to be put up are the spells and then the suggested materials/houseurles/homebrew. After those are up, we'll get back to getting busy.


Thanks for being patient, guys. I appreciate it.


edit-
Oh, and SILI, the bard overhaul is coming, I promise. Stick with me ol' chap.
This message was last edited by the GM at 05:16, Tue 12 Mar 2013.
DAI
player, 2200 posts
Tue 12 Mar 2013
at 05:19
  • msg #5825

Re: OOC: Everything Else

In reply to teslas (msg # 5824):

I'll do it next time I level up if that's an option...conserve MP 25% is nice.
JAGA
player, 138 posts
Tue 12 Mar 2013
at 06:23
  • msg #5826

Re: OOC: Everything Else

It's easy being patient on a pbp games! I am excited to continue though.
teslas
GM, 4381 posts
Sun 17 Mar 2013
at 18:35
  • msg #5827

Re: OOC: Everything Else

Spells are going up now. DAI, this matters to you the most, and ZEIG has had a few changes to look at as well.

I'll post here again when I'm done doing them all. It probably won't be today.
teslas
GM, 4382 posts
Wed 27 Mar 2013
at 01:18
  • msg #5828

Re: OOC: Everything Else

About to start posting more and more spells. This takes forever, god.

Still chugging along when I get some time. This new job makes me want to not think when I get home.
teslas
GM, 4400 posts
Tue 10 Sep 2013
at 15:03
  • msg #5829

Re: OOC: Everything Else

Guess what, kids? It's about that time.

I see that, save for SILI, everyone has checked in this past week. SILI is in another game of mine, so I'll let him know there.

We'll be kicking this off again in the next couple of days.


The rate of progress will be slowed somewhat compared to our hey-day, as there's a lot more going on with me, but we'll get back to moving.


Please review your classes and any spells you know when you have time:
http://www.giantitp.com/forums/showthread.php?t=274142


If anything has changed with your class as far as feats or when you gain abilities, you can choose to have it take effect immediately or upon the next time you gain a level.

The mechanics of any class abilities that have changed take effect immediately.

Changes to spells take effect immediately.


If something has changed that significantly affects your character (nothing off of the top of my head makes me think this has occurred), especially for the negative, we'll discuss and fix it.
SILI
player, 1797 posts
Wed 11 Sep 2013
at 05:43
  • msg #5830

Re: OOC: Everything Else

At a glance, looks like Bard's not up. Any changes I should know?
This message was last edited by the player at 05:43, Wed 11 Sept 2013.
teslas
GM, 4405 posts
Wed 11 Sep 2013
at 12:55
  • msg #5831

Re: OOC: Everything Else

No sir, bard is not up just yet. There are changes, but I think we've already discussed 95% of them for bard, and the rest are for troubadour, except one:

A huge balance point on Lullaby.

I am not quite sure how to word it exactly, but each time you play Lullaby, you take a stacking +10 the song's DC. This expires after three rounds.

As far as the fluff goes, it's akin to not being able to play it continuously without risk of also getting drowsy yourself.


What this does:

1: at low levels, the bard can no longer remove half of the combat perpetually.
2: at mid levels, the bard can still remove 2-3 enemies with ease (assuming he has the actions to do so), though the liklihood of the second and third not being able to be easily awoken diminishes greatly.
3: at high levels, the most severe form of lullaby should never apply to more than one creature, unless very lucky
This message was last edited by the GM at 14:05, Wed 11 Sept 2013.
SILI
player, 1799 posts
Thu 12 Sep 2013
at 03:26
  • msg #5833

Re: OOC: Everything Else

I'm not sure how to word this, so I'm going to spit words at the keyboard until something sounds right.

Does each DC increase have it's own timer or do they share a timer that resets after every use of lullaby? Can I rack up a +100 to the DC, or does it essentially cap at +30?
ZEIG
player, 1843 posts
White Mage
Thu 12 Sep 2013
at 03:34
  • msg #5834

Re: OOC: Everything Else

From what I can tell (since I was the one that hammered out all that bard text), Lullaby lasts for concentration + 3 rounds.

You cast Lullaby on monster A, round 1.
You stop concentrating on Lullaby to cast it again, because an instrumental song takes a Standard action to maintain concentration (vs. a vocal song which takes a swift).
Then monster B, round 2.
Then monster C, round 3.
Then monster D, round 4.

Round 5, monster A wakes up, so you can never have it stack more than 3 (perhaps 4) times.

I think he meant a stacking -10 to the DC, because a +10 would make it harder for monsters to overcome, therefore more likely to go to sleep, rather than what is implied by that post.

Unless I'm missing something entirely, of course.
SILI
player, 1801 posts
Thu 12 Sep 2013
at 05:39
  • msg #5835

Re: OOC: Everything Else

I imagine it's +10 to the perform DC required to cast it.

So you think each has it's own timer?
teslas
GM, 4416 posts
Thu 12 Sep 2013
at 12:59
  • msg #5836

Re: OOC: Everything Else

Each has its own timer. This is how it's worded now:

Special: Lullaby also has a subtle effect on the performer. Each time it is performed, the bard takes a -10 penalty to his check to perform it again. This penalty lasts for three rounds and is cumulative, but track each penalty's duration independently.

I'll get it all up within the next week, promise.

edit-
It's practically impossible to ever have a total penalty of higher than -30, though you could.

Round 1: Play Lull.
Round 2: Play Lull 2nd time at -10 penalty
Round 3: Play Lull 3rd time at -20 penalty
Round 4: Play Lull 4th time at -30 penalty
Round 5: Play Lull 5th time at -30 penalty


Now, if you start using the Quicken Spell/Song metamagic feat or find a source of extra actions (not impossible, but very rare and a high level item), then you can run into higher values.

Let's say you had Quicken Spell/Song, and had a good, high level bonus to your Perform check while Soul Voice was active. Let's also assume you have a vanilla D&D belt of battle.

Round 1: Play Lull
Round 2: Do something else
Round 3: Play Lull (quickened) at -10 penalty (plus penalty from quickening), Play Lull (standard) at -20 penalty
Round 4: Play Lull (quickened) at -30 penalty (plus penalty from quickening), Play Lull (standard) at -40 penalty, Play Lull (extra standard) at -50 penalty
Round 5: Play Lull (quickened) but fail the ridiculous DC, Play Lull (standard) at -50 penalty because Round 1's penalty is now gone
Round 6: Do something else
Round 7: Play Lull (standard) at -40 penalty because Round 3's penalty is now gone
Round 8: Do something else
Round 9: Play Lull (standard) at -10 penalty with only the penalty from Round 7

If you were to play Lull on round 10, you'd have a -20 penalty from the times you played it on round 7 and round 9.

Now, this is an extreme situation where you are playing a lot of Lullaby and you are spending all sorts of extra actions to do it, not to mention you have a ridiculous bonus to your check.

Note that if you fail to meet the base DC of a song, it fails. If it fails, you don't incur a penalty because you didn't perform it. Thus, there's really no harm in trying a quickened Lullaby if you have nothing better to do (like concentrate on a Vocal song or activate a magic item, for instance). Even a 5% chance to get the song off is better than not doing anything in some cases.
This message was last edited by the GM at 13:23, Thu 12 Sept 2013.
teslas
GM, 4419 posts
Thu 12 Sep 2013
at 17:31
  • msg #5837

Re: OOC: Everything Else

2/5 for the small keep
ZEIG
player, 1845 posts
White Mage
Thu 12 Sep 2013
at 18:17
  • msg #5838

Re: OOC: Everything Else

What he said.
teslas
GM, 4420 posts
Thu 12 Sep 2013
at 18:25
  • msg #5839

Re: OOC: Everything Else

Off to some volleyball. Tomorrow, I have a thing all day. I'll get us moving when I get home and get some free time, kids.
DAI
player, 2211 posts
Fri 13 Sep 2013
at 07:28
  • msg #5840

Re: OOC: Everything Else

I've got a bad feeling about going into an alley what with spiders and crap, so we should probably explore the middle path first.

I thought the left path was WAY more narrow than that, must have misread it... either way left seems fine to me.

I forgot about the acid bags, did we want to move that into vials (as teslas suggested) for now to avoid them exploding and potentially dealing 28d6 damage to JAGA?
This message was last edited by the player at 23:26, Fri 13 Sept 2013.
teslas
GM, 4422 posts
Fri 13 Sep 2013
at 16:16
  • msg #5841

Re: OOC: Everything Else

That's a horrible idea. Leave them on JAGA, then stand next to him. Next, enter random doors and push random buttons you find in drow buildings.
DAI
player, 2212 posts
Fri 13 Sep 2013
at 17:39
  • msg #5842

Re: OOC: Everything Else

teslas:
That's a horrible idea. Leave them on JAGA, then stand next to him. Next, enter random doors and push random buttons you find in drow buildings.

Oh, well alright then. Let's do that thing he just said, but remember to open doors with Jaga bodyslamming them using whatever side holds the sacs, and we should also press those random buttons with our foreheads while dropping spider bait around.
teslas
GM, 4425 posts
Sun 15 Sep 2013
at 20:56
  • msg #5843

Re: OOC: Everything Else

Wild Cohort might not give you a super-battle-awesome companion, no, but this shit where the party has a +18 Spot flying hawk with god damn telescopic sight and a fucking dog with decent Spot/Listen and Scent, not to mention both with low-light vision, has helped your asses multiple times now.

The longer this campaign goes, the more I think Animal Cohort is a pretty invaluable feat--assuming your companion stays alive (fairly easy for Gurlop, and MILO is much smarter than your average dog).
DAI
player, 2214 posts
Sun 15 Sep 2013
at 21:02
  • msg #5844

Re: OOC: Everything Else

I've been considering getting an animal cohort chocobo for some time, since I bothered to cross-class ride and everything. Just that a lot of the time we go places Chocobos can't fit.
teslas
GM, 4426 posts
Sun 15 Sep 2013
at 22:11
  • msg #5845

Re: OOC: Everything Else

Did you read the slightly edited Mount spell?


Also, you could take Augment Summon. Think about that. +4 STR to chocobos is major. Now you can fit two people on one, no problem, ever. They can carry amazing amounts of shit like loot or dead bodies or drag stupidly heavy things. You could even pop out one fat-ass Garus in his additional couple hundred pounds of steel could ride without issue. +4 to CON just makes them that much less likely to fall over dead.


If you want a strong chocobo on demand that is essentially invincible since you can replace it on a whim, I'd suggest Augment Summoning over Wild Cohort. That is, unless you wanted the role-playing of a trusted companion.
teslas
GM, 4427 posts
Sun 15 Sep 2013
at 22:15
  • msg #5846

Re: OOC: Everything Else

It would probably also help if I gave you the stats of chocobos. I'll add that on my list of shit to do when I'm bored (but it's a long fucking list).

Yellow: 3 HD
Blue: 4 HD (swims, slightly stronger, slightly CON'ier)
Green: 5 HD (climbs, as strong as blue, though not as CON'y)
Black: 7 HD (fast, strong as first two, limited flight, DEX'y)
Gold: 9 HD (pecks out eyes, what you probably think it is)
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