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Party Status.

Posted by teslasFor group 0
teslas
GM, 2472 posts
Tue 25 Oct 2011
at 22:59
  • msg #1

Party Status

The longer trek toward the darkened people.

It is Watersday, 11th week of the 852nd year after the foundation of the Cornelian kingdom.
Be mindful of the day's effect on your spells!

Party:
JAGA   - HP: 82/85*(10)  Shrug It Off: 10/10  Status: Protect (+3), Shell (+3)
Garus  - HP: 71/71 ( 0)                       Status: Protect (+1), Protect (+3), Shell (+3)
ZEIG   - HP: 54/54*( 0)  MP: 73/82  0th: 8/8  Status: Shell (+1), Fatigued, Protect (+3), Shell (+3)
DAI    - HP: 44/44*( 0)  MP: 83/86  0th: 6/8  Status: Protect (+3), Shell (+3)
SILI   - HP: 41/41*( 0)                       Status: Protect (+3), Shell (+3)

NPCs:
MILO   - HP: 22/32 ( 0)                       Status: Fatigued, Protect (+3), Shell (+3)
Gurlop - HP: 22/22 ( 0)                       Status: Fatigued, Protect (+3)

*: Can sense each others' HP total within 1 mile of one another and have a +3 bonus to maximum HP.

Active Effects:
Everyone gains a +1 Morale bonus to Initiative checks from SILI's Recitative ability.
Shellra expires at 12:35pm, Watersday
Protectra expires at 3:00pm, Watersday


Daily abilities and limit breaks:
This message was last edited by the GM at 07:25, Fri 25 Oct 2013.
teslas
GM, 725 posts
Sat 19 Feb 2011
at 02:14
  • msg #2

Re: Party Status

This post contains all sorts of sekret DM information that you cannot see.
This message was last edited by the GM at 12:52, Wed 16 May 2012.
teslas
GM, 761 posts
Sun 20 Feb 2011
at 02:46
  • msg #3

Spells Known

Tally of who knows what spells and in what slots.


This message was last edited by the GM at 20:00, Mon 14 Oct 2013.
teslas
GM, 2461 posts
Mon 24 Oct 2011
at 21:17
  • msg #4

Equipment

Tabs on what equipment your characters are wearing. If this is incorrect or changes in the future, please PM the DM.


This message was last edited by the GM at 20:02, Tue 11 Dec 2012.
teslas
GM, 1020 posts
Tue 22 Mar 2011
at 02:55
  • msg #5

Experience History

ZEIG gains 1 EXP for making fun of the DM.

Everyone gains 75 EXP from the castle romp.

Everyone gains 188 EXP from successfully completing this encounter.

Everyone gains 270 EXP For completing the encounter.
As well as 50 bonus EXP for living through the DM trying to cheat.

Everyone gains 375 EXP for defeating the encounter.

Everyone gains 675 experience from completing the encounter.

Everyone gains 525 Experience Points for completing the encounter.

Everyone gains 200 experience for completing and understanding the temple's depiction of the history of the world.

Everyone gains 810 EXP from completing the encounter.

Everyone gains 50 EXP from SARA's further understanding of the mural.

Everyone (including SARA) gains 750 Experience Points from defeating the encounter.

Everyone gains 200 Experience for rescuing princess SARA and returning her home safely.

Everyone gains 200 Experience Points for completing Chapter 2.

Everyone gains 750 Experience for completing the encounter.

Everyone gains 1163 EXP for overcomming the encounter.
As well as 50 bonus EXP for rescuing the poor, cuddly bear.

Everyone gains 600 EXP for defeating the encounter.

Everyone gains 1200 EXP from defeating the encounter.

Everyone gains 525 Experience points for "defeating" the encounter.

Everyone gains an additional 70 EXP from "disarming" some of the traps during the encounter.

Everyone gains 250 Experience for... doing... ...something with the traps.

Everyone gains: Total base EXP Gained: 1950

Everyone gains 50 Experience for discovering the map.

Everyone gains 250 EXP for obtaining a means of crossing the Aldi sea to Elfheim.

Everyone gains 100 EXP for hearing the recent history of the Aldi sea.

Everyone gains 367 EXP for defeating the encounter.

Everyone gains 583 EXP for defeating the encounter.

Everyone gains 100 EXP for making land-fall in Elfheim and learning the state of its king.

Everyone gains 1800 EXP.

Everyone gains 600 EXP for completing the encounter.

Everyone gains 600 EXP from completing the encounter.

Everyone gains 788 EXP Points for creating and then overcoming the encounter.

Everyone gains 150 EXP for overcoming the encounter.

Everyone (left alive) gains 50 EXP for the ordeal.

DAI gains 60 bonus EXP for enduring DM error.

Everyone gains 1140 EXP for successfully routing the goblin garrison.

Everyone gains 450 EXP for fending off the goblin raiding party and encountering the as yet unnamed armored giant.

Everyone gains 1080 EXP for overcoming the encounter.

Everyone gains 500 EXP for returning the large portion of the halfling's grain stores.

Everyone gains 75 EXP for the DM forgetting to roll MILO's Spot checks.

Everyone gains 825 EXP for overcoming the encounter.

Everyone gains 400 EXP for surviving the ordeal.

Everyone gains 117 EXP for the valuable life lesson about how nice the drow are to leave free stuff lying around.

Everyone gains 353 EXP for encountering the illusionary traps.

Everyone gains 350 EXP for investigating the dwarven history of the northwestern keep.

Everyone gains 467 EXP for routing the initial giant predatory birds.
As well as 50 EXP for enduring DM error.

SILI gains 625 EXP for matrix-dodging the majority of a deadly trap and bypassing another.
DAI gains 523 EXP for falling down a hole and then climbing back out covered in diseased slime and bruises.
ZEIG gains 500 EXP for watching him do this and bringing help.

Everyone gains 775 EXP for overcoming the encounter.

Everyone gains 100 EXP for seeing a true ocean for the first time.

Everyone gains 480 EXP for defeating the scorpions.

Everyone gains 480 EXP for defeating the spectre and wraith.

Everyone gains 420 EXP for surviving the crocodile ambush.

Garus gains 1 EXP for making our 10,000th post!

Garus gains 25 EXP for suggesting a better solution for making camp than "hope for the best".

Everyone gains 60 EXP for weathering the storm safely.

Everyone gains 1200 EXP for surviving the zombie ambush.

Everyone gains 210 EXP after living through the blast.

Everyone gains 100 EXP for reaching the first sign of drow civilization as yet, and coming to understand some of their culture and history in person.

Everyone gains 1400 EXP for defending themselves against the crawlers.

JAGA gains 35 EXP for the DM robbing him.

Everyone gains 150 Experience Points for meeting... that thing... and avoiding an encounter.

DAI and ZEIG gain 100 Experience Points for OOC efforts to make communication with the DM easier.


To this date, the following players have gained the following amount of bonus experience by moving the party along on its quest:
DAI :  3
SILI: 90
ZEIG: 58

This message was last edited by the GM at 15:59, Wed 16 Oct 2013.
teslas
GM, 4221 posts
Tue 11 Dec 2012
at 20:00
  • msg #6

Player Character History

R.I.P.:

VIL
Childhood Friend and early companion of DAI and ZEIG from Cornelia.
Died defending the MARY and her crew against a royal sahuagin leading a raiding party.

JACK
Childhood Friend and early companion of DAI and ZEIG from Cornelia.
Remains resting, in some form or another, at the bottom of Lake Deepflight after being mobbed and torn apart by hundreds of undead.

LEO
Fellow adventurer encountered along the way on the southern continent.
Torn to shreds and dragged into Lake Deepflight by an undead horde.


Went their own way, and are still out there, somewhere:

LOGG
GRIM
This message was last edited by the GM at 13:51, Tue 29 Oct 2013.
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