Chapter 1: Darksday Hope.   Posted by teslas.Group: archive 0
ZEIG
 player, 142 posts
 White Mage
Sat 5 Feb 2011
at 06:39
Re: Chapter 1: Darksday Hope
"We'll need supplies.  The Temple of Fiends is a ways to the north.  You cannot simply send us off alone and expect us to rescue the princess empty-handed!  We'll need some outfitting before we embark if we plan to succeed, and I plan to.  Several professional armed guards were murdered outright here under our noses in the castle!"

01:39, Today: ZEIG rolled 6 using 1d20+5. Diplomacy check.

[OOC] Guys, we suck at rolling. [/OOC]

This message was last edited by the player at 06:40, Sat 05 Feb 2011.

JACK
 player, 162 posts
Sat 5 Feb 2011
at 06:41
Re: Chapter 1: Darksday Hope
Jack doesn't listen. He's too busy thinking.

We should hire professional rollers.

teslas
 GM, 206 posts
Sat 5 Feb 2011
at 06:43
Re: Chapter 1: Darksday Hope
Weston's expression is blank. He says nothing, but motions for you all to move into the hallway.

00:25, Today: teslas rolled 23 using 1d20+9. Weston's Spot.

He stops VIL, and lifts up a part of his clothing and looks at the sword tucked into his belt. His eyes rise to meet VIL's for a moment, then he allows VIL to pass.

Weston leads you down the hall to the armory, and unlocks the door. He motions for all of you to enter and closes the door behind everyone. The room is 25' by 25' with the same low ceiling. In the middle is a large, wooden, simple table with nothing but notch marks and scuffs edged into it. There are five doors in the room. The one you entered through and then two sets of two facing one another. There are many, many weapon and armor racks lining the walls.

"Wait here," he says as he motions to the table.

He walks behind VIL on his way to the other side of the room and removes the sword from his belt in one swift motion, cutting it off as he does so. "I do not believe this is yours. By my recollection, they made only five of these, and three of them are buried with the heroes that earned them."

He looks at it for a moment and then gingerly places it on the table in the center of the room. He spends a moment staring at VIL and then walks over to one of the doors, unlocking it with a keyring that seems to appear out of nowhere in his hand.

"The king trusts you. I can say that I at least used to do the same. I don't think you intentionally helped whoever took Sara. I also don't believe you're worth as much as the king believes you are in your current state."

He enters the pitch-dark room he had just opened, now yelling so you can hear him. "Regardless, it is now time to prove your worth to the kingdom. What you are entrusted with doing, though it is hard for me to personally feel the same way, is much more important than merely Sara's life." You hear some shuffling around in the room for a few moments.

He exits, holding a large wide and shallow chest that must weigh more than Weston, fully clad in plate mail, does. He staggers up to the table and plops it down. The table, probably the most loyal piece of furniture in Cornelian history, holds true.

There is a scroll-case attached to the top of the chest. He opens it and begins to read its contents without removing anything.

"DAI. Black Mage. Robes and the spell Aero, to reflect overcoming his weaknesses.

VIL. Red Mage. Rapier, light armor, and buckler. The spell Enspell to reflect his diversity.

ZEIG. White Mage. Robes and the spell Cure, to reflect his dedication to his friends.

JACK. Black Belt.
"

Weston picks up and turns the paper over, and then back to the front. "Hrm. You can have my belt then."

[Private to GM:
Fire: JACK
Wind: VIL
Water: ZEIG
Earth: DAI
]

This message was last edited by the GM at 14:00, Mon 17 Sept 2012.

JACK
 player, 163 posts
Sat 5 Feb 2011
at 06:49
Re: Chapter 1: Darksday Hope
Jack finally relaxes a little. He takes a look at the others, before turning back to Weston. He bows. "Thank you Weston, I'd be honored. I apologize for trying to keep this whole mess from you."

This message was last edited by the player at 06:49, Sat 05 Feb 2011.

ZEIG
 player, 143 posts
 White Mage
Sat 5 Feb 2011
at 06:53
Re: Chapter 1: Darksday Hope
Zeig looks Weston in the eyes solemnly.  "Perhaps with this we may succeed where others have failed."

Zeig turns to Vil and says with a slight grin, "Fortune smiles upon you today Vil.  It appears we got a 2 for 1 deal after all.  It's all yours."
teslas
 GM, 207 posts
Sat 5 Feb 2011
at 06:55
Re: Chapter 1: Darksday Hope
Weston removes his belt and lays it on the table. It is a standard leather belt with pockets lining it. He picks up Mury's sword from the table and walks back to the door he had unlocked and closes it. He then walks towards the door to the hallway and opens it, turning only to say, "Good luck". Weston's footsteps back towards the courtyard can be heard in the hallway.

The following is out of character:

ZEIG and DAI both receive robes. They are nonmagical, fairly thin, but extremely heavy. One set is white with red trim and the other is black with dark blue trim.

Heavy Robes
Does not grant any Armor bonus to AC.
Grants DR 1/- as normal for armor.
Can be enchanted like clothing for armor. Any bonuses to Damage Reduction from enchanting it stack.
Weighs 10 lbs
Worth 100gp


There are three scrolls as Weston described. All of them are on white parchment, but one has a black ribbon, another a white ribbon, and the third a dank, brown piece of string.

VIL:
You receive a masterwork buckler and masterwork studded leather armor. The Rapier appears to be of standard quality.

JACK:
You pick up Weston's belt. It has many pockets, all of which contain a potion.
Potion Belt
Holds 8 potions (or other tiny item).
Potions are protected by padding, and are almost impossible to break by falling on them or during combat.
You gain a +4 bonus to your Grapple check when attempting to draw a potion from the belt while in a grapple.
Weighs 2 lbs
Worth 50gp


Also inside are several potions with labels you do not understand. Luckily, DAI has seen them often and tells you that you've gained:

3x potions of Cure (1d8+1)
1x potion of Cure II (2d10+3)
1x potion of Pure (removes all poisons)
2x potion of Protect (+1 Deflection bonus to AC for 10 minutes)
1x potion of Shell (+2 Resistance bonus to all saves for 30 minutes)

They all bear the royal seal, and as such probably can't be sold to vendors in Cornelia.

This message was last edited by the GM at 08:47, Sat 05 Feb 2011.

DAI
 player, 142 posts
Sat 5 Feb 2011
at 07:00
Re: Chapter 1: Darksday Hope
DAI holds the scroll with a slight quivering...

"This...is my first true spell...I wonder what it...feels like?"

DAI opens the scroll, reading it in a moment. After he absorbs its knowledge, he picks up the robes that were marked as his, and attempts to see if there's anyt difference between his own and it.

-GM EDIT
Reading a spell-teaching scroll requries but a Full-Round action. The knowledge is immediately imparted to you, and is usable as if you have always known its secrets.

This message was last edited by the player at 07:05, Sat 05 Feb 2011.

ZEIG
 player, 144 posts
 White Mage
Sat 5 Feb 2011
at 07:03
Re: Chapter 1: Darksday Hope
Zeig's eyes darken significantly.  "Sorry for trying to keep this mess from them?!  And what is this exactly?  Awfully convenient for this equipment to be here and specifically assigned to us.  And what did our majesty mention of us?"

Zeig looks ill.

"Can we be on our way now?  I fear if I see Weston again I may run him through."

Zeig leaves the scroll to Vil and heaps the robes into his backpack.

[OOC] 90% of these edits have been to add quotation marks I forgot >.> [/OOC]

This message was last edited by the player at 07:11, Sat 05 Feb 2011.

teslas
 GM, 209 posts
Sat 5 Feb 2011
at 07:08
Re: Chapter 1: Darksday Hope
You guys eventually leave the armory, talking amongst yourselves. Most of the guards are far too busy to talk to you and are aware of your orders. The door to the king's bunker is shut and locked if you go back and try the door.

You are very familiar with the path out of the palace, and none of the guards will interact you for very long, if at all. Weston, despite being instructed to lead you to the city's south gate, left you in the armory.

On your way out of the palace, a palace guard stops you and hands you a note that is wrapped around a small box.

Children:

You look worse for wear. I have notified the king that allowing you to rest in your homes tonight may be a wise choice of action. You will have a palace escort to the south gate in the morning.

If the legends are true, such a thing should not impede your progress. I hope that they are.

-Weston


After you remove the note and open the box, it contains a Tent item.

Tent
Size: Tiny
Weightless, as are all consumables.
Can be used to create a small, magical tent for 9 hours. It is always warm and comfortable inside with enough room to sleep six.
It is unusually sturdy, and all but the loudest of noises and brightest of lights cannot be heard or seen from the outside.
Sleeping in a tent lets you recover 2hp/character level and 2mp/character level.


This, too, has the royal seal upon it, and as such probably can't be sold in Cornelia.

This message was last edited by the GM at 07:12, Sat 05 Feb 2011.

JACK
 player, 167 posts
Sat 5 Feb 2011
at 07:14
Re: Chapter 1: Darksday Hope
"Legends..." Jack remembered Zeig's fall. "I suppose it would be better to rest now, though I want to get started right away." he pauses for a moment, before turning to frown at Vil and Dai. "Oh, yeah. Don't think I haven't forgotten about you stealing from the palace you were raised in. Once this fiasco is over we'll sit and have a nice chat about it. "
ZEIG
 player, 146 posts
 White Mage
Sat 5 Feb 2011
at 07:18
Re: Chapter 1: Darksday Hope
".....why were we raised here?"

Zeig stumbles off towards home in a daze.
DAI
 player, 149 posts
Sat 5 Feb 2011
at 07:18
Re: Chapter 1: Darksday Hope
DAI walks with ZEIG, giving him some stable, mobile pillar to lean on for the walk home...about as quiet as a pillar too.
JACK
 player, 170 posts
Sat 5 Feb 2011
at 07:23
Re: Chapter 1: Darksday Hope
Jack and guides his friends to their homes. "I'm not sure, Zeig. Sounds like they left for our sake, but I'm not sure yet."

This message was last edited by the player at 07:29, Sat 05 Feb 2011.

DAI
 player, 152 posts
Sat 5 Feb 2011
at 07:29
Re: Chapter 1: Darksday Hope
After making it to their street, passing ZEIG to the better-suited JACK, DAI heads off toward the marketplace...to reap tonight's benefits, how little they were compared to the loss. He enters the Black MAgic shop, his first visit at night, ready to finally afford something.

This message was last edited by the player at 07:41, Sat 05 Feb 2011.

ZEIG
 player, 149 posts
 White Mage
Sat 5 Feb 2011
at 07:33
Re: Chapter 1: Darksday Hope
Zeig stumbles into his home and sinks into a chair.  After going over the nights events in his head and remembering others, he casts cure on himself.  For a moment he is purely overwhelmed by the sheer force that has come into his possession, and he is reminded of a small hope.  Afterwards, he collapses into his bed and begins to weep.

02:31, Today: ZEIG rolled 6 using 1d8+2. Cure -> Self.

This message was last edited by the player at 07:37, Sat 05 Feb 2011.

JACK
 player, 175 posts
Sat 5 Feb 2011
at 07:37
Re: Chapter 1: Darksday Hope
Jack reflects briefly over all that's happened while he's preparing for the next day's journey. He wasn't one to dwell, but so much had happened he needed time to process it.

He needed time to think.
teslas
 GM, 218 posts
Sat 5 Feb 2011
at 07:44
Re: Chapter 1: Darksday Hope
DAI finds the energy to make it to the Black Magic scroll scribe. He is remorseful yet excited.

He enters the small building which has a door that never closes. There is a man at a writing desk in long, dark blue robes who looks over his shoulder at you when you enter. "My, my, my, I haven't seen robes like those in... probably 10 or 15 years. What may I do for you?"

He stands up and walks over behind the counter. It had a large, glass case that made up more than half of it full of small scrolls tied with black ribbon.

You can see a plaque with the list of spells that they carry and their prices.
100gp:      200gp:
Mount       Fast
Sleep       Rasp
Lock        Stone
Ice Slick   Water
Poison      Aero

This message was last edited by the GM at 07:44, Sat 05 Feb 2011.

DAI
 player, 156 posts
Sat 5 Feb 2011
at 07:57
Re: Chapter 1: Darksday Hope
DAI looks over the scrolls, thinking long and hard. He eventually points out the scrolls for Mount, Fast, and Stone.

He then produces 50 platinum pieces, to pay for the alloted scrolls.
teslas
 GM, 221 posts
Sat 5 Feb 2011
at 08:01
Re: Chapter 1: Darksday Hope
The man behind the counter whistles. He leans down and grabs the requested scrolls and sets them on the counter. "Please make sure these are the scrolls you wanted. Don't read them to completion or you'll have bought it."

"What's your name, anyway?"

This message was last edited by the GM at 08:02, Sat 05 Feb 2011.

DAI
 player, 158 posts
Sat 5 Feb 2011
at 08:03
Re: Chapter 1: Darksday Hope
DAI simply nods, having known he would buy these exact scrolls months before hand...not knowing how but...that they would be his choice.

"It's me...DAI."

DAI quickly reads the Stone scroll, absorbing its knowledge and packing away the other two.

This message was last edited by the player at 17:19, Sat 05 Feb 2011.

teslas
 GM, 223 posts
Sat 5 Feb 2011
at 08:06
Re: Chapter 1: Darksday Hope
"That DAI's voice under there I hear? Where'd you get this kind of money?" He thinks for a moment. "...actually don't."

He gives you a half smile and a tip of his hat.
DAI
 player, 159 posts
Sat 5 Feb 2011
at 08:07
Re: Chapter 1: Darksday Hope
DAI simply gives a quiet nod, and says in an unexpectedly light tone.

"Okay...I won't"

Before turning to leave, after a short bow. When he's done there...he thinks a moment and heads home from there...any potions he would need he could get tomorrow...for now, he was tired...and worried, but staying up all nght was not going to help bring Sara back.

This message was last edited by the player at 08:11, Sat 05 Feb 2011.

VIL
 player, 107 posts
 Red Mage
Sat 5 Feb 2011
at 13:10
Re: Chapter 1: Darksday Hope
OOC: I will, of course, memorize Enspell and Cure. Then go to a supply shop, buy a red hat, then if there's such a thing as a standard adventurer's kit, I'll buy that. If not, then I will purchase the following: Rope, Backpack, Rations to last a week, Waterskin, and 5 torches. If you could total this up for me, as I am at work :( and can't look it up.
teslas
 GM, 228 posts
Sat 5 Feb 2011
at 14:21
Re: Chapter 1: Darksday Hope
No Adventurer's kit. I usually don't like these as a DM. I prefer players itemize.

You already own a Backpack and a Waterskin. I put that in the character creation post. You also already one one day's rations, so you will only need to buy that 6 more.

You also own a lamp, although torches are a lot more useful, especially if you guys find swarms to fight, heh.

50' of Hempen Rope. 1gp. 10lb.
5 torches. 5cp. 5lb.

Total spent: 7 gold, 5 copper.
Please update your equipment and carry weight when you get home. You're much closer to a Medium load now.

teslas
 GM, 229 posts
Sat 5 Feb 2011
at 14:23
Re: Chapter 1: Darksday Hope
The party all make it to their respective homes to reflect on the day. The rain quickly helps all of you fall into a deep and restful sleep. Sara's words about the weather being on your side are the last thing most of you remember.

[Private to VIL: We can handle any business business you'd like to perform before sleeping in-game. Post it and I'll delete this post and move it to after your actions are complete. You have seen how much all of the spells cost and the OOC thread addresses buying other gear. If you'd like to simply post in black text what you purchase, if anything, I'll post a response.

To reiterate: Most shops in Cornelia never close.

Reminder: DAI still has that box Sara gave you two.
]

[Private to DAI: Reminder: You still have that box Sara gave you. VIL knows this as well. The other two do not.]