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00:02, 20th April 2024 (GMT+0)

Chapter 1: Darksday Hope.

Posted by teslasFor group archive 0
JACK
player, 137 posts
Fri 4 Feb 2011
at 06:12
  • msg #227

Re: Chapter 1: Darksday Hope

Jack feels a flash of annoyance. He frowns, but keeps his voice civil. "Dai. Dai and Vil. I think Sara told Raoul she wanted us to carry something, and Zeig told the truth about why we're in the garden. Are they at the West Gate? " here, he looks a bit embarrassed, "We kind of got a little lost. It's been a while since we've been here, I guess. We would like to meet up with them, if you know where they are.
teslas
GM, 151 posts
Fri 4 Feb 2011
at 06:12
  • msg #228

Re: Chapter 1: Darksday Hope

ZEIG/JACK:
[Private to JACK; ZEIG:
00:20, Today: teslas rolled 17 using 1d20+8. Guard Captain's Sense Motive.
00:21, Today: teslas, on behalf of ZEIG, rolled 17 using 1d20+1. Bluff.
00:22, Today: teslas, on behalf of JACK, rolled 13 using 1d20-1. Bluff.

The guard captain looks absolutely furious after ZEIG finishes his inane ramblings. JACK's further explanation does not improve his opinion of the situation. "Inform Weston there may be a problem. Wake the next shift. Find the princess. Throw these uncooperative fools some place uncomfortable until the Knight Captain can see them."

Two guards are going to initiate grapples against each of you. The guard captain has his hand on his sword.

You have an opportunity to roll initiative if you wish. It won't take too long to resolve the situation if you do. This is not a good thing for you.
]
This message was last edited by the GM at 06:22, Fri 04 Feb 2011.
JACK
player, 138 posts
Fri 4 Feb 2011
at 06:16
  • msg #229

Re: Chapter 1: Darksday Hope

I'll pass up my opportunity
ZEIG
player, 123 posts
White Mage
Fri 4 Feb 2011
at 06:19
  • msg #230

Re: Chapter 1: Darksday Hope

"This is absurd!  You KNOW us and we have every right to be here!  When the princess finds out about this..."

Zeig is a bit mouthy but makes no move to resist.
This message was last edited by the player at 06:20, Fri 04 Feb 2011.
teslas
GM, 152 posts
Fri 4 Feb 2011
at 06:30
  • msg #231

Re: Chapter 1: Darksday Hope

JACK/ZEIG:
[Private to JACK; ZEIG:
Four guards take you to a holding cell just inside the gate. A door of iron bars swings shut and is locked by a key one of the guards is holding.

Two of the armored guards remain behind and light lantern in the room. The other two leave once the cell is locked. None of them say a word. One of the guards is about 10 feet away facing you, but starring above your heads as to not make eye contact. The other assumes a position near to him, facing the door.

The room has one large cell and is cold and drafty due to the long slits in the wall to your left. These slits face directly into the gatehouse tunnel, but are far too narrow to fit through. They seem just barely wide enough to launch arrows through. You can see through them fairly well. The two guards that left the room make their way back outside the castle. A few moments later several more guards run by. A bell rings in the distance.

It is obvious the castle guard already had a reason to be on alert. Perhaps the small assembly tonight was much more important than it seemed.
]
This message was last edited by the GM at 06:32, Fri 04 Feb 2011.
teslas
GM, 153 posts
Fri 4 Feb 2011
at 06:37
  • msg #232

Re: Chapter 1: Darksday Hope

DAI/VIL:
[Private to DAI; VIL:
VIL's coin lights up the room completely. After another quick scan, VIL now also notices the longsword above the door.

The plaque reads:
Awarded to Mury for excellence and valor in service to His Majesty's naval force.
Mury, retired 1st Lieutenant, His Majesty's Marines.


OOC: VIL may re-roll his Search check of the desk.
]
This message was last edited by the GM at 06:39, Fri 04 Feb 2011.
DAI
player, 89 posts
Fri 4 Feb 2011
at 12:07
  • msg #233

Re: Chapter 1: Darksday Hope

DAI picks up the sword, trying to eye its sturdiness, to see if it could be used to pry open the window or, the door.

04:07, Today: DAI rolled 8 using 1d20+4. search(desk).
OOC: should note, DAI wears gloves so...in case fingerprints are a thing here, I'm good
This message was last edited by the player at 12:07, Fri 04 Feb 2011.
teslas
GM, 156 posts
Fri 4 Feb 2011
at 12:22
  • msg #234

Re: Chapter 1: Darksday Hope

DAI/VIL:
[Private to DAI; VIL:
DAI hops up and grabs the sword from above the door. It was merely resting on two small, metal hooks.

The sword seems well-made and as sturdy as any other decent sword DAI has ever seen.

DAI jabs the sword between the edge of the door and just above the lock and gives it a good pry. It notches the wood a little before simply sliding out, as the tip was the only thing he managed to put between the two large pieces of wood.

Now that the room is illuminated, the door handle and lock mechanism is obvious. There is a key hole on the inside of the room. Looking through it, you can see light from outside in the hallway. Apparently it can be locked and unlocked from either side by a key.

Frustrated, DAI rummages through the desk. He too only finds papers that seem to cover an array of subjects that have to do with Cornelia's finances.

OOC: DAI, if I wasn't clear, you can simply unlock the window from the inside. They are metal latches to stop it being opened from the outside only.

Reminder: VIL can research the desk now that he can see, as the first attempt was basically futile.

To save time: There's no way you two could pry this door open with a longsword. It does seem like you could use it to eventually break the door down, however, but that might take VIL a couple of minutes of tirelessly hacking away (20 rounds) and would create a hell of a lot of noise.

]
This message was last edited by the GM at 12:42, Fri 04 Feb 2011.
DAI
player, 90 posts
Fri 4 Feb 2011
at 12:36
  • msg #235

Re: Chapter 1: Darksday Hope

DAI, after failing with the door, unlocks the windows and looks down, seeing if there is an easy path to climb, or perhaps a lower ledge or window to grab onto.

OOC: 45 feet would be 4d6...unless I'm incrediby lucky that spells unconscious and bleeding out...possibly even dying(as only 20 damage would be required for that)

I don't even know feather fall O.<

teslas
GM, 157 posts
Fri 4 Feb 2011
at 12:52
  • msg #236

Re: Chapter 1: Darksday Hope

DAI/VIL:
[Private to DAI; VIL:
The ground is 45 feet below you. Your heart sinks. It is a long fall onto cold, wet stone. The nearest tree lies far away in the garden. You think you can remember hearing the groundskeepers mumble something about not letting trees grow too near the castle due to security risks. "Too easy for people to sneak in or out" or something similar. The irony might be amusing in another circumstance...

You continue to look around the well-lit room, considering your options apart from breaking your legs (and possibly neck) or having VIL chop the door down.

You see:
-The couch with three large cushions and a couple of smaller pillows.
-VIL's stolen sword.
-Three large, wooden chests held by what appears to be simple metal padlocks.
-The writing desk, now with papers slightly scattered.
-Several ornate wooden chairs.
-Four long tapestries on the wall behind the desk--presumably Mury's proud family seal is on them. They stretch from ceiling to floor like the ones in the castle hall.
]

OOC: The first 10 feet of an intentional fall is always non-lethal damage. That helps your chances for a jump. If you got lucky on your jump check it's only 2d6 lethal and 1d6 non-lethal. Still a risky decision.
This message was last edited by the GM at 13:06, Fri 04 Feb 2011.
DAI
player, 91 posts
Fri 4 Feb 2011
at 12:55
  • msg #237

Re: Chapter 1: Darksday Hope

DAI begins tying the tapestries together frantically, cutting them from the wall when needed.

OOC: how long would combined length be? and is there a suitable anchor point inside? Do I need to make a roll of any sort? Probably use rope...no ranks, awesome >.>
teslas
GM, 158 posts
Fri 4 Feb 2011
at 13:04
  • msg #238

Re: Chapter 1: Darksday Hope

DAI/VIL:
[Private to DAI; VIL:
DAI begins tearing Mury's tapestries from the wall. These things are usually quite expensive and made out of fine, tough fabric. These are no exception.

They are 8 feet long and are quite thick. DAI tears each one in half longways and begins tying them together with crude knots.

The chairs are too big to fit through the window, so tying to one of them and then lowering yourself out, while a bit rough at the beginning as it caught the window frame, would probably work well. It would, however, get you 5' closer to the ground and be easier to tie to than anything else in the room.

Tying off to the writing desk would perform the same function. DAI quickly decides sliding the couch in between the stout writing desk and the wall and tying off to the writing desk should be quite secure and should not move much at all, if any... so long as the tapestries stay tied to one another.

07:02, Today: teslas, on behalf of VIL, rolled 20 using 1d20. Intelligence check.
07:02, Today: teslas, on behalf of DAI, rolled 5 using 1d20+4. Intelligence check.


Looking at it, you both think there should be enough to lower the two of you within 15' of the ground tying to the desk, and within a little less than 10' tying to the chair.

VIL suddenly has an idea. He has no idea where he remembers this from, but getting the knots wet and waiting a moment after they are tied should actually make it less likely for them to pull apart... he thinks. DAI does not like the sound of the idea, but has no knowledge to the contrary.

Two minutes have passed since you last heard anyone outside.

07:08, Today: teslas, on behalf of VIL, rolled 8 using 1d20. Search check.
VIL, preferring another option if it is available, frantically searches the writing desk again now that he can see, but finds nothing.


OOC: Use Rope! -2 penalty for using non-conventional material. Possible bonus for getting knots wet after tied.
]
This message was last edited by the GM at 13:09, Fri 04 Feb 2011.
DAI
player, 92 posts
Fri 4 Feb 2011
at 13:08
  • msg #239

Re: Chapter 1: Darksday Hope

DAI will moisten the knots after tying them, trusting VIL's instincts, but adding a little of his own isnurance. After doing this he ties the tapestry to the writing desk, moving the couch between it and the wall(with VIL's help Im assuming).

05:07, Today: DAI rolled 14 using 1d20. use rope(-2 for non-rope).05:21,
Today: DAI rolled 22 using 1d20+2. use rope(tie to desk...please).


OOC: There's the base roll, before possible bonus for wet knots, also...

Casting Mending on the tapestries, hopefully melding them into a more singular, but still resilient, substitute for ropes.

This message was last edited by the player at 13:21, Fri 04 Feb 2011.
teslas
GM, 159 posts
Fri 4 Feb 2011
at 13:18
  • msg #240

Re: Chapter 1: Darksday Hope

VIL/DAI:
[Private to DAI; VIL:
DAI sees if a Mending spell might improve the look of the make-shift rope. Some of the fibers twist and intertwine, but it looks like the torn and knotted tapestries are so far from their original state the spell simply fails to have any appreciable effect.

DAI gives the tapestry rope a few good tugs. It appears to hold incredibly well, albeit his tugs are probably but a fourth of the weight of a body climbing down a wall.

OOC: That was the Use Rope check to tie all of the tapestries together. You will make a separate check when tying off to whatever you decide to tie off to. Thank you.

DAI and VIL then tie the tapestry "rope" to two legs of the desk as best they can. Both of you give the tapestry "rope" a leaning tug and it appears to hold quite firmly.

The storm outside has done anything but let up. The wind is blowing rather forcefully up the exterior wall of the castle. The papers from the desk that were jostled and disturbed by several frantic searches flutter around the room. Some of which are getting sopping wet.

Mury is not going to have a good day tomorrow.

Alright, let VIL get on and put his two cents before you enact the fall climb out of the castle plan.
]
This message was last edited by the GM at 13:40, Fri 04 Feb 2011.
VIL
player, 80 posts
Red Mage
Fri 4 Feb 2011
at 13:52
  • msg #241

Re: Chapter 1: Darksday Hope

Vil looks down from the window and says a quick prayer to any gods listening and says to Dai, ""Alright, let's do this. Once we get down, providing we survive the fal... climb, we'll head to the west gate and you present the box to the guards just as Sara said we would." Vil then attempts to climb down the makeshift rope.

07:51, Today: VIL rolled 4 using 1d20+2. Climb skill check.

[OOC] Oh, sonnabishhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh! [/OOC]
DAI
player, 100 posts
Fri 4 Feb 2011
at 13:54
  • msg #242

Re: Chapter 1: Darksday Hope

DAI nods...tucking the box into his robes against his stomach, before climbing down as well. He unknowingly tucked the sword away as well.

05:53, Today: DAI rolled 9 using 1d20+1. Climb(only DC 5...please).
That's kinda bad...a rope against awall(knotted at that) is only DC 5 to climb down...missed it by that much
teslas
GM, 164 posts
Fri 4 Feb 2011
at 14:01
  • msg #243

Re: Chapter 1: Darksday Hope

ZEIG/JACK:
[Private to JACK; ZEIG:
At least 10 minutes pass while in the cell. The guards don't move or say a thing. Traffic outside in the gatehouse entryway intensifies as more and more armored feet pass through.

There is absolutely nothing in the cell except the stone floor and walls and the iron bars between you and the guards. You wonder how long you will be here and how long it will take Sara to iron everything out. This is definitely a big deal.

A couple pairs of armored feet stop outside the door, the sound audible through the slits in the cell wall. Weston bursts into the room with a look on his face neither of you have ever seen the normally warm man express.

"Tell me what you have seen and done immediately. Begin with your entrance of the palace's West gate, and I do not wish to hear of pleasant walks in the garden."
]


The Knight Captain is the highest ranking member of His Majesty's Palace Guard. It is a respected position full of responsibility. Although the Knight Captain commands but a fraction of the nation's fighting personnel, he is given the same prestige and attention as any other military leader. Weston has held the position for the last seven years. He was the obvious choice to fill the role after the honorable retirement of his predecessor. He is quite familiar with the lot of you, and is especially fond of the king's two daughters, whom he watched grow up from birth.
This message was last edited by the GM at 14:12, Fri 04 Feb 2011.
teslas
GM, 165 posts
Fri 4 Feb 2011
at 14:08
  • msg #244

Re: Chapter 1: Darksday Hope

VIL/DAI:
[Private to DAI; VIL:
As soon as VIL braces himself against the wall outside of the window, his foot slips. He falls a couple of feet, but manages to maintain a death grip on the tapestry life-line. He swings in and busts his face against the castle wall.
Viladin takes 1 point of non-lethal damage.

DAI recoils in horror for a moment and then realizes the good news: If the tapestries can handle that they should be able to make it down without a problem.

VIL makes it to the bottom of the tapestry rope, and drops down the last 12-15 feet or so.
(Roll your Jump check to reduce the fall by 10')

OOC: You have to fail a Climb check by more than 5 to fall, chief. You're fine, haha.
Also, you don't have anywhere to "tuck" the sword into per se. You're going to be aware that you have it if you take it with you.
Finally, it's actually a Climb check for every move action you climb 1/4 of your speed, but I'm not that mean ;p VIL can't actually fail the climb check by more than 5 even with the -2 penalty from the 'rope' being wet and being blown around slightly.
]
This message was last edited by the GM at 14:14, Fri 04 Feb 2011.
DAI
player, 103 posts
Fri 4 Feb 2011
at 14:12
  • msg #245

Re: Chapter 1: Darksday Hope

06:12, Today: DAI rolled 6 using 1d20+1. Jump(reduce falling...yaaaaay).
06:18, Today: DAI rolled 6 using 1d6. nonlethal-ness...yaaaaaaaay

OOC: DAI would have left it then, a man's trophy sword is easier to track then some missing platinum. If VIL wanted to take it that's his choice but...yeah

ah well...at least it was an intentional jump so, only nonlethal...except i got max damage >.>

This message was last edited by the player at 14:19, Fri 04 Feb 2011.
JACK
player, 140 posts
Fri 4 Feb 2011
at 14:14
  • msg #246

Re: Chapter 1: Darksday Hope

"I don't know what to tell you, captain, that's what happened." Jack said adamantly.

09:13, Today: JACK rolled 14 using 1d20-1. bluff.

[OOC]This would be sooooooo much easier with a rogue in the party. and I got a 14! That means I might actually win if he rolls a 6. Stupid competent guards.[/OOC]
teslas
GM, 167 posts
Fri 4 Feb 2011
at 14:19
  • msg #248

Re: Chapter 1: Darksday Hope

ZACK/ZEIG:
[Private to JACK; ZEIG:
"WHAT is what happened? I've said nothing. I don't have time for this nonsense. Explain what you were doing. This is the last time I will ask."

Weston has always been a warm man with the princesses' best interest at heart. You have never seen him so furious.

OOC: Give ZEIG a chance to piss off the friendly NPC, too, before you say too much, please.
]
VIL
player, 84 posts
Red Mage
Fri 4 Feb 2011
at 14:20
  • msg #249

Re: Chapter 1: Darksday Hope

[OOC] I would have taken it and drop it out the window, point first, then retrieve it after the climb. [/OOC]

08:18, Today: VIL rolled 9 using 1d20+2. Jump skill check.
08:20, Today: VIL rolled 6 using 1d6. Non-lethal damage from fall.


[OOC] Of course, I would roll max on a non-d20. >.< [/OOC]
JACK
player, 141 posts
Fri 4 Feb 2011
at 14:23
  • msg #250

Re: Chapter 1: Darksday Hope

[OOC]He did say something. He said not to talk about a stroll in the garden. that's what I was referring to. I'm sensing your trying to give us a way out of the mess we've made for ourselves. Now I just need to figure out how to take it while remaining in character.[/OOC]
teslas
GM, 170 posts
Fri 4 Feb 2011
at 14:26
  • msg #251

Re: Chapter 1: Darksday Hope

OOC: I know what you mean, I am pretty sure.

He meant JACK's said nothing of substance, and flat-out disbelieves you that nothing else was taking place. Sense Motive checks don't need to be rolled when you're 100% sure someone is lying due to having empirical proof.

And table-talk in the OOC thread in the future, please~

This message was last edited by the GM at 14:29, Fri 04 Feb 2011.
DAI
player, 106 posts
Fri 4 Feb 2011
at 14:28
  • msg #252

Re: Chapter 1: Darksday Hope

After landing rather roughly, DAI makes sure VIL is okay, and starts walking towards the West Gate, slightly hurried but trying to seem calm, holding the box under his left arm now...in case he is questioned as to what he's doing, since Sara mentioned them leaving with a box earlier.
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