Re: WHM
Treating them as disabled when they're not in HP range to be so is a little rules heavy I think. It might lead to confusion, and there are abilities/items/features/feats that specifically play into when someone is disabled or staggered that may complicate the situation.
Yeah, the target is unconscious and prone, but you could have just spent 1 MP to save their life with a Cure as opposed to 7 MP with a Raise. It has uses outside of combat, too. A thief could fail in disarming explosives, or a trap could go off, or you could be watching two other people in a fight, or whatever else.
As an extreme example of another out of combat use, having a group of 7 NPC children bystanders that get their shit rocked from a Stone II AoE could be saved with a Heal spell, where you would otherwise have to spend the time and resources to bring them all back to life. This is a harrowing experience for a person, especially a child, and some may not make it back.
Back to the party: remember, you have a little bit of meta knowledge, and unless the party really fucked up the situation in Provoka, you have anywhere from 2-10 Boarding Rings (the ones that let you know your allies condition) for encouraged, literal meta knowledge to know exactly how much healing is required to save your buddy's ass.
Raise takes effect at the start of your next turn, which would then let you cast another healing spell on your ally or whatever else. From The Brink would let you cast a heal now, to save them, then another heal on your next turn. In this sense, the action economy to bring them back to consciousness is exactly the same from the target's standpoint. The only differences is that Raise makes an ally come back in a standing position, because FF is weird that way.
Being prone can super, super suck in a lot of situations, this is true. For some players, though, it's not that big of a detriment. Warp is a way around this, for instance, for red and black wizards. There are items available to thieves/black belts that let you stand up from prone AoO free due to ranks in Tumble. I think only knights are really all that bad off from being prone, but they're the ones with the most defense anyway.
And in D&D there are a lot of situations that are rock, paper, 22 megaton nuclear bomb. One round of saving someone's life might well be enough for the black belt to punch the problem's head in or the red and black mage to blast the thing into bits.
This message was last edited by the GM at 06:07, Mon 11 Mar 2013.