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Genre: Champions.

Posted by KevlynFor group 0
Kevlyn
GM, 48 posts
Sun 22 May 2011
at 02:39
  • msg #8

Re: Genre: Champions

In the interim, supers games are less demanding, so I'm going to give it a whirl.  Slow to moderate posting should be expected from me.




Aces is a game about the lives and stories of would-be heroes.  Not flashy comic book stars, but heroes who don't seek the limelight.  These are people that save lives and, at times, even the world.  But for them, publicity is unwanted.

The heroes of the world work against a group known as the Unified National Interest Tribunal for Economic Development.  UNITED, originally founded to help stabilize the minor economies of the world quickly developed an ulterior motive.  Their agendas, while benign from the outside, are intended to subvert and control the world.

link to another game
srgrosse
player, 1 post
Sun 22 May 2011
at 12:26
  • msg #9

Re: Genre: Champions

I could always do with some more Champions. Though I tend to play... unusual heroes.
Kevlyn
GM, 49 posts
Wed 25 May 2011
at 00:11
  • msg #10

Re: Genre: Champions

Well, I've not had any interest shown.  So, I will do this instead.  Those who want to play a 6e Champions game sound off. But express the type of super game you'd most enjoy as well as your idea of a hero you'd like to portray.
LadyPhoenix
player, 2 posts
Wed 25 May 2011
at 01:23
  • msg #11

Re: Genre: Champions

Sorry but has been a busy three or four days or I would have responded. I had a character created for your last game I think but she never made it past 3rd post before game folded.

I love blasters with brains, scouts and healers.
Kevlyn
GM, 51 posts
Wed 25 May 2011
at 01:30
  • msg #12

Re: Genre: Champions

I think I'd like a game where there aren't any heroes.  Where the PCs are the first heroes in the world.  Thoughts?
LadyPhoenix
player, 3 posts
Wed 25 May 2011
at 01:34
  • msg #13

Re: Genre: Champions

I've done that and it went over well. Means lots of your powers need to be a lot weaker and controlled to avoid killing the mundanes you are fighting.

My favorite hero of all time actually was a teleporter/healer: Her powers were aid to speed, drain speed, healing, and movement abilities (teleport). She had a nnd attack but not a lot of damage.
BurningBones
player, 3 posts
Wed 25 May 2011
at 17:49
  • msg #14

Re: Genre: Champions

Kevlyn:
I think I'd like a game where there aren't any heroes.  Where the PCs are the first heroes in the world.  Thoughts?


Could be a fun game. Do you imagine all the players would have similar origins?
srgrosse
player, 2 posts
Wed 25 May 2011
at 19:13
  • msg #15

Re: Genre: Champions

I'm down for a 6E game.

If you're looking for a setup for a superhero game where the PCs are some of the first superheroes, I'd suggest taking a page out of the Shadowrun universe.

In Shadowrun, the Mayan and Aztec calendars' worlds mark the ebb and flow of magic. The Fifth World (the one set to end in 2012) is one of the 'ebb' worlds. In the Sixth World, magic was released into the world again.

Granted, I am MASSIVELY simplifying things, but you get the idea. So perhaps with the start of the Sixth World powers (whether magic, gods, mutation, or super-science) have begun to emerge that were missing in the Fifth World. The benefit to this approach is that it allows you a simple way to explain the myths and legends from earlier times: they were the supers of ages past, and have descended into myth and legend with the passing millennia.
BurningBones
player, 4 posts
Sat 28 May 2011
at 23:49
  • msg #16

Re: Genre: Champions

Anyone have an RPOL ready blank character sheet for Champions?
This message was last edited by the player at 23:49, Sat 28 May 2011.
Kevlyn
GM, 53 posts
Sun 29 May 2011
at 00:25
  • msg #17

Re: Genre: Champions

What I did for the last game I ran was created a website elsewhere.  Then I posted the sheets from HeroDesigner to the site (in HTML format) and accessed them there.  Worked better for me, at least, than trying to do a complicated sheet here.
srgrosse
player, 6 posts
Sun 29 May 2011
at 00:28
  • msg #18

Re: Genre: Champions

I agree with Kevlyn. Just have everyone post their sheets on a site like Angelfire, and put the link in the charsheet section. That way, they can also update them as they gain XP.
BurningBones
player, 5 posts
Sun 29 May 2011
at 00:31
  • msg #19

Re: Genre: Champions

Okay, here is what I just heard ...

"technical stuff, technical stuff, yadda yadda, babble babble, character sheet, yadda yadda technical stuff"

I'm an old guy who uses paper and pen to do stuff still.

Is there a freeware version of HeroDesigner for 4e? All I saw was the 6e version that they want me to buy to use.
LadyPhoenix
player, 5 posts
Sun 29 May 2011
at 00:33
  • msg #20

Re: Genre: Champions

Kevlyn, if you are starting another hero game, I will bring out my street heroine and let her see the light of day (she was created for a game where she didn't last long because I found I couldn't stand the GM ethics and blatant favoritism of some players over others).
Kevlyn
GM, 54 posts
Sun 29 May 2011
at 00:38
  • msg #21

Re: Genre: Champions

Actually, I'm sorta putting one together on Hero Central.  I've kinda made myself sit down today and start hammering out the details for a fantasy setting.   If anyone wants to collaborate on a Fantasy Hero setting, just PM me.  Although I'd probably do better with it here, so I might try posting it over here.   Although, there is a 5e game that looks like it may launch too.
DieterDarker
player, 8 posts
Sat 20 Aug 2011
at 20:11
  • msg #22

Re: Genre: Champions

Anyone running a champions game still here on RPOL or elsewhere? If so and you want another player let me know, please!!!
Kevlyn
GM, 61 posts
Wed 24 Aug 2011
at 22:53
  • msg #23

Re: Genre: Champions

Anyone interested?  If so, PM me.




The world needed heroes.  At least until yesterday, that is.  Now, they don't want us any more.  One of us messed up pretty bad, now the heat is on us all.  The Norms want to take care of themselves.  Doctor Jihd built the Nullbots.  These things are immune to all powers, and they pack a punch too.

So, now we are either on the run or turning ourselves in.  Things are not looking good for Metas right now.
Manticore
player, 6 posts
Thu 25 Aug 2011
at 19:36
  • msg #24

Re: Genre: Champions

One comment about this idea, Kevlyn... the Nullbots sound just TOO powerful. Either 6e has some severe changes from the earlier editions, or these things have huge point values, in order to be "immune to all powers."

The plot seed sounds like it was taken straight from Marvel's Civil War as well, which could attract younger players and repulse older ones.
srgrosse
player, 9 posts
Thu 25 Aug 2011
at 19:46
  • msg #25

Re: Genre: Champions

Indeed. Moreover, having anything 'immune to all powers' is just insanely broken, period.

I agree that it reeks of Civil War, which made me swear off Marvel for a time (I still refuse to pay for any of their products, but I've loosened up to watching the movies when they come on basic cable).

If you want to do a 'hunted heroes' thing, then there are HELLUVALOT better ways to go about it. To pull two other examples from Marvel, there's Days of Future Past and Age of Apocalypse. MUCH better done, IMHO.
LadyPhoenix
player, 7 posts
Thu 25 Aug 2011
at 20:18
  • msg #26

Re: Genre: Champions

PErsonally, I would say they are immune to most powers acting on them directly. You can still affect them indirectly. An entangle of webs (like spidy's) should still affect them since it doesn't affect their function directly but puts something physical around them.

Superman's heat vision might not work. Him punching or dropping a mountain on one would.

THey are just slightly more powerful sentinels.
Manticore
player, 7 posts
Thu 25 Aug 2011
at 20:24
  • msg #27

Re: Genre: Champions

That sounds sensible, LadyPhoenix. Like the cave griffins in "Year of the Griffin" who were virtually immune to magic, but one wizard got around that by enchanting the ground under their feet with fiery explosions.

However, I will say that I don't care for the sentinels, either... massive institutionalized racism ("mutant hate") being one of the things that started to push me away from Marvel decades ago. The endless chain of over-hyped, end of the universe crossover events were another (things like that lose their impact when overused and ought to be rare, not yearly).
LadyPhoenix
player, 8 posts
Thu 25 Aug 2011
at 20:45
  • msg #28

Re: Genre: Champions

Yeah, bots taht go after any super powered being or hero (including power armored) might make more sense than anti-mutant bots.

Sentinels didn't make much sense to me either. They have a visual DNA device that they can tell a mutant from say sorcerer/eternal/power armored/asgardian/accident altered sort?

It would have made more sense if they attacked based on visual traits (lift a ton or more, fires lasers, made of something unusual, flying, etc...).
srgrosse
player, 10 posts
Thu 25 Aug 2011
at 21:13
  • msg #29

Re: Genre: Champions

I believe at one point they were loaded with a visual database of mutants. Later, I think they were given scanners that detected the X-gene. How? Don't ask me, but they weren't the only ones that had that capability. Probably something Forge cooked up in his spare time.
Manticore
player, 8 posts
Thu 25 Aug 2011
at 21:15
  • msg #30

Re: Genre: Champions

More likely something that Professor X invented that got leaked... remember that his super-computer could detect and identify mutants worldwide.
Kevlyn
GM, 62 posts
Thu 25 Aug 2011
at 22:42
  • msg #31

Re: Genre: Champions

Technology, to those that have never encountered it can appear to be magic.  Nullbots, to those that have never encountered it can appear to be immune.  I don't read Marvel, so I know nothing of Civil War.  What I know of Sentinels is they exist, I'm one of the rare souls that cringes at the mention of anything with X- in the title.

The premise is that this is sudden, there is limited information, and the blurb is what the players would start the game knowing.  I don't think of setting material in hero terms, I think of it in what might make a good game.  I'll let the HERO rules sort themselves out when I get there.

The input, however, is greatly appreciated.  The comics I have read were primarily Superman, with some Justice League thrown in.  I did give the Ultimates and Ultimate Fantastic Four a brief chance, though, but overall most of my superhero experience has been creating my own things.   I had a couple of people respond, so I may get a little use from this idea.  My primary inspiration for this was Falling Skies.
DieterDarker
player, 14 posts
Thu 25 Aug 2011
at 23:19
  • msg #32

Re: Genre: Champions

My friend was telling me of Falling skies after and before our D&D game yesterday. Sounds interesting, I hear the aliens have mech suits? I need to watch it I think.
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