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10:52, 29th March 2024 (GMT+0)

Rules Questions.

Posted by KevlynFor group 0
Kevlyn
GM, 6 posts
Sun 27 Feb 2011
at 04:38
  • msg #1

Rules Questions

Have questions about how the rules work, ask 'em here!
Caranamon
player, 4 posts
Tue 2 Aug 2011
at 06:16
  • msg #2

Re: Rules Questions

I do have a rules-question! :)
I thought "ha, perfect system. No open questions..." But as it always is, there IS a question.

How do you make an attack "homing"?
Maybe even able to control the attack over several phases/segments and it taking effect only once when it hits a target (be it the intendet one, or something due to a missed attack roll).

Oh, forgot to mention: I am talking about 5th edition.
This message was last edited by the player at 06:17, Tue 02 Aug 2011.
Gnome_de_Plume
player, 2 posts
Tue 2 Aug 2011
at 17:07
  • msg #3

Re: Rules Questions

In reply to Caranamon (msg #2):

How do you define 'homing'?

Most attacks in Hero System don't take any time to hit, so there is no need to 'follow' the target, no use for 'fire and forget'.

If you mean you want an attack that can go around corners, Indirect would be your adder.

If you want to build an attack which takes time to reach the target, how about Summoning?

For other options, I'm pretty sure this must have been discussed on the Hero Boards at some point in the past. Good luck :)
Caranamon
player, 5 posts
Tue 2 Aug 2011
at 19:00
  • msg #4

Re: Rules Questions

In reply to Gnome_de_Plume (msg #3):

I thought about SUMMONING too, creating a "being" that can follow a target and works as attack.
Indirect is fine. But I meant an attack that can be controlled after a missed attack to try again. That only "goes off" when dismissed or it hits a target (or something else).
LonePaladin
player, 4 posts
Tue 6 Feb 2018
at 04:33
  • msg #5

Re: Rules Questions

This question's edition-agnostic.

It's a classic staple in comic books and superhero movies -- the BBEG fires his Apocalypse Beam, and the hero counters with his best Energy Ray. The two beams collide, usually creating a burst of power at their intersection, and hero and villain struggle to pour more power into their end and overpower the other.

This usually winds up looking like a reverse tug-of-war, until one of them either runs out of stamina or makes a last desperate push that knocks the other away.

And for the life of me, I have no idea how to emulate this in the Hero System.
lensman
player, 25 posts
HEROphile since 81
-8 GMT Crestline CA
Tue 6 Feb 2018
at 04:48
  • msg #6

Re: Rules Questions

I would start with a BODY generation.  The more BODY, the beam advances, now that may be too dynamic, so you could just use DC, the more DC, the beam advances, so the more you push or increase the power to the beam, the more it advances.

You could start with a Haymaker, and the END spends like crazy, then go to Push, where EGO just determines increase in DC, so higher EGO means more DC.

Then an EGO situation can be influenced by Psychs, appropriate psychs can add their value in DC.

Lastly maybe a Power skill to control and limit END or EGO roll to overcome Psychs that limit powers, like CVK.

Lastly, you an start applying extra limits to gain power.  ALl of a sudden, COncentration, extra time might gain some DC and push back.
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