The Elves
The elves are an enigma to the rest of the world’s races. Nearly eternal, their long lives mock the short spans of time the rest of the world’s races spend on this world, and seemingly stoic to the rest of the world’s business. The elves are the pinnacle of being; having had achievements and advancements that the rest of the world only dream of. Their histories are rich with wonder and success, and dark with shortcomings and self defeats. They were once whole, one race as their histories state, but through time and war, infighting broke them apart and we now have the wondrous species that reside today. Truth be told, I’d have them no other way, for one race of elf could never surpass what the multiple races have accomplished on their long time on this world. Tirisel, their homeland is home to the Grey, Wood, and high elf species. All three work in unity on this great island. They have bonded as brothers and sisters working in union with nature and magic, perfecting their crafts as patient as a clock, having nearly all the time in the world to do so.
Tirisel itself is breathtaking to behold. Like a giant knife, defiant and strong, this mountain juts from the sea. It’s the highest singular mountain in the world, boasting a massive forty one thousand six hundred twelve feet at it’s peak. The island it sits upon is massive as well, for it’s base is nearly sixty thousand feet in diameter, from that base are a few miles to it’s shorelines, which is either high reaching cliff faces or calm coastline beaches and coves. Almost all of Tirisel is covered in vast, thick drachwood forests. Drachwoods can dwarf a sequoia, being almost three times as wide around and nearly one and half times as tall. The tops of these great trees from a canopy over the majority of the island, but they don’t choke the land below. Truly a work of nature’s grandeur, in amongst these trees are an assortment of other species of trees, plant-life and a thick carpet of deep green grasses. Ashwoods, yews, maples, pines, oaks, elms, willows, birches, cedars, of all kinds can be found in different areas of these forest, and with the thick canopy above, the atmosphere is almost like nature’s blanket; hazy and warm like a soft blanket. The air is surprisingly clean and clear, smelling like a fresh spring breeze in all sorts of weather. Great waterfalls roll down the great mountain into majestic rivers that cut through the landscapes like giant arteries, carrying cool clear water throughout the land. Some of the rarest plants can be found throughout these vast forests, as if the elves never missed as single plant. And, where no trees stand, great fields of green, like a patchwork quilt, stretch about the land, thick with crops and orchards. Even in the cold reaches of Shearwind Span; an area between the lower slopes and the summit, blocked by a natural jutting of rock, life flourishes. Drachwoods spring up even here, though not as clustered. Rare and exotic plants that can grow only in the bleakest of conditions are abundant here. Though the snow rages, life continues to work in amazing ways. And, beyond the highest reaches of Shearwind is the summit, green and clear like a mid-summer’s day. Lush green grasses of the deepest green cover the ground, and thick patches of wildflowers bloom like nature’s carpets throughout. Great trees, of the rarest species, such as lightwood, ironroot, dark wood and glowferns grow here. The great grove of the Circle of Thorn is here, full of the most verdant plant-life.
Her cities are nothing to cough at either. Though few, these cities are all vast, and each and everyone was created in harmony with nature. The alrges of drachwoods serve as the foundations for the great tree cities. Shaped and formed by the warders of the Thorn, no wood was cut to form the homes which sit in her branches and not plane smoothed her surfaces. Each one was shaped by the druids and warders to allow the trees to grow and flourish in peace. Even the cities of stone are a marvel of magic. Walls and structures shaped by the weave and not the mason’s tool. Great statures formed of stone deep from the earth, pulled to the surface by the weave. So great is the elves attunement with nature herself that each structure is warm with the strength of the earth itself. It’s as if each city were a living entity of it’s own right, and the elves will never deny that claim.
Past these marvels are the marvels of it’s inhabitants. No, not the elves, the animals indigenous to Tirisel. The great dire animals which dwell in her reaches live in harmony with the elven race, and the elves respect their place in nature. Some even serve, willingly, as guardians in some cities and great cites across the lands. These majestic beasts are tended to by the elves, cared for like their own people. Some even have earned names of their own for their great deeds in service to the land and the elves. Besides these great beasts, though, are other rare species of animals. The phoera and the vazylka for example; birds which could have descended from the phoenix itself, for they share similar traits. Both are perpetual; when they die, their bodies either burn or freeze and shatter, and a new egg is in it’s place. From that egg hatches a new phoera or vazylka, allowing them to self perpetuate their species. It is said that the tears of these beasts can cure any ailment, heal any wound, and to even see one in nature is a privilege and honor. Though they live in Tirisel, they are rare. Also, the great moor cat, or sinjuen (si-nu-wen) dwell within the reaches of the Denmoors and Shearwind. These cats can grow nearly as big as a dire tiger, and their much more dangerous. Able to blend in with their surroundings so perfectly, and be as silent as a calm night, these beasts are the ultimate predators. A single sinjuen is able to kill a fully developed roc on it’s own. They are extremely intelligent, to almost problem solving ability. A pack of sinjuen can be very dangerous indeed when pursuing a quarry.
The elves that live in Tirisel are broken into three ‘faction’ so to speak, though they are not at ends with one another. The gray, wood, and high elves are three separate races and within each are a ‘pecking order’. This is displayed in family, each family is as important as the next, though the ones at the top truly have the power. Each are ranked and recognized by that standing, the highest most having seat on the ruling council, which acts as a parliament to handle all political business within. Also, on this council, are representatives of the highest order of mages, druids and soldiers, and they could be of any house, but never a representative of the three races; an elf, once on the council, can only speak for one ‘faction’. The ruler of the elves is the high king. His family is one of the purest blood, of the oldest families, having connections to the gray, wood, and high elf factions. This king is impartial on the council, but his word is final in any argument or debate. The council of elves meets once every month on the fourth day of each month, to discuss all business, from trade relations to petty squabbles among the houses, to even courtship rights within families. Every decision is made with the elves’ best interests in mind. Also, the elves discuss world business; they themselves taking a position of almost ’policing’ the races, much as the Crimson Blades have taken. They themselves have many relations with many countries and trade their wares with almost everyone. Their major exports are ships, weapons and armor, though expensive, and herbs, crops of all kinds and fabrics.
(Taken from Boreas Holden’s acclaimed ‘The Greatest Races’)