RolePlay onLine RPoL Logo

, welcome to Clockworks Commons Forum: Victorian & Steampunk Discussion

11:24, 2nd May 2024 (GMT+0)

Military: Land forces, weapons and so on.

Posted by BrygunFor group 0
Brygun
GM, 21 posts
Sat 14 Jul 2012
at 03:04
  • msg #1

Military: Land forces, weapons and so on

Dealing with all things related to the military armies of the time period.
Brygun
GM, 24 posts
Sat 14 Jul 2012
at 03:07
  • msg #2

Re: Military: Land forces, weapons and so on

Space 1889's Soldiers Companion has an excellent work on the armies of the time. However, when they mention numbers generally multiple by 10 for the scaling they used for miniature battles.
Brygun
GM, 41 posts
Sat 14 Jul 2012
at 19:28
  • msg #3

Re: Military: Land forces, weapons and so on


1880 Firearms pricing and info by Brygun

The price listings are catalogue/factory prices. At distant locations the prices can be 2-3 times greater. Where I have little data and estimated the price you will see ‘est’.

Revolver, Colt SAA $15 (single action, gated)
Revolver, Swith and Wesson No3 $18est (single action, break open)
Revolver, Enfield No. 1 $18est (double action, gated with special extractor)

Winchester 1873 lever action rifle $19.50 (24” barrel, holds 13+1 shots, in 44-40 or others )
Winchester 1873 lever action carbine $17.50 (20” barrel, holds 10+1 Shots, popular with riders)

Rifle Remington rolling block $30+  (26” barrel, single shot breech loader)
Rifle Remington Mid-range $37
Rifle Remington Creedmoor $100-$150+ (excellent long range)

Rifle, Sharps $33+ (single shot, 12 lbs of heavy reliable rifle, in 45-70, popular in movies)

Shotgun, single $10est (break open, single shot)
Shotgun, Ithaca double gun $17.75+ (break open, typically 12 gauge)
Shotgun, coach gun $20est (purposefully short double barrel, typically 10 gauge)
Shotgun, single trap $85.00+ (trap shotguns are custom fitted to the user for competition shooting)





A note on firearms:

Revolver actions:

Single action revolver:
Single action you must work, or fan, the pistol to shoot. Harder to use two pistols at once but possible. Known for being very reliable. Most common type both for the lower cost and for still working after travelling on the dusty trails.

Double action revolver:
The trigger works the hammer for you. Easier to use two guns or from horseback with the other hand holding the reigns. More complexity means may have reliability issues.


Revolver loading:

Ball and cap revolver:
Before the invention of the brass cartridge black powder, wad and ball are loaded into each chamber.  Takes a long time to load. Was the first revolver types replaced by single action. Still present on older guns. May also be found among specialists who like to choose how much powder to load.

Gated revolver:
Brass cartridges are loaded through a gate on the side. Once one is loaded the revolver is rotated to align the next chamber. Slower than break opens but it was the technology widely available at the time. When you see the cowboy hiding, fiddling with one bullet at a time, advancing the revolver and repeating you know it’s a gated revolver. Figure on 30-60 seconds to load.

Break open revolver:
A revolver that hinges forward to expose all revolver chambers at once. In the process of flipping forward an extractor pushes the existing rounds making it possible to remove them or dump them on the ground. Faster loading than gated and can use speed loaders.

Swing open revolver:
The revolving cylinder only flops to one side to give access to the chambers.

Single shot breech loading rifles:
The explosive forces inside the rifle were still difficult to control. A powerful long range cartridge would break a lever action. Military, long range or big game hunting and sharpshooting was done with single shot rifles. These loaded a cartridge at the user end for a listed rate of fire of up to 12 rounds a minute.  Snipers would go slower and mad fire of skilled users might get off more but not so well aimed.

Lever action rifles:
These use a lever to load and extract another cartridge. Ammunition is usually in a tube under the barrel giving many shots between reloads. A common weapon for riders and outlaws as it gave decent range and many bullets at the same time.

Firearm notes:
= There are a lot more guns and ammos then listed above.
= Often the same gun is available in different size calibers of bullets.
= Lever action rifles must use bullets without aerodynamic points as it could bump fire in the tube.
= The lever actions and revolvers could both be had in 44-40 ammunition. This combination was used by some so simplify their ammunition concerns.
= Stripper clips and small box magazines start to appear in the 1880s. Detachable box magazines are invented in 1893 on the Borchardt C93 pistol. No swapping mags in the Old West.
= Big rifles where generally single shot breechloading, such as the rolling block design, allowing a more powerful centerfire cartridge to be used.
= Rimfire rifle effective range 100-200 yards though ads claimed 300 yards .
= Centerfire rifle effective range 400 yards and a good marksman can score hits at a 1,000 yards.
= Scopes existed as brass tubes fitted onto the rifle or musket. Rather rare.
= Pump action rifles where invented in 1892 and pump action shotguns in 1893.
= I found mixed numbers on how many rounds fit in a Winchester 1873 in part this is due to the length of the different cartridges that might go in the tube. The carbine being shorter will hold less.

Weblinks
http://en.wikipedia.org/wiki/Colt_Single_Action_Army
http://en.wikipedia.org/wiki/Smith_and_Wesson_Model_3
http://en.wikipedia.org/wiki/Enfield_revolver
http://en.wikipedia.org/wiki/Winchester_Rifle
http://www.uberti.com/firearms...ifle-and-carbine.php
http://www.militaryfactory.com...asp?smallarms_id=270
http://findarticles.com/p/arti...is_1_51/ai_n7581227/
http://findarticles.com/p/arti..._12_51/ai_n15736804/
http://en.wikipedia.org/wiki/Sharps_rifle
http://www.americanrifleman.or...px?id=2332&cid=9
http://answers.yahoo.com/quest...0111001140622AADknQ6
http://en.wikipedia.org/wiki/Coach_gun
http://en.wikipedia.org/wiki/Ithaca_Gun_Company
http://en.wikipedia.org/wiki/F...ns_1916_a-oakley.jpg
Brygun
GM, 60 posts
Thu 19 Jul 2012
at 14:22
  • msg #4

Re: Military: Land forces, weapons and so on

http://www.ima-usa.com/nation/...e-victorian-era.html

Two barrel MG using the same ammo as the Zulu era rifle.
w byrd
player, 6 posts
Fri 20 Jul 2012
at 06:39
  • msg #5

Re: Military: Land forces, weapons and so on

These are a bit heavy for players ina  ame to be tinkering about with but the Hotchkiss guns are failry standard for the time era, including a rather wicked three barreld Gatling style 37mm cannon.

http://en.wikipedia.org/wiki/Hotchkiss_gun

http://en.wikipedia.org/wiki/QF_3_pounder_Hotchkiss

Agar Gun
an early "cap and ball" macine gun. used standard paper cartridges placed in a metal tube. a very early form of metal cased round.
http://en.wikipedia.org/wiki/Agar_gun

Baily Gun, a belt fed Gatling type weapon.
http://en.wikipedia.org/wiki/Bailey_machine_gun

One of my favorite early repeaing weapons. The gardner gun. It woorked by mounting multiple barrels and mechanisms to a common chassi and fired each barrel in turn. It was simple and realtively effective for a primative system but was overlooked by most militaries.
http://en.wikipedia.org/wiki/Gardner_gun
Boomcoach
player, 2 posts
Fri 20 Jul 2012
at 12:56
  • msg #6

Re: Military: Land forces, weapons and so on

In reply to w byrd (msg # 5):

OK, my players are going to hate you very soon!
Brygun
GM, 61 posts
Fri 20 Jul 2012
at 13:14
  • msg #7

Re: Military: Land forces, weapons and so on

Hotchkiss come in 1 pounder, 3 pounder and 6 pounder.

The 6 pounder fires a 6 pound shell. With the propellent and brass the complete catridge weighs 10 pounds.

The shells it fires are explosive rounds. That is the round is hollow and filled with explosive.

Handy thing for airships to have. Rapid fire explosions.

A proper crew is 2 not 1 as listed in 1889. One is aiming and cranking. The other is a loader putting on the clips that hold the cartridges.

IIRC I tracked down the 6 pounder is a 57mm shell. Just over 2 inches across.
Digital Mastermind
GM, 92 posts
Fri 20 Jul 2012
at 16:28
  • msg #8

Re: Military: Land forces, weapons and so on

I love you guys >.>  *Rubs his brass nipples*
w byrd
player, 7 posts
Fri 20 Jul 2012
at 23:29
  • msg #9

Re: Military: Land forces, weapons and so on

Boomcoach:
In reply to w byrd (msg # 5):

OK, my players are going to hate you very soon!


Heheheeeee Ah my Powers Grow with the hatred of each player...

And if you need some other goodies, I would suggest the gaatling gun in the 1 inche Bore.
http://www.victorianshipmodels...ing/gatling1865.html

or something as simple as a primative landmine which were in use as early as the Amreican civil war. usually they were a box or canister of black powder with a percussian cap detonator.

One improvised mine used in the "Old West" as a shotgun wired to a trip wire placed in a box filled with dynamite. This rig was wired to a fence post, so when the barbed witre fence it supported was cut the post would fall over and trigger the shotgun which set off the dynamite.




When you use such toys in campaign ya have to use them just a bit cuatiously.

The sheer destructive power of a rapid fire bursting round firing gun is pretty lethal to most players who are not wearing armor or have some means of soaking up/healing damage.A good way to use a weapon like a hotchkiss gun is to fire at first to force players to take cover, or avoid an area forcing them to find alternate paths to their goal.
  Using it as threat, or obstacle to be avoided instead of actually firing on a group is a great use of such nasties. If the players are silly enough to go toe to toe with a rapid fire weapon, or a fast firing cannon then perhaps they should purchase Character insurance.
Tetrarch
player, 1 post
Tue 25 Sep 2012
at 23:11
  • msg #10

Re: Military: Land forces, weapons and so on

Not gonna lie for me, the big thing I think of steampunk in military terms is always the British Imperial model of the redcoat in his latter days. The type you see in Zulu or The Four Feathers. Still capable of forming square or line to meet the charge, just said I'd post to see if other people just weren't discussing about RP campaigns!
Brygun
GM, 88 posts
Tue 25 Sep 2012
at 23:21
  • msg #11

Re: Military: Land forces, weapons and so on

Oh Im with you on those Loverly Red Squares.

A suitable enemy required of course.

In our PnP Space 1889 game we are going to be covering alot of time periods. One PC has a small nation and is arming them up in more modern ways with mobile squads with a machine gun. One aspect of Steampunk is the transition from what is to what could be.

The small PC nation has a chance in the big leagues because of its use of more modern organization.

Setting the main stage though is all about the Victorian forces. On Mars we have the ad-hoc feudal forces being improved first with rifles and then by rifle formations. The basic Martian Legion (in Space 1889) has like 1/3 musket, 1/3 shield and spear and 1/3 other. Universally crappy at all things.
Brygun
GM, 106 posts
Thu 21 Feb 2013
at 00:29
  • msg #12

Re: Military: Land forces, weapons and so on

Well... this is new to me!

http://www.bartitsu.org/

Victorian gentlemanly martial arts for hats and canes.
DominusCaveaVulpes
player, 2 posts
Mon 6 May 2013
at 03:59
  • msg #13

Re: Military: Land forces, weapons and so on

Some material written by Frederick Engels on military matters:

http://www.marxists.org/archiv...ubject/war/index.htm
Brygun
GM, 113 posts
Mon 6 May 2013
at 15:35
  • msg #14

Re: Military: Land forces, weapons and so on

Read the US Civil War article. Interesting points on the hasty raised massed armies.
Brygun
GM, 222 posts
Sat 27 Jun 2015
at 00:49
  • msg #15

Re: Military: Land forces, weapons and so on

https://www.youtube.com/watch?v=a5VR4Ch__q8

Youtube of a squad of re-enactors doing Victorian drills
Brygun
GM, 224 posts
Mon 7 Sep 2015
at 20:08
  • msg #16

Re: Military: Land forces, weapons and so on

Thought I'd give a topic bump on the Victorian martial art Bartitsu

http://breakingmuscle.com/othe...nk-mixed-martial-art

Been looking at it again. What thoughts from the rest of our establishment?

I found this picture pretty funny:

http://fightland.vice.com/blog...ins-victorian-london
This message was last edited by the GM at 20:10, Mon 07 Sept 2015.
scord
player, 2 posts
Tue 8 Sep 2015
at 00:00
  • msg #17

Re: Military: Land forces, weapons and so on

Too cool! I'm incorporating it into my game as a free cliche from now on.
Brygun
GM, 225 posts
Tue 8 Sep 2015
at 01:07
  • msg #18

Re: Military: Land forces, weapons and so on

scord:
Too cool! I'm incorporating it into my game as a free cliche from now on.


Great to hear!

Our organization here on rpol works as a discussion depository. Its easy for the old timers who've talked about things to not mention them because we already know. Its the conversations that help grow the 'database' and catch the eye of the new comers.
Aethulred
player, 2 posts
Sat 2 Jul 2016
at 22:44
  • msg #19

Re: Military: Land forces, weapons and so on

Looks like a hit for my game as well... Jolly Good Show
tsofian
player, 2 posts
Thu 7 Jul 2016
at 23:04
  • msg #20

Re: Military: Land forces, weapons and so on

In reply to Brygun (msg # 3):

Some of the best sources are reprinted period catalogs. They can generally be found cheap on Bookfinder.com or Amazon. There are several from the 1890s and 1900s. Not sure if there are any from the 1880s
Brygun
player, 270 posts
Tue 21 Feb 2017
at 16:12
  • msg #21

Re: Military: Land forces, weapons and so on

Random bit

We did in the real world once make a nuclear powered steam cannon.

Accidentally.

True story.

You see there was an underground nuclear test. This was in the early days when the USA and Russia were still figuring out just what these bad boys could do.

Well.

For the underground test they thought it would be a good idea to mitigate the risk by having the nuclear detonator submerged in water. This would help deal with the excess heat. They were really trying to study the shock wave, as in earthquake, type affects. So the heat was more an unwanted by product.

The water of course was in a vat. More of a tube. See where this is going? That tube of course had a hatch. Didn't want anything dangerous coming out right.

Well.

The sides of the tube incased in rock acted like the breech and barrel of a firearm. You know, not really expanding. Very much that is. I'm sure it got shaken and pulsed outward at least a little bit.

The water converted lots of energy into steam. Like a "Holy Victoria, Head of the Church of England" amount.

Steam by volume takes up more room than water. The expanding steam gases acted like a firearm's expanding gunpowder expanding.

Now remember that lid?

Compared to rock supported tube walls the lid was the weak point. So the lid was were the pressure broke through.

Better to say...

The lid was launched.

Beyond escape velocity. Like six times escape velocity.

Seriously. Beyond escape velocity.

There are theories that in the event of an actual hostile alien invasion we could use these nuclear steam cannons to shoot at the mother ships.

A nuclear bomb in space has no atmosphere to carry the shock wave so not much affect from a nearby detonation. The aliens being space travellers have probably made defenses against the radiation aspects.

A multi-ton super speed projectile though.

Well that's just old school smash them in the face, I mean hull, type of fighting.

And people think steam weapons aren't dangerous. Pashaaaa.




And at least one reference link for you:

http://www.deathvalley.com/dvt.../messages/4001.shtml

http://nuclearweaponarchive.org/Usa/Tests/Plumbob.html
quote:
"Based upon his calculations and the evidence from the cameras, Brownlee estimated that the steel plate was traveling at a velocity six times that needed to escape Earth's gravity when it soared into the flawless blue Nevada sky. 'We never found it. It was gone,'"





Though sadly reading through my wonderful story is a bit off. It was the concrete that vaporized to be the expanding gas. Which in turn blew off the man hole cover.

The confusion coming form the proposed steam version to launch spaceships:

quote:
"In the mid-80s I heard of a "Project Thunderwell" from someone who had been employed at Livermore. In about 1991, I asked Dr. Lowell Wood about it, who was (and presumably still is) a prominent weapon physicist at Livermore. He told me that it was a project, never actually constructed, to launch a spacecraft on a column of nuclear-heated steam. The idea was that a deep shaft would be dug in the earth and filled with water. A spacecraft would be placed atop this shaft, and a nuclear explosive would be detonated at the bottom."

from: http://nuclearweaponarchive.org/Usa/Tests/Plumbob.html
This message was last edited by the player at 16:25, Tue 21 Feb 2017.
Mo(u)rning Star, crew
player, 5 posts
'Gunny'
Let it BOOM
Tue 21 Feb 2017
at 16:35
  • msg #22

Re: Military: Land forces, weapons and so on

Well that makes sense I would think?
  Picture a foreign land with many races, all having their favorite niche. My folk love the shallow mines and riverside deposits.  We still like to see green stuff and animals you see.  So picture a guild that works; tin, copper, brass-copper, and bronze.  We could make alchemical cannons, or even steam cannons of the same power.
  But that kind of arcane cannon would take, like you said the Rock work that the Longbeard guild works. They like the deep stone, so they like rock work and the volcanic forges.  That is were one might get steam from the forges waste heat.

 It might be Steam that both cannons use, but it would be the secrets of another guild to make each.
Brygun
player, 271 posts
Wed 22 Feb 2017
at 02:20
  • msg #23

Re: Military: Land forces, weapons and so on

Steam is a way of storing energy.

A fictional society might have steam tanks spread around a community like we have water tanks in a city. All the steam tanks might be called on at once for a massive collected use of the cities super steam cannon firing. Then like 30 minutes while every place restores pressure.
C-h Freese
player, 12 posts
What's over that hill.
What ever's in my book.
Wed 22 Feb 2017
at 17:26
  • msg #24

Re: Military: Land forces, weapons and so on

Actually what you were posting about fit a area I have been working on.

  The funny thing was it started out as a fairly standard D&D Megalopolis Built actually from one of my long term characters strongholds.  The fact was it was placed actually on a volcano that due to it's intersection of an undersea with the vent had created sporadic geyser like eruptions throwing up water steam and silt.

  At one point I realized that the sources of Steam and tinker gnomes created a regular source of power.
 The fact was I did expect the Deep Dwarves clans and guilds to handle the Volcanic forges and the generation of steam.  While the mountain and hill dwarves, mined ore and worked stone.  But this creates the idea of different levels of steam power much like AC and DC current.  While I still would have all dwarven clans do mining and stone work.

  I now see the deep dwarves still having the specialty guild of generating the source steam. The mountain Dwarves having specialty guilds in under ground public civil engineering, that create water works, both for drinking and for transport, public tunnel systems, but also The Steam Mains. Stone tunnels created to stand great pressure, which when stepped down in power feed the Gnomish steam "batteries" which feed the brass steamworks of the Gnome guilds.
 But those Dwarven mains also can also feed "Dragoon breath" batteries that throw either great worked boulders or woven baskets filled with rock to sweep the skies and waters with a rain of stone.  the only method of range control being weight of shot and released pressure.
This message was last edited by the player at 17:36, Wed 22 Feb 2017.
Aethulred
player, 14 posts
Wed 22 Feb 2017
at 17:48
  • msg #25

Re: Military: Land forces, weapons and so on

The stone tunnels wouldn't be efficient steam conveyors, as they would suck of heat and likely have many leaks... So once the tunnel was built, the Gnomes would need to line them with brass/bronze and probably some insulation as well. The distances traveled would still need to be controlled, as heat loss builds water in the lines ... I would also point out that volcanic pressures are neither consistent or regular. Given the sudden spikes in pressure, an expansion tank would be desirable and the piping would need to be damn strong ... something brass/bronze is not so good at...
C-h Freese
player, 13 posts
What's over that hill.
What ever's in my book.
Wed 22 Feb 2017
at 18:32
  • msg #26

Re: Military: Land forces, weapons and so on

There is a lot of truth to that.
 Water drainage in all areas of construction is a given in a land that is hit with a semi monthly eruption/monsoon.
  But you are very right for all the Mountain dwarves Large scale stonework skills, the temperatures and pressures involved would still be the domain of the deep dwarves. so the mains themselves and the guild secrets of their materials and construction would have to belong to them.

But I suspect the dragoon's breath mortars tunnels, would probably still be under mountain dwarf control.
This message was last edited by the player at 19:45, Wed 22 Feb 2017.
Turbo Beholder
player, 5 posts
Sat 18 Jan 2020
at 13:51
  • msg #27

Re: Military: Land forces, weapons and so on

Brygun:
Steam is a way of storing energy.

A fictional society might have steam tanks spread around a community like we have water tanks in a city. All the steam tanks might be called on at once for a massive collected use of the cities super steam cannon firing. Then like 30 minutes while every place restores pressure.
That's heat. It dissipates.
There are ways to minimize heat losses other than plain insulation, but mostly for active systems, not storage.
A form of energy known to be good for low tech storage is gravity. As in, lifting weight and keeping it up there, then making it work on descent.
The classic variant is pumping water.
See also "Advanced Rail Energy Storage System" - a train moving uphill used as an accumulator, it's in use now.
Azraile
player, 8 posts
Thu 30 Jan 2020
at 11:57
  • msg #28

Re: Military: Land forces, weapons and so on

Lot of media seams to fail to realize the pressure drops as the gas cools.
scord
player, 7 posts
Sat 1 Feb 2020
at 15:11
  • msg #29

Re: Military: Land forces, weapons and so on

Hey Az!
If only they were storing heat as well as gas. If only we could think up some kind of fictional perfectly reflective energy inert containment device.
Turbo Beholder
player, 6 posts
Sat 1 Feb 2020
at 23:50
  • msg #30

Re: Military: Land forces, weapons and so on

scord:
some kind of fictional perfectly reflective energy inert containment device.
…that can withstand pressure well and does not become much worse when built big.
On a small scale, even a simple thermos can be enough. Improvements can and were designed (like Dewar vessels), sure. But not for raw power. The inherent problem is, when you widen bottleneck pipe (which limits how quickly you can dump power) and add thick support, cross-sections of the parts go up and heat conductivity of the whole raises with them. While keeping them sealed becomes increasingly troublesome.
The better reservoir becomes at pulse power output, the worse it's going to leak and more maintenance it's likely to need.
When a system cycles quickly, you still have heat losses from the rest of system, so losses in this one part don't matter much, and if they do, usually it's easy to dump some waste heat around the parts that need to be insulated: the less (Tin-Tout), the less heat flux. Much like countercurrent heat exchangers are used to save waste heat.
When it's slow, losses go on, so the question is, how much you'll have to waste for a given delay, and whether the system can hold this excess.

As a pulse power solution without long term storage requirement, as long as we don't want anything supersonic, steam proven to be quite useful.
Of course, what matters there is the form of energy on output. For some uses (pile-drivers, assisted launch systems, subsonic steam or steam/hydraulic guns) steam works well, for others not, for some it would compete with gravity (raise the hammer…) or flywheel.
Azraile
player, 9 posts
Sun 2 Feb 2020
at 01:38
  • msg #31

Re: Military: Land forces, weapons and so on

Yah like steam boy..... good anime.... but the idea of a tiny ball holding that much steam power is pushing the idea of sci-fi way way way into the realms of fantasy to the point of not even being reasonable >.<

three of them have enough steam to make a freaking town sized building fly around in the sky blowing steam down at the ground for months????

>.<

no.... nooooooooooo
StarMaster
player, 29 posts
Sun 2 Feb 2020
at 03:12
  • msg #32

Re: Military: Land forces, weapons and so on

Just wondering what brought on the renewal of this discussion after three years?!

If you're talking strictly steampunk, then that's one thing.

But since Turbo brought up an accumulator, suppose an alternate technology is employed. Direct-storage of electrical energy... known as an accumulator is some fiction.

Another possibility is the perpetual motion machine.
Digital Mastermind
GM, 109 posts
Sun 9 Feb 2020
at 18:25
  • msg #33

Re: Military: Land forces, weapons and so on

Heat loss is certainly a thing, but this is tech being addressed as we speak with gravity-based batteries. Excess steam energy in a community could be used to lift large objects on pulleys and those objects can be dropped and the energy of gravity moving the mass can be harnessed with fly wheels and the like. Now you've got nifty active towers of energy being transferred around mechanically and whirly flywheels doing their thing :)
Brygun
player, 282 posts
Sat 18 Apr 2020
at 22:44
  • msg #34

Re: Military: Land forces, weapons and so on

On Steam Boy the wonder ball is a bit of quirk. A McGuffin (you can look into that, its a plot device item).

They needed to collect the steam for the steam ball from a specific source so it could be that its not water steam as we know it.

Which scientifically is rather wrong but thats the "magic" McGuffin of the setting.

There is also how the father got a blast of the special steam and began acting oddly. I attributed that to the magical affects affecting his own essence.

We do see Steam Boy himself using that ball to fly around over and over, day after day, without any apparent refueling. So a bit of accepting the setting is certainly there for that too.




As for resparking after 3 years...

... as a former operator of this forum...

... that's okay. Part of why it was founded (and later turned onto myself and then others) was specifically to retain information for other games. This isnt a game itself. Rather its a holding point for Steampunk information. Questions, answers and in a way an archive.

Initially there was a lot of questions and chatter. We saved those answers. So new seekers could already find the knowledge. A natural consequence in not needing new typing that would repeat those answers.

So...

Huzzah! For new chatter.
Sign In