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16:40, 25th April 2024 (GMT+0)

Science.

Posted by BrygunFor group 0
Brygun
GM, 29 posts
Sat 14 Jul 2012
at 16:53
  • msg #1

Science

For things of general science. As this is steam punk this inculdes mad scientist work.
Digital Mastermind
GM, 73 posts
Sat 14 Jul 2012
at 16:55
  • msg #2

Re: Science

One word, one man, one revolution: Tesla.  If you haven't thoroughly acquainted yourself with this scientist's life and accomplishments, you're missing one of the most important catalysts for the era's vibe.  Additionally, research steam technologies thoroughly.  Understand the principals inherently or GTFO :P  But seriously, if you don't comprehend the literal 'power' behind the entire planet's advancing civilization at that point, you can't do service to the genre.
Brygun
GM, 30 posts
Sat 14 Jul 2012
at 16:57
  • msg #3

Re: Science

Scientific America for the period

http://archive.org/details/sci...c-american-1845-1909
w byrd
player, 9 posts
Sat 21 Jul 2012
at 12:30
  • msg #4

Re: Science

A vey nice timeline of technology and science for the Victorian age.

http://www.victorianweb.org/science/science.html
This message was last edited by the player at 12:34, Sat 21 July 2012.
Digital Mastermind
GM, 93 posts
Mon 23 Jul 2012
at 07:02
  • msg #5

Re: Science

*Fistbump* Thank you.
Brygun
GM, 62 posts
Mon 23 Jul 2012
at 12:41
  • msg #6

Re: Science

yeah that was really good.
Brygun
GM, 138 posts
Fri 12 Jul 2013
at 01:36
  • msg #7

Re: Science

I guess medicine falls under science

Reasons for admittance to an insane asylum...

http://imgur.com/r1hCju4

"Fell off Horse in War"

"Decoyed into the Army"

And erm... some sex related ones.
Brygun
GM, 188 posts
Thu 26 Dec 2013
at 09:21
  • msg #8

Re: Science

Was watching my Lost Continent DVD again. Its about a modern expedition to Antarctica that braved staying over the harsh winter.

In one part they mentioned it was done once before: 1899 IIRC
Wasn't planned rather the ship got stuck.

The time period would make that a great series of adventures for Steampunk/Victorians.
Azraile
player, 1 post
Tue 7 Apr 2015
at 03:48
  • msg #9

Re: Science

You know the curent work on exsercellular material right now is so very awsome but all so very steam punk

"Here is this powder I scraped from a pig blatter!"
"Um ew, what's it do"
"Regrows limbs!"
"Ah I see.... WAIT WHAT!?!?!?"
Brygun
GM, 218 posts
Thu 9 Apr 2015
at 02:01
  • msg #10

Re: Science

This is a decent though dry look at how steam turbines really work

https://www.youtube.com/watch?v=MulWTBx3szc
Garrat
player, 3 posts
Mon 6 Jun 2016
at 17:33
  • msg #11

Re: Science

Moved to here:

Looking for a thread to discuss the viability of hydrogen fuel cells as a steam punk concept.
StarMaster
player, 20 posts
Mon 6 Jun 2016
at 17:33
  • msg #12

Re: Science

In the Victorian era, hot air balloons had been around for awhile, so the leap to rigid airships like the Zeppelins wasn't a big stretch.

The biggest issue wasn't lifting them but making them go where you wanted to go. The primary means of propulsion was still sails, which is why you see a lot of ocean-going like ships flying in the sky.

Steam engines just weighed too much to be practical, because you had to carry water and coal. That's not to say that steampunk games haven't tweaked them into usability.

The two alternatives usually added are gasoline-powered engines and electric-powered engines. Given the Invention tweak in most steampunk games, there shouldn't be any reason you can't have hydrogen fuel cells to power the engines.

The issue is going to be keeping the cell fueled. Carrying enough with you for a round trip may be an option, because you might not be able to get fuel along the way.
Garrat
player, 4 posts
Mon 6 Jun 2016
at 17:34
  • msg #13

Re: Science

   Lol, technically the fuel cells are kinda steam.  Water is converted into Hydrogen and Oxygen through the process of Electralysis, [one of these days I'm going to figure out how to spell that] This provides both fuel and a lighter than air gass that is more buoyant than Helium by running an electric charge through water and collecting bubbles generated off the terminal ends. [one end is oxygen, one is hydrogen]

   From a physics point of view, Sail systems look cool but don't work on air ships because all of the ship is being blown on at the same time.  It simply moves in the direction of the wind without water to give it a stable medium to translate into tacking ability.

   Hydrogen ICE's are nice if you coat your buoyant containers with scrounged solar panels to generate the electricity needed and carry a good supply of water.  This is a great idea for the zombie apocalypse/steam punk idea I'm working on sneaking into a game, but strays from several key steampunk concepts.

   Your best bet is solar sails.  Dark sails that are multiple tubes sewn together cause hot air to rise aggressively creating a chimney affect.  The hot air at the top is channeled backwards, either as forward thrust for propulsion with steering sails to act as rudders and stabilizers, or the hot air could be vectored to help change direction though stabilizer sails may still be needed to use the air as a base medium.
Garrat
player, 5 posts
Mon 6 Jun 2016
at 17:44
  • msg #14

Re: Science

Thanks for the move.  I thought maybe there was a better place and was waiting on directions.
Brygun
GM, 241 posts
Mon 6 Jun 2016
at 17:44
  • msg #15

Re: Science

You are welcome. Part of a moderator's job is steering the people to Happy Town. Now for my own steamy goodness:




Steampunk shows have at times included nuclear energy. The Disney movie 10,000 leagues under the Sea had Captain Nemo's sub as nuclear powered. The Victorian value characters debating the use and mis-use of such technology being one of the themes.

The weight of a ship's engines and fuel is a huge factor. The transition from coal to fuel oil was a huge impact in ships. The British being a country with lots of coal but not oil then led to political and societal changes to the middle east.

How the Airship is powered can itself be a part of the story. Plots can develop on the use, mis-use, theft, accidents and so forth of the means.

There were actual Hydrogen Air Carriers that launched scout planes. Real life operators included the USA. So they are certainly possible. The Zepplin providing the long range ocean crossing with the handful of aircraft doing scouting. At that time the airplane's role was scouting and observing for the wet navy's cannon.

In terms of Hydrogen as a lift it is flammable if set on fire. Prior to the use of incendary shells the British had trouble dealing with the Zepplin bombers flying over England in early WW 1. Once the incendary bullet was developed the operations went down in flames, literally.

The thing about damaging a gas lift object like a Zepplin is that big ellipse isn't the gasbag. It is the aerodynamic shell around many gas bags. You shoot out a few of the gas bags and it will loose some altitude. It then flies away home.

Helium is also a possibility for a lifting gas.  While not as efficient it is not flammable. The He2 atom is a full valance, IIRC my chemistry terms correctly. That is the outer layer of electrons (just the first layer in this case) is all full. So it has little need to bond with other atoms. Thus as a single atom it is already a stable molecule.

Shooting up a Helium based lifter with machine guns would be a very long process. You'd have to keep hitting new gas bags that you can't even see inside the aerodynamic ellipse.
This message was last edited by the GM at 17:45, Mon 06 June 2016.
Garrat
player, 6 posts
Mon 6 Jun 2016
at 17:56
  • msg #16

Re: Science

   Agreed.  But I was not specifying combat ships and the  Hindenburge disaster had less to do with the hydrogen than the fact the skin was a magnesium alloy.

StarMaster:
Keep in mind that Steampunk is more about how things were the way we imagined them rather than the way they really were... dinosaur bones = dragons, Martian canals built by ancient Canal Martians, the planet Vulcan must be there somewhere, and lets not forget the Hollow Earth and Atlantis.

So, real world physics may not fully work they way we now know that they do (predates Einstein's General Theory of Relativity), and there could be other factors that come into play. For instance, I'd never heard that fact about need water for the sails to function properly, but if you posit liftwood or cavorite existing, then there's no reason they couldn't have that same effect.

And let's not forget turbidium, felicium, Byzantium, vibranium, suspendium, ukrainium and the old stand-by, unobtainium.


Doesn't the fuel cell combine hydrogen and oxygen to generate electricity and water? But where does the electricity come from to separate it?



  True. For the sake of steampunk we could say another, lighter gas was found or a material that could make a light rigid container that we simply pump the air out of creating a vacuum displacement, much like a ship being lighter than water with air displacement.

  Electricity can be derived from solar sources with a semi conductor  converting solar radiation into electricity. Lots of sun above the clouds.   You could also anchor to a mountainside and use a wind turbine built into the ship to run a generator.  Maybe even one that propels the ship when it is turning the other direction,    I'm talking about basic design  there are multiple solutions to many of these smaller questions.
This message was last edited by the player at 02:32, Tue 07 June 2016.
C-h Freese
player, 9 posts
What's over that hill.
What ever's in my book.
Tue 7 Jun 2016
at 02:34
  • msg #17

Re: Science

   One of the things you might play with for sails is gyroscopic core spine for the airship.  and for something larger and maybe safer don't forget hot air.  The simplist solar power is heat its self.   Picture a whole town that floats simply because the black cells that support it stay above the clouds.  If Cloudville finds the fog rising, a backup source of heat.
This message was last edited by the player at 02:35, Tue 07 June 2016.
Brygun
GM, 242 posts
Tue 7 Jun 2016
at 03:21
  • msg #18

Re: Science

The anime Escaflowne had levi-stone. Rock that naturally levitated... or perhaps if electrified. An alternate means of lift anyway.
StarMaster
player, 21 posts
Tue 7 Jun 2016
at 03:38
  • msg #19

Re: Science

I suppose magnetism might be an option as well. Not only magnetic levitation, but if a ship could generate a magnetic field, perhaps that field could react with the planet's magnetic field to provide the function of the fluid ocean.


Anyway, as you can probably see, that opens another whole can of worms--mainly, a Steampunk system that doesn't have any real world equivalent. Weird Science.


Ether Flux
Cold Fusion
Perpetual Motion Generator
Lightning Riding
Flywheel Series
Garrat
player, 7 posts
Tue 7 Jun 2016
at 03:43
  • msg #20

Re: Science

In reply to C-h Freese (msg # 17):

sounds like the guild ships from the original "Last Exile" series

http://images.wikia.com/lastex...ldPresenceShip01.jpg
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