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15:10, 2nd May 2024 (GMT+0)

Gaming.

Posted by The AutomatonFor group 0
Tzuppy
player, 15 posts
Mon 24 Sep 2012
at 08:25
  • msg #67

Re: Gaming

I've known about the Lady since it came out (year ago or something) and loved it. Sadly I didn't have much time to play.
Brygun
GM, 97 posts
Sun 18 Nov 2012
at 05:20
  • msg #68

Re: Gaming

Any new games on RPOL or new to our forums?

Been a few new joiners lately are reminded of this thread:

link to a message in this game

for advertising steampunk related RPOL games.
ninthbit
player, 3 posts
Iron Kingdoms
Sat 8 Dec 2012
at 00:49
  • msg #69

Re: Gaming

Looks like we have yet another genre request for steam going.
link to a message in another game

When will they realize that they should add it?
Brygun
GM, 102 posts
Sat 8 Dec 2012
at 13:47
  • msg #70

Re: Gaming

By all means everyone go and put your steamy footprint on that.
Alexei Yaruk-Mundhenk
player, 10 posts
Ad Majorem
Dea Gloriam!
Mon 10 Dec 2012
at 22:04
  • msg #71

Re: Gaming

Fighten hard fore queen and country!
Brygun
GM, 108 posts
Thu 2 May 2013
at 16:54
  • msg #72

Re: Gaming

Steam has been running a sale for The Testamount of Sherlock Holmes. Only a few hours left. Just thought of posting about it now.

Now many games are set in the Victorian era. This one is in 1898.

Quality of game? dunno, just getting it now.
Brygun
GM, 109 posts
Thu 2 May 2013
at 21:12
  • msg #73

Re: Gaming

Lord is it hard to find clues in that game.

Nice-ish graphics though a bit dated. Course its $10 so it is an older game now.

Feels more like it was made for a teen-sleuth. Its is damn hard even with the help button to get the clues together.

It also would have been nice to have tutorails on things like the work bench. You get to fumble and guess at what you are doing, with limited chances.
Brygun
GM, 110 posts
Thu 2 May 2013
at 22:44
  • msg #74

Re: Gaming

Hmmm.. and if you just want to watch its all on youtube

http://www.youtube.com/watch?v=vZaZXzKQLWU
Brygun
GM, 117 posts
Sun 19 May 2013
at 01:16
  • msg #75

Re: Gaming

http://www.dontstarvegame.com/

Dont Starve has some steam punk stylings to it. Scientist tossed into demon magic world making inventions to get out.
fishchip
player, 2 posts
Sat 22 Jun 2013
at 09:31
  • msg #76

Re: Gaming

What do people think of the Wolsung setting? Yes, it's sort of to steampunk what Shadowrun is to cyberpunk, but... I've dipped my toe in. It's novel, and fun. I went so far as to pay real dollars for the sourcebook.
asmodeus
player, 1 post
He who lurks
with teeth
Sun 30 Jun 2013
at 22:44
  • msg #77

Re: Gaming

Personally, I love the setting!
Just steam-punk enough to be strange/familiar, just fantasy enough to be strange/familiar :)
We are having some fun playing this one!

http://www.steampulpfantasy.com/  <-- a link to the Wolsung Universe
This message was last edited by the player at 11:29, Mon 08 July 2013.
Brygun
GM, 137 posts
Fri 12 Jul 2013
at 01:22
  • msg #78

Re: Gaming

Steam has started their huge summer sale.

Should be able to grab steampunk computer games at a good price.

Gamersgate is also having a special on torchlight which has SP elements
asmodeus
player, 4 posts
He who lurks
with teeth
Sun 14 Jul 2013
at 11:16
  • msg #79

Re: Gaming

http://Www.drivethrurpg.com

is currently giving away a new steam-punk game game system system called " Clockwork: Empire "
...you can find the quickstart guide under FREE STUFF icon from the main page.
helvorn
player, 2 posts
Mon 15 Jul 2013
at 00:15
  • msg #80

Re: Gaming

In reply to asmodeus (msg # 79):

I saw that.  Is it any good?  It looked like just the quickstart.
asmodeus
player, 5 posts
He who lurks
with teeth
Fri 19 Jul 2013
at 09:41
  • msg #81

Re: Gaming

Ha! In my excitement to post a related freebie, I never actually read any of it until I came back from my vacation... turns out you need $13 deck of cards to play :( so maybe a couple weeks after next payday I can tell you if it's any fun.

Wolsung however, is turning out to be quite fun and can be run in a pbp format :)
Brygun
GM, 142 posts
Sat 10 Aug 2013
at 04:20
  • msg #82

Re: Gaming

Interesting development for Space 1889

http://www.kickstarter.com/pro...ilized-tim?ref=users
Blood Orchid
player, 4 posts
Sat 10 Aug 2013
at 13:03
  • msg #83

Re: Gaming

Hullo!

I have a gaming question.

Would the premise of a Steampunk Theah (7th Sea) be plausible?

Or a World of Darkness set in a Steampunk Universe?

I know, I know, everywhere I go, I mention 7th sea, but I really am a Theah Fanatic hehe. Where else can I let my fan flag fly but among other rpgers? ^_^
Brygun
GM, 144 posts
Sat 10 Aug 2013
at 13:36
  • msg #84

Re: Gaming

Thought about this a bit. 7th Sea is really aimed at the musketeer era so a bit early for Steampunk.

Now you could run steampunk in 7th Sea. Not exactly sure how. I do recall the german inspired iron gauntlet clan/kingdom was there. They would be a decent one to introduce other gadgets like steampunk ideas.




For World of Darkness Steampunk. Sure. Might want to take a look over For Faerie, Queen and Country as a starting point.
Brygun
GM, 154 posts
Tue 27 Aug 2013
at 06:53
  • msg #85

Re: Gaming

Has anyone tried the new game "Sir you are being hunted?"

There is a play through video here:
https://www.youtube.com/watch?v=dlxk49Mj7aE

Seems to have a Victorian style to the terrain, geary robots and a dangerous plot. All good for Steampunking.
This message was last edited by the GM at 07:14, Tue 27 Aug 2013.
Alexei Yaruk-Mundhenk
player, 15 posts
Ad Majorem
Dea Gloriam!
Fri 30 Aug 2013
at 16:17
  • msg #86

Re: Gaming

SO, I have a character that is a steam punk inventor type batman-esqu superhero... The setting is 1901, the system is GURPS, and he is going to be part of one of those 'mystery man' type supers groups. I have been talking with the GM and he says that if my character has the right set of skills he can create Kevlar: what skills would I need to pull this off? (My character needs advanced body armor, without it he might die very quickly...)
One That Was
player, 10 posts
Fri 30 Aug 2013
at 20:07
  • msg #87

Re: Gaming

Chemistry is a must. Weaving makes sense as well. Essentially Kevlar (according to the oh so useful wikipedia) is a chemically produced fiber that just happens to be really strong. It was created accidentally.

However, truth be told, silk, when woven in a particular pattern and with a layered density, is bullet proof. So you can in fact waive the chemistry if you dont mind a thick (and very hot) layer of silk padding.
Alexei Yaruk-Mundhenk
player, 16 posts
Ad Majorem
Dea Gloriam!
Fri 30 Aug 2013
at 20:28
  • msg #88

Re: Gaming

And were one to somehow be able to harvest spider silk it would be even stronger... Humm... Well thanks. I think I will look into these ideas.
Brygun
GM, 156 posts
Fri 30 Aug 2013
at 21:07
  • msg #89

Re: Gaming

Real life silk was known for not tearing. Mongols and others wore it as arrow defence. Not that they would come out injury free. Rather the arrow would push into the flesh making a hole. The silk encased the arrow meaning it wouldnt get stuck. The arrow could be pulled out. Also as the arrow was pulling the silk it wouldn't go as far.

Kevlar has a similiar but greater affect to the point that the wearer only gets bruised.


Space 1889 had some invention rules.

Metalluragy or the suggested chemistry. That and luck. Accidental discoveries show up alot.
rudderick
player, 1 post
Fri 30 Aug 2013
at 23:57
  • msg #90

Re: Gaming

I wouldnt say that either Kevlar nor silk is bullet proof and for either to become so would mean that that it would have to become so thick that it wouldn't be practical. That being said you could use Silk specially treated to make a Zeppelin more resistant to bullets and such.
Brygun
GM, 157 posts
Sat 31 Aug 2013
at 00:05
  • msg #91

Re: Gaming


*Warning! Science*

Its my understanding that Kevlar works on the same don't tear & pull principle.

Consider that the bullet that strikes a person weighs like 200 grains. Not completely sure of the exact figure but lets say the kevlar of the region pulled weighs like 1 lb. There are 7,000 grains to a pound. The combined weight of pulled kevlar and the bullet is 36 times that of the bullet alone.

Newton kicks in now. Momemteum = mass x velocity. So the result is that the combined mass moves at 1/36th the speed of the original bullet alone. This is a huge affect meaning the human body is much more able to deal with it.

Also the kevlar/silk will spread the impact area. You can get bruises from being shot in a bullet proof vest. The bullet doesn't get to you. Some of the energy carries on but a low brusing level.

Remember also that momenteum applies both ways. The recoil of the person firing will be the similiar to the impact the person hit feels. If a bullet did flip someone onto the ground by momenteum the firing person would also be flipped. In movies we see alot of exagerrations because it looks cool. In real life the flopping, flip or jerk is really the shot person's reaction to the impact. Sometimes they just slump over, like in some of the war movies.
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