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Campaign Maps.

Posted by Big BossFor group 0
Big Boss
GM, 1 post
Sun 6 Mar 2011
at 01:54
  • msg #1

Campaign Maps



RED X= Rufus' hideout
WHITE X= Amanda's wishing well
Black X= Farming Village of Daak

Village of Daak to the town of Soubar= 45 miles
Town of Soubar to the Town of Triel= 83 miles
Village of Daak to Rufus' hideout= 25 miles
Distance from Rufus' hideout to the Wishing well= 4 miles

Ex-adventurers now staying in Daak for protection:
Oona
Khayyim Vedim
Kalur Blackleaf

Those missing from the use of the Way-stones



The old wishing well where Amanda wished for heroes.



Top view of Daak.

The grey squares are the original buildings before Daak was taken over.
The black squares are the buildings that have been rebuilt by the villagers.
Big Black circle = Wizard Tower

There is a well worn footpath that leads from the village to the forest.
Distance from village to the forest: 1/2 mile

Logo found on armor of the men that attacked group:


This message was last edited by the GM at 22:30, Wed 25 Oct 2023.
Big Boss
GM, 14 posts
I am looking down upon
you.
Sun 20 Mar 2011
at 17:57
  • msg #2

Wizard Tower in Daak

Level 1



Each square is 30 feet

"Magical Barricades" Only Wizards/Sorcerors/Clerics/Druids of Non Evil alignment can pass certain barricades in the Wizard tower.

"L-10 Area" = Entrance to Wizard tower past front door. Each of the small doors in this room have a "Magical Barricade".

"L-14 Area" = Headmaster's office

"L-7 Area" = Guest waiting area. Door to the north has a magical barricade

"H-7 Area" = Dining hall

"H-4 Area" = Kitchen inside kitchen are 5 devices similar to ovens, but you only need to speak what you want made. (Similar to a food replicator in Star Trek)

North West area = Female quarters
North East area = Male quarters
South East area = Guest quarters

"F-18 Area" = Stairway has magical barricades at the top and bottom of stairs going each way. (So, unauthorized people can't go up to the next level or into the basement.)

Level 2



2nd Level of Wizard's tower
Each square is 30 feet

North East room = Alchemy Lab
South East room = Scroll library
North West room = Wondrous item creation room
South West room = Rod, Staff, Wand creation room

Basement



Yellow areas = invisible magical barricades
Area 1 = The room is about 100x100 and along the walls are wooden chairs. There are painted pictures of men and women on the walls throughout the room.
Area 2 = Tower treasury. Also holds iron golem guard similar to other tower. See picture below. Nobody knows what's beyond the door in this room to the south.
Area 3 = Portal room. These portals are made right into the walls of the basement. The portal to the left leads to the old tower ruins in the forest and the portal to the right leads to Lyran's Hold.
Area 4 = Once the door is opened, an invisible barrier is encountered. From the barrier, one can see books and scrolls all over the place on shelves and tables. Nobody knows what the doors to the North and South contain in this room.
Area 5 = Crystal room. The only thing in this 30x30 room is a giant glowing pink crystal which measures about 5 feet in diameter and about 7 feet tall.
Area 6 =Wizard training room. Inside this 30x30 room is a 10x10 green stone stage in the middle of the room.
Hallway past magical barricade- Dust filled 2 inches thick
Area 7 = Library? This 20x20 room is clean and has a table in the middle of the room and the walls are lined with book shelves. Books and scrolls fill the shelves. There is a door to the North in this room. Kimora was the first person to get through the barricade in over 100 years, but she went into a coma and died.


Iron "man" inside Tower treasury
This message was last edited by the GM at 23:19, Mon 20 Apr 2020.
Big Boss
GM, 21 posts
I am looking down upon
you.
Wed 30 Mar 2011
at 04:50
  • msg #3

Lyran's Hold basement

Lyran's Hold Map is now located under Game Map L in Game Map Tab

Description of map starting at portals:

Stairway goes up about 150 feet with a magical barrier in the "middle" that Nolan can bypass (Blue)

UPDATE: Room to the south: Full of junk furniture. Room to the West (previously unchecked): Battle Arena?

Stairs going down with a magical barricade that Nolan can't bypass. (Yellow)

Circular room: Smells like toilet. 3 unknown doors. UPDATE: Door to the North appears to be an office with a decapitated body sitting at the desk, the door to the West appears to have been a library?, but books are burnt badly and door to the South is caved in...will take quite sometime to excavate.

4 unknown doors in hallway. Trapped with Lightning. Edit 8-21-16 Only top-right door was determined to be trapped with lightning. Nobody dared to touch the others. All 4 doors radiate HIGH Evocation. Game Map Tab has been updated.

Edit 9-03-16: Trapped door section. Party has opened Top right door. And come into a large 50x100 white marble room with 15 foot ceilings. Standing in the doorway, the whole room looks like it is one piece of beautifully carved and polished white marble. Absolutely clean and gleaming, there is not one speck of dust....until bits of the broken door litter the floor. In the middle of the room is a tall pile of adventuring equipment. From the doorway, you can see backpacks, suits of armor, weapons and shields. It looks like the items were discarded into one big pile for some strange reason. On the Northern wall, right in the middle, there is a mirror hung on the wall about 3 feet off the floor. The mirror is around 4 foot in diameter and absolutely beautiful. Map Game Map has been updated.

"T" Intersection: East is a Wall of Flame that completely covers the hallway in that direction with several orc bodies in front of it. North is a Wall of Water that completely covers the hallway in that direction with several orc bodies in front of it. EDIT: Bodies from both walls are gone.

Magic Mouth room: Foot impressions in the floor with 30 mouths on the walls. Unknown what it's used for. Nobody did anything.

Floating Crystal room: same as the Pink Crystal in Daak basement.

Long stairway up: (Goes to map on the left) Long Hallway 500 feet long.

Magical Barricades at "T" intersection. South is the library. North is the unknown.
This message was last edited by the GM at 01:00, Thu 01 Dec 2016.
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