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23:57, 9th May 2024 (GMT+0)

1372: The Year of Wild Magic: Day 244-254.

Posted by Big BossFor group 0
Big Boss
GM, 2116 posts
I am looking down upon
you.
Fri 29 Sep 2023
at 17:17
  • msg #1

1372: The Year of Wild Magic: Day 244

So, Amara leads Dwight up the road and back to the party. A couple of them give looks of disapproval with the horses that Dwight brought along as they continue to have their lunch.
Byron Rockhead
player, 1593 posts
There is no such thing as
too much firepower
Fri 29 Sep 2023
at 19:16
  • msg #2

1372: The Year of Wild Magic: Day 244

In reply to Big Boss (msg # 1):

Byron just shrugs his shoulders.  He knows that he unintentionally brought more trouble to Dwight than the guy deserves.  He also knows that even if he killed the one idiot attacking him right in front of Centauri it would make no difference in whatever is going to happen next.
Roenthelm
player, 635 posts
Fri 29 Sep 2023
at 20:41
  • msg #3

1372: The Year of Wild Magic: Day 244

Roen looked over Dwight,

"Looks like your wounds healed up nicely. I'm glad you decided to leave that place after Twiggy here filled you in on what was happening. But, I'm hoping trouble doesn't follow us over the horses we left behind that you decided to take. We did that so those ruffians wouldn't come after us after we left this morning."
Dwight
NPC, 7 posts
Fri 29 Sep 2023
at 22:03
  • msg #4

1372: The Year of Wild Magic: Day 244

Dwight seemed to be a bit embarrassed that somebody was paying such close attention to him and ignored the comments about his well being. But, when it came to the horses, he spoke quickly,

"Like I was saying to her before," Dwight pointed to Amara "Those DipS***s won't go to Soubar and nobody is going to care about some murdering piece of S**t or his horse. So, I see it as payment to me for losing my property."
Byron Rockhead
player, 1594 posts
There is no such thing as
too much firepower
Fri 29 Sep 2023
at 22:30
  • msg #5

1372: The Year of Wild Magic: Day 244

Byron turns to look at Roen.

Let it go Roen,  If I hadn't been there when you guys broke up the fight between the first group of idiots and Dwight he might not be in this position now.  My presence there is just as much responsible for him losing the farm as his own past deeds are.

Byron turns to Dwight and continues in his calm voice.

There are just fights and then there are garbage fights.  The first one you were in falls in to the I don't know which category.  The second one you got caught up in falls into the second category.  The only chance they would have against us is for all of us to have been asleep when they decided to try and burn down the barn.   I'm not going to hold your past against you because you can see for yourself how others who are considered to be bad or evil aren't.  So keep that in mind as you try to start a new life.
Big Boss
GM, 2117 posts
I am looking down upon
you.
Sat 30 Sep 2023
at 00:08
  • msg #6

1372: The Year of Wild Magic: Day 244

Dwight doesn't say anything after that. He just sits there and waits for your lunch to be over. But, something strange happens. Shannon, the normally Haughty Lynx who thinks you're either food, or a servant to her, walks over to Dwight and sniffs him. Dwight, in return, gives Shannon some scratchies on the head and neck and near the tail and the Lynx likes it. She actually leans into it and Myarra swears Shannon purred for a moment....
Myarra
player, 1789 posts
Who are we when the only
one watching is ourself?
Sat 30 Sep 2023
at 00:49
  • msg #7

1372: The Year of Wild Magic: Day 244

Myarra frowns at her familiar. Shannon could definitely do better than this addlepatted dunderwhelp. But she also knows better than to expect a cat to do anything other than what it wants to do.

"Listen, you никчёмный мешок человеческой кожи, just because you think you know something, doesn't mean you do.  Especially given the boneheaded moves you've made since we were unlucky enough to cross paths with you.

For some unfathomable reason, Shannon has taken a liking to you. Which means I'm obligated to protect you. But don't think for a second I'm the simpering doe-eyed девственница you're used to preying on.

Centauri hates us, and he has good reason to. He wants us dead. So he will gladly send assassins to Soubar to kill us and anyone with us. And while I doubt he cares about his men, carrying off his horses is just the kind of thing to put you on his to-be-dealt-with list.

This is the big world now and the rules are different.  Work with us and we'll help you survive.

And, just for you to keep in mind, if you do anything stupid that gets Shannon hurt, I'll personally flay you alive and nurse her back to health with boiled Dwight intestine stew.

And before you think of smarting off to me, look me in the eye and ask yourself if I'm kidding."


Taking 10 on intimidation gives her a 20. She's not kidding and Dwight really ought to have reason to believe her.  She has no interest in making friends with him, but she does expect him to take things seriously if he would like her to be an ally.
Dwight
NPC, 8 posts
Sat 30 Sep 2023
at 13:30
  • msg #8

1372: The Year of Wild Magic: Day 244

At first, Dwight was sitting there with an actual smile on his face petting the Lynx, for he'd never petted one before and it made him happy. When Myarra started talking, Dwight honestly thought she was talking to the Lynx at first and then he realized who she was really talking to. With a bit of effort, Dwight got up to his feet with some effort, for he was a bit over weight and leaning on one leg over another. His look went from happy to angry in about 2 seconds and several of you thought there was going to be a fight, but Dwight never put his hands up. His fists were balled up, but they were at his sides. He was holding his own towards Myarra, but it quickly dwindled down to nothing with her Dominating Attitude. He soon looked away and picked up his pack as he spit on the ground,

"F**k You. You don't know S**t." as he limped over and got on his horse with some difficulty
Byron Rockhead
player, 1595 posts
There is no such thing as
too much firepower
Sat 30 Sep 2023
at 21:36
  • msg #9

1372: The Year of Wild Magic: Day 244

Do what you want.  However, you might want to stop and think for a moment that maybe we know more than you with what Centauri is capable of.  One of those things is his reach goes a lot further than you think it does.
Twiggy Flinch
player, 1138 posts
Sun 1 Oct 2023
at 00:15
  • msg #10

1372: The Year of Wild Magic: Day 244

Twiggy just sits and listens as he lays back on Fitz feeding him straps of dried meat. He really doesn't care if Dwight stays or goes.
Roenthelm
player, 637 posts
Sun 1 Oct 2023
at 01:32
  • msg #11

1372: The Year of Wild Magic: Day 244

Roen put his hands up and approached Dwight in a non threatening manner. He considered himself a Diplomat of sorts and this needed the right words.

"We got one side of the story with those men who beat you up and left you in a ditch. Would you be willing to tell us your side of the story? I actually care."

18:31, Today: Roenthelm rolled 24 using 1d20+17.  Diplomacy.
Dwight
NPC, 9 posts
Sun 1 Oct 2023
at 15:58
  • msg #12

Re: 1372: The Year of Wild Magic: Day 244

Byron Rockhead:
Do what you want.  However, you might want to stop and think for a moment that maybe we know more than you with what Centauri is capable of.  One of those things is his reach goes a lot further than you think it does.


"I don't give a rat's ass about Centauri! That man rules Triel with an iron grip!" Dwight said, obviously upset "But, I will not be labeled as someone who takes advantage of young girls, as she suggests." Dwight points to Myarra "Bella reminded me of my younger sister who died long ago, so before you all make assumptions, you should wonder if it's going to make an ass out of you first before opening your F*****g mouth."

And with that, Dwight rides off with his horses....
Amara
player, 1593 posts
Sun 1 Oct 2023
at 20:01
  • msg #13

Re: 1372: The Year of Wild Magic: Day 244

OoC: Sorry for being slow the last few days - had to get a new computer...

"I care about you only so much as I care for any intelligent humanoid. I don't know you well enough to care about you other than that. But I do believe that every intelligent humanoid deserves both a chance and, when necessary, a second chance. Anything more, well, I'd have to know you better to make any judgement." Amara explained as she brought Dwight back to the party.

***

Amara sighed as Dwight rode off, shaking her head. "Myarra, you know you catch more locusts with honey than vinegar - why do you always prefer vinegar?"

She tried to determine if it was better to go after Dwight or to let him go.
Byron Rockhead
player, 1596 posts
There is no such thing as
too much firepower
Sun 1 Oct 2023
at 20:20
  • msg #14

Re: 1372: The Year of Wild Magic: Day 244

Byron calls out to Dwight in a calm but stern and friendly warning.

Maybe so, but if the guys kicking your butt talk Centauri into sending anyone after you, just know his reach if further than you think it is.  Good luck to you.
Vernon the Ghost
NPC, 310 posts
Mon 2 Oct 2023
at 11:50
  • msg #15

Re: 1372: The Year of Wild Magic: Day 244

Wow, he's a bit rough around the edges. Reminds me of my sailor days.
Twiggy Flinch
player, 1139 posts
Mon 2 Oct 2023
at 19:44
  • msg #16

Re: 1372: The Year of Wild Magic: Day 244

Twiggy takes out his flask and takes a swig as he still lays back on Fitz. Dwight just sounds bitter because he isn't in Centari's circle. If he was, Dwight would be just like those thugs.
Amara
player, 1594 posts
Mon 2 Oct 2023
at 21:47
  • msg #17

Re: 1372: The Year of Wild Magic: Day 244

"Look at things from his point of view. He just found a home - and we made it too dangerous for him to stay. We repeated the accusations of him molesting someone and indicated he is a horse thief. Not exactly the way to make friends." Amara said to the party.
Roenthelm
player, 638 posts
Mon 2 Oct 2023
at 22:44
  • msg #18

Re: 1372: The Year of Wild Magic: Day 244

"I would have to agree. I asked him if he would like to tell us what happened, but he, well, you saw. He was highly upset."
Big Boss
GM, 2120 posts
I am looking down upon
you.
Tue 3 Oct 2023
at 22:43
  • msg #19

Re: 1372: The Year of Wild Magic: Day 244-246

Dwight rides off up the road with the rest of the horses and leaves you to the rest of your lunch. By the time you all head out again, he has at least 45 minutes head start with faster, unencumbered horses. The weather is beautiful and the rest of the day is uneventful. You camp off the side of the road and set your guard shifts, but the night is also uneventful.

Miles traveled: 32. Miles to go to get to Soubar: 40

Today, you don't see much until late afternoon, when you start coming into the farming communities about 10 miles from Soubar. Farmers in carts travel from here to there and when asked if they'd seen a man guiding several horses to town, nobody has seen him or paid any attention to it because they see people taking horses from farm to farm all the time. When you make camp, you pay a farmer a couple silver pieces to set up your stuff under a tree on his property near the road. Except for a couple riders returning home from town late at night, your shifts are uneventful.

Miles traveled: 32. Miles to go to get to Soubar: 8

8 more miles to Soubar. What is the party's plans? Go into town? Go to Byron's family farm? Continue up the trail to Daak?
Twiggy Flinch
player, 1140 posts
Wed 4 Oct 2023
at 11:34
  • msg #20

Re: 1372: The Year of Wild Magic: Day 244-246

Twiggy sets up for the night by brushing Fitz and feeding him before settling in "I need to stop by Aki's Mercantile to sell my mithril shield and buy that hammer sphere. Once I do that I am good. I wonder if Nolan is finished with his work?"
Roenthelm
player, 639 posts
Wed 4 Oct 2023
at 22:42
  • msg #21

Re: 1372: The Year of Wild Magic: Day 244-246

"I sure hope so. We really need to go to the mines to help out all those poor souls."
Vernon the Ghost
NPC, 311 posts
Thu 5 Oct 2023
at 11:36
  • msg #22

Re: 1372: The Year of Wild Magic: Day 244-246

You should probably tell Aki that his workers are dead and we killed the Trolls. We should also be on the look out for those bounty hunters and Byron should stay away from his parent's farm for awhile.
Byron Rockhead
player, 1598 posts
There is no such thing as
too much firepower
Fri 6 Oct 2023
at 12:19
  • msg #23

Re: 1372: The Year of Wild Magic: Day 244-246

I'll make sure Amos lets my parents know what's going on with Centauri.  There's nothing else I can think of that I need Soubar.  So the sooner we get back to the tower in Daak, the better I will feel.
Vernon the Ghost
NPC, 312 posts
Fri 6 Oct 2023
at 22:30
  • msg #24

Re: 1372: The Year of Wild Magic: Day 244-246

I just don't like being followed or spied on and the last thing we need is the Centauri's or any of these bounty hunters knowing who Byron's parents are. So, when we get to town, I think we should make our visit brief, get what we need, say what we need to say, and then go back to the tower.
Amara
player, 1595 posts
Sat 7 Oct 2023
at 23:03
  • msg #25

Re: 1372: The Year of Wild Magic: Day 244-246

Amara nodded, repeating what Vernon said when necessary, and adding, "I agree. Let's try to keep this brief. Twiggy, I'll go with you to Aki's."
Big Boss
GM, 2121 posts
I am looking down upon
you.
Sun 8 Oct 2023
at 01:23
  • msg #26

Re: 1372: The Year of Wild Magic: Day 244-246

The party doesn't have any trouble getting to Soubar. They encounter other farmers going here and there, and Merchants heading out of town. You reach the gates to the town and they are closed with 8 guards outside keeping guard while letting people in and out. You don't have any problems getting inside, but you find out that there was a Green Dragon attack that wiped out a group of Bounty Hunters heading towards the small village of Daak. Only one made it back here to tell the tale and he is recovering in town somewhere. That's why the town is on high alert.

This is actually Vernon's first trip to Soubar in many years. The last time he was here was when he was actually alive.
Vernon the Ghost
NPC, 313 posts
Sun 8 Oct 2023
at 01:27
  • msg #27

Re: 1372: The Year of Wild Magic: Day 244-246

"Oi. I haven't been 'ere in a long time. You all been here one person or another, but not me. Nothing changed here. Still a quiet little place." Vernon noted as the party walked through town
Twiggy Flinch
player, 1141 posts
Sun 8 Oct 2023
at 10:52
  • msg #28

Re: 1372: The Year of Wild Magic: Day 244-246

Twiggy nods "Boring is good sometimes. We will know quickly if Centari's men come through. Do we want to split up to go to Aki's and Amos's or stick together. Either way people will notice."
Roenthelm
player, 640 posts
Sun 8 Oct 2023
at 14:38
  • msg #29

Re: 1372: The Year of Wild Magic: Day 244-246

"I think we'll be fine inside town with the gates locked. People are worried because of the Dragon attack, so we should be able to do things quickly and then get out again. I suggest meeting at the fountain."
Big Boss
GM, 2122 posts
I am looking down upon
you.
Tue 10 Oct 2023
at 22:39
  • msg #30

Re: 1372: The Year of Wild Magic: Day 244-246

Kalliyan stays out of town and under a tree with Raieylan, as the rest of the party went inside and split up to hurry to get things done. Twiggy, Amara and Roenthelm went to Aki's shop, taking note the local Stable has 6 more horses in there, while Byron, Myarra and Aliana went to Amos' shop so Byron could have Amos deliver a message to his family so nobody could follow Byron home. While Byron was there, he delivered the Book that Farooj gave Byron in Elturel.
Amos the Arms Dealer
NPC, 33 posts
Tue 10 Oct 2023
at 22:45
  • msg #31

Re: 1372: The Year of Wild Magic: Day 244-246

Amos was tidying up his shop when Byron, Myarra and Aliana walked inside and was overjoyed that Byron delivered the book.

"So good to see you again Lad, and thanks for getting the book for me." Amos said as he gave Byron a mighty handshake and waved to the girls "You guys were gone quite awhile. You run into trouble? You probably heard we had Green Dragon problems again. Some of those Bounty Hunter got hit hard in their camp."
Aki the Merchant
NPC, 32 posts
Tue 10 Oct 2023
at 22:49
  • msg #32

Re: 1372: The Year of Wild Magic: Day 244-246

Twiggy, Amara and Roenthelm had to wait a few minutes for the customers to finish their business before Aki could close and lock the door so he could talk with you.

"I was wondering where you went. My informants tell me my camp has been wiped out. Are you all OK? What happened?"
Byron Rockhead
player, 1599 posts
There is no such thing as
too much firepower
Tue 10 Oct 2023
at 22:54
  • msg #33

Re: 1372: The Year of Wild Magic: Day 244-246

You are welcome for the book.  We don't have a lot of time and I need a favor from you please?

Byron pauses a moment before continuing.

Seems a certain annoying ruler is trying to extend his reach and isn't so happy with my reply to that.  So if you could make sure my family knows that I'm safe and they should be careful.  I'd stop to tell them myself, but that might draw more attention to them than they need.

Byron looks around the shop.

I see you have been doing pretty well.  If we acquire anything I know you will be interested in that we do not need I'll be sure to stop by and talk to you about it.
Vernon the Ghost
NPC, 314 posts
Wed 11 Oct 2023
at 11:25
  • msg #34

Re: 1372: The Year of Wild Magic: Day 244-246

Vernon noticed the extra horses in the stable.

Looks like Dwight made it here OK.
Twiggy Flinch
player, 1142 posts
Wed 11 Oct 2023
at 14:37
  • msg #35

Re: 1372: The Year of Wild Magic: Day 244-246

Twiggy takes his large mithral shield off of Fitz and carries it in. He casually looks around until Aki locks the door and begins telling the tale. "It has been an interesting time since we saw you last. We went hunting the undead and to check on your digging crew but only found their camp. Getting closer to Troll's Hill we found out why it was named that and fought multiple trolls before encountering a armored troll and their master a vampire. We was very lucky and killed the vampire quickly with a disruption weapon but the aromred troll took more to take down.

We did finally bring all of them down and found the vampire was feeding on people the trolls brought in, most probably your crew too. We found a restless soul that was a merchant in life that couldn't rest until his bones was buried with his family so we took a detour to do that. If anyone from Soubar comes looking for us tell them we was just passing through.

So now you are caught up, do you want to buy this large mithril shield and I need to buy the hammersphere.

This message was last edited by the player at 14:39, Wed 11 Oct 2023.
Aki the Merchant
NPC, 33 posts
Wed 11 Oct 2023
at 22:29
  • msg #36

Re: 1372: The Year of Wild Magic: Day 244-246

Aki seems to be truly upset that his friends and workers were killed and thanks the 3 of you for the party's assistance.

"I'll trade you even for the Hammer Sphere. You all have done me a great service and I hope you can keep this incident between the two of us."

Aki takes the Shield and places it on the wall and then gives Twiggy the Hammer Sphere

"The activation word is Malleus."
Twiggy Flinch
player, 1143 posts
Wed 11 Oct 2023
at 22:36
  • msg #37

Re: 1372: The Year of Wild Magic: Day 244-246

Twiggy nods "We will keep it between us. Thank you for the trade, it will come in useful. We are sorry for the loss of your crew. The Troll Hills are clear for now, but never takes long for them to come back. The network of caves in the hills is to enticing."
Amos the Arms Dealer
NPC, 34 posts
Wed 11 Oct 2023
at 22:38
  • msg #38

Re: 1372: The Year of Wild Magic: Day 244-246

"Aye....we been feuding with Triel for decades and it only got worse since the Centauri's took the place over, so don't worry about attracting attention to your family. I got that covered."

With Byron mentioning his merchandise, Amos smiles,

"Bounty hunters buy this and that, which pays the bills. The rest is all profit for when I retire. You try out that Hammer yet?"
Aki the Merchant
NPC, 34 posts
Wed 11 Oct 2023
at 22:40
  • msg #39

Re: 1372: The Year of Wild Magic: Day 244-246

Twiggy Flinch:
Twiggy nods "We will keep it between us. Thank you for the trade, it will come in useful. We are sorry for the loss of your crew. The Troll Hills are clear for now, but never takes long for them to come back. The network of caves in the hills is to enticing."


"But, with the Vampire gone, the Trolls won't be as organized as they were before. I'm assuming you all found treasures?"
Twiggy Flinch
player, 1144 posts
Wed 11 Oct 2023
at 23:00
  • msg #40

Re: 1372: The Year of Wild Magic: Day 244-246

Twiggy nods"That is true, we hope. We don't know how long the vampire has been there but by the amount of human bones it must have been years if not decades.

We did find treasure, alot was fine merchants goods. The limited magical stuff we took off the dead was sold to Farooj in Elturel. We would have sold the items to you but Farooj had items we need to destroy powerful undead. I had just enough money left to sell my shield and buy the hammersphere."

 

This message was last edited by the player at 23:03, Wed 11 Oct 2023.
Byron Rockhead
player, 1600 posts
There is no such thing as
too much firepower
Thu 12 Oct 2023
at 01:29
  • msg #41

Re: 1372: The Year of Wild Magic: Day 244-246

Byron replies to Amos' question with a big smile.

Oh yes, it worked better than I expected and I have to thank you for teaching me to use a variety of weapons instead of just one specific sword.
Myarra
player, 1791 posts
Who are we when the only
one watching is ourself?
Thu 12 Oct 2023
at 02:43
  • msg #42

Re: 1372: The Year of Wild Magic: Day 244-246

Myarra takes her time looking around the shop. She doesn't have plans to buy anything, but she still enjoys browsing.

"We heard about the dragon on our way in," she says with a shrug. "One big monster wiping out a bunch of little monsters.  Sounds like karma to me."
This message was last edited by the player at 01:59, Fri 13 Oct 2023.
Amara
player, 1596 posts
Thu 12 Oct 2023
at 23:24
  • msg #43

Re: 1372: The Year of Wild Magic: Day 244-246

"I am sorry, Aki. They were dead before we got there. We did everything that we could. And yes, until something else makes the area it's haunt, I doubt the evil will be organized - but it will still be dangerous." Amara added. She was truly sorry.
Aki the Merchant
NPC, 35 posts
Fri 13 Oct 2023
at 22:18
  • msg #44

Re: 1372: The Year of Wild Magic: Day 244-246

"I thank you for the kind words. You don't know how much it means to me." Aki said to the 3 of you "Please forgive me, but I need to contact a lot of families to tell them the news and I have a bottle waiting for me in the back. I hope you understand. You guys have been more than customers to me. Please come back to see me in a few days. I should be ok by then. Right now, I'm getting drunk."
Amos the Arms Dealer
NPC, 35 posts
Fri 13 Oct 2023
at 22:31
  • msg #45

Re: 1372: The Year of Wild Magic: Day 244-246

Byron Rockhead:
Oh yes, it worked better than I expected and I have to thank you for teaching me to use a variety of weapons instead of just one specific sword.


"And here you just wanted the biggest sword you could swing. Where is your Great Sword anyways? I see it's not on you? You leave it on Charger?"

Myarra:
"We heard about the dragon on our way in," she says with a shrug. "One big monster wiping out a bunch of little monsters.  Sounds like karma to me."


"I just hope the dragon doesn't come here." Amos said before noticing Shannon "Nice Lynx. What's her name?"

Amos crouched down and stuck out his hand for Shannon to sniff, but Amos could tell right away that Shannon had no interest. "Cats. They either like you, or they don't. Most of the time it's "Don't"." Amos chuckled

Amos looked at Roenthelm next, "The image on your Wanted Poster is very close. You don't look like much. What could you have possibly done to make somebody pissed off enough to put you on one?"
Amara
player, 1597 posts
Fri 13 Oct 2023
at 23:26
  • msg #46

Re: 1372: The Year of Wild Magic: Day 244-246

Amara hesitated. "Do you want company?" Some people felt better with company, some don't...
Byron Rockhead
player, 1601 posts
There is no such thing as
too much firepower
Sat 14 Oct 2023
at 00:25
  • msg #47

Re: 1372: The Year of Wild Magic: Day 244-246

Nolan has it for safe keeping at the moment. Roen is guilty by associating with me.
Roenthelm
player, 641 posts
Sat 14 Oct 2023
at 02:54
  • msg #48

Re: 1372: The Year of Wild Magic: Day 244-246

"I helped a young man pay off his debt to Pervis Centauri and I guess I'm a disrupter of the peace because people need to keep owing the Centauri's money." Roen explained "Then I went around town and spoke to people who owe money to the Centauri's and gave them the money they needed to clear their debts. The Centauri's were upset about it and now I'm a wanted criminal."
Sister Aliana Farwalker
player, 1702 posts
Cleric of Oghma.
Wants to learn everything
Sat 14 Oct 2023
at 06:39
  • msg #49

Re: 1372: The Year of Wild Magic: Day 244-246

Sister Aliana chuckled wryly
"Just goes to show that everything is relative"
Myarra
player, 1792 posts
Who are we when the only
one watching is ourself?
Sun 15 Oct 2023
at 03:12
  • msg #50

Re: 1372: The Year of Wild Magic: Day 244-246

"I doubt the dragon would attack a city.  Far too many guards compared to a hive of scum and villainy like a mercenary camp. Although, now that I say it out loud, it's possible I'm a bit biased against kidnappers, slavers, and traffickers."

She pauses for a second before shaking her head.  "Nope, they all deserve to choke to death. Or burn, or freeze ... whatever the dragon brings to the party."

But her grim expression quickly turns to a smile when he compliments Shannon.  "This is Shannon, my third heart.  Don't take it personally, she's my familiar and I still she's still deciding if she likes me.

As for Roen, I think we're all going to end up on posters. We've given Centauri a wedgie, a swirly, and boxed his ears. He's a might upset with us.  And, while I swear we have no intention of harming him directly, when we're done with him his criminal cohorts might just do it for us. In the meantime, the bounty hunters had better hope they face a dragon compared to what I'll do to them."


She leans over and gently scritches Shannon's head.  "Isn't that right, princess?  Mommy isn't someone you want to cross if you enjoy having your personal appendages attached in the same places they were in when you were born.  Have you ever seen a dickcorn? It's hilarious. All you need is a sharp knife, a needle, and some thread.  And the magic words Sliceo Changeo!"
Kalliyan
player, 781 posts
Sun 15 Oct 2023
at 03:39
  • msg #51

Re: 1372: The Year of Wild Magic: Day 244-246

Kali, walking outside on her own looked around at the town, letting the others speak to the shop keppers. In truth she was getting bored by the notion, and with a sigh, walked in and came up to Myarra and Byron. She nodded to Aric with a smile, then looked at Byron.

"Your not over stretching again, are you Byron?" Shew looked at Aric with a smile. "Seems everytime he see's you he wants a new toy, though i cannot deny you do have the best" She pat the scimitar at her side that she purchased from the man.




<OOC: Sorry for my absence uyts - i've been moving house and unpacking - very time consuming work.>
Aki the Merchant
NPC, 36 posts
Sun 15 Oct 2023
at 17:00
  • msg #52

Re: 1372: The Year of Wild Magic: Day 244-246

Amara:
Amara hesitated. "Do you want company?" Some people felt better with company, some don't...


It took Aki several seconds to reply and then his reply was soft and full of sorrow,

"I really appreciate the offer, but..." as Aki shook his head No
Amos the Arms Dealer
NPC, 36 posts
Sun 15 Oct 2023
at 17:22
  • msg #53

Re: 1372: The Year of Wild Magic: Day 244-246

Byron Rockhead:
Nolan has it for safe keeping at the moment. Roen is guilty by associating with me.


"Nolan is a strange one. He's been at that Wizard Tower for as long as I can remember. He's a good man to have as an ally and I'm sure your friend Roen here is as well."

Roenthelm:
"I helped a young man pay off his debt to Pervis Centauri and I guess I'm a disrupter of the peace because people need to keep owing the Centauri's money." Roen explained "Then I went around town and spoke to people who owe money to the Centauri's and gave them the money they needed to clear their debts. The Centauri's were upset about it and now I'm a wanted criminal."


"Oh, I'll bet that pissed him off to no end. Taking away a man's wealth tends to upset him a bit. I can't wait to hear more stories about that."

Myarra:
But her grim expression quickly turns to a smile when he compliments Shannon.  "This is Shannon, my third heart.  Don't take it personally, she's my familiar and I still she's still deciding if she likes me."


"Cat's are always like that. One moment they be all lovey-dovey, the next they be clawing your hand off!" Amos laughed

Kalliyan:
"Your not over stretching again, are you Byron?" She looked at Amos with a smile. "Seems everytime he see's you he wants a new toy, though I cannot deny you do have the best" She pat the scimitar at her side that she purchased from the man.


"I'll admit that I'm the best in town, but I know there are other places that put me to shame."

"Anyways, I've got work to do and I'll make sure somebody goes out to the farm, Byron. You guys get on out of here and finish that mission so I can choose the treasure before I grow old. Use that hammer on that thing and free those people."
Roenthelm
player, 642 posts
Sun 15 Oct 2023
at 21:13
  • msg #54

Re: 1372: The Year of Wild Magic: Day 244-246

"I don't help the citizens of Triel to make the Centauri's upset and to give you a good story, Sir. I help the citizens because it's the right thing to do. The reason why the Centauri's are getting away with it is because Good people are doing nothing. That's where we all come in. We're going to change that."

After Amos bids them farewell, Roen bows and goes outside, "I'll meet you all at the fountain, in case you have some last minute purchasing you wish to do."
Amara
player, 1598 posts
Mon 16 Oct 2023
at 00:19
  • msg #55

Re: 1372: The Year of Wild Magic: Day 244-246

Amara nodded to Aki, "As you wish." She turned to go.
Byron Rockhead
player, 1602 posts
There is no such thing as
too much firepower
Mon 16 Oct 2023
at 09:49
  • msg #56

Re: 1372: The Year of Wild Magic: Day 244-246

Byron smiles at Kali's comments.

No, I haven't this time.

Byron turns to Amos.

Thanks,  We will keep in touch with you.

Byron follows the others out and heads toward the fountain with Roen.
Vernon the Ghost
NPC, 315 posts
Mon 16 Oct 2023
at 11:42
  • msg #57

Re: 1372: The Year of Wild Magic: Day 244-246

Don't worry about him, Amara. He's a Rogue with secrets. Sure, he probably cared for some of those that died, but he's making arrangements to get people back to that camp while it's empty, not making any money. But, I did see him hesitate, so I know he likes you. Hell, I think every male like you, even the funny ones, along with some other girls I once knew.
Twiggy Flinch
player, 1145 posts
Mon 16 Oct 2023
at 14:37
  • msg #58

Re: 1372: The Year of Wild Magic: Day 244-246

Twiggy nods "I understand, reach out if you need anything. We will be at the tower for a bit." With that Twiggy headed outside understanding wanting to get drunk alone and think.
Big Boss
GM, 2124 posts
I am looking down upon
you.
Mon 16 Oct 2023
at 22:08
  • msg #59

Re: 1372: The Year of Wild Magic: Day 244-246

Byron, Kalliyan, Myarra and Roenthelm leave Amos' shop and head over to the Town Fountain. Upon arriving there, you see women washing clothes and kids playing in the water. Myarra looks for Amanda, but doesn't see her. Myarra figures she's probably doing chores or maybe starting school. Despite the town being on a Dragon alert, things seem to be normal around Soubar. Even the weird trash cleaning guy is sweeping up his little bits of nothing.

Amara, Aliana, Twiggy and Vernon leave Aki to his bottle, so he could grieve over his friends that died. They walk down the street to the fountain and see that Byron, Kalliyan, Myarra and Roenthelm are already there waiting. Upon arrival, Vernon freaks out !!
Vernon the Ghost
NPC, 316 posts
Mon 16 Oct 2023
at 22:12
  • msg #60

Re: 1372: The Year of Wild Magic: Day 244-246

Vernon saw the sweeping trash man and yelled out in surprise!

"Alek! Alek! He can't see me!" Vernon said as he waved his hands in front of the trash man "Twiggy! Amara! This man is Alek! He's my brother!"
Twiggy Flinch
player, 1146 posts
Tue 17 Oct 2023
at 12:23
  • msg #61

Re: 1372: The Year of Wild Magic: Day 244-246

Twiggy gives a confused look to Vernon and asks him "Would you like to talk to him then? We probably talk him into wearing the ring for a bit. Copper can be very persuasive."
Sister Aliana Farwalker
player, 1704 posts
Cleric of Oghma.
Wants to learn everything
Tue 17 Oct 2023
at 19:24
  • msg #62

Re: 1372: The Year of Wild Magic: Day 244-246

Aliana looked at Twiggy with a curious expression, clueless about what was happening
Roenthelm
player, 643 posts
Tue 17 Oct 2023
at 22:21
  • msg #63

Re: 1372: The Year of Wild Magic: Day 244-246

"You know, I don't think I've seen this man before. He probably was here when I was there. I wonder what's wrong with him? He doesn't look to be hurt. Just dirty like he hasn't taken a bath in awhile."
Copper
NPC, 31 posts
Wed 18 Oct 2023
at 00:15
  • msg #64

Re: 1372: The Year of Wild Magic: Day 244-246

Twiggy Flinch:
Twiggy gives a confused look to Vernon and asks him "Would you like to talk to him then? We probably talk him into wearing the ring for a bit. Copper can be very persuasive."


"You give him that ring and you probably won't get it back. That man is obviously Feebleminded."
Vernon the Ghost
NPC, 317 posts
Wed 18 Oct 2023
at 11:27
  • msg #65

Re: 1372: The Year of Wild Magic: Day 244-246

How is he sick? Can any of you cast your spells to make him better? He's my brother!
Twiggy Flinch
player, 1147 posts
Wed 18 Oct 2023
at 12:38
  • msg #66

Re: 1372: The Year of Wild Magic: Day 244-246

Twiggy looks at Aliana "Vernon says that is his brother. Would you go with me to talk to him and see if there is anything we can do for him. Maybe we can tell if he is magically crazy or if his mind is just gone."
Big Boss
GM, 2125 posts
I am looking down upon
you.
Wed 18 Oct 2023
at 22:23
  • msg #67

Re: 1372: The Year of Wild Magic: Day 244-246

Now that you know his name is Alek, you try talking to him and you can tell right away that something's not right. He's basically speaking like a baby in an adult's body and doesn't really understand anything you're saying. Alek has been here every time the party has been here and he's one step above an animal mind-wise. The grown-ups have treated him properly, but you all have seen kids throw things at him in the past. Myarra gave him some money way back when which he seemed to recognize, but other than that, you don't know anything.
Sister Aliana Farwalker
player, 1705 posts
Cleric of Oghma.
Wants to learn everything
Thu 19 Oct 2023
at 03:07
  • msg #68

Re: 1372: The Year of Wild Magic: Day 244-246

Aliana walked up to the strange man
"Hello there, my friend.   I'm Aliana.   How are you feeling today? "

She tried to figure out what was going on with the young man

OOC:

22:05, Today: Sister Aliana Farwalker rolled 13 using 1d20+9.  Healing


Myarra
player, 1793 posts
Who are we when the only
one watching is ourself?
Thu 19 Oct 2023
at 04:19
  • msg #69

Re: 1372: The Year of Wild Magic: Day 244-246

Myarra goes along with Aliana, but stays a little behind her.  Alek had seemed interested in her in the past, which was not exactly normal, but not at all unwelcome.

Well, not unwelcome precisely because it wasn't normal. She was used to scowls, protective amulets, and warding gestures. She wasn't interested in Alek in return, but he seemed like a nice enough, and harmless enough guy. And she didn't like people like him being picked on.

She smiled at him, but kept her lips together so her fangs didn't show, and let Aliana lead the way.
Byron Rockhead
player, 1603 posts
There is no such thing as
too much firepower
Thu 19 Oct 2023
at 09:53
  • msg #70

Re: 1372: The Year of Wild Magic: Day 244-246

Byron looks at Twiggy.

What's going on?
Twiggy Flinch
player, 1148 posts
Thu 19 Oct 2023
at 11:55
  • msg #71

Re: 1372: The Year of Wild Magic: Day 244-246

Twiggy stays back a bit and studies Alek as Aliana talks to him. The halfling never paid attention much to his grandmother when she was going over ailments and symptoms, so he really can't tell anything more than the obvious.

Being startled a bit in thought when Byron speaks, Twiggy answers "It looks like fate is toying with us again. The feebleminded street sweeper is Vernon's brother and Aliana is talking to him to try and figure out why he seems feebleminded. She is much better at those things and can hopefully figure out why he is limited to baby's intellect. Alek has never been violent to us but just be ready in case he feels threatened. In his state violence may be a natural instnct if he is scared but he can not help him."

Twiggy watches Vernon and asks "Was Alek in the same profession as you? I have heard of wizards trapping chests and their towers with spells. I have not know of one to permanent effect someone."
Vernon the Ghost
NPC, 318 posts
Thu 19 Oct 2023
at 22:17
  • msg #72

Re: 1372: The Year of Wild Magic: Day 244-246

"Aye. Me and Alek worked for Nelson Centauri until the backstabber killed me." Vernon said as he pointed to the arrows in his back "I died before I knew what happened to me brother, but now I know."
Big Boss
GM, 2126 posts
I am looking down upon
you.
Thu 19 Oct 2023
at 22:29
  • msg #73

Re: 1372: The Year of Wild Magic: Day 244-246

A nosey old lady washing her clothes butts into your conversation while you were trying to figure out what's wrong with Alek, "He's been here for at least 5 years. He sleeps in the barn and sweeps the ground. Priests from around town say there's nothing they can do for him."
Twiggy Flinch
player, 1149 posts
Thu 19 Oct 2023
at 22:30
  • msg #74

Re: 1372: The Year of Wild Magic: Day 244-246

Twiggy relays the Vernon's words to the others as he frown
Sister Aliana Farwalker
player, 1706 posts
Cleric of Oghma.
Wants to learn everything
Thu 19 Oct 2023
at 23:06
  • msg #75

Re: 1372: The Year of Wild Magic: Day 244-246

In reply to Big Boss (msg # 73):

OOC:  I'm presuming that Aliana has no better luck?
Twiggy Flinch
player, 1150 posts
Fri 20 Oct 2023
at 00:33
  • msg #76

Re: 1372: The Year of Wild Magic: Day 244-246

Twiggy walks up to Aliana and says quietly where the noisy lady can't hear "Most local priests in small towns are lucky to have any spell casting ability, much less able to cure this. Since he was a thief like Vernon he could have possibly taken a cursed item, opened a trap with a spell on it, or went into a area that was warded. I do not have the ability, but can you cast remove curse and restoration? If it is magic then one of those should cure it. At least that's what the priest in the big cities cast on old adventuring members for a hefty donation."
Amara
player, 1599 posts
Fri 20 Oct 2023
at 02:07
  • msg #77

Re: 1372: The Year of Wild Magic: Day 244-246

Amara sighed at Vernon's words about Aki. "I think you might be a little harsh on him. People like him and I, not many people will give us a chance to really be friends. Yes, he has secrets. Same as you or me or anyone else. But it's clear he's hurt by this. He's a survivor - of course he'll get back to work afterward."

***

She was surprised by the revelation of the roadsweeper, but Aliana was the one who could help - not her.
Sister Aliana Farwalker
player, 1707 posts
Cleric of Oghma.
Wants to learn everything
Fri 20 Oct 2023
at 02:12
  • msg #78

Re: 1372: The Year of Wild Magic: Day 244-246

Sister Aliana prayed to Oghma, casting a spell to detect any lingering magic on the man
Byron Rockhead
player, 1604 posts
There is no such thing as
too much firepower
Fri 20 Oct 2023
at 02:12
  • msg #79

Re: 1372: The Year of Wild Magic: Day 244-246

Moves to stand beside Amara.  Careful to respect her personal space and still speak to her quietly.  Byron also stays away from the guy as he doesn't want to make him feel trapped or spooked.

Can you ask Aliana to mention Vernon in conversation to him?  I doubt it will help, but one never knows what the mention of family will do.
Roenthelm
player, 644 posts
Fri 20 Oct 2023
at 12:25
  • msg #80

Re: 1372: The Year of Wild Magic: Day 244-246

Big Boss:
A nosey old lady washing her clothes butts into your conversation while you were trying to figure out what's wrong with Alek, "He's been here for at least 5 years. He sleeps in the barn and sweeps the ground. Priests from around town say there's nothing they can do for him."


Roen looked at Alek, then spoke to the old lady, "Do you remember what the priests said his condition was?"
Big Boss
GM, 2127 posts
I am looking down upon
you.
Fri 20 Oct 2023
at 23:37
  • msg #81

Re: 1372: The Year of Wild Magic: Day 244-246

Aliana detects a strong Enchantment on Alek, but other than that, her Healing skills can't determine what's wrong with Alek. She's relying on her friends with their assumptions.

Amara knows what's wrong with Alek, but there's nothing she can do about it. Feeblemind is a nasty, cruel spell.

Roenthelm continues talking with the old gossip lady:

"I don't know the fancy talk they were talking, but I remember them shaking their heads when they came out of the Temple of Lathander, saying there was nothing they could do. People around here let him sleep in the barn and he sweeps the street."
Sister Aliana Farwalker
player, 1709 posts
Cleric of Oghma.
Wants to learn everything
Sat 21 Oct 2023
at 00:39
  • msg #82

Re: 1372: The Year of Wild Magic: Day 244-246

Sister Aliana sighed sadly.
"Yes, i suppose we'd need a Heal scroll.  It's beyond my normal capabilities "
Roenthelm
player, 646 posts
Sat 21 Oct 2023
at 15:23
  • msg #83

Re: 1372: The Year of Wild Magic: Day 244-246

"Vernon, if you can hear me, please understand that there is nothing we can do for your brother. Perhaps in our travels we might find something to cure him, but in the meantime, he's better off staying here. Other than not taking a bath in a while, he seems to be healthy and he's safe here. Let him go about his routine and we'll come back to cure him one day."
Vernon the Ghost
NPC, 319 posts
Sun 22 Oct 2023
at 20:47
  • msg #84

Re: 1372: The Year of Wild Magic: Day 244-246

Vernon isn't highly intelligent, but he's smart enough to know that if the party had the means to help his brother, they would have. They're certainly doing a good enough job trying to help him, and for that, he will always be grateful.

"I donna like it, but promise me we be helpin him when we can." Vernon said to Twiggy and Amara "At least he be alive."
Big Boss
GM, 2128 posts
I am looking down upon
you.
Sun 22 Oct 2023
at 20:50
  • msg #85

Re: 1372: The Year of Wild Magic: Day 244-246

The old gossip lady continued with her story while wringing out some wet clothes,

"Marty the wood cutter found him wandering around near the forest and brought him back here to Soubar. Tis a miracle he wasn't chewed up by any dragons."
Sister Aliana Farwalker
player, 1710 posts
Cleric of Oghma.
Wants to learn everything
Sun 22 Oct 2023
at 21:04
  • msg #86

Re: 1372: The Year of Wild Magic: Day 244-246

Aliana nodded, lips pursed with concern
"Where is this wood cutter currently?  I'd love to ask him for more details "
Big Boss
GM, 2129 posts
I am looking down upon
you.
Sun 22 Oct 2023
at 21:18
  • msg #87

Re: 1372: The Year of Wild Magic: Day 244-246

"Go out the town gates and pass Kari the flower lady. When you see a big rock on the side of the road, go past that house. That's Zeb, the local undertaker. He doesn't live in the cemetery. There will be a small road that people walk on to come to town, but don't take a wagon there. Keep on going to the main road, hang a left and you'll see a bunch of wood piled up. That's Frin. We get firewood from him and he gets the wood from Timber. He's the one who found this man wandering around near the forest."

Byron knows who Timber is. His real name is Gaul, but got the name "Timber" because of his line of work.
This message was last edited by the GM at 21:20, Sun 22 Oct 2023.
Twiggy Flinch
player, 1151 posts
Sun 22 Oct 2023
at 23:25
  • msg #88

Re: 1372: The Year of Wild Magic: Day 244-246

Twiggy feels sad for Alek but a heal spell is a very powerful spell that only the strongest priests can cast. Looking at VernonWe will help him one day but it is beyond our ability. A heal Scroll is a small fortune."
Sister Aliana Farwalker
player, 1711 posts
Cleric of Oghma.
Wants to learn everything
Sun 22 Oct 2023
at 23:32
  • msg #89

Re: 1372: The Year of Wild Magic: Day 244-246

Nodding as she tried to memorize the directions, Aliana looked at the others.
"Perhaps we can spare a short time for investigation.  Finding out more circumstances for this curse might show a shortcut or alternate cure."
Amara
player, 1600 posts
Mon 23 Oct 2023
at 16:28
  • msg #90

Re: 1372: The Year of Wild Magic: Day 244-246

"Unlikely," Amara responded to Aliana. "If it is feeblemind which I, and I would guess you, suspect, then heal is the best option.

He should still recognize his brother's name - why don't you try using it?"
Amara wasn't sure why Byron came to her to ask Aliana something, but the reasons were his own.

Amara looked squarely at Vernon, "I will promise to help, so long as that help does not prevent us from helping larger numbers. The needs of the many must come before the needs of a few - we can't sell our items that could help in the battle with the dracolich." She looked at the others, "But let's see if any of the shops have a scroll of heal before we leave. Perhaps they will and perhaps we have what is necessary to buy it without depleting what we need for our fight."
Sister Aliana Farwalker
player, 1713 posts
Cleric of Oghma.
Wants to learn everything
Tue 24 Oct 2023
at 02:41
  • msg #91

Re: 1372: The Year of Wild Magic: Day 244-246

Aliana nodded to Amara
"Yes, that sounds good.   We might have to go to a larger town, but it's worth a try. "
Vernon the Ghost
NPC, 320 posts
Tue 24 Oct 2023
at 16:14
  • msg #92

Re: 1372: The Year of Wild Magic: Day 244-246

OK, we will leave him here then. He'll be much safer than traveling with us or staying at the tower alone. Hopefully, we'll be able to heal him again someday.
Big Boss
GM, 2131 posts
I am looking down upon
you.
Thu 26 Oct 2023
at 23:03
  • msg #93

Re: 1372: The Year of Wild Magic: Day 244-246

So, the party decided to ask around town to see if anyone had a Scroll of HEAL. Byron, Kalliyan, Myarra and Roenthelm went back to Amos' shop, but he just chuckled at the request and suggested that he visit the local temples.

Twiggy, Vernon, Amara and Aliana went back to Aki's shop, but the door was locked with a Closed sign on the door. Even after continuous knocking, he doesn't answer.

Then you let Aliana do the talking with the Temples, since she's a Priestess. You visit the Temple of Lathander, the Temple of Chauntea and even the Temple of Gond. Unfortunately for the party, Aliana is more experienced than all the Priests in this town and they wished they could help you. They suggest Elturel or even Baldur's Gate.

It's now around 1 pm-ish and while you're eating lunch, you decide that you better get rooms for the night, going to your normal Tavern/Inn: The Heart of the Dragon. But, there was no vacancies. You search around town and see an older Tavern/Inn called the Four Seasons, but that too is booked. Both Inns say the Dragon attack brought a bunch of business for them.

So, you're out of options for sleeping, unless you want to go to Byron's farm or ask Amos for a place to stay for the night.
Byron Rockhead
player, 1606 posts
There is no such thing as
too much firepower
Thu 26 Oct 2023
at 23:45
  • msg #94

Re: 1372: The Year of Wild Magic: Day 244-246

The farm will probably be the safest place for us tonight.  But it will be the barn or outside.  We don't need to be bringing them any more trouble than we are now.
Vernon the Ghost
NPC, 321 posts
Fri 27 Oct 2023
at 11:31
  • msg #95

Re: 1372: The Year of Wild Magic: Day 244-246

What about the trouble we'll bring if a bounty hunter recognizes one of you and now they know where your parents live?
Twiggy Flinch
player, 1152 posts
Fri 27 Oct 2023
at 21:10
  • msg #96

Re: 1372: The Year of Wild Magic: Day 244-246

Twiggy looks at Byron and says what Vernon said "He is right. For now we need to avoid the farm so they can say they didn't see us. If anything I would hire a few mercenaries to act like hands in case any bounty hunters do not belive they are telling the truth and try to hurt them. People do bad stuff for gold and after this last bout with Centari's men I am sure the bounties went up."
Sister Aliana Farwalker
player, 1715 posts
Cleric of Oghma.
Wants to learn everything
Sat 28 Oct 2023
at 00:50
  • msg #97

Re: 1372: The Year of Wild Magic: Day 244-246

Aliana shrugged
"While I'd prefer sleeping in a soft bed, I'm sure i can find us a safe and secure camping site in the forest. "
Roenthelm
player, 648 posts
Sat 28 Oct 2023
at 11:28
  • msg #98

Re: 1372: The Year of Wild Magic: Day 244-246

"Then we might as well travel to Daak and hope we don't encounter anything."
Myarra
player, 1797 posts
Who are we when the only
one watching is ourself?
Sat 28 Oct 2023
at 14:50
  • msg #99

Re: 1372: The Year of Wild Magic: Day 244-246

"Since we've already exhausted the sources of information here, we might as well," Myarra agrees. "It's a two-day trip no matter what. The only difference is how much time we spend traveling today and how much of the trip will be left over for tomorrow."

She looks up at the sun, smiling at a memory of how terrifying it had been, not to mention the limitless sky, when she'd first come from the underdark.

"I'm guessing we can get a few more hours of travel in and then take all of tomorrow to get there."
Amara
player, 1603 posts
Sun 29 Oct 2023
at 03:18
  • msg #100

Re: 1372: The Year of Wild Magic: Day 244-246

"If the temples don't have it, and Amos laughs at us, it's unlikely Aki will have it either. I'm fine with going, then."
Byron Rockhead
player, 1608 posts
There is no such thing as
too much firepower
Sun 29 Oct 2023
at 09:44
  • msg #101

Re: 1372: The Year of Wild Magic: Day 244-246

Byron smiles at his friends and replies softly so only they can hear.

Amos wasn't laughing at us, so much as laughing in amusement.  However, Vernon and Twiggy are right.  Let us get out of here and on the road before trouble finds us here and risks the good will we have with most of the town folk.
Big Boss
GM, 2133 posts
I am looking down upon
you.
Sun 29 Oct 2023
at 15:36
  • msg #102

Re: 1372: The Year of Wild Magic: Day 244-247

The city guard was about to ask why you wanted to head out of town, but after taking a good look at all of you, they just open the gates and let you out. Heading back to the main road, you see "Timber's" place, who looks to be very busy at the moment, so you don't want to bother the place trying to make their living. As you are traveling the wagon road heading towards Daak, you pass by a couple farmers who are trying to make it to town for the night. Once you get past the outskirts of town, the path is empty and you have a peaceful ride. About 5 miles from Soubar, you see the Deadman's Tree off in the distance where the Mercenaries made their camp the last time you saw them.

As you get closer, you can see the remains of their camp and you can see somebody wandering around picking up stuff. When you get to the Tree, you see that it's an older man, possibly a farmer, picking up useful items and placing them into his cart. Probably to try and sell in town. What human remains that are left isn't worth the time to bury. This whole scene is total carnage, which is typical for Dragon attacks. You ask the farmer really quick why he dared to come out here and he tells the party that the attack was 3 days ago and that he doubted the Dragon would stay that long, so he was nosey and came out here to look around. He did find it odd that there was no money to be found at all, so he decided to pick up anything valuable, like you already guessed. He was about to leave because the smell was getting bad.

So, with nothing else left to do, you continue your journey and Aliana finds a nice place to stay for the night. You set up camp and have dinner with the rest of you fresh supplies. When it was time, you set up your guard shifts. The night is uneventful, but you do hear the normal sounds that come out of the Forest of Wyrms, which would scare most people.

---------

You wake up the next day and prepare before heading out again around 6am-ish. The rest of your trip is uneventful and you make it to the Village of Daak a bit past 11am. You see Nolan flying around in the sky.
Roenthelm
player, 649 posts
Sun 29 Oct 2023
at 20:36
  • msg #103

Re: 1372: The Year of Wild Magic: Day 244-247

Roen seriously thought about staying behind and trying to help at the bloody scene, but he really didn't know what he could do and offered a silent prayer and hoped the poor souls went to their respective gods. He was silent on the journey back to the village until he saw Nolan flying around.

"I wonder what he's doing up there? Wasn't he supposed to be making stuff for you guys to help in the mines?"
Nolan
player, 1280 posts
Mon 30 Oct 2023
at 11:43
  • msg #104

Re: 1372: The Year of Wild Magic: Day 244-247

Nolan enjoyed flying around. It was an old spell that he used once in awhile, but he never really took the time to enjoy it until now. He watched the birds fly away from him and learned to appreciate that he also had arms. There was something vaguely familiar about flying around that Nolan couldn't quite grasp.
Vernon the Ghost
NPC, 322 posts
Mon 30 Oct 2023
at 11:45
  • msg #105

Re: 1372: The Year of Wild Magic: Day 244-247

It looks like he's just enjoying himself. I think that's good because he seems so serious all the time.
Twiggy Flinch
player, 1153 posts
Mon 30 Oct 2023
at 17:46
  • msg #106

Re: 1372: The Year of Wild Magic: Day 244-247

Twiggy chuckles at Vernon's comment "It is true, he is usually quite dour. Come to think of it, I don't think I ever seen him smile."
Amara
player, 1604 posts
Wed 1 Nov 2023
at 00:30
  • msg #107

Re: 1372: The Year of Wild Magic: Day 244-247

Amara frowned at the farmer. The remains, well, they were really no worse than what she had seen many times growing up.

In the morning, she smiled when she saw Nolan coming. It was good to have the group back together again.
Sister Aliana Farwalker
player, 1716 posts
Cleric of Oghma.
Wants to learn everything
Wed 1 Nov 2023
at 01:33
  • msg #108

Re: 1372: The Year of Wild Magic: Day 244-247

Sister Aliana grinned at the sight of Nolan.
" I  don't blame him.  The gift of flight is one of my favorite of the magical gifts i get from Oghma.  Flying through the air is a joyous thing"
Big Boss
GM, 2134 posts
I am looking down upon
you.
Wed 1 Nov 2023
at 22:04
  • msg #109

Re: 1372: The Year of Wild Magic: Day 244-247

Eventually Nolan lands on the ground when he notices your arrival in the village. Several of the villagers that are familiar to you wave and you notice that more of the burnt out buildings are being rebuilt. You tie the horses off near the tower and go inside to get something to eat and drink in the dining area. The chests full of money are in there on the tables. It looks like Nolan was sorting through it to get money he needed to buy components for the various items he was making.

Ashara is busy sleeping in the corner of the dining area and opens her eyes and yawns when the party enters the room.
Nolan
player, 1281 posts
Thu 2 Nov 2023
at 11:33
  • msg #110

Re: 1372: The Year of Wild Magic: Day 244-247

Once inside the dining area, you can see that Nolan did have a smile, but once it was time to go back to work, he became serious again.

While you were gone, I got the Bag of Holding and the Great Sword completed. I also completed a few scrolls of the Teleport spell, just in case we needed to escape with some freed prisoners. I figure we could bring them here where there is food and shelter.
Sister Aliana Farwalker
player, 1718 posts
Cleric of Oghma.
Wants to learn everything
Thu 2 Nov 2023
at 14:56
  • msg #111

Re: 1372: The Year of Wild Magic: Day 244-247

Aliana grinned at the wizard
"Impressive as always, my friend"

She remembered the ambitious and studious young wizard from her youth, and wasn't surprised by his dedication
Byron Rockhead
player, 1609 posts
There is no such thing as
too much firepower
Fri 3 Nov 2023
at 10:00
  • msg #112

Re: 1372: The Year of Wild Magic: Day 244-247

Byron watched Nolan having some fun flying. Once they were in the dining area he spoke to the wizard.

Thank you for improving my sword as we are going to need it again.

He also fills Nolan in on the Centauri's, the Vampire, and the dragon attack outside of Soubar.

We also have another weapon as well.

Showing him the one that Lord Dhelt has kindly loaned us for this task.
Nolan
player, 1282 posts
Fri 3 Nov 2023
at 15:23
  • msg #113

Re: 1372: The Year of Wild Magic: Day 244-247

Thanks, Aliana. I've been perfecting my skills for years and I'm happy I'm making something we can use other than just selling random stuff in town for a profit.

At seeing the new Mace from Lord Dhelt,

Nice. We're going to need every weapon we can get because we're only getting one shot at this. I suggest you and Myarra each have one of those Disruptive weapons. Both of you are more likely to use it better than any of us.

Turning to the group in general,

How are we going to approach this whole situation with our mine mission? That's a lot of prisoners, slaves or whatever you want to call them. Teleport spells will only take a certain amount of them. And where are we going to take them? Also, are we taking Cultist prisoners? Or are we just killing them or telling them to flee? The Trielta Hills are within the Borders of Triel, but nobody has the authority to use slave labor or to keep an Undead Dragon within to possibly threaten other communities.
Myarra
player, 1798 posts
Who are we when the only
one watching is ourself?
Fri 3 Nov 2023
at 18:44
  • msg #114

Re: 1372: The Year of Wild Magic: Day 244-247

"I'll be happy to take one," Myarra assures the others.

"I would have liked to get the Mariasha flying so we could have just loaded everyone up and sailed away.  But, realistically, she's not going to be flying for a long time yet.  So I think we're going to have to make use of the way-stone, even if that's going to be a lot harder to coordinate.

As for what to do with the slavers? My first choice is to simply kill any that don't choose to run away. They know what they're doing is illegal, and they know their masters aren't the forgiving sort. Most of them will probably fight to the death, but I don't personally think that's required.

If they want to run, I'm happy to let them do so. With all the prisoners we're going to need to deal with, I see no point in taking prisoners. But I'm not against it if someone has a good plan for dealing with them.

And the Centauris are going to have far more problems than us.  While I'd like to personally take them down, the Cult will be very angry with them for letting us kill their dragon and disrupting their mine.  It's probably best to stay out of the middle of that dispute."

Roenthelm
player, 650 posts
Fri 3 Nov 2023
at 20:27
  • msg #115

Re: 1372: The Year of Wild Magic: Day 244-247

"I don't like the idea of killing anybody and I hope we can avoid it, if possible. BUT, the undead dragon has to go. I don't have any feelings about destroying that abomination at all. Using the waystone might be tricky, too. If I remember correctly, it's located near the entrance to the mine. Cultists might see us coming and going."
Vernon the Ghost
NPC, 323 posts
Fri 3 Nov 2023
at 23:42
  • msg #116

Re: 1372: The Year of Wild Magic: Day 244-247

Vernon had a sour look that Twiggy and Amara could see.

"Durin' me time when I be alive, I lied, cheated and stole. But, what them Cultists be doin' is just plain wrong. And children be involved. If I was alive, I'd kill them Cultists if they didn't flee."
Twiggy Flinch
player, 1154 posts
Sat 4 Nov 2023
at 20:08
  • msg #117

Re: 1372: The Year of Wild Magic: Day 244-247

Twiggy watches Nolan and adds "We are going to have to get some type of strategy against the dragon and cultist too. We need some type of crowd control like wands of Web and rocks with silence cast on them to negate all their casters."
Amara
player, 1605 posts
Sat 4 Nov 2023
at 20:31
  • msg #118

Re: 1372: The Year of Wild Magic: Day 244-247

"If you have gangrene, you can not simply hope it gets better. You need to cut it off - and better if you take some of the healthy flesh with it to ensure you got it all so it doesn't spread and kill yet more. We need to kill as many of the cultists as possible. If they run, they will simply do something similar again if they are given the chance." Amara opined.
Byron Rockhead
player, 1610 posts
There is no such thing as
too much firepower
Sat 4 Nov 2023
at 20:50
  • msg #119

Re: 1372: The Year of Wild Magic: Day 244-247

Byron listened to the opinions of his friends before replying in a matter of fact tone the group knows well.

If they want to fight well that's the chance they take.  If they flee I'm not going to worry too much about them.  I happen to agree with Myarra's line of thinking at this time.  I also agree with Roen, the Dracolich has to go.  I'm fairly certain Aliana can use the Hammer or the Mace as well as I or Myarra.
Sister Aliana Farwalker
player, 1719 posts
Cleric of Oghma.
Wants to learn everything
Sat 4 Nov 2023
at 21:14
  • msg #120

Re: 1372: The Year of Wild Magic: Day 244-247

Sister Aliana nodded in agreement
"There's no need to keep more people than we need to, but I'm happy to let Tymora's Luck determine the slavers fate in battle.  If they live through it and can flee, once their power is broken, I'm not feeling the need to finish them. "
Myarra
player, 1799 posts
Who are we when the only
one watching is ourself?
Sun 5 Nov 2023
at 03:25
  • msg #121

Re: 1372: The Year of Wild Magic: Day 244-247

"I certainly wouldn't mind if all the slavers died. They've done what they've done with full knowledge of their Evil.  Nobody enslaves, tortures, and murders by accident.

But, that said, there's going to be a lot of slavers, and only a few of us.  If we spend time hunting them down, there's no knowing how many innocents might suffer retaliation. Killing the dragon and saving the prisoners has to be our priority.

But, if possible, we need to collapse or otherwise destroy the mine.  That much silver is going to attract bad folks.  And I don't want to have to do this all over again in a few months."

Amara
player, 1606 posts
Sun 5 Nov 2023
at 14:15
  • msg #122

Re: 1372: The Year of Wild Magic: Day 244-247

"Agreed - we need to prioritize, but we should not hesitate to kill."

Myarra had a good point about the mine, "Perhaps the people now slaves will want to keep mining - but now for the actual gains from the labor. Perhaps we should help them organize to defend themselves - perhaps even some of us stay with them for a while - until they can defend themselves"
Roenthelm
player, 651 posts
Sun 5 Nov 2023
at 14:20
  • msg #123

Re: 1372: The Year of Wild Magic: Day 244-247

"Then we need to get the Dragon to come to us and then use the Disruptive weapons on it. I'm sure a good majority of the slavers would flee after seeing that Abomination crumble to dust like that Vampire."
Nolan
player, 1283 posts
Mon 6 Nov 2023
at 12:39
  • msg #124

Re: 1372: The Year of Wild Magic: Day 244-247

The only way I've seen the Dragon move around was when Amara was scrying and it detected her and followed to the front entrance of the mine cave. If that was done again, we'd have every enemy fighting along with it. That might not be a good choice.
Vernon the Ghost
NPC, 324 posts
Mon 6 Nov 2023
at 12:42
  • msg #125

Re: 1372: The Year of Wild Magic: Day 244-247

We got a magical Lyre from Elturel and Amara has been practicing with it. It can dig holes. Maybe I can float through the dirt and see the easiest path that leads right to the dragon?
Twiggy Flinch
player, 1155 posts
Mon 6 Nov 2023
at 12:44
  • msg #126

Re: 1372: The Year of Wild Magic: Day 244-247

"We still need to find out more about killing an undead dragon. If we bring it to us whoever is fighting it needs protection and the ability to fly. Moreover, they will be by themselves as the others will have to go after the cult and slavers. The Dragon Cult will kill all of the slaves just so they can not give a description of them. Twiggy hesitates a bit but then says seriously "None of the cult members I feel are redeemable. They will do bad deeds until they are caught or being watched."
Kalliyan
player, 783 posts
Mon 6 Nov 2023
at 21:29
  • msg #127

Re: 1372: The Year of Wild Magic: Day 244-247

Kali, silent for a while as she thought on her own powers and how it would help against the dragon, she looked up. "Some of my magic can help with the elemental side of protection, and i can assist in healing...even summon some animals that can help."
Amara
player, 1607 posts
Mon 6 Nov 2023
at 23:47
  • msg #128

Re: 1372: The Year of Wild Magic: Day 244-247

Amara smiles at Vernon, "Yes, that or make an escape pathway for slaves - I was planning to figure out what ends up being the best. But you scouting is, I think, possibly our best single resource."
Nolan
player, 1284 posts
Tue 7 Nov 2023
at 12:40
  • msg #129

Re: 1372: The Year of Wild Magic: Day 244-247

Is a pathway for the slaves actually a good choice? I know it sounds good, but where would they run to? Into the forest full of Dragons and Orcs and wandering Cult members? I'd say you'd need somebody to be able to take care of them. Rufus would come to mind.
Byron Rockhead
player, 1611 posts
There is no such thing as
too much firepower
Tue 7 Nov 2023
at 21:16
  • msg #130

Re: 1372: The Year of Wild Magic: Day 244-247

When we have to fight that thing, we want to make sure it is unable to maneuver as freely as possible.  We certainly don't want it to be able to fly as will make our task a lot harder.
Amara
player, 1608 posts
Tue 7 Nov 2023
at 23:55
  • msg #131

Re: 1372: The Year of Wild Magic: Day 244-247

"That's why it depends on the situation," Amara agreed with Nolan.
Nolan
player, 1285 posts
Wed 8 Nov 2023
at 12:43
  • msg #132

Re: 1372: The Year of Wild Magic: Day 244-247

I also don't want to use the waystone to bring people here because then it will get out that they work and I don't want people to know that. That would only bring trouble like those stupid Bounty Hunters or even the Cult.
Byron Rockhead
player, 1612 posts
There is no such thing as
too much firepower
Wed 8 Nov 2023
at 23:40
  • msg #133

Re: 1372: The Year of Wild Magic: Day 244-247

The waystones are too unstable for that many people to even think of using.  I also agree with Nolan that we don't want more people to know about them than already do.  Unfortunately, Culver does know how to use them.
Nolan
player, 1286 posts
Thu 9 Nov 2023
at 12:44
  • msg #134

Re: 1372: The Year of Wild Magic: Day 244-247

Then I think we should look for Culver using the Scrying stone and Teleport to him, defeat him and that will be the end of it. With him having that Orb, he can get unlimited amounts of Dragons to turn into undead.
Roenthelm
player, 652 posts
Thu 9 Nov 2023
at 23:28
  • msg #135

Re: 1372: The Year of Wild Magic: Day 244-247

Roen listened and then added a few suggestions of his own.

"I think we should wear masks to protect our identities. The people will be grateful we saved them, but give the wrong person information by mistake that could hurt us in return. And we should take the refugees to Scornubel because they'll have a choice on which way they wish to go. I don't trust Triel for obvious reasons and Hill's Edge has a reputation of being on the shady side, which I don't think would be suitable for somebody who was just freed from captivity."
Nolan
player, 1287 posts
Fri 10 Nov 2023
at 12:41
  • msg #136

Re: 1372: The Year of Wild Magic: Day 244-247

I don't have a problem with that, Roenthelm. But, are we going to Teleport before or after the Dragon is dead? I honestly think we should just take over the mine and Teleport them at our leisure.
Twiggy Flinch
player, 1157 posts
Sat 11 Nov 2023
at 14:29
  • msg #137

Re: 1372: The Year of Wild Magic: Day 244-247

Twiggy nods "Masks are good, especially if any dragon cult sees us. I like the idea of taking over the mine but leisure will not be our friend. I do not see them just handing over their money maker without another fight. We have to assume they have wizards who can teleport to. We can take the place by suprise but it will be hard to hold it if the cult transports into the caves to take it back.

Do we know any dwarves that would want to take over the mine? They are tough and love precious metals. Maybe they would like to send a small battalion to help. It is wishfull thinking but not out of the realm of possibility."

Sister Aliana Farwalker
player, 1720 posts
Cleric of Oghma.
Wants to learn everything
Sat 11 Nov 2023
at 18:24
  • msg #138

Re: 1372: The Year of Wild Magic: Day 244-247

Aliana pondered
"Getting a significant amount of dwarves to the mines, even with Teleports, would take a long time.  I'll admit that I'm growing fond of the idea of destroying the mines, to better cripple the slave trade"
Roenthelm
player, 653 posts
Sat 11 Nov 2023
at 18:58
  • msg #139

Re: 1372: The Year of Wild Magic: Day 244-247

"What about the Dwarves we dealt with in the Temple underground? I'm sure they would love the opportunity to take over a free mine. Well, soon to be free, anyways. I'm sure if we gave them word of our plan that they could notify their people to come up with something. That Cult mine probably belonged to the dwarves anyways back in the past."
Amara
player, 1609 posts
Sun 12 Nov 2023
at 00:02
  • msg #140

Re: 1372: The Year of Wild Magic: Day 244-247

"Masks alone would not be sufficient - too many of us are too unusual, around here at least. We'd need better disguises."

She turned to Nolan, "Do you think we need to take Culver out first, then? Before the mines? Can you track the Orb?"
Roenthelm
player, 654 posts
Sun 12 Nov 2023
at 19:42
  • msg #141

Re: 1372: The Year of Wild Magic: Day 244-247

"Well, something is better than nothing, right? The masks may not work for those who are somewhat familiar with us, but the innocents that might give away innocent knowledge are not familiar with us. A man in metal armor or an elven-like priestess are quite common, if you ask me. I too look like a commoner. I just think we should take some precautions because we have innocents living around the tower that probably couldn't hold their own against those bounty hunters."
Nolan
player, 1288 posts
Mon 13 Nov 2023
at 12:54
  • msg #142

Re: 1372: The Year of Wild Magic: Day 244-247

I'd agree that something is better than nothing, but unless you have magic, such as the hat I made, people will recognize somebody like Myarra if they are asked. I also have ben thinking about the village's defense as well and I'm going to learn how to build a Stone Golem, but in the meantime, I'd agree that we need to think about their defense by not bringing attention to them in the first place because of our actions.

As for Culver, I honestly think we should take him out. He could spoil our plans by using the waystone and bringing a dragon with him. I don't think we'll be able to track the Orb, but you Amara can use the Crystal to track him instead. And then we can set a trap for him. But, we'll need Satin's help with that because she'll need to take the Orb away once we defeat Culver.

This message was last edited by the player at 13:02, Mon 13 Nov 2023.
Amara
player, 1610 posts
Tue 14 Nov 2023
at 00:09
  • msg #143

Re: 1372: The Year of Wild Magic: Day 244-247

"I'm happy to do the scrying, and I'm happy to defer to you on the order to take out the evil actors. So Culver first - that's fine.

Why do we need to give the Orb to Satin though? Couldn't we destroy it - or perhaps keep it for ourselves?"

Byron Rockhead
player, 1613 posts
There is no such thing as
too much firepower
Tue 14 Nov 2023
at 03:06
  • msg #144

Re: 1372: The Year of Wild Magic: Day 244-247

I agree with Amara.  We do not want Satin or anyone else to have the orb.  We should destroy it so that it cannot fall into anyone else's hands either.

Byron was mostly quiet as the others discussed ways and ideas to deal with the dragons.  However he was very sure he didn't want anything to do with Satin as she could not be trusted  at all.
Nolan
player, 1289 posts
Tue 14 Nov 2023
at 12:48
  • msg #145

Re: 1372: The Year of Wild Magic: Day 244-247

While you were all gone, I consulted Hanns about the Orb and got some information about what it can possibly do and one of the curses from it is that all other Dragons will hate you for the end of time, even if you get rid of the Orb or lose it. If there is anyone who can destroy such a thing, it would be her. I don't want to touch it and it's not coming to Daak.
Byron Rockhead
player, 1614 posts
There is no such thing as
too much firepower
Tue 14 Nov 2023
at 18:01
  • msg #146

Re: 1372: The Year of Wild Magic: Day 244-247

Well then if it has that effect on dragons, by all means let her get it and have fun with it.
Twiggy Flinch
player, 1158 posts
Wed 15 Nov 2023
at 00:42
  • msg #147

Re: 1372: The Year of Wild Magic: Day 244-247

Twiggy loads up on Fitz "Sounds like we need to get to the tower."

Twiggy sits back and listens to the planning.
This message was last edited by the player at 23:40, Thu 16 Nov 2023.
Kalliyan
player, 784 posts
Wed 15 Nov 2023
at 00:47
  • msg #148

Re: 1372: The Year of Wild Magic: Day 244-247

Kali had a frown on her face as the others spoke of control. "Taking away someone's free will is somethinig i'm not all that happy with. the fundamentals of nature and life is we have our own minds and choices."

She crossed her arms. "...but i will follow the wisdom of teh group, no matter what."
Nolan
player, 1290 posts
Wed 15 Nov 2023
at 12:46
  • msg #149

Re: 1372: The Year of Wild Magic: Day 244-247

Oh, believe me that she's not getting it for free. We're going to trade her for a weapon that we can use in exchange for the Orb. We'll talk to her, tell her that we can track Culver and when we find him, she'll come with us and help us defeat him. Once that happens, she'll get the Orb and then she'll give us something in return. Even if she lies and doesn't give us anything, Culver will be finished and the Orb will be in her hands and not ours.
Roenthelm
player, 655 posts
Thu 16 Nov 2023
at 23:06
  • msg #150

Re: 1372: The Year of Wild Magic: Day 244-247

"That sounds like a good idea, Nolan, but I'm hoping we can just defeat him and have Satin take the Orb away while he flees to the unknown."
Amara
player, 1611 posts
Thu 16 Nov 2023
at 23:55
  • msg #151

Re: 1372: The Year of Wild Magic: Day 244-247

"Look, I don't think that Hans would lie or anything, but are you sure he knows what is true in this case? I've heard how twisted some of the stories of the drow are - if you haven't seen something, you might not know the truth." Amara asked Nolan a bit skeptically. She didn't like giving someone as dangerous as Satin something as dangerous as the Orb.
Nolan
player, 1291 posts
Fri 17 Nov 2023
at 12:52
  • msg #152

Re: 1372: The Year of Wild Magic: Day 244-247

I'm just going off what he said. Is it the truth? I don't know. We all can go back to the library and ask again, while doing a bit more research? The Orb was stolen from there, so there has to be some truth to what he says?
Kalliyan
player, 785 posts
Sat 18 Nov 2023
at 11:55
  • msg #153

Re: 1372: The Year of Wild Magic: Day 244-247

Kali had a look of thought as they spoke. "From what you have said, this Culiver is a strong person, and this Satin can not be trusted. My fear is the two team up against us."
Byron Rockhead
player, 1615 posts
There is no such thing as
too much firepower
Sat 18 Nov 2023
at 12:06
  • msg #154

Re: 1372: The Year of Wild Magic: Day 244-247

Highly unlikely that will happen.  Culver wants to control dragons.  I don't think Satin wants to be controlled by anyone in any way.
Kalliyan
player, 786 posts
Sat 18 Nov 2023
at 12:11
  • msg #155

Re: 1372: The Year of Wild Magic: Day 244-247

Kali looked at him and smiled. "Now what makes you think that culiver is the mastermind behind that duo? If Satin is that devious, she could promise him power, the two betray us, then she would turn on him. She would then hold all the power."
Roenthelm
player, 656 posts
Sat 18 Nov 2023
at 15:09
  • msg #156

Re: 1372: The Year of Wild Magic: Day 244-247

"I'm sure there are endless things that could possibly happen, but I agree with Nolan that acquiring more knowledge on the Orb wouldn't hurt. Because what would be the point of destroying the dragon in the mine if Culver could just immediately fill the position again?"
Twiggy Flinch
player, 1160 posts
Sun 19 Nov 2023
at 07:08
  • msg #157

Re: 1372: The Year of Wild Magic: Day 244-247

Twiggy makes a pot of tea and some sweets as he listens. "It does sound like Culver is the biggest issue, especially if he can replace a dragon that quickly."
Vernon the Ghost
NPC, 325 posts
Sun 19 Nov 2023
at 21:47
  • msg #158

Re: 1372: The Year of Wild Magic: Day 244-247

"Then what we be waitin' fer? Let's go talk with this Hanns fella, git the info about this er Orb so we don't kill er selves, find this Satin girl, tell her the plan, find Culver and kill him. The world be a better place without em. And we might be rewarded! Let's go!" Vernon laughed, ready to go
Roenthelm
player, 657 posts
Mon 20 Nov 2023
at 01:45
  • msg #159

Re: 1372: The Year of Wild Magic: Day 244-247

"If this is the general consensus of the group, then I agree we should visit Hanns the Librarian to get more information about the Orb. I'm actually curious to know if a Dragon can use the Orb on another Dragon."
Nolan
player, 1293 posts
Mon 20 Nov 2023
at 12:48
  • msg #160

Re: 1372: The Year of Wild Magic: Day 244-247

That is a very good question, Roenthelm. If they can, the Orb would be dangerous in HER hands. But, if it can't, then it would be perfect in HER hands. She would bury that thing in her swampy home and nobody would see it ever again because she won't want it used on her.

Turning to the party,

You know the drill when visiting Hanns. It'll be boring to some of you, Byron, but exciting for the rest Aliana. We'll find out any information about the Orb, then come back here and Amara can attempt to find Culver with the scrying crystal.
Sister Aliana Farwalker
player, 1721 posts
Cleric of Oghma.
Wants to learn everything
Mon 20 Nov 2023
at 18:30
  • msg #161

Re: 1372: The Year of Wild Magic: Day 244-247

In reply to Nolan (msg # 160):

Aliana gave a little smile and nodded to the wizard.
"I can accompany you if you wish, my friend"
Twiggy Flinch
player, 1161 posts
Mon 20 Nov 2023
at 22:22
  • msg #162

Re: 1372: The Year of Wild Magic: Day 244-247

Twiggy perks up "I like libraries, can I come. Find us an old treasure map.
Byron Rockhead
player, 1616 posts
There is no such thing as
too much firepower
Tue 21 Nov 2023
at 01:19
  • msg #163

Re: 1372: The Year of Wild Magic: Day 244-247

It may be a boring trip and I hope it is.  However, Hanns will provide us with some useful information.
Amara
player, 1613 posts
Tue 21 Nov 2023
at 03:34
  • msg #164

Re: 1372: The Year of Wild Magic: Day 244-247

"I trust you all to talk to Hans. I'll start the scrying, as that will take a while." Amara decided.
Nolan
player, 1294 posts
Tue 21 Nov 2023
at 14:20
  • msg #165

Re: 1372: The Year of Wild Magic: Day 244-247

Then you better have one of us stay here to pull you off of it, just in case it wants to kill you. I know you've done quite well with the Crystal in the past, but I'd feel better knowing you had somebody there. I think Myarra would be a good person there for you, since Hanns is a ghost and she doesn't want to be around them.
Myarra
player, 1800 posts
Who are we when the only
one watching is ourself?
Tue 21 Nov 2023
at 21:16
  • msg #166

Re: 1372: The Year of Wild Magic: Day 244-247

"Nolan, my good and dear friend.  You know me so well," Myarra replies with a smirk.  She's been following along with the conversation but, not being a tactician, has felt more comfortable letting the smart folks make the plans.

"I'll stay here with Amara and a prybar, not that she's ever needed it before. I think the scrying stone just likes her."
Roenthelm
player, 658 posts
Wed 22 Nov 2023
at 14:17
  • msg #167

Re: 1372: The Year of Wild Magic: Day 244-247

"I am ready to go, Nolan. I'm very interested on what we could find."
Big Boss
GM, 2137 posts
I am looking down upon
you.
Thu 23 Nov 2023
at 17:17
  • msg #168

Re: 1372: The Year of Wild Magic: Day 244-247

OK, the group splits into 2 groups. One group is going to visit Hanns the Librarian and the 2nd is staying in the tower to try and Scry Culver. So, you grab some food from the kitchen and pack it away for the trip because you don't know how long you're going to be in the Library for.

You leave the dining area and all the chests full of money and head outside. It's a bit past noon now and the weather is nice. You walk past the tower and you notice a giant piece of Granite stone being held up by pieces of wood and rope tied here and there. There is a muddy smiley face around the area at the top. You ask Nolan what this is for and he just mentions something about a future project.

Arriving at the Waystone, the 3 Iron Golems spring to attention as their eyes glow RED, but once they see Nolan, they stand down and you all use the Waystone and arrive at the HUB. You scare away some wild animals picking at the burnt bones of the humanoids you fought in the past. Then you touch the selection on the HUB stone that takes you to the Library and then you're there....
Hanns the Librarian
NPC, 39 posts
Thu 23 Nov 2023
at 17:43
  • msg #169

Re: 1372: The Year of Wild Magic: Day 244-247

As Nolan, Byron, Kalliyan, Aliana, Twiggy, Vernon and Roenthelm arrive in the library (Game Map 0), you can see that somebody is already here looking through books and appears to be upset that he can't find what he's looking for. Hanns is walking around looking at the shelves as well, talking to said person, pointing to a book. The robed figure walks up to it, pulls it off the shelf and looks through the pages, but puts it back, highly annoyed.

"I'm sorry Lyran. I'm doing my best. There's hundreds of journals here with the description you gave me. Without a proper name on the spine, it will take some time to search through all these to find Brayla's journal."

Exodus in Byron's pack is slightly humming...
Sister Aliana Farwalker
player, 1722 posts
Cleric of Oghma.
Wants to learn everything
Thu 23 Nov 2023
at 17:59
  • msg #170

Re: 1372: The Year of Wild Magic: Day 244-247

Sister Aliana went to help
"I'm a bit out of practice, but let me see if i can help look around "

OOC:
11:57, Today: Sister Aliana Farwalker rolled 11 using 1d20+4.  Profession scribe

Roenthelm
player, 659 posts
Fri 24 Nov 2023
at 03:18
  • msg #171

Re: 1372: The Year of Wild Magic: Day 244-247

Roen didn't say anything as this was a library and you were meant to keep your voice down in such places when it was being used. He did wonder what that humming noise was though.
Byron Rockhead
player, 1617 posts
There is no such thing as
too much firepower
Fri 24 Nov 2023
at 10:27
  • msg #172

Re: 1372: The Year of Wild Magic: Day 244-247

Byron studies the unknown person to see if he recognizes him.  However, he doesn't say anything as he follows Aliana around to watch her work.
Nolan
player, 1295 posts
Fri 24 Nov 2023
at 16:56
  • msg #173

Re: 1372: The Year of Wild Magic: Day 244-247

It took Nolan a few seconds to process what Hanns was talking about, but when it did, Nolan tried to stop his friends from going into the Library.

Everybody stop!
Byron Rockhead
player, 1618 posts
There is no such thing as
too much firepower
Fri 24 Nov 2023
at 18:53
  • msg #174

Re: 1372: The Year of Wild Magic: Day 244-247

Byron stops at Nolan's words.  He reaches to grab Aliana's arm to stop her.
Lyran
NPC, 1 post
Fri 24 Nov 2023
at 22:41
  • msg #175

Re: 1372: The Year of Wild Magic: Day 244-247

When Nolan yells out for the party to stop, Hanns and Lyran look up at the party coming out of the Waystone area. The cloaked figure removes the hood to reveal a skeletal type being dressed in fine, but old clothing with necklaces, charms, bracers and rings...your typical looking Wizard, but this is definitely not right. His staff floats to his hand as the Lich's eyes glow RED as he looks over the party...

"Interesting. After all this time, the Waystones are still functional. How quaint."
Sister Aliana Farwalker
player, 1723 posts
Cleric of Oghma.
Wants to learn everything
Sat 25 Nov 2023
at 01:16
  • msg #176

Re: 1372: The Year of Wild Magic: Day 244-247

Aliana stopped instantly when Byron's strong hand grabbed her arm.  She looked over at the skeletal wizard with wide eyes.
Twiggy Flinch
player, 1162 posts
Sat 25 Nov 2023
at 06:15
  • msg #177

Re: 1372: The Year of Wild Magic: Day 244-247

Twiggy shrugged at the skeletal wizard "So are you one of those undead wizards that hates the world because you are undead or a true learner and enjoy the chance to learn more foe an eternity? We have dealt with enough crap lately that we know not all that is supposed to be evil is bad and what is good turns out to be bad. So please can we not have a fight as soon as we show up and just speak to Hanns."
Nolan
player, 1296 posts
Sat 25 Nov 2023
at 16:39
  • msg #178

Re: 1372: The Year of Wild Magic: Day 244-247

Nolan looked at Twiggy like he was crazy for speaking to somebody like he did,

Twiggy, that is Lyran. You know, like Lyran's Hold? You can't speak to him like that.
Vernon the Ghost
NPC, 326 posts
Sat 25 Nov 2023
at 16:42
  • msg #179

Re: 1372: The Year of Wild Magic: Day 244-247

Lyran's Hold. Yes, I've heard of it. Rumors say that a powerful magician lived there and a party of adventurers went there and killed him and the place has been haunted ever since.
Twiggy Flinch
player, 1163 posts
Sat 25 Nov 2023
at 16:57
  • msg #180

Re: 1372: The Year of Wild Magic: Day 244-247

Twiggy shrugged nor knowing what or who they were talking about "I am confused Nolan, and really don't know if you are joking or have a mancrush. If he was killed maybe we can help him become living again. It is what we do."
Lyran
NPC, 2 posts
Sat 25 Nov 2023
at 18:20
  • msg #181

Re: 1372: The Year of Wild Magic: Day 244-247

Lyran the Lich looked at each of the party members, even Vernon with his glowing eyes before turning to Hanns,

"I will return. I expect a full report on your findings."

And with a blip, Lyran is gone.
Hanns the Librarian
NPC, 40 posts
Sat 25 Nov 2023
at 18:26
  • msg #182

Re: 1372: The Year of Wild Magic: Day 244-247

With Lyran gone, Hanns gives a ghostly sigh of relief and looks at the party and shakes his head as he floats over to you.

"I haven't seen him in close to 40 years. Something important must have come up for him to come out of his tower. But anyways, what can I do for you all?"
Nolan
player, 1297 posts
Sat 25 Nov 2023
at 20:42
  • msg #183

Re: 1372: The Year of Wild Magic: Day 244-247

Twiggy, Lyran is a Lich. If you don't know what that is, I'm sure Hanns can find you a book that will go into great lengths about them. Also, remember the mirror that you were trapped in, in that dungeon? That's Lyran's Hold. He doesn't want to be helped. He doesn't want to come back to life. He made himself that way so he can do his studies, inventions, creations, whatever without having to worry about time taking his life. He is very old and very powerful. I'm a novice compared to what he can do.
Sister Aliana Farwalker
player, 1724 posts
Cleric of Oghma.
Wants to learn everything
Sat 25 Nov 2023
at 21:09
  • msg #184

Re: 1372: The Year of Wild Magic: Day 244-247

Aliana looked at Nolan with worry in her eyes.
"What does this mean?   Is this a new evil rearing its head, or just a powerful hermit poking its head out of its hole to sniff the air?"
Nolan
player, 1298 posts
Sun 26 Nov 2023
at 16:28
  • msg #185

Re: 1372: The Year of Wild Magic: Day 244-247

Probably what Hanns said. Something important enough for him to come out of his hole. Lyran is not part of the Cult, I'm sure of it. He pre-dates them by centuries. He's been in those ruins for as long as I can remember.

Turning to Hanns, What was Lyran looking for? We also need all the information on the Dragon Orbs. We plan on getting the one Culver stole from here away from him.
Twiggy Flinch
player, 1164 posts
Sun 26 Nov 2023
at 17:23
  • msg #186

Re: 1372: The Year of Wild Magic: Day 244-247

Twiggy has heard of liches but he thought they were just stories. The memory of being trapped in the mirror for decades still haunts his dreams. You see the realization of what could of happened show on his face. He reaches into his pocket and pulls out his flask to take a swig "I'll be quiet now Nolan. Why would you ever want to make yourself undead. "
Sister Aliana Farwalker
player, 1725 posts
Cleric of Oghma.
Wants to learn everything
Sun 26 Nov 2023
at 21:12
  • msg #187

Re: 1372: The Year of Wild Magic: Day 244-247

Aliana nodded in agreement with Twiggy.
"I agree.  Long life is a tempting thing, but giving up all that life itself offers sounds like too big a price to pay.   Being able to read all my books is nice, but not as good as never smelling a rose, eating a cinnamon roll, or enjoying the sun on my face."
Nolan
player, 1299 posts
Sun 26 Nov 2023
at 21:19
  • msg #188

Re: 1372: The Year of Wild Magic: Day 244-247

I'm thinking that Lyran was once human and humans have short life spans compared to elves and he wanted a long life span to do what he wanted to do. What that is, I don't know.
Sister Aliana Farwalker
player, 1726 posts
Cleric of Oghma.
Wants to learn everything
Sun 26 Nov 2023
at 21:21
  • msg #189

Re: 1372: The Year of Wild Magic: Day 244-247

In reply to Nolan (msg # 188):

Aliana nodded.
"I was raised by humans, so I remember well the difference in how we age.  But there are also elves who apparently choose undeath to extend even our lifespans.  It's a strange thing indeed."
Vernon the Ghost
NPC, 327 posts
Sun 26 Nov 2023
at 21:22
  • msg #190

Re: 1372: The Year of Wild Magic: Day 244-247

I think I'm still around because I want to see my wife again. Same as the crying Ghost woman in the forest. Maybe it's the same with this Lyran?
Roenthelm
player, 660 posts
Tue 28 Nov 2023
at 00:30
  • msg #191

Re: 1372: The Year of Wild Magic: Day 244-247

"That is a possibility, Vernon. Hann's mentioned a name: Brayla. That sounds female to me. But, he's gone now and I don't think he'll return for a bit, so I suggest we hurry and find the information we need before he returns."
Hanns the Librarian
NPC, 41 posts
Sat 2 Dec 2023
at 03:19
  • msg #192

Re: 1372: The Year of Wild Magic: Day 244-247

Hanns chuckled a bit over Lyran's lost book,

"He was looking for a Journal written by Brayla long ago. He can't find it, so he thought it was here. Detection spells don't work here, so he couldn't use a Locate Object spell. But, his description of the book is so common and as you can see here, there are thousands of books that look just like the description he gave. We were busy going book by book until you came in. I'm ever so relieved you didn't attack him, even with the Disruption weapons I can feel. He probably would have killed you all. But, let's not talk about that anymore. He won't be back for a few days, so let's look up any information about the Orbs."

Hanns goes and locates an Index book and tells you to pick that book up and look for Orbs of Dragonkind in the Index. There are only 2 books that have any information about them. Hanns floats around and locates both of them for you to pick up and read,

The first book titled "Accounts of the Wise" hold this passage,

"Behold, the power of the Orb! Never would I have believed that these Eons old crystal balls would hold such power over the Green Dragons that have invaded the Forests of Myth Jannath. The mighty Wyrm thrashed and fought with all it's strength and in the end, destroyed most of the Wizard tower of Horvanth before collapsing into the ground where it's body dissolved into a swirling pool of swampy muck."

And the second book titled, "The Dark Arts" holds this passage,

"And the rumors are true about being a magnet to all the Green Dragons within this cursed forest. The treasures are great, but we spent most of our time locating the other greens in order to stay away from them. They were ganging up on us in groups of 5, sometimes even 8. We were using the ports so much that we got lost a couple of times. It didn't matter that we had the powers of a mighty green ourselves by holding the Orb. The sheer numbers coming against us was our downfall."

After the last passage was read, Hanns spoke up.

"That's all the information I have on the Orbs. It was already here when I started working here long ago."
Roenthelm
player, 661 posts
Sat 2 Dec 2023
at 16:35
  • msg #193

Re: 1372: The Year of Wild Magic: Day 244-247

"I didn't realize these Orbs were that old. Do you know of any way they can be destroyed? Our plan was to take it away from Culver and from reading these entries, it seems if you touch the Orb, you will be hunted down by other Dragons. We don't want that. So, my question is this: Can a Dragon that is powerful enough to take humanoid form use the Dragon Orb?"
Hanns the Librarian
NPC, 42 posts
Sun 3 Dec 2023
at 02:20
  • msg #194

Re: 1372: The Year of Wild Magic: Day 244-247

"I'm sure the Orb is highly resistant to most types of harm. There is a spirit in them, of course. So, as to what can break the Orb, I don't know. I don't recommend hitting it with weapons. It might explode or something and take you with it. You could throw it into a Volcano, but that would require you touching it. You could try a powerful spell such as Disintegrate or maybe a Limited Wish?"

Hanns contemplates about Roenthelm's last question,

"Hmmm...that is an interesting question. I'm assuming you know a Green that is old enough to do this? They know what the Orb is and what's inside it. They absolutely hate the Orbs, but I honestly don't know if a Green can use the Orbs or not. I would assume they could, but if they were smart, they won't."
Twiggy Flinch
player, 1165 posts
Sun 3 Dec 2023
at 19:35
  • msg #195

Re: 1372: The Year of Wild Magic: Day 244-247

Twiggy listens, doing his best to stay quiet so he doesn't get in trouble. As he waits his eyes wander around looking for old maps.
Nolan
player, 1301 posts
Mon 4 Dec 2023
at 13:03
  • msg #196

Re: 1372: The Year of Wild Magic: Day 244-247

I have a feeling the Demon in the Tower also helped with the Tower's destruction and I'll bet the writer of this passage didn't know that. A Disintegrate spell, huh? Can't cast that yet. I'd rather Satin have the Orb, than Culver. At the sign of any trouble, he intends to flee, which is good for him if he wants to remain alive. Satin, on the other hand, is very picky about keeping her home, if you all remember. She can keep the Orb and fight off other Dragons that go to her, keeping her busy and out of our hair. How does that sound?
Byron Rockhead
player, 1619 posts
There is no such thing as
too much firepower
Mon 4 Dec 2023
at 22:57
  • msg #197

Re: 1372: The Year of Wild Magic: Day 244-247

Byron listens carefully to the others as they discuss the orb.  Speaking only after Nolan mentions Satin.

Nolan, I'm going to wait until we are back at the tower as I have a question about your ideal that is best discussed in a more private setting.
Sister Aliana Farwalker
player, 1730 posts
Cleric of Oghma.
Wants to learn everything
Mon 4 Dec 2023
at 23:14
  • msg #198

Re: 1372: The Year of Wild Magic: Day 244-247

In reply to Nolan (msg # 196):

Aliana winced a bit and shrugged
"I'm not sure that counting on Satin being so easily occupied with her new toy is entirely wise."
Vernon the Ghost
NPC, 328 posts
Mon 4 Dec 2023
at 23:34
  • msg #199

Re: 1372: The Year of Wild Magic: Day 244-247

"Oi...me thinks givin' the Orb to this Satin you be talkin' about might be a bad move. She be usin' it to kill everybody." Vernon said to the group
Copper
NPC, 32 posts
Mon 4 Dec 2023
at 23:36
  • msg #200

Re: 1372: The Year of Wild Magic: Day 244-247

"Why don't you Scry for a Good Dragon to help you instead of this Satin? I'm sure the Dragon will think your mission is a worthy cause."
Nolan
player, 1303 posts
Tue 5 Dec 2023
at 12:37
  • msg #201

Re: 1372: The Year of Wild Magic: Day 244-247

Nodding to Byron, Nolan turns to the rest of the party,

I'm just throwing options out there, but scrying for a Good Dragon is also a good idea. If we don't have any other questions for Hanns, I think we should leave before Lyran returns.
Twiggy Flinch
player, 1166 posts
Tue 5 Dec 2023
at 21:28
  • msg #202

Re: 1372: The Year of Wild Magic: Day 244-247

Twiggy listens to Copper and nods before scolding himself for not thinking of such a simple idea.
Hanns the Librarian
NPC, 43 posts
Wed 6 Dec 2023
at 00:55
  • msg #203

Re: 1372: The Year of Wild Magic: Day 244-247

"I'm sorry that I couldn't be of more help to you. We just don't have that much information on the Dragon Orbs, but if one of you would like to write anything you know about this Green one that was stolen from here, that would be a great help for future readers, unless it is destroyed. Even then, it would be great knowledge to know the Whos, Whats, Wheres, Whys, When and Hows about it."
Nolan
player, 1304 posts
Wed 6 Dec 2023
at 13:21
  • msg #204

Re: 1372: The Year of Wild Magic: Day 244-247

We'll keep you informed, Hanns. Have a good day. Say hello to Lyran for me.

Nolan took the party back to Daak.
Big Boss
GM, 2143 posts
I am looking down upon
you.
Thu 14 Dec 2023
at 00:40
  • msg #205

Re: 1372: The Year of Wild Magic: Day 244-247

The party returning from the Library don't have any problems getting back to the village. The Hub are is the same as the last time you were there a couple hours ago and when you return to the village, the Golems are alerted by your presence, but stand down when Nolan is seen. A couple farmers wave to you as you walk through the village and into the tower. You all meet up in the dining area again to discuss your findings.
Roenthelm
player, 662 posts
Sat 16 Dec 2023
at 04:15
  • msg #206

Re: 1372: The Year of Wild Magic: Day 244-247

"Well, our trip to the library was interesting. We met Lyran, who, according to Nolan and Hanns, is a Lich. He was looking for an old journal before teleporting away to his place, I'm assuming. Lyran thought it was amusing that we were using the teleporter because he didn't think it worked anymore." Roen said to Amara and Myarra when everyone gathered in the dining hall for the meeting
Amara
player, 1618 posts
Sun 17 Dec 2023
at 03:14
  • msg #207

Re: 1372: The Year of Wild Magic: Day 244-247

"We did some more scrying," Amara responded. "Continuing to map out the entire lair." She left out the more gruesome part. They needed to think clearly to plan - emotions alone would likely get them killed.

"What was Lyran doing? What he want something from us? Or from the library?"


See Map U
Myarra
player, 1805 posts
Who are we when the only
one watching is ourself?
Mon 18 Dec 2023
at 04:16
  • msg #208

Re: 1372: The Year of Wild Magic: Day 244-247

Myarra looked confused. "Lyran? From Lyran's Hold? I thought adventures killed him years ago.  That's why his place is a ruin.

As for the mines, I think it's actually getting more dangerous.  That place has so many offshoots that no matter where we go, we're going to get flanked.  Don't get me wrong, we're still going, but it's looking nastier with every bit of new information we get."

Roenthelm
player, 664 posts
Mon 18 Dec 2023
at 12:44
  • msg #209

Re: 1372: The Year of Wild Magic: Day 244-247

"Lyran and Hanns were looking for a book on the shelves and Lyran was getting impatient at not finding it. Hanns mentioned that no Detection Spells work in the library. And Yes, Lyran of Lyran's Hold. If the adventurers said they killed Lyran, then they were mistaken. Even Hanns called him Lyran. That's how we found out it was him in the first place. Nolan held us back, just in case we needed to use the Waystone to get out of there as Lyran's staff floated to his hand."
Twiggy Flinch
player, 1167 posts
Mon 18 Dec 2023
at 20:11
  • msg #210

Re: 1372: The Year of Wild Magic: Day 244-247

Twiggy got himself something to eat and mentioned "Copper and Nolan mentioned crying for some good dragons to give the orb to. Maybe get some help from them too.

As for Lyran, I wonder if he is one of those special undead that you can kill but not destroy. I mean you really cant kill them since they are already dead. I bet there is some kind of ritual you need to do with holy water and diamond dust once you drop thelich to truly destroy it."

Sister Aliana Farwalker
player, 1733 posts
Cleric of Oghma.
Wants to learn everything
Mon 18 Dec 2023
at 21:32
  • msg #211

Re: 1372: The Year of Wild Magic: Day 244-247

Aliana pondered, trying to remember what she had learned about such undead

OOC:

15:32, Today: Sister Aliana Farwalker rolled 18 using 1d20+10.  Religion



She shrugged
"I remember only the basics.   A lich will put their mortal soul into a container called a phylactery, and perhaps whomever thought they'd killed Lyran had destroyed a false phylactery?"
This message was last edited by the player at 00:42, Tue 19 Dec 2023.
Byron Rockhead
player, 1620 posts
There is no such thing as
too much firepower
Tue 19 Dec 2023
at 01:23
  • msg #212

Re: 1372: The Year of Wild Magic: Day 244-247

Hanns' tale of the orb suggests that we don't want to touch let alone give it to Lothorewyn or Culver or she who must not be named.  However, if one of them were to come into possession of it I wouldn't care that much as we could move around more freely without interference from one or probably more of them.
This message was last edited by the player at 12:03, Tue 19 Dec 2023.
Amara
player, 1619 posts
Tue 19 Dec 2023
at 22:56
  • msg #213

Re: 1372: The Year of Wild Magic: Day 244-247

"Hmmm, Twiggy, that's an interesting idea. I wonder where the closest good dragon is - I could probably scry for it. If we promise it the cave as a lair, I wonder if it would be interested?" Amara said thoughtfully. "Maybe I should try to scry that next..."
Nolan
player, 1307 posts
Wed 20 Dec 2023
at 12:47
  • msg #214

Re: 1372: The Year of Wild Magic: Day 244-247

It was the coin, mainly. I was thinking of using Satin, but opinions against won over to trying to find a "Good" Dragon by trying to scry for it. But, we did find a short story about how the user of the Orb was disliked very much by other Green Dragons and had to flee all the time, so we know not to even touch the thing. So, I think our best bet would be to find a Good dragon and as Amara suggested, give the mine to it for a lair, if it wanted it, of course.
Amara
player, 1621 posts
Wed 20 Dec 2023
at 22:05
  • msg #215

Re: 1372: The Year of Wild Magic: Day 244-247

"Alright, well, then, I guess for me it's back to scrying. And a break from mapping to instead look for a nearby good dragon." Amara said, but waited a moment in case anyone wanted to say anything else before going. "And if someone would please come with me to map out the directions, that helps me scry faster - and not break concentration."
Big Boss
GM, 2145 posts
I am looking down upon
you.
Sat 23 Dec 2023
at 16:18
  • msg #216

Re: 1372: The Year of Wild Magic: Day 244-247

The party follows Amara down into the basement and into the room with the Pink Scrying Crystal.

Please refer to Basement Map
link to a message in this game

Amara walks up to the Crystal and puts her hand on it and thinks about a Good Dragon, like a Gold or a Silver or another metallic colored one, but the Crystal is still blank. It's not even responding at all.
Amara
player, 1622 posts
Sat 23 Dec 2023
at 17:56
  • msg #217

Re: 1372: The Year of Wild Magic: Day 244-247

Amara hopes that it is just that there are no good dragons nearby, and returns to trying to continue scrying, starting at the uncompletely scryed passage across from 9 that likely heads to chamber 13.
Big Boss
GM, 2146 posts
I am looking down upon
you.
Sat 23 Dec 2023
at 19:06
  • msg #218

Re: 1372: The Year of Wild Magic: Day 244-247

The Crystal is still blank. It's not even responding at all.
Amara
player, 1623 posts
Sun 24 Dec 2023
at 00:02
  • msg #219

Re: 1372: The Year of Wild Magic: Day 244-247

Amara frowned a bit, "I guess it needs a break, just like we do." Amara said.
Nolan
player, 1308 posts
Sun 24 Dec 2023
at 22:10
  • msg #220

Re: 1372: The Year of Wild Magic: Day 244-247

Stand back a bit and let me try. Get the prybar ready.

If nobody stops Nolan, he will scry for a Gold Dragon.
Amara
player, 1624 posts
Mon 25 Dec 2023
at 01:05
  • msg #221

Re: 1372: The Year of Wild Magic: Day 244-247

"Nolan, I don't think that's wise," Amara protested. She wouldn't stop him, but she would at least make him pause to reconsider. "We've learned it is attuned to females.

Actually... Myarra might be able to use it, now that she's been blessed with some level of magic... At least let her try first."

Twiggy Flinch
player, 1169 posts
Tue 26 Dec 2023
at 03:36
  • msg #222

Re: 1372: The Year of Wild Magic: Day 244-247

Twiggy cheers Nolan on "You can get it to work Nolan. I want to try it next, I have been practicing using magic items."
Byron Rockhead
player, 1621 posts
There is no such thing as
too much firepower
Tue 26 Dec 2023
at 10:30
  • msg #223

Re: 1372: The Year of Wild Magic: Day 244-247

Byron who has just been observing speaks up.

Nolan, Amara is right.  That thing is attuned to females.  Atleast let Myarra try if Myarra wants to first.
Nolan
player, 1309 posts
Tue 26 Dec 2023
at 17:03
  • msg #224

Re: 1372: The Year of Wild Magic: Day 244-247

Nolan puts his hands up and backs away, letting Myarra try out the crystal. He does have a little smirk on his face that says he has doubts that Myarra will accomplish nothing.
Big Boss
GM, 2147 posts
I am looking down upon
you.
Sat 30 Dec 2023
at 20:03
  • msg #225

Re: 1372: The Year of Wild Magic: Day 244-247

Nolan steps back and Myarra steps forward...
This message was last edited by the GM at 20:05, Sat 30 Dec 2023.
Big Boss
GM, 2149 posts
I am looking down upon
you.
Sun 31 Dec 2023
at 21:52
  • msg #226

Re: 1372: The Year of Wild Magic: Day 244-247

Myarra doesn't feel well at all as she throws up all over the floor. She looks very pale, but she's awake.

Anyone with the Heal skill, give me a Roll DC 20

Anyone with Knowledge Religion or Arcana DC 25
Sister Aliana Farwalker
player, 1734 posts
Cleric of Oghma.
Wants to learn everything
Sun 31 Dec 2023
at 23:29
  • msg #227

Re: 1372: The Year of Wild Magic: Day 244-247

Aliana comes up mostly short


OOC:
14:27, Today: Sister Aliana Farwalker rolled 25 using 1d20+10.  Knowledge religion . –

14:27, Today: Sister Aliana Farwalker rolled 14 using 1d20+10.  Knowledge Arcana . –

14:26, Today: Sister Aliana Farwalker rolled 12 using 1d20+9.  Healing . –


Roenthelm
player, 665 posts
Mon 1 Jan 2024
at 01:29
  • msg #228

Re: 1372: The Year of Wild Magic: Day 244-247

Roen was quick to help out Myarra as well, looking over her wounds and how she feels. To him, she doesn't look very good and his focus was mainly on her and not what remained on the crystal.

17:27, Today: Roenthelm rolled 38 using 1d20+18.  Heal check.
17:28, Today: Roenthelm rolled 14 using 1d20+6.  Knowledge Religion

This message was last edited by the player at 01:29, Mon 01 Jan.
Nolan
player, 1311 posts
Mon 1 Jan 2024
at 18:29
  • msg #229

Re: 1372: The Year of Wild Magic: Day 244-247

Nolan quickly grabbed Myarra and moved her over to the wall so she could hold herself up or sit down. Part of him was wondering if she could use the stone and not be affected like Amara, but his mind was wandering as to how her vision was completely wrong.

That wasn't a Good Dragon, Myarra. She looked like you. Any relations?


10:22, Today: Nolan rolled 32 using 1d20+16.  Knowledge Arcana.
Sister Aliana Farwalker
player, 1735 posts
Cleric of Oghma.
Wants to learn everything
Mon 1 Jan 2024
at 22:40
  • msg #230

Re: 1372: The Year of Wild Magic: Day 244-247

OOC:   Yay!!! Teamwork!!!
Big Boss
GM, 2150 posts
I am looking down upon
you.
Mon 1 Jan 2024
at 23:03
  • msg #231

Re: 1372: The Year of Wild Magic: Day 244-247

Nolan and Aliana, along with the knowledgeable Amara, recognized the form as a fallen Angel, or an Erinyes. You didn't get a detailed look, but there appeared to be old dead bodies in the confinement with her. Probably wizards or priests who helped trap her in there.
Roenthelm
player, 666 posts
Tue 2 Jan 2024
at 01:43
  • msg #232

Re: 1372: The Year of Wild Magic: Day 244-247

"Please sit down, Myarra. That Crystal is dangerous. From the looks of it, it drained your life away, but I can restore it."

Roen casts Restoration on Myarra. 4 Attribute points restored.
Sister Aliana Farwalker
player, 1736 posts
Cleric of Oghma.
Wants to learn everything
Tue 2 Jan 2024
at 01:58
  • msg #233

Re: 1372: The Year of Wild Magic: Day 244-247

Aliana stood nearby, in case she could help.   She was more a jill of all trades rather than a specialist though
This message was last edited by the player at 06:56, Tue 02 Jan.
Nolan
player, 1313 posts
Tue 2 Jan 2024
at 17:12
  • msg #234

Re: 1372: The Year of Wild Magic: Day 244-247

She is called an Erinyes. Once an Angel from the heavens, she fell from grace by some sort of lie or temptation or was betrayed by her lover and the dark side helped her. She's been entrapped in that tower for a long time. Obviously after the Men using the Orb on the Dragon that damaged the tower because there is no mention of her in the books in the library that we know of. We might have to go back there later and find out.
Myarra
player, 1807 posts
Who are we when the only
one watching is ourself?
Tue 2 Jan 2024
at 20:07
  • msg #235

Re: 1372: The Year of Wild Magic: Day 244-247

Myarra nods thanks to Nolan and the others as they lead her away from the crystal until she can slump against the wall. Shannon cuddles close and glares at everyone else in the room.

"It's okay, girl," Myarra says, soothing the lynx until she's merely scowling at everyone else in the room.

"Thanks, Roen. I appreciate the aid. But I don't feel all that different, so I'm not sure what effect it had on me, other than making me waste a perfectly good lunch.  But, as experiences go, that was pretty much on the bottom of my I'd like to do that again list.

As for relationships, you know not all smokingly hot bat-winged babes are related.  On the other hand, I don't know where I came from, so she could be my Evil twin-sister, Skiptress.

Why did the crystal take me to her, when I was trying to find a Good dragon?

Because there aren't any?

Because she can help us? I'm not stupid enough to think we can trust her, but while Good can fall, I'm proof that Evil can repent. It doesn't happen often, and the atonement never ends, but it is possible.

Frankly, does anyone think we learned anything useful, other than I suck at using the damn thing, but can if it's an emergency?"

Roenthelm
player, 667 posts
Tue 2 Jan 2024
at 21:17
  • msg #236

Re: 1372: The Year of Wild Magic: Day 244-247

"Look at it this way. At least you can use it. I wouldn't even try and I wouldn't suggest anyone using it unless they have any type of training."

Roen will look Myarra over again and have her stand up when she's ready.

13:16, Today: Roenthelm rolled 24 using 1d20+18.  Heal check.

If Roen thinks Myarra is still "sick", he'll cast another Restoration spell on her.
Amara
player, 1626 posts
Wed 3 Jan 2024
at 01:15
  • msg #237

Re: 1372: The Year of Wild Magic: Day 244-247

"Well, we learned something. How useful it is... well, it's not clear to me." Amara said, wondering why the crystal, which they thought was attuned to females, seemed to have rejected Myarra. She looked at it carefully while the others fussed over Myarra, but didn't touch it for now.
Twiggy Flinch
player, 1170 posts
Wed 3 Jan 2024
at 02:17
  • msg #238

Re: 1372: The Year of Wild Magic: Day 244-247

Twiggy just stood there, dumbfounded, knowing there was little he could do. Once Myarra regained a little composure he stepped forward and offered her his flask of whiskey "This may take the edge off. I know this will sound weird but did it feel like your search was being pulled to the fallen angel's location or was you being guided along. If you was being guided maybe the scrying ball took you to where we need to go, but don't know why. If you was being pulled to her then she may have altered the scrying ball somehow or has another one where she is trapped."
Byron Rockhead
player, 1622 posts
There is no such thing as
too much firepower
Wed 3 Jan 2024
at 10:13
  • msg #239

Re: 1372: The Year of Wild Magic: Day 244-247

It is perfectly clear to me that I can never even think of trying to use it now.

Byron does what little he can to help the Myarra.  His jokes about being the muscle are just reinforced as being more true than he thought before.
Nolan
player, 1314 posts
Wed 3 Jan 2024
at 12:53
  • msg #240

Re: 1372: The Year of Wild Magic: Day 244-247

Don't worry about it, Byron. It's been that way for as long as I can remember. I'm highly trained to use such items and this thing don't give a flying flip about me. Your Sword is finished, by the way. So is the Bag of Holding.

Turning to Myarra, I want to apologize for my attitude about you being able to use the crystal. This being your first time, I thought you did very well. As for any Good Dragons in the forest? I'm sure there out there somewhere. They just know how to protect themselves, but I believe they know somebody was looking for them. So, we should keep trying and maybe they'll come to us? Who knows?
Big Boss
GM, 2152 posts
I am looking down upon
you.
Wed 3 Jan 2024
at 22:55
  • msg #241

Re: 1372: The Year of Wild Magic: Day 244-247

Roenthelm casts another Restoration spell and Myarra feels much better, but she's incredibly hungry now. So, unless somebody else wants to try the Crystal, you all head back to the Dining Hall.

It's around 5pm-ish now
Amara
player, 1627 posts
Fri 5 Jan 2024
at 01:14
  • msg #242

Re: 1372: The Year of Wild Magic: Day 244-247

"I'll try again tomorrow," Amara said. "I actually want to try the magical lyre and see if I can control building something. Does any one have any ideas of something that needs to be built in town? A wall? A granary? A stone house?"
Myarra
player, 1808 posts
Who are we when the only
one watching is ourself?
Fri 5 Jan 2024
at 02:01
  • msg #243

Re: 1372: The Year of Wild Magic: Day 244-247

Myarra climbs back to her feet and accompanies the others out of the scrying room.  Given a moment to reflect, she does feel significantly better.

"Thanks, Roen, that really did help.

No worries, Nolan. I wasn't expecting much. Frankly, I did much better than I thought I would.  I wouldn't have been surprised if I'd actually burst into flames."


To Amara's thoughts, she adds, "If it works on wood, I know of a ship that needs a good deal of repair. I haven't had a lot of luck hiring the critters who live under the hill.  And I don't know how I'd get a full crew of engineers to agree to go out there in any case.  Maybe this is Mystra, lending a hand again."
Nolan
player, 1315 posts
Fri 5 Jan 2024
at 12:48
  • msg #244

Re: 1372: The Year of Wild Magic: Day 244-247

Amara has been a good teacher for you to learn from. Keep up the good work. Your idea for using the Lyre to rebuild the boat is a good one, but I'm afraid it doesn't work like that. It helps in the construction of buildings, tunnels, trenches and so forth. The supplies for such construction are already there. So, if there was any chance that the Lyre would repair the ship, the ship would have to come off the rocks it landed on and the supplies would have to be waiting already preformed. It's far more complex than building a straight stone wall or digging a hole.
Amara
player, 1628 posts
Sun 7 Jan 2024
at 04:01
  • msg #245

Re: 1372: The Year of Wild Magic: Day 244-247

"I haven't really tested it - I'm not sure trying it for the first time on the ship is the best idea. Even if it does work, I was hoping to start with something less critical - like a wall or a granary... Something that if I do screw it up, well, it's not a big deal.

I'm pretty sure that if I screwed up on that ship..."
She trailed off, looking at Myarra.
Myarra
player, 1810 posts
Who are we when the only
one watching is ourself?
Sun 7 Jan 2024
at 04:30
  • msg #246

Re: 1372: The Year of Wild Magic: Day 244-247

Myarra smiled.  "You're right that we should test it on something smaller and simpler first.  But I've been thinking about how to get the Mariasha repaired and it's pretty daunting.

If we do it without magic, we'll need hundreds of craftsmen and laborers.  Normally they'd be found at a shipyard.  The nearest of which is a week or more away.

How we're supposed to hire them away, get them to travel the distance, and then convince them to head into a deadly forest full of dragons.  Frankly, I'm tapped as far as money goes, so it's going to be a while before I can hire anyone.

With the Lyre, we might be able to get the ship at least flying in a week or two, depending on how things go.

But, yes, dig some ditches and put up a few small buildings until you get the hang of it."

Roenthelm
player, 668 posts
Sun 7 Jan 2024
at 18:37
  • msg #247

Re: 1372: The Year of Wild Magic: Day 244-247

"You guys still have all the money you Teleported here, but I thought you were making things to help destroy the Dracolich and help the slaves gain their freedom? I'd have to agree that they're either no Good Dragons in this forest, or they're really good at hiding themselves. I think they're hiding themselves and will help good people like us when they can."
Kalliyan
player, 789 posts
Sun 7 Jan 2024
at 21:27
  • msg #248

Re: 1372: The Year of Wild Magic: Day 244-247

Kalliyan spoke up, mainly to get things moving so she could get out of this building and back outside.

"I haven't heard of any Good Dragons living in this forest. Only the Green ones. But, I would agree that there might be a couple we don't know about. But, do we have time for this right now? It seems to me that Culver is wandering around the forest. He hasn't caused much trouble yet, so I think we should take the advantage and free the slaves. If Amara needs to practice with the Lyre, she can use it to make a tunnel near the mine. Part of me wants to hang out in the forest and keep an eye on that place. Perhaps we can build a secret hideout?"
Myarra
player, 1811 posts
Who are we when the only
one watching is ourself?
Sun 7 Jan 2024
at 21:28
  • msg #249

Re: 1372: The Year of Wild Magic: Day 244-247

"It's going to take a while to catalog and cash all that in, and even then I have no idea if my share is going to be anywhere near enough to hire a small army. And, even then, it will take weeks.

Because, yes, getting the people out of the mine is the first priority, and we're getting there.  But killing the lich is only one of the problems.  Amara has been scrying the complex and I've been updating the map. It's a warren down there. Once we go in, we're going to be surrounded within minutes.

So, we're going to end up with scores, if not hundreds, of sick, frightened, and understandably untrusting people, all milling around without any idea where to go or what to do. And with bad guys in pretty much all directions.

So, how do we get all those people away safely? We've talked about it before, but nobody has come up with any really good answers. Nolan doesn't think using the transport stones is a good idea, and I can see his point, but trying to escort that many people, on foot, through hostile territory is just asking for a lot more dead people.

But they lyre just might solve that. If we can get the Mariasha flying, we can use her to swoop in and get everyone away at once.

The dragons are yet another completely different headache, which by the way I'm getting from all this planning. I'm not one of the deep thinkers here. I just hit stuff. If I have to do much more thinking, my brains are going to start leaking out of my ears."

Roenthelm
player, 669 posts
Mon 8 Jan 2024
at 00:08
  • msg #250

Re: 1372: The Year of Wild Magic: Day 244-247

Roen chuckled,

"Does anyone know how the ship even works and how to fly it? I think it's funny that me, of all people, asked that question."
Sister Aliana Farwalker
player, 1739 posts
Cleric of Oghma.
Wants to learn everything
Mon 8 Jan 2024
at 01:51
  • msg #251

Re: 1372: The Year of Wild Magic: Day 244-247

Aliana pursed her lips thoughtfully
"I don't know implicitly, but I'm hoping we can research the matter"
Myarra
player, 1812 posts
Who are we when the only
one watching is ourself?
Mon 8 Jan 2024
at 04:38
  • msg #252

Re: 1372: The Year of Wild Magic: Day 244-247

"Nolan thinks he knows. Which means he probably does. I'll certainly have to learn at some point, but during the battle, I'm going to be going after the dragon, somebody else will be flying the ship. Assuming, that is, it is possible to fix it with the lyre.  If not, it's a moot point."
Nolan
player, 1317 posts
Mon 8 Jan 2024
at 12:51
  • msg #253

Re: 1372: The Year of Wild Magic: Day 244-247

Yes, I do believe that the ship will require a stone with the right spells cast to it. Similar to a Tenser's Floating Disk with Levitate and Haste and Fly all added in and possibly other spells. Since the ship is steered at the helm, I believe the stone would go there, since that's the area where the humming is coming from.
Twiggy Flinch
player, 1171 posts
Tue 9 Jan 2024
at 00:18
  • msg #254

Re: 1372: The Year of Wild Magic: Day 244-247

Twiggy listens to everyone and is excited about fixing the ship, but it is not first priority. The dracolich is. "You can go practice the lyre and build a stone maze for the kids. It might be better if we go to a mountain and see how much stone it can move."
Byron Rockhead
player, 1624 posts
There is no such thing as
too much firepower
Tue 9 Jan 2024
at 00:47
  • msg #255

Re: 1372: The Year of Wild Magic: Day 244-247

Byron listens to the others.  He doesn't comment on the issue at hand as the others are way smarter and wiser than he is.
Nolan
player, 1319 posts
Tue 9 Jan 2024
at 13:04
  • msg #256

Re: 1372: The Year of Wild Magic: Day 244-247

Yes, I do believe that it would be wise to learn the capabilities of the Lyre, but I'm pretty sure it can only be used for a certain amount of time before you can use it again. Do we want to wait?
Nolan
player, 1320 posts
Wed 10 Jan 2024
at 13:09
  • msg #257

Re: 1372: The Year of Wild Magic: Day 244-247

Not much is known about these ships, but if you think about it, a ship is hard to destroy, especially the size of that one. Just because there's a hole in the hull, don't mean it won't fly. It'll just be very dangerous for the crew who could fall out the hole in flight, so all you would have to do is stay out of the cargo area. It's obvious that the main focus will be on the Helm area of the ship because that's where the Captain steers the ship in the direction he or she wants to go. We just have to figure out how it works to determine how to fix the magical properties of the ship.
Sister Aliana Farwalker
player, 1740 posts
Cleric of Oghma.
Wants to learn everything
Wed 10 Jan 2024
at 13:45
  • msg #258

Re: 1372: The Year of Wild Magic: Day 244-247

"I wonder if a stone shadow spell can make a plug or wall for the home?  Unless that would throw off the balance?"
Amara
player, 1630 posts
Thu 11 Jan 2024
at 00:25
  • msg #259

Re: 1372: The Year of Wild Magic: Day 244-247

"Okay, okay, you've convinced me," Amara said after listening to everyone. "The ship would be a good way to rescue people. I can start by using the lyre there - since it can only be used once a week. Maybe I can make a slide to get it to a better place for access, or at least scaffolding. Either of those would be useful in the end goal but also shouldn't be so technically complicated that I could easily ruin the ship if I make a mistake..."

Maybe she shouldn't worry, but it was a new magic item - and she was a bit worried.
Nolan
player, 1322 posts
Thu 11 Jan 2024
at 12:58
  • msg #260

Re: 1372: The Year of Wild Magic: Day 244-247

That idea is plausible, but wasn't there a group of Goblins or something wandering around the river in boats that could gain access to the ship?

Turning to Aliana, I honestly don't know. Technically it should work, but I'm sure the ship has settled and dirt has filled the space where the hole is, so I'm not sure what the spell would do with that.
Amara
player, 1632 posts
Thu 11 Jan 2024
at 22:50
  • msg #261

Re: 1372: The Year of Wild Magic: Day 244-247

"Hm," Amara said thoughtfully. "Well, at least we can check it out and start building the slide from the ground up. Just not finish it if we think the goblins will get it."
Kalliyan
player, 790 posts
Thu 11 Jan 2024
at 23:43
  • msg #262

Re: 1372: The Year of Wild Magic: Day 244-247

"I don't approve at all of this Lyre tearing apart innocent trees just to patch up holes in an old ship that were not even sure works. If we're going to do this, I'd insist on a tree that is already dead or we use party funds to buy lumber in town. And don't get started with how they might have gotten their lumber from."
Nolan
player, 1324 posts
Fri 12 Jan 2024
at 13:08
  • msg #263

Re: 1372: The Year of Wild Magic: Day 244-247

I agree to those terms. I don't want to upset anyone just to fix a ship, so I will rely on your expertise, Kalliyan. If it takes us a few days to locate a few dead trees, or we go to Soubar to buy wood, that's what we'll do.
Byron Rockhead
player, 1625 posts
There is no such thing as
too much firepower
Fri 12 Jan 2024
at 15:17
  • msg #264

Re: 1372: The Year of Wild Magic: Day 244-247

I think we would be better off trying to determine the type of wood the ship was made from before we just buy any lumber in Soubar or anywhere else for that matter.  However, I think it would be better to use the wood from dead trees of the appropriate type if they can be found near by the ship for a shorter time of moving stuff.
This message was last edited by the player at 15:18, Fri 12 Jan.
Myarra
player, 1819 posts
Who are we when the only
one watching is ourself?
Fri 12 Jan 2024
at 15:23
  • msg #265

Re: 1372: The Year of Wild Magic: Day 244-247

Recent deadfall is the way to go.  It's what I'd intended in the first place. Buying wood isn't really an option. Logistically it's expensive and hard to get to the site.  In this case, philosophically, it's the same as hiring an assassin and then pretending your hands are clean.

But let's not borrow trouble. Forests are, after all, literally growing on top of the trees that came before them. I'm sure we can handle this in a way everyone can agree on."

Amara
player, 1634 posts
Sat 13 Jan 2024
at 01:18
  • msg #266

Re: 1372: The Year of Wild Magic: Day 244-247

"Let's go and take a closer look. Perhaps we can use rock instead." Amara said.
Myarra
player, 1820 posts
Who are we when the only
one watching is ourself?
Sat 13 Jan 2024
at 01:29
  • msg #267

Re: 1372: The Year of Wild Magic: Day 244-247

"I'm willing to go take another look."
Nolan
player, 1326 posts
Sat 13 Jan 2024
at 17:01
  • msg #268

Re: 1372: The Year of Wild Magic: Day 244-247

Byron Rockhead:
I think we would be better off trying to determine the type of wood the ship was made from before we just buy any lumber in Soubar or anywhere else for that matter.  However, I think it would be better to use the wood from dead trees of the appropriate type if they can be found near by the ship for a shorter time of moving stuff.


Agreed. The majority of the trees in this forest are Redwood and Pine, so hopefully the ship will be one of those.
Roenthelm
player, 670 posts
Sun 14 Jan 2024
at 16:39
  • msg #269

Re: 1372: The Year of Wild Magic: Day 244-247

"OK, let's go take a look at the ship. We still have a couple hours of daylight left. I don't know how the majority of us will get over to the boat from the edge of that cliff, but I guess we could look around for dead trees while those on the boat could access the damages?"
Sister Aliana Farwalker
player, 1741 posts
Cleric of Oghma.
Wants to learn everything
Sun 14 Jan 2024
at 17:03
  • msg #270

Re: 1372: The Year of Wild Magic: Day 244-247

In reply to Roenthelm (msg # 269):

"I can join you"
Big Boss
GM, 2159 posts
I am looking down upon
you.
Tue 16 Jan 2024
at 00:35
  • msg #271

Re: 1372: The Year of Wild Magic: Day 244-247

With at least a couple hours left of sunlight, you head out again and use the Waystone. Again the Golems animate, but settle down once they register Nolan with the party. You arrive at the Hub and everything appears quiet. You select Section 3 which takes you to the pond with the Giant Stone Statue in the pond and where you found the Apparatus of Kwalish and the Northern Stone of Balance. You head North and arrive at the cliff edge and see the Mariasha on the Rocks. Nothing has changed. It's a good 150 feet to the water below, so you all are very careful around the edge while looking for the Goblin River Raiders. You don't see them. It's still daylight outside, so you figure they'll come out when it's dark.

Who is going to the ship and who is staying to look for dead trees?
Sister Aliana Farwalker
player, 1742 posts
Cleric of Oghma.
Wants to learn everything
Tue 16 Jan 2024
at 01:34
  • msg #272

Re: 1372: The Year of Wild Magic: Day 244-247

Sister Aliana, with her skills with nature, might be better looking for trees
Roenthelm
player, 671 posts
Tue 16 Jan 2024
at 02:38
  • msg #273

Re: 1372: The Year of Wild Magic: Day 244-247

"I love the fact that this ship could possible save the lives of those poor souls in the mines, but I'd just be getting in the way while Nolan or who ever figures out if it works or not. So, I'll stay here and look for dead trees for the repairs."
Byron Rockhead
player, 1626 posts
There is no such thing as
too much firepower
Tue 16 Jan 2024
at 10:41
  • msg #274

Re: 1372: The Year of Wild Magic: Day 244-247

I'll help Roen look for recently dead trees that we can use to repair the ship with.
Nolan
player, 1327 posts
Tue 16 Jan 2024
at 12:55
  • msg #275

Re: 1372: The Year of Wild Magic: Day 244-247

OK, I'll inform everyone what the ship is made out of. Probably several different types of wood.

With that said, Nolan flies up into the air and towards the wrecked ship.
Big Boss
GM, 2161 posts
I am looking down upon
you.
Tue 16 Jan 2024
at 23:50
  • msg #276

Re: 1372: The Year of Wild Magic: Day 244-247

Myarra carries Amara as she flew over to the ship, following Nolan who is easily moving double her speed. He circles around the ship to make sure it was safe to land and to make sure nobody was in there, like some Goblins. But, who knows? They might be below deck? You land on the main deck and it's very solid. You spend the next 10 minutes making sure you're the only ones on board, which you are. What birds there were flew off when Nolan was circling around. Nolan uses a Prestidigitation spell to clean various areas on the ship to be able to identify the wood. After really taking a serious look at the damages, the hole in the Hull is about it. The rest of the ship is very well preserved. It's just covered in dirt, various wild plants and grasses and bird poop. When Myarra was last here and did some cleaning, she maybe cleaned 10% of the ship. The wood of the hull is Oak, so that's what the party will need to fix the ship with the Lyre of Building. Also, now that you're really looking at the hole, it's a tad bigger than a certain mechanical crab that was found in a pond and a giant stone statue head could have done some serious damage if it was hit by a flying ship....

------------------------

Kalliyan, Byron, Roenthelm, Aliana, Twiggy and Vernon look around for any dead trees, but unfortunately for them, everything surrounding this pond for a good 1/4 mile is very healthy and they didn't want to get too far away from the boat group, in case any trouble brewed.

Spot and Listen Checks, please.
Sister Aliana Farwalker
player, 1743 posts
Cleric of Oghma.
Wants to learn everything
Tue 16 Jan 2024
at 23:56
  • msg #277

Re: 1372: The Year of Wild Magic: Day 244-247

Aliana, despite having naturally sharp hearing (to go with her naturally sharp ears), wasn't listening to her surroundings as much as she probably should have been, as she was enjoying a fun outing into the woods.  Despite her odd unelflike love of cities and towns, she felt the pull of the forest like any elf.
Luckily, because she was actively searching the area, her elven eyes were as vigilant as ever.


OOC: 17:53, Today: Sister Aliana Farwalker rolled 20 using 1d20+4.  spot. – 20

17:53, Today: Sister Aliana Farwalker rolled 11 using 1d20+4.  listen. – 11 

Nolan
player, 1328 posts
Wed 17 Jan 2024
at 15:13
  • msg #278

Re: 1372: The Year of Wild Magic: Day 244-247

OK. Looks like this ship can be fixed, but I can see why nobody tried. Let's go to the helm and look things over and try to figure out how this thing works.

Once there, Nolan looks at the wheel, cleaning it with another Prestidigitation spell.

OOC: Not sure what skill to use? Knowledge (Arch. & Eng.)? Use Magical Device? Wizard Class level? Obviously with the ship being magical, the sails and rigging and other gear wouldn't be used?
Myarra
player, 1823 posts
Who are we when the only
one watching is ourself?
Wed 17 Jan 2024
at 22:41
  • msg #279

Re: 1372: The Year of Wild Magic: Day 244-247

Myarra had already looked over the hole in the bottom of the ship, so she had a good idea of how much wood they were going to need. If the lyre could just patch the hole with some raw wood, it really shouldn't take much time, assuming they could use a golem or the crab.  A tree or two's worth of wood would be enough. Finding it on the floor rather than just chopping one down would cause delays, but not as much of a delay as pissing off druids.

Surely they could be reasoned with.  Clear-cutting trees was obviously bad, but civilization needed wood for all kinds of things. Same with animals. Wholesale slaughter was bad, but people did need to eat.  Surely taking a tree or a deer, here and there, would be allowable.  If the deadfall plan fell through, she'd talk to Kalli about it.

It would just be better if the deadfall plan was a success.

In any case, it was the helm that she was most interested in. If they could fly the ship, even with the hole in the bottom, they should be able to limp back to Daak, where repairs would be much easier.

It all depended on what Nolan could figure out.
Amara
player, 1638 posts
Thu 18 Jan 2024
at 01:10
  • msg #280

Re: 1372: The Year of Wild Magic: Day 244-247

Amara looked over the helm with Nolan, figuring that this would be the area to concentrate. She highly doubted a hole in the hull would prevent the ship from flying. Floating, most definitely. Flying, No.

"I'm figuring this ship will fly similar to a bird. Take Flicka, for example." as the hummingbird flew and landed on her finger "You want to go right, Flicka would lean to the right." Flicka spreads her wings and leans to the right. "The same with the left. If you want to go up, this wheel thing would have to be pulled back to make the front of the ship go higher." Flicka demonstrates by raising her head "And to go down, you push it forward." Flicka leans down "And to make it level would be somewhere in between. How to make it stop? I don't know. Maybe one of these handles on the wheel has something to do with that."
Nolan
player, 1329 posts
Thu 18 Jan 2024
at 12:41
  • msg #281

Re: 1372: The Year of Wild Magic: Day 244-247

That's a pretty clever description, Amara. So, that would mean that we should pull back on the wheel to get unstuck. Let's see if any of these handles move. Myarra, it's your ship. Why don't you do the honors? You're the captain and we're your trusted advisors.
Myarra
player, 1824 posts
Who are we when the only
one watching is ourself?
Thu 18 Jan 2024
at 14:07
  • msg #282

Re: 1372: The Year of Wild Magic: Day 244-247

"Alright, let's see what happens," Myarra agrees.

She really isn't expecting anything.  After all, if the ship could just fly away, why would the previous owners have left it here? But then there's something making the humming sound, so who knows?

After making taking a quick look to make sure nobody from the forest team was unexpectedly on or under the ship, she takes hold of the wheel and gently but firmly pulls back as Amara had suggested.

If the ship moves at all, she'll immediately stop.
Twiggy Flinch
player, 1172 posts
Thu 18 Jan 2024
at 17:40
  • msg #283

Re: 1372: The Year of Wild Magic: Day 244-247

Twiggy walks around the forest looking for downed trees with no luck. He then starts looking for trees that are clumped together that wouldn't hurt if they were thinned out. As he walks he keeps stopping to listen and look around for dangers.

11:34, Today: Twiggy Flinch rolled 14,15,19,18 using 1d20+10,1d20+10,1d20+13,1d20+13 ((4,5,6,5)).

Sorry for the slow posting. I started a new job and it is taking up a good bit of time.


Sister Aliana Farwalker
player, 1744 posts
Cleric of Oghma.
Wants to learn everything
Thu 18 Jan 2024
at 18:00
  • msg #284

Re: 1372: The Year of Wild Magic: Day 244-247

Aliana helped search the nearby area.

OOC:11:58, Today: Sister Aliana Farwalker rolled 17 using 1d20+4.  Spot. – 17

11:58, Today: Sister Aliana Farwalker rolled 19 using 1d20+6.  Knowledge nature . – 19

11:57, Today: Sister Aliana Farwalker rolled 32 using 1d20+15.  Survival . – [roll=1705600672.0957.39278


Big Boss
GM, 2162 posts
I am looking down upon
you.
Thu 18 Jan 2024
at 23:27
  • msg #285

Re: 1372: The Year of Wild Magic: Day 244-247

Well, the helm does look like it's designed to move like Amara described and Nolan cleaned the instrument, but when Myarra pulls on it, nothing happens except the humming growing a bit louder. It's like it's locked in place. Nolan tells Amara and Myarra that the Helm is radiating strong Universal Magic. After mentioning that maybe one of the handles of the wheel might do something, all three of you notice that 2 of the handles (9 and 3 O:clock positions) are different than the other 6. Myarra tries moving them, but they don't move. You all notice that when Myarra gripped them and tried to move them (Like revving a motorcycle, but both handles) they want to move, but it doesn't do anything and the humming grows a bit louder again.

As for the skill, we'll go with Use Magical Device and you can add in your Arcane Level as a bonus in the Misc. area.
___________________________________

While searching around for dead trees to help rebuild the wrecked ship, Twiggy, Vernon and Aliana heard some brush ahead of them rustle and looking that way, they thought they saw it move as well. Byron, Kalliyan and Roenthelm are searching for dead trees in the other direction and didn't hear or see anything.
This message was last edited by the GM at 00:59, Sat 20 Jan.
Sister Aliana Farwalker
player, 1745 posts
Cleric of Oghma.
Wants to learn everything
Thu 18 Jan 2024
at 23:31
  • msg #286

Re: 1372: The Year of Wild Magic: Day 244-247

Aliana got her bow ready, as she peered ahead
Myarra
player, 1825 posts
Who are we when the only
one watching is ourself?
Fri 19 Jan 2024
at 03:02
  • msg #287

Re: 1372: The Year of Wild Magic: Day 244-247

Myarra knew better, but she was still a little disappointed anyway.

"Looks like it takes someone with more magic than I've got.

But, really, a captain doesn't need to be able to fly the ship, we just need to be able to shout orders in a loud voice.

Amara, would you like to give it a try?"

Nolan
player, 1330 posts
Fri 19 Jan 2024
at 12:51
  • msg #288

Re: 1372: The Year of Wild Magic: Day 244-247

Nolan wasn't surprised that the ship didn't move. He was a bit relieved that the handle didn't break off with how long the ship looked to have sat.

This is your ship and with some time, you'll be flying it around like it was made for you. Amara and I just have to figure how to work it first. I'm figuring there is something that goes along with its use that prevents the ship from being stolen, or else this ship would have been gone years ago from just messing around with the wheel. I'm going to clean more of the wheel to see if there is any magical writings.

Nolan casts more Prestidigitation spells to clean the steering wheel and the floor around it.

I could also summon the Water Elemental to clean the ship. The water will just go out the hole in the bottom. Nolan chuckled, which was a rarity
Twiggy Flinch
player, 1173 posts
Fri 19 Jan 2024
at 18:22
  • msg #289

Re: 1372: The Year of Wild Magic: Day 244-247

Twiggy looks at Aliana and get the reins on Fitz ready to bolt "Get ready to run to Byron. Fitz and I can keep whatever it is busy and we will bring the party to you.
Amara
player, 1639 posts
Sat 20 Jan 2024
at 00:29
  • msg #290

Re: 1372: The Year of Wild Magic: Day 244-247

Amara shrugged and stepped forward after Nolan was done cleaning the area. With her only being 4'5" tall, the wheel was a bit Intimidating, but she looked over the wheel and used her knowledge to try and figure out how to work the ship.

16:11, Today: Big Boss, on behalf of Amara, rolled 24 using 1d20+18.  Use Magical Device.

After getting the same results as Myarra, she was about to give up when she noticed that there was a small hole in the middle of the spoked wheel about 1/4" in diameter.

"What's this?"
Big Boss
GM, 2163 posts
I am looking down upon
you.
Sat 20 Jan 2024
at 01:14
  • msg #291

Re: 1372: The Year of Wild Magic: Day 244-247

Aliana, Twiggy and Vernon saw the brush move like there was a wild animal there? (H-37 Area on Main map). Twiggy tells Aliana that if there's trouble, to run back to Byron, with the hopes that Twiggy could lead whatever it is back to them. You wait and watch and then you hear a guttural language being whispered. Twiggy and Vernon recognize it as Goblin.

"There's too many and the human in metal has a big sword."
"We can take the Halfling and eat the dog."
"Shhh....can they hear us?"
"The Boss will want the elf to play with."
Giggles
Sister Aliana Farwalker
player, 1746 posts
Cleric of Oghma.
Wants to learn everything
Sat 20 Jan 2024
at 01:32
  • msg #292

Re: 1372: The Year of Wild Magic: Day 244-247

Sister Aliana said a quick prayer, asking for the power of flight to escape her enemies.
OOC:  cast Fly spell
Amara
player, 1640 posts
Sat 20 Jan 2024
at 03:37
  • msg #293

Re: 1372: The Year of Wild Magic: Day 244-247

After a moment and no immediate answer, Amara asked, "That sure looks like something is supposed to be in there... Hm..." She pulled out a small pack of tools - one might recognize it as a lockpicking set - and carefully started working with two of the tools and the hole, figuring it likely worked something like a key in a lock.

 She listened for changes in the sound being made and was ready to move the different levels and wheel, if needed.
This message was last edited by the player at 14:17, Sat 20 Jan.
Vernon the Ghost
NPC, 329 posts
Sat 20 Jan 2024
at 16:42
  • msg #294

Re: 1372: The Year of Wild Magic: Day 244-247

Vernon just floated there and listened and translated back, not knowing if Twiggy and Aliana understood...not that Aliana could hear him anyways.

"The sounds be Goblins! Little pests. Maybe 2 or 3 or 20. They sound the same to me!"
Big Boss
GM, 2164 posts
I am looking down upon
you.
Sat 20 Jan 2024
at 22:47
  • msg #295

Re: 1372: The Year of Wild Magic: Day 244-247

Amara pulls out "Tools" and starts to skillfully try to unlock or release anything within the hole, but nothing happens. With one of her tools, she figures out that the 1/4" hole is about 10" deep when she hits the backside of the helm steering wheel. Even though she didn't do anything with her tools, she's pretty positive that something is inserted like a key to a door or lock.
Amara
player, 1642 posts
Sun 21 Jan 2024
at 02:29
  • msg #296

Re: 1372: The Year of Wild Magic: Day 244-247

Amara frowns as she puts her tools away, "I don't think my tools are going to cut it. Look around for something like a key."

And she begins to do just that.
Myarra
player, 1826 posts
Who are we when the only
one watching is ourself?
Sun 21 Jan 2024
at 22:21
  • msg #297

Re: 1372: The Year of Wild Magic: Day 244-247

"If they took the key with them, that would explain why the ship is still here. I doubt we're going to find it on the floor, but it's worth looking around ... not that I'm a paragon of searching.  We might want to get Twiggy over here for that.

Assuming we can't find it, how do we replace it?"

Twiggy Flinch
player, 1174 posts
Mon 22 Jan 2024
at 00:55
  • msg #298

Re: 1372: The Year of Wild Magic: Day 244-247

Twiggy chuckles listening to the goblins and nods a thanks to Vernon. "I can understand them fine. Doesn't sound like alot of them but no need to pick a fight if we don't have to. We are in their home. Aliana, let's see how good I am at diplomacy."

Looking at the bush Twiggy leads Fitz closer and calls out in goblin "Let us talk, no need to try and eat the dog. This is your home and we do not want to fight or kill you. We are here to get the big ship and need trees to fix it. If you help us you can get gold, or good food.

Who is your boss?
Twiggy reaches into his backpack and pulls out a handful of gold.

18:55, Today: Twiggy Flinch rolled 23,8 using 1d20+5,1d20+5 ((18,3)).
Sister Aliana Farwalker
player, 1747 posts
Cleric of Oghma.
Wants to learn everything
Mon 22 Jan 2024
at 01:39
  • msg #299

Re: 1372: The Year of Wild Magic: Day 244-247

In reply to Twiggy Flinch (msg # 298):

Aliana, though better with books than people, tried to help her friend
She muttered another prayer to Oghma for understanding, giving herself the ability to speak Goblin.
"My friend speaks true.  We would make better friends than enemies, but we would be very good friends "

She then cast another spell, aimed on a nearby rock, that summoned a pile of fresh but somewhat bland beef jerkey, as well a large jug of water.


OOC:
Cast Tongues
19:20, Today: Sister Aliana Farwalker rolled 9 using 1d20+7 ((2)).
 Assist other Diplomacy
Cast Create Food and Water

 

This message was last edited by the player at 01:40, Mon 22 Jan.
Big Boss
GM, 2165 posts
I am looking down upon
you.
Mon 22 Jan 2024
at 02:16
  • msg #300

Re: 1372: The Year of Wild Magic: Day 244-247

Twiggy and Aliana choose Diplomacy with the Goblins hiding in the thick brush. At first, they're convinced you didn't hear them, even when you were speaking to them in Goblin. The food suddenly appearing got their interest, as a couple Goblins ran out there and grabbed what they could before running into the brush again. Then you hear fighting and assume they are fighting over the food that they thought they stole from you. This noise attracts Byron, Kalliyan and Roenthelm to you. Another Goblin comes out to see if there was anymore food and stops, figuring if he's not moving, then you won't see him.

Main Game Map has been updated
_______________________

Trying to figure out if there was a key hidden someplace on the ship, Myarra, Amara and Nolan start searching, but come up empty. But who knows what could be hidden under the layers of dirt on the ship? Twiggy has the Decanter that could easily wash off the deck.
Amara
player, 1643 posts
Mon 22 Jan 2024
at 04:29
  • msg #301

Re: 1372: The Year of Wild Magic: Day 244-247

"Well, we can try to make a new key, I suppose. But the more we know about the old one, the more likely we'd succeed. We might need to see Hans and do some studying.

I'm no slouch on searching, but this is a big place, and we're looking for something small. More eyes are likely better. If we can't find it, we should bring the others too."
Amara replied, as she continued to search around.
Nolan
player, 1332 posts
Mon 22 Jan 2024
at 12:50
  • msg #302

Re: 1372: The Year of Wild Magic: Day 244-247

After searching and finding nothing, Nolan had an idea.

I do have the magical Adamantite rod that opens the vault in Daak. Maybe that will work?

Nolan pulls out the rod from his robes. It measures 1 foot long with 1/4" diameter.
Myarra
player, 1827 posts
Who are we when the only
one watching is ourself?
Mon 22 Jan 2024
at 13:49
  • msg #303

Re: 1372: The Year of Wild Magic: Day 244-247

"Seems like a rather unlikely coincidence," Myarra remarks.  "But stranger things have happened. And it would save us from doing a lot of cleaning.  Well, it still needs to be done, but we could put it off a while."
Amara
player, 1645 posts
Tue 23 Jan 2024
at 01:40
  • msg #304

Re: 1372: The Year of Wild Magic: Day 244-247

"Well, let's try," Amara said, taking the offered rod and carefully seeing if it might fit in the hole.
Sister Aliana Farwalker
player, 1748 posts
Cleric of Oghma.
Wants to learn everything
Tue 23 Jan 2024
at 02:00
  • msg #305

Re: 1372: The Year of Wild Magic: Day 244-247

Aliana held her bow in one hand, but held up her other hand in a hopefully friendly way.  She spoke in Goblin.
"Don't worry, my friend.  We're not here to cause trouble with your people.  We can even help each other, if you'd like.  This is a dangerous region.  Perhaps we can work together. "


OOC:   19:48, Today: Sister Aliana Farwalker rolled 24 using 1d20+7 ((17)).  Diplomacy
Nolan
player, 1334 posts
Tue 23 Jan 2024
at 16:59
  • msg #306

Re: 1372: The Year of Wild Magic: Day 244-247

Nolan handed over the Rod to Amara and looked around again.

We also have the Decanter to clean this place up, if you think the Elemental is too much.
Myarra
player, 1830 posts
Who are we when the only
one watching is ourself?
Tue 23 Jan 2024
at 19:55
  • msg #307

Re: 1372: The Year of Wild Magic: Day 244-247

"What ever we use, we need to be careful we don't just wash the key overboard along with all the debris."
Twiggy Flinch
player, 1175 posts
Tue 23 Jan 2024
at 20:08
  • msg #308

Re: 1372: The Year of Wild Magic: Day 244-247

Twiggy just looks at the goblin frozen and smiles at Aliana as he gets the bag of hard candy from his pack. Twiggy gets off Fitz and walks up close to the goblin and offers him a handful of candy and says in goblin "There is plenty of food if you can show us where some large trees that have fallen down are.
Big Boss
GM, 2167 posts
I am looking down upon
you.
Tue 23 Jan 2024
at 23:55
  • msg #309

Re: 1372: The Year of Wild Magic: Day 244-247

Amara took the Rod and placed it into the hole in the middle of the Steering wheel of the Helm. It fit perfectly. The ship shuddered violently.

What birds there were in the area next to the Goblin trying to be invisible, suddenly scattered, startling everyone. The Goblin bolts. Twiggy drops his candy.

Amara grabs the steering wheel to hold on to something as Myarra and Shannon try to retain their balance. Nolan held on to the railing for support.

Kalliyan was a bit worried about what could have made all the birds scatter like that as Twiggy annoyingly picked up the candy he dropped. The sounds of snapping branches could be heard then as you all thought a Dragon might have found you.

Myarra got whipped by a tree branch and almost fell over. The branch then hit the mast of the ship and broke off and landed on the deck. Shannon disappeared.

Something made its way to the party, but it wasn't a dragon. As you are looking up, years of dirt build-up, along with bird poop are falling all over you as a wooden structure, about 50 feet above your heads, with a hole in the bottom crashes through the trees and heads South.

All three of you have quickly found out that the ship works. You are crashing through the forest with branches hitting the whole backside of the ship. Amara lets go of the Helm wheel and grabs Myarra instead and the ship slowly comes to a stop....about 3 miles away.

Twiggy thinks the negotiations with the Goblin is over.
This message was last edited by the GM at 23:31, Wed 24 Jan.
Sister Aliana Farwalker
player, 1752 posts
Cleric of Oghma.
Wants to learn everything
Wed 24 Jan 2024
at 00:12
  • msg #310

Re: 1372: The Year of Wild Magic: Day 244-247

Aliana dodges with her flying spell as best she could,  and tried to follow the ship
Myarra
player, 1832 posts
Who are we when the only
one watching is ourself?
Wed 24 Jan 2024
at 00:56
  • msg #311

Re: 1372: The Year of Wild Magic: Day 244-247

Myarra whoops and tries to help steady the wheel, but mostly just braces Amara to keep her from stumbling. She's not ignoring Nolan, he just seems to have a secure place to hold on to and doesn't need her help.

"That was incredible! she shouts with joy.

"We have to try that again.  Perhaps a little more gently.  Shannon! Where are you, girl?"

Myarra's first priority is to make sure her familiar is okay.  But then she's definitely going to have a go at the wheel.  Perhaps gaining a little more altitude first would be a good idea.

"Which way is Daak? Does anyone know? Rats, we'll have to go get the others first. So much to do!"
Roenthelm
player, 672 posts
Wed 24 Jan 2024
at 03:03
  • msg #312

Re: 1372: The Year of Wild Magic: Day 244-247

Roen just watched in wonder as a flying ship just went by them, knocking off tree branches and sending poopy dirt to the ground all over them. It kept going, but Roen stayed back with Byron, knowing full well he wouldn't be able to keep up.

"Looks like they got it working, but their ship skills need improvement."
Byron Rockhead
player, 1627 posts
There is no such thing as
too much firepower
Wed 24 Jan 2024
at 10:39
  • msg #313

Re: 1372: The Year of Wild Magic: Day 244-247

Well there's something you don't see everyday.

Byron tried not look up as he tried to continue his work of finding the proper dead trees.  However, it was impossible not to look up when the the shadow of the ship passed over.
Nolan
player, 1336 posts
Wed 24 Jan 2024
at 12:42
  • msg #314

Re: 1372: The Year of Wild Magic: Day 244-247

This thing really moves, that's for sure. Is everyone OK? No broken bones? Where is Shannon?

Now that the ship is not trying to kill everyone on board, Nolan helps Myarra find Shannon.
Amara
player, 1646 posts
Wed 24 Jan 2024
at 12:44
  • msg #315

Re: 1372: The Year of Wild Magic: Day 244-247

"Whoa!" Amara said as the ship started moving quickly when the key was inserted. She hadn't expected such a quick reaction from the ship. She struggled to try to control it, but didn't know what she was doing.

"Thanks," Amara said to Myarra as she steadied her. "Yeah, fine. Just... startled - didn't expect it to start going like that. Feel like I should have been able to control it better.

Okay, so, it seems we've found the key, and that touching the wheel appears to cause the ship to go - wherever."

Twiggy Flinch
player, 1176 posts
Wed 24 Jan 2024
at 14:43
  • msg #316

Re: 1372: The Year of Wild Magic: Day 244-247

Twiggy picks up his candy and leaves a bag for the goblins "I guess we don't need the wood after all to make it fly. Let's go catch up to them and search for wood from the sky."
Myarra
player, 1833 posts
Who are we when the only
one watching is ourself?
Wed 24 Jan 2024
at 15:07
  • msg #317

Re: 1372: The Year of Wild Magic: Day 244-247

Myarra calls for Shannon again, looking at small areas where a cat might hide while also reaching out, feeling for her through their shared link. She's pretty sure the cat is going to hold this against her until placated with sufficient fish.

"Well, we certainly broke enough limbs to supply wood for the repairs. It was an accident, but we should still think about how to apologize to Kalli.

If we can get her under control, we can just fly back along our path, perhaps a little higher up, and haul the broken limbs up onto the deck.  Then we can do the repairs and cleaning at our leisure."

Big Boss
GM, 2168 posts
I am looking down upon
you.
Wed 24 Jan 2024
at 23:27
  • msg #318

Re: 1372: The Year of Wild Magic: Day 244-247

Myarra finds Shannon on the main deck and the Lynx tells her all about how this was Myarra's fault and gives her an ear-full. The whole area is full of activity as birds are making all kinds of noises at the intrusion. Looking over the edge, you are about 50 feet off the ground.

If you plan on going back, who is taking the Helm and what are you doing to make the ship move?
__________________________

Twiggy leaves some candy for the Goblins as the rest of the party follow an easy trail in the direction the ship went. Kalliyan is pissed that so many trees are damaged. So far, you don't even see the ship at all. It must have moved pretty far, you figure. Aliana flies above the trees to see if she can see anything and she thinks she spots something miles away.
Vernon the Ghost
NPC, 330 posts
Wed 24 Jan 2024
at 23:30
  • msg #319

Re: 1372: The Year of Wild Magic: Day 244-247

Vernon seemed very excited when the ship flew over their heads at such a high speed, "Aye, that ship be movin' at least 40 knots, maybe more. Never me seen such a sight!"
Copper
NPC, 33 posts
Wed 24 Jan 2024
at 23:35
  • msg #320

Re: 1372: The Year of Wild Magic: Day 244-247

"Well, Twiggy. I think I'm going to enjoy traveling with you guys. I've never seen a flying ship before and look forward to flying on it with you guys. Of course, that is if nobody on board wrecks the thing before you restore it."
Myarra
player, 1834 posts
Who are we when the only
one watching is ourself?
Thu 25 Jan 2024
at 05:18
  • msg #321

Re: 1372: The Year of Wild Magic: Day 244-247

Once Myarra makes sure Shannon is okay, and gives her excessive scritches to apologize, she returns to the helm and gives it a close look, tucking her hands behind her back to make sure she doesn't touch anything prematurely.  Once she's sure of what she's looking at, she'll get ready to try a couple of very minor experiments.

"Okay, hold on, I'm going to touch the wheel. I'm going to be very gentle. If we start to move so much as an inch, I'll let go."

Provided no one cries out in panic or otherwise tries to prevent her, she'll do just that, very loosely placing her hands on the spokes at 3 and 9 o'clock.  She'll be very conscious of not moving the wheel or the spokes at all.

-- Now comes a lot of steps to save on time. I'm assuming things will go according to plan.
-- If they do, continue to the next test.
-- If something weird happens, take hands off the wheel entirely and stop until we can reassess.
-- If absolutely nothing happens, take hands off the wheel entirely and assume Amara is going to have to work it.

1) Twist spokes motorcycle-like, but just a little. Assumption: Power increases
2) If the spokes do not move, try squeezing them, again just a little.
3) Return spokes to neutral (or release depending on what worked above). Pull back on the wheel just a little and twist/squeeze the spokes just a little. Assumption: Ship rises.
4) Return all to neutral. Turn the wheel to the right just a little and twist/squeeze the spokes just a little. Assumption: Ship turns to the right.
5) Return all to neutral.

Let's see how that goes.
Sister Aliana Farwalker
player, 1754 posts
Cleric of Oghma.
Wants to learn everything
Thu 25 Jan 2024
at 05:41
  • msg #322

Re: 1372: The Year of Wild Magic: Day 244-247

Aliana flew above the ship and shout down
"Is everyone okay?"
Nolan
player, 1337 posts
Thu 25 Jan 2024
at 12:46
  • msg #323

Re: 1372: The Year of Wild Magic: Day 244-247

Yes, everything is fine. We're trying to figure out what we did. You cheated and flew while the rest are walking?
Sister Aliana Farwalker
player, 1755 posts
Cleric of Oghma.
Wants to learn everything
Thu 25 Jan 2024
at 19:45
  • msg #324

Re: 1372: The Year of Wild Magic: Day 244-247

Aliana chuckled at the wizard.
"We heard movement in the woods, so I used my flying spell, as I often do, in case there was something dangerous we had to deal with.  It turned out to be some of the nearby goblins, whom Twiggy and I tried to befriend with food.  Then the ship started moving and scared them away, and I came here to see what happened.  Just in case it wasn't on purpose."
Big Boss
GM, 2169 posts
I am looking down upon
you.
Thu 25 Jan 2024
at 23:17
  • msg #325

Re: 1372: The Year of Wild Magic: Day 244-247

Myarra:
1) Twist spokes motorcycle-like, but just a little. Assumption: Power increases
2) If the spokes do not move, try squeezing them, again just a little.
3) Return spokes to neutral (or release depending on what worked above). Pull back on the wheel just a little and twist/squeeze the spokes just a little. Assumption: Ship rises.
4) Return all to neutral. Turn the wheel to the right just a little and twist/squeeze the spokes just a little. Assumption: Ship turns to the right.
5) Return all to neutral.


1) The ship moves forward about 100 feet before it finally stops.
3) Ship's bow rises and then you all move forward (Like going up hill) another 50 feet. The ship is around 100 feet off the ground now. You side swipe another tree and a couple branches fall to the ground. Shannon hates you.
4) Turning the wheel to the right makes the ship turn right immediately. (We'll say 10 degrees) Twisting the 9 and 3 spokes really quick moves the ship again and you run into more branches.

It's around 7pm-ish and the sun is starting to go down.
This message was last edited by the GM at 23:18, Thu 25 Jan.
Twiggy Flinch
player, 1177 posts
Fri 26 Jan 2024
at 01:33
  • msg #326

Re: 1372: The Year of Wild Magic: Day 244-247

Twiggy keeps riding on hearing the loud cracking sounds in the distance "Copper this will be fun to fly on a ship, if it isn't destroyed. I can't wait to try and fly it, I am really good with using magical devices."
Myarra
player, 1835 posts
Who are we when the only
one watching is ourself?
Fri 26 Jan 2024
at 01:54
  • msg #327

Re: 1372: The Year of Wild Magic: Day 244-247

"This is great! Yes it is, sweetie! Just hold on. You're going to love being a sky pirate! I'll make you a hat and everything. With a big feather.

I think I'm getting the hang of it, but it's getting late. There's no way to get to Daak, or even bring on all the necessary wood before it's too dark for the surface-dwellers.

I'm thinking of just edging back over to the hill and hovering over it."


Taking a look around, she finds the river that leads to the hill and turns the wheel to point at the river.

"Help me out! Someone give me directions. I figure the best thing to do is to go over to the river and then follow it to the island. That way we'll minimize the number of trees we have to scrape by.  Aliana, let me know where we are relative to the trees. Let's not piss off the druids if we can avoid it."

The plan is to lift the ship up over the trees as we head to the river, then turn to follow the river back to the island, then lower the ship until we're hovering right above it.

I'm going to sleep on the ship. Anyone who wants to join me is welcome.

Let me know if reality follows the plan or not.
Nolan
player, 1338 posts
Fri 26 Jan 2024
at 12:41
  • msg #328

Re: 1372: The Year of Wild Magic: Day 244-247

Sister Aliana Farwalker:
Aliana chuckled at the wizard.
"We heard movement in the woods, so I used my flying spell, as I often do, in case there was something dangerous we had to deal with.  It turned out to be some of the nearby goblins, whom Twiggy and I tried to befriend with food.  Then the ship started moving and scared them away, and I came here to see what happened.  Just in case it wasn't on purpose."


All of this was an accident. We were trying to figure out how the ship works and I had the key all along. Well, I found the Rod in the Tower, but it doesn't matter. We weren't really expecting it to work and when it violently moved off that rock, we grabbed whatever was close to brace ourselves and by the time we recovered, we were here and now Myarra is hitting trees.

Turning to Myarra,

I know you're excited, but lets skip moving the ship forward. We know that works. Let's see if it moves backwards and then if it can go straight up and down like the Levitate spell.
Myarra
player, 1836 posts
Who are we when the only
one watching is ourself?
Fri 26 Jan 2024
at 16:30
  • msg #329

Re: 1372: The Year of Wild Magic: Day 244-247

"I prefer to think of it as the trees are hitting me.  And there's 'on purpose' and then there's 'on purpose'. We were trying to make Mariasha fly. We just weren't intending to send her crashing several miles through the forest in the process. Oops!

And we have already gone backward.  Hey, Amara, do you remember exactly what you were touching when we started our voyage?

Yeah, straight up would be nice, Shannon's already looking at me like she's going pee in my boots if I make her slide anymore. Maybe eat my boots. While I'm wearing them.

But I have no idea how to go straight up. So far I can only go up by lifting the bow and moving forward. Up and down would make landing a lot easier as well.

Okay, two more minor tests before we try getting back to the others."


1) Put hands under the 3/9 spokes and push straight up.  Does the ship levitate upward?
2) If it does and we clear the treeline (I really don't want to back into any more trees), grasp the 3/9 spokes and twist them backwards. Does the ship move backward?

OOC: Current knowledge base:
Turn the knobs forward (motorcycle style): The ship moves forward.
Spin the wheel left or right: Turns the ship accordingly.
Pull back on the wheel: Nose goes up.
Push forward on the wheel: Nose goes down.
Amara
player, 1647 posts
Fri 26 Jan 2024
at 17:08
  • msg #330

Re: 1372: The Year of Wild Magic: Day 244-247

"I'm pretty sure I was holding it here," Amara replies, pointing but not touching.

"Yes, before it's dark, let's find a good place to land this for the night. Then we can figure the rest out tomorrow."
Big Boss
GM, 2170 posts
I am looking down upon
you.
Sat 27 Jan 2024
at 00:00
  • msg #331

Re: 1372: The Year of Wild Magic: Day 244-247

Myarra:
1) Put hands under the 3/9 spokes and push straight up.  Does the ship levitate upward?
2) If it does and we clear the treeline (I really don't want to back into any more trees), grasp the 3/9 spokes and twist them backwards. Does the ship move backward?

OOC: Current knowledge base:
Turn the knobs forward (motorcycle style): The ship moves forward.
Spin the wheel left or right: Turns the ship accordingly.
Pull back on the wheel: Nose goes up.
Push forward on the wheel: Nose goes down.


1) No
2) Grasping the 3/9 spokes (motorcycle style) and twisting them backwards (Like revving the bike) makes the ship move back. The ship is now in the same spot as before, but 10 degrees off. That is corrected by turning the wheel a tad to the left.

It's now around 7:30pm and Byron, Twiggy, Roenthelm, Kalliyan and Vernon have arrived. The gang is all here!
Twiggy Flinch
player, 1178 posts
Sat 27 Jan 2024
at 15:40
  • msg #332

Re: 1372: The Year of Wild Magic: Day 244-247

Twiggy gets onto the ship and is like a kid in a candy store looking at everything. He the says "Arrrrr, matey. This be a fine vessel to plunder some treasure. Can we go scare some goblins please..."

Once he gets to Myarra working the controls he studies what she is doing and all the levers to figure out which does what.

09:34, Today: Twiggy Flinch rolled 28,34 using 1d20+19,1d20+19 ((9,15)).
Big Boss
GM, 2172 posts
I am looking down upon
you.
Sat 27 Jan 2024
at 15:57
  • msg #333

Re: 1372: The Year of Wild Magic: Day 244-247

Nolan flew down and picked Twiggy up and brought him on board the ship 100 feet up. Myarra and Amara explained to Twiggy what they've done so far and given the Helm, Twiggy mimicked it perfectly. He also figures out how to make the ship levitate up and down.

9/3 = Forward/Backward = UP
9/3 = Backward/Forward = Down

The party also notices that while the ship went down, it won't hit the ground. It hovers about 1 foot off the ground. You would still need some kind of ladder/rope/plank etc to get onto the deck unless you can fly/levitate etc..
Roenthelm
player, 675 posts
Sun 28 Jan 2024
at 23:21
  • msg #334

Re: 1372: The Year of Wild Magic: Day 244-247

Roen had Twiggy bring the ship up about 3 feet from the ground and then climbed onto the ship up through the hole in the bottom. If Byron and Kalli needed help getting aboard, he will help them.
Byron Rockhead
player, 1629 posts
There is no such thing as
too much firepower
Sun 28 Jan 2024
at 23:28
  • msg #335

Re: 1372: The Year of Wild Magic: Day 244-247

Byron will help Kali up first then try to get on the ship without help unless that proves impossible then he will accept Roen's help.
Myarra
player, 1838 posts
Who are we when the only
one watching is ourself?
Mon 29 Jan 2024
at 03:59
  • msg #336

Re: 1372: The Year of Wild Magic: Day 244-247

Myarra waits for the rest of the group to climb aboard, assisting any that require it, then returns to the helm.

"Let's get back to island for the night.  We can make more detailed plans for picking up wood once it's light. Nolan, should we leave the key in place for the night? I'm a bit worried about the damage we might do if we let the ship drop back onto the rocks."
Nolan
player, 1340 posts
Mon 29 Jan 2024
at 12:58
  • msg #337

Re: 1372: The Year of Wild Magic: Day 244-247

Once everyone was on board, Nolan had Myarra lift the ship at least 100 feet above the tree line, but had her point the ship to South/South-East instead.

Let's see how fast this thing can go. All you have to do is push the handles forward and go South. We'll make adjustments once we're past the forest border. Hopefully, we'll see the tower.
Myarra
player, 1839 posts
Who are we when the only
one watching is ourself?
Mon 29 Jan 2024
at 17:14
  • msg #338

Re: 1372: The Year of Wild Magic: Day 244-247

"The sun is already setting. Are you sure we can get all the way to Daak before the surface folks can't see?"
Twiggy Flinch
player, 1179 posts
Mon 29 Jan 2024
at 20:41
  • msg #339

Re: 1372: The Year of Wild Magic: Day 244-247

Twiggy enjoys playing with the ship and asks Myarra "Can I steer the ship Captain? It is best if we get out of the forest area before dark in case any flying creature sees us. We can go to the tower, or wherever, under the cover of darkness."
Myarra
player, 1841 posts
Who are we when the only
one watching is ourself?
Mon 29 Jan 2024
at 21:59
  • msg #340

Re: 1372: The Year of Wild Magic: Day 244-247

"That's the point. Have you ever flown at night? The ground is a black carpet below, the sky a dark curtain above. You can't see anything.  How will we know when we reach the edge of the forest? How will we find Daak? I don't know how far away we are or how long it's going to take to get there.

And while my darkvision will help, it's only usable within 60'.  There's a lot of stuff to hit moving at speed with only 60' of visibility."


-- Just looking for a little reassurance here.
Sister Aliana Farwalker
player, 1758 posts
Cleric of Oghma.
Wants to learn everything
Tue 30 Jan 2024
at 01:25
  • msg #341

Re: 1372: The Year of Wild Magic: Day 244-247

Aliana, still able to fly, helped anyone who needed it onto the ship, and then settled down near the steering wheel, watching the others with contentment.
Myarra
player, 1843 posts
Who are we when the only
one watching is ourself?
Tue 30 Jan 2024
at 03:42
  • msg #342

Re: 1372: The Year of Wild Magic: Day 244-247

Given various reassurances that this isn't going to be suicidal, Myarra sighs and agrees.  Selune was rather bright, or would be once she rose, which should be pretty soon.  She could only hope that Nolan was correct about how far away Daak was and how soon they could get there.

In consultation with those who know that sort of thing, she verifies that the Mariasha is pointed in the right direction and high enough to clear the trees. She also verifies that everyone is on board.  She gives Shannon some extra scritches and promises her two large salmon once they get back to the tower.

"Okay, Bosun Twiggy, you have the helm. Let's try half speed at first and make sure she isn't going to shake herself apart, then we'll push forward and see what she can do.

Everyone spread out around the ship and keep an eye on the horizon. Sing out if you see anything we need to know about ... like really tall trees, or angry dragons, or hopefully, Daak.

With luck, we'll be able to search for oak deadfall tomorrow. The forest around Daak will hopefully be a mite safer than here.  And with even more luck, we might have the old girl shipshape in a day or two so we can seriously plan our assault on the mine."

Byron Rockhead
player, 1630 posts
There is no such thing as
too much firepower
Tue 30 Jan 2024
at 11:02
  • msg #343

Re: 1372: The Year of Wild Magic: Day 244-247

Byron moves towards the side of the ship with the hole they came through.  Hoping the ship doesn't fall apart and that he can see anything useful once the sun completely sets.

I will do my best, but you know I can't see that well at night even with a full moon.
Nolan
player, 1342 posts
Tue 30 Jan 2024
at 12:47
  • msg #344

Re: 1372: The Year of Wild Magic: Day 244-247

I think we'll be fine. This ship is pretty strong. It didn't disintegrate when it landed on that small island and it held together when you were hitting trees. We'll just keep track of time. When the sun is gone, we'll slow down enough to see if there are trees below us. If I have to, I can Teleport back to Daak and fly up into the air and act like a beacon with an Everburning Torch.
Sister Aliana Farwalker
player, 1759 posts
Cleric of Oghma.
Wants to learn everything
Tue 30 Jan 2024
at 15:32
  • msg #345

Re: 1372: The Year of Wild Magic: Day 244-247

In reply to Nolan (msg # 344):

Aliana nodded with a shrug
"I could join you if need be"
Amara
player, 1651 posts
Tue 30 Jan 2024
at 17:07
  • msg #346

Re: 1372: The Year of Wild Magic: Day 244-247

Amara nodded. She didn't really know much about ships, but figured that she'd be safer than most (since she could levitate) going up to the little stand on the mast - what did they call it? A hippogriff's nest? That didn't sound right... But anyway, that's where she headed to watch.
Big Boss
GM, 2177 posts
I am looking down upon
you.
Tue 30 Jan 2024
at 23:16
  • msg #347

Re: 1372: The Year of Wild Magic: Day 244-247

OK, everyone takes their positions to hold on to something, in case the ship breaks apart. Twiggy's orders were to take it half speed, but since you don't know what half speed is, you try it at a speed and gradually go faster. At first, it seems pretty slow, then it goes about as fast as you were going backwards, then it goes faster than a hastened horse running full tilt. Dirt/poop/grasses start to fly off like you were in a dustdevil storm and Amara chuckles a bit, since she's way on top in the Crow's Nest. But, after that, she's not chuckling. The ship is moving at at least 50 knots now and Amara is not liking it up there anymore as everyone on deck is getting hit with all sort of poopy dirt debris while the wind is whipping her hair and clothes and Flicka in her cloak pocket. Twiggy says he can go faster....
Amara
player, 1652 posts
Wed 31 Jan 2024
at 00:05
  • msg #348

Re: 1372: The Year of Wild Magic: Day 244-247

"Slow down! We aren't going to be able to give a warning if we're about to hit something at this speed!"
Myarra
player, 1844 posts
Who are we when the only
one watching is ourself?
Wed 31 Jan 2024
at 00:13
  • msg #349

Re: 1372: The Year of Wild Magic: Day 244-247

"Twiggy! Ease off! Amara's right! We're already going faster than I thought we could.  We'll either choke to death on debris or slam into something.  Let's save the speed trials for when we get her cleaned up. Or we get chased by something that makes the risk worth it.

Nolan, once we start getting close to Daak, I think your beacon idea is a good one."

Big Boss
GM, 2178 posts
I am looking down upon
you.
Wed 31 Jan 2024
at 02:58
  • msg #350

Re: 1372: The Year of Wild Magic: Day 244-247

Just a reminder that Nolan had Twiggy lift the ship up 100 feet above the tree line, so you guys are about 350 feet in the air.

I need everyone to roll me a Fortitude check DC 12. If you fail, you get air sick.
Sister Aliana Farwalker
player, 1760 posts
Cleric of Oghma.
Wants to learn everything
Wed 31 Jan 2024
at 03:07
  • msg #351

Re: 1372: The Year of Wild Magic: Day 244-247

Aliana felt her gorge rising a bit,  her relatively delicate elven physiology was always a problem.  It was like being seasick,  with the added benefit of falling to ones death.  Still, she managed to pull through,  about what to do next on the ship

OOC:  21:00, Today: Sister Aliana Farwalker rolled 15 using 1d20+8 ((7)).
Myarra
player, 1845 posts
Who are we when the only
one watching is ourself?
Wed 31 Jan 2024
at 03:19
  • msg #352

Re: 1372: The Year of Wild Magic: Day 244-247

Myarra bares her teeth and lets the cool evening breeze rush past her as she stands at the bow, gripping the forward rail, looking at the trees passing below and the forest stretching out in front. She's always dreamt of this and, while the ship might need a little maintenance, she can't find anything to fault.

Shannon is not so pleased, but at least she isn't being flung around randomly.  She's never going to love this the way her idiot biped does, but she thinks she might be able to survive.  As long as the short biped doesn't do anything crazy. Still, she stays close to the middle of the ship, trying to find a place she can duck behind to avoid getting her coat soiled.
Byron Rockhead
player, 1631 posts
There is no such thing as
too much firepower
Wed 31 Jan 2024
at 11:11
  • msg #353

Re: 1372: The Year of Wild Magic: Day 244-247

Surprisingly Byron doesn't seem to be bothered by this mode of transportation.  He looks out as best he can for trouble but otherwise remains quiet so as not to cause trouble.  He also doesn't move unless he absolutely needs to move.

OOC: 06:09, Today: Byron Rockhead rolled 30 using 1d20+14.  Fort Check
Nolan
player, 1344 posts
Wed 31 Jan 2024
at 12:49
  • msg #354

Re: 1372: The Year of Wild Magic: Day 244-247

Nolan stayed near the Helm to advise Twiggy, but so far, he seems to be doing fairly well.

04:36, Today: Nolan rolled 18 using 1d20+8.  Fort Check DC 12

Not speaking to anyone in particular,

I told you we could have washed this thing first, so don't complain about the dirt now.

Going back to Twiggy,

Go ahead and slow down, so we can reassess our plan and to give Amara the chance to come down.
Amara
player, 1653 posts
Wed 31 Jan 2024
at 16:36
  • msg #355

Re: 1372: The Year of Wild Magic: Day 244-247

Amara continued to cling where she was. She wasn't interested in moving from there until the ship was on a slow an leisurely course.
Roenthelm
player, 676 posts
Wed 31 Jan 2024
at 23:21
  • msg #356

Re: 1372: The Year of Wild Magic: Day 244-247

With Roen trapped in the mirror for so long, it seemed like ages to him since the last time he was on a boat in the Lake of Steam cleaning the deck for his passage. The poopy dirt was all dried up and he's walked through worse helping farmers in their fields.

"When we get back to the village, I'll help out with the cleaning. I'm sure some of the kids will help as well, just to climb around on the deck."

15:13, Today: Roenthelm rolled 21 using 1d20+12.  Fort Check.
Nolan
player, 1345 posts
Thu 1 Feb 2024
at 12:38
  • msg #357

Re: 1372: The Year of Wild Magic: Day 244-247

When the ship slows down enough not to be breathing all the poopy dirt,

Yes, this thing really needs a bath. So, what are we doing? Heading on, or am I teleporting to Daak and acting as a beacon in the night?

Nolan was ready if he needed to Teleport.
Twiggy Flinch
player, 1181 posts
Fri 2 Feb 2024
at 19:03
  • msg #358

Re: 1372: The Year of Wild Magic: Day 244-247

Twiggy nods to Nolan and Myarra and slows down the ship to about 10 knots, or the gallop of a horse. "I don't think I got it to half speed, I might be able to outrun the dracolich with this." Twiggy seems a lil breathless and a slight shade of green from the rocking but he is enjoying himself to much to let it effect him. Hopefully.

11:33, Today: Twiggy Flinch rolled 17,9 using 1d20+7,1d20+7 ((10,2)).
Big Boss
GM, 2179 posts
I am looking down upon
you.
Sat 3 Feb 2024
at 00:52
  • msg #359

Re: 1372: The Year of Wild Magic: Day 244-247

None of you have any problems with the Air Sickness as Twiggy slows the Airship down to about 10 knots, by releasing the handles a bit. Piloting the ship is actually easy for Twiggy. The sun is down now and the moon is out. The light of the moon gives off enough light to see by, but not like it was daylight. The chances of hitting a rogue tree that is taller than average increases at night, so it's up to the party how fast they wish to go.

It's currently 8pm-ish.
Nolan
player, 1346 posts
Sat 3 Feb 2024
at 18:15
  • msg #360

Re: 1372: The Year of Wild Magic: Day 244-247

Now that the ship was going fairly slow,

So, what are we doing? Heading on, or am I teleporting to Daak and acting as a beacon in the night? If you're worried about hitting any trees, gain some altitude.

Nolan was ready if he needed to Teleport.
Roenthelm
player, 677 posts
Sun 4 Feb 2024
at 00:36
  • msg #361

Re: 1372: The Year of Wild Magic: Day 244-247

"A beacon in the night might be very helpful. Twiggy can get the suggested altitude and then we'll look for the light beacon while moving the ship at a higher speed to make the trip quicker. I may have taken a Vow of Poverty, but I must say that flying above the ground in this ship was pretty exciting and I'd like to see how fast this thing can go."
Sister Aliana Farwalker
player, 1761 posts
Cleric of Oghma.
Wants to learn everything
Sun 4 Feb 2024
at 00:50
  • msg #362

Re: 1372: The Year of Wild Magic: Day 244-247

Aliana, who had spent the majority of her life in the relatively posh lifestyle of a Oghman librarian, and would never even consider giving up a life with such luxuries, grinned at Roenthelm's reaction, as if she were thinking "Now you get it!!"
She looked at Nolan and Myarra.
"I have magic for flight as well as an everburing torch.  So i can help Nolan if he needs it, or i can stay here and help out if necessary. "
Twiggy Flinch
player, 1182 posts
Mon 5 Feb 2024
at 00:15
  • msg #363

Re: 1372: The Year of Wild Magic: Day 244-247

Twiggy adjusts the controls and has the ship gently climb another 250', hoping that is taller than any of the trees. He smiles as he is getting the hang of it and is glad for all of the time he dedicated to playing with magical devices. "How far away is Daak? I am guessing we can see about 30 miles away at this height. You might have to shoot a few fireballs into the air so we know what direction to look for."
Big Boss
GM, 2180 posts
I am looking down upon
you.
Mon 5 Feb 2024
at 00:39
  • msg #364

Re: 1372: The Year of Wild Magic: Day 244-247

You guys are now 600 feet in the air. Kalliyan will confirm there are no trees in this forest even close to that height.
Amara
player, 1654 posts
Mon 5 Feb 2024
at 17:06
  • msg #365

Re: 1372: The Year of Wild Magic: Day 244-247

"When it's daylight - that will be the time for trying out the ship's full capabilities. Until then, let's keep it easy," Amara cautioned. She knew the limitations of darkvision well. "I like the idea of a beacon, but probably not fireballs - we don't want to attract scavengers or opportunistic predators of the area - like dragons. Just a light - like a lighthouse."
Big Boss
GM, 2181 posts
I am looking down upon
you.
Mon 5 Feb 2024
at 23:23
  • msg #366

Re: 1372: The Year of Wild Magic: Day 244-247

OK, the party decides on a "Beacon", so Nolan and Aliana teleports back to Daak.

----------------

A few minutes later, still gliding at 10 knots waiting to see a beacon, the rest of the party on the ship hear some limbs of a tree crack below them and the sound of some wings flapping. Big wings.
Myarra
player, 1847 posts
Who are we when the only
one watching is ourself?
Mon 5 Feb 2024
at 23:39
  • msg #367

Re: 1372: The Year of Wild Magic: Day 244-247

"Twiggy, change of plans. Full speed if you wouldn't mind. Everyone else, take cover from flying debris. If we can get away fast enough, we should be able to slow back down again in a couple of minutes.

This isn't the kind of fun I was hoping for."

Nolan
player, 1347 posts
Tue 6 Feb 2024
at 12:44
  • msg #368

Re: 1372: The Year of Wild Magic: Day 244-247

When Nolan Teleported back to Daak, it was in front of the Tower. Turning to Aliana,

Go ahead and take your torch and fly up into the air, higher than the tower. I'm going to grab one from inside and will meet you up there.
Sister Aliana Farwalker
player, 1762 posts
Cleric of Oghma.
Wants to learn everything
Tue 6 Feb 2024
at 17:46
  • msg #369

Re: 1372: The Year of Wild Magic: Day 244-247

Alaina nodded and flew up to light the way
Amara
player, 1655 posts
Tue 6 Feb 2024
at 23:54
  • msg #370

Re: 1372: The Year of Wild Magic: Day 244-247

With a word and a flick of the wrist, Amara cast solid fog toward the presumed dragon to at least slow it down.
Big Boss
GM, 2182 posts
I am looking down upon
you.
Wed 7 Feb 2024
at 00:12
  • msg #371

Re: 1372: The Year of Wild Magic: Day 244-247

Nolan comes out of the tower with an Everburning Torch of his own and flies up into the air next to Aliana. They start flying in circles around the tower about 100 feet past the top which puts them at the same height as the trees in this area.

---------------
Myarra didn't want to mess with a Dragon while aboard a ship 600 feet from the ground, so she has Twiggy take it to Full Speed while everyone holds on to something. It's also another learning experience for all of you as the ship doesn't instantly go to Full speed. The ship definitely starts to move though, but it doesn't put anyone in harm of falling off from the sudden increase of speed. It gets to 30 knots quite easily as those who can see in the dark see the shape of a large winged creature come out of the tree line and starts following the party. It's quickly gaining when you hit 40 knots, then 50, but at 60 it's about the same as the ship. It's about 100 feet behind the Stern. Then the ship reaches 70, then 80 knots and the Dragon lets out a roar of annoyance that its prey is getting away after Amara cast a Solid Fog spell on it. The ship hits 90, then 100 knots! The Dragon roars one more time, but you're so far ahead of it now, you don't know where it went. The ship's speed seems to have topped out as you soar across the sky....

Spot Checks please DC 20.
Amara
player, 1656 posts
Wed 7 Feb 2024
at 00:24
  • msg #372

Re: 1372: The Year of Wild Magic: Day 244-247

Amara was nervous going this fast, but did her best to continue to watch for danger as they sped ahead.
Myarra
player, 1848 posts
Who are we when the only
one watching is ourself?
Wed 7 Feb 2024
at 03:22
  • msg #373

Re: 1372: The Year of Wild Magic: Day 244-247

Myarra moves up close to Twiggy so he can hear her over the wind.

"If I read the map correctly, we were around 60 miles from Daak when we started. At this speed, it would take us a little under 30 minutes to get there. So let's keep at this speed for about fifteen more minutes, then we can slow back down. That should put us far enough ahead of the dragon so that we can take a break and discuss what we're going to do. I'll let the others know."

Which she does, moving around the deck slowly and carefully, giving everyone a quick update. The only issue is Amara, high overhead. And for her, Mystra comes through with another curse. Pointing her finger at the drow, she speaks the strange incantation of the Message spell, allowing Amara to hear everything she says, even at a distance.

"How are you doing up there? This spell should let us talk for about ten minutes. The plan is to fly at this speed for ten more minutes to get away from the dragon, and then stop and have a meeting. If you need us to stop early, let me know."
This message was last edited by the player at 19:12, Thu 08 Feb.
Byron Rockhead
player, 1632 posts
There is no such thing as
too much firepower
Wed 7 Feb 2024
at 04:03
  • msg #374

Re: 1372: The Year of Wild Magic: Day 244-247

Byron tries to keep a lookout for anything dangerous as they speed through the sky.  However, he isn't quite used to the wind at this speed, compared to riding Charger at full speed.

OOC: 23:02, Today: Byron Rockhead rolled 17 using 1d20+5.  Spot Check.
Nolan
player, 1350 posts
Wed 7 Feb 2024
at 12:51
  • msg #375

Re: 1372: The Year of Wild Magic: Day 244-247

So, I figure we can just fly around in a circle for awhile until your spell expires, or they spot us and come home. 50 knots is pretty fast, so they should cover a good distance. Nolan said to Aliana
Sister Aliana Farwalker
player, 1764 posts
Cleric of Oghma.
Wants to learn everything
Wed 7 Feb 2024
at 18:03
  • msg #376

Re: 1372: The Year of Wild Magic: Day 244-247

In reply to Nolan (msg # 375):

Aliana nodded
"What was their top speed?  I forgot to ask.   when my spell wears off I'll do some calculations and try to time my next spell for when they're closer"
Nolan
player, 1352 posts
Thu 8 Feb 2024
at 12:40
  • msg #377

Re: 1372: The Year of Wild Magic: Day 244-247

Twiggy got the ship to at least 50 knots, which is impressive. That's about how fast we can go flying in a straight line going full tilt.
Sister Aliana Farwalker
player, 1765 posts
Cleric of Oghma.
Wants to learn everything
Thu 8 Feb 2024
at 17:28
  • msg #378

Re: 1372: The Year of Wild Magic: Day 244-247

Aliana chuckled
"That's definitely impressive "
Myarra
player, 1850 posts
Who are we when the only
one watching is ourself?
Thu 8 Feb 2024
at 19:27
  • msg #379

Re: 1372: The Year of Wild Magic: Day 244-247

Myarra stayed near Twiggy, close enough to communicate magically with Amara and hopefully close enough to hear any shouts about dragons from astern, or the lights of Daak from the bow.  (Spot Check was 10, so hopefully others are looking more closely)

She'd read a great deal about the fantastic flying ships, and that included a few details about how well they flew.  Frankly, the Mariasha was a lot better than the operas had suggested.

She could only hope she'd figured things properly, which was never a safe assumption, navigation and, frankly, math, not being her strong suits.  But once they slowed again they should only be ten or fifteen minutes from Daak, assuming they went back to full speed to finish the flight.  She'd have to ask the others how they felt about it.  She didn't mind wiping her face, or spitting out debris now and again, but the others were more civilized and may not be as willing to 'rough it' as she was.
Big Boss
GM, 2184 posts
I am looking down upon
you.
Fri 9 Feb 2024
at 00:55
  • msg #380

Re: 1372: The Year of Wild Magic: Day 244-247

Amara was the one who spotted some weird lights flying around in a circle off to her right. It took Myarra a bit to look her way and for her to stop Twiggy to bring the ship to a slower speed. Amara explains what she saw, so Myarra has Twiggy turn right to turn the ship around before straightening it out again, basically going back the way they came, but you notice that you were following along the edge of the tree line when you were traveling S/SE. Moving about 30 Knots now, you all see the light circling below and in front of you off in the distance. A couple minutes later, you make it to Daak.

Nolan and Aliana are surprised to see you coming from the South.
Sister Aliana Farwalker
player, 1766 posts
Cleric of Oghma.
Wants to learn everything
Fri 9 Feb 2024
at 01:07
  • msg #381

Re: 1372: The Year of Wild Magic: Day 244-247

Aliana frowned in confusion at the strange arrival.  Granted, Myarra was hardly the "do it by the book" kind of person (though that was admittedly a high compliment in Aliana's old circle of acquaintances).  But she also wouldn't take undue risk with her new toy.

Wanting to help her winged friend with her maneuvering, Aliana cast a bigger spell on her torch ,for light.

OOC:   Cast Daylight on Torch
Myarra
player, 1852 posts
Who are we when the only
one watching is ourself?
Fri 9 Feb 2024
at 02:20
  • msg #382

Re: 1372: The Year of Wild Magic: Day 244-247

"Helmsman Twiggy, you've done a fine job," Myarra tells the rogue.

Using the others for lookouts in three dimensions, she directs Twiggy to slowly bring the ship in near, but not too near, and absolutely not above the tower. Nolan had been quite explicit in his warnings about the tower's aerial defenses.

Hovering over a clear spot she has the ship brought very slowly down until it's hovering about 3 feet off the ground.  That should allow everyone to be able to hop down to the ground through the hole in the bottom and walk away.

The villagers are going to be in for yet another "surprise of their lives" once the sun rises.

Once the others all come back together at the helm, she explains what pieces they missed, including the dragon and the great speed of the ship.

"I'm sleeping here tonight. I don't want the helm left unguarded as long as the rod is inserted, and I'd prefer not to remove it and have the ship take more damage when it hits the ground.

I figure tomorrow, assuming we don't have any more idiots making life difficult for us, we can give the ship a thorough cleaning with Nolan's elemental, and send a crew out in the forest to find scrap oak for the repair.

It will take a few days to complete the repairs, but it looks like we're finally going to have an effective way of getting all those people away from the mines."

Nolan
player, 1354 posts
Fri 9 Feb 2024
at 12:56
  • msg #383

Re: 1372: The Year of Wild Magic: Day 244-247

I'm just really surprised that we could get the thing to move at all. After learning the controls, I know I could eventually construct one. But anyways, you all have fun with the ship. I'm going back to the lab if you need me.

Nolan goes back inside the Tower.
Twiggy Flinch
player, 1183 posts
Fri 9 Feb 2024
at 17:55
  • msg #384

Re: 1372: The Year of Wild Magic: Day 244-247

Twiggy removes his googles from his eyes and he has a smile from ear to ear "That was amazing!!! Once we repair the hull I want to see how agile she is. Then we can put some huge crossbows and go dragon hunting, we left that dragon fat behind. I would have never thought this could do so well.

Twiggy looks at all the filth on the deck and takes out the decanter of Endless water I am to excited to sleep. I am going to clean for awhile, anyone want to get some mops from the tower."
Sister Aliana Farwalker
player, 1768 posts
Cleric of Oghma.
Wants to learn everything
Fri 9 Feb 2024
at 22:20
  • msg #385

Re: 1372: The Year of Wild Magic: Day 244-247

Aliana landed lightly like a ballet dancer on the foredeck near Myarra.  She was grinning like a child at a country fair.
"Well done, my friend!!!  This was fantastic!"
Roenthelm
player, 679 posts
Fri 9 Feb 2024
at 23:28
  • msg #386

Re: 1372: The Year of Wild Magic: Day 244-247

"I must say that I'm impressed you guys got this thing working because I had some serious doubts about it. I will help with the clean up, but I don't recall any cleaning tools in the tower, so I'll ask some of the farmers for a shovel and a broom."
Amara
player, 1657 posts
Sun 11 Feb 2024
at 00:53
  • msg #387

Re: 1372: The Year of Wild Magic: Day 244-247

"That was... interesting," Was all that Amara remarked upon them landing. If someone else hadn't, she made sure to take the key so that someone wouldn't fly off with the ship in the night. But then she headed straight to the baths to wash of the debris and junk.
Kalliyan
player, 792 posts
Mon 12 Feb 2024
at 23:41
  • msg #388

Re: 1372: The Year of Wild Magic: Day 244-247

Kalliyan would rather have flown herself, but she didn't know of anything that could fly as fast as the wrecked ship, so she really couldn't make up her mind on whether or not she could stand it. She decided that she would go into the forest to look for suitable wood to fix the ship and to talk to the forest to apologize for the damage that the ship caused.

"While you all clean the ship, I'll go make amends with the forest over the damage the ship caused. Don't worry about me. I'll find you guys."
Big Boss
GM, 2185 posts
I am looking down upon
you.
Mon 12 Feb 2024
at 23:57
  • msg #389

Re: 1372: The Year of Wild Magic: Day 244-247

So, while Kalliyan and her Panther companion disappear into the forest, the rest of you either hang out to clean the ship, or go inside the Tower like Nolan did. The ship did attract the attention of villagers. One by one, they keep arriving to see the strange floating shipwreck next to the Black Tower in the middle of the village. Roenthelm gets a couple brooms and shovels from some of the locals to help Twiggy who is busy trying to use the Decanter to water down the deck so it could be cleaned. He backs up into the Masts to hold himself there so the Geiser can wash the deck. Mothers take their children away after they start playing in the dirty, poopy water that's running off the deck and through the hole in the bottom of the boat.

It's currently around 9pm-ish. How long do you want to clean the ship for? The moon light is good enough to see by, but you really can't see any details of your work on the ship.
Twiggy Flinch
player, 1184 posts
Tue 13 Feb 2024
at 15:37
  • msg #390

Re: 1372: The Year of Wild Magic: Day 244-247

Twiggy cleans the majority of the boat above deck with the decanter until midnightish and he goes to get a bath "Tommorrow we need to find some woodworkers and get oils for the woodwork. Maybe a metalsmith to get some metal shine. I can hire a few apprentices to come help clean while someone goes to the mill to get lumber for the lyre.
Sister Aliana Farwalker
player, 1769 posts
Cleric of Oghma.
Wants to learn everything
Tue 13 Feb 2024
at 17:42
  • msg #391

Re: 1372: The Year of Wild Magic: Day 244-247

"I'd love to help, but i have no experience with such endeavors "
Vernon the Ghost
NPC, 331 posts
Wed 14 Feb 2024
at 00:01
  • msg #392

Re: 1372: The Year of Wild Magic: Day 244-247

"Aye, no need to buy nothin' little Master." Vernon said to Twiggy "Searchin' the woods will find what ya need. We bring it back and Amara will be usin' the Lyre to fix the ship."
Byron Rockhead
player, 1633 posts
There is no such thing as
too much firepower
Wed 14 Feb 2024
at 17:57
  • msg #393

Re: 1372: The Year of Wild Magic: Day 244-247

Byron wants to go with Kali but knows he can't see as well as her or the big cat.  Instead he stays behind and helps clean up the ship before cleaning the garbage off his armor.  If needed he will help stand guard on the ship.
Big Boss
GM, 2186 posts
I am looking down upon
you.
Thu 15 Feb 2024
at 01:34
  • msg #394

Re: 1372: The Year of Wild Magic: Day 244-248

It's pretty much a late night for those who are cleaning the ship, but you eventually quit and go into the tower for a bath and some snacks before heading to bed...wherever you decide to do that.

Myarra, and those who decided to sleep on the ship, is woken a bit early the next day with the sounds of kids giggling and running around below deck. They definitely came aboard through the hole in the bottom. It's around 5:30am-ish. Those in the tower have uninterrupted sleep in their bed areas.
Myarra
player, 1856 posts
Who are we when the only
one watching is ourself?
Fri 16 Feb 2024
at 04:51
  • msg #395

Re: 1372: The Year of Wild Magic: Day 244-248

"No point in polishing the chrome until we can get the structure fixed," Myarra reminds the others.

She heads to the bath to clean the worst of the filth, but then returns to sleep on board and keep guard.  She's not really worried about anyone messing around with the ship, given they've just arrived and nobody knows they're there, but it's still better to be cautious.  There's no way of knowing how many bounty hunters have arrived, or are hiding in the woods.  She hopes her sign at the town entrance is effective, but doesn't really believe it.  The voice of coinage is so much louder than the voice of reason. But if they try anything, they'll be defended by her operatic voice as she lets her sword do some talking. As Marshal of the town, she's sure Mayor Amara will support her.

She does take a few seconds to apologize to Kalli, and assures her the damage was entirely accidental. She did everything in her power not to hit the trees, but the ship and their inexperience were just too much to overcome. She reiterates her pledge to only use fallen timber and not to cut down any trees, even though the townsfolk cut down trees pretty much every day. But then they don't have to face the weight of the druid's disappointment daily.

In the morning she rises early and takes a closer look at the Mariasha now that she's free of her imprisonment on the island. She still makes a mental note to take Twiggy and the crab back to search the river. A big hole in the bottom of the cargo bay implies something, other than the crab itself, succumbed to gravity.

But first, she needs to make sure the children don't hurt themselves and make sure other townsfolk don't cause ... issues. Then she needs to plan out how to create a large enough cradle to support the ship so they can take the key out for security. Then she needs to talk to the woodsmen about bringing in wood for both the cradle and the repairs.  If she can dig Nolan out of the lab, she'll see if he can summon one of his elementals.  Twiggy's decanter is fine, in a brute-force kind of way, but an elemental would be able to do a much finer, more nuanced cleaning without wholesale blasting.
Nolan
player, 1355 posts
Fri 16 Feb 2024
at 13:00
  • msg #396

Re: 1372: The Year of Wild Magic: Day 244-248

Nolan shows up outside around 8am and answers questions the townsfolk have about the ship to which he really doesn't have any answers. His mind mostly blanks out and he just tells them the party found it in their adventures. He reassures them that they will get to ride on it once the repairs have been complete.

Slowly rising onto the deck, Nolan looks around at the progress,

Not bad. This ship is going to need a lot of work after the repairs have been done. I know it doesn't sail in the water much, but I'm sure the wood has shrunk a bit and we need to seal everything and sand everything to make it smooth to avoid splinters.
Big Boss
GM, 2188 posts
I am looking down upon
you.
Sun 18 Feb 2024
at 00:47
  • msg #397

Re: 1372: The Year of Wild Magic: Day 244-248

With Villagers watching from a distance, Nolan summons a Water Elemental from his bowl and the creature goes on board the Mariasha and gives the ship a good cleaning inside and out. Poopy dirty water drains off the sides and through the hole in the bottom. It takes a good 30 minutes for the ship to get cleaned before the Elemental returns back to its home. You go on board to check things out and determine that the most damage is the hole in the bottom, with some random boards here and there that are either cracked or broken. Moving the Bow up and down to get all the water out through the hole, Twiggy notices that the now clean steering wheel at the Helm has a carved inscription on it and calls over the party to see it.

To my dearest Myarra, Love Nolan. 6 Kythorn 1455
Myarra
player, 1858 posts
Who are we when the only
one watching is ourself?
Sun 18 Feb 2024
at 05:33
  • msg #398

Re: 1372: The Year of Wild Magic: Day 244-248

Myarra stood and stared at the inscription.

"Is anyone else feeling totally freaked out?" she asked the others.

"Not that I have a problem with Nolan's generosity, he's always been like that, except when he's being a jerk. And, again, not that I can object, given that I am as well. But that's like 80 or 90 years in the future. I can't believe I'd live that long. Even if nothing kills me, that would put me in my 90s or more. So, is this a gift, or a memorial? And does it make a difference?

Or maybe I traveled through the crack.  Hanns said I would, but he said I'd travel to the past. And I don't think I have yet. Maybe I do later but to the future. Or maybe Nolan went to the future when he fell in. Did he meet me there? Oh, Sune that must have been a horror. I'd be sagging all over the place.

Did I still have my hair? I think I might be able to pull it off if I had my hair. It's my best part. The rest isn't that much, even before it's had a chance to sag. Guys have told me that many times, although it didn't stop them from assuming I'd be grateful to them, which for the record, I wasn't. Most of the time. And, well, I suppose if I'm honest I'd have to say gals and guys, but I think I'm getting a little off-topic.

Not that most guys care, that's why the lamps can be turned off, but if Nolan is going to travel to the future and give me a ship, the least I could do is not look like a crypt keeper. Should I moisturize more while I have a chance, or concentrate on exercising?

Do they make tiny anti-gravity beads? I could use them, and a little glue to keep my upper bits from moving in with my knees. There's more to life than just saving on rent.  Better living through magic they always say. Or maybe that's just me.

By the way, I'm totally aware that I'm rambling, but by Waukeen's golden brassiere, this is freaking me out. It totally explains how the Mariasha was named, but did she travel through time from the future?  And what about the crab?  Or does that matter, it might just be a red herring.  I like herring, incidentally, but with ketchup, which I know most people think is uncivilized but, then again, so am I.

Let me know when the wood for the repairs arrives. Until then I'm just going to stand over here by the railing and look like I'm deeply contemplating the multiverse rather than freaking out, which is what I'll actually be doing."

This message was last edited by the player at 06:01, Sun 18 Feb.
Sister Aliana Farwalker
player, 1772 posts
Cleric of Oghma.
Wants to learn everything
Sun 18 Feb 2024
at 05:51
  • msg #399

Re: 1372: The Year of Wild Magic: Day 244-248

Aliana shrugged
"Nolan will probably still be alive  so perhaps he arranged for you to live that long as well"
Byron Rockhead
player, 1634 posts
There is no such thing as
too much firepower
Sun 18 Feb 2024
at 12:12
  • msg #400

Re: 1372: The Year of Wild Magic: Day 244-248

Don't look at me for answers.  I'm just the muscle for the time being.

Byron continues to help with the clean up that is left.  Then brings what wood they found that they can use without hurting the nearby woods.
Roenthelm
player, 680 posts
Sun 18 Feb 2024
at 15:23
  • msg #401

Re: 1372: The Year of Wild Magic: Day 244-248

"There are tears in the Weave of magic that surrounds us, I've been told. I don't completely understand it, but we did see something very strange when we fought that tree monster. The gods are constantly trying to repair the weave, but I'm sure it takes time and things happen. Maybe Nolan built the ship in the future and sent it through the Weave to the past and it crash landed? Or, it could just be a simple grammar mistake? 1355 instead of 1455? I wouldn't really dwell on it because there's nothing we can do about it. The ship is here and it needs to be repaired so those poor souls in the mine can be rescued."

Roen follows whomever to retrieve the necessary wood from the forest.
Twiggy Flinch
player, 1185 posts
Mon 19 Feb 2024
at 03:54
  • msg #402

Re: 1372: The Year of Wild Magic: Day 244-248

Twiggy just runs his hand over the inscription while Myarra goes on her nervous speech journey. He absent-mindedly grabs Copper and starts turning him over in his hand. Twiggy agrees with Roen about rips in time, weirder stuff has happened. Looking at Myarra "It looks like you and I will be doing any suicide missions. You are alive in ninty years so that means you don't die anytime soon. If I am to die then so be it, I just want it to be grand. I would have never guessed Nolan to be the lovey dovey type.
Nolan
player, 1356 posts
Mon 19 Feb 2024
at 12:42
  • msg #403

Re: 1372: The Year of Wild Magic: Day 244-248

Nolan walked up and looked at the inscription.

Well, at least I'll know what to name the ship.
Big Boss
GM, 2189 posts
I am looking down upon
you.
Mon 19 Feb 2024
at 23:30
  • msg #404

Re: 1372: The Year of Wild Magic: Day 244-248

With help from some of the farmers from the village, they were more than happy to help out the party bring back usable wood from the forest that Kalliyan has pointed out as usable. Some pieces were big enough that it took a horse to drag it back to the ship, while other pieces could be carried by 2 people. The farmers were just happy to be part of the project, since they've never seen a flying ship before. Some of the farmers haven't even seen a ship before! The ship is about as clean as it will get and by around 2pm, all the wood is lying next to the ship waiting for Amara to play the magical Lyre....
Nolan
player, 1357 posts
Tue 20 Feb 2024
at 12:14
  • msg #405

Re: 1372: The Year of Wild Magic: Day 244-248

OK Amara, we're ready when you are. I'm actually interested to see what the Lyre does to the ship.
Sister Aliana Farwalker
player, 1774 posts
Cleric of Oghma.
Wants to learn everything
Tue 20 Feb 2024
at 19:43
  • msg #406

Re: 1372: The Year of Wild Magic: Day 244-248

Aliana stood by as well
Myarra
player, 1860 posts
Who are we when the only
one watching is ourself?
Wed 21 Feb 2024
at 19:26
  • msg #407

Re: 1372: The Year of Wild Magic: Day 244-248

"Still a bit freaked out, thank you very much for your concern," Myarra calls from the railing. She has no intention of abandoning ship.

"The first priority, obviously, is to repair the damage to the ship itself.  But if you have enough wood left over, see if you can't construct some braces that we can rest the ship on. Then we will be able to remove the rod without it crashing to the ground."

She holds on and waits to see what the magic can do.
Twiggy Flinch
player, 1186 posts
Thu 22 Feb 2024
at 17:52
  • msg #408

Re: 1372: The Year of Wild Magic: Day 244-248

Twiggy thanked the farmers and made sure to go to the tower to keep them fed. Once they had the wood together he went and stood by the person who was going to playing the lyre since he has some music experience and understoond magical items. Twiggy aided them along and even casted guidance to make sure they played well "OK so first think of a song in your head before you start playing, rub the string and feel the music. Make it a tune that you can easily visulize the wood being cut up and repairing the ship. Close your eyes if you need to and keep your breathing steady, you have this.


Aid Another +2
Guidance +1


11:44, Today: Twiggy Flinch rolled 10,5 using 1d20+2,1d20+2.  Assist with stringed instrument.

Big Boss
GM, 2192 posts
I am looking down upon
you.
Sun 25 Feb 2024
at 20:39
  • msg #409

Re: 1372: The Year of Wild Magic: Day 244-248

https://youtu.be/_bYldqEjOUA?si=xu3_TnyqIFhp4e7H

The party asks the villagers to step back a bit as Amara pulls out the magical Lyre and sits down on the ground and begins to play. The area of the ship begins to glow as pieces of the wood everyone collected slowly transforms and starts filling the gaps in the bottom of the hull where the big hole is. Pieces that were missing all over the ship start filling up as the wood pile slowly disappears. The villagers are completely silent as they watch in awe of great magics happening. Something they have never seen before.

In the space of 30 minutes, the ship is completely repaired and there is still some wood left over. The ship will definitely need to be stained or painted as the ship has patches of wood all over the place that are mismatched in color.

Amara stops playing and the villagers clap with positive applause.
Sister Aliana Farwalker
player, 1775 posts
Cleric of Oghma.
Wants to learn everything
Sun 25 Feb 2024
at 21:42
  • msg #410

Re: 1372: The Year of Wild Magic: Day 244-248

Aliana applauded also, then made sure the villagers could help themselves to the leftover wood
Nolan
player, 1358 posts
Mon 26 Feb 2024
at 12:15
  • msg #411

Re: 1372: The Year of Wild Magic: Day 244-248

This thing looks like we brought it up from the ocean floor and patched it up with new wood. It's hard to believe the ship was lying there for so long and I didn't know anything about it. We need to make plans now.
Byron Rockhead
player, 1635 posts
There is no such thing as
too much firepower
Mon 26 Feb 2024
at 18:21
  • msg #412

Re: 1372: The Year of Wild Magic: Day 244-248

The good news, there are no holes in it now other than the ones that are supposed to be there.   The bad news, it looks something out of a scrap lumber pile in terms of colors.

Byron turned to Myarra.

Jokes aside she does look a lot better now.
Roenthelm
player, 681 posts
Tue 27 Feb 2024
at 00:30
  • msg #413

Re: 1372: The Year of Wild Magic: Day 244-248

"I think the ship looks great as it is. I highly doubt anyone who is rescued from the mines will complain about the mismatched boards. I wonder who Mariasha was?"
Myarra
player, 1861 posts
Who are we when the only
one watching is ourself?
Wed 28 Feb 2024
at 02:40
  • msg #414

Re: 1372: The Year of Wild Magic: Day 244-248

"She was my mother," Myarra tells Roen. "She didn't give birth to me, but once I came to the surface, she took me in when otherwise ... well, imagine me as a five-year-old child. You can guess the other possible fates.

She was the wisest woman I've ever known, and she deserved far better than the behavior she got from me.

Somehow, sometime in the future, Nolan is going to give this ship, which looks absolutely fantastic, to me.

There's something about Nolan and the way time is supposed to flow that just doesn't seem to get along.

Does anyone know if you need to have a license, or some other paperwork for a flying ship?  Seem like something the Lawful-retentive would do."

Sister Aliana Farwalker
player, 1776 posts
Cleric of Oghma.
Wants to learn everything
Wed 28 Feb 2024
at 03:37
  • msg #415

Re: 1372: The Year of Wild Magic: Day 244-248

Sister Aliana stepped forward, a finger to her lip and head cocked in her "pondering" expression.
"Let me think.  This is pretty obscure knowledge, but there might have been something in the histories or the stories of magic or nobility shenanigans in the Oghman Library.   I'm assuming that there might be no need if you stay in the Wild Places of the World, where no one with legitimate authority claims power, but if you flew over Waterdeep, they might want something papery to reassure themselves."

OOC:
21:33, Today: Sister Aliana Farwalker rolled 23 using 1d20+10.  knowledge arcana. – 23

21:32, Today: Sister Aliana Farwalker rolled 23 using 1d20+7.  Knowledge history. – 23

21:32, Today: Sister Aliana Farwalker rolled 10 using 1d20+7.  Knowledge nobility. – 10

21:31, Today: Sister Aliana Farwalker rolled 20 using 1d20+5.  Knowledge local. – 20



Nolan
player, 1359 posts
Wed 28 Feb 2024
at 12:07
  • msg #416

Re: 1372: The Year of Wild Magic: Day 244-248

I would have to agree with Aliana on that one, even though I haven't seen a flying ship like this before. I'd say that if you didn't fly over any buildings and landed it in a field nearby, there's nothing anybody can do about it except complain. Where do we plan on taking these refugees? Elturel?
Byron Rockhead
player, 1636 posts
There is no such thing as
too much firepower
Wed 28 Feb 2024
at 13:06
  • msg #417

Re: 1372: The Year of Wild Magic: Day 244-248

Elturel would be the most like place to take them where they could get some help.  However, I would suggest that we ask Lord Dhelt before we show up a with a boat load of refugees.  Otherwise we are asking for more trouble.
Big Boss
GM, 2193 posts
I am looking down upon
you.
Thu 29 Feb 2024
at 00:50
  • msg #418

Re: 1372: The Year of Wild Magic: Day 244-248

If any of you have seen a flying ship before, this is your second time seeing one and none of you have any clue if there are any laws/rules or licenses for having one or flying it to a city. You'll just have to find out when you go there.
Nolan
player, 1360 posts
Thu 29 Feb 2024
at 12:56
  • msg #419

Re: 1372: The Year of Wild Magic: Day 244-248

Then I'm sure Aliana, and whoever goes with her, would love to go back and pay Lord Dhelt a visit and explain the situation, while we find some workers in town that could stain the ship so it won't rot away like it was doing. Once both those jobs are done, we can make plans on how we want to invade the mines.
Twiggy Flinch
player, 1187 posts
Fri 1 Mar 2024
at 20:00
  • msg #420

Re: 1372: The Year of Wild Magic: Day 244-248

Twiggy rubs his hand on the rail "I am going to stay on the ship to finish the repairs and details. I then need to test its capabilities to outrun and outlander a dracolich. We will probably need some harnesses made that attach us to the floor for the maneuvers so we don't fly off.

I wonder if we can mount some large crossbows along the sides?

Roenthelm
player, 683 posts
Fri 1 Mar 2024
at 23:33
  • msg #421

Re: 1372: The Year of Wild Magic: Day 244-248

"I was really hoping we could avoid any fights with the speed of the ship. No sense having to hurt anyone if we could outrun them. Is that the correct terminology for flying, or is it outfly them? Outfly sounds like somebody is a better captain, though. Anyways, I think we should have rope handles for the refugees to hold onto and probably some buckets for privy breaks. I'm sure they will get sick flying, too. Also, we're going to need a plank so these people could actually get on board the ship. With the hole gone, it will be difficult for anyone to get aboard, unless they climb pretty well."
Amara
player, 1660 posts
Sun 3 Mar 2024
at 00:43
  • msg #422

Re: 1372: The Year of Wild Magic: Day 244-248

Amara continued to play when the ship was fixed, turning the remaining available wood into wooden shields. If they were going to potentially rescue a large number of people, those people might not be fighters, but shields at least would be beneficial.

When she was done, she smiled at the applause. She was accepted by the community despite her heritage, which was a blessing, but she had never felt so appreciated.

Perhaps inspired by the applause, she put the lyre away, and started to dance. She had learned to play strings, true, but she believed herself a better dancer. And she felt happy enough that such was the best way to express it right now.

They could worry more about their problems later.


19:42, Today: Amara rolled 29 using 1d20+16.  dance. – 29
19:42, Today: Amara rolled 30 using 1d20+13.  play lyre. – 30

Big Boss
GM, 2196 posts
I am looking down upon
you.
Sun 3 Mar 2024
at 17:12
  • msg #423

Re: 1372: The Year of Wild Magic: Day 244-248

A couple of the kids mimic Amara and start dancing, too. A couple more follow suit, along with their mothers. A couple Farmers think it's silly and go back to work, but all in all, it appears they have accepted the party as their protectors.
Myarra
player, 1862 posts
Who are we when the only
one watching is ourself?
Mon 4 Mar 2024
at 05:39
  • msg #424

Re: 1372: The Year of Wild Magic: Day 244-248

"Throughout my entire life, I've lived with one philosophy. Have a plan. Have a backup plan. And then get two more. Our first plan is going to be 'grab the people and run away'. It's a damn good plan. But no plan is ever good enough. So Plan B is going to be 'kill anyone that tries to keep us from simply running away'. A few ballistae, or at least pivot-mounted heavy crossbows ... and folks to shoot them, but with appropriate defenses, would be great. Plans C and D are still under development. Getting some rope ladders, and cargo netting so people can hold onto them below decks would be a great idea."

Now, let's let the people good at talking take a quick trip to let Lord Dhelt know he's about to have a bunch of refugees. Being the goody-two-shoes that he is, I'm sure he'll be thrilled.  Then we need to send a couple of people to Soubar to pick up some paint and sealant, but even that isn't a top priority. Keeping the ship from being damaged by the weather isn't as important as keeping people from being killed.  Let's see how much time and resources we have.

We should also get some volunteers to be taught how to fly the Mariasha.  It would be in our best interests if our combat folks were available for fighting and not tied up with the flying, if it's possible.  No children, no matter how cute or how earnestly they beg. I won't make that mistake again.

We still need a figurehead to go on the prow. I'll work with Amara on that when the time comes, but it's not even on the top ten of pressing issues.

And, most important of all, we need to plan an assault on the mines. Those people have suffered enough. It's time those slavers learned what happens when you're on the wrong side. Death is what I'm getting at. I know I tend to bury my lede."

Nolan
player, 1362 posts
Mon 4 Mar 2024
at 12:41
  • msg #425

Re: 1372: The Year of Wild Magic: Day 244-248

Well, I'm sure Oona, Khayyim Vedim and Kalur Blackleaf would love the opportunity to help us out, instead of wandering around the village with Rufus and Lorrik.
Big Boss
GM, 2201 posts
I am looking down upon
you.
Wed 6 Mar 2024
at 23:40
  • msg #426

Re: 1372: The Year of Wild Magic: Day 244-248

Oona, Khayyim Vedim and Kalur Blackleaf have been loyal protectors of Daak, so you're pretty sure you could get one of them, or all, to help man the ship for security purposes.

Twiggy gives Byron Vernon's ring and Aliana, Byron and Vernon Teleport to Elturel, making sure to arrive outside the city as to not attract the City Guard again like they did with Nolan teleporting into the Cemetery. You're probably 100 yards from the city gates and you startle a poor farmer trying to get into town to sell his wagon full of crop-goods when you suddenly appeared out of nowhere. It takes about 10 minutes to get inside with the lines at the gate and this time there are a few horse and buggies waiting at the gates (Taxi) if you wanted to take one. Otherwise, you're walking. You are currently at the North-West entrance.

https://photos.app.goo.gl/v3Jy44uCLcYJpzfw6
___________________________

Myarra, Amara, Twiggy, Nolan and Roenthelm lift the ship into the air well above the tree line and head out of the village. All of the villagers stare up and wave as you head to Soubar. You move at various speeds to get the feel of the ship more and that's when you notice when Twiggy or Amara is at the Helm, their clothes and hair aren't affected by the winds at all, while everybody else's is blowing around. You each take turns flying the ship and the functions are really simple. Even a kid could fly the Mariasha with minimal training. And again, whoever is at the Helm, their clothes/hair don't move at all with the high speeds of movement.

Village of Daak to Town of Soubar = 45 miles

With you playing around with the ship and moving at different speeds and others getting a chance to be the "Captain", it takes about 1 hour 15 minutes to see Soubar off in the distance. This will give you a chance to decide where to "park" the Mariasha.
Sister Aliana Farwalker
player, 1781 posts
Cleric of Oghma.
Wants to learn everything
Thu 7 Mar 2024
at 00:10
  • msg #427

Re: 1372: The Year of Wild Magic: Day 244-248

Aliana apologized to the farmer, offering to buy a carrot or something similar to snack upon, before nodding at Byron with a smile of relief
"As they say, 'Any Teleport you can walk away from is a good one'.  So, i presume you're doing the talkingwhen we get there? "

She looked around for Vernon, always eager for a friendly ghostly encounter
Byron Rockhead
player, 1639 posts
There is no such thing as
too much firepower
Thu 7 Mar 2024
at 11:57
  • msg #428

Re: 1372: The Year of Wild Magic: Day 244-248

I'll do the talking.  I just hope he's going to be receptive to this plan.  Otherwise we are going to have a big problem.  Think you can handle a ride in one of the buggies?  It will save us a little time.

Byron isn't worried about getting an audience with Lord Dhelt. He is worried about Lord Dhelt's reaction to our plan.
Nolan
player, 1365 posts
Thu 7 Mar 2024
at 12:58
  • msg #429

Re: 1372: The Year of Wild Magic: Day 244-248

We need to locate the Lumber yard. They'll have the sealants and stains to coat the ship with. They'll also might have some workers we can hire to do the work who are familiar with the processes. We can also see about a "docking station" being built? I have a general idea of what it might look like, but I'd have to make a drawing to have an estimate of the wood we need. Unless you all want to wait on that and let the ship hover and collect wood from the forest and use the Lyre again when we can?
Twiggy Flinch
player, 1188 posts
Thu 7 Mar 2024
at 16:20
  • msg #430

Re: 1372: The Year of Wild Magic: Day 244-248

Twiggy takes his turn at the helm and rocks the ship a bit to see if he is magically secured to the spot.

When one of the others steers Twiggy stands close to the helm to see if he is affected by the non wind magic circle.
Sister Aliana Farwalker
player, 1782 posts
Cleric of Oghma.
Wants to learn everything
Thu 7 Mar 2024
at 21:44
  • msg #431

Re: 1372: The Year of Wild Magic: Day 244-248

In reply to Byron Rockhead (msg # 428):

Sister Aliana smiled at Byron
"I'm always up to new experiences"
Big Boss
GM, 2202 posts
I am looking down upon
you.
Thu 7 Mar 2024
at 23:25
  • msg #432

Re: 1372: The Year of Wild Magic: Day 244-248

Byron, Aliana and Vernon walk up to the Buggy Driver and find out the ride, one way to the castle, will be 1 gold piece.
_____________

Twiggy experiments with the controls and finds out if he is the one steering the ship, he's magically held at his post, so there won't be any accidents, which is very handy. Unfortunately, just standing near the helm doesn't give him the Wind resistance.
Sister Aliana Farwalker
player, 1783 posts
Cleric of Oghma.
Wants to learn everything
Fri 8 Mar 2024
at 00:15
  • msg #433

Re: 1372: The Year of Wild Magic: Day 244-248

In reply to Big Boss (msg # 432):

Aliana will pay the driver, enjoying the ride
Myarra
player, 1864 posts
Who are we when the only
one watching is ourself?
Fri 8 Mar 2024
at 06:02
  • msg #434

Re: 1372: The Year of Wild Magic: Day 244-248

"It goes against everything I ever dreamed of as an air pirate queen," Myarra admits.

"The first cradle we'll need is back in Daak. I have a good idea of what it should look like, but I'll happily accept constructive critiques. We can get Amara to play the lyre for us next week to build it after we gather some more wood.  That's going to be important because we need to be able to remove the rod to secure the ship without it crashing into the ground. But, until then, we're going to need to guard her like a hawk.

After that, we'll need to see if we can't get one built here in Soubar and, maybe, one in Elturel and/or a few of the other big towns and cities.  With the Mariasha's cargo capacity, speed, and safety from bandits at 200 feet in the air, we should be able to pick up a few lucrative contracts moving valuable cargo. It would be nice to pick up some extra coins without risking our lives. We'll have to see if we can form a crew to start up a trade route while we keep saving the world from Evil. Guards and longshorefolk primarily. But I still claim dibs on being the captain ... admiral, once I've gotten myself an appropriate hat."

Nolan
player, 1366 posts
Sat 9 Mar 2024
at 15:36
  • msg #435

Re: 1372: The Year of Wild Magic: Day 244-248

Well, if I made the Mariasha in the future, then I would have built it to land in the water, so we can take the Rod out for security. We can land the ship in the river to unload the refugees on the docks. I don't think you should advertise that you have a flying ship, Captain.

Nolan gave a slight smile after saying Captain.
This message was last edited by the player at 15:37, Sat 09 Mar.
Amara
player, 1661 posts
Sun 10 Mar 2024
at 02:34
  • msg #436

Re: 1372: The Year of Wild Magic: Day 244-248

Amara was hesitant to go along. Part of her wanted to continue scrying. They really needed to know as much as they could about the labyrinth of caves that they were going to be heading into in order to maximize both their ability to find people to rescue and then to get the people out successfully. Wandering around not knowing where they were going was likely to end in disaster.

But she also needed to know how to fly the ship.

So in the end, she went flying with the others.

"I'm no weaponsmith, but I think that bows, crossbows, and ballistae all need special wood. I'm sure I could use the lyre to make something in their shape, but I'm unconvinced of their value. We may wish to purchase those. Or perhaps I can study up on those and we can convince Kalliyan that whatever we need to harvest for that is worthwhile.

But I would think at least arrow and bolt shafts, as well as spears, would be quite easy to fashion. I already made a bunch of wooden shields to offer some level of protection, but that's only so much."

Big Boss
GM, 2203 posts
I am looking down upon
you.
Sun 10 Mar 2024
at 04:03
  • msg #437

Re: 1372: The Year of Wild Magic: Day 244-248

Aliana, Byron and Vernon enjoy a nice, casual ride through the city of Elturel and up the hill to the main Castle. You pay the "taxi" his fare, plus a few silvers for a tip and try to get an audience with Lord Dhelt. You talk with the Acolytes who go through the chain of command after Byron tells them who he is. You wait perhaps an hour in a waiting room before you get an answer that Lord Dhelt will be able to see you later on in the day around 3pm-ish. It's currently pushing 9am-ish, so you have a lot of time to burn until then....
__________________

The Mariasha party is quickly arriving at Soubar and you figure you might as well let the town know there is a flying ship in the area, since you want to make plans for a future docking port for the ship. Amara slows the vessel down to about 10 knots per hour so the party doesn't cause a panic in the town, thinking it might be a Dragon. You're about 100 feet in the air when townsfolk start seeing you and start running around and pointing. A pretty common response to seeing a ship flying in the air. You locate the lumber yard, figuring that would be the best place to start in locating sealing/staining supplies for the ship. You find an open field near the Lumber yard where you can lower the ship close enough to the ground where you can fly/levitate out of the ship to conduct your business.
Sister Aliana Farwalker
player, 1784 posts
Cleric of Oghma.
Wants to learn everything
Sun 10 Mar 2024
at 04:17
  • msg #438

Re: 1372: The Year of Wild Magic: Day 244-248

Aliana is happy to spend time with the handsome and charming warrior.
"Well, it seems our beloved Lord is busy with whatever political nonsense goes on here.   Since there's some time to kill, I'd live to visit the local Oghman temple, but is there anything you'd like to see?  Was there somewhere we should go to help our cause?"
Byron Rockhead
player, 1640 posts
There is no such thing as
too much firepower
Sun 10 Mar 2024
at 04:49
  • msg #439

Re: 1372: The Year of Wild Magic: Day 244-248

Looks like there is enough time to check on the family we hired from Triel and see how they are doing.

Byron thinks for a moment before continuing.

However, I've got no problem waiting here for Lord Dhelt for 6 hours.  We are going to need his approval for what we think will happen.  Do you want to take Vernon with you or more properly Vernon, would you like to accompany Aliana?
Sister Aliana Farwalker
player, 1785 posts
Cleric of Oghma.
Wants to learn everything
Sun 10 Mar 2024
at 04:57
  • msg #440

Re: 1372: The Year of Wild Magic: Day 244-248

"If you think it's advantageous, we can certainly wait here for 6 hours"
Byron Rockhead
player, 1641 posts
There is no such thing as
too much firepower
Sun 10 Mar 2024
at 09:09
  • msg #441

Re: 1372: The Year of Wild Magic: Day 244-248

I think it best that one of us remain.  I doubt that we will receive an early audience so by all means go to temple.  Just be careful.  If on the off chance that we do receive an early audience then one of us is here.  You normally have much more patience than me.  However, in this case I will be the one to exercise patience and allow you some time for yourself.

Byron seats himself as comfortably as possible for the wait.
Vernon the Ghost
NPC, 332 posts
Sun 10 Mar 2024
at 17:17
  • msg #442

Re: 1372: The Year of Wild Magic: Day 244-248

Vernon laughs that ghostly chuckle and a nearby Acolyte looks around thinking he thought he heard something,

"Ya have funwit tat, Byron. Me and Aliana will tour da town."
Sister Aliana Farwalker
player, 1786 posts
Cleric of Oghma.
Wants to learn everything
Sun 10 Mar 2024
at 21:17
  • msg #443

Re: 1372: The Year of Wild Magic: Day 244-248

Aliana chuckled and smiled at her friend.
"Okay. i won't be long, then.  See you soon. "
Myarra
player, 1865 posts
Who are we when the only
one watching is ourself?
Sun 10 Mar 2024
at 21:31
  • msg #444

Re: 1372: The Year of Wild Magic: Day 244-248

Myarra figured there wasn't much point in trying to keep the Mariasha a secret. Far too many people had already seen her during her arrival and stay in Daak. Word was going to spread at the speed of sound.

While Nolan's idea of landing her in the water and docking normally would work for a lot of places Soubar wasn't one of them, and it wouldn't be a good idea to do it on this trip in any case ... seeing as she hadn't been sealed yet.

The trip to Soubar went smoothly, which was a good sign and she was happy they didn't appear to cause a lot of panic. Amara's smooth and steady handling had a lot to do with that which, even knowing it wasn't really evidence, made her think her original pirate queen plan of having an all-female crew had been a good idea.  Well, maybe men could be allowed, in a drinks-serving and cargo-lading capacity.

In fact, it seemed like everyone, other than herself, was getting pretty good at the helm. They'd still need a good navigator, but she shouldn't be getting ahead of herself. She made a mental note to find out where they'd have to go to join the merchant's guild and register the Mariasha as a cargo vessel. Even pirate queens tried to stay on the good side of the guilds. They were criminals, not stupid.

She gave her wings a few good flaps, getting the stiffness out, and reminded herself that those muscles needed exercise as well.

She then hopped over the railing and glided quickly to the ground below and stood waiting for all the others to join her, or for a Soubar contingent to approach from the lumberyard, whichever came first.

The only thing she truly regretted was not having had time to buy a hat.
This message was last edited by the player at 21:32, Sun 10 Mar.
Roenthelm
player, 684 posts
Sun 10 Mar 2024
at 23:52
  • msg #445

Re: 1372: The Year of Wild Magic: Day 244-248

Roen looked over the side and knew he could make the jump down with no problems, but figured somebody needed to stay on the ship.

"I'll stay up here while the rest of you conduct your business."
Amara
player, 1662 posts
Mon 11 Mar 2024
at 00:45
  • msg #446

Re: 1372: The Year of Wild Magic: Day 244-248

"Do you have something to make a light or noise show so that we know if we need to return, Roenthelm?

One person can become overwhelmed quite quickly..."

Big Boss
GM, 2204 posts
I am looking down upon
you.
Mon 11 Mar 2024
at 22:34
  • msg #447

Re: 1372: The Year of Wild Magic: Day 244-248

The Mariasha party attracts several people as you were getting off the ship and landing on the ground....Farmers from all around and a couple town guard on horseback and all the employees of the Lumber yard, since you're basically on his property. The town guard approach the party first and were about to say something with authority, but they recognize all of you and just sit on their horses with confusion on their faces....
______________________

While Byron was willing to wait in the waiting room, Aliana held onto Vernon's Ring as he followed her through the top portion of town to go to the Temple of Oghma. They follow the small stream in the park area and enter the Library Temple. An Acolyte approaches you and asks if he can help you with anything?

Game Map 6 has been updated.
Myarra
player, 1866 posts
Who are we when the only
one watching is ourself?
Mon 11 Mar 2024
at 22:44
  • msg #448

Re: 1372: The Year of Wild Magic: Day 244-248

"Greeting!" Myarra calls to the crowd, but directs it primarily towards the guard. "Sorry for the excitement, but I've recently become the captain of this fine vessel."

She pauses and waves a hand behind her as if they might have missed the enormous flying ship.

"But like any ship, she's going to need some maintenance. And, of course, Soubar, and its fine lumber yard, was first on our list.  Who should I talk to about buying some supplies?"
Twiggy Flinch
player, 1189 posts
Mon 11 Mar 2024
at 23:57
  • msg #449

Re: 1372: The Year of Wild Magic: Day 244-248

Twiggy looks at Roen "Don't worry Roen, I will stay with you. I want to explore the inside of the ship some and find out how they get the crab in and out."
Sister Aliana Farwalker
player, 1787 posts
Cleric of Oghma.
Wants to learn everything
Tue 12 Mar 2024
at 00:47
  • msg #450

Re: 1372: The Year of Wild Magic: Day 244-248

In reply to Big Boss (msg # 447):

Sister Aliana smiled at the acolyte
"Hello, my friend.   I am Sister Aliana Farwalker, formerly the head librarian of the Library of Oghma in Scornubel.  I'mpassingthru town and wanted to pay my respects to Oghma with a donation and meditation."
Roenthelm
player, 685 posts
Tue 12 Mar 2024
at 15:14
  • msg #451

Re: 1372: The Year of Wild Magic: Day 244-248

In reply to Amara (msg # 446):

"I could always pull the rod out. That would make a big noise when the ship hit the ground." Amara could see that Roen was joking "But, I don't think Twiggy and I will have any problems. The townsfolk are in awe right now."
Big Boss
GM, 2205 posts
I am looking down upon
you.
Wed 13 Mar 2024
at 00:39
  • msg #452

Re: 1372: The Year of Wild Magic: Day 244-248

The Acolyte leads Sister Aliana to a location within the Temple where she could pray and meditate.
_______________

Myarra sees a man step forth, claiming to be the owner of the Lumber yard and supplies,

"How can I help you?"

There were some laughs from the people gathered as they've never seen a flying ship come to a lumber yard before.
Sister Aliana Farwalker
player, 1788 posts
Cleric of Oghma.
Wants to learn everything
Wed 13 Mar 2024
at 00:46
  • msg #453

Re: 1372: The Year of Wild Magic: Day 244-248

Aliana meditated for an hour, checked out the library, giving advice if she thought of any.
Then she made a donation and headed back to where Byron was
Vernon the Ghost
NPC, 333 posts
Wed 13 Mar 2024
at 00:48
  • msg #454

Re: 1372: The Year of Wild Magic: Day 244-248

"Wanta check ou da old man, or wait fer Byron?" Vernon asked Aliana
Myarra
player, 1867 posts
Who are we when the only
one watching is ourself?
Wed 13 Mar 2024
at 13:57
  • msg #455

Re: 1372: The Year of Wild Magic: Day 244-248

Myarra smiles (lips shut to hide the fangs) and rubs her hands together in pleasure.

"Hi! Myarra Chiotanya, Captain of the soon-to-be trading vessel, Mariasha.  As you can see, the grand lady has had a couple of hard years and we're in need of sealant and paint to help restore her to her full majesty.

I'm not sure if you have sufficient supplies on hand, but can we discuss business? And if there's a better place to moor her, just let me know."

Sister Aliana Farwalker
player, 1791 posts
Cleric of Oghma.
Wants to learn everything
Wed 13 Mar 2024
at 21:22
  • msg #456

Re: 1372: The Year of Wild Magic: Day 244-248

Aliana will check on old friends with Vernon
Big Boss
GM, 2207 posts
I am looking down upon
you.
Wed 13 Mar 2024
at 23:28
  • msg #457

Re: 1372: The Year of Wild Magic: Day 244-248

Myarra discusses business with the Lumber Business Owner on getting the ship fixed up, which he says won't be much of a problem.

"Nice to meet you. Name's Timber. Looks like a couple coats of pitch in the cargo hold and under the hull will take care of that with no problems. Whoever did the patch work on the ship did a really good job." Timber said as he took mental measurements of the ship

People are still hanging around, looking at the ship. A couple kids are touching it and trying to jump to grab the railing, but that's well above their heads, so they have no chance.

"As for staining the rest of the wood to bring some life back to it, you'd have to wait at least a week after the Pitch really settles in, or else you'll be in for a nasty smell from the both of them combined. You don't want that."

"The job will take a couple days, but you're in luck. I have enough pitch to do the bottom of the hull today and while that job is being done, I can make more to seal the cargo hold. It'll be a late night, but we can get one coat done and finish tomorrow afternoon before supper."

"I think 225 gold should cover it."
___________________

Aliana does her Religious Duty at the Temple of Oghma and then her and Vernon go into the town proper below. They move through the crowded streets and take in the sights while traveling to Jameson's Brother-in-Law's residence. (Red Circle on Game Map 6) Knocking on the door, Aliana finds out that Jameson and his sons are at work at the docks. She is invited in for an early lunch and you have a pleasant chat with the relatives. They are extremely grateful for the party's help and can't thank you enough. With the money the party gave him, Jameson is going to open another shop near the docks fairly soon.

After lunch, Aliana wanders back and figures she'll check up on Byron to see if he got an early audience with Lord Dhelt. At a cross road intersection, while waiting for the horse traffic to go by, Aliana is shocked to see some familiar people ride by with at least 10 guards.
Nelson Centauri
NPC, 3 posts
Wed 13 Mar 2024
at 23:28
  • msg #458

Re: 1372: The Year of Wild Magic: Day 244-248

Riding by talking with another man on horse back.
Ruben Centauri
NPC, 1 post
Eldest son of
Pervis Centauri
Wed 13 Mar 2024
at 23:29
  • msg #459

Re: 1372: The Year of Wild Magic: Day 244-248

Aliana hasn't seen this man before, but she heard Nelson call him Ruben.
Brenton Black
NPC, 2 posts
Wed 13 Mar 2024
at 23:30
  • msg #460

Re: 1372: The Year of Wild Magic: Day 244-248

Brenton is a familiar face and he's talking to another man, who looks like a wizard.
Durgen Centauri
NPC, 1 post
Wed 13 Mar 2024
at 23:31
  • msg #461

Re: 1372: The Year of Wild Magic: Day 244-248

He seems annoyed that Brenton is talking to him.
Sister Aliana Farwalker
player, 1794 posts
Cleric of Oghma.
Wants to learn everything
Thu 14 Mar 2024
at 00:05
  • msg #462

Re: 1372: The Year of Wild Magic: Day 244-248

Aliana's elven eyes widen with alarm, and she tried to blend in with the crowd, perhaps behind talker people.
OOC:  18:58, Today: Sister Aliana Farwalker rolled 12 using 1d20+3.  Hide. – 12
She quickly informs Vernon of what was happening and who was involved
"If possible, can you keep an eye on them? Please, if possible, let me know if they see me or come this way. "
Aliana will then try to avoid eye contact, to hopefully minimize the chances of them seeing her
Big Boss
GM, 2209 posts
I am looking down upon
you.
Thu 14 Mar 2024
at 02:19
  • msg #463

Re: 1372: The Year of Wild Magic: Day 244-248

The men and the guards don't even look your way as they head NORTH up the road on horseback. It's unknown where they're going, but Nelson and Brenton seem to be happy that Ruben is here. Ruben doesn't seem like a nice guy.
Sister Aliana Farwalker
player, 1795 posts
Cleric of Oghma.
Wants to learn everything
Thu 14 Mar 2024
at 02:34
  • msg #464

Re: 1372: The Year of Wild Magic: Day 244-248

Once she knows she won't be seen, Aliana made a mental note of where everyone was going and then made her way to Byron
Myarra
player, 1868 posts
Who are we when the only
one watching is ourself?
Thu 14 Mar 2024
at 03:14
  • msg #465

Re: 1372: The Year of Wild Magic: Day 244-248

Myarra, not knowing just how much of a better day she's having than her friend, Aliana, shakes Timber's hand and provides the quoted 225gp, which is pretty much all she has on her. She supposes she really should haggle, but it's never come easily to her and she certainly can't see the point of haggling when the price is already fair.

"That sounds great. We'll need to take her back out once you're done tomorrow. As you're well aware, legal paperwork never ends. But I'll have her back in a week for the painting, assuming you're free."
Big Boss
GM, 2210 posts
I am looking down upon
you.
Thu 14 Mar 2024
at 23:10
  • msg #466

Re: 1372: The Year of Wild Magic: Day 244-248

Aliana watched the group of men head North and eventually blending in with the crowds. She hurries a bit to try and get back to Byron, but the Hill going back up to the keep will slow her down....
______________________

Myarra and Timber shake hands to seal the deal and Timber signals a couple men from his yard. He informs them of the job and they scramble to get things started. They bring out brushes and mops and buckets and other tools for the job.

"This is a good spot, just in case some of the pitch drops and burns anything. The fire will be easy to put out." Timber said as he barked a few orders here and there.

There are 4 workers in total, with Timber giving orders. One of the workers Myarra, Amara, Twiggy and Roenthelm recognize. He's carrying 2 buckets full of pitch. He delivers the buckets to the underside of the ship and walks up to Myarra and Timber with a look of disgust on his face.

Dwight.
Dwight
NPC, 10 posts
Thu 14 Mar 2024
at 23:16
  • msg #467

Re: 1372: The Year of Wild Magic: Day 244-248

He looks Myarra over with disgust on his face and then looks over to Timber.

"Remember when I told you about that adventuring party that thought I was a kiddy diddler?" Dwight said as he pointed to Myarra "There she is."

And with that said, he goes back to work.
Big Boss
GM, 2211 posts
I am looking down upon
you.
Thu 14 Mar 2024
at 23:24
  • msg #468

Re: 1372: The Year of Wild Magic: Day 244-248

Timber looks at Dwight, then at Myarra, worried that the deal might be cancelled.

"Don't worry about Dwight. He's extremely rough around the edges, but he's my best worker. He told me his situation with some girl and the brother was upset or something. I didn't want to know any details, but I believe he didn't do anything ungentlemanly or I wouldn't have hired him."
Amara
player, 1663 posts
Thu 14 Mar 2024
at 23:41
  • msg #469

Re: 1372: The Year of Wild Magic: Day 244-248

Amara watches for anyone who might be exhibiting signs that they might be something untoward toward them or the ship. Only if she is satisfied will she leave the ship now that they have people working on getting it into shape.
Sister Aliana Farwalker
player, 1797 posts
Cleric of Oghma.
Wants to learn everything
Fri 15 Mar 2024
at 00:01
  • msg #470

Re: 1372: The Year of Wild Magic: Day 244-248

Feeling slow, Aliana cast a spell to boost her speed

OOC:  cast Longstrider
Roenthelm
player, 686 posts
Fri 15 Mar 2024
at 02:59
  • msg #471

Re: 1372: The Year of Wild Magic: Day 244-248

Roen walked around deck and looked over the side to see who was looking at the ship. He was just curious, but he didn't want anyone to get hurt trying to climb aboard.
Myarra
player, 1870 posts
Who are we when the only
one watching is ourself?
Fri 15 Mar 2024
at 04:44
  • msg #472

Re: 1372: The Year of Wild Magic: Day 244-248

"We got him out of a spot where some folks wanted to burn him alive in his own home," Myarra tells Timber, shaking her head ruefully.

Whether he actually did what they were accusing him of, I don't know. I've been on the pointy end of some rather nasty false accusations so I don't tend to take a lot of stock in what strangers shout at me, especially when they're trying to kill me as well.

I do know he has a tendency towards being rude and unappreciative, but that doesn't warrant murder, so we rescued him and brought him here. You can tell by his attitude how well we got along on the journey.

But I'm not one to hold a grudge over a couple of silly insults. I hope a change of location and a steady job will do him some good."

Byron Rockhead
player, 1643 posts
There is no such thing as
too much firepower
Fri 15 Mar 2024
at 11:14
  • msg #473

Re: 1372: The Year of Wild Magic: Day 244-248

Byron continues to wait patiently for their meeting with Lord Dhelt.  There's no sense in going out and looking for trouble as it will find me soon enough.
Nolan
player, 1368 posts
Fri 15 Mar 2024
at 14:45
  • msg #474

Re: 1372: The Year of Wild Magic: Day 244-248

Nolan didn't know who this guy was and didn't speak to him. The situation was a bit tense and Nolan figured he'd just remain quiet.
Big Boss
GM, 2212 posts
I am looking down upon
you.
Sat 16 Mar 2024
at 18:29
  • msg #475

Re: 1372: The Year of Wild Magic: Day 244-248

"I'm relieved to hear that and I promise that all my workers will be doing a top notch job." Timber said to Myarra

The workers start doing their job and Myarra figures that Roenthelm and Twiggy will be helping them Levitate the ship UP/DOWN to make the job easier and quicker. You still have a bunch of people looking at the ship from a safe distance, as to not get in the way or to breathe in the smell of the pitch.

"Do you have a gangplank so we can take a look in the cargo hold?" Timber asked
_____________________

Aliana casts a spell so she could move further to get up the hill before it wore her out. She eventually makes it to the keep again, and informs new Acolytes at the door who she is and Byron waiting in the waiting room. With confirmation, she's granted access and reaches the waiting room where Byron is staring out the window to pass the time. Byron was served a simple bread/fruit/cheese platter with a pitcher of ale while he waited.
Sister Aliana Farwalker
player, 1798 posts
Cleric of Oghma.
Wants to learn everything
Sat 16 Mar 2024
at 21:05
  • msg #476

Re: 1372: The Year of Wild Magic: Day 244-248

In reply to Big Boss (msg # 475):

Aliana walked in quickly and sat down, slightly out of breath.  She looked at Byron and frowned in concern. Mindful of eavesdroppers, she spoke quickly and quietly.
"We've got some old friends in town.  A couple of the Centauri brothers, I think Ruben and Durgen, with Brenton Black.  They were traveling with a group of men, and at least one wizard.  There little caravan of evil was headed through town, headed north.  I was tempted to follow them, but I'm afraid I'm not as stealthy as many in our band of travelers."
Byron Rockhead
player, 1644 posts
There is no such thing as
too much firepower
Sat 16 Mar 2024
at 22:14
  • msg #477

Re: 1372: The Year of Wild Magic: Day 244-248

Byron replies to Aliana in quiet whisper.  Knowing that people will eavesdrop if given half a chance.

This is not the place to look for trouble.  You were smart not to follow them.  The best thing is to let him know they are in town. If you saw them they might have recognized me immediately if I had been with you.  Help yourself to some of the food on the plate if you want.
Sister Aliana Farwalker
player, 1799 posts
Cleric of Oghma.
Wants to learn everything
Sat 16 Mar 2024
at 22:44
  • msg #478

Re: 1372: The Year of Wild Magic: Day 244-248

Aliana nodded, and gratefully poured herself some water,  and ate some cheese and fruit.  As worried as she was, the delicious food soon calmed her nerves.  She ate too much iron rations as an Adventuring cleric, and missed regular meals at the library
Vernon the Ghost
NPC, 335 posts
Sun 17 Mar 2024
at 02:30
  • msg #479

Re: 1372: The Year of Wild Magic: Day 244-248

"Oi never seen Ruben before. Durgen be with us when I be killed at da tower. Nelson's brother. Wizard."
Sister Aliana Farwalker
player, 1800 posts
Cleric of Oghma.
Wants to learn everything
Sun 17 Mar 2024
at 02:42
  • msg #480

Re: 1372: The Year of Wild Magic: Day 244-248

Aliana will convey what Vernon said to Byron, though less colloquially
Byron Rockhead
player, 1645 posts
There is no such thing as
too much firepower
Sun 17 Mar 2024
at 11:10
  • msg #481

Re: 1372: The Year of Wild Magic: Day 244-248

Byron replies just as quietly as he can.
 
The lot of them are bad news.  I would love to know what they are up to however it is that we best avoid them as much as possible here.  We don't want to lose a very helpful ally in Lord Dhelt.
Big Boss
GM, 2213 posts
I am looking down upon
you.
Sun 17 Mar 2024
at 19:04
  • msg #482

Re: 1372: The Year of Wild Magic: Day 244-248

Timber could tell from the look on Myarra's face that the ship needs a lot of repair and that the ship doesn't have a gangplank.

"Don't worry about it. I know a guy who has a lot of lumber." Timber laughed "We'll stack cords of wood to get on deck so we can seal the below deck. Unless you're going to hang out here and watch all day, you might as well go to town and get food and probably buy some equipment for your Mariasha."
_________________

Vernon tries to grab some of the food, but just laughs when his hand goes through it. Aliana gets some cheese and some water and sits down and waits with Byron. It's a long, boring day, but around 3pm, an Acolyte comes in to escort you to a private chamber to meet Lord Dhelt.
Lord Dhelt
NPC, 18 posts
Sun 17 Mar 2024
at 19:08
  • msg #483

Re: 1372: The Year of Wild Magic: Day 244-248

Lord Dhelt is looking out the window when Byron and Aliana, with Vernon are escorted into the room. Dhelt looks at Vernon and smiles,

"What news have you brought me about the mines?" Dhelt asked the 3 of you
Myarra
player, 1871 posts
Who are we when the only
one watching is ourself?
Mon 18 Mar 2024
at 03:02
  • msg #484

Re: 1372: The Year of Wild Magic: Day 244-248

"Yeah, we're missing a lot of the niceties. The Mariasha and I are both works in progress.

I'll let the others decide for themselves, but I'm going to hang around. No insult intended. I have a lot to learn about her, and your folks will be the first to note anything strange. And, right now, strange things are exactly what I need to learn about.

I promise not to get underfoot. If I do, just tell me to bugger off and off I shall bugger. That said, if you have anything heavy and simple that a total moron could safely move, consider me just such a moron."


She lowers her voice and leans in a little.

"I want the arrival of the Mariasha to be something your folks look forward to in the future. So if I can get them home to their families a little earlier tonight, that's a bit of effort that will make my life significantly easier in the future."

She looks around for a second, then leans in even closer and whispers, "Where's the best place in town to buy a fancy hat?"
Byron Rockhead
player, 1646 posts
There is no such thing as
too much firepower
Mon 18 Mar 2024
at 10:42
  • msg #485

Re: 1372: The Year of Wild Magic: Day 244-248

Byron looks at Lord Dhelt and replies in the most politic and diplomatic way he can.  A change from his usual light and sometimes carefree manor of speaking.

Good afternoon Lord Dhelt.  We have run into a serious concern regarding the slaves in the mines.  We do not want to leave them to be slaughtered, nor do we think that they can survive on their own.  If we succeed may we bring them here as we feel this would be the best location for them?  They will need help in adjusting to life a non-slave.
Big Boss
GM, 2214 posts
I am looking down upon
you.
Mon 18 Mar 2024
at 23:44
  • msg #486

Re: 1372: The Year of Wild Magic: Day 244-248

Yes, I could use your help. I'll team you up with Dwight to bring in the buckets of pitch. I'm not making fun or you or anything, but there were many times I wish I had wings instead of going up and down a ladder a hundred times a day." Timber replied "As for a hat? Like a Captain's hat? I doubt you'll find something off the shelf around here, but I'm sure one of the local tailors could make something up for you, unless you're going to Scornubel or something. I'm sure you could easily find a hat there."

Timber pairs you up with Dwight, who's busy heating up the pitch and scooping it into buckets and hustling over to the ship and slopping it on the hull with a mop. He then hustles back with other empty buckets to repeat the process.
Dwight
NPC, 11 posts
Mon 18 Mar 2024
at 23:53
  • msg #487

Re: 1372: The Year of Wild Magic: Day 244-248

Dwight didn't look too happy to be paired up with Myarra and the look on his face said so. But, he accepted it and moved on without a word about it.

"Just keep stirring the cauldron so the top doesn't start to cool down. It's a pain in the ass to get solid chunks out of there without burning yourself. When we're ready to go on the ship, we'll switch jobs and you can fly the buckets on deck and down through your cargo hold. That will save us a lot of time from those damn ladders. Don't know how many buckets everyone has dropped, wasting time."

Working with Dwight, you can see that his body has seen a rough life.

Roenthelm and Twiggy are staying on deck, but what are Nolan and Amara doing?
Lord Dhelt
NPC, 19 posts
Mon 18 Mar 2024
at 23:55
  • msg #488

Re: 1372: The Year of Wild Magic: Day 244-248

"How many refugees are we talking about here?"
Amara
player, 1664 posts
Tue 19 Mar 2024
at 00:58
  • msg #489

Re: 1372: The Year of Wild Magic: Day 244-248

"Then I will go see about obtaining provisions that store fairly well. Things like root vegetables, salted meat, etc. Likely those we rescue will want some sort of food." Amara said. "Anyone want to come with me?"
Myarra
player, 1872 posts
Who are we when the only
one watching is ourself?
Tue 19 Mar 2024
at 01:48
  • msg #490

Re: 1372: The Year of Wild Magic: Day 244-248

Myarra nods, first at Timber, accepting the assignment, then at Dwight, acknowledging him. The man was clearly unhappy to be paired with her, but Myarra paid it no mind. She's faced down monsters that would eat your face if you showed the slightest weakness. Dwight was not going to be an issue.

As soon as enough pitch is ready, she hands the stirring stick to Dwight, fills two buckets and flies them up onto the deck. The hatch into the cargo hold isn't big enough for her to fly in with her wings fully stretched out and, with two buckets of pitch, she doesn't dare try anything fancy.  She simply lands, then carries each bucket in turn down to where the Timber's men are working, then retrieves the empty buckets to return.

On the way, she pauses by Shannon and whispers in the cat's ear.  Giving her a pet, she gets a rock-hard headbutt in return, and waits a few seconds while Shannon scampers away before gathering up the buckets and casually flying back to Dwight.
Shannon
Player, 21 posts
Myarra's Lynx Familiar
Tue 19 Mar 2024
at 01:49
  • msg #491

Re: 1372: The Year of Wild Magic: Day 244-248

The lynx listens to her mistress. She can't understand the strange noises, but she can sense the intent.

She takes the opportunity to head-butt her biped while their heads are close, then turns and heads to the edge of the ship and uses the ladder and lumber to make her way down to the ground, where she quickly spots her quarry.

At first, she's not sure why her mistress has sent her, but once she gets a smell ... difficult with the hot oil smells all around, she recognizes him. He'd been on the road with her mistress and the other bipeds. There had been a lot of bad feelings back and forth, but the man himself had been pleasant, giving her pettings and even scritching her behind her ears without having to be specifically instructed.

Finding him here was probably one of the few good things to happen to her today. With her mistress' blessing, she quickly loped over, hoping the human would have time for a few pettings.
Nolan
player, 1369 posts
Tue 19 Mar 2024
at 11:55
  • msg #492

Re: 1372: The Year of Wild Magic: Day 244-248

Amara:
"Then I will go see about obtaining provisions that store fairly well. Things like root vegetables, salted meat, etc. Likely those we rescue will want some sort of food." Amara said. "Anyone want to come with me?"


Yes, I will go with you. I need to find some spell components while I'm here.
Big Boss
GM, 2215 posts
I am looking down upon
you.
Tue 19 Mar 2024
at 22:11
  • msg #493

Re: 1372: The Year of Wild Magic: Day 244-248

Roenthelm and Twiggy are busy playing guards on the ship so nobody will steal it, while Nolan and Amara go into town to purchase stuff for the cargo hold and food for the refugees. Myarra is busy helping the workers restore her ship by flying buckets of pitch to seal up the cargo hold while the outside hull dries and cools down for the day. Not having to climb out of the hold and down the ladders makes the workers jobs so much easier and Timber thinks will shave off a few hours to get the job done. Shannon hung out with Dwight and when Myarra came by for pitch refills, she could see that his attitude improved greatly as he was talking to the Lynx and scratching exactly where she wanted it. Myarra has seen people like Dwight before. Animals just flock to this person.

The rest of the day goes on without any problems.
______________________

Byron gives Lord Dhelt the estimate of refugees and he writes it down, as if he were making plans. He doesn't ask how you were going to get them to Elturel, so you don't have to say anything about the Mariasha, if you didn't want to.
Dwight
NPC, 12 posts
Tue 19 Mar 2024
at 22:19
  • msg #494

Re: 1372: The Year of Wild Magic: Day 244-248

Dwight is carrying on a full conversation with Shannon while stirring the cauldron and filling the buckets when Myarra arrived with the empties. While another pot of pitch is being prepped, that's when you take breaks and Dwight is sitting in the shade eating lunch, which he shares with Shannon, who is loving the fried chicken, even though it's cold.

"Oh yeah? That's mighty nice of you. Oh, really?" Dwight said while talking with Shannon
Lord Dhelt
NPC, 20 posts
Tue 19 Mar 2024
at 22:26
  • msg #495

Re: 1372: The Year of Wild Magic: Day 244-248

"Thank the Gods it's still summer. We can put the refugees in the Trader Camp outside until we figure out where to put people. Those who need medical attention can be healed as we find out if any of these people have relatives anywhere." Lord Dhelt said as he talked to Aliana, Byron and Vernon "100+ people is a lot, but not impossible."
Sister Aliana Farwalker
player, 1801 posts
Cleric of Oghma.
Wants to learn everything
Tue 19 Mar 2024
at 22:48
  • msg #496

Re: 1372: The Year of Wild Magic: Day 244-248

"I certainly don't mind helping with the healing, sir."
Myarra
player, 1873 posts
Who are we when the only
one watching is ourself?
Tue 19 Mar 2024
at 22:54
  • msg #497

Re: 1372: The Year of Wild Magic: Day 244-248

Myarra gives Dwight and Shannon a smile but otherwise leaves them alone and concentrates on hauling the buckets or smearing on pitch, whatever needs doing. Dwight is almost an entirely different man when Shannon is there and it's a good change for however long it lasts.

She sits down not far away from the pair and has some rations for lunch. When Shannon looks over at her, she nods her head toward Dwight, giving the lynx permission to continue to suck up outrageously.

It's going to be a long day and at least two people, not including her, might as well get some enjoyment out of it.
Lord Dhelt
NPC, 21 posts
Wed 20 Mar 2024
at 22:32
  • msg #498

Re: 1372: The Year of Wild Magic: Day 244-248

Sister Aliana Farwalker:
"I certainly don't mind helping with the healing, sir."


"From the sound of things up there, it sounds like your services would be much appreciated. Do you think they're capable of the march down here? That's pushing 60 miles. Unless you'll be Teleporting again?"
Sister Aliana Farwalker
player, 1802 posts
Cleric of Oghma.
Wants to learn everything
Wed 20 Mar 2024
at 23:07
  • msg #499

Re: 1372: The Year of Wild Magic: Day 244-248

The priestess let Byron give more information
Byron Rockhead
player, 1647 posts
There is no such thing as
too much firepower
Wed 20 Mar 2024
at 23:19
  • msg #500

Re: 1372: The Year of Wild Magic: Day 244-248

Byron replies to Lord Dhelt both sincerely and a bit vaguely as the condition of the Marissa isn't fully known to Aliana or myself nor the feasibility of using it for this porpuse.

We believe that we will have an alternate form of transportation that does not require walking or teleporting.  However, at this time I do not want to go into detail as our friends are still working on that aspect of our mission.
Vernon the Ghost
NPC, 336 posts
Thu 21 Mar 2024
at 11:43
  • msg #501

Re: 1372: The Year of Wild Magic: Day 244-248

Aliana and Lord Dhelt can see that Vernon doesn't look at all worried about the transport of the refugees. He's trying to hide a smile.
Twiggy Flinch
player, 1190 posts
Thu 21 Mar 2024
at 20:47
  • msg #502

Re: 1372: The Year of Wild Magic: Day 244-248

Twiggy explores the ship trying to figure out how to load and unload the mechanical crab without breaking a hole.
Sister Aliana Farwalker
player, 1803 posts
Cleric of Oghma.
Wants to learn everything
Fri 22 Mar 2024
at 02:44
  • msg #503

Re: 1372: The Year of Wild Magic: Day 244-248

In reply to Vernon the Ghost (msg # 501):

Does Aliana realize that Lord Dhelt can see Vernon?
Lord Dhelt
NPC, 22 posts
Fri 22 Mar 2024
at 22:14
  • msg #504

Re: 1372: The Year of Wild Magic: Day 244-248

"Judging by your smile you're trying to hide, Vernon, I'll assume you all have a surprise you don't wish to reveal, so I'll just have to wait until you all arrive." Lord Dhelt chuckled "So, when you do arrive, please take them to the Caravan camp outside of town. I'll instruct future guards there to expect refugees soon and to inform me when they arrive."
Big Boss
GM, 2218 posts
I am looking down upon
you.
Fri 22 Mar 2024
at 22:25
  • msg #505

Re: 1372: The Year of Wild Magic: Day 244-248

So, other than niceties, your afternoon with Lord Dhelt is pleasant until he had another meeting to attend to. He wishes you farewell and the 3 of you are on your own again. If Aliana can't Teleport again today, you'll have to find a place to stay for the night and Teleport in the morning. If she can, she knows to Teleport to Soubar to meet up with the rest of the party gathering supplies for the Mariasha.
__________________

Nolan and Amara spend some time in town to gather what the ship might need, but she can tell Nolan is getting bored and a bit fidgety about completing a project or two he has waiting in the Tower.

Around 4 PM, the first coat on the Mariasha is complete and all of the workers are happy they didn't have to stay too late and run off home for dinner. Dwight goes to a wood pile that he made into a fort enclosure, where he has his blanket and tools.

It's going to take a half a day for the first coat to dry, but that will be at 4am-ish tomorrow morning. What is everyone going to do until then? Sleep on the ship? Get rooms in town? Go to Byron's family farm? Teleport back to Daak?
Sister Aliana Farwalker
player, 1805 posts
Cleric of Oghma.
Wants to learn everything
Fri 22 Mar 2024
at 22:43
  • msg #506

Re: 1372: The Year of Wild Magic: Day 244-248

In reply to Lord Dhelt (msg # 504):

Aliana looked at Lord Dhelt carefully
"I don't mean to pry  Lord Dhelt, but how are you seeing Vernon?"
Amara
player, 1665 posts
Sat 23 Mar 2024
at 01:38
  • msg #507

Re: 1372: The Year of Wild Magic: Day 244-248

Amara was happy to spend some time with Nolan and talk about the arcane while they also shopped, for both mundane and arcane. She also looks to see if they have a block and tackle, rope, and perhaps even a pulley to make loading the ship easier.

When they come back (likely with porters helping carry everything), she helps levitate things up.

"I'd like to go back so that I can try scrying more," Amara said to Myarra. "I know some people need to stay here to guard the ship, but I think I'm more valuable at the tower. We need the intelligence."
Lord Dhelt
NPC, 23 posts
Sat 23 Mar 2024
at 02:01
  • msg #508

Re: 1372: The Year of Wild Magic: Day 244-248

Sister Aliana Farwalker:
Aliana looked at Lord Dhelt carefully
"I don't mean to pry  Lord Dhelt, but how are you seeing Vernon?"


"At first, I thought I was seeing things. But to answer your question, I don't know."
Sister Aliana Farwalker
player, 1806 posts
Cleric of Oghma.
Wants to learn everything
Sat 23 Mar 2024
at 02:14
  • msg #509

Re: 1372: The Year of Wild Magic: Day 244-248

In reply to Lord Dhelt (msg # 508):

Aliana smiled at the powerful man
"You truly have a gift, Sir.  I'm a priestess of a powerful God, and I have great power over the dead, and I can't see him.    I'm impressed "
Vernon the Ghost
NPC, 337 posts
Sat 23 Mar 2024
at 14:54
  • msg #510

Re: 1372: The Year of Wild Magic: Day 244-248

"What bout Amara? She be Drow an kin see me."
Roenthelm
player, 687 posts
Sat 23 Mar 2024
at 17:13
  • msg #511

Re: 1372: The Year of Wild Magic: Day 244-248

Roen will help Amara get the stuff on board the ship, but will stack it outside near the back.

"We'll put all this down below once the pitch has dried and it's safe to walk on. Twiggy and I will rest here and guard everything, but I doubt people around here are going to steal food. It's a sad day when people have to steal food."
Sister Aliana Farwalker
player, 1807 posts
Cleric of Oghma.
Wants to learn everything
Sat 23 Mar 2024
at 20:46
  • msg #512

Re: 1372: The Year of Wild Magic: Day 244-248

In reply to Vernon the Ghost (msg # 510):

Aliana nodded
"True,  Vernon.  I  assumed Amara seeing you was the drow being closer to magic than most people. "
Vernon the Ghost
NPC, 338 posts
Sat 23 Mar 2024
at 21:39
  • msg #513

Re: 1372: The Year of Wild Magic: Day 244-248

"Nolan can't see me."
Sister Aliana Farwalker
player, 1808 posts
Cleric of Oghma.
Wants to learn everything
Sat 23 Mar 2024
at 22:43
  • msg #514

Re: 1372: The Year of Wild Magic: Day 244-248

In reply to Vernon the Ghost (msg # 513):

Aliana nodded to the ghost
"Yes, Nolan can't see you, but he is merely a practitioner of magic.  Drow are, if only slightly, magical creatures.  We surface elves are as well, though much diluted, I suspect.   But I suppose all I have are theories, and not many facts."
Byron Rockhead
player, 1649 posts
There is no such thing as
too much firepower
Sun 24 Mar 2024
at 00:49
  • msg #515

Re: 1372: The Year of Wild Magic: Day 244-248

Byron recogonized the dismisal by Lord Dhelt and wasn't offended in the least as he appreciated the opportunity to inquire about indirect aid such as it was.

Lord Dhelt, we thank you for your time and consideration.
Sister Aliana Farwalker
player, 1809 posts
Cleric of Oghma.
Wants to learn everything
Sun 24 Mar 2024
at 01:08
  • msg #516

Re: 1372: The Year of Wild Magic: Day 244-248

As a priestess of the Good of Knowledge, and a genuinely curious person, Aliana very much wanted to know how this seemingly non magical political person could see ghosts.
But, Lord Dhelt hasn't risen to power by giving up all his secrets

She stood and curtsied.
"Yes,  of course. Good Day. Lord Dhelt "
Twiggy Flinch
player, 1191 posts
Tue 26 Mar 2024
at 18:50
  • msg #517

Re: 1372: The Year of Wild Magic: Day 244-248

Twiggy helps to load the ship and pull the goods up "Sad to say Roen that many people have to steal food everyday. The people in the slums would kill over the scraps the the wealthy throw away each day."
Big Boss
GM, 2223 posts
I am looking down upon
you.
Tue 26 Mar 2024
at 22:35
  • msg #518

Re: 1372: The Year of Wild Magic: Day 244-248

Aliana, Byron and Vernon go outside and well away from the castle before Teleporting to Soubar to meet up with the rest of the party. Aliana is most familiar with the road leading to the front gates, so that's where you end up when you arrive. You see the Mariasha floating over to the West about 1/4 mile away. When you walk in that direction, you realize it's the lumber yard. The 3 of you meet up with the rest of the party again and fill you in on the details. Nolan and Amara Teleport back to Daak to see if they can Scry again while the Mariasha is getting her repairs.
Sister Aliana Farwalker
player, 1813 posts
Cleric of Oghma.
Wants to learn everything
Tue 26 Mar 2024
at 23:04
  • msg #519

Re: 1372: The Year of Wild Magic: Day 244-248

Aliana is happy to see her friends again, and tells them of her encounter in the city with the rogue elements that have been a problem for them all.  She will also, with reluctance, surrender Vernon's ring to Twiggy or Roenthelm if either person wants it.
"This has been amazing progress, everyone!  I'm so proud of all of you."
Amara
player, 1668 posts
Wed 27 Mar 2024
at 01:13
  • msg #520

Re: 1372: The Year of Wild Magic: Day 244-248

"Do you need anything from me, Nolan? Otherwise, I figure I'll go scry and you'll likely want to be working on those items you've been making.

Or you could right out notes while I scry and then I can come help you with your crafting. I'm not skilled at creating magic items, but I'm sure I can get you components and whatever."

Myarra
player, 1879 posts
Who are we when the only
one watching is ourself?
Wed 27 Mar 2024
at 03:25
  • msg #521

Re: 1372: The Year of Wild Magic: Day 244-248

Myarra gives Aliana a gentle hug.

"Welcome aboard!  It's so good to see you! Yeah, we've been making pretty good progress with repairs and supplies. She's going to need a lot more work before she's the queen of the fleet again, but I think she'll be ready to do what needs to be done in a couple more days.

And I'm really glad you didn't try to track those засранцы by yourself.  I worry about you sometimes. You're far too generous-spirited for your own health.

So, I was wondering what kind of spells you were planning on having on the day? We need to be able to tend to the worse off, but I don't want you to skimp on the protective spells. We're definitely going to need those as well.

I was thinking of decorating the captain's cabin in a pale blue motif. But then I thought maybe a pale green would be better. Any thoughts? Not that it's a priority, or anything.  Long way down the road, but I was just letting it percolate whenever I get five or ten minutes to rest.

Oh, and Dwight is here. Remember that really unpleasant man from the road? Well, he's on the repair crew. But he does a really good job and Shannon seems to like him. Still a bit of хуй, but not as bad as I thought.  I'd appreciate your opinion on that as well.

No, I haven't actually slept much in the last 48 hours, why do you ask?"

Sister Aliana Farwalker
player, 1814 posts
Cleric of Oghma.
Wants to learn everything
Wed 27 Mar 2024
at 04:26
  • msg #522

Re: 1372: The Year of Wild Magic: Day 244-248

Aliana chuckled at her wonderfully eccentric friend and hugged her fiercely.
"You're very silly, but we love you. "
Releasing her Traveling Companion, the elf looked around the ship.
"I'm not a fan of manual labor, being a bit of a spoiled librarian, but i can dig in and help Dwight for a bit. I can show of my new strong hands. "
She grinned and held up her magic gauntlets.
"I'll definitely concentrate on getting everyone out of the mine, and worrying about healing and feeding when we're safe, barring emergencies."
Smiling,  she nodded
"As far as color, i guess it depends upon if you want the naval theme or a forest theme.  Your beautiful ship could go both ways"
The priestess put a hand on the winged woman's shoulder
"Why don't you get some sleep? i can stay up for a bit"
Big Boss
GM, 2224 posts
I am looking down upon
you.
Wed 27 Mar 2024
at 23:02
  • msg #523

Re: 1372: The Year of Wild Magic: Day 244-249

Nolan and Amara go into the Scrying room once they enter the Tower. Ashara also wanders in, happy to see somebody. Nolan is ready to continue with the map and take notes.
______________________

The rest of the party at the Mariasha lounge on the deck next to the Helm and open a bottle of the Basilisk Blue from Baldur's Gate to celebrate. It's been an exciting few days. When it gets dark, you Levitate the ship up to 50 feet, figuring that would deter anyone trying to climb aboard at night. You set up shifts with Vernon on each one, but nothing exciting happens and the new day arrives. When the dawn breaks, workers for the ship start arriving one by one, ready to put the second/final coat of Pitch under the ship and in the cargo hold.
Big Boss
GM, 2228 posts
I am looking down upon
you.
Sat 30 Mar 2024
at 21:18
  • msg #524

Re: 1372: The Year of Wild Magic: Day 244-249

It's a boring day for the crew of the Mariasha, as the only excitement is watching the workers do their job. People come and go to look at the ship, with Timber running off anyone that might get in the way. It is interesting to see Myarra fly onto the deck with buckets of pitch for the workers below decks when the time came, which made the job much, much easier to do and saved a bunch of time.

Is there anything special anyone wishes to do, or are you just going to have a boring day watching the workers do their job?
Sister Aliana Farwalker
player, 1815 posts
Cleric of Oghma.
Wants to learn everything
Sat 30 Mar 2024
at 22:19
  • msg #525

Re: 1372: The Year of Wild Magic: Day 244-249

Aliana helped the workers off and on throughout the day, especially meeting with Dwight to see how he was doing.  She was there to heal any minor injuries as well as providing water.
She'd work on learning more about the ship, from maintenance to steering.  The odds of Myarra not being able to do her Captain duties was slim, but it was best to be prepared for any eventuality
Roenthelm
player, 689 posts
Sun 31 Mar 2024
at 02:32
  • msg #526

Re: 1372: The Year of Wild Magic: Day 244-249

Roen helped around the ship and cured any burns the workers might get from the hot pitch they were spreading along the wood, while talking to Aliana.

"I wonder what happened to Dwight? He has no family, people dislike him and he seems angry all the time, except for when he's near animals."
Sister Aliana Farwalker
player, 1816 posts
Cleric of Oghma.
Wants to learn everything
Sun 31 Mar 2024
at 03:22
  • msg #527

Re: 1372: The Year of Wild Magic: Day 244-249

Aliana nodded, having noticed similar things, though she was less of a people person than Roenrhelm.
"Animals can have their own kind of healing magic, one that works on the soul.  And certainly I've heard that there are plenty of people more comfortable with animals than people, and not just druids "
Byron Rockhead
player, 1651 posts
There is no such thing as
too much firepower
Sun 31 Mar 2024
at 03:26
  • msg #528

Re: 1372: The Year of Wild Magic: Day 244-249

Byron helps Myarra by carrying down the buckets of pitch that she brings up to the boat.  The work is relaxing in a different way to Byron than the others.
Roenthelm
player, 690 posts
Sun 7 Apr 2024
at 16:15
  • msg #529

Re: 1372: The Year of Wild Magic: Day 244-249

Roen just helped with the ship all day until it was ready to go. He had no reason to go into town.
Twiggy Flinch
player, 1192 posts
Sun 7 Apr 2024
at 21:06
  • msg #530

Re: 1372: The Year of Wild Magic: Day 244-249

Twiggy agrees with Roen and sticks around the ship. The halfling goes to the galley area and starts to organize it and the storefood they bought. He makes a list of
Sister Aliana Farwalker
player, 1818 posts
Cleric of Oghma.
Wants to learn everything
Sun 7 Apr 2024
at 22:45
  • msg #531

Re: 1372: The Year of Wild Magic: Day 244-249

Aliana will review the areas where the rescued slaves will hopefully go, doing what she could to make sure it wouldn't be too uncomforable.
Big Boss
GM, 2234 posts
I am looking down upon
you.
Mon 8 Apr 2024
at 23:20
  • msg #532

Re: 1372: The Year of Wild Magic: Day 244-249

The ship is finally finished around 5pm-ish and with the weather being pretty warm still, the pitch will be completely dry in a few days. Only the smell will remain for the next few months. All the supplies that have been bought are now stored and the party flies towards the forest and back to Daak. No sense trying to hide the ship. People have seen it for the past 24 hours and many people know there is a magical tower in Daak, so people will put 2 and 2 together.

"Anytime you want us to build you that gangplank, we'll be here!" Timber said as you flew off
This message was last edited by the GM at 23:21, Mon 08 Apr.
Myarra
player, 1881 posts
Who are we when the only
one watching is ourself?
Tue 9 Apr 2024
at 05:25
  • msg #533

Re: 1372: The Year of Wild Magic: Day 244-249

"We will be back," Myarra tells Timber. "She's in pretty good shape, but I'd be lying if I said she didn't need some more TLC. As long as you're willing, you're going to have a loyal customer. But we have a few technical issues to iron out over the next couple of days, so we'll let you get back to normal for a bit."

She tells Dwight that Shannon's going to miss him, and that she hopes he'll be free to work on the Mariasha next time they're in port.  She's not entirely sure why she wants to make the man's life better, but she suspects it has something to do with how she was treated during her introduction to civilization up in the Dales and that she wishes she'd had someone to reach out a helping hand all those years ago.  He's still an ass, and he's going to have to work on that or nothing Myarra does will make a difference, but she's willing to give him the benefit of the doubt.  And the fact is indisputable: Shannon does actually like him, and that has to count for something.
Dwight
NPC, 13 posts
Tue 9 Apr 2024
at 23:33
  • msg #534

Re: 1372: The Year of Wild Magic: Day 244-249

Dwight doesn't say anything to Myarra. He just nods an acknowledgement and crouches down to scratch the Lynx once more. When he gets up again, Myarra can tell that he's much older than he looks when his knees and hip creak and pop a bit. He looks at Myarra one more time,

"Thanks."

Dwight then walks off.
Twiggy Flinch
player, 1193 posts
Thu 11 Apr 2024
at 14:53
  • msg #535

Re: 1372: The Year of Wild Magic: Day 244-249

Twiggy lets another fly back as he stores all the food and makes sure everything is secure before heading out to talk to Myarra " Once you feel comfortable with the ship we need to test its limits. While our plan is to use the ship to rescue the slaves we need to know its capabilities if we need to outrun the dragon. Seldom do our plans work out the way we want it to."
Big Boss
GM, 2235 posts
I am looking down upon
you.
Sat 13 Apr 2024
at 22:58
  • msg #536

Re: 1372: The Year of Wild Magic: Day 244-249

The group heads back to Daak. The weather is beautiful, even at 5:30 pm-ish. The food is stored away where it can't be spilt and the party holds on to railings for support. About 5 miles out of Soubar, you see the Dead Man's tree 200 feet below you. There is a horse-sized Green Dragon eating body scraps that quickly moves into the forest once the shadow of the Mariasha flies over.

How do you wish to test the limits of the ship?
Big Boss
GM, 2236 posts
I am looking down upon
you.
Tue 16 Apr 2024
at 16:22
  • msg #537

Re: 1372: The Year of Wild Magic: Day 244-249

Each of you (except Amara and Nolan, who are not present) takes a turn at the wheel. Byron is perhaps the worst, but at least he gets a feel of the controls and knows what things do. He's better off than the average person who hasn't been on board before. You test the controls right and left and realize you go around in big circles. You even do this in reverse. You see how high the ship can levitate up and you stop at 1000 feet. (Or your best guess). The height is pretty frightening and you can see forest tops for a far as you can see and the town of Soubar waaay off in the distance. You go back down and decide to do a speed test. You've already done one outrunning a Green Dragon a couple night before, but you really couldn't see anything. So, you start from Daak, with the farmers and village kids waving to you, and do your test to see how fast the Mariasha can go. You know the town is around 45 miles away. The speed is pretty frightening as you hold on for the ride and count the time. You make it to Soubar again in 24 minutes before slowing down to a more comfortable speed. Aliana does the math based off time and distance and comes up with her calculations.

The Mariasha's top speed is 100 knots or 115 miles per hour.

You do one last test and move towards the river and look for a deep spot. You hover about 10 feet from the water and pull out the rod from the wheel. You expected the ship to quickly fall into the water and prepared for the cushion. It didn't happen. The ship slowly sinks like a Feather Fall and relaxes into the river. You assume the same on land, but then the ship will probably fall off to the side, damaging her. You put the rod back into the wheel and you can steer in the water, but that test will be another day as you levitate up into the air and head back to Daak.

You make it back around 7:30pm-ish and meet up with Amara and Nolan inside the Tower.
Amara
player, 1674 posts
Wed 17 Apr 2024
at 00:47
  • msg #538

Re: 1372: The Year of Wild Magic: Day 244-249

"Welcome back," Amara said. "The good news is that we have finished scrying as much as we believe is safe. The bad news is that there is still the area of the dracolich - which I did not try to scry further - and there is a tunnel that leads to another level, which is protected by both physical guards and a ward against scrying.

How did things go on your side?"

Myarra
player, 1883 posts
Who are we when the only
one watching is ourself?
Wed 17 Apr 2024
at 04:23
  • msg #539

Re: 1372: The Year of Wild Magic: Day 244-249

"The Mariasha is sufficiently prepped for the mission," Myarra replies. "She needs a lot more work in general, but for this task, she's ready to go. All she needs to do is to swoop in, take the prisoners on board, and swoop back to a safe distance. Depending on how we do underground, that will probably need to happen multiple times.  We've got the cargo hold fitted out to hold them all for now. Nothing fancy, just a safe place until we can fly them all away.  Our last test showed we can get from Daak to Soubar in under a half-hour.  Someone able to do the math should figure out how long it will take to get from the mines to Eltural.

I'd like to hire some guards to stay onboard and discourage any attempts by the slavers to interfere.  And, if at all possible, is there any spell or magic item that would allow those of use in the mines to stay in contact? Mystra cursed me with a spell, but it only allows very short messages over very short distances, and only between myself and one other person."

Nolan
player, 1386 posts
Wed 17 Apr 2024
at 13:15
  • msg #540

Re: 1372: The Year of Wild Magic: Day 244-249

Oona, Khayyim Vedim, Kalur Blackleaf, Rufus and Lorrik are around here somewhere. I trust them over a hired guard. As for a magical item to talk to each other from long distances, I'll have to think about that to see what I can come up with, if I can.
Twiggy Flinch
player, 1194 posts
Thu 18 Apr 2024
at 18:50
  • msg #541

Re: 1372: The Year of Wild Magic: Day 244-249

Twiggy takes his turn at the helm and not only tests the speed of the ship but its ability to turn at high speeds, to dip and gain elevation at high speeds, and mainly to quickly stop. Twiggy isn't just trying to mimic a Dragon's flight but to out perform one. Hopefully to get one mad enough to chase them and the ship out maneuvers it to make the dragon crash and hurt itself.

Getting back to the tower Twiggy feels a bit anxious, they are a out to go take on a dracolich. He isn't good at planning so he waits and listens.
Amara
player, 1675 posts
Thu 18 Apr 2024
at 23:57
  • msg #542

Re: 1372: The Year of Wild Magic: Day 244-249

Amara nods, "Alright, let us find Oona, Khayyim, Kalur, Rufus and Lorrik and finish any other preparations. But for now, back to the tower?"
Byron Rockhead
player, 1652 posts
There is no such thing as
too much firepower
Fri 19 Apr 2024
at 11:30
  • msg #543

Re: 1372: The Year of Wild Magic: Day 244-249

Byron knows his services are going to be required for any underground fights so he spends any time he can practicing with the mace that Lord Dhelt has given us the use of.  He works with Aliana and/or anyone else who is willing to try and use the light hammer of disruption.  He does learn the very basic control of Myarra's ship so that in an extreme emergency he can fly her if needed.  Byron also carefully studies the map made from Amara's scrying, trying to find ways around guards and the like, knowing the less fighting the better, but also knowing that fighting is going to happen regardless.
Sister Aliana Farwalker
player, 1820 posts
Cleric of Oghma.
Wants to learn everything
Fri 19 Apr 2024
at 22:19
  • msg #544

Re: 1372: The Year of Wild Magic: Day 244-249

Aliana would definitely work with Byron using the hammer of disruption. She'll also try to learn the basics of flying the ship, though she suspected she will not be a primary pilot.
Vernon the Ghost
NPC, 339 posts
Fri 19 Apr 2024
at 23:29
  • msg #545

Re: 1372: The Year of Wild Magic: Day 244-249

"If'in ye want me opinion, Byron and Myarra should be usin' the Disrupties. They be trained better than most of ye." Vernon said to Aliana
Sister Aliana Farwalker
player, 1821 posts
Cleric of Oghma.
Wants to learn everything
Fri 19 Apr 2024
at 23:42
  • msg #546

Re: 1372: The Year of Wild Magic: Day 244-249

Aliana nodded in agreement
"I suppose that's not a bad point.  Though it depends upon what she wants"
Twiggy Flinch
player, 1197 posts
Sat 20 Apr 2024
at 00:09
  • msg #547

Re: 1372: The Year of Wild Magic: Day 244-249

Twiggy looks at the ship in the air and is curios "If time is going to be of the essence then how are we quickly going to get the people onto the ship?
Amara
player, 1676 posts
Sat 20 Apr 2024
at 12:57
  • msg #548

Re: 1372: The Year of Wild Magic: Day 244-249

"If needed, I can cast haste on some of them, but short of a teleport, I think we'll mostly have to rely on them," Amara said, glancing at Nolan. He was really the only one who could teleport. "I'm concerned that while I should be useful in charming and enchanting the guards, I will be useless against the dracolich. Undead are usually immune to anything I can do. I can buff others to some extent, but if anyone has any other ideas, please let me know."
Roenthelm
player, 691 posts
Sat 20 Apr 2024
at 17:01
  • msg #549

Re: 1372: The Year of Wild Magic: Day 244-249

"I think we should focus on getting people out and onto the ship. The reduced work force of the mines will force them to get more people and we can be ready for that by telling that Gunther fellow."
Nolan
player, 1390 posts
Mon 22 Apr 2024
at 11:38
  • msg #550

Re: 1372: The Year of Wild Magic: Day 244-249

I will be in the tower making a magical item so we can talk to each other, but by my figures, it's going to take about 5 days to complete. This will give you time to locate Gunther, inform him of the plan, maybe talk to the Dwarves and do the same, build a ramp to get the refugees on board, and figure out a way to get inside the mines without informing everyone in the area.
Myarra
player, 1885 posts
Who are we when the only
one watching is ourself?
Mon 22 Apr 2024
at 15:49
  • msg #551

Re: 1372: The Year of Wild Magic: Day 244-249

"Timber offered to make a gangway for us.  If we're waiting a few more days it would be best to head back to Soubar and let his crew do a professional fitting.  We don't want something we rigged up falling off the ship at the worst possible time.

I'm not much of a planner, I'm more the scream and leap kind of warrior, so it makes sense for me to concentrate on the ship until the smart folks are ready to tell me what to do.

And if anyone needs to go and talk to folks, we can now add the Mariasha to our ways of getting there and back again."

This message was last edited by the player at 02:19, Tue 23 Apr.
Amara
player, 1677 posts
Tue 23 Apr 2024
at 00:41
  • msg #552

Re: 1372: The Year of Wild Magic: Day 244-249

"I was thinking I would try to do more scrying. If I go around the compound, if there is another entrance, such as to a different level, I might find it - and be able to then even better understand what we are getting into." Amara said.
Roenthelm
player, 692 posts
Tue 23 Apr 2024
at 15:45
  • msg #553

Re: 1372: The Year of Wild Magic: Day 244-249

"I'll go with you, Myarra, to learn how to use the gangway properly."
Nolan
player, 1391 posts
Wed 24 Apr 2024
at 11:46
  • msg #554

Re: 1372: The Year of Wild Magic: Day 244-249

I'll assist you when I can, Amara. This project won't be that difficult, but you still have to get things precise.
Twiggy Flinch
player, 1198 posts
Wed 24 Apr 2024
at 22:46
  • msg #555

Re: 1372: The Year of Wild Magic: Day 244-249

Twiggy looks at the ship "I will go with Myarra. Talk to the builders to see how much it would cost to add weapons. If nothing else buy alot of crossbows in case the slaves have to fight."
Myarra
player, 1887 posts
Who are we when the only
one watching is ourself?
Thu 25 Apr 2024
at 18:42
  • msg #556

Re: 1372: The Year of Wild Magic: Day 244-249

"I think it's a bad idea to arm the prisoners. Most of them will be in no condition to fight, and we can't trust the ones who can. They may turn on each other, they may turn on us. It's not worth the risk. We're making arrangements to have guards on board to protect them while we deal with the slavers."
Nolan
player, 1393 posts
Fri 26 Apr 2024
at 16:25
  • msg #557

Re: 1372: The Year of Wild Magic: Day 244-249

Agreed. Arming them will cause a mutiny. Taking them to Elturel won't take that long. They'll have provisions while we're traveling and then they will be taken care of once they arrive. So, while you're doing preparations for the Mariasha, Myarra, I'll be inside making the magical item and helping Amara do her scrying.
Big Boss
GM, 2242 posts
I am looking down upon
you.
Fri 26 Apr 2024
at 22:18
  • msg #558

Re: 1372: The Year of Wild Magic: Day 244-254

Over the next several days, you all go about your chores to get the ship fixed up and to make plans on the assault of the Trielta Mine. The gangplank for the Mariasha is built and it's easy to use and will support the weight of a heavy warhorse. Having to deal with Dwight for a couple days was difficult, as the man is a total Ass****, but you have to admit that he gets his work done and you all find it uncanny that animals like him.

Timber has some ideas on how to build the Cargo Crane, but he admits that you might be better off getting one outfitted at a port where they use them frequently. Perhaps Scornubel or Elturel. He does install a couple dozen wooden shields you bought in town to help further the defenses of the ship. As for a landing platform for the Mariasha, Timber says he can build it, but you will need permission to have it placed in town.

Nolan completes the Farspeaker Amulet.
Roenthelm
player, 693 posts
Sat 27 Apr 2024
at 14:26
  • msg #559

Re: 1372: The Year of Wild Magic: Day 244-254

"OK, I think we're about as ready as we can be. Let's go back to the tower and talk with Amara and Nolan."
Big Boss
GM, 2243 posts
I am looking down upon
you.
Mon 29 Apr 2024
at 22:18
  • msg #560

Re: 1372: The Year of Wild Magic: Day 244-254

The party flies the Mariasha back to Daak with no problems. You use the gangplank to get on and off and it works just fine. The kids run up to the ship and want to play on it, but Mothers quickly gather up the children so you can do your jobs. Myarra stays on board to guard the ship, thinking that the ship needs that wooden docking port made, so she can take the rod out of the helm without the ship being stolen. It has been several days since Amara used the Lyre. Myarra is thinking of hiring the farmers to scrounge for more wood again as Nolan draws up some kind of plans.

The rest of the party goes into the tower and finds Amara and Nolan eating in the dining area, talking about where to drain water in the mines. Twiggy grabs a bunch of snacks....
Nolan
player, 1397 posts
Tue 30 Apr 2024
at 11:40
  • msg #561

Re: 1372: The Year of Wild Magic: Day 244-254

I take it the repairs to the Mariasha went well? Amara and I have come up with a possible way inside the mine, but it will require moving a lot of water.
Sister Aliana Farwalker
player, 1823 posts
Cleric of Oghma.
Wants to learn everything
Tue 30 Apr 2024
at 20:32
  • msg #562

Re: 1372: The Year of Wild Magic: Day 244-254

Aliana listened intently.  Water wasn't her specialty, but she'd help however she could
Byron Rockhead
player, 1653 posts
There is no such thing as
too much firepower
Wed 1 May 2024
at 11:38
  • msg #563

Re: 1372: The Year of Wild Magic: Day 244-254

Like Aliana, Byron listed more than saying anything.  He knew his skills would be in combat, rather than in planning.
Myarra
player, 1889 posts
Who are we when the only
one watching is ourself?
Fri 3 May 2024
at 03:43
  • msg #564

Re: 1372: The Year of Wild Magic: Day 244-254

"Repairs and modifications are looking very good," Myarra agrees.  "Shipwise, I think we're ready to go. I need to talk to Rufus, Lorrik, and some of the others and see if any of them are willing to play guard for us. We just need a couple to keep any enemies at bay while we bring the ship in and out.

I don't know anything about moving water and, sorry to say, my dancing is better than my swimming. I hope we won't have to go that way, but if we do, I'll manage.

On the other hand, if we go in the front door, I think our best option is to go straight down the middle and then down the shielded stairs. We might be able to decapitate the cultists without having to deal with the dragon first.  Once the cultists go down, most of the guards should lose heart. It's not that the dragon will ever be easy, but we'll have a better show if we're not being attacked by cultists at the same time.

If we have the time, I'll have the woodsmen bring in more branches so Amara can build a cradle for the ship. But that's really low on the to-do list."

Twiggy Flinch
player, 1199 posts
Fri 3 May 2024
at 11:15
  • msg #565

Re: 1372: The Year of Wild Magic: Day 244-254

Twiggy eats his snacks and asks "Can we use the crab in the flooded area? Also do you think they can detect magic use in the area. Our main advantage right now is suprise, if we use powerful magic to pull the water out will they know? I don't know how dracolich or magicians work?
Nolan
player, 1398 posts
Sat 4 May 2024
at 16:00
  • msg #566

Re: 1372: The Year of Wild Magic: Day 244-254

I'm sure the crab will work fine in the water, but we don't know why that place flooded or how, so I don't think that would be a good area to test the contraption. I'm sure there are cultists using magics in the mine, but I'm unsure if the dragon will know the difference between ours. Do we want to try and break through one of the areas that looked collapsed to try and sneak in? Area 20 we've labeled on our map looks promising. It would be a straight shot to either the dragon or to the stairs that lead to whatever. Assuming we break through without it collapsing on us.
Amara
player, 1683 posts
Sun 5 May 2024
at 22:03
  • msg #567

Re: 1372: The Year of Wild Magic: Day 244-254

"I think we should try to redirect the water to the lower area while we get the prisoners out. It should be a good distraction." Amara opined.
Nolan
player, 1399 posts
Mon 6 May 2024
at 11:38
  • msg #568

Re: 1372: The Year of Wild Magic: Day 244-254

And how do you suppose we do that? Even if the Lyre did the work, it will make enough noise to attract everyone in the mine.
Byron Rockhead
player, 1654 posts
There is no such thing as
too much firepower
Mon 6 May 2024
at 12:25
  • msg #569

Re: 1372: The Year of Wild Magic: Day 244-254

Byron listened to the others thinking about what they were saying before speaking up.

Maybe with the Crab?  Myarra and I are going to have to fight off any guards foolish enough to attack us.  The problem for us will be that someone is going to sound the alarm and more than likely bring a ton more guards and worse down on us once the battle starts.
Amara
player, 1684 posts
Mon 6 May 2024
at 16:02
  • msg #570

Re: 1372: The Year of Wild Magic: Day 244-254

"Your water elemental, Nolan, should be able to redirect the water, correct?"
Sister Aliana Farwalker
player, 1824 posts
Cleric of Oghma.
Wants to learn everything
Mon 6 May 2024
at 22:18
  • msg #571

Re: 1372: The Year of Wild Magic: Day 244-254

"Would a second Water Elemental help?  I might be able to being one around as well"
Nolan
player, 1400 posts
Tue 7 May 2024
at 16:39
  • msg #572

Re: 1372: The Year of Wild Magic: Day 244-254

Yes, the Water Elemental can do that, but I would have to go with it to show it where to go. I highly doubt it can read a map. The crab will be useful as well digging here and there to create a path, but we should investigate the water first to see how deep it is. All of this planning will be for nothing if it's only a few feet deep.
Amara
player, 1685 posts
Wed 8 May 2024
at 02:02
  • msg #573

Re: 1372: The Year of Wild Magic: Day 244-254

"Even if it is only a few feet deep, that's enough for a good distraction. Just not much damage." Amara responded.
Roenthelm
player, 694 posts
Wed 8 May 2024
at 22:38
  • msg #574

Re: 1372: The Year of Wild Magic: Day 244-254

"What do we wish to accomplish with flooding the mine with water? Seems to me that the cultists will be attracted to that, which will put more of them on our backs. I think that's a bad idea. I like the idea of using an old mine entrance to sneak into the place, but I think we should take advantage of that to sneak into the Dragon's lair and use those Disruptive weapons on it. Once it's dealt with, I'm sure Cultists will flee the area and then we can take care of the ones who wish to fight."
Nolan
player, 1401 posts
Thu 9 May 2024
at 11:58
  • msg #575

Re: 1372: The Year of Wild Magic: Day 244-254

I do admit that moving the water is a lot of work, work that I'd rather not be doing. Our main objective is to destroy the dragon. We know where it's at and we can create a secret way in. I like your idea, Roen. Get in, and go directly to the dragon and destroy it.
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