Out of Character Thread 5
I'm with Nolan on the use of the lyre. BB gets to dictate its capabilities. Yes, I have a few quibbles, you all know me too well to think it could be otherwise. But they're not important. Getting the Mariasha repaired in such a short time was already near-miraculous.
I think that arming the prisoners is a bad idea. We have no idea if any of them have scores to settle with each other or who might be thinking they can use the situation to get back on the Centauri's side, or foment a mutiny to steal the ship for themselves. The last is unlikely, but I put nothing past a DM who thinks he can make a situation more amusing.
I just think adding armed unknowns to the mix is asking for unnecessary trouble. It's only a couple of hours to Elturel. Let's just concentrate on getting them there and let Lord Dhelt deal with sorting them out.
Likewise, open flames on wooden ships should only be allowed under very tightly controlled conditions.
So, let's keep it as simple as we can. Nets and padding for safety in the hold, water and rations (or magically created food) for the short time of the flight.
But we absolutely should have a wand of cure light wounds to make sure the badly injured are stabilized until we get them to the clerics. Maybe a couple cure disease spells or even restoration scrolls just in case. If we don't need them this time, we'll just use them on ourselves on a later adventure.
My more pressing concern is hiring some guards. We, as the adventurers, should be in the mines, killing dracoliches and cult members. We don't have enough people to assault the mines and guard the ship at the same time. BB said we could get a couple of the old party members (whose players have left) to help out and we should be able to hire a few trustworthy hirelings, or even just get a few hunters from Daak to help us out.
As long as the ship stays up in the air when not actively loading (and one of us should be escorting the prisoners out as large groups), it should be safe enough. We just need to do our due diligence.
Plus, we really need to start studying the map Amara and Nolan are making and planning how to actually get the prisoners out and kill all the cult members ... or encourage them to run far far away.