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18:08, 1st May 2024 (GMT+0)

Delith:Move out.

Posted by Ron, The DMFor group 0
Warwick
player, 426 posts
Fri 8 Nov 2013
at 21:43
  • msg #116

Re: Delith:Move out

In reply to Aztar (msg # 114):

"Agreed," replies Warwick, obviously choked up by Aztar's sincere pledge.
Trysk
player, 48 posts
Sun 10 Nov 2013
at 02:26
  • msg #117

Re: Delith:Move out

In reply to Ron, The DM (msg # 115):

Trysk looks at the golems and wonders aloud, "Think we could get them to accompany us inside?"
Aztar
player, 253 posts
An Alchemist happy in his
lab and the world (Todd)
Sun 10 Nov 2013
at 21:51
  • msg #118

Re: Delith:Move out

'Even if they are golems, I don't see how they could be made to work for us.  I'm sure they have specific orders and command structure.'

Aztar continues on, definitely not having realized how far the tower was from their initial starting point.
Ron, The DM
GM, 651 posts
Thu 14 Nov 2013
at 22:19
  • msg #119

Re: Delith:Move out

In reply to Aztar (msg # 118):

High Magic Street looks to continue all the way to main building.  Along the street continue to be buildings of all kinds, shops, inns, bars, the odd temple some other official buildings such as City Tax Gatherer and City Hall.  As you get closer you see a gate surrounds the main building, probably 20' high.  The building itself looks 3 times that height, going off left and right beyond what you can see at 400' out.  The buildings spread out a bit and you see a large building to your left, High Magic University is carved into it stone side in large letters above a large, probably adamantine door.  On the right are smaller buildings, look more like homes.  At 100 feet away there are no buildings between you and the gate.  The main building looks to go on for at least 500'.  You reach the main gate, it is open!  Beyond is the door to the building, some 70' away.

You have encountered nothing along the way, you hear your footsteps that is about all.

Actions?

--DM2
Trysk
player, 49 posts
Fri 15 Nov 2013
at 23:13
  • msg #120

Re: Delith:Move out

In reply to Ron, The DM (msg # 119):

Trysk comments to no one in particular, "It's always quietest just before the storm..."
Shorty
player, 334 posts
Sat 16 Nov 2013
at 01:04
  • msg #121

Re: Delith:Move out

In reply to Ron, The DM (msg # 119):

Shorty shrugs.  "Still gonna hurts lots."
Aztar
player, 254 posts
An Alchemist happy in his
lab and the world (Todd)
Sat 16 Nov 2013
at 17:29
  • msg #122

Re: Delith:Move out

'This whole place has been quiet, and has me on edge.   Shall we head I to the gates or is there anything anyone wants to check before we step in to see if they can learn about the place?'
Trysk
player, 50 posts
Sun 17 Nov 2013
at 04:19
  • msg #123

Re: Delith:Move out

In reply to Aztar (msg # 122):

Trysk scowls, "I'm more interested in knowing where all the inhabitants went and why Dualis promised never to enter the tower."
Aztar
player, 255 posts
An Alchemist happy in his
lab and the world (Todd)
Sun 17 Nov 2013
at 04:25
  • msg #124

Re: Delith:Move out

'I can answer one of those. Dualis has an agreement with the dragon council.  They are allowing us to go in for a very specific purpose, but don't want anyone too powerful entering and either being corrupted or tempted by what lies within.   That's an over simplification, but seems the easiest way to summarize it.'

'This city has been abandoned for a very long time and I know very little of its history,but essentially, it's almost been lost to time and very few even know of its existence.'

Morteft
player, 268 posts
Mon 18 Nov 2013
at 15:24
  • msg #125

Re: Delith:Move out

In reply to Aztar (msg # 124):

Morteft says, "Let's move into it. Being out here isn't doing anything for our morale and there are many temptations to explore. We could spend a lifetime here no doubt."
Trysk
player, 51 posts
Tue 19 Nov 2013
at 02:24
  • msg #126

Re: Delith:Move out

In reply to Aztar (msg # 124):

Trysk replies, "And what pray tell, lies within that can tempt or corrupt us?"
Aztar
player, 256 posts
An Alchemist happy in his
lab and the world (Todd)
Tue 19 Nov 2013
at 04:31
  • msg #127

Re: Delith:Move out

Aztar looks a bit perplexed and stares at Tyrsk for s moment, 'Was it not explained to you what we are after before you signed up?  The orbs that are in this vault will make the most powerful of dragons tremble in fear.   If they are brought together, even more powerful magics could be released.'

'This is the most secure vault I have ever heard of and it is protected by ancient magics long lost to time.'

'An ally of mine was captures by one of the orbs and I am simply trying to release him.  But, the orbs must remain where they are and nothing can be brought out, else we risk a war with dragon kind itself '

Shorty
player, 335 posts
Thu 21 Nov 2013
at 13:49
  • msg #128

Re: Delith:Move out

In reply to Aztar (msg # 124):

Shorty looks up.  "Me lives here.  But me part dis place not so nice."
Trysk
player, 52 posts
Wed 4 Dec 2013
at 18:55
  • msg #129

Re: Delith:Move out

In reply to Aztar (msg # 127):

Tryst responds, "Apologies, I am aware of our mission.  However, I am not very well versed in these dragon orbs or their ability to tempt or corrupt.  Do you know how to release your friends once we do find the orb holding him?"
Ron, The DM
GM, 652 posts
Thu 5 Dec 2013
at 02:24
  • msg #130

Re: Delith:Move out

In reply to Trysk (msg # 129):

OOC: Sorry for the delay

As you contemplate the the main building and the high tower of the vault before you, those who have the Dualis coins feel them start to vibrate.  After a few seconds an image of Dualis appears in your midst.

"I see you have made it to the high magic main building.  Hope it was uneventful so far.  A couple of things I wanted to mention.  First, most of the cities peace officers are still functioning, these are golems that will react to 'crime'; so just be wary.  Also, the entry foyer to the main building will undoubtedly have guards as well; however they are not part of the vault guardians so as long as you do not attack them you should be able to pass without incident into the building proper."

--DM2
Morteft
player, 269 posts
Thu 5 Dec 2013
at 17:22
  • msg #131

Re: Delith:Move out

In reply to Trysk (msg # 126):

Morteft says, "The knowledge and artifacts of this place are temptation enough for me."

He walks to the gates and scans for magic. If he sees nothing or no obvious signs of glyphs or wards, he will walk past the gate to the door of the building.

He will scan the door for magic as well. If there are no magical auras on the door, he will open it and walk inside.
Aztar
player, 257 posts
An Alchemist happy in his
lab and the world (Todd)
Sat 7 Dec 2013
at 15:08
  • msg #132

Re: Delith:Move out

Aztar nods, 'Yes.  We believe we know how to control the orb to get it to release Rigel.'

When Dualis appears, Aztar listens, nods and then will follow Morteft as he heads for the door.
Shorty
player, 336 posts
Tue 10 Dec 2013
at 14:03
  • msg #133

Re: Delith:Move out

In reply to Aztar (msg # 132):

Shorty attempts to move to the front.  "Me posed ta protect."
Morteft
player, 270 posts
Tue 10 Dec 2013
at 14:55
  • msg #134

Re: Delith:Move out

In reply to Shorty (msg # 133):

Morteft will wait for Shorty. "Thank you, Shorty. I usually adventure alone so I have some old habits."
Ron, The DM
GM, 653 posts
Tue 10 Dec 2013
at 23:35
  • msg #135

Re: Delith:Move out

In reply to Aztar (msg # 132):

The magic around the area is very strong however there seem to be no protective magics.

You all follow Morteft thru the gate toward the main building.  The path to the main entrance looks to be 1 solid piece of marble.  There is green grass on either side.  The path is about 15' and goes straight to the door.  It is eerily quiet around, even in this area.

The doors are double, 10' wide by 15' high, made of mithril says Warwick.

Morteft inspect the doors, again no glyphs or wards of any kind.  He then opens the door.  They push open easily and beyond you see a plain empty room that is incredibly white, some what blinding, it is a 20' cube.  The only thing in the room are 3 golems.  Two at the far wall and one directly in front of you 10' away.  They look similar to what Dualis had; but not quite.  "Appears to be made of mithril" mentions Warwick.  Thru all of this Joe has remained calm.

Actions?

--DM2
Morteft
player, 271 posts
Wed 11 Dec 2013
at 00:40
  • msg #136

Re: Delith:Move out

In reply to Ron, The DM (msg # 135):

Morteft says, "Those things must be very expensive to make."

He looks around the room from his current position and will scan for magic. "Maybe there is a portal or something in here."
Ron, The DM
GM, 654 posts
Wed 11 Dec 2013
at 21:57
  • msg #137

Re: Delith:Move out

In reply to Morteft (msg # 136):

The whole room radiates powerful magic.  No door is apparent. You would think the room was carved out of a giant block of marble.

--DM2
Warwick
player, 427 posts
Wed 11 Dec 2013
at 22:00
  • msg #138

Re: Delith:Move out

In reply to Ron, The DM (msg # 137):

Warwick approaches the walls and looks for seams.
Shorty
player, 337 posts
Thu 12 Dec 2013
at 01:39
  • msg #139

Re: Delith:Move out

In reply to Ron, The DM (msg # 137):

Shorty looks around then waves at the golem across from him and asks.  "Which way go now get inside please?"
Ron, The DM
GM, 655 posts
Thu 12 Dec 2013
at 01:45
  • msg #140

Re: Delith:Move out

In reply to Warwick (msg # 138):

Warwick inspects the walls but can find no seams of any kind.

--DM2
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