Re: Delith: Treasure Pick
In reply to Morteft (msg # 219):
From Ez.ard' Pockets
Scroll of stone skin x2
Scroll of protection from good
Rectangular prism - magic Key fir nabucles
Shade
Single Sheet of Partchment
Flayer
ring of Protection +3
Ring of Wisardry Doubles first through third
Wand of paralysis
Wand that looks like it is made of ice Ice Storm
a pouch (Not magic) containing Non magic
a sheet of folded parchment
A small spell book - traveling size See next message
Bracers AC3
A Decanter of Endless water
From the Pirate Warrens
a small crystal eye
Mermaid mast head While on the ship with cry out warning
of shallow water, reefs, or underwater
attack. Once per day can be sent to scout 50 mile radius
Ship wheel Can be directed to hold a course without a helsman
In storm or battle, wheel steers with storm giant strength
Cup of the begger – When the word Alms is spoken, coins appear in the cup.
20 percent chance 5-10 copper. 60 prtvrmy 5-10 silver. 15 per ent 5-10 gold and 5 percent 1-5 platinum 3 times per day
manacles Will connect to any surcace. Cannot be picked as no keyhole.
Cannot be knocked. Captive cannot use spells.
4 rune stones Once separated, creates a no teleport zone within their area.
Each stone must be within 1000 feet of two others in the set
Dark Ones
10 foot spear +3
Oversized club Ogre club +2
Oversize axe +2
oversized sword +1
Coos
Leather +4 Fat Juman
2 Daggers
2 sheaths
Cloak of displacement
Ring of flying
Ring protection +4
Amulet fire resistance
2 potions of extra healing
Ear ring one only Of Communication. Can mentaly speak to werer of 2nd ear ring
Cards x3 Teleportation sigils to locations unknown
Stone of blue Water Dragon charm Probably Iku Immune to her breath weapons
4 vials labled III, IV, IIIa, IVa
a small charm shaped like a piece of charcoal Grants immunity to Poison
This message was last edited by the player at 17:54, Sat 28 Oct 2023.