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19:47, 4th May 2024 (GMT+0)

Delith-1a:A Night on the Town.

Posted by Ron, The DMFor group 0
Ron, The DM
GM, 3363 posts
Sat 18 Feb 2023
at 16:09
  • msg #1

Delith-1a:A Night on the Town

This is for Larry's side adventure.

--DM2
Shorty
player, 1809 posts
Sat 18 Feb 2023
at 16:45
  • msg #2

Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 1):

One by one your training instructors get tired of you and tell you that you are done.   It is late in the day when you wander into the library to relax, get some food, and catch up with each other.  The last to enter the library is Ez’ard who has just returned from an overnight trip to Arcturus.

Ez’ar drops into a chair and pulls out a coin.  He begins to roll it from finger to finger… making it disappear and reappear.  He seems a little better at it that before.  He looks up from his play and says.  “Shorty has some crazy mission for his Goddess.  Said he would check in with us in a couple days.  Something about protecting some women out in the forest somewhere.  Shorty stuff.”

Dualis walks in a few minutes later with Art on his heels.  Dualis pauses to look around the room examining each of you.  “Too many hard battles and then your instructors worked you hard.  You all look worn out.  I think before we discuss another mission, I think you all need to go out and relax for a night.”

Art seems to perk up ath the mention of going our for a night.  Dualis looks at him and shakes his head.  “Not you Art.  We have a dinner to go to and politicians to win over.”

Art turns away from Dualis and pretends to gag on something.

Dualis looks at you and says, “I will see you at noon tomorrow for a lunch meeting.  That should give you time to sleep after your adventures tonight.”

Art waits till Dualis leaves the room and comes over to stand before you.  He is suddenly all smiles and looks excited.  “He is right.  You little people all look stressed.  You need to have more fun in life.  Luckily for you, Art is here to take care of you.”

Art motions you to lean closer and he begins with a mock whisper.  “While the lot of you have been slaving under your instructors, I have spent the last few nights surrounded by the most incredibly beauriful women in Delith.  They were all very impressed by my tales and of course my… well, by my just being me.”

When no one seems as impressed as he would like, Art shakes his head.  “Close your eyes and imagine pale blond hair, blue eyes, perfect skin.  Or if you prefer.. flaming red hair, green eyes, amd ,pre [erfect skin.  Lots of skin.  And each of these women delivers the finest brews I have ever tasted.

Finally seeing some signs of interest, Art gives you a sly wink.  “I found this new tavern on the edge of the capital.  I swear it sprang up overnight.  But it is the most popular place right now.  Long lines.”  He pauses to shake a finger at you.  “Not to worry little buddies.  I know a barmaid there.  Blond hair down to her ankles, sky blue eyes, and when she miles… Wow!!  Lissel always saves me a table and since I am being punished tonight.  You can all go and blow off some steam in my place.”
Warwick
player, 1899 posts
Sat 18 Feb 2023
at 16:49
  • msg #3

Delith-1a:A Night on the Town

In reply to Shorty (msg # 2):

Warwick shrugs.  "I don't feel any particular need to blow off some steam, Art, but if ye others want to, I'll come along to keep an eye on ye."
Ron, The DM
GM, 3365 posts
Sat 18 Feb 2023
at 17:27
  • msg #4

Delith-1a:A Night on the Town

In reply to Warwick (msg # 3):

OOC: Sorry, I have to throw this in since you are at HQ.

Celestron flies by, "Yes, please do. That little scamp" he waves a claw at Ez'ard "made a complete mess of aisle 36B. Take him to another place he can mess."

--DM2 ;)
Morteft
player, 1494 posts
Logical, detached
Represses emotions
Sat 18 Feb 2023
at 17:33
  • msg #5

Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 4):

Morteft looks tired. His hair is longer and he has nearly a full beard. "I could use a break. I have been working non-stop for the last few weeks." You see all his fingers are colored by various inks. "I could probably use a bit of time in a bath and a day spa, but a drink sounds lovely."
Trysk
player, 1863 posts
Sat 18 Feb 2023
at 18:05
  • msg #6

Delith-1a:A Night on the Town

In reply to Morteft (msg # 5):

Trysk stretches and nods, "R&R sounds good to me. Maybe we should invite Trinny, too?"
Morteft
player, 1495 posts
Logical, detached
Represses emotions
Sat 18 Feb 2023
at 18:14
  • msg #7

Delith-1a:A Night on the Town

In reply to Trysk (msg # 6):

Morteft chuckles. "How you two can be infatuated with someone after so little time escapes me."
Trysk
player, 1864 posts
Sat 18 Feb 2023
at 18:33
  • msg #8

Delith-1a:A Night on the Town

In reply to Morteft (msg # 7):

Trysk looks at Morteft quizzically, "What's that supposed to mean? Are you trying to start a rumor that Trinny is infatuated with me?"
Morteft
player, 1496 posts
Logical, detached
Represses emotions
Sat 18 Feb 2023
at 18:34
  • msg #9

Delith-1a:A Night on the Town

In reply to Trysk (msg # 8):

"Hahaha!" Morteft laughs. "No, I am not."
Shorty
player, 1810 posts
Sun 19 Feb 2023
at 00:32
  • msg #10

Delith-1a:A Night on the Town

In reply to Morteft (msg # 9):

Art chuckles at the biplay.  “Sorry Trysk.  Trinny is a part of the treaty negotiations team.    You can ask her if she is interested when the treaty is signed.”

Art describes a fountain not far from the tavern that you can teleport to.   “I will have a friend of mine meet the lot of you small folk in the courtyard I described.  He can lead you to the tavern.  Buy Tzar  a drink in payment and he will make sure you get past the bouncers.

You all head outside to the grassy knoll before headquartersh.  Everyone looks to Ez’ard.  With a touch of snark he reminds everyone that the Arch was destroyed.  Everyone  looks at each other waiting to see who is going to do the teleport.  Finally, Morteft mutters.  “The drinks had better be as good as Art said they were.  He then casts teleport.

You arrive in a small courtyard paved with cobblestones. The fountain that Art described to you  rests in the  center of the open area between 3 large apartment buildings.

The fountain was gurgles merrily.  Water flows from an urn held by a rather curvaceous statue of a young woman.  She is fully clothed as this is a kid friendly courtyard.

A man is sitting on the edge of the pool at the base of the fountain.  As you appear, he stands and walks towards you.  Hr is a tall human a bit on the young side, He is wearing  smokey grey plate mai.  A bow pokes up over one shoulder.l, You can also make out the rim of a shield that is strapped to his back.  As he walks confidently forward, two things stand out.  A golden bracer is attached to his belt not far from the golden hilt of his sword.

OOC:  Who swings first?
Trysk
player, 1865 posts
Sun 19 Feb 2023
at 00:38
  • msg #11

Delith-1a:A Night on the Town

In reply to Shorty (msg # 10):

Trysk lets the party diplomat take the lead. That's Warwick... ;^)
Warwick
player, 1900 posts
Sun 19 Feb 2023
at 00:51
  • msg #12

Delith-1a:A Night on the Town

In reply to Trysk (msg # 11):

Warwick strides forward.  "Greetings.  I presume ye must be Tzar.  Art sent us for a night of rest and recreation."
Ez'ard
player, 648 posts
Sun 19 Feb 2023
at 01:14
  • msg #13

Delith-1a:A Night on the Town

Ez’ard joins the rest in the teleport to town and carefully appraises the young human at the fountain. Ez’ard has switched his appearance during the teleport to be that of a moderately well off businessman that could be found within the town. His daggers and wands are not seen.
Morteft
player, 1497 posts
Logical, detached
Represses emotions
Sun 19 Feb 2023
at 01:20
  • msg #14

Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 13):

Morteft watches and waits.
Shorty
player, 1811 posts
Sun 19 Feb 2023
at 02:03
  • msg #15

Delith-1a:A Night on the Town

In reply to Morteft (msg # 14):

OOC:  Heading to bed.  Got a 101 fever.  Finish your introductions and we will move on the the tavern in the morning.
Trysk
player, 1866 posts
Sun 19 Feb 2023
at 02:11
  • msg #16

Delith-1a:A Night on the Town

In reply to Shorty (msg # 15):

Feel better, Larry!
Warwick
player, 1901 posts
Sun 19 Feb 2023
at 02:19
  • msg #17

Delith-1a:A Night on the Town

In reply to Trysk (msg # 16):

Yikes!  I hope you feel better, Larry.
Morteft
player, 1498 posts
Logical, detached
Represses emotions
Sun 19 Feb 2023
at 05:34
  • msg #18

Delith-1a:A Night on the Town

In reply to Warwick (msg # 17):

Rest well, Larry!
Ron, The DM
GM, 3366 posts
Sun 19 Feb 2023
at 14:30
  • msg #19

Delith-1a:A Night on the Town

In reply to Warwick (msg # 12):

The handsome young man, he is about 6'3" and has light brown hair with blue eyes, looks you all over, narrows his eyes at Trysk, before answering Warwick with a smile "You presume rightly my good, dwarf, right, Warwick is it?" he seems a bit uneasy while talking to Warwick.

He looks over at Ez'ard "Um, Art said that there would be 4 adventurers, uh, who is this ponce, wait, what's the word .." he pauses starts to nod his head and say "right, gentlemen?"

--Ron, Tzar
Trysk
player, 1867 posts
Sun 19 Feb 2023
at 15:05
  • msg #20

Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 19):

Trysk meets Tzar's narrowing eyes and just grins.

He raises an eyebrow at Tzar's jibe toward Ez'ard, but says nothing and continues to let Warwick speak for the party.
This message was last edited by the player at 15:42, Sun 19 Feb 2023.
Shorty
player, 1812 posts
Sun 19 Feb 2023
at 15:29
  • msg #21

Delith-1a:A Night on the Town

In reply to Trysk (msg # 20):

OOC:  Not sure which kid brought the flu home but its not a lot of fun even with my flu shot.    Will wait a bit before moving on as I am still not sure this isn't going to involve weapons.  LoL
Ez'ard
player, 649 posts
Sun 19 Feb 2023
at 15:40
  • msg #22

Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 19):

Ez’ard grins and gives a slight head nod/bow and lets the young human assume what he wants. Always best to keep unknown persons off balance.
Morteft
player, 1499 posts
Logical, detached
Represses emotions
Sun 19 Feb 2023
at 16:32
  • msg #23

Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 22):

Morteft asks, "Are you a paladin?"
Warwick
player, 1902 posts
Sun 19 Feb 2023
at 16:52
  • msg #24

Delith-1a:A Night on the Town

In reply to Morteft (msg # 23):

"Yes, I'm Warwick.  Good to make yer acquaintance.  Morteft over there in the robes.  Trysk there trying to not look menacing and Ez'ard there, trying to look like...  Well, I don't know what he's trying to look like."
Ron, The DM
GM, 3367 posts
Sun 19 Feb 2023
at 20:07
  • msg #25

Delith-1a:A Night on the Town

In reply to Morteft (msg # 23):

Tzar laughs a bit at Mortefts question.  "Good gosh no.  I'm just a country boy."  Tzar will follow Warwicks introductions. For Morteft his eyes widen slightly and he flips his hand in a wave "Nice ta meetcha Mr Morteft mage sir." to Trysk he says "Hey." and to Ez'ard "Hello Mr. Merc".

He then leans down to whisper to Warwick "So you don't know what he is either, a spy perhaps, maybe we should bind him before he makes trouble?"

--Ron, Tzar
Warwick
player, 1903 posts
Sun 19 Feb 2023
at 20:20
  • msg #26

Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 25):

"No need for that Tzar.  He's got the ability to change his appearance.  I know he's Ez'ard, I just don't know why he's changed his normal appearance.  How about you lead us to this new tavern that Art's mentioned?"
Trysk
player, 1868 posts
Sun 19 Feb 2023
at 21:13
  • msg #27

Delith-1a:A Night on the Town

In reply to Warwick (msg # 26):

Trysk says, "Speaking of which, how do you know Art?"

OOC - Oops...Art, not Al.
This message was last edited by the player at 23:09, Sun 19 Feb 2023.
Ron, The DM
GM, 3368 posts
Sun 19 Feb 2023
at 22:31
  • msg #28

Delith-1a:A Night on the Town

In reply to Trysk (msg # 27):

Tzar nods his head at Warwicks answer and before Tzar answers Warwick Trysk asks his question, Tzar stares at Trysk and stands full.  "We met at one of the bars.  There was a bit of a tussel, we became back to back, then we turned and we each gave the other a right smack on the noggin.  He didn't budge nor did I.  We exchanged smiles and then cleared the bar.  He's a good ole boy Art is."

Back to Warwick, "The bar is down thisa way." he begins to turn and then back to Warwick. "Oh Art said that your a lord or something?  So how do you little people address one of them?"  there is only honest curiosity on his face.

--Ron, Tzar
Ez'ard
player, 650 posts
Sun 19 Feb 2023
at 22:39
  • msg #29

Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 25):

Ez’ard puts on his glasses and looks at Tzar. He gives a snort and then puts them away. He says, “We going to have a drink or two and relax or are we going to stand out here all macho and slapping our gums?”
Warwick
player, 1904 posts
Sun 19 Feb 2023
at 22:45
  • msg #30

Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 28):

Warwick looks confused.  "Address one of whom?  Another dwarf?  By name, of course.  And, yes, I'm a Lord and a General.  But, I'd rather forget about titles tonight, if ye don't mind."
Ron, The DM
GM, 3369 posts
Sun 19 Feb 2023
at 23:32
  • msg #31

Delith-1a:A Night on the Town

In reply to Warwick (msg # 30):

Tzar gets a little red in the face. "Well, yeah, a dwarf lord thingy or even a dwarf.  I never uh travelled with anyone smaller than an elf. So, Warwick then?"

Tzar will lead the group to the bar.

--Ron, Tzar
Shorty
player, 1813 posts
Sun 19 Feb 2023
at 23:49
  • msg #32

Delith-1a:A Night on the Town

In reply to Warwick (msg # 30):

The rather strained introductions seem to come to an end and Tzar points to the street outside the courtyard.

Your guide seems to know the quite a few shortcuts through the bowls of the capital.  He darts through alleys and side streets without hesitation.  The path is convoluted and you cannot be sure if you are going in circles or not.

The finally alley opens up onto a main road leading out of the city.  The air freshens noticeably as you leave the closed spaces behind.  The building across the street is built entirely of wood, unlink most of the stone buildings nearby.  The architecture is range but beautiful.  Small, light colored strips of wood are woven together to create a pattern that is somehow soothing.  A large wooden shingle hangs between two large posts out before the building.  The name Suomi is painted in colorful letters.  Below the name is a picture of a land dotted with many lakes.

A long line of hopeful patrons comes down the steps and snakes down the street.  Two very large men stand guard at the door.  Their complexion is rather dark and their noses look a bit hooked near the end.  Both are a bit on the ugly side, but seem very competent at their job.  A third man walks up and down the line, occasionally removing people from the line and sending them on their way/

Tzar leads you around to the back of the tavern to a small door.  He gives a rather theatrical rap on the door.  It is opened seconds later by a milling young woman that matches Art’s description perfectly.  Her face seems to fall when she sees the group.  “Art.  You made it.”  The cheerful smile fades when she see that Art is not with you.”
Warwick
player, 1905 posts
Sun 19 Feb 2023
at 23:52
  • msg #33

Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 31):

"Aye, lad.  Calling me Warwick is fine.  I don't need the fancy titles."
Ron, The DM
GM, 3370 posts
Mon 20 Feb 2023
at 12:06
  • msg #34

Delith-1a:A Night on the Town

In reply to Shorty (msg # 32):

Tzar will say "Hey Lissel, yeah Art can't make it tonight; but he wanted his squad to make merry." he turns so she can see the others. he adds "The big guy would appreciate it." he flashes a smile.

--Ron, Tzar
Shorty
player, 1814 posts
Mon 20 Feb 2023
at 15:27
  • msg #35

Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 34):

Lissel looks uncertain but nods her head.  “Lem will be disappointed.  He so loves to listen to Art’s stories.”  She finally takes a moment to study the group.   “Wait.  Are these the ones Art tells all the cute little stories about? “  She looks around the group and begins to point.  “You would be Warwick.  And you are Trysk.  And that is Morteft.”  She stares at Ez’ard.  “You do not look like any of the people Art talks about.  And where is the big one that gets into so much trouble without trying?  Such a strange name.  Shorty is it?  Lem really wants to meat him someday.”
Ron, The DM
GM, 3371 posts
Mon 20 Feb 2023
at 16:08
  • msg #36

Delith-1a:A Night on the Town

In reply to Shorty (msg # 35):

Tzar shrugs "Don't know about Shorty, haven't met him.  But that ponce over there is Ez'ard, Warwick vouched safe for him."

--Ron, Tzar
Warwick
player, 1906 posts
Mon 20 Feb 2023
at 16:20
  • msg #37

Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 36):

Warwick bows to Lissel.  "Ma'am.  I apologize, but Shorty is not available tonight.  Ez'ard, maybe ye should assume yer regular likeness."
Morteft
player, 1500 posts
Logical, detached
Represses emotions
Mon 20 Feb 2023
at 16:30
  • msg #38

Delith-1a:A Night on the Town

In reply to Warwick (msg # 37):

Morteft says, "Might I suggest we not tarry here since someone may notice us avoiding the line?" He smiles. "I am very thirsty as well."
Ez'ard
player, 651 posts
Mon 20 Feb 2023
at 16:40
  • msg #39

Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 36):

Ez’ard gives a hard look at Tzar and replies, “That is about enough of your mouth that I and I believe the rest of my friends here are going to take. Keep it civil or just leave. We are here to relax, not to be verbally assaulted by a stranger.”

To madam Lissel Ez’ard replies, “I am indeed the venerable Ez’ard at your service.” offered with a moderately well off businessman’s bow. He let’s go of most of his altered appearance leaving his daggers and wands hidden and the businessman’s evening cloak evolve into a more subdued/simple cloak.
Shorty
player, 1815 posts
Mon 20 Feb 2023
at 17:00
  • msg #40

Delith-1a:A Night on the Town

In reply to Morteft (msg # 38):

Lissel waves a finger at Tzar.  “No more mean words country boy.  Next time you cause a problem, Lem will ban you.  You do not want that.”

Lissel winks at Morteft.  “Not to worry.  The boys watching the front are easy to manipulate.  After Lem, the ladies rule here.  A little pout and the men folk fall all overthemselves to make us happy.”  She giggles and steps back from the door.

You walk into a small but complete kitchen.  Several more gorgeous women buste around the kitch making food.  They do not seem that busy for a tavern this size.  Lissel waves her hand around the kitchen.  “If you are hungry, we can fix most anything.  But most of our customers come for the drinks and not to dine.”

She walks across the room and opens a swinging door that is panneled in light colored woods.  There is an image on the inlade into the wood.  You catch a glimbse of a large sleigh pulled by two horses before the doot swings open.

Lissel motions you forward and you step into a large tavern space.  It is well lit and clean.  The furnishings are all of a light wood that looks almost delicate in nature.  There are probably 30 tables in the room and more seats at the bar.  Every table is packed except for two that are conspicuously empty.

Lissel motions to a another women with long read hair and sea green eyes.  The second woman comes over and the two ladies begin whispering.  The red head keep leaning over to stare at you.  Lissel ends their discussion with.  “Make sure Lem knows they are here.”

Then she turns to you and says.  “This is Ryanna.  She will be taking care of you tonight.”  She points to the two empty tables in the back.  “The table in the Corner is Art’s normal table.  The one over by the office door is Lem’s table.  I am sure he will be stopping by to check in on you tonight.  Maybe you can tell him how you manage to srurvive all your adventures.  Art never seems to have an answer to that question.”

Lissel goes back into the kitchen and Ryanna leads you to your table and waits for you to otder.
Ron, The DM
GM, 3372 posts
Mon 20 Feb 2023
at 17:06
  • msg #41

Delith-1a:A Night on the Town

In reply to Shorty (msg # 40):

OOC: As a country boy Tzar sees Ez'ard is dressed as a ponce therefore is described as a ponce.  Ez'ard is being the aggressor.

--Ron, Tzar
Trysk
player, 1869 posts
Mon 20 Feb 2023
at 17:11
  • msg #42

Delith-1a:A Night on the Town

In reply to Shorty (msg # 40):

Trysk heads in with everyone and take a seat at the table. He says to Ryanna, "I'll take a glass of mead, please. What do you recommend from the kitchen?"
Warwick
player, 1907 posts
Mon 20 Feb 2023
at 17:49
  • msg #43

Delith-1a:A Night on the Town

In reply to Trysk (msg # 42):

"Thank ye, Lissel," says Warwick with another bow.  When he gets to the table, he orders a dwarven ale and asks if there are any dishes that the establishment has developed a reputation for.
This message was last edited by the player at 17:54, Mon 20 Feb 2023.
Shorty
player, 1816 posts
Mon 20 Feb 2023
at 17:50
  • msg #44

Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 41):

OOC:  Eveen a country boy would know the term is insulting and.  Using it to someone's face or to describe themn to a pretty young lady would be considered crude and lowborn.
Shorty
player, 1817 posts
Mon 20 Feb 2023
at 18:02
  • msg #45

Delith-1a:A Night on the Town

In reply to Trysk (msg # 42):


Ryanna flashes a couple of hand signs towards the bar and then turns back to Trysk.  “The ladies are really good with fish.  It was somewhat of a staple when we were young.  We gave most of the local fish available.  And Lem always has some Salmon on ice for those who enjoy it.”

Another stunning young lady with strawberry blond hair walks up carrying a tray.  She places large tankards in front of Warwick and Trysk.  The tankards are especially generous for a tavern.
Morteft
player, 1501 posts
Logical, detached
Represses emotions
Mon 20 Feb 2023
at 18:42
  • msg #46

Delith-1a:A Night on the Town

In reply to Shorty (msg # 45):

Morteft says, "I would like a flight of your finest ales, please."
Warwick
player, 1908 posts
Mon 20 Feb 2023
at 18:51
  • msg #47

Delith-1a:A Night on the Town

In reply to Shorty (msg # 45):

"I'll take some fish, lass.  How do ye normally serve it?"
Morteft
player, 1502 posts
Logical, detached
Represses emotions
Mon 20 Feb 2023
at 19:00
  • msg #48

Delith-1a:A Night on the Town

In reply to Warwick (msg # 47):

Morteft says, "Do you have fish and chips? It is a wonderful dish especially if you have vinegar."
Trysk
player, 1870 posts
Mon 20 Feb 2023
at 19:25
  • msg #49

Delith-1a:A Night on the Town

In reply to Morteft (msg # 48):

Trysk nods, "The fish sounds fine."

Trysk takes a quick assessment of their surroundings, including patrons, exits and sounds."
Shorty
player, 1818 posts
Mon 20 Feb 2023
at 20:08
  • msg #50

Delith-1a:A Night on the Town

In reply to Morteft (msg # 48):

Ryanna signals and Morteft's drink is soon on its way from the bar.

Ryanna smiles at Trysk.  "We fry our fish in butter and lemon.  Most refer it heavily spiced.  Not many in this land have the fortitude to handle our spices.  When the fish is crispy on the dges, it is served over rice.  But that is our way and we will cook its as your wish Sirah."

She turns a puzzled looks to Morteft.  "I do not know this chip you speak of.  The chips I know are those the customers yse when they play cards.  But Lissel might know them if you want me to ask.  The kitchen and food are her demesne."
Ron, The DM
GM, 3373 posts
Mon 20 Feb 2023
at 20:38
  • msg #51

Delith-1a:A Night on the Town

In reply to Shorty (msg # 44):

OOC: Totally incorrect, that is the term used to describe that type person, that is how Ez'ard was dressed then that's how he gets described.  Ez'ard was being deceitful too, the two who the group was described, he did not fit the description and therefore the action should have been condemned.

--Ron
This message was lightly edited by the GM at 20:39, Mon 20 Feb 2023.
Trysk
player, 1871 posts
Mon 20 Feb 2023
at 20:45
  • msg #52

Delith-1a:A Night on the Town

In reply to Shorty (msg # 50):

Trysk nods, "That sounds good to me. I'll take a side of mixed vegetables, too."
Ez'ard
player, 652 posts
Mon 20 Feb 2023
at 20:48
  • msg #53

Delith-1a:A Night on the Town

Ez’ard doesn’t make it obvious but he ends up sitting away from Tzar. If there is an extra chair he will claim it as a place for Sharak to sit. He asks Ryanna for a glass of wine and some cheese and bread. He also asks for some raw end scraps (bits of meat) for Sharak.

He then turns his attention to the rest of the room trying to get a feel of the tavern.
Morteft
player, 1503 posts
Logical, detached
Represses emotions
Mon 20 Feb 2023
at 20:50
  • msg #54

Delith-1a:A Night on the Town

In reply to Trysk (msg # 52):

Morteft says, "Ah nevermind, it is a unique dish in Savron. The fish is fine but no rice. Please bring some bread."
Warwick
player, 1909 posts
Mon 20 Feb 2023
at 23:49
  • msg #55

Delith-1a:A Night on the Town

In reply to Morteft (msg # 54):

"I'll have the fish as ye've described, lass.  It sounds delicious."
Shorty
player, 1819 posts
Tue 21 Feb 2023
at 04:15
  • msg #56

Delith-1a:A Night on the Town

In reply to Warwick (msg # 55):

The drinks are really good.  Surprisingly so.  Ryanna keeps them flowing and the room takes on a warm glow.   One of the ladies shows up with a perch and leaves it behind Ez’ard’s chair.  They have dealt with mages and familiars before.  The food comes after about 15 minutes.  You can see bits of different peppers and a few spices you do not recognize sprinkled over the fish.  It is crisp around the edges and flakey in the middle.  The first bite brings tears to your eyes.  Ryanna was right about the spices.

After about the third round, a tall, very handsome man with deep, red hair enters the room through a door near the only empty table in the tavern.  He pauses for a moment to study each of you.  His fingers go to his long handlebar mustache and stroke the ends.  A smile crosses his lips.

He nods to you as he walks past your table on the way to the bar.  Two of the young barmaids rush forward to meet him.  The first hands him a glass filled with a golden liquid.  He raises it to the room and then quickly drains the glass.  He hands the glass back to the girl and pats her on the cheek.  The second young woman hands him a triangular shaped box with strings acoss jts front.

The tall man begins to pluck at the strings.  Beautiful bell like tones fill the tavern and the crowd hushes quickly.  He begins to sing along to the music.  His voice is rich and carries the tune well.  The song he sings seems to shift from Common to Elvish to a language that none of you recognize.  The parts you are sure of have to do with the ‘Land of Heroes’ and something called the Kalevala.  The song goes on for about ten minutes before he lowers the instrument and hands it back to the woman  with a bow.  She blushes and scsmpers away.

The singer turns and walks towards you with a broad smile on his lips.   He bows when her reaches your table.   “My name is Lemminkäinen, but most just herecall me Lem.  elcome to the Suomi.  Friends of Art are always welcome here.”
This message was last edited by the player at 18:35, Tue 21 Feb 2023.
Trysk
player, 1872 posts
Tue 21 Feb 2023
at 04:38
  • msg #57

Delith-1a:A Night on the Town

In reply to Shorty (msg # 56):

Trysk nods to Lem, "Greetings, the name is Trysk. That was quite the performance there. Will you be performing again later?"
Warwick
player, 1910 posts
Tue 21 Feb 2023
at 04:39
  • msg #58

Delith-1a:A Night on the Town

In reply to Shorty (msg # 56):

Warwick hops off his chair and bows back to Lem.  "Ye honor us, sir.  I'm Warwick.  That's Morteft, Trysk, Ez'ard and our new acquaintance Tzar."
Shorty
player, 1820 posts
Tue 21 Feb 2023
at 11:43
  • msg #59

Delith-1a:A Night on the Town

In reply to Warwick (msg # 58):

Lem  smiles broadly. “Ah, the intrepid heoes that I have heard so much about minue one.”  He glances over at Tzar.  “And the country bumpkin who is not so unknowing as he likes to pretend he is.”

Lem glances around the table as if evaluating each of you.  “May I join you for the evening?”
Ez'ard
player, 653 posts
Tue 21 Feb 2023
at 13:41
  • msg #60

Delith-1a:A Night on the Town

Ez’ard welcomes the bard to the table and thanks him for the delightful performance and asks will there be another song before the night is over.

He turns to Sharak and asks what he thought of the performance.
Morteft
player, 1504 posts
Logical, detached
Represses emotions
Tue 21 Feb 2023
at 14:07
  • msg #61

Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 60):

Morteft nods. "Yes, feel free to join us."
Warwick
player, 1911 posts
Tue 21 Feb 2023
at 14:43
  • msg #62

Delith-1a:A Night on the Town

In reply to Morteft (msg # 61):

"Aye, please do so."
Trysk
player, 1873 posts
Tue 21 Feb 2023
at 14:53
  • msg #63

Delith-1a:A Night on the Town

In reply to Warwick (msg # 62):

Trysk adjusts the position of his chair to make room for Lem to join their table.
Shorty
player, 1821 posts
Tue 21 Feb 2023
at 15:23
  • msg #64

Delith-1a:A Night on the Town

In reply to Trysk (msg # 63):

Sharak squawks softly in response to Ez’ard’s question.  Lem begins to chuckle as he steps to his own table.  He pulls a somewhat larger chair from his own table and slides it into the space that Trysk has made for him.

He takes a seat and Ryanna rushs up with a glass of the same golden liquid that Lem drank before he sang.  He takes a sip this time and looks around the table.  “So how have the adventrures gone recently?  Art has been telling me about some of your older adventures.  Quite amusing.  But one must always listen for the truth when Art is spinning tales to entertain the ladies.”
Warwick
player, 1912 posts
Tue 21 Feb 2023
at 15:34
  • msg #65

Delith-1a:A Night on the Town

In reply to Shorty (msg # 64):

"What has Art told ye?" asked Warwick.  "He honestly didn't tell us much when he recommended yer fine establishment.  Morteft, Shorty and I were some of the folks that helped save Calator a while back.  Since then, we helped save a world, fought off the frost giants to save me homeland and just fought off a lich and his friend from summoning back an archdevil."
Ez'ard
player, 654 posts
Tue 21 Feb 2023
at 15:38
  • msg #66

Delith-1a:A Night on the Town

In reply to Shorty (msg # 64):

Ez’ard listens to Sharak and nods. Ez’ard’s says to Lem, “How about we swap tales? I’d be interested in the tale behind that ancient song.”
Shorty
player, 1822 posts
Tue 21 Feb 2023
at 16:43
  • msg #67

Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 66):

Lem takes another sip of his drink.  “Art regales us with takes of your battle with the minions of Set or, as he was known long, long ago, Seth.  Art has entertained us many nights with your stories.  He tends to make many of your adventrures sound somewhat bumbling.  Especially the Champion of the Forest Lady.  But I believe there is much to your team that Art lets on.  Perhaps he has spent too much time away from the bleeding edge of adventuring to remember its difficulties.”

Lem turns an interested eye on Ez’ard.  “And why would a youngster like you be interested in the old tales of Mistress Louhi and the heroes that stood against her?  Her time and theirs is far in the past of the risen world.”
Morteft
player, 1505 posts
Logical, detached
Represses emotions
Tue 21 Feb 2023
at 16:57
  • msg #68

Delith-1a:A Night on the Town

In reply to Shorty (msg # 67):

Morteft sips his ale. He says offhandedly, "Art seems to have a big mouth. In war, divulging information is a big mistake."
Trysk
player, 1874 posts
Tue 21 Feb 2023
at 17:07
  • msg #69

Delith-1a:A Night on the Town

In reply to Morteft (msg # 68):

Trysk sighs and drinks his mead while surveying their surroundings in the tavern.
Warwick
player, 1913 posts
Tue 21 Feb 2023
at 17:25
  • msg #70

Delith-1a:A Night on the Town

In reply to Trysk (msg # 69):

Warwick nods.  "It's not that we don't appreciate the congratulations, Sir, but we're fighting an enemy who seems to have eyes and ears everywhere.  And telling them about ourselves just makes it harder."
Shorty
player, 1823 posts
Tue 21 Feb 2023
at 19:11
  • msg #71

Delith-1a:A Night on the Town

In reply to Warwick (msg # 70):

Lem shakes his head and sighs.  “You are a serious lot I see now.  Art tells only of your past missions.  Never anything that you are currently working on.  He is not that foolish.  And truth be told, from some of the information I have heard from other sources…  You yourselves have provided your enemies quite a treasure trove of information.  My sources indicate that important players have slipped through your fingers on more than one occasion.  I believe that there is little Art could say that yur enemy does not have firsthand knowledge of.”

Lem sips his drink and continues.  “Pardon my bluntness, but your stories interested me greatly.  And, a successful tavern owner has many sources of information.”

Lem motions to Tryanna and points to his office.  She darts to the door and disappears inside.  She returns quickly bearing a tray with an unusually shaped jar, a set of fired clay cups, small plates, and a set pf what look like large toothpicks.

Lem smiles broadly at you all.  “Our discussion grows too maudlin.  My brewing must not be up to my own standards.  I must make up for ruining your evening with a special treat.”

AsRyanna places the tray on the table, you can see odly shapped lumps floating in the jar.

Lem takes the bottle reverently in his hands and opens it.  “This is Lakkä,  Made to my Mother’s exacting standards.  It is a treat that few have the opportunity to enjoy.  Share it with me as a thank you for the entertainment you have provided to a bored man.”

He opens the jar and begins to pour liquid into each of the clay cups.  Several of the lumps plop into each of the cups.  He sets each cup carefully on a plate along with one of the large toothpicks and slides them before each of you.  He takes is own toothpick and stabs it into one of the lumps in his own cup.  He lifts it out and you can see it is a strawberry, somewhat darkened in color.

Lem takes a bite of the berry before continuing.  “The berry ages for a year in the Lakkä.  It provides the Lakkä with a delicate flavor.  At the same time, the natural sugars in the fruit ferment as it absorbs aomw od rhw alcohol from the Lakkä.  This is a drink fit for the Gods and the heroes that serve them.  Drink my friends.”

Lem takes a large sip from the clay cup before eating the rest of the strawberry he stabbed.  Then he motions with the empty stick towards your own cups.
Trysk
player, 1875 posts
Tue 21 Feb 2023
at 20:49
  • msg #72

Delith-1a:A Night on the Town

In reply to Shorty (msg # 71):

Trysk takes a clay cup and swirls the liquid, before sniffing it.

He takes the large toothpick to stab a strawberry in his cup and tastes it.
Ez'ard
player, 655 posts
Wed 22 Feb 2023
at 01:08
  • msg #73

Delith-1a:A Night on the Town

In reply to Shorty (msg # 67):

Ez’ard replies to Lem, “One can often learn from the past so as not to repeat the same mistakes. And I like human lore, part of me I know little about.”


Ez’ard tastes the strawberry liquor and nods his approval. “I’ve dabbled with strawberry, blueberry and watermelon but I favorite is with lemons. A great after dinner drink to aid with the digestion.”
This message was last edited by the player at 03:06, Wed 22 Feb 2023.
Shorty
player, 1824 posts
Wed 22 Feb 2023
at 02:09
  • msg #74

Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 73):

Lem nods and refills the clay cups.  He motions for Ryanna to bring another bottle.  Then he looks at Ez’ard.  “”Misress Louhi controlled the norther domain of Portia.  She had two beautiful daughters that she used as bait for the greatest singers in our land.  Louhi did not care for the land or the men who toiled to make it rich.  She cared only for her own comforts.  Heroes performed many feats to win the hands of the maidens and Louhi grew wealthy and Kalevala suffered.   It took the heroes a long time to come to their senses.  They took back the treasures from Louhi and gave them to the land and then the people prospered.  Louhi tried to punish the land.  The songs of the heroes kept her at bay.  That is the tale.  But it is not the song.”

Lem takes another drink.  “The song tells the story of the bravest of the heroes.  He sung a boat into existence, sailed north, and took the eldest daughter as his bride.  But she was a viper and betrayed him.  The song tells of his lonliness and his search for another love.  He even sought out the younger daughter, but she was no btter than her sister or her mother.  He was alone for a long time.”
Trysk
player, 1876 posts
Wed 22 Feb 2023
at 02:36
  • msg #75

Delith-1a:A Night on the Town

In reply to Shorty (msg # 74):

Trysk comments, "The women sound like drow matrons."
Morteft
player, 1506 posts
Logical, detached
Represses emotions
Wed 22 Feb 2023
at 03:03
  • msg #76

Delith-1a:A Night on the Town

In reply to Trysk (msg # 75):

Morteft drinks the fruit drink. "Thank you, it is very good."
Ez'ard
player, 656 posts
Wed 22 Feb 2023
at 03:11
  • msg #77

Delith-1a:A Night on the Town

In reply to Shorty (msg # 74):

Ez’ard only takes small sips and after a bit says, “You must be a true hero. I hope your loneliness wasn’t too terribly long before true love was found.”
Shorty
player, 1825 posts
Wed 22 Feb 2023
at 11:25
  • msg #78

Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 77):

Lem laughs at Trisk’s comment.  “That is not a bad comparison my friend.  Mistress Louhi would have fit in well you’re your Drow Matrons.  But most of our women are as you see here.  Beautiful and kind.  And they know how to dance.”

Then he turns to Ez’ard and winks.  “That tale was long ago my young friend and I am just a tavern owner with a penchant for song.”

Then he waves his hand at the table.  “Drink my friends.   It has been a long time since I celebrated with Lakkä.  Tell me something of interest about yourselves.  Something that will not endanger your war.”
Ez'ard
player, 657 posts
Wed 22 Feb 2023
at 12:28
  • msg #79

Delith-1a:A Night on the Town

Ez’ard returns Lem’s wink with a sad smile but then brightens and says, “I saved a town by breaking Shorty out of jail; they were going broke just trying to keep him fed.”
Shorty
player, 1826 posts
Wed 22 Feb 2023
at 13:40
  • msg #80

Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 79):

Lem laughs and tells the group that their drinks are on the house tonight.  It is the least that he can do for such valiant heroes.  The Lakkä and any other drinks the party wants are brough upon request.  More strawberries are served.  At some point, Lem has his instrument brought out and he plays.  Several of the girls perform dances that you have never seen before.  The rest of the patrons cheer.

The girlts offer to teach each of you to dance if you are interested.  It is quite a party.

And then…..

OOC:  Add in any questions you might want answered along the way.  I will post the next sequence in about an hour or so when I get back home.
Shorty
player, 1827 posts
Wed 22 Feb 2023
at 15:38
  • msg #81

Delith-1a:A Night on the Town

In reply to Shorty (msg # 80):

Warwick wakes up slowly.  Something, no, many things are not right.  His tongue feels thick and his head is pounding.  He has never felt this way in all of his dwarven life.  Well, he thinks.  There was that one time but the human ale had been very poot quality.  Swill would have been a compliment.

Warwick realizes his bed is hard.  And it tastes like… dirt?  There is a loud and most annoying noise in the background.  Warwick realizes it is leaves fluttering in the breeze.  He sits up suddenly and regrets it.  It makes his head hurt more.  Warwick cracks his eyes open.  There are trees all around.  The canopy is think and little light comes through.  What does is bright and annoying.

Warwick rubs his eyes and takes a good look around.  All of his equipment is stacked neatly beside him.  Axe, shield and mace.  Just past that, Morteft lies spread eagle on the ground.  A few feet past that is Trysk, curled in a ball.  To the other side, Ez’ard is wrapped around the trunk of a tree.  Sharak is on a branch over his head.  It seems ready to defend Ez’ard.  Again, a few feet further away, Tzar lies with his shield over his head.  There is a strange round white mark in the ceter of the shield.  Based on the loud snores from beneath the shield, Tzar is fine.

Actions?
Warwick
player, 1914 posts
Wed 22 Feb 2023
at 16:45
  • msg #82

Delith-1a:A Night on the Town

In reply to Shorty (msg # 81):

Warwick casts a cure hangover spell on himself and everyone as he wakes them up.  :-)
Trysk
player, 1877 posts
Wed 22 Feb 2023
at 17:27
  • msg #83

Delith-1a:A Night on the Town

In reply to Warwick (msg # 82):

Trysk awakens and checks his inventory. Assuming everything is there, he summons Alexander and has him fly high above them so that Trysk can get an aerial view of their location.
Morteft
player, 1507 posts
Logical, detached
Represses emotions
Wed 22 Feb 2023
at 19:26
  • msg #84

Delith-1a:A Night on the Town

In reply to Trysk (msg # 83):

Morteft sits up. "I am going to burn that tavern to the ground when I get back to Delith. Nah, that is extremely. I will kill him after I find out why he did this. If he would do that to us, he would do it to anyone."
Ez'ard
player, 658 posts
Wed 22 Feb 2023
at 19:28
  • msg #85

Delith-1a:A Night on the Town

Ez’ard stirs, realizes he’s been had, and swiftly inventories his possessions. He spots Sharak on the tree branch and asks what happened. He knows he did not have that much to drink. If he hasn’t reverted to ‘normal’ appearance he does so now. He sees the rest of the group nearby, all apparently recovering as well.

He asks everyone, “Anyone got a clue?”
Warwick
player, 1915 posts
Wed 22 Feb 2023
at 19:34
  • msg #86

Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 85):

"We're not going to kill him, Morteft.  We're going to let Dualis interrogate him while we watch."
Morteft
player, 1508 posts
Logical, detached
Represses emotions
Wed 22 Feb 2023
at 19:53
  • msg #87

Delith-1a:A Night on the Town

In reply to Warwick (msg # 86):

"Ok, fair enough, but then we kill him." Morteft replies.
Shorty
player, 1828 posts
Wed 22 Feb 2023
at 19:58
  • msg #88

Delith-1a:A Night on the Town

In reply to Trysk (msg # 83):

Trysk finds that everything he started with is there as well and several days rations that he does not recognize.  Trysk has to walk around for about 5 minutes to find an opening in the canopy large enough for Alexander to launch through.  Alexander can only see two things.  Trees and a small lake just west of your position.
Shorty
player, 1829 posts
Wed 22 Feb 2023
at 20:18
  • msg #89

Delith-1a:A Night on the Town

In reply to Shorty (msg # 88):

Everyone seems to pulls themselves together exceot Tzar who is still under his shield.  The breeze which has been steady from the north begins to shift and is soon coming from the west.  First Trysk and soon everyone notices a smell on the breeze.  The first few whiffs make your stomachs rebel.  But after a moment they settle and actually growl.  The smell is reminiscent of your meals last night.  Fish frying and it smells heavily spiced.
Ez'ard
player, 659 posts
Wed 22 Feb 2023
at 20:22
  • msg #90

Delith-1a:A Night on the Town

Ez’ard reports to everyone else what he learned from Sharak. “It was definitely Lem’s going. I knew I didn’t drink enough to pass out. It was the last pieces of fruit that were drugged. Lem transported us here and gave Sharak the option to join us. Looks like he gave us rations. Anyone have a note or anything explaining why he would deposit us here?”
Trysk
player, 1878 posts
Wed 22 Feb 2023
at 20:26
  • msg #91

Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 90):

Trysk searches his person for any notes.
Trysk
player, 1879 posts
Thu 23 Feb 2023
at 00:30
  • msg #92

Delith-1a:A Night on the Town

In reply to Trysk (msg # 91):

While searching himself, Trysk will mention that the only other thing besides forest is a lake. He suggests that they head there unless someone had a better idea.
Shorty
player, 1830 posts
Thu 23 Feb 2023
at 01:35
  • msg #93

Delith-1a:A Night on the Town

In reply to Trysk (msg # 92):

No one finds any notes on their person or in their possessions.  The smell of fish os quite noticeable now and your stomachs are beginning to rumble.

Actions?
Ez'ard
player, 660 posts
Thu 23 Feb 2023
at 01:37
  • msg #94

Delith-1a:A Night on the Town

Ez’ard responds, “Anyone want to see to sleeping beauty (Tzar) over there? I can go invisible and check out the frying fish in the mean time.” Ez’ard sends Sharak out ahead of himself. He casts invisibility and then using his ring of flight starts maneuvering out the lake side opening.
Warwick
player, 1916 posts
Thu 23 Feb 2023
at 01:49
  • msg #95

Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 94):

"Any reason we just don't teleport back home?" asks Warwick.
Ez'ard
player, 661 posts
Thu 23 Feb 2023
at 02:05
  • msg #96

Delith-1a:A Night on the Town

In reply to Warwick (msg # 95):

Ez’ard replies to Warwick, “Call it curiosity but I think someone should probably try that as well, maybe to return Tzar for medical attention.”
Warwick
player, 1917 posts
Thu 23 Feb 2023
at 02:20
  • msg #97

Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 96):

Warwick harummps.  "I'm a cleric."

Warwick goes over to T'zar and picks him up.
Shorty
player, 1831 posts
Thu 23 Feb 2023
at 02:53
  • msg #98

Delith-1a:A Night on the Town

In reply to Warwick (msg # 97):

OOC:  Ron has been on multiple times.  Waiting for him to do something here in the thread.
Trysk
player, 1880 posts
Thu 23 Feb 2023
at 03:14
  • msg #99

Delith-1a:A Night on the Town

In reply to Warwick (msg # 97):

Trysk comments, "Ez'ard, you better get Sharak to come back. There are quite a few large flying creatures up there, including one headed towards the lake."
Ez'ard
player, 662 posts
Thu 23 Feb 2023
at 03:48
  • [deleted]
  • msg #100

Delith-1a:A Night on the Town

This message was deleted by the player at 03:50, Thu 23 Feb 2023.
Ez'ard
player, 663 posts
Thu 23 Feb 2023
at 03:54
  • msg #101

Delith-1a:A Night on the Town

In reply to Trysk (msg # 99):
Ez’ard responds to Trysk from his vantage point outside the opening, “he sees them and so do I. And it seems one of them sees me even while invisible. I am backing to the opening.” As he returns to the ground he asks Sharak if he spotted whoever was frying the fish and to make sure he seeks safety in the tree instead of trying to attack the larger flying creatures.
Ron, The DM
GM, 3374 posts
Thu 23 Feb 2023
at 12:29
  • msg #102

Delith-1a:A Night on the Town

In reply to Warwick (msg # 97):

OOC: really busy this week, been focusing on private messages as those precede this.

Tzar dreamily says 'Casandra..'

He feels Warwick nudge him, he sits up, yawns and looks around then gets a sour face "Ugh, fish, I hate the smell of fish."  he starts to collect himself and notices his shield and then gets an angry face and starts looking around again. "OK, who the heck did this?  Where is that poncy fellow?!" he looks around but does not see him "I ...."  he notices the trees, anger leaves him and then a quizzical look "Um we're in a forest?"

--Ron, Tzar
Shorty
player, 1832 posts
Thu 23 Feb 2023
at 13:34
  • msg #103

Delith-1a:A Night on the Town

In reply to Trysk (msg # 99):

Trysk comes back from his link to Alexander to find that Ez'ard is gone
Shorty
player, 1833 posts
Thu 23 Feb 2023
at 13:48
  • msg #104

Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 101):

Ez'ard never saw anyone or even a fire on the edge of the lake.  Now he is finding that there is another problem.  Trees and leaves all look the same from up above.  He cannot find the small opening that he came through.

OOC:  Three plus inches of snow last night and more coming down.  The old guy is heading out to clean up.  Might be lunchting before I post the next round of privates.  Several of them take some careful crafting.  Tzar can continue to get his bearings and others can decide what they are going to do.
Trysk
player, 1881 posts
Thu 23 Feb 2023
at 14:07
  • msg #105

Delith-1a:A Night on the Town

In reply to Shorty (msg # 104):

Trysk sends out telepathically, *The flying creatures are rocs. Basically, really big birds. I think we're fine beneath this canopy unless one of you guys want to go hunting.*
Warwick
player, 1918 posts
Thu 23 Feb 2023
at 14:22
  • msg #106

Delith-1a:A Night on the Town

In reply to Trysk (msg # 105):

*Again, I ask.  Why aren't we just teleporting back?* asks Warwick.
Trysk
player, 1882 posts
Thu 23 Feb 2023
at 14:32
  • msg #107

Delith-1a:A Night on the Town

In reply to Warwick (msg # 106):

Trysk asks, *Weren't you supposed to try and let us know if it worked?*
Ez'ard
player, 664 posts
Thu 23 Feb 2023
at 14:34
  • msg #108

Delith-1a:A Night on the Town

In reply to Trysk (msg # 105):

Ez’ard sends to all, *yeah they are Rocs alright, I’ll be back down in a moment.*
Shorty
player, 1834 posts
Thu 23 Feb 2023
at 16:08
  • msg #109

Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 108):

Ez’arddoes not return in a moment.  He does not return at all.  Trysk stares out into space and begins to turn a bit green around the edges.  Warwick is again ignored.  Tzar is looking bewildered at the trees.  He is also a bit green as the smell of the frying fish fills the air.  Morteft stands there and shakes his head at it all.  After about 10 minutes, Trysk bends over and spews.  He shakes his head and trys to stand and then releases anoterh torrent of bile and acid.  That is more than poor Tzar’s stomach can handle.  Apparently fish and vomit do not smell good together.  Tzar begins to empty his stomach as well.  Warwick backs away staying well out of range.  He has no clue what is going on but he thinks maybe teleporting home is not a bad plan.  Morteft, who is upwind of the vomiting, begins to snicker.

At this point, Alexander comes back through the opeing above.  He lands on an overhead branch and begins to arrange his wing feathers.  There is blood on his beak and on his talons.  There is also blood from several places where feathers are missing.


<<Actions?>>
Ez'ard
player, 665 posts
Thu 23 Feb 2023
at 21:17
  • msg #110

Delith-1a:A Night on the Town

Ez’ard descends from the tree tops to the unsightly mess below and heads over toward Morteft to avoid the explosive mechanizations of Trysk and Tzar.

Once everyone has sufficiently recovers Ez’ard will go on to explain the voice he heard and the only vague word, “Trypery” or some such. There is a lake a couple hundred yards to west and large Roc birds patrol the skies.

He turns to Trysk and says, “Did you know Alexander could grow? One of those Rocs came close by and he darted up and as he was flying up to engage he kept growing until he was the same size as the Rod. Quite the aerobatic battle to see. They were tangled together and plummeting downwards. And just before crashing into the tree tops he strategically shrunk back to his normal size and darted out of the way! The Roc is either dead or severely injured from the fight and the crash.”

“So, has anyone tried to use their amulet yet?” Ez’ard mentally shouts at Art, “Hey Art! What the heck you get us into?”

“Hey Morteft, you hungry?  We can scout on the ground which would be much easier than from above that’s for sure. That fish smells real good.”
This message was last edited by the player at 21:20, Thu 23 Feb 2023.
Shorty
player, 1835 posts
Thu 23 Feb 2023
at 21:28
  • msg #111

Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 110):

When Ez’ard tries to reach Art, all he hears in his head  is the rustling of leaves in the trees and an occasional gagging sound.
Trysk
player, 1883 posts
Thu 23 Feb 2023
at 21:59
  • msg #112

Delith-1a:A Night on the Town

In reply to Shorty (msg # 111):

Trysk cleans himself up and replies to Ez'ard, "Yeah, I knew, but never saw him in action until now."

He says to no one in particular, "Ok, let's find that person cooking fish and figure out how to get home."

Trysk starts walking towards the lake and the fried fish smell.
Ez'ard
player, 666 posts
Thu 23 Feb 2023
at 22:24
  • msg #113

Delith-1a:A Night on the Town

In reply to Shorty (msg # 111):

Ez’ard says, “seem that the mental connection isn’t working, so the portal function is probably useless right now too.”
Trysk
player, 1884 posts
Thu 23 Feb 2023
at 22:39
  • msg #114

Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 113):

Trysk suggests, "Morteft, maybe try your Cubic Gate."
Morteft
player, 1509 posts
Logical, detached
Represses emotions
Thu 23 Feb 2023
at 23:05
  • msg #115

Delith-1a:A Night on the Town

In reply to Trysk (msg # 114):

OOC: Sorry for the delay. Had to go downtown for work and was hela-busy!

Morteft opens the cubic gate back to Calator.
Ron, The DM
GM, 3375 posts
Thu 23 Feb 2023
at 23:33
  • msg #116

Delith-1a:A Night on the Town

In reply to Morteft (msg # 115):

Tzar stops wretching, wipes his mouth, looks around again, sees Ez'ard, the only one he has not seen before but sort of matches Art's description and the Tzar takes a straight line at Ez'ard, he does not look happy ...

--Ron, Tzar
Morteft
player, 1510 posts
Logical, detached
Represses emotions
Thu 23 Feb 2023
at 23:41
  • msg #117

Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 116):

Morteft steps between Tzar and Ez'ard and says, "You need to be careful, Tzar. We have all literally been to hell and back together and you probably don't want to make an enemy of any of us."
Warwick
player, 1919 posts
Fri 24 Feb 2023
at 00:45
  • msg #118

Delith-1a:A Night on the Town

In reply to Morteft (msg # 117):

Warwick pulls Tzar aside.  "Go sit down over there."  He points to a spot on the other side of the clearing.  "Take some time and clear yer head.  It was yer friend Lem who did this, not any of us.  And if ye ever insult any of us again, like ye did Ez'ard last night, I'll take ye over my knee."
Shorty
player, 1836 posts
Fri 24 Feb 2023
at 01:45
  • msg #119

Delith-1a:A Night on the Town

In reply to Warwick (msg # 118):


OOC:In order up to a point then we wait while I hope Ron replies to my email.

Morteft opens the cubic gate.  His side of the opening is right in front of him.  The far end of the gate opens in the exact position where Morteft woke up.

Tzar stands up and wipes the spital from his mouth.  He see Ez’ard and lunges for him.  Morteft who is standing next to him steps in the way.  Warwick, who had stepped back from the vomiting, is so far to reach Tzar and pull him aside.  The best he could do is fly into him from behind.  Tzar must choose to go through Morteft of stop in his tracks.


<<Actions?>>
Ez'ard
player, 667 posts
Fri 24 Feb 2023
at 01:49
  • msg #120

Delith-1a:A Night on the Town

Ez’ard calmly watches the theatrics but does not react. After things calm down a bit he says to Trysk, “Maybe you should see to Alexander, I think he took some damage fighting the Roc.
This message was last edited by the player at 01:54, Fri 24 Feb 2023.
Ron, The DM
GM, 3376 posts
Fri 24 Feb 2023
at 02:08
  • msg #121

Delith-1a:A Night on the Town

In reply to Warwick (msg # 118):

OOC: Too many to reply to so it will just be general.

Tzar will not run over Morteft.  "What is wrong with you all.  He brought us here." pointing at Ez'ard "He comes here tricksy, is rude in manner.  Art is a little raw but you people take the cake, never met such an ill-mannered bunch.  Lem was never a friend, he always seemed off to me, and Lem and Lissel seemed pretty chummy with your friend there." pointing at Ez'ard, he shrugs off Warwicks grab.  "The only ones rude are you all." he looks at Warwick "If you try it little one you might not have a knee left.  We will not stand for your buffonerificness." he has a little trouble with that last word.

"Maybe you are all tricksy, like those doubleganger things."

He takes some steps back keeping you all in front.  He looks ready to defend himself.

--Ron, Tzar
Warwick
player, 1920 posts
Fri 24 Feb 2023
at 02:20
  • msg #122

Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 121):

"Lad, ye threaten me or me people again, and ye won't like the results," says Warwick.  "There's four of us and one of ye."
Ez'ard
player, 668 posts
Fri 24 Feb 2023
at 02:37
  • msg #123

Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 121):

Ez’ard goes back over the information he shared with the others while Tzar was still recovering. That being Lem is the culprit behind this. The last dish of fruit that was passed around was drugged.

Ez’ard had never met anyone from the tavern before last night and was just being polite with the conversation. He also adds that he often will go in disguise into unknown territory as a safety measure. Most people ignore the average businessman and a pickpocket would never succeed.

And finally he adds to look at it from our perspective, you (Tzar) are the only unknown to us so how do we know it wasn’t you in cahoots with Lem? He quickly adds he does NOT believe that and wishes that we just figure out what is going on and be done with it.
Ron, The DM
GM, 3377 posts
Fri 24 Feb 2023
at 02:39
  • msg #124

Delith-1a:A Night on the Town

In reply to Warwick (msg # 122):

"Who threatened who first little one.  You made the first threat and are still making them. Four on one is what evil does.  We have the strength of ten, or is it eight, one of those for We fight for right."  he continues to back away slowly keeping an eye on you all.

--Ron, Tzar
Warwick
player, 1921 posts
Fri 24 Feb 2023
at 02:52
  • msg #125

Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 124):

"Ye did, by threatening Ez'ard.  Go sit down over there and clear yer head as I suggested.  And stop trying to rewrite history."
Morteft
player, 1511 posts
Logical, detached
Represses emotions
Fri 24 Feb 2023
at 02:56
  • msg #126

Delith-1a:A Night on the Town

In reply to Warwick (msg # 125):

Morteft sighs. "Let's move and find out what is holding us here. Obviously, the air is blocked, teleports and gates are blocked so let us walk. Let's head toward the lake."
Shorty
player, 1837 posts
Fri 24 Feb 2023
at 03:01
  • msg #127

Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 123):

A voice echoes throught the trees.  It seems to be talking more to itself than anything or anyone else.  “Typerys.  The lot of them.  I telled Lemminkäinen to wait, so I did.  Do not bring the bumpkin along.  Wait for Mielikki’s champion to join them.  No,  he has to take second best.  Wants to do Ilmater’s bidding as soon as possible.  Such a mama’s boy.  No matter.  My debt is paid even if the Typerys kill each other and feed the trees.  Maybe the falcon and the hawk will eat my food.  They are certainly smarter that the rest a that lot put together.”

Then the voice fades away.
Ron, The DM
GM, 3378 posts
Fri 24 Feb 2023
at 03:07
  • msg #128

Delith-1a:A Night on the Town

In reply to Warwick (msg # 125):

"Oh so you can attack me unawares.  You evil bast.. nasty .. I don't even know what you are."  he backs away more till he has cover and can still see all 4.

OOC: I do not remember what area we are in, is it all forest or is this a clearing

--Ron, Tzar
Trysk
player, 1885 posts
Fri 24 Feb 2023
at 03:12
  • msg #129

Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 128):

Trysk tells Warwick, Morteft and Ez'ard, "Just leave him be. We have bigger fish to fry."
Ron, The DM
GM, 3379 posts
Fri 24 Feb 2023
at 03:18
  • msg #130

Delith-1a:A Night on the Town

In reply to Shorty (msg # 127):

Tzar looks around for the origin of the voice and seeing none he says "Demons? Thats it!" Tzar grabs the golden pommel from the gold bracer and flame erupts from the pommel into a 3' blade of fire.

He stands there looking looking around expecting an attack to come.

--Ron, Tzar
Warwick
player, 1922 posts
Fri 24 Feb 2023
at 03:36
  • msg #131

Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 130):

"Aye.  Let's leave him to his own devices, then.  Ready to move out, then?  Do either of yer birds need healing?" asks Warwick.
Ez'ard
player, 669 posts
Fri 24 Feb 2023
at 04:14
  • msg #132

Delith-1a:A Night on the Town

In reply to Warwick (msg # 131):

Sharak is fine, Alexander looks to have lost a few feathers. There is only a couple hundred yards to the lake so this stranger has to be closer than that. Seems he might be slightly more unbalanced than…. Ez’ard moves towards the west headed towards the lake but stops at the edge of the small clearing they are currently in and peers into the trees trying to see anything.
Trysk
player, 1886 posts
Fri 24 Feb 2023
at 04:14
  • msg #133

Delith-1a:A Night on the Town

In reply to Warwick (msg # 131):

Trysk shrugs and continues walking, "Alexander will be fine."
Morteft
player, 1512 posts
Logical, detached
Represses emotions
Fri 24 Feb 2023
at 04:30
  • msg #134

Delith-1a:A Night on the Town

In reply to Trysk (msg # 133):

Morteft says, "Neat sword." He starts walking toward the lake. As he goes, he casts wizard eye and sends it forward looking for any threats or the source of the voice.
Shorty
player, 1838 posts
Fri 24 Feb 2023
at 13:56
  • msg #135

Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 128):

OOC:  Tzar might have caught the discussion of a lake just west of where you are.  In the direction of the breeze.  There is a shoreline clear of trees.

OOC2:  Trysk will know by now that Alexander heals no faster than anyone else on this plane.  One his own plane, his healing is remarkably quick.
This message was last edited by the player at 14:02, Fri 24 Feb 2023.
Shorty
player, 1839 posts
Fri 24 Feb 2023
at 14:10
  • msg #136

Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 130):

At Tzar’s cry of demons, the voice comes back from the direction the group minus Tzar are now walking.  “Demon?  Ye should be so lucky.  Typery!”  There is a short pause and the voice continues.

“Three times have I so named you, so mote it be
For all your days it shall haunt you, just wait and see”
Ez'ard
player, 670 posts
Fri 24 Feb 2023
at 15:09
  • msg #137

Delith-1a:A Night on the Town

Ez’ard says, “I have no idea what nonsense this person is saying. Do any of you have any ideas?”

He starts advancing into the trees in a westerly direction keeping his eyes peeled for anything unusual. He calls to Sharak to come down and scout ahead.
Shorty
player, 1840 posts
Fri 24 Feb 2023
at 15:56
  • msg #138

Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 137):

Tzar soon stands alone among the trees with his sword in one hand and his shield in the other.  There are no visible threats.
Shorty
player, 1841 posts
Sat 25 Feb 2023
at 03:06
  • msg #139

Delith-1a:A Night on the Town

In reply to Shorty (msg # 138):

The pipe stem jabs in Ez’ard’s direction.  “Ye ask questions.  But also make assumptions.  Do I carry a sword or an axe?  The boon I ow is a small one.  Feed ye and send ye in the right direction.  Get you to she who can answer your questions.  Especially if the kääpiö with the attitude and the axe can learn to smile.  Fighting is for heroes.  Not for those who play tricks on tapery like that one.”

The pipe stem points up into a tree to the east.  Suddenly Tzar darts around a tree trunk.  His arm comes up and he experty bats away a tiny falling branch like the tree itself had dropped on him.  He stands there with his back to you.
Morteft
player, 1513 posts
Logical, detached
Represses emotions
Sat 25 Feb 2023
at 04:29
  • msg #140

Delith-1a:A Night on the Town

In reply to Shorty (msg # 139):

Morteft nods. "We are opposed to Set and would have helped if we had been asked. I am willing to help, but you should tell Lem to enjoy his boon while he can. Which direction is this person? I would rather not tarry."

He ignores the food.
Warwick
player, 1923 posts
Sat 25 Feb 2023
at 04:31
  • msg #141

Delith-1a:A Night on the Town

In reply to Shorty (msg # 139):

Warwick sits down and takes a plate of the fish.  "Very well, Häirikkö of the Menninkäinen.  Our complaints will be taken up with the lady you reference.  I still don't like being abducted.  If someone wanted our help, they should have asked nicely, not stolen us away.  Set isn't our troublemaker.  He's not of our making nor our choosing.  We're just dealing with his intrusion on our world and we went to help when another world when we were asked."
Trysk
player, 1887 posts
Sat 25 Feb 2023
at 04:35
  • msg #142

Delith-1a:A Night on the Town

In reply to Morteft (msg # 140):

Trysk will likewise avoid any food or drink. He regards the small man, "Greetings, Häirikkö of the Menninkäinen. If you need our assistance then please also tell us more about this troublemaker."
Ez'ard
player, 671 posts
Sat 25 Feb 2023
at 13:03
  • msg #143

Delith-1a:A Night on the Town

In reply to Shorty (msg # 139):

Ez’ard says, “Thank you for your assistance then.” He looks over at Tzar and shakes his head in amusement. Back at Harry he adds “Ants add a bit of fun as well.”

After everyone has had a chance to eat (even Tzar) Ez’ard will speak with Harry again, “And now for the last bit for ye by sending us to she that is in need.”
Shorty
player, 1842 posts
Sat 25 Feb 2023
at 14:23
  • msg #144

Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 143):

Häirikkö taps out his pipe bowl as he stares at each of you.  “Askin gives ye the option of sayin no.  He could not do his mother’s bidding if ye declined.  So he played the game by the rules.  Rules that I am a thinkin you do not understand.”

He pauses as if looking for words to teach a child.  “The game is simple.  If ye are fairly caught, you ow a service.  The harder the capture, the more demanding the service can be.  I was caughtalone by one more skilled in trickery that I am.  That meant I owed a small boon.  My boon was to send ye in the right direwction.  Had he waited for you in my stead, you would have been more stubborn that ye are.  Five of ye, skilled in battle and magic, were caught fairly.  A less difficult capture than it should have been… but still fairly done.  A greater service can be demanded of you.  But it is one to which you are well suited.  Stop the two minions and set the sea monster back where she belongs.  More than that you must learn from she who sings.”

He looks then to Morteft and points with the pipe South East.  A village lies a day and a half that direction.  They are sorely pressed and their champion is old.  She you seek fights at their side.  Save them and she can send you to your final destination.”
Morteft
player, 1514 posts
Logical, detached
Represses emotions
Sat 25 Feb 2023
at 15:17
  • msg #145

Delith-1a:A Night on the Town

In reply to Shorty (msg # 144):

Morteft bows. "Thank you. Is there anything else we should know?"
Ron, The DM
GM, 3380 posts
Sat 25 Feb 2023
at 15:48
  • msg #146

Delith-1a:A Night on the Town

In reply to Shorty (msg # 139):

Tzar will quickly turn to face you all.  He stands there a moment, you may see his lips move and then he slowly walks toward the group.  If anyone makes a quick movement he will stop.

He will continue till he is about 20' feet away and looks you all over stopping at the little pipe smoker giving a disapproving face.

The back to the others  "By this, uh, " he indicates the 'host' "ones confession it appears you are not blame for this gross ill conduct in bringing us here and are not even an accomplice to this miscreanting.  For believing you were we apologize." he bows his head slightly  To the Häirikkö he says "You Hä .. Hairy .. friend of Lem, will answer for your deeds along with Lem.  But it will not be me who makes the call.  Now Set was mentioned so it is right we at least look into the trouble." He looks up "You said South East, yes?"

--Ron, Tzar
Shorty
player, 1843 posts
Sat 25 Feb 2023
at 15:52
  • msg #147

Delith-1a:A Night on the Town

In reply to Morteft (msg # 145):

Häirikkö shrugs the he gestures to the sky.  “The bigs ones up there work for your enemies.  They have been promised the domain of air.  If you meet a Sääksisäätiö, what you might call a fish hawk, they still serve the will of Ilmater.  The rest you will learn if you save the town.”  As <arteft turns to leave he gestures with the pipe stem at Tzar.  “That one would make a fine play toy should you decided to leave him with me.  If you take him, do not let him get you killed.”
Trysk
player, 1888 posts
Sat 25 Feb 2023
at 15:57
  • msg #148

Delith-1a:A Night on the Town

In reply to Morteft (msg # 145):

Trysk sits down and says, "No. If Lem wants my aid, he will ask it of me and I will grant it; however, I will not be bullied into it because we lost a game we never agreed upon playing."
Ez'ard
player, 672 posts
Sat 25 Feb 2023
at 16:11
  • msg #149

Delith-1a:A Night on the Town

Ez’ard gets up and nods towards Harry before heading southeast in search of the troubled town.
Ron, The DM
GM, 3381 posts
Sat 25 Feb 2023
at 16:59
  • msg #150

Delith-1a:A Night on the Town

In reply to Shorty (msg # 147):

Tzar straightens "I won't stay with you trickster, your way is a path to evil that I won't join.  I go to this town you say needs help, maybe another trick but I can't ignore said need. If these go too then we share a path maybe not as one but shared the same.  If these ask for help I'll give it and no one dies on my watch.  But if somehow one does fall, the blood is on your hands Har .. friend of Lem."

Tzar turns and heads off to the South East.

OOC: I have some work to do today so not much time to post.

--Ron, Tzar
Shorty
player, 1844 posts
Sat 25 Feb 2023
at 18:42
  • msg #151

Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 149):

Häirikkö  Looks to Trysk.  “Lem as you name him will not show up here.  By the standards of our culture, he has not mistreated you.  Jn his eyes, you now owe him a debt.  I suspect he is off creating other problems and concerns for Seth.  It is what he excels at.”

Then the small man turns to Tzar with a smile and offeres him a plate of fish.  “Trickster is an interesting term.  I find I like it.  But be knowing this typery.  My kind have never been evil.  We serve the Gods and Goddesses of light as they intended us too.  We make the paths of evil once as difficult as we may.  And when those of the light grow too full of themselves, we trip them up and help them to remember that their egos have no place in the service they give.  The one who fairly captured you is no fiend of mine, but he fufills his role in the greater balance as do I.”

Häirikkö snaps his fingers and the fire and frying pans disappear.  He turns and begins to walk towards the trees.  He oauses and adds one more line.  “Sometimes, the most important victories come from the smallest of acts.  From doing what must be done even when you do not like it.  And for what it is worth, do not turn your back on the shadows in this.  My magic senses danger lurking in those shadows.”

Then he disappears.
This message was last edited by the player at 18:43, Sat 25 Feb 2023.
Warwick
player, 1924 posts
Sun 26 Feb 2023
at 01:11
  • msg #152

Delith-1a:A Night on the Town

In reply to Shorty (msg # 151):

OOC:  Larry, you keep using the word, "typery"   What does it mean?
Trysk
player, 1889 posts
Sun 26 Feb 2023
at 19:56
  • msg #153

Delith-1a:A Night on the Town

In reply to Shorty (msg # 151):

Trysk snorts after Häirikkö leaves, "He uses culture as if that's reason enough for Lem to do what he did to us. I'm sure Set things by the standards of his culture that he hasn't mistreated the people of this or any other world that he's attacked, too."
Trysk
player, 1890 posts
Sun 26 Feb 2023
at 22:07
  • msg #154

Delith-1a:A Night on the Town

In reply to Trysk (msg # 153):

Trysk will eventually cast a few spells on himself and Ez'ard. He then begins to lead the others SE while invisible.
Shorty
player, 1845 posts
Mon 27 Feb 2023
at 13:07
  • msg #155

Delith-1a:A Night on the Town

In reply to Trysk (msg # 154):

The party begins to move through the forest with Trysk to the frong.  Trysk is levitating and trying to keep his wings from hitting the heavy tree trunks.  Motreft, Warwick, and Ez’ard are in a group keeping Trysk in sight.  Lagging behind the group is Tzar.  He also stays just in sight as you doge back and around the trees.  Birch seems to be the predominant growth in the ara.

There are occasional glimps of sunlight through the canopy but never a clear enough view to guage direction very well.  From time to time one of you sees the track of an animal, but they seem somehow larger than you would expect.

After about two hours, Trysk is no longer sure he is heading in the right direction.  He waits for the group to catch up.

OOC:  Still need a plan to maintain course.
Trysk
player, 1891 posts
Mon 27 Feb 2023
at 13:46
  • msg #156

Delith-1a:A Night on the Town

In reply to Shorty (msg # 155):

OOC - Trysk would have been walking if we were staying under the canopy.

BIC - Trysk waits for the others to catch up to discuss the best way to get to the village.
Ez'ard
player, 673 posts
Mon 27 Feb 2023
at 16:13
  • msg #157

Delith-1a:A Night on the Town

Ez’ard has sent Sharak up over the treetops to keep track of the right direction
Shorty
player, 1846 posts
Mon 27 Feb 2023
at 19:20
  • msg #158

Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 157):

Sharak goes up through one of the openings.  But returns a few minutes later.  He can not see the group through the canopy so has no way to direct Ez’ard’s travel.  He can tell what direction he is traveling in but not which way Ez’ard is facing.
Morteft
player, 1515 posts
Logical, detached
Represses emotions
Mon 27 Feb 2023
at 19:59
  • msg #159

Delith-1a:A Night on the Town

In reply to Shorty (msg # 158):

Moreft sighs. "Warwick, can you get out your rod of lordly might and use the compass?"
Ez'ard
player, 674 posts
Mon 27 Feb 2023
at 20:04
  • msg #160

Delith-1a:A Night on the Town

In reply to Shorty (msg # 158):

Ez’ard sighs and floats up and just sticks his head up over the tres to get a fix on the direction. He will float back down maintaining the correct orientation so everyone can position off of him and keep moving forward. He will repeat this periodically to ensure they stay on track as they dodge tree trunks in the direct path. He keeps a wary eye out for the other Rocs.
Warwick
player, 1925 posts
Mon 27 Feb 2023
at 21:00
  • msg #161

Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 160):

Warwick fumbles with his backpack and pulls out the rod of Lordly Might and pushes button number six.
Ron, The DM
GM, 3382 posts
Mon 27 Feb 2023
at 22:03
  • msg #162

Delith-1a:A Night on the Town

In reply to Warwick (msg # 161):

Tzar comes up closer noticing you all stop, confer and Ez'ard goes vertical.  He says "Is there trouble or just resting?"

--Ron, Tzar
Shorty
player, 1847 posts
Mon 27 Feb 2023
at 22:46
  • msg #163

Delith-1a:A Night on the Town

In reply to Warwick (msg # 161):

You figure that there is a slight difference between north based on the sun and north based on the rod.  But you now have a fairly good idea of which way you are going.  Tzar is now up beside you.

OOC: exact marching order from here please.  I assume everyone is walking unless you indicated otherwise.
Warwick
player, 1926 posts
Mon 27 Feb 2023
at 23:04
  • msg #164

Delith-1a:A Night on the Town

In reply to Shorty (msg # 163):

OOC:  Same marching order for the four of us.  Tzar is ignored when it comes to where he is.  We don't care and won't factor him into our reaction.  Sorry, Ron.


Warwick relays the direction to Trysk.  He politely answers Tzar's question.  "Trying to figure out where we're going.
Trysk
player, 1892 posts
Mon 27 Feb 2023
at 23:12
  • msg #165

Delith-1a:A Night on the Town

In reply to Warwick (msg # 164):

An invisible Trysk simply says, "Roger." and quietly moves out.
Ron, The DM
GM, 3383 posts
Tue 28 Feb 2023
at 01:22
  • msg #166

Delith-1a:A Night on the Town

In reply to Warwick (msg # 164):

OOC: No problem, Tzar will not be factoring you guys either :p

Tzar will say "Ah, I think it is this way."  he points toward where he is going and he walks on, he gives a look up to find Ez'ard before going on.

"Holler if you need help."

--Ron, Tzar
Shorty
player, 1848 posts
Tue 28 Feb 2023
at 01:34
  • msg #167

Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 166):

With directions figured out, the group continues forward.  Tzar is leading Warwick, Ez'ard, and Morteft.  Trysk is not in sight.  The next two hours go fairly smoothly with Warwick adjusting direction from time to time.  Tzar seems to be staying fairly on track as he goes.  It is around four in the afternoon.

Tzar.  Please roll a d20.
Shorty
player, 1849 posts
Tue 28 Feb 2023
at 13:24
  • msg #168

Delith-1a:A Night on the Town

In reply to Shorty (msg # 167):

Warwick, Ez’ard, and Morteft see Tzar slip between two trees about 20 feet ahead.  The ground below Tzar suddenly disappears.  Tzar, in rather nimble fashion twists to the side and grabs the side of the pit, one hand locked tightly on a tree root.  His feet dangle in space.  Before Tzar can pull himself out, three figures carrying spears come rushing up on the far side of the pit.  They look vaguely like goblins, only much scruffier if that is possible.  Their complections is more greyish that the yellow color Warwick would consider normal.  The three begin to babble.  Its hard to tell which is speaking at any given time.

“Not a piggy~”  “Peikkoja do not eat those”  “Broked our trap.”  “Wot us gonna eat fer dinner now?”  “No eat.  Chief gonna be very mad.”  Wot us should do?”  “Punishes it?”  “Okay.”

One of the three throws its spear at Tzar’s back.  It actually hits but the speartip shatters on his plate armor.

“Uh Oh!”  “Broked my spear.”  “Wot now?”  “Runs?”  “Runs fast!”

The three scream in fear and turn to run away.
This message was last edited by the player at 14:00, Tue 28 Feb 2023.
Ron, The DM
GM, 3384 posts
Tue 28 Feb 2023
at 13:33
  • msg #169

Delith-1a:A Night on the Town

In reply to Shorty (msg # 168):

Tzar will climb back out of the pit, and give an loud 'argh' sound.  When out he will get to one look and look where the offending voices are coming from.

--Ron, Tzar
Trysk
player, 1893 posts
Tue 28 Feb 2023
at 13:45
  • msg #170

Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 169):

Trysk continues to move onward.
Shorty
player, 1850 posts
Tue 28 Feb 2023
at 14:06
  • msg #171

Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 169):

Tzar sees three goblin like creatures turning to run in fear.
Ron, The DM
GM, 3385 posts
Tue 28 Feb 2023
at 14:14
  • msg #172

Delith-1a:A Night on the Town

In reply to Shorty (msg # 171):

Tzar yells out to the goblin-like creatures "Hold there .. little ones!"

--Ron, Tzar
Trysk
player, 1894 posts
Tue 28 Feb 2023
at 15:33
  • msg #173

Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 172):

Trysk pauses to watch the interaction.
Shorty
player, 1851 posts
Tue 28 Feb 2023
at 15:39
  • msg #174

Delith-1a:A Night on the Town

In reply to Trysk (msg # 173):


They all squeal in fear at Tzar’s words.  The one in the lead actually trips over his own spear.  There is a small pile up with lots of shoving and blaming each other.  They do not appear to plan on waiting to be killed.
Ron, The DM
GM, 3386 posts
Tue 28 Feb 2023
at 16:14
  • msg #175

Delith-1a:A Night on the Town

In reply to Shorty (msg # 174):

Tzar yells again "Hold, I just want to talk with you!"

--Ron, Tzar
Ez'ard
player, 675 posts
Tue 28 Feb 2023
at 17:29
  • msg #176

Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 175):

Ez’ard says as loud as necessary (depending on distance between he and Tzar), “Ask them if they are from the village we are looking for and that we are here to help.”
Morteft
player, 1516 posts
Logical, detached
Represses emotions
Tue 28 Feb 2023
at 18:43
  • msg #177

Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 176):

Morteft casts sleep on the trio.
Shorty
player, 1852 posts
Tue 28 Feb 2023
at 20:07
  • msg #178

Delith-1a:A Night on the Town

In reply to Morteft (msg # 177):


Tzar’s second yell causes increased panic.  The three sort themselves out and are about to bolt whe Ez’ard yells.  The three look back at the rest of the group.  Their eyes lock on Warwick.  The one in the center pees himself.  Moteft’s spell goes off and all three crumble to the ground.
Warwick
player, 1927 posts
Tue 28 Feb 2023
at 20:11
  • msg #179

Delith-1a:A Night on the Town

In reply to Shorty (msg # 178):

Warwick chuckles.  "Goblins don't much like Dwarves.   Feeling is mutual."
Ron, The DM
GM, 3387 posts
Tue 28 Feb 2023
at 20:18
  • msg #180

Delith-1a:A Night on the Town

In reply to Shorty (msg # 178):

Tzar looks over at Morteft "Always amazed a what you wizards can do."  he walks around the pit and over to the trio.  He shakes his head when he sees the one who wet himself. "Not much grit in these."  he peers at them "Sort of look like goblins but a bit different." he looks over at Morteft "How do you wake them up again?"

--Ron, Tzar
Trysk
player, 1895 posts
Tue 28 Feb 2023
at 20:54
  • msg #181

Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 180):

Trysk sighs and waits for the others to stop playing with their food. ;^)
Morteft
player, 1517 posts
Logical, detached
Represses emotions
Tue 28 Feb 2023
at 21:12
  • msg #182

Delith-1a:A Night on the Town

In reply to Trysk (msg # 181):

"We can wake them easily. I would suggest Warwick hold one, we wake it and then try to talk to it. They seem harmless and probably not evil, but they may be able to give us some useful information about threats in the area. Alternatively, we could just move on, but I would be concerned a predator might find them sleeping so if we go that route, I can cancel my spell."
Ron, The DM
GM, 3388 posts
Tue 28 Feb 2023
at 21:25
  • msg #183

Delith-1a:A Night on the Town

In reply to Morteft (msg # 182):

Tzar looks at Morteft "That is what we were thinking that they might know about some other traps or dangers in the area." he looks at the 3 "Sounded like one was the leader, could you tell which one?"

--Ron, Tzar
Warwick
player, 1928 posts
Tue 28 Feb 2023
at 21:36
  • msg #184

Delith-1a:A Night on the Town

In reply to Morteft (msg # 182):

Warwick wrinkles his nose and then floats over the pit to pick one of the goblins up, pinning its arms to its body and then he floats over the pit again.  "Okay, ready to wake it up."
Ron, The DM
GM, 3389 posts
Tue 28 Feb 2023
at 22:52
  • msg #185

Delith-1a:A Night on the Town

In reply to Warwick (msg # 184):

Tzar gets a suspicious look on his face "Is this the way you ask questions, by hanging them over a pit?"

--Ron, Tzar
Warwick
player, 1929 posts
Tue 28 Feb 2023
at 23:05
  • msg #186

Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 185):

"I'm hanging here with him.  This way, he doesn't try to run."
Ron, The DM
GM, 3390 posts
Tue 28 Feb 2023
at 23:51
  • msg #187

Delith-1a:A Night on the Town

In reply to Warwick (msg # 186):

Tzar screws up his face "Perhaps." he says slowly "I'd say your hanging is a bit different than his.  They seem the panicky type, he may just go nutsy."

--Ron, Tzar
Shorty
player, 1853 posts
Wed 1 Mar 2023
at 01:27
  • msg #188

Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 187):

Morteft releases the one goblin from his spell.

The goblin wakes up and stares down into the pit.  His eyes go wide as he realizes he is flying.  Then the tiny creatures cranes his head around to see who is holding him.  He sees Warwick up close and emits a high-pitched scream of terror.  “Kääpiö eats poor little Peikkoja”  Then he pees himself too and faints.
Ez'ard
player, 676 posts
Wed 1 Mar 2023
at 01:39
  • msg #189

Delith-1a:A Night on the Town

Ez’ard says, “can we try again with the one that hasn’t wet himself? Let me cast a hold spell and then a friends spell on him and then wake him up. Warwick you willing to hide for a moment?”
Warwick
player, 1930 posts
Wed 1 Mar 2023
at 01:46
  • msg #190

Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 189):

"Aye," replies Warwick.  He flies to the other side of the pit and hides behind a tree.
Ron, The DM
GM, 3391 posts
Wed 1 Mar 2023
at 01:52
  • msg #191

Delith-1a:A Night on the Town

In reply to Warwick (msg # 190):

Tzar looks to Warwick "Can you bring the little fella over here please?"

--Ron, Tzar
Warwick
player, 1931 posts
Wed 1 Mar 2023
at 02:05
  • msg #192

Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 191):

Warwick sighs and flies the goblin he's been holding over to Tzar and hands him off before going to hide behind the tree.
Morteft
player, 1518 posts
Logical, detached
Represses emotions
Wed 1 Mar 2023
at 02:42
  • msg #193

Delith-1a:A Night on the Town

In reply to Warwick (msg # 192):

Morteft will detect evil with the rod of alertness.
Morteft
player, 1519 posts
Logical, detached
Represses emotions
Wed 1 Mar 2023
at 05:04
  • msg #194

Delith-1a:A Night on the Town

In reply to Morteft (msg # 193):

"They are neutral with mischievous tendencies. Let's see if we can get some information from them and if not, let's move on after releasing them." Morteft says.
Ron, The DM
GM, 3392 posts
Wed 1 Mar 2023
at 10:51
  • msg #195

Delith-1a:A Night on the Town

In reply to Warwick (msg # 192):

Tzar takes the goblin off Warwick's hands "Thank you"he says and then site the goblin down propped against a tree and watches it.  Gives a couple light pats on its cheek.

After hearing Morteft about their personality Tzar shakes his head "More miscreants, is it the way of this world.  The trials of life."

Tzar continues to watch the little guy for signs of consciousness.

--Ron,Tzar
Shorty
player, 1854 posts
Wed 1 Mar 2023
at 13:04
  • msg #196

Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 195):

Ez’ard casts his friends spell as Morteft releases this one from its sleep.  The small creatures smiles up at Ez’ard and then looks around with a look of concern.  “Kääpiö gone?  You chase bad ääpiö away?  He not gonna  eats this poor little Peikkoja”

Aboutt that time the one Tzar is shaking wakes up as well.  It gulps as it see Tzar leaning over it, but its attention seems more focused on everything else.  Especially the pit.  It twists and turns looking everywhere, even behing the tree.  It keeps whispering to itself “Where is the evil ääpiö?”
Ez'ard
player, 677 posts
Wed 1 Mar 2023
at 14:15
  • msg #197

Delith-1a:A Night on the Town

Ez’ard smiles replies, “Hello friend, we are all good friends traveling through these woods looking for the village that we have been tasked by the gods to help protect. It is supposed to be in this direction (he points in the general direction they were traveling). Is that your village? What evil monster has beset it?”
This message was last edited by the player at 14:18, Wed 01 Mar 2023.
Ron, The DM
GM, 3393 posts
Wed 1 Mar 2023
at 14:16
  • msg #198

Delith-1a:A Night on the Town

In reply to Shorty (msg # 196):

Tzar will say in a pleasant voice "Hello, I don't want to hurt you.  Sorry about me falling into piggy trap.  The uh, aapio will not hurt you while I am here.  Can you show me where more of the piggy traps are so I don't fall into them and I will help you catch a piggy, ok?"

--Ron, Tzar
Shorty
player, 1855 posts
Wed 1 Mar 2023
at 15:05
  • msg #199

Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 198):

The little goblin near Tzar glares at him.  “Only one trap for piggy and you broke it.  Now Chief will make us fix it.  It will be two more years till we catch something again.  Two more years of eating fish.  Yuck!”

Ez’ard’s discussion is a little more fruitful at first.  His goblin smiles and when asked about his village, he is asked about his village he points NE back towards what you might imagine to be the dge of the lake you left behind.  “Peikkoja live there on edge of lake.  Trap here cause catched a  piggy here once. ”    The goblin looks in the direction Ez’ard points and gets a worried look on its face.  “Oh do not go that way.  Not yet.  SHE is going to destroy the peoples there.  Then SHE promises to give the Peikkoja…”

The goblin in front of Tzar barks at the goblin Ez’ard is talking to.  “Hush fool.  No tellin secrets!”
Then the argument begins.  “Not a secret.”  “Is too.”  “Is not.”  “She will eat you.”  “Oooooh!  SHE has more sharp teeth than the Kääpiö.”  “Then hush.”
Ez’ard’s goblin looks at him sadly and whispers.  “Do not go.”
Trysk
player, 1896 posts
Wed 1 Mar 2023
at 15:21
  • msg #200

Delith-1a:A Night on the Town

In reply to Shorty (msg # 199):

Hearing this, Trysk turns his ESP on Ez'ard's goblin to see the image of SHE.
Ron, The DM
GM, 3394 posts
Wed 1 Mar 2023
at 15:43
  • msg #201

Delith-1a:A Night on the Town

In reply to Shorty (msg # 199):

Tzar replies "Why two years before you can catch something again? Doesn't piggy walk around here?"

--Ron, Tzar
Shorty
player, 1856 posts
Wed 1 Mar 2023
at 16:41
  • msg #202

Delith-1a:A Night on the Town

In reply to Trysk (msg # 200):

Trysk gets an impression of many, many large teeth.  But he can determine that this one has never see SHE.  He just knows the stories.
Shorty
player, 1857 posts
Wed 1 Mar 2023
at 16:44
  • msg #203

Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 201):

The goblin shakes his head.  “It has been two years since the last piggy was caught her.  And this time we gets you.  That is why only the youngest get sent to watch the trap.  At least there is fruit around here.  Better than fish.”
Ron, The DM
GM, 3395 posts
Wed 1 Mar 2023
at 17:52
  • msg #204

Delith-1a:A Night on the Town

In reply to Shorty (msg # 203):

"I see." says Tzar "How long will it take to fix the trap.  Also where is this fruit you mention?"

--Ron, Tzar
Shorty
player, 1858 posts
Wed 1 Mar 2023
at 20:10
  • msg #205

Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 204):

The little goblin gets up and walks over to the trap.  He carefully rolls back the thin grass mat and stares at the sticks that use to support it.  About a dozen have fallen into the trap.  At least 4 snapped under Tzar.  Then he looks at the other two goblins.  One still asleep and the other fawning over Ez’ard.  “Takes me most of tonight all by nyslef.  Going to be hard to get the sticks out without getting stuck down there.”

He waves his hand off to the south.  “Berry bushes are that way. Do not eat to many.  They will give you a terrible stink.”
Ron, The DM
GM, 3396 posts
Wed 1 Mar 2023
at 21:41
  • msg #206

Delith-1a:A Night on the Town

In reply to Shorty (msg # 205):

Tzar will look at the pit checking its condition.  He nods at the little guy as it speaks.  He then looks around for any long branches that may be nearby.  Tzar then points, "Fruit is that way."  and then he says "I will help you fix the trap, so it won't take as long."  Tzar will first move back into position any of the current branches of the trap that are left and gather some branches he has seen to replace the ones he broke and help with the mat.

--Ron, Tzar
Shorty
player, 1859 posts
Thu 2 Mar 2023
at 02:33
  • msg #207

Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 206):

Finding long branches is not hard.  Fishing some of the ones from the bottom of the pit is a bit more challenging.  With your help, the pit is repaired by dark.  If anyone opens the rations that you found in your packs, they each of dried fish with spices, journey bread, and dried strawberries.
Ron, The DM
GM, 3397 posts
Thu 2 Mar 2023
at 10:10
  • msg #208

Delith-1a:A Night on the Town

In reply to Shorty (msg # 207):

Tzar will wrinkle his nose at the fish, he will taste some of the bread but will not try the strawberries due to recent tricksies.  He says to the little guy "I'm with you, fish yuck." then the asks "Are there any large animals here that hunt at night?"

--Ron, Tzar
Shorty
player, 1860 posts
Thu 2 Mar 2023
at 14:55
  • msg #209

Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 208):

The goblin that Tzar helped looks at his meal.  “You have to eat fish too.  Sorry.”  But when he sees Tzar npt eating most of his meal… the little guy volunteers to ehelp eat the rest.  The bread is good.  Buts are baked in and there si a strong taste of honey.

Tge goblin beside Ez’ard looks at the meal and then looks to Ez’ard hopefully.  The third goblin is still sleeping on the ground.
Ron, The DM
GM, 3399 posts
Thu 2 Mar 2023
at 15:14
  • msg #210

Delith-1a:A Night on the Town

In reply to Shorty (msg # 209):

Tzar will offer some of his bread and some of the dried strawberries to the gobby with him.  Tzar will also draw on the ground next to the pit the word 'pit' with an arrow pointing to it.  "Don't want someone else breaking the trap." he then asks "Any other big animals around besides piggy's?"

--Ron, Tzar
Ez'ard
player, 678 posts
Thu 2 Mar 2023
at 15:19
  • msg #211

Delith-1a:A Night on the Town

In reply to Shorty (msg # 209):

Ez’ard sighs and splits his ration with the befriended goblin.

After the goblin is happily eating he will ask it to describe the people living in the village to the southeast. He hopes he will be too busy eating good food to remember to not talk about the ‘secret’.
This message was last edited by the player at 15:21, Thu 02 Mar 2023.
Morteft
player, 1520 posts
Logical, detached
Represses emotions
Thu 2 Mar 2023
at 16:07
  • msg #212

Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 211):

Morteft pulls any rations out of his gear that he didn't already have and gives them to the goblins. He will eat some iron rations instead.
Shorty
player, 1861 posts
Thu 2 Mar 2023
at 16:48
  • msg #213

Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 210):

The goblin gobbles down the bread and strawberries ith no ill effects.  It watchs Tzar make marks on the ground and asks,  Is that magic to make the piggys come again?”
Shorty
player, 1862 posts
Thu 2 Mar 2023
at 16:57
  • msg #214

Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 211):


The small goblin eats happily.  “He sort of whispers so the other goblin can not hear him.  “Peoples live there.  Nasty, mean, big peoples.  They live in castles and have all the food in the whole world while the Peikkoja have only fish.”  He shews and swallows and whispers even lower.  “SHE is going to kill the peoples.  SHE promised to give their lands and castles to the Peikkoja when they are gone.”

Assuming Trysk is stil following the goblins thoughts…  Trysk catches two images.  The castles he sees in the goblins mind are wooden structures and one larger one that might be of stone.  The goblin also thinks about its own villate.  Trysk sees broken down huts and lean-tos on the bank of a small lake.
Trysk
player, 1897 posts
Thu 2 Mar 2023
at 17:18
  • msg #215

Delith-1a:A Night on the Town

In reply to Shorty (msg # 214):

Trysk summons Alexander and asks him how far he could see those structures from.
Ron, The DM
GM, 3400 posts
Thu 2 Mar 2023
at 17:39
  • msg #216

Delith-1a:A Night on the Town

In reply to Shorty (msg # 213):

Tzar smiles at gobby and says "It is more like magic so somebody won't break the trap."  Tzar will try a dried strawberry.

Is it dark now or more like dusk?

--DM2
Shorty
player, 1863 posts
Thu 2 Mar 2023
at 18:32
  • msg #217

Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 216):

It is dusk but seems much darker under the trees.  The strawberry is just a piece of fruit.  There is no hint of lakkä in its flavor.
Ron, The DM
GM, 3401 posts
Fri 3 Mar 2023
at 02:19
  • msg #218

Delith-1a:A Night on the Town

In reply to Shorty (msg # 217):

Tzar looks around at the retreating light, he then goes around and starts gathering firewood for the night.  He then looks for a good spot away from the trap to set up, one of the clearer areas - fire safety.

He then asks gobbo, "Are you heading back to your village or staying here the night?"  Tzar will set a stick pile, breaking branches as necessary.

--Ron, Tzar
Shorty
player, 1864 posts
Fri 3 Mar 2023
at 02:25
  • msg #219

Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 218):

The goblin shakes its head in disgust.  “Do not normally sleep here.  But…”  He points to the one goblin still sleeping from Morteft’s spell and the one that is playing best friends with Ez’ard…  “Cannot just leave them behind.  Chief will pin my ears back if I come back alone.”
Ron, The DM
GM, 3402 posts
Fri 3 Mar 2023
at 04:10
  • msg #220

Delith-1a:A Night on the Town

In reply to Shorty (msg # 219):

"What is so bad about here?" Tzar asks

--Ron, Tzar
Shorty
player, 1865 posts
Fri 3 Mar 2023
at 14:13
  • msg #221

Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 220):

The goblin shakes its head and mutters… “Peoples.”
Ron, The DM
GM, 3403 posts
Fri 3 Mar 2023
at 15:42
  • msg #222

Delith-1a:A Night on the Town

In reply to Shorty (msg # 221):

Tzar nods his head "Ok, so and peoples don't get along.  Hmm, well if you want to go home you can give your sleeping friend some slaps in the face to wake him up."

OOC: The spell may have ended by now, lasts about 75 minutes and Friends only about 20 minutes.

--Ron, Tzar
Shorty
player, 1866 posts
Fri 3 Mar 2023
at 16:10
  • msg #223

Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 222):

OOC:  Yes the spell has ended.  But this is the first one that lost bladder control.  He is rather afraid still.
Ez'ard
player, 679 posts
Fri 3 Mar 2023
at 16:55
  • msg #224

Delith-1a:A Night on the Town

Ez’ard sends Sharak aloft to keep track of Alexander. He will follow Sharak up and stay just above the treetops as he flys as quickly as he can to help however he can. He tries to keep an eye on the skies as he follows Sharak and Alexander and Trysk.

To Morteft, Warwick and Tzar he sends, *if you plan on flying stay as close to the treetops as possible but watch for any Rocs. Otherwise make what haste you can. Let each other know if you can teleport and arrive where Trysk is once he calls.*
Ron, The DM
GM, 3404 posts
Fri 3 Mar 2023
at 17:11
  • msg #225

Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 224):

Tzar cannot 'hear' this as he has no amulet of Dualis.

Tzar will keep watch on the 3 remaining team, as Ez'ard flies back up again, and see if the gobbies will head for home.

--DM2
Shorty
player, 1867 posts
Fri 3 Mar 2023
at 20:17
  • msg #226

Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 225):

Just before nightfall, Tzar’s goblin takes his release and hurries towards the sleeping goblin.  Before it can be slapped or kicked, it stops faking sleep and jumps to its feet.  Both run into the darkness.  When Ez’ard rises through the treetops, his little friend wimpers softly and then runs after his two companions.  T’zar and Morteft remain alone near the fire.

Ez’ard can see the moon and stars and makes a best guess as to SE as he flies along the trees.   Sharak informs him that he will not be able to find Alexander.  (OOC: neither bird is a night hunter)  Ez’ard [raus that Rocs are not night hunters either.  After about 4 miles of zipping along the treetops,. Occasionally hitting the upper branches of taller trees, Ez’ard can see a glow to the left of his present course.

OOC:  I assume that Warwick and Trysk are still below the trees moving at their best pace?  Morteft may be snoozing.  T’zar is unsure where everyone disappeared to.  He has not seen Trusl somce the group left the lake.
Warwick
player, 1932 posts
Fri 3 Mar 2023
at 20:29
  • msg #227

Delith-1a:A Night on the Town

In reply to Shorty (msg # 226):

Warwick, since he has infravision, finds his companions and quietly moves towards the village.
Ez'ard
player, 680 posts
Fri 3 Mar 2023
at 21:37
  • msg #228

Delith-1a:A Night on the Town

In reply to Shorty (msg # 226):

Ez’ard makes a course correction and sends to Trysk, *Sharak couldn’t follow Alexander but I can see a glow now so should not be long in arriving. You’re going to have to drop the invisibility if I am to find you. Or you can have Alexander squawk and maybe we’ll hear it.*
Trysk
player, 1898 posts
Fri 3 Mar 2023
at 23:35
  • msg #229

Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 228):

Trysk asks Ez'ard, *You can see the village building that's on fire? *
Ez'ard
player, 681 posts
Sat 4 Mar 2023
at 00:40
  • msg #230

Delith-1a:A Night on the Town

In reply to Trysk (msg # 229):

Ez’are sends to Trysk, *not close enough yet to see the building but I can make out a fire in the distance.*
Trysk
player, 1899 posts
Sat 4 Mar 2023
at 00:58
  • msg #231

Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 230):

Trysk replies, *We should still try to get there tonight.*

Trysk looks for the light source.
Shorty
player, 1868 posts
Sat 4 Mar 2023
at 01:00
  • msg #232

Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 230):

Ez’ard and Sharak adjust course and fly for another 15 minutes.  The glow gets brighter as you get closer to its source.  Ez’ard realized the trees are no longer below him when the stop whacking him in the feet.  There is a dark open space before you.  You can see lights coming from indows towards the center of the village.  One building to your front right looks to have been burning for a while.  You can make out some black shapes in front of the fire but cannot make out any details.

OOC:  I have hand drawn map that I will email out when there is enough light for you to see the layout of the village.
Ron, The DM
GM, 3405 posts
Sat 4 Mar 2023
at 01:01
  • msg #233

Delith-1a:A Night on the Town

In reply to Shorty (msg # 226):

Tzar sees everyone has left except Morteft and he says to Morty, kind of rambles  "Looks like it is time to move out.  I haven't seen the dark one in a while, is he your scout?  By the way, it was neat how you stood between me and that triksy doer of crookery.  Not sure how many would do that, especially a mage.  I wasn't going to hurt him, well, not with intent, just wanted answers, figured he was in on it.  Anyway he seems a low character type,  met people like him before .. huh, oh right." he gives a weird smile "I was going to head out are you going to hang here or move on?"

--Ron, Tzar
Morteft
player, 1521 posts
Logical, detached
Represses emotions
Sat 4 Mar 2023
at 01:47
  • msg #234

Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 233):

Morteft looks at Tzar and says, "You shouldn't judge a book by the cover nor generalize too quickly. You will learn that eventually if you live long enough. I suppose I will go. I am going to fly. Do you wish to have a ride?"
Shorty
player, 1869 posts
Sat 4 Mar 2023
at 02:21
  • msg #235

Delith-1a:A Night on the Town

In reply to Morteft (msg # 234):

In other places, Ez’ard lands on what feels like cleared land.  There is a raised bump every foot or so that runs in a line towards the middle of the clearing.
Ron, The DM
GM, 3406 posts
Sat 4 Mar 2023
at 03:29
  • msg #236

Delith-1a:A Night on the Town

In reply to Morteft (msg # 234):

Tzar shrugs "First impressions, it's all he has shown really." he gives Morteft a sideways look "Ride? On what?"

--Ron, Tzar
Trysk
player, 1900 posts
Sat 4 Mar 2023
at 04:05
  • msg #237

Delith-1a:A Night on the Town

In reply to Shorty (msg # 235):

Trysk reaches out to Ez'ard, *I'm off course. Let me know when you arrive at the village and I'll Teleport to you.*
This message was last edited by the player at 04:30, Sat 04 Mar 2023.
Morteft
player, 1522 posts
Logical, detached
Represses emotions
Sat 4 Mar 2023
at 04:12
  • msg #238

Delith-1a:A Night on the Town

In reply to Trysk (msg # 237):

Morteft says, "First impressions are just that. There is a space between that first impression and your reaction. Within that space is a measure of your wisdom. As for the ride, we will fly. I will turn into a giant owl and you will ride on my back. Just hold on tight since I will have to do some maneuvering around the trees."

Morteft polymorphs into a giant owl. Once Tzar climbs on board, he flies through the trees. Once he finds a gap, he flies above the trees and heads toward the lights.
Warwick
player, 1933 posts
Sat 4 Mar 2023
at 05:06
  • msg #239

Delith-1a:A Night on the Town

In reply to Morteft (msg # 238):

Warwick matches the owl's flight.
Ez'ard
player, 682 posts
Sat 4 Mar 2023
at 13:27
  • msg #240

Delith-1a:A Night on the Town

In reply to Trysk (msg # 237):

Ez’ard replies that he has made it to the village and sends everyone an impression of where he is. He asks Sharak to stay in the air and fly over the village to see what he can.
Shorty
player, 1870 posts
Sat 4 Mar 2023
at 14:11
  • msg #241

Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 240):

The giant owl loses a few feathers forcing his way through one of the gaps.  Tzar’s armpor rings with the sound of branches smacking off it.  Warwick finds it easy to fly through the hole left behind.  Once at a reasonable altude, the owl can see the fire in the distance.  Warwick can also make out the blaze with his heat vision.  To Tzar it is a pale glow.

Both flyers turn towards the blaze and make a beeline for it.  It is about 6 miles.  As you get closer, neither the owl or the dwarf can make out much near the blaze.  The light and heat are too intense.  Further away, you can see building layed out in circles around a central building.  There appears to be carts and wagons and even futniture stacked in the gaps between the buildings.

Standing near the edge of the forest is a lone heat source.  Morteft can see it is Ez’ard,  He is about a half mile from the village acrss a large cleared field.
Ron, The DM
GM, 3407 posts
Sat 4 Mar 2023
at 15:38
  • msg #242

Delith-1a:A Night on the Town

In reply to Morteft (msg # 238):

Tzar listens to Morteft and then climbs aboard.  A little while he will say "So what you are saying if I never react to an individual then I'm the wisest?  Hmm, that just doesn't sound right.  I was always taught to try to put your best arm forward when meeting someone as first impressions are important.  Can take a while to change it."

Later when they get closer to the town. "Looks like a party, I remember some of the bonfires we had, good times."  and closer  "Maybe it isn't a party."

--DM2
This message was last edited by the GM at 16:11, Sat 04 Mar 2023.
Trysk
player, 1901 posts
Sat 4 Mar 2023
at 15:52
  • msg #243

Delith-1a:A Night on the Town

In reply to Shorty (msg # 241):

Trysk teleports to Ez'ard using his Amulet of Dualis and moves closer to the village to survey the fire.
Trysk
player, 1902 posts
Sat 4 Mar 2023
at 16:06
  • msg #244

Delith-1a:A Night on the Town

In reply to Trysk (msg # 243):

*Ok, Warwick. How do you want to handle this? Introduce ourselves to the villagers of wait out here until they're attacked again?*
Morteft
player, 1523 posts
Logical, detached
Represses emotions
Sat 4 Mar 2023
at 16:20
  • msg #245

Delith-1a:A Night on the Town

In reply to Trysk (msg # 244):

Morteft will land, shake off Tzar and turn back into himself. "I am going to scout the village, but it looks like they are entrenched with a makeshift wall. I will communicate what I see via the amulet."

He turns and looks at Tzar. "No, that isn't what I said. Maybe someday you will learn that everything isn't simple although I suppose if you yourself are simple then you will always see the world that way."

He turns into a regular owl and flies to the village.

OOC: He will relay everything he sees to the group.
Warwick
player, 1934 posts
Sat 4 Mar 2023
at 17:09
  • msg #246

Delith-1a:A Night on the Town

In reply to Trysk (msg # 244):

*Have they been attacked, lad?  Do ye know what's caused the fire?  I can't make heads or tails out of what's going on.*
Shorty
player, 1871 posts
Sat 4 Mar 2023
at 19:58
  • msg #247

Delith-1a:A Night on the Town

In reply to Warwick (msg # 246):

The group gathers on the edge of the forest in what appears to be a field that has recently been planted.  The one building that is burning appears to be a lost cause.  In the light of the fire, you can see large bodies from time to time.
Ron, The DM
GM, 3408 posts
Sat 4 Mar 2023
at 20:45
  • msg #248

Delith-1a:A Night on the Town

In reply to Morteft (msg # 245):

Tzar says "Thanks for the ride."  listens to Morteft and Tzar shrugs again, "Our weapons master and captain says things are simple, it is people that make things complicated."  Tzar looks at the fire "That doesn't look good, are those people who are trying to escape the fire?" he begins moving forward toward the burning building.  "They may need help."

OOC: Are there any other structures that looks like they may be burning not as much?
The drawing, are we coming in from the bottom?

--DM2
Trysk
player, 1903 posts
Sat 4 Mar 2023
at 22:07
  • msg #249

Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 248):

OOC - We have a map???
Ez'ard
player, 683 posts
Sat 4 Mar 2023
at 22:14
  • msg #250

Delith-1a:A Night on the Town

In reply to Trysk (msg # 249):

OOC: should have been sent by email. I got it but it went into my spam folder for some reason.
Shorty
player, 1872 posts
Sun 5 Mar 2023
at 00:11
  • msg #251

Delith-1a:A Night on the Town

In reply to Trysk (msg # 249):

OOC:  Everyone should have a PDF attachment in their EMail.  I used the Nolan email that you use in Savron.  Hope that is okay.  If you do not see it, check Spam.  Gary likes to Spam all my messages these days.

You are in the corner opposite from the lake.  There appears to be a second fire going and I thought I labled that burning vice burnt.  But it does not appear to have caught on the house at this point.  You are not close enough to make it out.  Tzar sees pretty much nothing but the fire in the darkness.  The rest of you see building s with lights and a few torches within between buildings.  The large and small fire.  What you do not see are any heat signatures outside of the village.  But you do notice shapes with fire in the background.
Trysk
player, 1904 posts
Sun 5 Mar 2023
at 00:23
  • msg #252

Delith-1a:A Night on the Town

In reply to Shorty (msg # 251):

OOC - I didn't see anything and nothing in spam mail. Can dungeons please forward?

BIC - "I vote for waiting until daytime to make contact with the villagers. I suggest we at least do some reconnaissance and set up watches during the night."
Morteft
player, 1524 posts
Logical, detached
Represses emotions
Sun 5 Mar 2023
at 00:44
  • msg #253

Delith-1a:A Night on the Town

In reply to Trysk (msg # 252):

OOC: Again, I will state that Morteft turned into a regular owl and flew to the village see what is going on.
Trysk
player, 1905 posts
Sun 5 Mar 2023
at 00:51
  • msg #254

Delith-1a:A Night on the Town

In reply to Morteft (msg # 253):

OOC - That's OK, Trysk was getting closer to the burning building to inspect it while invisible.
Shorty
player, 1873 posts
Sun 5 Mar 2023
at 02:23
  • msg #255

Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 250):

Resent the map.  Apparently I had two addresses for you.  Tried the second one this time.  Multiple private messages sent.  Actions anyone?
This message was last edited by the player at 02:46, Sun 05 Mar 2023.
Trysk
player, 1906 posts
Sun 5 Mar 2023
at 02:52
  • msg #256

Delith-1a:A Night on the Town

In reply to Shorty (msg # 255):

Trysk reports, *There's something large near me with no heat sig, but seems to be searching by smell. What do you want me to do, Warwick?*
This message was last edited by the player at 02:54, Sun 05 Mar 2023.
Ron, The DM
GM, 3409 posts
Sun 5 Mar 2023
at 03:18
  • msg #257

Delith-1a:A Night on the Town

In reply to Shorty (msg # 251):

Tzar hesitates as Morteft is apparently gone.  Tzar will take a wide arc, around towards the lake, to see if can get a better look into the town area without having to see thru the fire.

--Ron, Tzar
Morteft
player, 1525 posts
Logical, detached
Represses emotions
Sun 5 Mar 2023
at 03:21
  • msg #258

Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 257):

*There are several large creatures that may be attacking the village. There is a humanoid fox-like creature that seems to be protecting the village. At least, I hope so. I am going in to find out.*
Trysk
player, 1907 posts
Sun 5 Mar 2023
at 03:36
  • msg #259

Delith-1a:A Night on the Town

In reply to Morteft (msg # 258):

Trysk responds, *I'll follow it for now until I can determine its intent.*
Shorty
player, 1874 posts
Sun 5 Mar 2023
at 14:13
  • msg #260

Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 257):

Tzar stumbles off into the darkness going clockwise or counterclockwise? Around the village.  Crossing furrows and planted fields in the darkness is not an easy task.  He can see little except the distand lights from the village and the fires.
Morteft
player, 1526 posts
Logical, detached
Represses emotions
Sun 5 Mar 2023
at 15:16
  • msg #261

Delith-1a:A Night on the Town

In reply to Shorty (msg # 260):


*Turns out the fox-like creature is the leader of the creatures trying to destroy the building. I am hoping I can get her to talk a bit, but if not, I will be there shorty.* Morteft says.
Trysk
player, 1908 posts
Sun 5 Mar 2023
at 15:25
  • msg #262

Delith-1a:A Night on the Town

In reply to Morteft (msg # 261):

*No time. 3 of them evil just heard a voice. I'm about to engage...*
Morteft
player, 1527 posts
Logical, detached
Represses emotions
Sun 5 Mar 2023
at 15:59
  • msg #263

Delith-1a:A Night on the Town

In reply to Trysk (msg # 262):

*The dark figures are evil?" Morteft asks.
Trysk
player, 1909 posts
Sun 5 Mar 2023
at 16:22
  • msg #264

Delith-1a:A Night on the Town

In reply to Morteft (msg # 263):

*Yep. Fire in the hole!*
Ez'ard
player, 684 posts
Sun 5 Mar 2023
at 16:28
  • msg #265

Delith-1a:A Night on the Town

Ez’ard sends, *I am not exactly prepared for a firefight as I was not figuring to be out except for a drink today. I have my wands for offense but that is about it. Warwick I will advance with you. I have a couple spells that might work, and I don’t want to start throwing fireballs and cause more fires.*

When Ez’ard gets within spell range of the foxlike leader he will cast feeblemind on it.
Warwick
player, 1935 posts
Sun 5 Mar 2023
at 16:32
  • msg #266

Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 265):

*Okay, lad.  I've got lots of weapons on me, if ye need anything.  Got me some extra daggers if ye want them and me new shortsword as well.*
Shorty
player, 1875 posts
Sun 5 Mar 2023
at 17:27
  • msg #267

Delith-1a:A Night on the Town

In reply to Warwick (msg # 266):
Warwick, Ez’ard, and Tzar whereever he is see an intense flash of light to the left of the building that is burning to the ground.

OOC:  Please keep the mental communication off of this thread.  Not all are included in the link.
Ron, The DM
GM, 3410 posts
Sun 5 Mar 2023
at 19:17
  • msg #268

Delith-1a:A Night on the Town

In reply to Shorty (msg # 260):

He was going off counter clockwise.  When he sees the explosion he will make more of a beeline to the right side of the burning building.  He will hi-knee it to help maintain a decent stride.

--Ron, Tzar
Shorty
player, 1876 posts
Sun 5 Mar 2023
at 19:49
  • msg #269

Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 268):

Tzar continues past the first blast of flame and turns in towards the smaller blaze that appears to have been built next to one of the buildings.  A second blast of new fire goes off near the last one.  It seems to be far enough from the buildings that it does not start a new blaze.  The fire in the badly burning house suddenly flickers and almost goes out.

<<More next Round>>

OOC:  Assuming Warwick and Ez'ard are flying and not walking...  They should ne in play at the beginning of the next round.  Just need to know which fight they are headed for.
Ez'ard
player, 685 posts
Sun 5 Mar 2023
at 21:26
  • msg #270

Delith-1a:A Night on the Town

In reply to Shorty (msg # 269):

Ez’ard is headed for the fox-like lady since she appears to be the ring leader.
Shorty
player, 1877 posts
Sun 5 Mar 2023
at 22:57
  • msg #271

Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 270):

The fox lady was originally near Morteft and the burning building.  She ran towards where Trysk was but she is no longer visible to anyone in this group.
Ez'ard
player, 686 posts
Mon 6 Mar 2023
at 04:21
  • msg #272

Delith-1a:A Night on the Town

In reply to Shorty (msg # 271):

Ez’ard pauses his advance into the combat area after loosing sight of the fox lady. He looks around trying to locate her and the other large creatures attacking the village.
Shorty
player, 1878 posts
Mon 6 Mar 2023
at 12:04
  • msg #273

Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 272):

Ez’ard finds that that he sees little outside of the village.  There are more torches lit within the town and there are people with crossbows and weapons and even a pitchfork or two standing near the barricades.  There is also a short figure standing in the back that seems to be beating on something.  Ez’ard and others can make out a somewhat metallic melody drifting from the the village.
Shorty
player, 1879 posts
Mon 6 Mar 2023
at 17:52
  • msg #274

Delith-1a:A Night on the Town

In reply to Shorty (msg # 273):

Visual recap for everyone.  The Village is ablaze with torchlight and people are moving around trying to see what is happening.  A strange melody drifts out from the village.  It sounds vauguely like a metallic drum.  It boosts your spirits (Plus 2 on any saving throws).

There is an explosion of flame near the building that is mostly burtnt down.  It begins to burn once more.

A bright light begins to shine far to the left of the village.  For those flying, Two figures stand close together in the center of the light.  There is no rapid movement to indicate battle.
Shorty
player, 1880 posts
Tue 7 Mar 2023
at 14:20
  • msg #275

Delith-1a:A Night on the Town

In reply to Shorty (msg # 274):

Moments after Ez'ard's warning, he appears before Warwick just out of axe range.  Tzar is standing on the far side of Ez'ard with a somewhat surprised look on his face.  "More cries of surprise come from within the village.  The two stop throwing rocks as reinforcements arrive and they begin to move forward.  A female voice cries from within the village.  "Durn fools get in here before ya get yerselves dead.  Theres three more teams out there in the darkness.
 Damn fools for attacking at night."
Ron, The DM
GM, 3411 posts
Tue 7 Mar 2023
at 14:29
  • msg #276

Delith-1a:A Night on the Town

In reply to Shorty (msg # 275):

OOC: Does the continual light provide anymore view to the 'dark creatures' are?

Tzar sees Warwick "Are you in need of healing Lord of Warwick?" he does not really wait for a reply as he calls out to the advancing creatures in a commanding tone "Cease this destruction or feel the burn!"

Tzar readies for attack.

--Ron, Tzar
Warwick
player, 1936 posts
Tue 7 Mar 2023
at 14:44
  • msg #277

Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 276):

Warwick chuckles.  "Lad, I'm a cleric.  I'm the one usually doing all the healing.  But, thanks for the offer, I'm fine."
Shorty
player, 1881 posts
Tue 7 Mar 2023
at 15:36
  • msg #278

Delith-1a:A Night on the Town

In reply to Warwick (msg # 277):

One of the two charges towards Warwick.  The other heads for the shiny new tin can that just appeared and yelled at it.  It must be a red neck.  It likes shiny things.

One of the smaller carts is shifted aside to make an opening in the barricade.

OOC:  New consolidated round.  I have a actions from Trysk and Tzar.  Still need the rest of you.
Warwick
player, 1937 posts
Tue 7 Mar 2023
at 16:01
  • msg #279

Delith-1a:A Night on the Town

In reply to Shorty (msg # 278):

Warwick flies at the creature head height and then within five feet, lands abruptly in a slide bringing his weapons to attack its legs.
Ez'ard
player, 687 posts
Tue 7 Mar 2023
at 19:44
  • msg #280

Delith-1a:A Night on the Town

Ez’ard sends another fireball to a bad critter in need of attention (avoiding any good guys).
Shorty
player, 1882 posts
Tue 7 Mar 2023
at 22:48
  • msg #281

Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 280):

Ez’ard slips into the camp and a few minutes later the music stops.

The first creature lumbers into range of Warwick.  Warwick stikes first but takes a blow in return.  He hits twice more and the creature drops.  It is still twitching.  The other creature rushes to meet Tzar.  It pounds his armor twice.  Tzar is not back but seems undamaged.  His sword strikes and sizzles as it cuts into the creature.  It drops after his first strike.

About the same time a fireball goes off near the burning building.  Trysk see the creature lying on the ground go still.  The one that was lumbering towards him burns but has the wherewithal to bend down and pick up a rock.  It misses.

Actions:  Morteft?  Sorry if I missed it but lots and lots of threads going.
Trysk
player, 1910 posts
Tue 7 Mar 2023
at 23:00
  • msg #282

Delith-1a:A Night on the Town

In reply to Shorty (msg # 281):

OOC - Morteft was casting Disintegrate on the brute attacking him.

BIC - Trysk removes his Ring of Protection and replaces it with his Ring of Invisibility.

Trysk turns invisible and maneuvers to backstab the brute.
Warwick
player, 1938 posts
Tue 7 Mar 2023
at 23:18
  • msg #283

Delith-1a:A Night on the Town

In reply to Shorty (msg # 281):

Warwick keeps attacking until his foe isn't moving anymore.
Ron, The DM
GM, 3412 posts
Wed 8 Mar 2023
at 00:23
  • msg #284

Delith-1a:A Night on the Town

In reply to Warwick (msg # 283):

Tzar says "Uzzah."  and looks for the next nearest beastie to attack.

--Ron, Tzar
Shorty
player, 1883 posts
Wed 8 Mar 2023
at 02:42
  • msg #285

Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 284):

The only thing Tzar sees moving at the moment is the twitching body at Warwick's feet.
Shorty
player, 1884 posts
Wed 8 Mar 2023
at 03:01
  • msg #286

Delith-1a:A Night on the Town

In reply to Shorty (msg # 285):

The disintegrate beam shoots down from Morteft to the creature below him.  It steps just far enough to the side that the beam leaves a large crater in the ground.  The rock that flies towards Morteft goes wide.

OOC:  Found the message I missed finally.  Creature saved.  I had forgotten this was an all or nothing attack.
Warwick
player, 1939 posts
Wed 8 Mar 2023
at 03:23
  • msg #287

Delith-1a:A Night on the Town

In reply to Shorty (msg # 286):

"Impressive attack, Tzar," says Warwick.  "I sent Ez'ard to talk with the villagers.  We're being told that there were five strike teams of five creatures each and we've only fought two of the teams so far.  So, there's still fifteen of them out there.  What do ye say that ye and I hold the line here and let them beasties come to us where we can see them a bit better?"
Ron, The DM
GM, 3413 posts
Wed 8 Mar 2023
at 11:05
  • msg #288

Delith-1a:A Night on the Town

In reply to Warwick (msg # 287):

Tzar looks over at Warwick but more at the twitching body and gives it a slice with his sword (rolled a 17, if you need damage let me know)

Warwick is not sure if Tzar is listening but he then says "Fifteen still. Do you know what these things are?  Wouldn't it be better to take the fight to them, not allow them to dictate battle?"  Tzar will look around, taking steps forward and twisting (from 10 to 2 o'clock) to illuminate the area.  He then says over his shoulder, "Do you want 8 or 7?"



--Ron, Tzar
Trysk
player, 1911 posts
Wed 8 Mar 2023
at 12:40
  • msg #289

Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 288):

Trysk will eventually land and rejoin Tzar, Warwick and Ez'ard, "So, what's the plan? Sounds like there's quite a few of those brutes out there, as well as the fox lady out there."
Shorty
player, 1885 posts
Wed 8 Mar 2023
at 12:44
  • msg #290

Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 288):

The form at Warwicks feet stops twitching as the sword seems to burn inside it.
Ron, The DM
GM, 3414 posts
Wed 8 Mar 2023
at 12:57
  • msg #291

Delith-1a:A Night on the Town

In reply to Trysk (msg # 289):

Tzar responds to Trysk "Seek and destroy.  For fox lady, I think she is a pawn.  These dark beasties are the big problem. " he looks at the others "All of our weapons flame, we can make short work of them."  Tzar is sounding more sure of himself and has a somewhat commanding tone - different than his normal tone.

--Ron, Tzar
Warwick
player, 1940 posts
Wed 8 Mar 2023
at 16:07
  • msg #292

Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 291):

"Yer sword seems to do a lot more harm to them than me weapons, lad," says Warwick, cautiously.  "And while I agree, I don't particularly want to let our adversaries dictate the battle, we haven't been able to see the terrain or where they are to know where to have the best place to fight.  So, I'd rather let them come to us where they can't surround us and we have all our forces grouped together than spread out.  And, if it's too much, we retreat back behind the barricade.  For whatever reason, they haven't gone through it."
Shorty
player, 1886 posts
Wed 8 Mar 2023
at 16:08
  • msg #293

Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 291):


Warw9ck looks up from near the opening to see Trusk flying closer.  Morteft is not far behind.  As Morteft approaches, globes of light drop from his hand to ghe ground below.  They leave a wall of light that illuminates from the burning building to the gap in the barricade.  Two rocks fly into the air but neither comes close to the two flyers.  Tzar is still standing there.  Mostly looking out into the darkness but occasionally glancing down at his sword.  A few villagers are encouraging you to get inside so they can close the barricade.
Morteft
player, 1528 posts
Logical, detached
Represses emotions
Wed 8 Mar 2023
at 16:20
  • msg #294

Delith-1a:A Night on the Town

In reply to Shorty (msg # 293):

Morteft lands and says, "They are tough but killable."

He looks for any major weak points in the barricade. "Sadly, I took wall of force yesterday instead of wall of stone. That would be useful about now."

He casts wizard eye and sends it out about 30 feet from the barricade so he can watch for any of the creatures approaching. "Anyone know where the fox creature is?"
Ron, The DM
GM, 3415 posts
Wed 8 Mar 2023
at 17:07
  • msg #295

Delith-1a:A Night on the Town

In reply to Morteft (msg # 294):

OOC: Not exactly sure where we stand, we are near this barricade .. the opening?  I was thinking we were in the middle of town which would make us easy to surround ...

Tzar says to Warwick "Sol can dish it out especially against evil." Tzar grits his teeth "Grrr, I suppose you're right, stand our ground here then .. for now."

He then replies to Morteft without turning "I was talking with her just outside of town when Ez blipped me here.  She is not the main problem, its some Ikut something or other - the beasties belong to the Iku person."

--Ron, Tzar
Morteft
player, 1529 posts
Logical, detached
Represses emotions
Wed 8 Mar 2023
at 17:10
  • msg #296

Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 295):

Morteft listens. "I knew you were a frickin paladin." He nods. "The Iku-Turso is what she told me, but she didn't indicate the creatures were not under her control. The fire drew her away."
Shorty
player, 1887 posts
Wed 8 Mar 2023
at 17:11
  • msg #297

Delith-1a:A Night on the Town

In reply to Morteft (msg # 294):

The barricade seems fairly well built.  Now that there is lots of light, there are signs that it has been here for a while.  Possibly a week or two.

OOC:  30 feet Straight out from where the opening is?

The two that were visible in the continual light disappear out into the darkness beyond the coins.
Morteft
player, 1530 posts
Logical, detached
Represses emotions
Wed 8 Mar 2023
at 17:27
  • msg #298

Delith-1a:A Night on the Town

In reply to Shorty (msg # 297):

OOC: Yes, 30 feet out from the opening. I just want to get a bit of warning should they all charge.
Warwick
player, 1941 posts
Wed 8 Mar 2023
at 17:42
  • msg #299

Delith-1a:A Night on the Town

In reply to Morteft (msg # 298):

"Okay, so we let them come to us.  Should I bring a fire elemental to help us or are we enough?" asks Warwick.
Ron, The DM
GM, 3416 posts
Wed 8 Mar 2023
at 17:44
  • msg #300

Delith-1a:A Night on the Town

In reply to Morteft (msg # 296):

"Tzar nods his head "Yea, that's the one, what you said and I am not a paladin, only trained by one."  Tzar notices the retreat of the beasties and he calls out "Fox lady, will you come over here please."

--Ron, Tzar
Shorty
player, 1888 posts
Wed 8 Mar 2023
at 19:05
  • msg #301

Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 300):

There is nor response to Tzar’s call at this time.

OOC:  Who is moving into the village and who is not?  Ez’ard will relay the message about closing the barricade.  But I am not sure who is doing what at the moment.
Trysk
player, 1912 posts
Wed 8 Mar 2023
at 19:43
  • msg #302

Delith-1a:A Night on the Town

In reply to Shorty (msg # 301):

OOC - My understanding is that the 5 of us are gathered inside the barricade discussing tactics, although I'm not sure we know where any of the brutes are skulking around.

BIC - Trysk offers, "I'm willing to be bait and flush them out. Also, they seemed to rely on smell when they were looking for me earlier."

Trysk will also adjust his Elemental Belt of Arcturus to protect vs. Earth to reduce potential damage fron the thrown rocks.
Warwick
player, 1942 posts
Wed 8 Mar 2023
at 19:45
  • msg #303

Delith-1a:A Night on the Town

In reply to Shorty (msg # 301):

OOC:  No one.  We're all staying outside the barrier.  Ez'ard is behind the barrier to interface with the villagers, for now.
Ron, The DM
GM, 3417 posts
Wed 8 Mar 2023
at 20:33
  • msg #304

Delith-1a:A Night on the Town

In reply to Warwick (msg # 303):

Tzar will remain outside the barricade if any other stays outside.

He seems a little disappointed his call was not answered.

--Ron, T
Trysk
player, 1913 posts
Wed 8 Mar 2023
at 20:38
  • msg #305

Re: Delith-1a:A Night on the Town

Warwick:
In reply to Shorty (msg # 301):

OOC:  No one.  We're all staying outside the barrier.  Ez'ard is behind the barrier to interface with the villagers, for now.

OOC - We are? OK, I didn't realize that. I'm assuming the barrier is right behind us so that we don't have to watch our backs?

BIC - Trysk holds up his Rod of Alertness and offers, "Optionally, we could make a stand here and make some noise to attract them. If I plant my rod it will warn us when they are approaching and from which direction."
Warwick
player, 1943 posts
Wed 8 Mar 2023
at 22:01
  • msg #306

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 305):

OOC:  Yes, the barrier is right behind Warwick and Tzar.  That's where they fought the last of those monsters, I thought that was clear.

"If ye want to make some noise, we can fight them here.  And I can get us a fire elemental if we want extra firepower."  Warwick chuckles at his joke.
Trysk
player, 1914 posts
Wed 8 Mar 2023
at 22:25
  • msg #307

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 306):

Trysk turns invisible, "OK, let me know when you guys are ready."
Morteft
player, 1531 posts
Logical, detached
Represses emotions
Wed 8 Mar 2023
at 23:00
  • msg #308

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 307):

OOC: I thought were inside as well but I am ok to be outside the barrier. He won't bother with Wizard eye obviously.

"Anyone have a location on any of them?"

He pulls out a wand and drops a fireball sixty feet ahead of the party in the darkness. "Otherwise, it is recon by fire."

He will watch the fireball and surrounding areas looking to see if the light shows any of the creatures.
Morteft
player, 1532 posts
Logical, detached
Represses emotions
Wed 8 Mar 2023
at 23:02
  • msg #309

Re: Delith-1a:A Night on the Town

In reply to Morteft (msg # 308):

OOC: One correction, he will put it 80 feet out since things are tripled outside normally. If that is not the case in the game, then back to 60 feet.
Ron, The DM
GM, 3418 posts
Wed 8 Mar 2023
at 23:07
  • msg #310

Re: Delith-1a:A Night on the Town

In reply to Morteft (msg # 309):

OOC: Remember spell range is tripled outside, not area of effect that stays the same.

--DM2 in this case
Morteft
player, 1533 posts
Logical, detached
Represses emotions
Wed 8 Mar 2023
at 23:14
  • msg #311

Re: Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 310):

OOC: Ok, thanks! Then 60 feet out since the radius is 20 feet.
Ron, The DM
GM, 3419 posts
Wed 8 Mar 2023
at 23:25
  • msg #312

Re: Delith-1a:A Night on the Town

In reply to Morteft (msg # 311):

Tzar thinks and says to Warwick, "What happens if they all charge at once, we have no place to maneuver."

--Ron, Tzar
Morteft
player, 1534 posts
Logical, detached
Represses emotions
Wed 8 Mar 2023
at 23:37
  • msg #313

Re: Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 312):

Morteft laughs. "What happened to you take 8 and Warwick take the other 7?"
Warwick
player, 1944 posts
Thu 9 Mar 2023
at 00:02
  • msg #314

Re: Delith-1a:A Night on the Town

In reply to Morteft (msg # 313):

Warwick laughs at Morteft's joke.  "Then our mages toss multiple fireballs at them because they're going to be coming at us in a big pile.  If things get too bad, lad, we'll get ye over the barricade.  All of us are able to fly."
Ez'ard
player, 688 posts
Thu 9 Mar 2023
at 00:06
  • msg #315

Delith-1a:A Night on the Town

Ez’ard rejoins the group staying in the air above the barricade. He says to all, “Just don’t get cocky, these guys like to play dog pile and they beat the sh*t out of you until you are nice and squishy. I am going to try lightning next to see if it makes any difference. The villagers have been doing this for a while and would rather us survive and continue fighting another day than to grandstand and die in glory tonight.”
Morteft
player, 1535 posts
Logical, detached
Represses emotions
Thu 9 Mar 2023
at 00:08
  • msg #316

Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 315):

Morteft asks, "Do they only attack at night?"
Shorty
player, 1889 posts
Thu 9 Mar 2023
at 00:09
  • msg #317

Re: Delith-1a:A Night on the Town

In reply to Morteft (msg # 313):

The fireball goes off and reveals an empty field.
Trysk
player, 1915 posts
Thu 9 Mar 2023
at 00:32
  • msg #318

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 317):

Trysk says, "I have 2 Wall of Force spells.. I can put one each side of us to create a 10' wide corridor. The barricade will guard our backs. Warwick snd Tzar can stand in the front to meet their charge."

Unless someone objects, Trysk does that.
Warwick
player, 1945 posts
Thu 9 Mar 2023
at 00:42
  • msg #319

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 318):

"I like the idea, Trysk.  And the rest of ye can cast area effect spells while they wait for their chance to get at us."

"Tzar, do ye have any resistance to fire?"
Ron, The DM
GM, 3420 posts
Thu 9 Mar 2023
at 01:09
  • msg #320

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 319):

Tzar stares forward for a little while.  "They are not out there." he says  "Have they retreated, regrouped."  he comes back to here "Yes if we were out there, it is the open field you can move, here we are like sitting ducks."  to Warwick "Yes I have fire resistance."

--Ron, Tzar
Trysk
player, 1916 posts
Thu 9 Mar 2023
at 01:33
  • msg #321

Re: Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 320):

Trysk casts Stoneskin on himself and says, "OK, let's see if I can lute some of them over here."

He heads about 10' past the Walls of Force and starts yelling, "Help! Help! I've injured my leg"

He uses his Rod of Alertness to scan for evil and gets ready to high tail or back to the others.
Ron, The DM
GM, 3421 posts
Thu 9 Mar 2023
at 01:57
  • msg #322

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 321):

Tzar looks at Trysk, "Do those things understand common?"  he shakes his head "I don't like this but we're getting nowhere just waiting. Maybe we should go inside and see what the town folk can tell us and see what these things do."

--Ron, Tzar
Trysk
player, 1917 posts
Thu 9 Mar 2023
at 02:04
  • msg #323

Re: Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 322):

Trysk shrugs, "If nothing happens then we can talk with the villagers."
Morteft
player, 1536 posts
Logical, detached
Represses emotions
Thu 9 Mar 2023
at 02:17
  • msg #324

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 323):

Morteft will refresh Warwick's Stoneskin.

He looks over to Tzar. "Do you want a stoneskin spell on you?"
Shorty
player, 1890 posts
Thu 9 Mar 2023
at 02:20
  • msg #325

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 321):

Trysk begins his act and a dozen rocks come flying out of the darkness.  Five of them connect solidly and drop to the ground at his feet.  The others bounce off the wall.  Trysk detects evil from multiple points, but it is moving around and hard to pinpoint.  There is nothing stationary in the darkness.

OOC:  Does Trysk stay on the far side of the wall of force?  Giving Ez'ard one last chance to ask a question or relay information before I proceed.  Besides needed 20 minutes of game time to elapse.
Warwick
player, 1946 posts
Thu 9 Mar 2023
at 02:25
  • msg #326

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 325):

"These troll-things are really accurate with the rocks," observes Warwick.
Trysk
player, 1918 posts
Thu 9 Mar 2023
at 02:42
  • msg #327

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 326):

OOC - Especially since Trysk is invisible (msg #307)!
Shorty
player, 1891 posts
Thu 9 Mar 2023
at 03:01
  • msg #328

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 327):

OOC:  Scratch the rock throwing.  Forgot about the invisible.  Sorry.  Thought Trysk was out there putting on a show.  They would not have thrown if they could not see him.  My mistake.  Moving on in the next post.  Hard to keep track with folks appearing and disappearing constantly LoL
Shorty
player, 1892 posts
Thu 9 Mar 2023
at 03:06
  • msg #329

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 328):

Trysk’s attempts to bait the creatures does nothing.  He detects no evil out there.  After about 20 minutes of watching the darkness and trying to trick the creatures,  a cheerful female voice comes from about 45 degrees to your right.  Bascially from the far side of one of the walls of force.  Also fairly straight ahead of Trysk.

“There you are my Pretty One.  I was wondering where the nasty little Tonttu took you.  You should come back to me so I can keep you safe.  Hurry Pretty One.  Step into the darkness and drag your tail across the ground.  I want to see you light up the sky.”
Trysk
player, 1919 posts
Thu 9 Mar 2023
at 04:12
  • msg #330

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 329):

Trysk moves forward, but stays well in the Continual Light spells of Morteft. He calls out toward to female voice, "I'm sorry, but were you talking to me or my companion back there? Perhaps you could come into the light so that I can see you."
Ron, The DM
GM, 3422 posts
Thu 9 Mar 2023
at 11:15
  • msg #331

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 330):

OOC: Sorry guys, seems I am the earliest to rise and bed

Tzar calls out to the voice "Fox-lady I must stay here and protect these fellows.  You should come here to me. I will help you get your tail back instead of this Iku whoever.  Either call off the dark beasts or let us destroy them."

--Ron, Tzar
Shorty
player, 1893 posts
Thu 9 Mar 2023
at 11:54
  • msg #332

Re: Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 331):

“Oh Pretty One.  Must I save you from yourself?  Iku-Turso will send the two bad ones to steal your tail too.  Now stop playing around and come to me before those with the deliscious fire harm you.  You have been stolen from me once already.”
Ron, The DM
GM, 3423 posts
Thu 9 Mar 2023
at 12:12
  • msg #333

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 332):

Tzar shakes his head and mutters "How do you talk to these things." and then loud "Lady, you must come to me, it is the only way."

--Ron, Tzar
Shorty
player, 1894 posts
Thu 9 Mar 2023
at 18:16
  • msg #334

Re: Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 333):

“There are other ways Pretty One.   Oatience my love.  I will save you and your beautiful tail.  The Tonttu and the Kääpiö  will not keep us apart.  We shall make beautiful lights to paint the sky together.”

OOC:  Next action coming just need an answer to one question.
Warwick
player, 1947 posts
Thu 9 Mar 2023
at 18:50
  • msg #335

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 334):

Warwick moves closer to Tzar and says quietly.  "Okay, Tzar, we're going into the village.  If ye're willing to let me carry ye, I can lift ye over the barricade, lad."
Shorty
player, 1895 posts
Thu 9 Mar 2023
at 20:23
  • msg #336

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 335):

A flurry of rocks come flying in towards the group.  They appear to be arced so as to fly past Tzar.  Most impact the 20 foot tall force wall.  The few that do make it over do not land anywhere near the group.  The group begins to move into the village.

OOC:  If Tzar goes in, I will continue in this thread.  If not, I will continue in the private thread.
Ron, The DM
GM, 3424 posts
Thu 9 Mar 2023
at 22:18
  • msg #337

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 336):

Tzar will go into the village, not much happening here, he does not like waiting.

OOC: Are the gates to the barricade closed so that we have to fly over or can we just walk in?

Tzar looks a little dejected. "What a waste of a good adrenalin rush. Going in is best for now."

If need to fly then ..
Tzar looks at Warwick, "Uh, if you are sure you can carry me, I guess."  His brightly shining sword will dim to a normal flame (was Continual Light) and then the flame goes out and only the gold pommel now, he places it on the golden bracer and it sticks there.  "OK" says Tzar.

Otherwise Tzar will walk it and then stow the sword when he gets inside.

--Ron, Tzar
Warwick
player, 1948 posts
Thu 9 Mar 2023
at 22:33
  • msg #338

Re: Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 337):

Warwick flies a few feet off the group and holds down his hands.  "Grab me wrists and hold on tight."  He does the same to Tzar and then flies above the barricade, quickly, and lowers Tzar in an clear spot on the other side and lands next to him.
Ez'ard
player, 689 posts
Thu 9 Mar 2023
at 23:37
  • msg #339

Re: Delith-1a:A Night on the Town

With all the group gathered together inside the barricade walls Ez’ard lowers to the ground and turns to the female dwarf.

“First let’s do introductions and then maybe you can explain things because at least I am a bit confused. My name is Ez’ard, and then there is Lord Warwick, Morteft, Trysk, and the newest member of our group and the apparent love interest of the fox lady, Tzar.”

Ez’ard waits for any possible reciprocal introductions and then the story behind the fighting. He will ask if it is a long story better told over a meal and drinks.
This message was last edited by the player at 23:38, Thu 09 Mar 2023.
Shorty
player, 1896 posts
Thu 9 Mar 2023
at 23:39
  • msg #340

Re: Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 337):

OOC:  The opening was closed when the fox began to speak
Shorty
player, 1897 posts
Thu 9 Mar 2023
at 23:44
  • msg #341

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 340):
OOC:  Sorry Ez'ard.  Had this typed up and ready to go while waiting for an answer on Tzar.

There is an open area inside the barricade near the next circle of buildings.  The team settles to the ground there.  Off to the left is a shorty woman, a dwarf, with auburn braids.  She is shouting instructions to a group of people hauling buckets through an opening in the barricade near where the second fire had been started.  The fire is now out and villagers with empty buckets are now pusing the barricade there back into place.

The dwarven woman stands just over 3 feet.  A larger hammer and several smaller ones hang from her belt.  Strapped to her back is what looks like a metal bowl.  It is unusual as it is not smooth.  It seems to be formed from different sizes and shapes of metal somehow interconnected.  The pieces are not even all the same material.  Warwick has a vague memory of seeing an instrument like this in a dwarvern museum when he was much younger.

The dwarf turns around slowly.  The elves and humans in the group thing she is beautiful.  Her looks are even more stunning to Warwick.  She frowns at you.  “About time ye came inside to find out what you are facing.  The Peikko are better fought in daylight where they cannot hide.  But my thanks for pulling them away to we could put out this fire.”

She begins to walk closer, studying the group.  “I am Incandessa.  My boon was to keep this village safe until the Iku-Turso is defeated.”

Forst she walks up to stand before Morteft.  She nods h45 head politly.  “Welcome Magus.  Your spells will be welcome if we can get the Firefox way from the dark ones.”

Then she moves to stand before Trysk.  A sour look come over her face.  Something seems to be going on between the two of them but the rest of the group cannot see it.    After a few moments she says.  “I do not welcome your kind here.  And no, I do not mean your reace.  I have known many Svartálfar with honor.  It is your chosen profession that I abhor.”

She ignors Ez’ard as she has already spoken to him and moves to Tzar.  “She shakes her head as she examines him.  “I do not know what you did to catch her interest, but be kind to her.  She has been alone for centuries and the land needs the gift that she brings each dark time.”

Finally she comes to stand before Warwick.  “Be ye Dvergr like me or Kääpiö as we are called in this land, it has been long since I have spoken to one of my own kin.”  She reaches out and gently takes Warwick’s axe hand in her own and turns it over.  She runs her fingers over several of his larger calluses.  “Warrior with much practice.  That is good.”  Then her fingertips move to several smaller, less thick calluses.  She releases his hand and gently tugs his beard.  “But you neglect your heart.  More time at the forge would do you good kinsman.”

She turns and waves her hand towards the brick building.  “Come.  I will poor you a mug of whe swill this village calls ale.  I will answer as many of your questions as I can.  Come daylight.  I hope that you can reduce my enemies further.
Warwick
player, 1949 posts
Thu 9 Mar 2023
at 23:52
  • msg #342

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 341):

Warwick chuckles.  "Ye're not wrong, Icandessa, lass.  But, me free time is rarely me own.  Now, are any of yer folks hurt?  I'm a cleric as well as a warrior."
Morteft
player, 1537 posts
Logical, detached
Represses emotions
Fri 10 Mar 2023
at 00:54
  • msg #343

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 342):

Morteft nods. "I can heal a bit as well if there are some injured."

OOC: What is the size of the village. The map makes it look pretty small, but I know it doesn't include scale.
Ron, The DM
GM, 3425 posts
Fri 10 Mar 2023
at 01:37
  • msg #344

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 341):

Tzar looks at the dwarven lady and responds "Ma'am, that is what I am trying to do, be kind.  This Iku thing has her convinced her tail will be restored if this village is burned down. The dark beasts are Ikus and fox lady is being used to protect them from fire, I think she eats it or something. I told her I would help her get her tail back but she won't listen. Never been great talking with gals."

--Ron, Tzar
Shorty
player, 1898 posts
Fri 10 Mar 2023
at 02:37
  • msg #345

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 342):

She glances back over her shoulder as she walks towards the building.  “Some things you must make free time for Warrior.”
Shorty
player, 1899 posts
Fri 10 Mar 2023
at 02:42
  • msg #346

Re: Delith-1a:A Night on the Town

In reply to Morteft (msg # 343):

Incandesa nods.  “I will have you taken to the injured after we talk.  You need to understand what you face.  If the firefox had not been distracted, your spells would have failed and you might have died.”

OOC.  The stone building is the size of a large inn.  Each of the buildings is a combined home and craftsmans shop.  Yards are large.  A large city block at least in area.
Shorty
player, 1900 posts
Fri 10 Mar 2023
at 02:54
  • msg #347

Re: Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 344):


Incandessa holds the door to the Inn open for you to enter.   She raises an eyebrow at Tzar’s words.  “You have figured that much out and your friends still used fireballs?  I must be missing something here.  She does not eat fire per say, it is absorbed into her body to power the the auroas that her tail brightens the sky with.”  She closes the door behind the group.  “And her tail would be returned to her if she completes her task.  As your freedom and my own will be granted when we have completed the tasks we are assigned.  To discard the rules is to weaken your own magic.  The Iku would not risk that.”

You enter a large tavern room lit by many lanterns.  Overhead you can see many skylight windows.  There are no windows in the walls.  Tables are scattered around with sturdy chairs.  Incandessa walks around behind the bar.  She can not be seen from your side.  Filled mugs began to slide up onto the bar.  “Tastes like piss but its all they know how to brew here.  I tried to teach them a few tricks, but the mistress of this place is old and stubborn.”
Ron, The DM
GM, 3426 posts
Fri 10 Mar 2023
at 03:03
  • msg #348

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 347):

Tzar replies "We weren't together at the time, fox lady er firefox met me outside the village.  That is when I found out what was going on, at least part of it."

--Ron, Tzar
Warwick
player, 1950 posts
Fri 10 Mar 2023
at 04:00
  • msg #349

Re: Delith-1a:A Night on the Town

Shorty:
In reply to Warwick (msg # 342):

She glances back over her shoulder as she walks towards the building.  “Some things you must make free time for Warrior.”


Warwick chuckles.  "Lass, how much free time do ye have protecting this village?  I face a similar issue.  I'm a Lord and a General in me land as well as the leader of this group.  Not much free time of me own."
Shorty
player, 1901 posts
Fri 10 Mar 2023
at 11:29
  • msg #350

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 349):

She comes back around the bar with a mug of her own.  She sips it and grimaces.  “I spend two hours each week repairing tools and weapons at Ermän’s forge.  I hold meetings as I work.  It is not easy but I do it.”   She pulls up a chainr and sits.  “What are your questions at this point?  You seem an impatient bunch so I will let you ask questions first to get them off your chests.”
Trysk
player, 1920 posts
Fri 10 Mar 2023
at 12:38
  • msg #351

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 350):

Trysk asks, "Who or what is Iku-Turso? It sounds like if we defeat it then we can free this land and go home."
Morteft
player, 1538 posts
Logical, detached
Represses emotions
Fri 10 Mar 2023
at 12:44
  • msg #352

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 351):

"What more can you tell us about those creatures? Do they have any other weaknesses? How big of a force is there?" Morteft adds.
Shorty
player, 1902 posts
Fri 10 Mar 2023
at 12:58
  • msg #353

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 351):

She places the mug on the table with a look of disgust.  Then she turns to the group.  “The Iku is an ancient evil that the heroes of old put to sleep in the depths of the ocean long ago.  She is what you might call a sea monster.  Related to dragons but not qute the same.  She can travel no more than a mile from the ocean.  She was awakened by two minions of the one names Seth.  They returned the third eye to her.  Since her return, she has cowed the costal villages by destroying every ship they send into the ocean  Now she used the Peikko to cow and destroy the inland villages.  No fish and no wheat.  The land will starve.”
Shorty
player, 1903 posts
Fri 10 Mar 2023
at 13:06
  • msg #354

Re: Delith-1a:A Night on the Town

In reply to Morteft (msg # 352):

She turns to Trysk.  “The Peikko are cunning foes.  There never used to be many of them.  Their Kind, Sëeman and a handful of others.  The villagers know how to burn them off in small numbers.  But not in attacks like this.  The first wave was just a single group of five.  We defeated that twice now.  This time there were five groups of five.  They all look exactly like Sëeman.  We think that the Iku has somehow catured Sëeman and id growing more of him.  I do not know how he fell into her clutches, but I doubt he is a willing participant.  He is too stubborn to serve her of his own free will.  As for weaknesses, fire.  As long as the Firefox is not near them.  Daylight is also an aid.  It does not harm them, but their dark forms stand out clearly in sunlight.  ”
Trysk
player, 1921 posts
Fri 10 Mar 2023
at 13:24
  • msg #355

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 353):

Trysk asks, "What is this third eye and will taking it out her back to sleep?"
Shorty
player, 1904 posts
Fri 10 Mar 2023
at 14:08
  • msg #356

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 355):

She reaches up and touches the center of her forhead.  “It is a stone about the size of uer mug.  It is something like a necromancer stone.  It allows her to reanimate herself when she has been killed.  If it is not removed when she is slain, she will come back.  Again and again.”  She pauses and tehn adds.  “The stone is evil.  It will corrupt if you try to use its powers.  The ancient heroes hid it thousands of years ago.  I do not know how it was found again.”
Ron, The DM
GM, 3427 posts
Fri 10 Mar 2023
at 14:08
  • msg #357

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 355):

Tzar pipes in "I've tried to get Firefox away from the dark beats, but to no avail.  She sought me out me the first time but now she seems a little hesitant.  I could go to her but that would take me out of the fight.  Oh and these dark beast, you say they are cunning, which isn't the same as smart, what are their tactics, perhaps we can use those against them."

--Ron, Tzar
This message was last edited by the GM at 14:09, Fri 10 Mar 2023.
Trysk
player, 1922 posts
Fri 10 Mar 2023
at 14:34
  • msg #358

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 356):

"Incandessa, if we're able to recover the third eye, we probably have a way to destroy it, but we have to first defeat her. What information can you share on how to fight her?"
Shorty
player, 1905 posts
Fri 10 Mar 2023
at 16:10
  • msg #359

Re: Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 357):


She studies Tzar.  “The village had a champion.  He was old, but he was good with that short sword.  A Storm Blade if I understood him correctly.  I watched one of the Peikko take a hit with the sword so three others could pile on top of him.  They are very strong.  They pinned him and blungeoned him to death.”

She then leans forward and crosses her arms on the table.  “Why did the Fox seek you out?  What did she want from you stranger?  She is not normally a social creature.  How did you lure her to you?”
Shorty
player, 1906 posts
Fri 10 Mar 2023
at 16:15
  • msg #360

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 358):

She turns back to Trysk.  “I know of no way to destroy the stone.  Apparently neither did the ancient ones.  They simply hid it away.  The Iku is a master of water magic.  She can use if for defense as well as attacks.  You must hit her with everything you have and overwhelm her.  The problem will be the followers of Seth.  They will try to protect their tool.”
Ron, The DM
GM, 3428 posts
Fri 10 Mar 2023
at 17:11
  • msg #361

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 359):

Tzar listens but does not look impressed by the creatures tactics. "That's all, I guess the old knight could not move well anymore. As far as firefox, it was weird, she wanted to be my mate and have puppies and light up the sky and such." he shakes his head "Uh, I think it is because I wield Sol."

--Ron, Tzar
Trysk
player, 1923 posts
Fri 10 Mar 2023
at 17:21
  • msg #362

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 360):

Trysk looks to the past members, "Ok, so how should we tackle this? We have the 2 minions of Set, the Iku-Turso, the firefox and a horde of Peikkos. Work our way up or take out the big guys first?"

Trysk looks to the female dwarf, "Incandessa, what can you tell us about the 2 minions of Set?"
Warwick
player, 1951 posts
Fri 10 Mar 2023
at 17:30
  • msg #363

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 362):

"Isolate them as best we can and take pieces off the board.  The firefox or the minions of Seth would be me choices."
Morteft
player, 1539 posts
Logical, detached
Represses emotions
Fri 10 Mar 2023
at 17:48
  • msg #364

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 363):

"Maybe we should take the fight to them? Do we know where they are? They must have a base with a force like that. Also, we need to find the one they are cloning or regenerating pieces of and stop that before we get another large batch of them."
Shorty
player, 1907 posts
Fri 10 Mar 2023
at 22:23
  • msg #365

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 362):

She stares at Tzar.  “I do not know your name warrior, but the Foz is a part pf the matira; prder om the realm.  During the cold season, we do not see the sun for long each day.  The night skys are lit by the Firefox.  She drags her tail across the ground as she runs.  Sparks of her fire rise into the sky creating the beautiful aurora’s that five this people hope for the coming of spring.  Any in this realm would consider being her mate a true honor.  How did you answer her?”
Morteft
player, 1540 posts
Logical, detached
Represses emotions
Fri 10 Mar 2023
at 22:32
  • msg #366

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 365):

Morteft spits a mouth full of ale on the ground as he bursts out laugh. "Yeah, Tzar, do tell!"
Shorty
player, 1908 posts
Fri 10 Mar 2023
at 22:34
  • msg #367

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 362):

Incandessa shakes her head as she turns from Tzar to the rest of the team.  “Do not take the dark ones lightly.  They are skilled at unarmed combat.  If one or more of them land on you, it will not got well.  As for the followers of Seth, both are assassins.  I only know of them by reputation.  The human calls himself Coos.  He specializes in knife work.  He is very dangerous.  His partner is a half-orc that calls himself Shadow.  He uses a short sword with a black blade.  It is rumored to steal strength.  They will be hard to detect until they strike.”
Ez'ard
player, 690 posts
Sat 11 Mar 2023
at 01:11
  • msg #368

Re: Delith-1a:A Night on the Town

Ez’ard listens to the description of the Set minions and replies, “Trysk you’re like minded have you heard of these two before?” He then adds, “Sort of wish Shorty got caught in this limerick… half-ogre versus half orc. Tales could be sung about that.”
Ron, The DM
GM, 3429 posts
Sat 11 Mar 2023
at 01:32
  • msg #369

Re: Delith-1a:A Night on the Town

In reply to Morteft (msg # 366):

Tzar looks a bit embarrassed "Well I actually didn't say anything. I mean I said that did not sound right but she kept insisting.  I said I needed to stop her from destroying the village and she made it like some sort of ritual.  We then squared up, I let her go first, she just tapped me with her short sword, it gave me a shock, she actually grabbed my sword put it to her chest and I pushed Sol into her.  I mean it wasn't going to hurt her, so thats why.  Her tail grew a little bit. She said we proved ourselves to each other and can be mates." he shakes his head again "It's all too weird".

--Ron, Tzar
Shorty
player, 1909 posts
Sat 11 Mar 2023
at 01:48
  • msg #370

Re: Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 369):

Incandessa lets out a soft groan.  “Have you any experience with women at all?  She is an innocent.  She offered to spend her life with you and you said that did not sound right?  You left her believing that she had to prove herself to you?  What did you do when she accepted the touch of your blade?”

She pulls the metal bowl around into her lap.  Two small hammers appear in her hands and she begins to tap ut a simple melody around the inside of the bowl.The notes have a calming affect especially on her.  She glares at Tzar.  “You do realize that the Firefox is no threat to anyone in the village.  She does not even know how to use the damn sword.  The dark ones do not take orders from her.  They already have their orders.  The only useful thing you did this night was to keep her away from the battle while your companions killed the real threat.”  She taps out a short sequence of notes that is almost painful and then mutters, “Men”  Then she turns her glare on Warwick as if Tzar is his fault.
Ron, The DM
GM, 3430 posts
Sat 11 Mar 2023
at 02:05
  • msg #371

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 370):

Tzar says "Well no not really.  I mean I am betrothed but it is an arranged thing.  I know firefox is not the cause of the mess here and I told her I would help her get her tail back and no, as I said she says we proved ourselves to each other. Then Ez'ard came by and teleported my away.  I don't think she liked that."

--Ron, Tzar
Shorty
player, 1910 posts
Sat 11 Mar 2023
at 14:17
  • msg #372

Re: Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 371):

Incandessa shakes her head.  “You neither ace[ted tp rekected jer request.  You left her hanging when she offered to share her life with you.  What else was she supposed to assume except that you wished her to prove her worth to you.  And as soon as she does, you disappeared.   You are betrothed.  You simple could have told her you have a Mate.  She could have accepted that.  Sheesh.  Now she is probably hell bent on rescuing you from the village.”
Ron, The DM
GM, 3431 posts
Sat 11 Mar 2023
at 14:41
  • msg #373

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 372):

Tzar gets a little heated "Listen, I don't have a mate it is a betrothal, big difference. Firefox came onto me pretty strong and she was talking strange stuff, plus entirely wrong species.  Before I could get a hold on the situation Ez here teleported me away so if you wag a finger wag it at him."

--Ron, Tzar
Trysk
player, 1924 posts
Sat 11 Mar 2023
at 16:38
  • msg #374

Re: Delith-1a:A Night on the Town

Ez'ard:
Ez’ard listens to the description of the Set minions and replies, “Trysk you’re like minded have you heard of these two before?” He then adds, “Sort of wish Shorty got caught in this limerick… half-ogre versus half orc. Tales could be sung about that.”

Trysk shakes his head, "Never heard of them."
Warwick
player, 1952 posts
Sat 11 Mar 2023
at 22:40
  • msg #375

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 374):

Warwick sighs.  "Assassins.  Great.  Harder to get them out into the open, then."
Shorty
player, 1911 posts
Sat 11 Mar 2023
at 23:35
  • msg #376

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 375):

Incandessa shakes her head at him.  “You are…” and then she seems to take hold of herself.  ‘The races have intermingled since the time of the Great Change.  What is truly wrong is when we treat another badly.  Especially one offering a great gift.  And your betrothal either has meaning to you or it does not.  But it was a way to give Firefox an answer that did not injure her feelings or her pride.”

She turns from Tzar to face Warwick.  “Before you worry about the assassins, we need to eliminate the threat to this village.  I can hold it after you are gone.  Especially if you are going after the Iku.  I can give you directions to her lair and warn you of some of the dangers along the way.  But first, the village.  Do you have a way to deral with the dark ones that does not put Firefox at risk?”
Warwick
player, 1953 posts
Sun 12 Mar 2023
at 01:34
  • msg #377

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 376):

Warwick shakes his head.  "Lass, I don't even understand all of this just yet.  So, no.  But, if ye have suggestions, I'm happy to listen.  And to correct any thoughts ye might have, we traveled here with Tzar, but we just met him.  Trysk, Morteft, Ez'ard and I have been adventuring with another as a group.  Tzar's not part of it.  We're not going to abandon him, but we're also not going to claim responsibility for his actions."
Ez'ard
player, 691 posts
Sun 12 Mar 2023
at 01:34
  • msg #378

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 376):

Ez’ard asks where they retreat during the day. Can they be attacked there?
Shorty
player, 1912 posts
Sun 12 Mar 2023
at 01:48
  • msg #379

Re: Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 378):

She turns to Ez’ard.  They do not retreat.  I have never seen them sleep.  They circle the village looking for a way in that does not get them burned.
Ez'ard
player, 692 posts
Sun 12 Mar 2023
at 02:24
  • msg #380

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 379):

Ez’ard continues, then if they don’t like to burn what set that home on fire? He then states he needs to rest and study his spell book to prepare for tomorrow.
Trysk
player, 1925 posts
Sun 12 Mar 2023
at 02:39
  • msg #381

Re: Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 380):

Trysk agrees, "I suggest we get some rest if we're not going to attack until light. Tomorrow, Tzar and the villagers can keep the brutes and fox woman busy while we go kill the sea beast."
This message was last edited by the player at 03:52, Sun 12 Mar 2023.
Shorty
player, 1913 posts
Sun 12 Mar 2023
at 03:32
  • msg #382

Re: Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 380):

“The village has no mage.  We use oil mixed with Ale and torches to set them on fire.  We lost torches when villagers were dragged down fighting them.  They might not want to burn, but they are not afraid of using our torch to light a fire.”
This message was last edited by the player at 17:52, Sun 12 Mar 2023.
Morteft
player, 1541 posts
Logical, detached
Represses emotions
Sun 12 Mar 2023
at 18:05
  • msg #383

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 382):

Morteft says, "Ok, so the plan of actin is to eliminate the threat to the town and then go to the Iko lair. I guess we should be careful not to hurt the fox as we release hell on the trolls. OK, got it."
Ron, The DM
GM, 3432 posts
Sun 12 Mar 2023
at 18:20
  • msg #384

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 376):

Tzar, with authority and eyes blazing, says, "Not where I come from ma'am, it is called bestiality and is abhorrent and so is the suggestion.  So the first thing that comes to mind is disgust.  Someone recently said to me 'There is a space between first impression and your reaction. Within that time measures your wisdom' if that view is taken then you are lacking.  You have no idea where I come from or my society.  You judge out of ignorance and therefore your judgement is false.  With what you judge you will also be judged." he calms slightly "Now, I will do what I can to help this village and Lady Fox."

--Ron, Tzar
Trysk
player, 1926 posts
Sun 12 Mar 2023
at 19:03
  • msg #385

Re: Delith-1a:A Night on the Town

In reply to Morteft (msg # 383):

Trysk goes to sleep and will wear both Rings of Wizardry to double 1st-5th level spells when he memorizes his spells in the morning.
This message was last edited by the player at 19:33, Sun 12 Mar 2023.
Ez'ard
player, 693 posts
Sun 12 Mar 2023
at 19:31
  • msg #386

Re: Delith-1a:A Night on the Town

Ez’ard will rets and study his combat set of spells upon rising in the morning.
Shorty
player, 1915 posts
Sun 12 Mar 2023
at 20:55
  • msg #387

Re: Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 386):

Incandessa shakes her head at Tzar.  “She is no more beast that an elf or a halfling or an ogre.  She is at least as intelligent as you are although sorely lacking in experience or worldly knowledge.  Your choices are your own to make.  I just hope you do not hurt her too badly.”

She reaches into a pocket and pulls out several keys.  “There are room on the upper level that should suit you well.”  She points to a basket of tapers by the main fireplace.  “Use those to light the latern in your rooms and your small fireplaces.  The nights can be a bit chill.  I must check on our defences before I rest.”  She rises and walks to the door.  “My thanks for saving this village.”

OOC:  Morning as soon as you are ready.  Pause incase you want to talk without her present.
Ez'ard
player, 694 posts
Sun 12 Mar 2023
at 21:26
  • msg #388

Re: Delith-1a:A Night on the Town

Ez’ard accepts a key and taper. As he lights the taper at the fireplace he asks Warwick, “Well what do you think of that pretty thing? You need to settle down sometime.” He chuckles and heads up the stairs to find the room that matches the key.
Warwick
player, 1954 posts
Sun 12 Mar 2023
at 22:18
  • msg #389

Re: Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 388):

"Go for it, lad.  She might suit ye."
Shorty
player, 1916 posts
Sun 12 Mar 2023
at 23:20
  • msg #390

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 389):

OOC:  Put the following in the wrong thread this afternoon.  She is giving you a chance to speak amongst yourselves.

If the group is done asking questions, Incandessa will show you each to a room in the Inn.  They do not have many visitors these days.  And then it can be morning or close to it.
This message was last edited by the player at 23:21, Sun 12 Mar 2023.
Ron, The DM
GM, 3433 posts
Sun 12 Mar 2023
at 23:53
  • msg #391

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 387):

Tzar shakes his head right back "Idol worshiper."  Tzar will just sit by the fire and look into it.

--Ron, Tzar
Shorty
player, 1917 posts
Mon 13 Mar 2023
at 01:55
  • msg #392

Re: Delith-1a:A Night on the Town

<quote Ron, The DM>
In reply to Shorty (msg # 387):

Tzar shakes his head right back "Idol worshiper."  Tzar will just sit by the fire and look into it.>

OOC:  Who was that barb aimed at?
Trysk
player, 1928 posts
Mon 13 Mar 2023
at 05:23
  • msg #393

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 390):

Trysk asks one lady question of Incandessa, "What can you tell us of the foxwonan's abilities, other than she absorbs fire? Is she a spellcaster?"
Shorty
player, 1918 posts
Mon 13 Mar 2023
at 10:21
  • msg #394

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 393):

She turns back to face Trysk.  “No.  She has no magic except the ability to store fire and release it as the aurora.  She is not even a fighter really.  I doubt she even knows how to use the storm blade she carries.   She has never had to learn as none in Suomi would raise a hand against her.”
Shorty
player, 1919 posts
Mon 13 Mar 2023
at 10:25
  • msg #395

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 394):

Your night will pass in releative piece and you will be able to study or pray for spells in the early hour of the morning.  You come down from your rooms in the morning to find a scattering of fish, bread, and fruit sitting on a table.  What food their is does not seem like a prepared meal, more like the entire village brought together what it could to offer you a meal.
Ron, The DM
GM, 3434 posts
Mon 13 Mar 2023
at 11:16
  • msg #396

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 392):

OOC: Oh sorry, it was at the little dwarf lady.  It was after she said worldly knowledge.  It would be a negative from his background.

--Ron, Tzar
Ron, The DM
GM, 3435 posts
Mon 13 Mar 2023
at 11:28
  • msg #397

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 395):

Any early risers would have found Tzar asleep in front of the fire.

--Ron, Tzar
Trysk
player, 1929 posts
Mon 13 Mar 2023
at 14:14
  • msg #398

Re: Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 397):

Trysk would have risen early to study spells and get ready for the hunt.

He will ask the villagers if there were any additional attacks during the night.

Trysk has breakfast and when the others join him at the table he comments, "If we can locate the foxwoman, it should be easy to trap her in a Wall of Force bubble, as she shouldn't have any powers to escape it. She should be safe there and unable to also absorb the fire we use to kill the Peikkos."
Shorty
player, 1920 posts
Mon 13 Mar 2023
at 14:33
  • msg #399

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 398):

The place is empty of people when you get up except for the seelping Tzar in front of the fire.  You have time to eat nad begin planning before a tired looking Incandessa enters through the front door.  She approaches the group and looks down at the meager meal.  “Sorry, they have not been able to hunt or fish for a while.  Everyone is running out of everything.  And the crops are being neglectred.”

She pulls up a chair and sits down next to Warwick.  “They are up to something.  Firefox drove them all into the forest this morning with the Storm Blade.  She spent half the night yelling that she would rescue Pretty one.”  She turns a sour eye on Tzar before continuing/  “I am am worried.  She is not normally so obcessed about anything.  She can only push the dark ones so far before they hurt her.”
Trysk
player, 1930 posts
Mon 13 Mar 2023
at 15:27
  • msg #400

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 399):

Trysk shrugs, "No worries on breakfast. We are grateful for what they can share."

He continues, "As for the foxwoman, this should work to our advantage. Ez'ard should pretend to hold Tzar hostage out in the open. When the foxwoman appears, we trap her in a Wall of Force bubble. Ez'ard can teleport him and Tzar out at any point."
Warwick
player, 1955 posts
Mon 13 Mar 2023
at 15:30
  • msg #401

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 400):

Warwick casts two Create Food and Water spells.
Ron, The DM
GM, 3436 posts
Mon 13 Mar 2023
at 16:46
  • msg #402

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 399):

Tzar will get up and get some water, he says  "Then I need to try and talk with her and get her away from those dark beasts. I will not let them harm her."

He shakes his head at Trysk's idea.  "I don't want to be false with her, I want her to trust me.  Being tricksy does not warrant trust."

--Ron, Tzar
Ez'ard
player, 695 posts
Mon 13 Mar 2023
at 17:17
  • msg #403

Re: Delith-1a:A Night on the Town

Ez’ard accepts the offered breakfast and says, “Well I have my combat spells ready, maybe I can contribute a bit more today. Do we aid Firefox in ridding the area of the Peikko?”
Warwick
player, 1956 posts
Mon 13 Mar 2023
at 18:49
  • msg #404

Re: Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 403):

"I think we try and get the lass, Miss Firefox, away from the evil beasts.  If that doesn't work, then we regroup back here and figure out next steps."
Trysk
player, 1931 posts
Mon 13 Mar 2023
at 19:08
  • msg #405

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 404):

Trysk asks Warwick, "How do you plan to separate Miss Firefox from the Peikkos?"
Shorty
player, 1921 posts
Mon 13 Mar 2023
at 19:52
  • msg #406

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 405):

Whatever food Warwick envisioned now covers several of the tables in the Tavern.  As the group is talking, a tall blond-haired man enters the tavern through the front door.  He heads for Incandessa but stops when he see the food.  He stares at it hard for several moments before shaking his head and powing to the Lady Dewarf.

“Lady Bard, we think we know what they are up to out there.  They just pulled several trees out of the forsst.  They are breaking off most of the branches right now.  Lanka thingks they are making a couple of rams to use against the barricade.”  He seems to wait for her orders.
Warwick
player, 1957 posts
Mon 13 Mar 2023
at 20:25
  • msg #407

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 406):

"Well, I guess we know what we'll be doing.  Stopping an attack on the barricade."  Warwick looks at the others and shrugs.  "We can divide and conquer that.  Some of us handle dealing with that while we send a few to try and negotiate with Miss Firefox."


Warwick looks over to the lady dwarf.  "Lass, make sure ye feed yer people with the food here.  If need be, I can ask Reorx for more."
Ez'ard
player, 696 posts
Mon 13 Mar 2023
at 20:42
  • msg #408

Re: Delith-1a:A Night on the Town

Ez’ard asks the man, “Which direction?” After getting a direction he heads outside and then takes to the air and heads in the given direction. If the Peikko are closely gathered he will try his new spell Chain Lightning on them pointing to the closest to him start start things off.
Trysk
player, 1932 posts
Mon 13 Mar 2023
at 20:52
  • msg #409

Re: Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 408):

Trysk looks to Warwick and says, "Perhaps we should have a collective plan before just going out there and blasting them."
Warwick
player, 1958 posts
Mon 13 Mar 2023
at 21:13
  • msg #410

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 409):

Warwick watches Ez'ard fly away and sighs.  "Yes.  That's what I had been thinking.  I wasn't expecting him to just fly away."
Shorty
player, 1922 posts
Mon 13 Mar 2023
at 22:15
  • msg #411

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 410):

The man points due west.  They are coming out of the trees on that side.  Two groups of them.
Ron, The DM
GM, 3437 posts
Mon 13 Mar 2023
at 22:52
  • msg #412

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 411):

Tzar asks the new comer "Did you see lady fox, eh Firefox?"

--Ron, Tzar
Warwick
player, 1959 posts
Mon 13 Mar 2023
at 23:03
  • msg #413

Re: Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 412):

"Morteft, Trysk, would walls of force blunt their use of rams?  I can summon a couple of elementals as well."
Trysk
player, 1933 posts
Mon 13 Mar 2023
at 23:39
  • msg #414

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 413):

"Yes, but we could also put a couple of Passwall spells on the ground."
Shorty
player, 1923 posts
Tue 14 Mar 2023
at 00:03
  • msg #415

Re: Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 412):

The man shakes his head.  “Lanka says there are two groups of seven out there working on two trees.  That’s all that come out of the forest so far.”
Morteft
player, 1543 posts
Logical, detached
Represses emotions
Tue 14 Mar 2023
at 00:09
  • msg #416

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 415):

Morteft says, "Walls will help. Let's see if they attack one section or two. We could soften them up with some fireballs."

OOC: Do we see the fox?
Shorty
player, 1924 posts
Tue 14 Mar 2023
at 01:59
  • msg #417

Re: Delith-1a:A Night on the Town

In reply to Morteft (msg # 416):

OOC:  I take it you are all outside?  If so, there is no sign of the fox.  Just a bunch of large forms about a half mile off working on something.  Once Ez'ard makes his move, I will continue.


A man, you assume the Lanka that was mentioned, is standing on one of the carts in the barricade.  He is holding a round tube up to one eye.  The tube is pointed at the figures.
Morteft
player, 1544 posts
Logical, detached
Represses emotions
Tue 14 Mar 2023
at 02:02
  • msg #418

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 417):

Morteft will fly over to the man and say, "May I take a look?"

OOC: We are outside the inn, but inside the barricade. At least, Morteft is
This message was last edited by the player at 02:30, Tue 14 Mar 2023.
Warwick
player, 1960 posts
Tue 14 Mar 2023
at 02:28
  • msg #419

Re: Delith-1a:A Night on the Town

In reply to Morteft (msg # 418):

Warwick joins Morteft at the barricade.
Trysk
player, 1934 posts
Tue 14 Mar 2023
at 03:34
  • msg #420

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 419):

Trysk joins Morteft and Warwick at the barricade. He comments, "If they are in 2 teams of 7, we play defense against the team with the firefox and attack with fire against the other team."
Morteft
player, 1545 posts
Logical, detached
Represses emotions
Tue 14 Mar 2023
at 03:40
  • msg #421

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 420):

Morteft nods. "Yes, that will make it much easier if they split up."
Warwick
player, 1961 posts
Tue 14 Mar 2023
at 04:02
  • msg #422

Re: Delith-1a:A Night on the Town

In reply to Morteft (msg # 421):

"Makes sense.  She can't be in both places.  I can get an earth elemental to help us.  And bring forth another elemental of me choice.  But, that'll be it for the day."
Ron, The DM
GM, 3438 posts
Tue 14 Mar 2023
at 09:48
  • msg #423

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 422):

Tzar walks up behind Warwick "Unless they are next to each other.  We need to get Firefox alone and since she is drawn to me then I should be out there.  Not much for me to do in here anyway."

--Ron, Tzar
Shorty
player, 1925 posts
Tue 14 Mar 2023
at 11:31
  • msg #424

Re: Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 423):

Across the field near the tree line, there is an extended crackle and flash of lightening.  The bright lights fade and the dark ones seem to gesture or maybe throw something at a sall form retreating up into the sky.  Then they come together as a group and begin to move int two different directions.  There seems to be something large in the center of each group.
Ron, The DM
GM, 3439 posts
Tue 14 Mar 2023
at 11:37
  • msg #425

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 424):

Tzar turns to Warwick "Lord of Warwick, it has been reported that there is a small figure over near the lake.  A good chance it is Firefox.  I should go over there quickly to try to stop from joining the attack, do you have a way?"

--Ron, Tzar
Trysk
player, 1935 posts
Tue 14 Mar 2023
at 11:41
  • msg #426

Re: Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 423):

Trysk asks, "Well, I guess that's our cue."

Trysk casts Monster Summoning III so that the creatures arrive outside the barricade.
Ez'ard
player, 697 posts
Tue 14 Mar 2023
at 13:07
  • msg #427

Re: Delith-1a:A Night on the Town

Ez’ard sends *The dark ones can be damaged with lightning but like fire they start to regenerate soon after. They are currently delimbing two trees, they still have the rootball attached so cannot carry them yet. Should be too green to start a fire so I am going to try a fireball this time. They are about 1/2 mile west of the village.*

Ez’ard pulls out his fireball wand and gets low enough to hit a cluster of dark ones from the same group attacked earlier, dodging and rocks coming his way. If they are throwing rocks they are not working on the trees…
Warwick
player, 1962 posts
Tue 14 Mar 2023
at 13:23
  • msg #428

Re: Delith-1a:A Night on the Town

Ron, The DM:
In reply to Shorty (msg # 424):

Tzar turns to Warwick "Lord of Warwick, it has been reported that there is a small figure over near the lake.  A good chance it is Firefox.  I should go over there quickly to try to stop from joining the attack, do you have a way?"

--Ron, Tzar


"What do ye think, lads?  How do we get Tzar to Miss Firefox?  One of us could fly him out there, but that'll take one of us away from the fight for a while."
Trysk
player, 1936 posts
Tue 14 Mar 2023
at 14:10
  • msg #429

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 428):

Trysk asks, "I can teleport him there, but is Tzar just distracting her or should I contain her inside a Wall of Force bubble?"
Ron, The DM
GM, 3440 posts
Tue 14 Mar 2023
at 14:29
  • msg #430

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 429):

Tzar shakes his head "No bubbles, unless we are both inside. I need her to trust me or at least believe I am going to help her."

--Ron, Tzar
Shorty
player, 1926 posts
Tue 14 Mar 2023
at 14:57
  • msg #431

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 429):

Trysk steps up to the barriace and cast his spell.  Three large four-legged shaped materialize before him.  The look like shaggy wolves.  Several of the villagers scream out “Susi!”  One uf the villagers raises a crossbow that looks old and fragil and fires a bolt.  It lands in the dirt well before the lead wolf, the quarrel vibrating in the soil.  Another raises a pitchfork as he prepares to attck the wolves.
Trysk
player, 1937 posts
Tue 14 Mar 2023
at 15:59
  • msg #432

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 431):

Trysk yells to the villagers, "Don't attack! I've summoned those wolves. Apologies for not giving you a heads up."

He tells the wolves, "Wait here until I return, but attack any creature that threatens this village."

Trysk then borrows the spyglass to see the lake and the figure. Is this the foxwoman?

He tells Tzar, "I can put you inside the bubble with her, but that means you will not see any of the battle."

When Tzar is ready and assuming the creature is the foxwoman, Trysk psionically teleports Tzar and himself to a location 50' from the creature.
Ron, The DM
GM, 3441 posts
Tue 14 Mar 2023
at 17:09
  • msg #433

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 432):

Tzar will say "Also why I don't like the bubble idea.  I'm ready."

--Ron, Tzar
Shorty
player, 1927 posts
Wed 15 Mar 2023
at 00:18
  • msg #434

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 432):

A low throaty chuckle comes from behind Warwick.  Incandessa says softly.  “I understand adventures are used to doing things at their whim, but it would help to warn the villagers before you sping surprises on them.”

The man with the spyglass looks at Trysk strangely.  “I done told you that she is not out there.  Just the peikko carrying big trees.  Maybe one of the other lookouts saw her.”

The wolves turn to face outward waiting for someone to attack.  The Dark ones are definitely splitting up.  One group seems to be headed towards you.  The other seems to be headed to the next barricade to your right.
Trysk
player, 1938 posts
Wed 15 Mar 2023
at 01:12
  • msg #435

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 434):

Trysk nods to the villager with the spyglass, "Understood, but I would still like to borrow your spyglass so that I can fly up a bit and take a look at the lake."

If the man let's him borrow it, Trysk will use Shape Alteration to grow wings and look at the lake for the foxwoman.
This message had punctuation tweaked by the player at 01:18, Wed 15 Mar 2023.
Shorty
player, 1928 posts
Wed 15 Mar 2023
at 02:15
  • msg #436

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 435):

He seems more than a little reluctand.  “It belonged to my Isoisä..err.. my granfer.  Please be careful.”
Morteft
player, 1546 posts
Logical, detached
Represses emotions
Wed 15 Mar 2023
at 02:29
  • msg #437

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 436):

Morteft says, "I am going to see about taking out one of the groups."

He flies up and then out toward the group with the most creatures. He will fly at about 100 feet. Once he is within 250 feet, he will cast a fireball at the group.

OOC: using the dice roller:
20:28, Today: Morteft rolled 50 using 15d6.  first fireball spell.
Not bad! :)

BIC:
He will observe how well it works against them and how they react.
Trysk
player, 1939 posts
Wed 15 Mar 2023
at 02:40
  • msg #438

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 436):

Trysk thanks the man and promises to take care of the spyglass.

He goes up to look for the creature by the lake.
Ron, The DM
GM, 3442 posts
Wed 15 Mar 2023
at 09:40
  • msg #439

Re: Delith-1a:A Night on the Town

In reply to Morteft (msg # 437):

OOC: Uh, that is a below avg roll, so while not really bad it is not good either ;)

Tzar waits for Trysk and looks around for the person who told him Firefox's location.

--Ron, Tzar
Shorty
player, 1929 posts
Wed 15 Mar 2023
at 11:57
  • msg #440

Re: Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 439):

The tall bland man is not hard to find.  He seems to be running between groups carrying messages.

OOC:  All other actions please before I respond.  I need to be sure who is doing what.  Trysk is done...scrouting.   Morteft started the fireworks against the troup to the right.  They are both 7 strong.  six carrying and one giving directions.  Tzar is about to talk to someone...  Ez'ard?  Which group and from what altitude?  Warwick?
Ez'ard
player, 698 posts
Wed 15 Mar 2023
at 12:22
  • msg #441

Re: Delith-1a:A Night on the Town

Ez’ard will taunt the second group headed to the other barricade. He will get close enough to use his fireball wand centered on the leading creatures carrying the log.
Ron, The DM
GM, 3443 posts
Wed 15 Mar 2023
at 12:24
  • msg #442

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 440):

Tzar will call out to the blond guy "Ho there messenger, a quick word please."  Tzar is getting a little antsy while waiting for Trysk especially when the dark beasts emerge.

--Ron, Tzar
This message was last edited by the GM at 13:35, Wed 15 Mar 2023.
Warwick
player, 1963 posts
Wed 15 Mar 2023
at 13:26
  • msg #443

Re: Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 442):

Warwick is going to wait.  He wants to see the results of his teammates' actions.
Warwick
player, 1964 posts
Wed 15 Mar 2023
at 15:46
  • msg #444

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 443):

Warwick says to everyone present, "I'm going to check on the other barricade.  The rest of me team will handle the situation here or with Miss Firefox."  He walks over to it.
Shorty
player, 1930 posts
Wed 15 Mar 2023
at 16:59
  • msg #445

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 444):

The blond man turns to Tzar and ask, “Yesser?”

Warwick will find the second batticade very similar.  A scattering of large objects to block the way between the buildings.  Villagers with pitchforks, shovels, and an occasional real weapon prepared to defend their homes.  Warwick actually notices that there are bottles of veruious descriptions stacked along the wall of the house.  Each has what looks like a small rag sticking out the top.  If he stops to sniff, he smells oil and sour ale.

OOC:  Sorry about the delay.  More snow to chovel and my mother wanted help with her taxes this morning.  Mom goes to the top of the queue.  Also, I sent Trysk’s message to the wrong person.  I want him to see it before things go into high speed.
Trysk
player, 1940 posts
Wed 15 Mar 2023
at 17:06
  • msg #446

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 445):

Trysk lands near Tzar, "There is a small furred form moving back and forth along the edge of the forest.  It seems to move back towards the battle and then stop and move back.  Almost as if undecided which path to take."

Trysk asks, "Do you want to engage the creatures at the barricade or Teleport to the small furred creature?"
Ron, The DM
GM, 3444 posts
Wed 15 Mar 2023
at 19:56
  • msg #447

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 446):

When Trysk lands near Tzar and mentions the furred creature, Tzar turns the the blond man. "My question has been answered, thank you."  back to Trysk almost commanding in tone "To the furred creature."

--Ron, Tzar
Trysk
player, 1941 posts
Wed 15 Mar 2023
at 20:06
  • msg #448

Re: Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 447):

Trysk returns the spyglass and then psionically teleports Tzar and himself to a clear area about 50 feet from where he last saw the furred creature.
Ron, The DM
GM, 3445 posts
Wed 15 Mar 2023
at 21:27
  • msg #449

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 448):

Tzar looks, if it is Firefox he will say "Lady fox, I need to talk with you, please stay here."

--Ron, Tzar
Shorty
player, 1931 posts
Thu 16 Mar 2023
at 02:28
  • msg #450

Re: Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 449):

Trysk and Tzar disappear.  Morteft's fireball goes off without any problems.  The tree and the zeven dark ones get scrotched nicely.  The villagers cheer.

OOC:  The battle will continue in the morning.  I need to know for sure what Trysk is doing.  Hail to those who are about to die.  Grin.
Morteft
player, 1547 posts
Logical, detached
Represses emotions
Thu 16 Mar 2023
at 03:52
  • msg #451

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 450):

Ooc: my days are crazy so Morteft will hit the same group with another fireball
Shorty
player, 1932 posts
Thu 16 Mar 2023
at 11:39
  • msg #452

Re: Delith-1a:A Night on the Town

In reply to Morteft (msg # 451):

Another smaller fireball goes off over the second ram team.

The ram teams line up about 500 feet out in front of each of the two barricade sections.  Warwick stands behind the one on the right with Incandessa at his side.  She now carry’s a short sword in hand.  The hammer is still on her belt and the instrument on her back.  Trysk floats about ten feet above the wolves in front of the left barricade.  A single rock whizzes by Trysks head from the leader of the ram team.

Both teams line up their root balls at the barricade.

OOC:  You have initiative as they are lineing up their charge.  This fireball was from Ez’ard last round.
Ez'ard
player, 699 posts
Thu 16 Mar 2023
at 12:54
  • msg #453

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 452):

Ez’ard will cast a wall of force in front of the barricade to prevent the ram from striking it.
Trysk
player, 1942 posts
Thu 16 Mar 2023
at 13:14
  • msg #454

Re: Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 453):

OOC - Gary, which barricade? Is that the one by Trysk or Morteft?
This message was last edited by the player at 13:17, Thu 16 Mar 2023.
Trysk
player, 1943 posts
Thu 16 Mar 2023
at 13:25
  • msg #455

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 454):

Trysk flies upward and toward the peikkos. When he's 250 feet above them, he casts fireball (11HD) on them and releases a fireball (12HD) from Sizzle.
Trysk
player, 1944 posts
Thu 16 Mar 2023
at 13:44
  • msg #456

Re: Delith-1a:A Night on the Town

Shorty:
In reply to Morteft (msg # 451):

The ram teams line up about 500 feet out in front of each of the two barricade sections.  Warwick stands behind the one on the right with Incandessa at his side.  She now carry’s a short sword in hand.  The hammer is still on her belt and the instrument on her back.  Trysk floats about ten feet above the wolves in front of the left barricade.  A single rock whizzes by Trysks head from the leader of the ram team.

OOC - I just re-read this...the leader threw a rock 500 feet???
Ez'ard
player, 700 posts
Thu 16 Mar 2023
at 13:57
  • msg #457

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 454):

OOC: Not the “main” one which I assume is where you are at… the other one. I am a bit confused there everyone is at
Trysk
player, 1945 posts
Thu 16 Mar 2023
at 14:01
  • msg #458

Re: Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 457):

OOC - Larry, please confirm that Trysk and Warwick are by one barricade being approached by one set of peikkos, while Morteft and Ez'ard are by the other barricade being approached by another set of peikkos.

Oh, and Tzar is off with the foxwoman making a litter of puppies instead of fighting! ;^)
Shorty
player, 1933 posts
Thu 16 Mar 2023
at 15:57
  • msg #459

Re: Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 457):

OOC:  Yes.  He is strong enough to throw a hand sized rock that far.  JUst not very accurately.

As for positions for everyone.  This is where I have each of you on my map.  Trysk is at the left Barricade with his wolves.  Ez'ard is hovering high above that group.  This is the group he fireballed.  Warwick is at the right batticade as he moved.  Incandessa came with him.  Morteft is over the right group.  This is the group he fireballed.  I will do fireballs and other things in a moment.

Which barricade is Ez'ard placing his wall of force in front of?  How far in front?  and what dimensions?  Specifically The gap between the buildings is about 50 feet across.  So I need length, height, and distance from the barricade.
Ez'ard
player, 701 posts
Thu 16 Mar 2023
at 16:37
  • msg #460

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 459):

OOC: Ok I guess I am with Trysk…

The wall of force is 50 feet wide and 20ft tall and is just in front of the barricade (not scooting to the edge to go around.)
Shorty
player, 1934 posts
Thu 16 Mar 2023
at 18:06
  • msg #461

Re: Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 460):
The two ram teams begin their charges.  Many things happen in rapid sequence.

The wolves tumble away from the barricade.  They howl in confusion as something that they cannot see shoves them forward.  Wprse to them, they are shoved towards an intense burst of flame from near simultaneous fireballs.  Two are covering in fear as things beyond their understanding are happening all around them.  The remaining wolf does dart forad to engage the ram team after the fire disappears.  It snaps and rears at the lead dark one.  It receives several hard kicks in response to its efforts.

The ram team on Trysk and Ez’ard’s side is freatly diminished as four of the dark ones drop as charred husks.  The remaining three thunders under Trysk.  The rootball hits something 10 feet in front of the barricade and crmbles.  The three dark ones look really bad.  But they are surprisingly versatile.  Two of them raise the tree up against the invisible surface and the third begins to scapper up it like a climbing pole.  It searches for the top of whatever is blicking its path.

The ram team before Warwick takes a second blast from Morteft.  The group staggers but continues on towards the barricade.  The leader pegs a rock at Morteft.  This time it is much closer.  The rootball hits the barricade and shatters sending dirt and debris everywhere.  But the tree has the desired effect and the barricade comes appart.  Several villagers are trapped in the tangle.  The dark ones, who now look more than a little crispy, release the tree and begin to push their way into the village.  Incandessa begins to sing.  Warwick does not understand any of the words to the song, but he feels braver and immune to fear as do the nearby villagers.

OOC:  Warwick, Dex check at plus 4 to avoid dirt in your eyes.  I have two people who are having rough days so I will not post again until tonight.  The dark ones have initiative next round.  You have till this evening to plan out your defense.
This message was last edited by the player at 20:31, Thu 16 Mar 2023.
Ez'ard
player, 702 posts
Thu 16 Mar 2023
at 18:28
  • msg #462

Re: Delith-1a:A Night on the Town

OOC: How long are these rams and now that one is battered and broken, how tall/long is it now that they are trying to use it as a ladder?

Ez’ard flies up above the wall of force and switches his gold ring for his Ring of the Ram. He will use the ring to ram(smash) the ram aiming for the spot where the lead Peikko is currently climbing up.
Trysk
player, 1946 posts
Thu 16 Mar 2023
at 19:52
  • msg #463

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 461):

OOC - Larry, was that 1 (cast) or 2 fireballs (cast and Sizzle) from Trysk?

BIC - Trysk summons Alexander and directs him to deal with the incoming roc.

He then casts Slow on the peikkos and orders the wolves to attack the peikkos.
This message was last edited by the player at 19:55, Thu 16 Mar 2023.
Shorty
player, 1935 posts
Thu 16 Mar 2023
at 20:16
  • msg #464

Re: Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 462):
OOC:  The trees started at about 30 feet long with the root ball.  Right now the one beng used is about 18 feet.  Forget the ladder image.  Think more of a scaling polled where the broken off branches provide lots of hand and foot holds.  There are two at the bottom keeping it upright or it would fall to the side.  How many charges is Ez'ard going to expend?  1 to3?  And you have to be within 60 feet so you are in rock range.
Shorty
player, 1936 posts
Thu 16 Mar 2023
at 20:19
  • msg #465

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 464):

Sorry.  Misread.  Will readjust the numbers for Sizzle.  The original post had been updated significantly to account for the unfortuante ability to cast two spells at once.
This message was last edited by the player at 20:32, Thu 16 Mar 2023.
Warwick
player, 1965 posts
Thu 16 Mar 2023
at 20:42
  • msg #466

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 465):

OOC:  Warwick makes his save with a 15.

BIC:  "Incandessa, tell yer people to pull back, I'll deal with these."  Warwick slips on the ring of fire resistance as his weapons turn to flame.  He flies at the enemy.

*Morteft, if ye need to hit them with fire, don't worry about me, lad.*
Trysk
player, 1947 posts
Thu 16 Mar 2023
at 20:45
  • msg #467

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 465):

OOC - Ahhh... much better. I've updated Trysk's next action, too.

BIC - Trysk summons Alexander and directs him to deal with the incoming roc.

He then casts Magic Missile at one of the bottom 2 peikkos (both if one is killed) and orders the wolves to attack the peikkos.
Ez'ard
player, 703 posts
Thu 16 Mar 2023
at 23:59
  • msg #468

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 464):

Ez’ard will have to rely on his brooch of shielding. He will use as many (up to the 3) need to break the break and knock the lead Peikko loose which will hopefully collide with others as it tumbles back down.
Morteft
player, 1548 posts
Logical, detached
Represses emotions
Fri 17 Mar 2023
at 01:30
  • msg #469

Re: Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 468):

Ooc: how many villagers are in the barricade area?

Morteft will magic missile the most wounded ones.
Shorty
player, 1937 posts
Fri 17 Mar 2023
at 11:32
  • msg #470

Re: Delith-1a:A Night on the Town

In reply to Morteft (msg # 469):

I will assume that Morteft Magic missiles the most wounded Dark Ones vice the most wounded villagers...  LoL  There are three villagers trapped in the tabgled mess of the barricade and another 4 or 5 back behind Warwick and Incandessa.
This message was last edited by the player at 11:34, Fri 17 Mar 2023.
Shorty
player, 1938 posts
Fri 17 Mar 2023
at 11:48
  • msg #471

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 470):

On the left barricade, Trssk sheathes Sizzle and pulls out Alexander.  The bird appears to argue with him before taking off and beginning to climb towards the Roc high overhead.  Alexander flies in a circular route to approach the large bird.  He does not expand yet as he does not want to get the Roc’s attention while he is at an altridue disadvantage.

Ez’ard’s ram attack goes off and it strikes the tree below the Dark One.  The tree topples to the side.  The Dark one hangs on the edge of the wall for a moment and then loses its grip sliding back does 20 feet to the ground.  There is a brief argument at the bottom and then they stand the tree back up and try again next round.

On the right barricade, things are much different.  The Dark ones pour through the opening they created.  Magic missiles swarm into the gap and three of them drop.  But the missile damage begins to heal and their bodies twitch and surge.  The four remaining forma semi-circle around Warwick.  One of them points and in a gruff voice proclaims.  “She wants one to question.  The ugly little one will do.  Take him.”

OOC:  I will allow Warwick to act before 4 large forms try to jump on him.
Morteft
player, 1549 posts
Logical, detached
Represses emotions
Fri 17 Mar 2023
at 12:04
  • msg #472

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 471):

Morteft drops a fireball on Warwick's area. He will place it so it will get all the dark ones and not get incandessa and the other villagers.

OOC:
06:03, Today: Morteft rolled 57 using 15d6.  fireball.
Trysk
player, 1948 posts
Fri 17 Mar 2023
at 12:08
  • msg #473

Re: Delith-1a:A Night on the Town

In reply to Morteft (msg # 472):

Trysk casts Fireball on the 3 peikkos below him.
Ez'ard
player, 704 posts
Fri 17 Mar 2023
at 13:50
  • msg #474

Re: Delith-1a:A Night on the Town

Since no rocks were coming his way, Ez’ard will use his fireball wand on the Peikko below him
Shorty
player, 1939 posts
Fri 17 Mar 2023
at 14:21
  • msg #475

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 473):

Just to verify.  Both of you realize that you will kill the wolves if you use fireball.
Morteft
player, 1550 posts
Logical, detached
Represses emotions
Fri 17 Mar 2023
at 14:59
  • msg #476

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 475):

OOC: I am now but they ran out, got kicked, pissed themselves and pretty much didn't do shit. So yeah, since they seem useless, fire away
Morteft
player, 1551 posts
Logical, detached
Represses emotions
Fri 17 Mar 2023
at 15:08
  • msg #477

Re: Delith-1a:A Night on the Town

In reply to Morteft (msg # 476):

Oh maybe you meant trysk and ez'ard :)
Trysk
player, 1949 posts
Fri 17 Mar 2023
at 15:20
  • msg #478

Re: Delith-1a:A Night on the Town

In reply to Morteft (msg # 477):

OOC - Larry, what did the wolves do last round?
Ez'ard
player, 705 posts
Fri 17 Mar 2023
at 16:49
  • msg #479

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 475):

No chance in plans
Trysk
player, 1950 posts
Fri 17 Mar 2023
at 18:09
  • msg #480

Re: Delith-1a:A Night on the Town

Trysk:
In reply to Morteft (msg # 477):

OOC - Larry, what did the wolves do last round?

If the wolves were attacking, Trysk will cast Magic Missile.

If not, then he will cast fireball.
Shorty
player, 1940 posts
Fri 17 Mar 2023
at 18:36
  • msg #481

Re: Delith-1a:A Night on the Town

Morteft:
In reply to Morteft (msg # 476):

Oh maybe you meant trysk and ez'ard :)


They indeed are the guilty parties.  You used magic missile.  Had you chosen to use another fireball, you would have gotten Warwick, Incandessa, and three or four villagers.  It is all a question of winning freinds and influencing people.
This message was last edited by the player at 18:38, Fri 17 Mar 2023.
Morteft
player, 1552 posts
Logical, detached
Represses emotions
Fri 17 Mar 2023
at 18:41
  • msg #482

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 481):

Is Incandess standing next to warwick? Because my goal was to use a fireball that would cover the dark ones and warwick without getting incandessa.
Shorty
player, 1941 posts
Fri 17 Mar 2023
at 19:56
  • msg #483

Re: Delith-1a:A Night on the Town

In reply to Morteft (msg # 482):
She is within 5 feet of him.  The barricade in no more than 10 feet in front of Warwick and there are 3 villagers trapped within it. There are multiple villagers moving around behind Warwick, coming and going.  You can also see many of the bottles with little rags sticking out of them scattered around the area.  Last thing...  Warwick is standing about 25 feet from an unburnt building.
Morteft
player, 1553 posts
Logical, detached
Represses emotions
Fri 17 Mar 2023
at 20:09
  • msg #484

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 483):

Ok, Morteft will use his wand of polymorph other and start turning the creatures into cows. Or trying to do so. Even at 15 or 16 HD, they should fail 35% of the time.
Shorty
player, 1942 posts
Fri 17 Mar 2023
at 20:25
  • msg #485

Re: Delith-1a:A Night on the Town

In reply to Morteft (msg # 484):

OOC:  Hmmm.  too bad they lose their regeneration.  Cows that regrow the steaks after you cut them off might be cool  Then again, if the regen the cow in your stomach...  not so nice.  Just need Warwick to call his action and we will move on.
Trysk
player, 1951 posts
Fri 17 Mar 2023
at 21:21
  • msg #486

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 485):

OOC - I still didn't see a response to what the wolves did last round...
Warwick
player, 1966 posts
Fri 17 Mar 2023
at 21:46
  • msg #487

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 486):

OOC:  Sorry, down with a bad cold.

Warwick uses his flying boots to put himself in a spin.  He learned how to do this move in training with Dualis and it proved highly effective when surrounded.
Shorty
player, 1943 posts
Sat 18 Mar 2023
at 01:22
  • msg #488

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 486):

What I posted was that the wolves were shoved forward by by the wall of force.  They were almost shoved into the double fireball.  Two pf them are covering to the side.  One of them attacked the third wold attacked and missed.  But it did manage to avoide getting kicked.  It was in the first paragraph of the long battle description.
Trysk
player, 1952 posts
Sat 18 Mar 2023
at 01:59
  • msg #489

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 488):

OOC - OK, but I believe that was the previous round when Trysk cast Fireball and Ez'ard cast Wall of Force. The next round Trysk summoned Alexander and Ez'ard used the Ring of Ram.

In any case, Tryskc will cast Magic Missile at the peikkos.
Shorty
player, 1944 posts
Sat 18 Mar 2023
at 02:05
  • msg #490

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 489):
The two that are cowering are still afraid.  They would break and run if not still under the spell.  The one that failed did not become afraid is taking a bite of burt Piekko meat.  Is the magic missile attack instead of the fireball or afterwards?  I was about to post the results of the fireballs.  Holding for a moment on the left barricade.  I will post the right barricade while I wait for clarification.
Trysk
player, 1953 posts
Sat 18 Mar 2023
at 02:06
  • msg #491

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 490):

Go with the fireball if the wolves are not attacking.
Shorty
player, 1945 posts
Sat 18 Mar 2023
at 02:20
  • msg #492

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 487):

On the right barricade, Warwick lifts off the ground and begins to spin.  Incandessa jumps back with a hiss of surprise.  <<OOC:  No mention of igniting t e weapons so straight damage>> The first Dark one in takes a spinning axe and hits the ground twitching.  The second one through misjudges his leap and flies over Warwick’s head.  That dark one bounces twice on the ground and turns into a cow.  The villagers applaud that result.  Someone to throw a rope around its neck, but it has a nasty disposition and tries to bite them.

The third dark one through leaps and hits Warwick.  But Warwick is floating in the air and not anchored to the ground.  In the battle of momentum, the 700 plus pound dark one sends Warwick spinning backwards like a top placed in motion.  It lands on the ground roughly where Warwick had been floating.

Having no other target, The final dark one takes a swing at Incandessa.  She takes a solid hit, but manages to drop the dark one with two quick slashes of her short sword.  She begins yelling for oil.  The dark ones hit by magic missiles are beginning to rise.  There is mass confusion near the remains of the barricade as villagers grab the little bottles with rags sticking out of them.  Other bring torches. The spinning top is now about 0 feet back from the barricade.
Shorty
player, 1946 posts
Sat 18 Mar 2023
at 02:24
  • msg #493

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 491):

OOC:  I expect some grumbling here, but I am using the altitudes and positions given to me in the posts.

At the left barricade, two more fireballs go off simultaneously against the Wall of Force.  Having no where else to go, the blast goes out and up.  What little remained unburnt on the three dark ones is reduced to ash.  The three wolves are also reduced to ash.  Trysk who was floating at 20 feet sees flame wash over his lower body/  As Sizzle is currently in its scabbard, Trysk needs to save verses spell twice.  Ez’ard who was above the wall also needs to save twice.  There are some initial sounds of admiration from the villagers as the blast goes off without igniting the house.  But there are a couple of comments about the death of the wolves as well.

OOC:  Fireballs do 34 and 36 respectively.  Full or half or if wearing fire resistance jewelry, half or quarter damage.
Trysk
player, 1954 posts
Sat 18 Mar 2023
at 02:42
  • msg #494

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 493):

OOC - Trysk makes both saves (9 and 23), but I would argue that he was 250 feet up in the air (per his first fireball spell).

BIC - Trysk moves to help the right barricade by casting Magic Missile spells at the remaining peikkos.
Warwick
player, 1967 posts
Sat 18 Mar 2023
at 02:56
  • msg #495

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 492):

OOC:  From move 465:  In reply to Shorty (msg # 465):

OOC:  Warwick makes his save with a 15.

BIC:  "Incandessa, tell yer people to pull back, I'll deal with these."  Warwick slips on the ring of fire resistance as his weapons turn to flame.  He flies at the enemy.

*Morteft, if ye need to hit them with fire, don't worry about me, lad.*
Shorty
player, 1947 posts
Sat 18 Mar 2023
at 15:07
  • msg #496

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 495):

The villagers dose two of the bodies with oil and light them on fire before retreating.  Magic missiles keep down the remaining dark ones while Warwick begins burning bodies.  The battle is down except for clean up.

OOC:  Sorry, I searched back through the file, the last altitude adjustment for Trysk was positioning himself above the now dead wolves.
Ez'ard
player, 706 posts
Sun 19 Mar 2023
at 01:51
  • msg #497

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 493):

Ez’ard dusts off the soot from the fireball backlash and looks to see what remains. Maybe a little less intense next round. How many Peikko remain and in what condition?
Shorty
player, 1948 posts
Sun 19 Mar 2023
at 02:19
  • msg #498

Re: Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 497):

A few bodies are being burned and toasted on the other barricade.  Everything is dead on this side.  One very foul tempered cow is still trying to bit people. but nothing more dangerous than that.  Tzar has not returned yet.  Several ov the villagers have sliopped out through the barricade with nets.  They turn and head towards the lake.  Several others are headed out to check on the fields to see how much damage was done to the crops.  The rest are rebuilding the barricades.  It looks like they expect more trouble.
Morteft
player, 1554 posts
Logical, detached
Represses emotions
Sun 19 Mar 2023
at 02:41
  • msg #499

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 498):

Morteft says, "Interesting. What next folks?"

He will find the coordinate with Incandessa and put 3 walls of stones up where she thinks they will be the most useful.

OOC: They will be 3.75 feet thick, 10 feet high and 30 feet long. He could also make them 20 feet tall and 15 feet long or any combination they want up to 300 square feet including 5 feet high and 60 feet long.
Trysk
player, 1955 posts
Sun 19 Mar 2023
at 03:55
  • msg #500

Re: Delith-1a:A Night on the Town

In reply to Morteft (msg # 499):

Tryak asks, "Warwick or Morteft, can one of you heal me?"
Warwick
player, 1968 posts
Sun 19 Mar 2023
at 04:17
  • msg #501

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 500):

"Sure, lad, how badly were ye hurt?  I didn't even realize ye'd gotten hit."
Trysk
player, 1956 posts
Sun 19 Mar 2023
at 04:44
  • msg #502

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 501):

Trysk shrugs, "I'm not sure. One minute I'm 250 feet up in the air and the next minute I'm only 20 feet up. In any case, the bottom of my body got pretty badly scorched."
Ez'ard
player, 707 posts
Sun 19 Mar 2023
at 11:38
  • msg #503

Re: Delith-1a:A Night on the Town

Ez’ard Also asks for some regenerative help. He asks Sharak to scout and find Tzar and send back what he sees.
Shorty
player, 1949 posts
Sun 19 Mar 2023
at 15:55
  • msg #504

Re: Delith-1a:A Night on the Town

In reply to Morteft (msg # 499):

Incandessa looks at Morteft.  "It is my hope that you go after the source of this infestation.  I do not know if you can defeat the Iku-Turso or not.  But if you can at least free the Peikko chieftain from her grasp, it would stop these attacks."

As soon as the walls are up and the villagers are taking care of things, Incandessa whispers something to one of the villagers and then invites you back into the tavern.  She grabs sine empty glasses from the bad and begins setting them on the table.  She places the first glass in the center of the table."This is teh village."

She walks around the table and places a second glass on the edge of the table.  "Roughly half a day due sourth of here is the coastline.  If you stay on caurse, you will find a long peninsula of sand here at high tide.  At low tide, the beach goes out a long way and the pennisula just looks like a sand bar."  She moves a foot or so to the right and places a third glass.

"This is  ‎Suomenlinna.  It was an ancient fortress at the end of the King's Road.  It sits on a granite cliff overlooking the sea.  Well below it is the lair of the Iku-Turso.  I do not know if there is a way down to her lair from within the fortress. But,"  She taps the edge of the table below the third glass.  "There is a passage into her lair here.  It is underwater during hig tide and that is how she emters and leaves her lair.  During low tide it is accessable even to a dwarf.  The water should be no more than knee high.  That is what I can tell you."

She pauses.  "Based on your actions so far, I should add.  I would not recommend rushing off before morning.  You might meet another band of Peikko in the dark.  That could be bad."  She taps the table between the village glass and the fortress glass.  "If you go directly towards the fortress, you will cross through metelinväki land.  Giants in your tongue.  Any questions?"
Warwick
player, 1969 posts
Sun 19 Mar 2023
at 16:13
  • msg #505

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 504):

"Are the giants friendly?" asks Warwick.
Trysk
player, 1957 posts
Sun 19 Mar 2023
at 16:16
  • msg #506

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 504):

Trysk looks to Warwick, "What's the plan? If we don't plan to attack today then I suggest we at least scout Suomenlinna now so that we can Teleport there tomorrow."
Ez'ard
player, 708 posts
Sun 19 Mar 2023
at 17:34
  • msg #507

Re: Delith-1a:A Night on the Town

Ez’ard adds to the conversation, “I have Sharak out looking for Tzar, has Alexander taken care of the Roc we saw during the combat?”
Trysk
player, 1958 posts
Sun 19 Mar 2023
at 18:20
  • msg #508

Re: Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 507):

Trysk nods, "Yes, Alexander has returned after dispatching the roc and preventing it from spying on us."
Warwick
player, 1970 posts
Sun 19 Mar 2023
at 19:33
  • msg #509

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 508):

"How are the rocs connected to this?  What else is allied with them?"
Shorty
player, 1950 posts
Sun 19 Mar 2023
at 20:12
  • msg #510

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 509):

Incandessa laughs at Warwicks question.  “Depends on how hungry the metelinväki are.  Gonestly though, this is not my land.  I have not been free to schout what is around this area.  The villagers do not speak badly of the giants.  It may depend on how you treat them.

Then she turns to Trysk,  “If you scout that place, remember the assassins.  They are dangerous.  As for the others, she has pulled many of the lands evil into her web.  The rocs want to be kings of the air.  Ilamter favors the Sääksisäätiö.”  She things for a moment and then asks.  “Does your land have a bird called the osprey.  My tribe would have called them sea eagles.”  She ponders for a moment.  There are also the peikot.  They are mostly a problem if you are in or near the water.  Foul little water goblins that right sharks.  But they do not come far onto land.  And if you are truly unlucky, you might run into one of the Ajatar.  It is something like an evil treant with magic.  But they are rare.”
Trysk
player, 1959 posts
Mon 20 Mar 2023
at 15:11
  • msg #511

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 510):

Trysk looks to Warwick, "So, what's the plan?"
Warwick
player, 1971 posts
Mon 20 Mar 2023
at 15:36
  • msg #512

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 511):

Warwick shrugs.  "I'm more than confused than ever, lad.  What do all of ye think?  And how many spells did ye all use taking out those trolls?"
Shorty
player, 1951 posts
Mon 20 Mar 2023
at 16:10
  • msg #513

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 512):

Incandessa waits patiently to see if there are any more questions.
Trysk
player, 1960 posts
Mon 20 Mar 2023
at 16:19
  • msg #514

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 512):

Trysk replies, "Just a couple of fireballs. I say we just go as a team and scout it out now. That way we don't waste daylight and we can Teleport there tomorrow, too."
Ez'ard
player, 709 posts
Mon 20 Mar 2023
at 16:20
  • msg #515

Re: Delith-1a:A Night on the Town

Ez’ard responds to Warwick, “I only used on 4th level spell. But I still haven’t heard back from Sharak about where Tzar is yet.”
Warwick
player, 1972 posts
Mon 20 Mar 2023
at 16:32
  • msg #516

Re: Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 515):

Warwick heals the wounded.  Since I don't know how many points, I don't know what spells to use.
Shorty
player, 1952 posts
Mon 20 Mar 2023
at 18:35
  • [deleted]
  • msg #517

Re: Delith-1a:A Night on the Town

This message was deleted by the player at 18:36, Mon 20 Mar 2023.
Trysk
player, 1961 posts
Mon 20 Mar 2023
at 18:50
  • msg #518

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 516):

Trysk looks pretty charred.
Warwick
player, 1973 posts
Mon 20 Mar 2023
at 18:55
  • msg #519

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 518):

Warwick casts a cure critical wounds on Trysk
Ron, The DM
GM, 3446 posts
Mon 20 Mar 2023
at 20:50
  • msg #520

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 519):

OOC: Remember, Warwick is cure competent, +1 per die.

--DM2
Shorty
player, 1953 posts
Mon 20 Mar 2023
at 20:55
  • msg #521

Re: Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 520):

Trysk is fully healed.  Ez'ard who was more chared is not.
Shorty
player, 1954 posts
Mon 20 Mar 2023
at 20:56
  • msg #522

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 518):

I am confused.  You said you save on both and you had some form of fire resistance.  That would make it 9 and 8 for 17 damage total.  The Cure Crit more than covered that. 
Trysk
player, 1962 posts
Mon 20 Mar 2023
at 21:26
  • msg #523

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 522):

OOC - Larry, you wrote: "Fireballs do 34 and 36 respectively."

I interpreted that as 35 damage if the saving throw is made.
Warwick
player, 1974 posts
Mon 20 Mar 2023
at 21:34
  • msg #524

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 523):

OOC:  Then Warwick would use the cure critical on Ez'ard and a cure serious on Trysk.  I know we try to roleplay, but numbers are useful for people like me who are OCD.
Shorty
player, 1955 posts
Mon 20 Mar 2023
at 21:46
  • msg #525

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 523):

Half damage was 35.  If you had any form of fire resistance like an amulet or ring... it is quarter damage which would be 17.  Ez'ard had half on one and quarter on the other for 26.

Xo 36 save us 18 with resistance is 9
and 34 save is 17 with resistance is 8
This message was last edited by the player at 21:49, Mon 20 Mar 2023.
Shorty
player, 1956 posts
Mon 20 Mar 2023
at 21:53
  • msg #526

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 525):

Sorry.  Warwick was not present when the blasts went off so both were given numbers.  I did not think there was a misunderstanding as I gave the blast numbers.  Guess I was wrong.

The Cure serious does 15.  The Cure Crit heals 22,
Trysk
player, 1963 posts
Tue 21 Mar 2023
at 02:16
  • msg #527

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 526):

Trysk is immune to fire with Sizzle, but is not currently using other magic to protect him from fire.
Ez'ard
player, 710 posts
Tue 21 Mar 2023
at 02:21
  • msg #528

Re: Delith-1a:A Night on the Town

Ez’ard stops in thought and then says to all present, “Well Sharak has found our wandering hero and it appears both Tzar and Firefox are returning together. And if I am interpreting what Sharak is saying they appear to the cozied up together. I’m not sure if Sharak is laughing or not.”
Warwick
player, 1975 posts
Tue 21 Mar 2023
at 02:42
  • msg #529

Re: Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 528):

"Then we wait and see what they have to say.  How long until they get here?" asks Warwick.
Shorty
player, 1957 posts
Tue 21 Mar 2023
at 11:17
  • msg #530

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 529):

Tzar eventually enters the Tavern with a rather nervous looking Firefox hanging on his arm.
Ron, The DM
GM, 3447 posts
Tue 21 Mar 2023
at 13:49
  • msg #531

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 530):

Tzar raises an arm and says "Ho there." to the group and then walks over, he looks nervous.  "All, this is Firefox.  Uh, where is the little dwarf lady?  I need a translator."

--Ron, Tzar
Warwick
player, 1976 posts
Tue 21 Mar 2023
at 14:08
  • msg #532

Re: Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 531):

"She's here somewhere."  Warwick bows to the Firefox.  "Greetings Miss Firefox."
Shorty
player, 1958 posts
Tue 21 Mar 2023
at 14:26
  • msg #533

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 532):

Firefox smiles hesitantly at Warwick,  “Are you mad at me for trying to earn my tail back?”

Incandessa comes out from behind the bar with a glass of water.  She walks up in front of Tzar and stared at where is arm is linked with Firefox.  “Have you finally figured things out warrior or are you still bumbling along?”

Then she turns to Firefox and curtseys.  “Welcome Lady of the Night Lights.  It is truly an honor to meet you.  I am sure the villagers would also like to meet you.  They understand you had no choice in what you did.”  Then the Lady Dwarf hands her the glass of water.  Then she seps back and whispers to Tzar.  “Little dwarf?  You looking for an early grave?”
Warwick
player, 1977 posts
Tue 21 Mar 2023
at 14:31
  • msg #534

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 533):

Warwick shakes his head.  "No ma'am.  I don't exactly understand the details, but we had a misunderstanding.  I'm hoping we can put it behind us and become friends."
Shorty
player, 1959 posts
Tue 21 Mar 2023
at 15:26
  • msg #535

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 534):

The nagging thought that something is different finally crystalizes in the groups mind.  In the darkness of the night battle, Firefox had looked like a red fox.  Now, in daylight, her coloring is black.  She is still missing her tail and otherwise seems unchanged.

Firefox smiles warmly at Warwick.  “More friends is always a gift.  I would like that.  But somehow, I must get my tail back or the nights will be so dark.  Will you be staying in Suomi to be her heroes?  Pretty One tells me he must ask his King before he can stay.  I will help him ask.  I can help you to if you want to stay.  Suomi always needs more heroes.”
Warwick
player, 1978 posts
Tue 21 Mar 2023
at 16:18
  • msg #536

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 535):

"Aye, Ma'am, we will be staying.  We've not been given a choice, so we will be making the best of the situation."
Ron, The DM
GM, 3448 posts
Tue 21 Mar 2023
at 16:50
  • msg #537

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 533):

Tzar replies to the little female dwarf "Yes, still 2 left feet when talking with a female, not normally part of the training, putting your cloak over a puddle or escorting a lady with your arm, stuff like that sure.  I would appreciate some help, we don't use the same words and she does not understand what I am trying to say." he scratches his head a little "I'm not sure if I know what I'm trying to say."

Then later "Sorry ma'am no disrespect intended.  You and Lord of Warwick are the first dwarves I've had to talk to"

At the mention of pretty one Tzar just rolls his eyes.

--Ron, Tzar
This message was last edited by the GM at 16:51, Tue 21 Mar 2023.
Warwick
player, 1979 posts
Tue 21 Mar 2023
at 17:27
  • msg #538

Re: Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 537):

Warwick realized what the Firefox is saying.  "Ah.  We will not be staying permanently.  We will take care of this great evil, but then we will return to our own world.  Tzar's life however, that's up to him."
Shorty
player, 1960 posts
Tue 21 Mar 2023
at 17:56
  • msg #539

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 538):


Firefox lets go of Tazr’s arm to take the glass of water.  She drinks from it carefully.  It is obvious that she is not used to a glass nor is it easy to drink from with her long muzzle.

After a few sips, she looks at Warwick.  “That is too bad.  You could stay and be our heroes.  The Bard could sing many great songs of your bravery.  Besides, she is like me.  The only one of her kind in Suomi.  Until you came.  You could keep her company so she is not lonely.”

Incandessa looks sharply up at Tzar.    She does something strange with her voice.  Firefox does not appear to hear her.  “You need to figure out what it is that you are trying to say.  She has offered you a great gift.  You are either interested or you are not.  I told you that you had a way out that would leave her with her pride.  Your response that the betrothal was not of your choosing makes it seem like you are keeping all options open.  You cannot eat your bread and put butter on it afterwards.”

The Lady Bard looks around the table.  “If you are staying the night, I will see about getting you some of the fish they will be bringing from the lake.  The village will feast tonight now that they can get to the lake.”
Warwick
player, 1980 posts
Tue 21 Mar 2023
at 18:07
  • msg #540

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 539):

"Now that we know where Tzar and Miss Firefox are, we will go out and scout.  When we return, we can eat."

OOC:  It's still morning, correct?
Shorty
player, 1961 posts
Tue 21 Mar 2023
at 18:54
  • msg #541

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 540):

OOC:  Probably getting late in the morning by now.  Battle, clean up, stone walls, etc.
Ron, The DM
GM, 3449 posts
Tue 21 Mar 2023
at 23:53
  • msg #542

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 539):

Tzar shakes his head "No, I never said that. I said I could not stay here on this world as I am obliged to my king.  I told her I was betrothed but she did not understand what that meant. So I'm not sure how to explain that.  I was hoping you had a way to say it that she would understand ... um, what does buttering bread have to do with it?"

--Ron, Tzar
Ez'ard
player, 711 posts
Wed 22 Mar 2023
at 00:30
  • msg #543

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 539):

>>>The Lady Bard looks around the table.  “If you are staying the night, I will see about getting you some of the fish they will be bringing from the lake.  The village will feast tonight now that they can get to the lake.”<<<

Ez’ard asks, “Can you see that some fish is left outside where it would be accessible by my hawk. He’s probably hanging out on the tavern’s roof.”
Shorty
player, 1962 posts
Wed 22 Mar 2023
at 01:33
  • msg #544

Re: Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 542):

Incandessa sighs.  “Betrothal is not something they do up here in the north.  Brides are traded for in goods or in heroic labors.  Sometimes that are simply taken as a spoil of war.  Rhw Lady Fox may not even have that much of a vpcaniary.  Is it that hard for you to use the word she knows?  She wants to be your mate.  Tell her in her own language why that is not possible if that is your choice.  But make it your choice.  Lem, ask you call him, would smooth it over with your king if you choose to stay.”
Shorty
player, 1963 posts
Wed 22 Mar 2023
at 01:38
  • msg #545

Re: Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 543):


Incandessa turns away from Tzar.  She has done what she can for him.  She nods to Ez’ard.  “Does he wish a whole fish or just the guts?”

Then the bard turns to Warwick and tugs gently on his beard again.  I have need of your assistance until the evening beal if you have the time.”
Ez'ard
player, 712 posts
Wed 22 Mar 2023
at 01:44
  • msg #546

Re: Delith-1a:A Night on the Town

>>> Incandessa turns away from Tzar.  She has done what she can for him.  She nods to Ez’ard.  “Does he wish a whole fish or just the guts?”<<<

Ez’ard says, “Whole, heads, tails, whatever. As long as it does not deprive someone of a meal.”
Warwick
player, 1981 posts
Wed 22 Mar 2023
at 01:53
  • msg #547

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 545):

Warwick sighs.  "Morteft, Trysk, Ez'ard, do ye feel okay doing the scouting without me?"
Ez'ard
player, 713 posts
Wed 22 Mar 2023
at 02:10
  • msg #548

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 547):

Ez’ard responds, “The castle fort thing on the coast where the assassins might be hold up? Suppose so got ring can fly, can even go invisible. What I am good at.”
Trysk
player, 1964 posts
Wed 22 Mar 2023
at 03:44
  • msg #549

Re: Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 548):

Trysk nods, "We can do that."

He asks Morteft and Ez'ard, "Do either of you have a Reduction spell"
Ez'ard
player, 714 posts
Wed 22 Mar 2023
at 11:04
  • msg #550

Re: Delith-1a:A Night on the Town

Ez’ard responds, “I have my Sheet of Smallness, what do you want to reduce?”
Trysk
player, 1965 posts
Wed 22 Mar 2023
at 11:39
  • msg #551

Re: Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 550):

Trysk replies, "Us. If we're just scouting and not trying to clear the path to the castle, then we should shrink ourselves and ask Alexander to fly us there. The rocs ignore him due to his size and he can get us there the fastest."
Ez'ard
player, 715 posts
Wed 22 Mar 2023
at 11:55
  • msg #552

Re: Delith-1a:A Night on the Town

Ez’ard says, “Oh, the sheet can’t do that. Magic items yes, living things no. Can he grow to dragon size so we don’t have to shrink? I’m already smallish…”
Trysk
player, 1966 posts
Wed 22 Mar 2023
at 12:14
  • msg #553

Re: Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 552):

Trysk nods, "He could, but that would attract the rocs. I guess we just fly there invisibly and hope we don't get spotted."
Morteft
player, 1555 posts
Logical, detached
Represses emotions
Wed 22 Mar 2023
at 12:23
  • msg #554

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 553):

"I could have it tomorrow if we want as well as improved invisibility."
Trysk
player, 1967 posts
Wed 22 Mar 2023
at 14:26
  • msg #555

Re: Delith-1a:A Night on the Town

In reply to Morteft (msg # 554):

Trysk chuckles, "That would defeat the purpose of scouting today, but we should make sure we have Invisibility tomorrow. Also, doesn't Improved Invisibility have a time limit?"

Trysk swaps his Ring of Wizardry (1st-3rd) and puts on his Ring of Invisibility, "Ez'ard and Morteft, are you guys ready to go scout?"
Ez'ard
player, 716 posts
Wed 22 Mar 2023
at 15:02
  • msg #556

Re: Delith-1a:A Night on the Town

Ez’ard asks question, “Before using your ring…if one person casts invisibility over all of us can we see each other since it is one spell? That way we don’t run into each other.”
Shorty
player, 1964 posts
Wed 22 Mar 2023
at 17:52
  • msg #557

Re: Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 556):

OOC”  Not sure how other DM’s play invisibility.  But my interpretation has always been that you do not see yourself when invisible.  So, Invisibiity 10mfoot radius takes coordination so as not to have someone leave the area of the spell.  That might be difficult when flying.  What route are you planning to fly along?  Straight south and turn east or diagonal across the giant lands?
Ez'ard
player, 717 posts
Wed 22 Mar 2023
at 20:35
  • msg #558

Re: Delith-1a:A Night on the Town

Ez’ard recommends just flying direct over the giant lands at 100ft or so as we will be moving rapidly and they are not necessarily hostile. He also recommends not using invisibility until needed, i.e., once the fort is first sighted. Also he asks is this a detailed recon where we are going in and looking around or a high level pass to determine a location for teleportation. If it is a recon then he recommends doing the high level pass and then Trysk and himself split up and check different areas observed from the high level pass with Warwick being the reactionary rescue force if needed. In addition he recommends everyone to return via teleport to inside their tavern rooms so as to not startle the locals when returning.
Ron, The DM
GM, 3450 posts
Wed 22 Mar 2023
at 20:47
  • msg #559

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 544):

Tzar listens, wrinkles his nose then shakes his head and says "No, won't work, Lem is a miscreant, he must first atone for his miscreanting, doubt the king would even see him, unless perhaps Lem repents and went to apologize." he shakes his head "Even if I say there is another who wants to be my mate .. although not really sure if she does .. even if, then Firefox is likely to say `I'll have a talk with her and change her mind.`" he "ugs" and looks at the ceiling "Guess I have to try."

Tzar will go over to Firefox and take her over to a corner for more privacy.

"Firefox I don't know how to say this, I have been trying but words fail me." he sighs "Here goes, on my world there is another who is destined to be my mate. We have been put together, I cannot break an oath.  I do pledge to help you get your tail back and to help this world for a time; but Firefox we cannot be mates, friends yes. "

--Ron, Tzar
This message was last edited by the GM at 20:48, Wed 22 Mar 2023.
Shorty
player, 1965 posts
Thu 23 Mar 2023
at 00:21
  • msg #560

Re: Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 558):

Assuming there are no objections, The three flyers lift off and head sw across the vast forests at about 100 feet.  You can see dots in the sky well to the NW, but they do not appear to be approaching you.  The flight takes about 2 hours.  Around the mid point, you see a large lake below.  As you are crossing it, a giant wises up out of the water with a large fish in each hand.  It walks to shore where a fire is burning and begins to cook the fish on long sticks.  Large bubbles come to the surface of the lake in several other spots.

These giant are different from any you have known.  It is dressed in simple hides like a hill giant, but it is much bigger.  Its coloring is more that of a stone giant.  It raises a hand as you fly over.  It points at you and you’re here words that are rather loud.  “Funny lookin birds.  No feathers.”  Then it goes back to cooking its fish.

The second hour goes by and you reach the coast.  Pausing to look around, you see a stone structure about a mile to the west.  Below you and the structure is a lot of wet sand.  But you note that the tide is coming in.  The beech looks to go out nearly a mile, but the incoming waves eat up a dozen yards with each new wave.  There appears to be a channel below the structure that leads into a dark spot on the cliff.  The waves are evve more furious in the channel.  It would not be a good place to get caught during the changing of the tide.

The structure atop the cliff does not look complicated.  Soldi walls and a few structures inside.  It is hard to tell more from a mile away and 100 feet up.
Shorty
player, 1966 posts
Thu 23 Mar 2023
at 00:37
  • msg #561

Re: Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 559):

Before leaving with Warwick, Incadessa laughs openly at Tzar’s words.  “Are you in the line of succession for the throne?  Then I can see yer king being mad.  If not, I doubt there is a King in all the realms that would tell the son of a Goddess no when he asks for an audience.  It is not done.  And when Lemminkänkäinen is quite the charmer even without using his songs or his magic.  Would yer king barter your services for a favor from a Goddess?   Most would.  Kingdoms need ffavors as much as Kings do.”

Firefox pulls back at the discussion of another being Tzar’s mate.  There are tears in her eyes.  “You should have told me sooner Pretty One.  I thought when you offered me your arm….”  She pauses and turns towards the door.  Before she slips out it she says, “I will be here if that other one does not want you.  I am a sad thing to say such to you.  But I have never met one whose flame was as stong as my own.  Good bye Pretty One.”

She is not angry as she leaves the Tavern, but there are many tears on her muzzle.
This message was last edited by the player at 00:52, Thu 23 Mar 2023.
Ron, The DM
GM, 3451 posts
Thu 23 Mar 2023
at 09:39
  • msg #562

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 561):

Tzar listens to the lady dwarf, gives a look as if he is thinking, starts counting things off on his hand and responds "Uh, no I'm not in line to the throne." his fingers start un-counting "What does that matter, the king is the son of a deity, he doesn't hold much with that stuff." drops another finger  "No, the king  doesn't barter people, especially with those who are miscreants and he is not swayed by words but deeds. Sadly Lem's deeds are lacking." another finger "Sure there are trade agreements, had to guard a few caravans."  Tzar starts to laugh "Even the captain has tried to charm the king with words to test his resolve. Few can resist the captain. Anyway Lem must still account for his actions." he shrugs

OOC: Was not expecting to do much back story with Tzar, getting closer ... ;)

Tzar reacts to Firefox "Lady I tried to tell you but you didn't understand, took me some time to get the right words.  I offered my arm because that is what I'm supposed to do to escort a lady, it is part of the knights code .. I mean unless we're on horseback of course .. the arm thing." as Firefox moves to the door "Firefox, don't go, stay here so me and Sol can get your tail back."

--Ron, Tzar
Shorty
player, 1967 posts
Thu 23 Mar 2023
at 11:14
  • msg #563

Re: Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 562):

Firefox shakes her head.  “I must be alone with my sorrow.  I would be embarrassed even more to sit here and have you pity me.  Your king must be a harsh man to prevent you from being loved this way.”  She slips out the door and is gone.
This message was last edited by the player at 17:14, Thu 23 Mar 2023.
Ez'ard
player, 718 posts
Thu 23 Mar 2023
at 16:40
  • msg #564

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 560):

Ez’ard gets everyone to pause when the fort comes into view. He uses his enhanced vision and even momentarily his specks to see what he can see.
Ron, The DM
GM, 3452 posts
Thu 23 Mar 2023
at 21:12
  • msg #565

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 563):

Tzar shakes his head and then mutters "I can't understand women on my world and I sure can't do it here.  They can't understand simple language and that is all I have.  'Harsh', this world knows nothing of honor, duty, chivalry, this place gone round the bend. I mean they think Lem is ok and all, while at home he's a weasel. How am I supposed to get her tail back if she heads off, I mean why.  This place needs saving from itself more like it.  Just plain nuts."  Tzar stop shis muttering and looks up.  He sees none of the other 4.  "Where did everyone go?" he says and then looks for the blond messenger guy.

--Ron, Tzar
Shorty
player, 1968 posts
Fri 24 Mar 2023
at 00:45
  • msg #566

Re: Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 565):

Tzar opens the door to find the blond man standing just outside it.  He is chuckling to himself.  He gives Tzar a wink and whispers.  “Only thing ta do when a woman tunrs you inside out like that is to marry her.   I finally married Bekka.  Never have regretted it.”  Then he turns back to watching something across the space between buildings.  Tzar follows his gaze and sees a young boy of no more than 8 dragging a familiar short sword into the village.
Ron, The DM
GM, 3453 posts
Fri 24 Mar 2023
at 02:33
  • msg #567

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 566):

Tzar sort of listens to the blond guy and notices the boy.  Tzar runs over to the boy.  "Lad, careful with that thing you could hurt someone or yourself." he stops in front of the boy. "Hello young one, what is your name?"

--DM2
Shorty
player, 1969 posts
Fri 24 Mar 2023
at 16:50
  • msg #568

Re: Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 567):

At Tzar’s approach, the boy tries to lift the sword an hold it menacingly at Tzar.  He does not yet have the strength to lift the point from the ground.  The boy gives Tzar a glare.  “Issisa Ailan taught me about the sword.  He died protecting us from the Peikko.  Now the Storm Blade is mine as will be thre responsibility to protect our village.”  He stares at Tzar as if expecting him to try and steal his sword.  When Tzar does not, the boy shrugges.  “My name is Ellios”
Ron, The DM
GM, 3454 posts
Fri 24 Mar 2023
at 17:50
  • msg #569

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 568):

Tzar gets a big smile and talks to the air. "Ah so there is some honor and sense of duty in this forsaken place." back to the boy "Well young Ellios, before you can wield that properly and protect the town you need to get stronger and learn swordsmanship.  I can help with that.  Where are your parents?"

--Ron, Tzar
Shorty
player, 1970 posts
Fri 24 Mar 2023
at 22:40
  • msg #570

Re: Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 569):

He gestures towards the lake.  “My step dad is catching fish right now.  Mom is working somewhere.  I finished my chores and t[ see where the fox lady left my sword.”

The boy gives Tzar an appraising look.  “I will get stronger.   And I know something of the balde.  Issisa was a good teacher.  He would have taught me more if they had fought fair.  Four of them jumping him was not fair.  And how do I know you can really fight?  You do not even carry a puukko.  Even one as young as I am should have earned that blade already.”
Ron, The DM
GM, 3455 posts
Sat 25 Mar 2023
at 01:08
  • msg #571

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 570):

Tzar nods "Ok, good your parents are here. Of course you will get stronger but it will take a little time.  Now a blade you can't wield properly is now a weapon for your enemy." Tzar appraises the boy  "Sorry, I don't know that word puukko, does it mean blade, the thing you hold?  I have a blade but it is a very special one, it remains hidden till needed. Do you have practice weapons made of wood?"

--Ron, Tzar
Shorty
player, 1971 posts
Sat 25 Mar 2023
at 02:01
  • msg #572

Re: Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 571):

The boy lays the blade on the ground but stands over it protectively.  “I am taking it home for now.  I will know when I can use it.  And no… that is not a puukko.”  The boy reaches behind his back.  His hands blur with a speed that surprise even Tzar.   Tzar suddenly find a 7 inch, slightly curved blade reaching past his hand and pointing at his wrist.  From what he can see around the boys hand, the handle is made of antler and it is also curved.  “This is a puukko.  It is the traditional blade of my people.  We train with it as soon as we can hold it.  Issisa made me practice a lot.  There are wooden swords at my house, but we only use a real puukko.”  The boy pulls back the blade.  His other hand brongs out an ornate sheath and he slides the blade in.
Ron, The DM
GM, 3456 posts
Sat 25 Mar 2023
at 13:17
  • msg #573

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 572):

Tzar looks at the blade. "Hmm, well, ok in a tight area; but not much against the dark beast I would say.  On my world only boys or those of the, um, less than knightly use a dagger.  Let's go to your home and see what swords you have. If you want to wield Storm blade properly you need to train with a weapon of the same type."  Tzar waits for the boy to lead on.

--Ron, Tzar
Shorty
player, 1972 posts
Sat 25 Mar 2023
at 14:12
  • msg #574

Re: Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 573):

The boy shrugs and puts the sheathed dagger in his belt behind his back.  “Fights of honor between men are fought face to face.  The puukko is a matter of pride.  But the piekko must be burned.  It is unfortunate.”  He picks up the blade with difficulty and continues to one of the houses on the outer ring.  He takes the sword inside the home without inviting Tzar inside.  He comes out moments later with a large potatoe sack dragging benind him.  Inside it are 6 wooden practice swords.  Each is made of a different wood.  Some are lighter some are heavier.  The boy picks up one in the middle.  “I have graduated to this wood.  It is ash.  Someday I will be able to use the oak.”
Ron, The DM
GM, 3457 posts
Sun 26 Mar 2023
at 21:22
  • msg #575

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 574):

Tzar will choose a wooden weapon closest to a long sword. Tzar says "Show me a stance and how you hold the weapon." after examining that "OK, attack me."  Tzar will parry the close strikes and if the boy leaves a wide opening Tzar will lightly tap the boys midsection.

--Ron, Tzar
Shorty
player, 1973 posts
Mon 27 Mar 2023
at 00:27
  • msg #576

Re: Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 575):

The boy grips the sword in a firm but not too type grip,  The blade is extebded vefire gun ub a kiw guard position.  He appears to know what he is doing for so young a kid.Hr ford noy tudh in yo syysvk buy dyufird Tzar carefully.  When he does strike, it is with the same speed he showed with the knife earlier.  The blade comes in at Tzar’s knee. (rolled a 16.) Then her reteats back with the sword returning to low guard.  You suspect that the attack is a routine he has practiced many times.

There is a disturbance back behind the boy as Trysk appears outside the tavern but the boy does not take his eyes off Trysk.
Trysk
player, 1968 posts
Mon 27 Mar 2023
at 13:23
  • msg #577

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 576):

Trysk notes the wooden weapons being used and gives a nod to Tzar.

He asks a villager if they have a pen and parchment that he can use.

If yes, he begins to sketch the layout of the castle.
Shorty
player, 1974 posts
Mon 27 Mar 2023
at 14:08
  • msg #578

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 576):

The villagers are mostly illiterate.  They do not have paper or anything called a pen.
Trysk
player, 1969 posts
Mon 27 Mar 2023
at 14:34
  • msg #579

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 578):

Trysk heads to the smithy.
Shorty
player, 1975 posts
Mon 27 Mar 2023
at 18:02
  • msg #580

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 579):

Villagers point to a building on the outer loop.  There is a small shed like structure to one side with smoke rising from a chimney above it.  As Trysk comes around the side, he almost trips on a pike of shovels, pitch forks, axes, and other tools that appear to have been recently repaired.  Through the open doorway comes a blast of heat.  Trysk breaks into a sweat almost immediately.  Warwick and Incandessa are dressed only in tunics inside.  They appear to be banking the coals within the forge.
Trysk
player, 1970 posts
Mon 27 Mar 2023
at 18:25
  • msg #581

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 580):

Trysk holds the hilt of Sizzle as he enters the smithy and asks, "New project?"
Shorty
player, 1976 posts
Mon 27 Mar 2023
at 18:40
  • msg #582

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 581):

Everyone should have an email.  Trysk can't draw worth crap though.  Looks like a little kid with crayons or a blind guy with a marker.....
Trysk
player, 1971 posts
Mon 27 Mar 2023
at 18:48
  • msg #583

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 582):

OOC - Actually Trysk was going to build a diorama out of stocks and rocks since they don't have paper...
Warwick
player, 1982 posts
Mon 27 Mar 2023
at 18:52
  • msg #584

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 581):

Warwick chuckles.  "Just getting back to me roots, lad.  And helping out the village."
Ron, The DM
GM, 3458 posts
Mon 27 Mar 2023
at 20:22
  • msg #585

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 576):

Tzar will nod at Trysk and then back to the boy and check on the boys footwork as Tzar will move around him and make feints toward him, make some strokes to see how the boy reacts.  All his strokes will stop short.

--Ron, Tzar
Shorty
player, 1977 posts
Mon 27 Mar 2023
at 22:44
  • msg #586

Re: Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 585):

The boy’s primary defense is dodging and avoiding.  He does not try to meet Tzar’s greater reach and power.  After thethird blow that stops short… the boy darts in after the swing begins to retreat to take another swipe at Tzar’s knee.  <rolled a 12>
This message was last edited by the player at 14:10, Tue 28 Mar 2023.
Trysk
player, 1972 posts
Tue 28 Mar 2023
at 01:34
  • msg #587

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 584):

Trysk chuckles, "OK, let us know when you're done playing blacksmith and are ready to become a General again."

Trysk heads back and starts building a 3D model of the castle and surroundings using sticks and stones.
Warwick
player, 1983 posts
Tue 28 Mar 2023
at 15:05
  • msg #588

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 587):

"Why do ye assume it's not the other way around, Trysk?"
Trysk
player, 1973 posts
Tue 28 Mar 2023
at 19:40
  • msg #589

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 588):

Trysk smirks, "Because we need a General to lead us into battle."
Shorty
player, 1978 posts
Tue 28 Mar 2023
at 22:35
  • msg #590

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 589):

Incandessa gives Trysk a sour look.  “General is a part time job at best.  They put you back on the shelf when the battle is done.  Maybe they need you again, maybe not.  But a smith always has a purpose in life.  Fires to tend and steel to form.  The need to create is not a concept I expect an assassin to understand.”
Shorty
player, 1979 posts
Wed 29 Mar 2023
at 02:01
  • msg #591

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 590):

Morteft arrives back in the village near the tavern.
Trysk
player, 1974 posts
Wed 29 Mar 2023
at 02:44
  • msg #592

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 590):

Trysk shrugs, "I often wonder why the whole world is so prone to generalise. Generalisations are seldom if ever true and are usually utterly inaccurate."
Morteft
player, 1556 posts
Logical, detached
Represses emotions
Wed 29 Mar 2023
at 03:11
  • msg #593

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 592):

Morteft says, "Well, that was a bit of a waste of time."

He heads into the inn.
Trysk
player, 1975 posts
Wed 29 Mar 2023
at 10:40
  • msg #594

Re: Delith-1a:A Night on the Town

In reply to Morteft (msg # 593):

Trysk snorts, "Well, if you have a plan, let's hear it."
Shorty
player, 1980 posts
Wed 29 Mar 2023
at 11:37
  • msg #595

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 592):

The Lady Bard studies Trysk for a moment, the she asks.  “If you truly believe that your time as an assassin has not affected you, then tell me why you killed the wolves that you forced to serve you?  You appeared to place no value on their lives at all.”
Trysk
player, 1976 posts
Wed 29 Mar 2023
at 12:08
  • msg #596

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 595):

OOC - Larry, my understanding of the Monster Summoning spells is that the summoned creatures don't actually die. They are constructs of magic.

Otherwise, we would have larger questions of ethics from summoning creatures to fight and die for the spellcaster.

Let me know if you want to change what she said or if Trysk should respond.
Ron, The DM
GM, 3459 posts
Wed 29 Mar 2023
at 13:03
  • msg #597

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 596):

OOC: For future reference when I DM, a Summoned creature is the real deal, not a magical construct.

--Ron
Trysk
player, 1977 posts
Wed 29 Mar 2023
at 14:00
  • msg #598

Re: Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 597):

OOC - Ron, would you classify this as an evil spell then?

Also, do the creatures actually die?
This message was last edited by the player at 14:05, Wed 29 Mar 2023.
Ron, The DM
GM, 3460 posts
Wed 29 Mar 2023
at 14:54
  • msg #599

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 598):

No I do not consider it evil.  Yes they can die as any soldier might.

--Ron
Trysk
player, 1978 posts
Wed 29 Mar 2023
at 15:05
  • msg #600

Re: Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 599):

OOC - OK, enslavement and conscription is not evil. Got it.
Ron, The DM
GM, 3461 posts
Wed 29 Mar 2023
at 19:17
  • msg #601

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 600):

OOC: pretty much
Ron, The DM
GM, 3462 posts
Wed 29 Mar 2023
at 19:24
  • msg #602

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 586):

Tzar nods his head at the boy and says "Not bad, you're quick, and you need to keep working on other strokes and counter strokes.  Can't be a one trick pony.  Not sure how long I will be around but I might be able to practice more with you later."

Tzar will then go look for Trysk as he might know where the others are.

--Ron, Tzar
Shorty
player, 1981 posts
Wed 29 Mar 2023
at 19:31
  • msg #603

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 596):

OOC:  As Ron stated, they are creatures not magical constructs.  They are alive and return to their lives when the spell has finished.  So they were real wolves from this world that died.  Similar with the creatures we summoned under the hill.  Shorty did not complain when they died because the golems were the ones that killed the.  It was good that he was not in the room when summoned creatures were sacraficed to test the pools.  This is the reason the villagers are a little leery of Ez'ard and Trysk.  You guys claimed they were on your side and then you destroyed them.

Second Point...  The spell itself is not considered evil because the creature summoned is friendly.  It considers the summoner to be its friend.  How you treat or use it...  that is a point of good vice evil.  Summoning a creature to kill it because you need 1 exp point to level...  Definitely not good.  Arbitrarily killing the wolves because they were not performnig the way you hoped...  I have my opinion.  Summoning orcs and swarves and whatever to pull the ropes on the chests.  That is fine.  They died but that was not the intent.  Making them drink from a pool to see if it is poison...  that is very much in the gray area.  If you were LG it would be a strike against you.

FYI:  Lots of articles in the old dragon magazins on the ehtical nature of moster summoning.  Even a few interesting ones on line if you are into reading them.  But no, the summoning is not in and of itself evil.  It is how you  treat your new friends that matters.  At least in my games.
This message was last edited by the player at 19:38, Wed 29 Mar 2023.
Shorty
player, 1982 posts
Wed 29 Mar 2023
at 19:44
  • msg #604

Re: Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 602):

Warwick and Incandessa have shown up from the forge.  Trysk is building something that Tzar has no clue what is.  Morteft went inside the tavern and is not visible.  Ez’ard has not returned as far as Tzar can see.
Trysk
player, 1979 posts
Wed 29 Mar 2023
at 20:17
  • msg #605

Re: Delith-1a:A Night on the Town

Shorty:
In reply to Trysk (msg # 596):

OOC:  As Ron stated, they are creatures not magical constructs.  They are alive and return to their lives when the spell has finished.  So they were real wolves from this world that died.  Similar with the creatures we summoned under the hill.  Shorty did not complain when they died because the golems were the ones that killed the.  It was good that he was not in the room when summoned creatures were sacraficed to test the pools.  This is the reason the villagers are a little leery of Ez'ard and Trysk.  You guys claimed they were on your side and then you destroyed them.

Second Point...  The spell itself is not considered evil because the creature summoned is friendly.  It considers the summoner to be its friend.  How you treat or use it...  that is a point of good vice evil.  Summoning a creature to kill it because you need 1 exp point to level...  Definitely not good.  Arbitrarily killing the wolves because they were not performnig the way you hoped...  I have my opinion.  Summoning orcs and swarves and whatever to pull the ropes on the chests.  That is fine.  They died but that was not the intent.  Making them drink from a pool to see if it is poison...  that is very much in the gray area.  If you were LG it would be a strike against you.

FYI:  Lots of articles in the old dragon magazins on the ehtical nature of moster summoning.  Even a few interesting ones on line if you are into reading them.  But no, the summoning is not in and of itself evil.  It is how you  treat your new friends that matters.  At least in my games.

LOL! They're friendly because the spell forces them to be friendly and to fight on behalf of the spellcaster. The monsters would not be friendly to the spellcaster under normal circumstances.

Just think about how friendly we would have been to Lem if we had met him here!

BTW, are we also saying that elementals summoned by Summon Elemental can die?

One last point, there would be no charred remains of the wolves when they were killed by the fireball, per the description of Summon Monster.
Shorty
player, 1983 posts
Wed 29 Mar 2023
at 20:48
  • msg #606

Re: Delith-1a:A Night on the Town

Now you are opening up the question of are spells like charm and other manipulative spells evil in nature.  Again, the question may come down to intent.  Do you intend the creature harm?  It gets rather philosophical.  As for elementals, extra planar creatures have different rules when the are brought to the material plane.  Figurines of wonderous power fall into that category as to deamons and creatures of the astral plane.  The books are usually fairly clear that going to zero hit points returns them to their own plane where they cannot return unless resummoned.  As fir the vyrbed renains of the wolves.  They are out there somewhere.  They returned to the place where the wolves were conjured.  Except instead of a living wolf going back...  burnt corpses went back
Trysk
player, 1980 posts
Wed 29 Mar 2023
at 23:56
  • msg #607

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 606):

Again, it's forced servitude.

Also, only Archdevils and Demon Princes survive being killed on the Prime Material Plane and return to their plane.

I'm fine with the ruling, but Trysk will never cast Monster Summoning again and consider the caster to be no better than a slaver.
This message was last edited by the player at 01:28, Thu 30 Mar 2023.
Morteft
player, 1557 posts
Logical, detached
Represses emotions
Thu 30 Mar 2023
at 00:09
  • msg #608

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 607):

I have always thought of the creatures as magical creations like simulacrum. I do not believe it would pull a group of creatures, teleport no error them to a location and then submit them to a domination spell...all wrapped in a 3rd or 4th level spell. It makes no sense.
Shorty
player, 1984 posts
Thu 30 Mar 2023
at 01:56
  • msg #609

Re: Delith-1a:A Night on the Town

In reply to Morteft (msg # 608):

Okay.  So moving on, Trysk finishes his model of the fort.
Trysk
player, 1981 posts
Thu 30 Mar 2023
at 02:25
  • msg #610

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 609):

Trysk adds in the information from Ez'ard to the model.

He looks to Morteft, "Care to add anything?"
Morteft
player, 1558 posts
Logical, detached
Represses emotions
Thu 30 Mar 2023
at 02:33
  • msg #611

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 610):

"No." Morteft says as he heads back into the inn.
Trysk
player, 1982 posts
Thu 30 Mar 2023
at 02:36
  • msg #612

Re: Delith-1a:A Night on the Town

In reply to Morteft (msg # 611):

Trysk calls out, "Was there anything in the water?"
Morteft
player, 1559 posts
Logical, detached
Represses emotions
Thu 30 Mar 2023
at 02:39
  • msg #613

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 612):

Morteft says, "Nothing more than I said....some big paw grabbed my wizard eye so almost zero information."
Trysk
player, 1983 posts
Thu 30 Mar 2023
at 02:47
  • msg #614

Re: Delith-1a:A Night on the Town

In reply to Morteft (msg # 613):

Trysk adds the big paw to the model and replies, "Well, that is something. Probably what we're looking for in fact."

He turns to Ez'ard, "Anything else to add besides what you think the buildings are?"
Ron, The DM
GM, 3463 posts
Thu 30 Mar 2023
at 12:22
  • msg #615

Re: Delith-1a:A Night on the Town

In reply to Morteft (msg # 608):

No, cannot buy that one. You liken it to Simulacrum, a 7th level spell which also needs 2 other 7th level spells to make it function.  Also considering you would be creating a physical form, which is well beyond 3rd level too, again in the 7th level range.  Then also why would it be a random construct, that does not make much sense either, 'let me have 3 kobolds please' would seem to make more sense.

Now considering it takes 1-4 rounds for the things to show up, would seem to make more sense that they would be actual creatures in the area around the caster.  I personally will only send creatures that would be naturally found in the area where the spell is cast.  I would also say it is only a type of charm, not domination, and it is actually either to fight or not to fight.

I just let Matt use the orcs as ginny-pigs for the pools for the game play of the thing.

No matter how you look at it they are cannon fodder, that's it.

--Ron
Ez'ard
player, 719 posts
Thu 30 Mar 2023
at 14:48
  • msg #616

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 614):

There is no hide-able space within about 300 yards of the fort which is the edge of the surrounding woods. Place seems deserted, no smoke or discernible fire pits anywhere.

The center building only has windows on the second floor but has arrow slits on both floors. The outer wall is 10ft thick, a passwall will likely breach it. There are internal stairs leading up to the fort walls in each corner.

There is only about 20 feet from the back edge of the fort to the cliff. The cliff is basically a solid smooth wall; no ledges, no path from the top to the sea opening.

There are 2 badly deteriorated ballistas one on each rear corner of the fort.
This message was last edited by the player at 19:59, Thu 30 Mar 2023.
Shorty
player, 1988 posts
Fri 31 Mar 2023
at 01:58
  • msg #617

Re: Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 616):

As you are planning, Townsfolk bring up a number of bowls filled with a spicy fish stew.  More fish that potatoe of vegetable.  But fish is what they have right now.

When you finish your planning, the night will go uneventfully.  Morning will dawn with fishcakes for breakfast.
Trysk
player, 1984 posts
Fri 31 Mar 2023
at 02:00
  • msg #618

Re: Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 616):

Trysk waits for Warwick to finish his smithing before discussing options.

He heads inside for a drink.
Shorty
player, 1990 posts
Fri 31 Mar 2023
at 20:21
  • msg #619

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 617):

With several folks gone silent...  I am hesitant to move forward.  I cnnot plan for folks and I am hesitant to play the characters in the battles to comoe.  Warm ups are over.  And some of the hints I have dropped have been missed.  So holding I guess till folks have time to get back into the game.
Trysk
player, 1985 posts
Fri 31 Mar 2023
at 20:43
  • msg #620

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 619):

OOC - Trysk is waiting for our General to develop some grand strategy so that we can go off script when he has us implement it! ;^)

When everyone is situated around the model of the fortress, Trysk will ask Lady Bard, "What are your thoughts on assaulting the fortress if our objective is to kill Iku-Turso?"
Ron, The DM
GM, 3467 posts
Fri 31 Mar 2023
at 21:29
  • msg #621

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 617):

Tzar will just walk around looking to see if there is anything but fishcakes to eat and waiting to hear what the other 4 are going to do.

--Ron, Tzar
Shorty
player, 1991 posts
Sat 1 Apr 2023
at 01:44
  • msg #622

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 620):

Incandessa studies the model.  "Both ways in are risky.  If you come in from the sea, you face her power head on.  Even at low tide, there is water in that channel and she can control the water.  If you come through the Fort, you face two assassins who now know you are coming.  I think they are more as dangerous as she is.  The one advantage to coming in through the Fort is that She can not interfeer.  If you go below and they are still active, you may face all three of them."
Ez'ard
player, 720 posts
Sat 1 Apr 2023
at 02:10
  • msg #623

Re: Delith-1a:A Night on the Town

Ez’ard who was up in his room comes down for the discussion and something to eat. He has Sharak perched outside keeping an eye on things.
Trysk
player, 1986 posts
Sat 1 Apr 2023
at 16:17
  • msg #624

Re: Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 623):

Trysk comments, "Going through the fort means fighting on the assassins' terms. There will likely be many traps and ambushes. I think it would be better to fight Iku-Turso above the water and have the assassins fight on our terms."
Shorty
player, 1992 posts
Sat 1 Apr 2023
at 17:33
  • msg #625

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 624):

Incandessa looks at Trysk Curriously.  "How are you going to draw her out of the water?"
Trysk
player, 1987 posts
Sat 1 Apr 2023
at 21:55
  • msg #626

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 625):

"We need bait. What could we use to lure Iku-Turso out? Perhaps the foxwoman? Or perhaps a raft of villagers???"
Warwick
player, 1985 posts
Sun 2 Apr 2023
at 00:36
  • msg #627

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 626):

*Lad, we're here to save them, not to get them killed," replies Warwick.
Shorty
player, 1993 posts
Sun 2 Apr 2023
at 00:37
  • msg #628

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 626):

The Bard’s eyes grow hard as she stares at Trysk.  Her tone is cold and angry as she replies.  “Put them on a raft in the ocean where she can wipe them out without any effort at all?  Ye can sacrifice them as you did the wolves?  I think these people would be better off without your help.”
Trysk
player, 1988 posts
Sun 2 Apr 2023
at 02:40
  • msg #629

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 628):

Trysk looks at the female dwarf and shrugs, "You're the one that asked how we could draw the Iku-Turso out of the water. I gave my opinion and 2 options, but haven't heard anything from the rest of you."
Ez'ard
player, 721 posts
Sun 2 Apr 2023
at 11:45
  • msg #630

Re: Delith-1a:A Night on the Town

Ez’ard stays well away for Trysk and Incandessa as it is getting pretty heated… He offers, “If we collapse the entrance to her lair that should anger her, doubt it would keep her trapped though. Fireballs aimed through the upper windows of the center building in the fort might flush the assassins out.”
Shorty
player, 1994 posts
Sun 2 Apr 2023
at 14:56
  • msg #631

Re: Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 630):

Incandessa shakes her head at Trysk’s response.  “If your options are limited to different way to sacrifice innocent lives as bait…  you are a danger to everyone here.”  She turns her back on Trysk and listens to Ez’ards’s odeas.
Morteft
player, 1561 posts
Logical, detached
Represses emotions
Sun 2 Apr 2023
at 15:44
  • msg #632

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 631):

Morteft says, "How dare you, Incandessa. He risked his life protecting this village and all you have done is judge, condemn and now ostracize? What magnificent wisdom. What the use are you to us? We can and will solve this problem. You seem to offer nothing but questions and judgement. Sod off."

He turns to Warwick. "I will wait outside the village for our trip to the fort. I will not listen to this person any longer."

OOC: He teleports to outside the village. He pulls out his wand of earth and stone and starts to put a moat around the village several feet out from the walls of stone he placed.
Shorty
player, 1995 posts
Sun 2 Apr 2023
at 16:27
  • msg #633

Re: Delith-1a:A Night on the Town

In reply to Morteft (msg # 632):

The bard has no problem meeting Morteft's gaze.  "I have been protecting them for almost a year now.  I have bled at thier side many times.  Never have I tried to use them as bait.  And now I feel that I must defend them from the heroes that were supposed to save them.  As for risking your lives, were any of you really in danger in that fight?"
Trysk
player, 1989 posts
Sun 2 Apr 2023
at 17:09
  • msg #634

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 633):

Trysk looks at the bard, "And how many lives have you lost in that year and are you any closer to ending this siege? You're fighting a war of attrition and you're losing, which is why we were kidnapped to help, but we're not omnipotent and we're not perfect. So, you can whine all day about the hand you've been dealt or do something about it. What shall it be?"
This message was last edited by the player at 17:10, Sun 02 Apr 2023.
Ron, The DM
GM, 3468 posts
Sun 2 Apr 2023
at 17:32
  • msg #635

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 626):

OOC: Sorry, a little late to the party.

When Tzar hears Trysk 'bait' idea, he will storm in from the background.  "No! It shall not be.  The villagers nor firefox will endure such a thing."

--Ron, Tzar
Trysk
player, 1990 posts
Sun 2 Apr 2023
at 20:06
  • msg #636

Re: Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 635):

Trysk rolls his eyes, "That's nice. That's already been said a couple of times. What's your alternative plan then?"
Shorty
player, 1996 posts
Sun 2 Apr 2023
at 22:04
  • msg #637

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 634):

Incandessa meets Trysk gaze with sorrow but not shame.  “Four villagers have died since I came here.  I would have gone after the assassins but my duty was to stay within the confines of the village and its fields.  Others, your group, were intended to stop the followers of Set.  Lem had a plan.  I did not know it was going to take so long.”  She rises and walks to the stairs.  “The first died before I was fully healed.  The boy snuck out after his pet rabbit.  The old knight went the same day.  He charged out to save the boy knowing his sword could not kill them.  I watched the peikko pull him down.  Two more died in this most recent attack.  Our tactics worked find when there wer 5 peikko.  They were less successful when there were 5 times that number.”  She walks up the stairs slowly.  She stops and looks back down at your group.  I will go to my room and let you plan.  Do not attempt to involve villagers or bait.  If you try to so use the Firefox, the villagers will rise up against you.”  With that she enters the room at the top of the stairs and closes the door behind her.
Ron, The DM
GM, 3469 posts
Mon 3 Apr 2023
at 23:18
  • msg #638

Re: Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 635):

"No plan have I, besides directly confronting these assassins." Tzar says boldly to Trysk. "I dare say yours was less a plan and more a sacrifice."

--Ron, Tzar
Trysk
player, 1991 posts
Tue 4 Apr 2023
at 03:09
  • msg #639

Re: Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 638):

Trysk sighs, "You would probably be killed before even seeing them. You think too linearly. They're not going to fight you until they believe they have the upper hand or they're cornered."
Warwick
player, 1986 posts
Tue 4 Apr 2023
at 04:28
  • msg #640

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 639):

"Trysk, he's the bait," replies Warwick.  "He's willing and he's able to fight."
Trysk
player, 1992 posts
Tue 4 Apr 2023
at 05:20
  • msg #641

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 640):

Trysk looks frustrated by Warwick's response, but calmly responds, "He is not bait to a pair of assassins unless he runs the gauntlet through the fort, which I would advise we avoid. They are both guild masters, based on what the lady bard said. I would rather force them to come to us, even while we're attacking the sea beast. At least it would be on our terms, which is why we need bait. That being said, it's not like we don't have the power to protect the bait with a Wall of Force or Teleport it to safety. Optionally, the bait could be an illusion, if Morteft or Ez'ard are skilled enough."
Ron, The DM
GM, 3471 posts
Tue 4 Apr 2023
at 12:00
  • msg #642

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 639):

Tzar smiles, "There you go, make them believe they have the upper hand or corner them."

--Ron, Tzar
Trysk
player, 1993 posts
Tue 4 Apr 2023
at 14:06
  • msg #643

Re: Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 642):

Trysk nods to Tzar, "Yes, go on... how do you plan to do that"
Warwick
player, 1987 posts
Tue 4 Apr 2023
at 14:29
  • msg #644

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 643):

"What if instead of entering the fort, we made it structurally unsound and collapsed it?" asks Warwick.
Trysk
player, 1994 posts
Tue 4 Apr 2023
at 14:42
  • msg #645

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 644):

"I thought about that, but since we didn't do that at the lights fortress, I didn't think you could cast Earthquake.
Warwick
player, 1988 posts
Tue 4 Apr 2023
at 14:53
  • msg #646

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 645):

"I can't.  But you picked up some new magical items, lad, remember?"
Trysk
player, 1995 posts
Tue 4 Apr 2023
at 15:02
  • msg #647

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 646):

"Firstly, the lyre builds, it does not destroy. Secondly, it's back at HQ. Not like I carry it around everywhere."
Shorty
player, 1998 posts
Tue 4 Apr 2023
at 15:14
  • msg #648

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 647):

OOC:  That was a great response.  And FYI... I am here just waiting for the plan to emerge.
Trysk
player, 1996 posts
Tue 4 Apr 2023
at 16:06
  • msg #649

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 648):

OOC - Trysk is also waiting for a plan to emerge...
Ez'ard
player, 722 posts
Tue 4 Apr 2023
at 16:13
  • msg #650

Re: Delith-1a:A Night on the Town

Ez’ard suggests, “Well we can try to do a Transmute rock to mud on the center building which is where they are likely hanging out and try to collapse it.”
Trysk
player, 1997 posts
Tue 4 Apr 2023
at 16:55
  • msg #651

Re: Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 650):

"Hmmm... what makes you think they're in there? I was thinking they were below ground."

OOC - Larry, how wide was the channel and how high was it from the water to the of the cavern?
Ron, The DM
GM, 3472 posts
Tue 4 Apr 2023
at 17:01
  • msg #652

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 643):

Tzar tilts his head, replies to Trysk "It was your idea. I was agreeing with it."

--Ron, Tzar
Shorty
player, 1999 posts
Tue 4 Apr 2023
at 18:34
  • msg #653

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 651):

OOC:  Assuming Morteft helps wjth details from after Trysk departed.  The channel is a little over 30 feet across,  The ledge started 10 feet above the water and is 10 feet wide.  At low tide, the ceiling was about 35 feet in the center and less towards the outside edges.  At high tide there was about 15 feet of space in the center and the ledge is under water.
This message was last edited by the player at 22:32, Tue 04 Apr 2023.
Ez'ard
player, 723 posts
Tue 4 Apr 2023
at 19:35
  • msg #654

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 651):

Ez’ard replies, “It is the most protected location and there are no indications of below ground rooms. It is possible there are stairs in the building that go down into the cavern. But if we collapse the building then they cannot return that way if they are down below.”
Trysk
player, 1998 posts
Tue 4 Apr 2023
at 20:41
  • msg #655

Re: Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 654):

"I was considering blocking off the cavern with multiple Wall of Stone spells. I can cast 6 of them."
Ez'ard
player, 724 posts
Wed 5 Apr 2023
at 00:31
  • msg #656

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 655):

Ez’ard responds, “If this creature is as strong as Incandessa says I would think she would be able to break through.”
Warwick
player, 1989 posts
Wed 5 Apr 2023
at 03:39
  • msg #657

Re: Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 656):

"What about wall of forces?  Can they be combined together?" asks Warwick not sure if that's even possible.
Shorty
player, 2000 posts
Wed 5 Apr 2023
at 13:22
  • msg #658

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 657):

Morteft suts there listening to the discussion.  But he seems a bit lost in his own thought.  Finally he looks up at the group.  “That was really strange.  Wizard Eye is invisible.  And yet, the Iku reached out and grabbed it like she could see it clearly.  I wonder what else she can see?”

OOC:  I know Matt has been overlaod with the return to working in the office.  So, I am playing out the hint I gave him that he has not had time to get to.
Warwick
player, 1990 posts
Wed 5 Apr 2023
at 13:38
  • msg #659

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 658):

"Huh?" asks Warwick looking over.  "I missed that, lad.  That means that she observed all of ye, then.  Invisibility isn't a way to sneak to her, then."
Trysk
player, 1999 posts
Wed 5 Apr 2023
at 14:06
  • msg #660

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 659):

Trysk turns to Warwick, "Well, anything with mass will displace water and be more obvious even if invisible underwater."

Trysk turns to Tzar, "Are you able to fly?"
Ron, The DM
GM, 3473 posts
Wed 5 Apr 2023
at 14:41
  • msg #661

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 660):

Tzar shakes his head, "No, sorry.  I needed Morteft's aid last time."

--Ron, Tzar
Trysk
player, 2000 posts
Wed 5 Apr 2023
at 14:54
  • msg #662

Re: Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 661):

"Well, I still see a couple of issues. We can probably get Tzar a fly spell, but can he fight effectively while doing so? Can we fight underwater to prevent the sea beast from escaping?"

Trysk pauses, "Also, what are other people's thoughts on if we only eliminate the assassins? Would the sea best just go away?"
Warwick
player, 1991 posts
Wed 5 Apr 2023
at 15:02
  • msg #663

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 662):

"I'm not sure we have any way of knowing.  But, we could see.  I'm all for eliminating them, first, if we can figure out a way to do so."
Warwick
player, 1992 posts
Wed 5 Apr 2023
at 16:23
  • msg #664

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 663):

"I'm also in favor of just trying something and seeing if it works.  They surely know we're here."
Trysk
player, 2001 posts
Wed 5 Apr 2023
at 16:47
  • msg #665

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 664):

"I would rather get them in one shot. Otherwise, they may come after us here in the village."

"Ez'ard, how close were you able to get to the buildings?"
Ron, The DM
GM, 3474 posts
Wed 5 Apr 2023
at 17:32
  • msg #666

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 665):

Tzar gives Trysk a quizzical look "I thought that's what you said we should do, get them to attack us."

--Ron, Tzar
Shorty
player, 2001 posts
Wed 5 Apr 2023
at 17:56
  • msg #667

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 659):

Before setting out to build his moat, Morteft glances back at Warwick.  "Perhaps it has something to do with that third eye."
Trysk
player, 2002 posts
Wed 5 Apr 2023
at 18:16
  • msg #668

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 667):

"Is Morteft trying to say that the sea beast will chase his Wizard Eye?"
Shorty
player, 2002 posts
Wed 5 Apr 2023
at 18:56
  • msg #669

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 668):

To paraphrase what Morteft said earlier in the thread.  He send a wizard's eye into the covern of the Iku and a giant sized hand reached out of the water and grabbed it out of the air.
Trysk
player, 2003 posts
Thu 6 Apr 2023
at 01:56
  • msg #670

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 669):

OOC - I'll be out of the country starting tomorrow on vacation until the 16th, so my responses may be delayed.

BIC - "Warwick, perhaps asking your deity some questions might shed some useful information on the location of the 2 assassins and about the lair of the Iku."
This message was last edited by the player at 02:07, Thu 06 Apr 2023.
Warwick
player, 1993 posts
Thu 6 Apr 2023
at 03:03
  • msg #671

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 670):

"Aye.  If Reorx is reachable from this strange place, I'd be willing to Commune with him.  But, we need to figure out our questions ahead of time," replies Warwick.


OOC:  Enjoy your vacation.  I'm off the following week.
Shorty
player, 2005 posts
Thu 6 Apr 2023
at 13:36
  • msg #672

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 671):

OOC.  Sounds like between work commitments and vacation time...  we are taking half the month off.  The end of this will take all of you working together so I am not going to push to fast if folks are out.
Trysk
player, 2004 posts
Thu 6 Apr 2023
at 13:57
  • msg #673

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 671):

Trysk suggests the following questions:

- Do the 2 assassins use the buildings in the fort as their base?

- Do the 2 assassins use the area below the fort as their base?

- Will Iku leave the villagers alone if we kill the 2 assassins?

- Is Iku controlled by the 2 assassins?

- Are there traps set in buildings?

- Does Iku use the cavern under the fort as its lair?
Shorty
player, 2006 posts
Fri 7 Apr 2023
at 21:13
  • msg #674

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 673):

Warwick listens to Trysk suggestions and then sets about preparing for the ritual.  He pulls the chairs back from one of the tables and clears all stray traces of drink and food from the surface.  Warwick studies the table for a few minutes and then walks out of the tavern.  He returns a shorty time later with on of the forge hammers in one hand and a set of tongs in the other.  He places both on the table.

Warwick stands there with his axe in hand as he clears his mind and centers himself.  A fealing of calm and rightness comes over him.  Warwick casts his commune spell.

The connection to Reorx comes easier that Warwick remembers.  It feels sharp  and clear in a way he does not remember.  Warwicks fingers begin to tingle as he stares at the table.  Warwick lifts his hand to stare at it.  Small caluses that had grown sensitive during his time at the forge thicken and the redness fades.  Warwick feels heat.  He looks up to see red flames rise from the table where the forging tools rest.  There is heat, but the table does not burn.

A door slams open on the upper level.  Warwick glances up to see Incandessa staring at him over the harndrail.  She nods at him in approval.  Warwick’s gaze moves back to the flames as the heat grows more intenst.  The flames for from a yellow/orange to a cherry red.  They continue to change and grow hotter until the flame turns blue.

Warwick asks softly.  “Reorx me Lord?”

A deep voice replies with surprising gentleness from within the flame, “I am.”

The flames seem to crook like a finger ane beckon like they were waiting for Warwick’s first question.
Warwick
player, 1994 posts
Fri 7 Apr 2023
at 21:39
  • msg #675

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 674):

Warwick asks the questions as Trysk laid them out.
Shorty
player, 2007 posts
Sat 8 Apr 2023
at 00:12
  • msg #676

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 675):

Warwick begins to ask questions.

Do the 2 assassins use the buildings in the fort as their base?
     The deep voice replies.  “Aye Lad.”

- Do the 2 assassins use the area below the fort as their base?
     The voice chucks.  “Nay Lad.”

- Will Iku leave the villagers alone if we kill the 2 assassins?
     There os sadmess tjos to,e.  “Nay Lad.”

- Is Iku controlled by the 2 assassins?
     “Nay Warwick.”

- Are there traps set in buildings?
     The voice hesitates as if pondering the wording.  “Nay Lad.”

- Does Iku use the cavern under the fort as its lair?
     “Aye, she does.”
Trysk
player, 2005 posts
Sat 8 Apr 2023
at 22:57
  • msg #677

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 676):

Trysk tells Warwick, "2 more questions:

- Do the assassins know about us being at the village?

- Are the assassins at the fort now?"
Warwick
player, 1995 posts
Sat 8 Apr 2023
at 23:30
  • msg #678

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 677):

Warwick relays the questions.
Shorty
player, 2008 posts
Sun 9 Apr 2023
at 00:03
  • msg #679

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 678):

- Do the assassins know about us being at the village?
     “Aye me boy.”

- Are the assassins at the fort now?"
     “Aye and Nay.”

OOC:  5 more available.
Ez'ard
player, 725 posts
Sun 9 Apr 2023
at 02:05
  • msg #680

Re: Delith-1a:A Night on the Town

Ez’ard states, “So they know we are here and one of them is likely checking us out. Is there any way to identify if whichever one is not at the fort is within the village perimeter and if they can be immobilized and maybe questioned? Divide and conquer…”
Trysk
player, 2006 posts
Mon 10 Apr 2023
at 02:10
  • msg #681

Re: Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 680):

"If we think he's here then he's probably invisible. Warwick, can you ask if one of the two assassins is issue the village? If not, within 100' of the barricades?"

"Ez'ard, do you have Detect Invisibility memorized? I'm thinking Suth you, me and Morteft we should be able to locate him relatively quickly. Or maybe we should just attach the one in the fort."
Ez'ard
player, 726 posts
Mon 10 Apr 2023
at 11:19
  • msg #682

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 681):

Ez’ard replies, “No I don’t have that one at all. Since we don’t know how they travel if we teleport to the fort it is just as likely the one we assume is here can teleport back to the fort as well. Maybe we can whip up a wind storm and see where the sand doesn’t go. Can Alexander detect something invisible?”

Ez’ard asks Sharak if he can.
Ron, The DM
GM, 3477 posts
Mon 10 Apr 2023
at 13:56
  • msg #683

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 681):

At the mention of an assassin begin at the village, Tzar will begin to look around the room.  Not really moving around the room, more like turning this way and that to see if any miscreanting can be noticed - head on a swivel type thing.

"Dang, the captain could detect evil in a flash." he mutters

--Ron, Tzar
This message was last edited by the GM at 13:56, Mon 10 Apr 2023.
Trysk
player, 2007 posts
Mon 10 Apr 2023
at 14:02
  • msg #684

Re: Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 682):

Trysk shakes his head, "Alexander has sharp eyes but can't see invisible creatures. You need a pseudodragon or something else."
This message was last edited by the player at 14:33, Mon 10 Apr 2023.
Warwick
player, 1996 posts
Mon 10 Apr 2023
at 14:21
  • msg #685

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 684):

Warwick asks Trysk's two questions.
Shorty
player, 2009 posts
Mon 10 Apr 2023
at 16:22
  • msg #686

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 685):

Warwick asks Trysk's two questions.

“Is either assassin within the village.”
     “Nay”

“Is either assassin within 100 feet of the barricade.
     “Nay lad”

Sharak cannot see invisible.
Trysk
player, 2008 posts
Mon 10 Apr 2023
at 16:37
  • msg #687

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 686):

"If that's the case, perhaps we should attack the fort now."
Shorty
player, 2010 posts
Mon 10 Apr 2023
at 17:37
  • msg #688

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 687):

OOC:  There is considerably more evening light here....  but it is getting late in the day.
Morteft
player, 1562 posts
Logical, detached
Represses emotions
Mon 10 Apr 2023
at 21:43
  • msg #689

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 688):

Morteft has been trying to draw out the assassin by digging a moat around the village for the last few hours all by himself...real helpless like.
Trysk
player, 2009 posts
Wed 12 Apr 2023
at 03:04
  • msg #690

Re: Delith-1a:A Night on the Town

In reply to Morteft (msg # 689):

Trysk says, "Let's go for it. Getting rid of one is better than facing both at the same time."
Shorty
player, 2011 posts
Wed 12 Apr 2023
at 14:41
  • msg #691

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 690):

OOC:  Going before dark or in the morning?  Going to fly or teleport?  If teleport... to what point?  I am ready.
Warwick
player, 1997 posts
Wed 12 Apr 2023
at 15:24
  • msg #692

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 691):

"What do ye want to do, lads?"
Ez'ard
player, 727 posts
Wed 12 Apr 2023
at 16:30
  • msg #693

Re: Delith-1a:A Night on the Town

Ez’ard replies, “I have already used up the one teleport spell I had prepared and will need to rest and relearn the spell.”
Trysk
player, 2010 posts
Thu 13 Apr 2023
at 01:13
  • msg #694

Re: Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 693):

"I thought Ez'ard had a couple of Teleport locations scoped out at the fort. We can use the amulets to teleport us. Maybe even have each person bring one other person if we think we're short on teleports."

*Morteft, you interested in attacking the fort now? Sounds like there's only one assassin there right now.*
Ez'ard
player, 728 posts
Thu 13 Apr 2023
at 03:18
  • msg #695

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 694):

OOC: Ok, now I am confused.I thought Dualis’ amulets only let us return to HQ…

And yes, I can get us to several different spots on, in or near the fort.
Warwick
player, 1998 posts
Thu 13 Apr 2023
at 03:48
  • msg #696

Re: Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 695):

OOC:  No, the amulets let us teleport wherever, just once a day.
Trysk
player, 2011 posts
Thu 13 Apr 2023
at 05:36
  • msg #697

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 696):

OOC - I thought it was twice a day...
Ron, The DM
GM, 3478 posts
Thu 13 Apr 2023
at 09:22
  • msg #698

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 697):

OOC It is twice a day, Teleport w/o Error.

--DM2
Shorty
player, 2012 posts
Thu 13 Apr 2023
at 10:49
  • msg #699

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 697):

OOC:  The amulet is teleport no error twice a day.  One amulet use can take the lot of you as long as you are not carrying a bunch of chests and other treasure.....  That is how they were used before and that included taking a rather large half-ogre.  As for locations, they can only be used within a realm/world or if you are crossing realms... it is only to return to HQ.  Shorty has to use New Horizons to return to Arcturus.
This message was last edited by the player at 10:52, Thu 13 Apr 2023.
Morteft
player, 1563 posts
Logical, detached
Represses emotions
Thu 13 Apr 2023
at 14:24
  • msg #700

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 699):

OOC: Shorty should be able to use the amulet to get to Arcturus since teleport no error can go between planes and anywhere within the planes like the prime.
Ron, The DM
GM, 3479 posts
Thu 13 Apr 2023
at 14:36
  • msg #701

Re: Delith-1a:A Night on the Town

In reply to Morteft (msg # 700):

OOC: NH can get to Arcturus anytime and can actually teleport more weight then the amulet; but is limited to teleporting to Arcturus

The amulet can teleport almost anywhere and you have not found the actual weight limit yet.  The most teleported so far was around 3000 pounds.

--DM2
Ron, The DM
GM, 3480 posts
Thu 13 Apr 2023
at 14:46
  • msg #702

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 694):

Tzar is waiting on what the others plan to do, he says "When you decide to attack I would ask to join in if you will. I can't fly or do the teleport thing and would need assistance."

--Ron, Tzar
Trysk
player, 2012 posts
Thu 13 Apr 2023
at 15:01
  • msg #703

Re: Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 702):

Trysk is waiting for responses from Morteft and Warwick.
Warwick
player, 1999 posts
Thu 13 Apr 2023
at 17:21
  • msg #704

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 703):

"Ye all can ask more questions, if ye got them."
Ez'ard
player, 729 posts
Thu 13 Apr 2023
at 19:53
  • msg #705

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 704):

Does he know what, if any, vulnerability/weakness these assassins have that may aid us in defeating them?
Morteft
player, 1564 posts
Logical, detached
Represses emotions
Thu 13 Apr 2023
at 20:16
  • msg #706

Re: Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 705):

Morteft is outside the village digging a trench! He doesn't even know about this meeting.
Trysk
player, 2013 posts
Thu 13 Apr 2023
at 22:48
  • msg #707

Re: Delith-1a:A Night on the Town

In reply to Morteft (msg # 706):

See message 694:

*Morteft, you interested in attacking the fort now? Sounds like there's only one assassin there right now.*
Morteft
player, 1565 posts
Logical, detached
Represses emotions
Fri 14 Apr 2023
at 00:34
  • msg #708

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 707):

*Yes, let's go. Where are you? A few things I have been thinking about. The creature can see invisible and magic, I believe. Also, when I went into the fort, it sent a giant wave in...so it will be part of the battle most likely.*
Shorty
player, 2013 posts
Fri 14 Apr 2023
at 01:09
  • msg #709

Re: Delith-1a:A Night on the Town

In reply to Morteft (msg # 708):

OOC:  For clarification, Trysk and Morteft went into the Sea Cave.  No one actually entered the fort.
Morteft
player, 1566 posts
Logical, detached
Represses emotions
Fri 14 Apr 2023
at 01:35
  • msg #710

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 709):

OOC: I thought Morteft went into the fort. He went beyond the darkness and that is when the wave came. Was he actually somewhere else?
Trysk
player, 2014 posts
Fri 14 Apr 2023
at 02:07
  • msg #711

Re: Delith-1a:A Night on the Town

In reply to Morteft (msg # 710):

OOC - Larry, can you confirm that the cave is below the fort?
Shorty
player, 2014 posts
Fri 14 Apr 2023
at 10:52
  • msg #712

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 711):

The sea cave is below the fort but it is not part of it.  The fort existed long before the cave
Trysk
player, 2015 posts
Sat 15 Apr 2023
at 13:26
  • msg #713

Re: Delith-1a:A Night on the Town

Morteft:
In reply to Trysk (msg # 707):

*Yes, let's go. Where are you? A few things I have been thinking about. The creature can see invisible and magic, I believe. Also, when I went into the fort, it sent a giant wave in...so it will be part of the battle most likely.*

*Understood, but all be attacking the fort above the cave. We believe one of the assassins is there alone in one of the buildings right now.*
Shorty
player, 2015 posts
Sat 15 Apr 2023
at 17:49
  • msg #714

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 713):

The five would be heroes gather outside the tavern.  Villagers father to watch your departure.  Incandessa looks on and says, “If you succeed, please come back and let us know.  It would be a relief for these people to know the danger is over.  And I would not mind being allowed to move on with my life.”

OOC:  Who will be managing the teleport and to what spot?  There are roughly 4 ti 5 hours of daylight left.
Trysk
player, 2016 posts
Sun 16 Apr 2023
at 10:37
  • msg #715

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 714):

*I'll teleport with Ez'ard and Morteft, We'll scout the buildings with Clairvoyance, spectacles and Wizard Eye while invisible. Warwick teleports with Tzar to us as soon as we give you the sign.*

*Ez'ard, pick a location on the fort and take us there when you're ready.*

Trysk will use his Ring of Invisibility to turn invisible.
Ez'ard
player, 730 posts
Sun 16 Apr 2023
at 13:37
  • msg #716

Re: Delith-1a:A Night on the Town

Ez’ard proposes the team to teleport to the top catwalk of the fort near the north most inland side. That way we would have the high ground and have access to a set of stairs heading down. We need to cast stoneskin on everyone as well. Ez’ard says he will fly to the nearest window of the center building to the teleport location to check inside. He will then do a clockwise loop around the upper section of the center building looking for signs of the assassin.

Ez’ard will send to Warwick an image the top location as well as a location on the ground just inside the main gates.

He will cast invisibility on himself once everyone is ready and then teleport himself, Trysk and Morteft.
Shorty
player, 2016 posts
Sun 16 Apr 2023
at 14:57
  • msg #717

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 715):

OOC:  Let me know which person is casting stoneskin on which people.

The invisible scouting team arrives on the rampart above the main gate.  Everything below is quiet and still.  THe only thing that appears to have changed since the last flyover is a two foot log lying in the short grass below where you stand.  The log has been split down the center of the core.  The flat surfaces of the cut are face up.  There are black marks on the upper surface but they are too far away to read.  Everything else is still and quiet.  The windows of the larger structure are not largge.  There is no glass in the windows.  Some are shuttered with havy storm shutters, a few are unshttered.  Those appear as dark gapping holes in the side of the building.
Trysk
player, 2017 posts
Sun 16 Apr 2023
at 17:33
  • msg #718

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 717):

Trysk has a full Stoneskin spell on himself already.

Ez'ard should too unless he encountered suffering when scouting the fort earlier.

Trysk moves to within range of the 2 story building (30 feet) to use Clairvoyance on the 1st and then 2nd floor.
Morteft
player, 1567 posts
Logical, detached
Represses emotions
Sun 16 Apr 2023
at 18:07
  • msg #719

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 718):

Morteft will cast stoneskin on himself and Warwick. Morteft casts wizard eye and sends it into the next nearest building.

OOC: What is the size of the courtyard area? or the dimensions of this place?
Shorty
player, 2017 posts
Sun 16 Apr 2023
at 22:22
  • msg #720

Re: Delith-1a:A Night on the Town

In reply to Morteft (msg # 719):

OOC:  The interior area of the Fort is 120 yars wide and 100 yards deep (Gate to near the water).  The last map sent out was labled.  The two closest are the two barracks.  Doors are closed on them and the shutters are closed as well.  Wizard eye might be able to shrink and go under the door.  Left or right side?  Let me know at what point you have Warwick and Tzar join you and what location are you going to send to them?
Ez'ard
player, 731 posts
Sun 16 Apr 2023
at 23:13
  • msg #721

Re: Delith-1a:A Night on the Town

OOC: As far as I know there is no intention to have Warwick teleport himself and Tzar until all three of us have finished investigations. That is unless we need help…
Ron, The DM
GM, 3481 posts
Mon 17 Apr 2023
at 13:16
  • msg #722

Re: Delith-1a:A Night on the Town

In reply to Morteft (msg # 719):

After the others go, Tzar turns to Warwick and extends his hand "Well Lord of Warwick, may our eyes be keen and our blades be sharp and may we vanquish these evil doers without loss."  he smiles but looks determined.

--Ron Tzar
Morteft
player, 1568 posts
Logical, detached
Represses emotions
Fri 21 Apr 2023
at 00:26
  • msg #723

Re: Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 722):

OOC: FYI all...I am buried with work and my conference. Please put Morteft in Zombie mode. Apologies all around.
Trysk
player, 2018 posts
Wed 26 Apr 2023
at 12:29
  • msg #724

Re: Delith-1a:A Night on the Town

In reply to Morteft (msg # 723):

OOC - Just checking where we're at with the next move.
Warwick
player, 2000 posts
Wed 26 Apr 2023
at 17:44
  • msg #725

Re: Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 722):

"That's a good sentiment lad," says Warwick.  "I've never heard it stated that way, but I like it."  He takes Tzar's hand and shakes it.  "I suggest ye have yer sword drawn and ready before we teleport.  No telling if when we materialize if we'll be arriving in a battle or not.  Just keep the fire off for now.  Warwick draws his battle axe and mace.  "Don't worry, I'll let ye know a few moments before we teleport."
Shorty
player, 2018 posts
Wed 26 Apr 2023
at 18:31
  • msg #726

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 725):

As a recap.  Warwick and Tzar are bonding in the tavern.  The other three are on the fort wall directly over the gate.  Nothing is moving below.  Most of the doors and windows are closed in the buildings below.  A split log lies in the grass below you.  There seem to be marks on it of some kind.  It was not there during the fly overs.  Morteft is casting a wizard's eye but has not decided which building to expore with it.  He thinks he can shink it to fit under one of the doors.
Ron, The DM
GM, 3482 posts
Thu 27 Apr 2023
at 09:50
  • msg #727

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 725):

Tzar replies to Warwick "Right, just give the word."

--Ron, Tzar
Trysk
player, 2019 posts
Thu 27 Apr 2023
at 13:21
  • msg #728

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 726):

Trysk indicated he would fly closer to the 2 story building and use Clairvoyance on the first and second floors.
Shorty
player, 2019 posts
Thu 27 Apr 2023
at 13:42
  • msg #729

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 728):

Ask Trysk floats across the baily, he can tell that the marks on the split log are a form of writting.  Trysk reaches the 2 story building without any problems.

Wjll Trysk attempt to listen or see inside the building?
Trysk
player, 2020 posts
Thu 27 Apr 2023
at 17:07
  • msg #730

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 729):

If Alexander is with Trysk, he sends him up to scan the writing on the log from a good distance.

Trysk will keep his distance from the building and use his Clairvoyance to scan the building for the assassin.
Shorty
player, 2020 posts
Thu 27 Apr 2023
at 17:30
  • msg #731

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 730):

OOC  Alexabder is/was flying back to the village from the for per your instructions.  He had not arrived when you departed to come back.  I need to know what you are doing with your ability.   When you cast the spell, you choose seeing or hearing. You can use the chosen sense through the sensor as if you were in its space.
This message was last edited by the player at 12:28, Fri 28 Apr 2023.
Trysk
player, 2021 posts
Fri 28 Apr 2023
at 00:50
  • msg #732

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 731):

Clairvoyance is one of Trysk's psionic disciplines and only provides visual information.
Shorty
player, 2021 posts
Fri 28 Apr 2023
at 12:36
  • msg #733

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 732):

OOC:  I understood it was psionics.  Normally hey act as per the spell.  Starting with the second floor



A dim room tales fprm in trysk's ,mind.  Thw only light is a thin line that leaks through a crack in the shutters.  The decaying form of a bed sits along one wall.  There is a solid wooden trunk at the end of the bed.  The door to the room is partially open.  Darkness lies beyone the door.
Trysk
player, 2022 posts
Fri 28 Apr 2023
at 12:56
  • msg #734

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 733):

Trysk continues to scan the second floor beyond the door.
Shorty
player, 2022 posts
Fri 28 Apr 2023
at 13:43
  • msg #735

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 734):

OOC:  Unless psionics is different, the sensor is stationary.  There is no movement at this imte in the area outside the door.
Trysk
player, 2023 posts
Sat 29 Apr 2023
at 01:02
  • msg #736

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 735):

Sorry, Trysk moves around the outside of the house and uses Clairvoyance again on the second floor.
Shorty
player, 2023 posts
Sat 29 Apr 2023
at 01:50
  • msg #737

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 736):

OOC:  You are on the long side of the building facing the gate.  You are basically in the center of 60 foot side.  You have roughly 30 feet to each side of you.  The sides are 30 feet deep.  The water side is 60 feet across.  Where on the building would you like to probe next?
Trysk
player, 2024 posts
Sat 29 Apr 2023
at 02:31
  • msg #738

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 737):

Trysk will just be methodical and check each room as he moves along the long side of the building.
Shorty
player, 2024 posts
Sat 29 Apr 2023
at 16:13
  • msg #739

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 738):
To the right and left of the room you started with are two more small rooms.  These rooms are even dinner as the windows here are smaller and are also shuttered.  In ach of these rooms you can make out what looks like a set of decauing bunkbeds and possibly a pair of footlockers that hang open.

OOC:  Rolling randomly, you move to the left corner of the building as you face it.

This room is much larger and there is a window open on the far side of the room facing the ocean.  The room has a karge bed centered in the room.  The mattress and beding are in bad shape.  There is a chest and a dresser.  There is a bedrool lying on the floor in front of the window.  No sign of movement.



OOC:  Keep track of your energy usage.  That is data I do not have
Trysk
player, 2025 posts
Sat 29 Apr 2023
at 17:05
  • msg #740

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 739):

OOC - Trysk has 268 PSPs at full strength.

I'll have to go back and see what he's used today.

BIC - Trysk continues to scan the second floor.
Shorty
player, 2025 posts
Sat 29 Apr 2023
at 18:15
  • msg #741

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 740):

The room at the far right is very similar to the one on the opposite side of the building.  Trysk would guess both to be senior officer rooms.  There is an open window in this room as well on the ocean side.  There is a bedroke in this room spread across what is left of the mattress,  The other bid difference in this room is a ladder that runs up one wall to a hatch on the ceiling.
Trysk
player, 2026 posts
Sat 29 Apr 2023
at 19:03
  • msg #742

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 741):

*No sign of the assassin, but I see a hatch on the roof leading to a senior officer's quarter. Continuing to scan for the assassin.*

Trysk moves on.
Shorty
player, 2026 posts
Sat 29 Apr 2023
at 21:37
  • msg #743

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 742):

A rain of small stones rains down on trysk from above.  Trysk is not sure how many impact him, but he actually feels a couple of them bounce off his head and shoulders.  They do no damage but the stoneskin is gone.  Trysk looks up to see the smiling face of a human wjth dark hair and a handle-bar type mustache grinning down at him.  The figure holds a basket in his hands.  THen the face withdraws back over the edge of the rood and is no longer visible.
Trysk
player, 2027 posts
Sat 29 Apr 2023
at 22:08
  • msg #744

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 743):

OOC - Trysk is invisible (ring) and was about 30 feet from the building.

BIC - Trysk tells the others, *Someone's on the roof.*

Trysk flies upward to see where the human went.
Ez'ard
player, 732 posts
Sat 29 Apr 2023
at 23:50
  • msg #745

Re: Delith-1a:A Night on the Town

With the person (assassin?) distracted toying with Trysk, Ez’ard will fly up to the roof top level to see what he can. He has his lightning wand ready. If he has a clear shot he will take it.

He will give warning to Trysk and Morteft so they don’t pop up in the line of fire.
This message was last edited by the player at 23:51, Sat 29 Apr 2023.
Shorty
player, 2027 posts
Sun 30 Apr 2023
at 00:53
  • msg #746

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 744):
OOC:  Yes, Trysk is still invisible.
Trysk
player, 2028 posts
Sun 30 Apr 2023
at 01:14
  • msg #747

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 746):

Trysk adds, *He apparently can see through my Invisibility.*
Shorty
player, 2028 posts
Sun 30 Apr 2023
at 12:54
  • msg #748

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 744):

Trysk rises towards the roof.  There is a short wall around the top of the roof.  Will Trysk rise into view above the wall?
Trysk
player, 2029 posts
Mon 1 May 2023
at 03:43
  • msg #749

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 748):

Hearing Ez'ard's warning, Trysk takes the time to re-cast Stoneskin on himself.
Shorty
player, 2029 posts
Mon 1 May 2023
at 10:54
  • msg #750

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 749):

Trysk looks over the top of the wall to see an empty roof except for a partially concealed trapdoor.
Trysk
player, 2030 posts
Mon 1 May 2023
at 12:12
  • msg #751

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 750):

Trysk draws his Rod of Alertness to Detect Invisibility and Detect Magic.

*Ez'ard, did you see if he went through the trapdoor on the roof?*
Ez'ard
player, 733 posts
Mon 1 May 2023
at 16:25
  • msg #752

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 751):

Ez’ard replies, *No, he just seemed to disappear. He did point down to the log though, like it would answer some question.*
Trysk
player, 2031 posts
Mon 1 May 2023
at 16:33
  • msg #753

Re: Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 752):

Trysk flies down to the log, using Detect Magic from his Rod of Alertness.

If there is no magic, he will read the message.
Ez'ard
player, 734 posts
Tue 2 May 2023
at 02:06
  • msg #754

Re: Delith-1a:A Night on the Town

Ez’ard frowns to himself and sends, *what rod are you using? The guy that was up here looked like he had an identical one.*
Trysk
player, 2032 posts
Tue 2 May 2023
at 02:35
  • msg #755

Re: Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 754):

Trysk responds, *My Rod of Alertness. Could you not see him if he turned invisible? By the way, I read the log. It says: There is really no reason for either of you to die over this piddling excuse for a land.  Serve me and through me my Master.  If you wish to join me, I set you a simple Guild quest.  Kill the human mage.  If you wish to do more than serve, also bring me the dwarf.  My Master would enjoy playing with him.*
Morteft
player, 1569 posts
Logical, detached
Represses emotions
Sun 7 May 2023
at 21:27
  • msg #756

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 755):

OOC: I am done with my conference and training. Can you give me an overview of where Morteft is during all of this?
Shorty
player, 2030 posts
Mon 8 May 2023
at 00:25
  • msg #757

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 755):

OOC:  Welcome back.  Morteft is standing on the wall over the gate,  He has just cast a wizard's eye but has not had time to send it anywhere yet.  Trysk flew over to examine the 3 story building pionically.  You would have noted the energy usage.  While Trysk was moving around the building, I dark haired man with a larg mustache leaned over the wall and dumped a basket full of small rocks over the wall.  From Trusks menal complaints, you would guess that the rocks landed right on top of him.  The man ducked back behind the wall Ez'ard sad that he flew up and watched the figure disappear.  Ez'ard said that the man pointed down at the split log before he disappeared.  Trysk says he has read the message.  Morteft has initiative if he wants to do something.  Hope that helps.

Oh, and Ez'ard says that the man had a rod that looks like the one Trysk uses a lot.
This message was last edited by the player at 00:30, Mon 08 May 2023.
Morteft
player, 1570 posts
Logical, detached
Represses emotions
Mon 8 May 2023
at 02:16
  • msg #758

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 757):

OOC: Did Morteft see the guy? He can see invisible.
Morteft
player, 1571 posts
Logical, detached
Represses emotions
Mon 8 May 2023
at 02:17
  • msg #759

Re: Delith-1a:A Night on the Town

In reply to Morteft (msg # 758):

OOC: Although I guess it doesn't matter since he has already climbed into the trap door.

Morteft will fly down, cast knock on the trap door and send the eye within.
Shorty
player, 2031 posts
Mon 8 May 2023
at 10:33
  • msg #760

Re: Delith-1a:A Night on the Town

In reply to Morteft (msg # 759):

OOC:  Morteft saw the Mustache Man when he leaned over the short wall around the roof.  He did not have the altitude to see him when he ducked back.  Ez’ard flew higher to track him.  Ez’ard saw him disappear but did not see the trap door open.  Just want to be sure you still want to knock the door before continuing on.





Morteft flies up so he has a clear view of the roof.  He does not see anyone or anything on it.
Morteft
player, 1572 posts
Logical, detached
Represses emotions
Mon 8 May 2023
at 13:21
  • msg #761

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 760):

*He is gone. I would see him if he is invisible. He didn't use the trap door so he can teleport. Trysk, can you sense life? Let's hunt them down.*
Trysk
player, 2033 posts
Mon 8 May 2023
at 14:49
  • msg #762

Re: Delith-1a:A Night on the Town

In reply to Morteft (msg # 761):

*Detect life? I don't think so. Is there such an ability? I did get a decent look at his gave, so we could try to scry for him.*

OOC - Larry, just wanted to confirm that Trysk got a good enough look at the assassin to scry for him.
Shorty
player, 2032 posts
Mon 8 May 2023
at 19:11
  • msg #763

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 762):

OOC:  Trysk got a very clear view of his face and upper chest region.  The rest was bloccked by the wall and basket
Morteft
player, 1573 posts
Logical, detached
Represses emotions
Tue 9 May 2023
at 22:21
  • msg #764

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 763):

OOC: if the trap door never opened, did he seem to teleport away?
Ez'ard
player, 735 posts
Tue 9 May 2023
at 22:42
  • msg #765

Re: Delith-1a:A Night on the Town

In reply to Morteft (msg # 764):

Ez’ard sends, *I know he use invisibility, he just seemed to fade away…*
Morteft
player, 1574 posts
Logical, detached
Represses emotions
Tue 9 May 2023
at 22:54
  • msg #766

Re: Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 765):

*Not invisibility. I can see through those kinds of illusions." He shrugs and casts fireball on the roof top. *Recon by fire.*
Shorty
player, 2033 posts
Wed 10 May 2023
at 00:51
  • msg #767

Re: Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 765):

Morteft becomes visible as a fireball leaps fro his hands.  There is a rather impressive explosion on the roof.  Nothing else is apparent.  The trapdoor does not appear to burn.
Ez'ard
player, 736 posts
Wed 10 May 2023
at 00:52
  • msg #768

Re: Delith-1a:A Night on the Town

In reply to Morteft (msg # 766):

OOC: My bad, I meant to say it was NOT invisibility.
Trysk
player, 2034 posts
Wed 10 May 2023
at 12:53
  • msg #769

Re: Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 768):

*Perhaps he is a mage and can use Project Image or Teleport?*
Shorty
player, 2034 posts
Wed 10 May 2023
at 17:19
  • msg #770

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 769):

As you are mentally debating possibilities, the shtter to one of the windows on the second floor opens part way.  The grinning face of a somewhat portly man becomes visible.  He has a strange goatee that curls up on the end.  He throws two daggers at the now visible Morteft.  The fat man then slams the shutter closed.

The daggers fly through the air with great speed and incredible accuracy.  Morteft feels both impact his stoneskin.  Morteft looks down as the daggers fall away.  Both disapper as they fall towards the ground.  Morteft notices that there is a wet mark where each of them hit his body.  One over his heart and the other over his abdomen.

OOC:  Just a warning.  My son graduates from college on Saturday.  We will head down to Putney on Friday.  I will be in briefly Saturday night.  Sunday during the day belong to my wife and mother.  Then back to normal.
Morteft
player, 1575 posts
Logical, detached
Represses emotions
Wed 10 May 2023
at 17:50
  • msg #771

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 770):

OOC: Ok, so opens shutters, throws 2 daggers, closes shutters. It is a little frustrating that they can present themselves, move/attack and we get to watch it. Is Warwick and Ron's character here? I am assuming not.
Morteft
player, 1576 posts
Logical, detached
Represses emotions
Wed 10 May 2023
at 17:52
  • msg #772

Re: Delith-1a:A Night on the Town

In reply to Morteft (msg # 771):

OOC: How big is the building the assassins are in?
Trysk
player, 2035 posts
Wed 10 May 2023
at 18:02
  • msg #773

Re: Delith-1a:A Night on the Town

In reply to Morteft (msg # 771):

OOC - Warwick and Tzar are supposed to teleport in when we let them know we're fighting this assassin.
Morteft
player, 1577 posts
Logical, detached
Represses emotions
Wed 10 May 2023
at 19:00
  • msg #774

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 773):

Morteft beacons out to the entire party. *The assassins are around. Please come.* He will use his psionics to project an image of the top of a wall for them to teleport to.

He then flies up 100 feet above the building the assassins are hiding in. Once there, he casts a wall of stone and lets if fall on to the building below.

OOC: By my calculations, it should strike a 300 square foot area with 527,900 lbs of force or 263.95 tons. The books says it is granite which averages 175 lbs per cubic foot if you want to check the math.
Trysk
player, 2036 posts
Wed 10 May 2023
at 19:21
  • msg #775

Re: Delith-1a:A Night on the Town

In reply to Morteft (msg # 774):

OOC - Oh, well. I was hoping we were going to save something like that for the sea nonster.:^)
Morteft
player, 1578 posts
Logical, detached
Represses emotions
Wed 10 May 2023
at 19:28
  • msg #776

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 775):

OOC: Maybe the shock of it hitting will summon it forth?
Shorty
player, 2035 posts
Wed 10 May 2023
at 19:30
  • msg #777

Re: Delith-1a:A Night on the Town

In reply to Morteft (msg # 771):

ooc1:  So in response to multiple messages.  The OOC below is from page 30 of this thread about the size of the building.  As for the presenting, In the first attack with the basket of stones.  Morteft was stufying the barracks with the intent to cast wizard's eye.  Trysk was circling the building using psionics to see omsode/  Ez'rd was standing on the wall below line of sight for the roof.  Surprise was easy.  In the dagger attack, Morteft and Ez'ard are focused on the roof and the trap door.  The shutter opened below you. Morteft had just made a very big flash of light and a rather large boom. Trysk has not moved from the log yet where he just read the message off.  Again, surprise was possible as the target was not visible.  But Morteft was through the slit in the shutter.  These are assassins.  And no one was hurt in either exchange.  What you got out of each interaction was intel.



OOC:  You are on the long side of the building facing the gate.  You are basically in the center of 60 foot side.  You have roughly 30 feet to each side of you.  The sides are 30 feet deep.  The water side is 60 feet across.  Where on the building would you like to probe next?IN RESPONSE TO SEVERAL COMMENTS.
Shorty
player, 2036 posts
Wed 10 May 2023
at 20:03
  • msg #778

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 777):

OOC:  Not ignoring the wall of stone.  Interesting idea.  Trying to read up on whether what Marteft wants to do is allowed.  See below.  The wall is supposed to be ancored aganst real stone at some point in its construction.  One questions as I do my research.  What are tthe dimensions of this wall?

The wall can have any shape you desire, though it can't occupy the same space as a creature or object. the wall doesn't need to be vertical or resting on any firm foundation. It must, however, merge with and be solidly supported by existing stone. Thus you can use this spell to bridge a chasm or create a ramp.
Shorty
player, 2037 posts
Wed 10 May 2023
at 20:29
  • msg #779

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 778):

OOC some more.  Wall of stone must be anchored to stone.  Creating a wall 100 feet in the air is not possible.  Lots of interesting articles on kenetic bombardment by wall of stone...  But it all ends the same way.  You must anchor the wall.  No stone, no wall.

Sorry.  It was an interesting response.
Morteft
player, 1579 posts
Logical, detached
Represses emotions
Wed 10 May 2023
at 20:33
  • msg #780

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 779):

OOC: Should have taken wall of iron. I can still make it work by making the wall go up at an angle from the roof. It would be less impact, though...probably a lot less. I need to figure out the physics and then the math.
Shorty
player, 2038 posts
Wed 10 May 2023
at 21:39
  • msg #781

Re: Delith-1a:A Night on the Town

In reply to Morteft (msg # 780):

OOC:  Tes.  You could anchor it to the ground or the roof and come up at an angle.  Ot wpi;d meed tp ne a gppd amg;e of you wnat results.    And it would be significantly less effective.  There are a lot of factors to work into the equation.  First, the wall is only six inchest thick.  It is going to fracture from air pressure alone.  It would be a great anti personnel weapon.  Not sure how those chunks would do against a fortifcation meant to withstand seige weapons though.  Trysk might not have enjoyed it down near ground level... but I lost my chance at shrapnel damage.
Ron, The DM
GM, 3483 posts
Thu 11 May 2023
at 09:23
  • msg #782

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 781):

OOC: Actually the stone wall would not fracture from air pressure alone and 6" is quite thick for rock.  It would take significant pressures (more than air can achieve on an earth like world) or sheering forces to fracture/break it up.  Granite is also one of the toughest rock types.  Geophysics major ;).

--Ron
Shorty
player, 2039 posts
Thu 11 May 2023
at 16:45
  • msg #783

Re: Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 782):

Warwick get the signal from Morteft and gives Tzar a beiwf warning.  Then the two disappear from the tavern.  A heartbeat later than stand on the outerwall of a small stone fort.  the baily lies below them.  To either side are a barracks.  A two story stone structure lies before you in the center of the fort.  A rather angry looking Morteft floats 100 feet abot the building.  There is a slight oder of smoke in the air.
Trysk
player, 2037 posts
Thu 11 May 2023
at 17:46
  • msg #784

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 783):

OOC - Larry, I'm not sure you were aware, but Trysk is wearing an Amulet of Proof Against Detect and Location.

BIC - *I suggest that Warwick, Tzar and Ez'ard enter from the trapdoor on the roof while Morteft and I work our way up. Thoughts?*
Shorty
player, 2040 posts
Fri 12 May 2023
at 00:29
  • msg #785

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 784):

OOC:  Was not aware, thought you had a different amulet on.  But that would not change the fact that if you are invisible and the other person can see invisible...  they see you.
Trysk
player, 2038 posts
Fri 12 May 2023
at 01:00
  • msg #786

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 785):

My understanding is that it prevents Detect Invisibility from seeing you.
Shorty
player, 2041 posts
Fri 12 May 2023
at 02:20
  • msg #787

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 786):

OOC:  First question the discussion.  Is this Trysk's default amulet?  It is not what my notes show you were using in under the hill.

Discussion:  The issue with this is 5e vice earlier editions.  While wearing this amulet, you are hidden from divination magic. You can't be targeted by such magic or perceived through magical scrying sensors.

The two issues are the concept of targeting.  See Invisible does not target you.  It simply scans adjacent areas.  The second issue is that prior to 5e, See invisible was not a spell.  Detect invisible was.  Detect and as of 5e, they became divination spells.  The Rod of alertness give the bearer the ability to see invisible objects.  I did not interpret that as divination magic.  Just as I would not say that Morteft is using divination magic to see through invisible aura,

Muc to late to work through this tonight.  Two very long meetings tonight and my brain is shot.  But I wanted to make sure you knew I was listening.
Morteft
player, 1580 posts
Logical, detached
Represses emotions
Sat 13 May 2023
at 21:48
  • msg #788

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 787):

*Everyone ok with me to cast plane lock so these two assassins aren't able to teleport away? We won't be able to teleport outside of it either while it is on.*
Trysk
player, 2039 posts
Sat 13 May 2023
at 22:38
  • msg #789

Re: Delith-1a:A Night on the Town

In reply to Morteft (msg # 788):

*I'm good with that.*

Trysk swaps his Ring of Invisibilty for his Ring of Spell Storing.

He also draws Sizzle and his Rod of Alertness.

He looks for an entrance into the building from the ground.
Morteft
player, 1581 posts
Logical, detached
Represses emotions
Sat 13 May 2023
at 22:40
  • msg #790

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 789):

Morteft casts Paedur's plane lock.

OOC: This should prevent anyone from teleport into and out of the area.
Ez'ard
player, 737 posts
Sun 14 May 2023
at 00:15
  • msg #791

Re: Delith-1a:A Night on the Town

Ez’ard heads over to the trap door and inspects it to see if it is indeed a “trapped” door. He will use his specks, his wand of trap detection and his innate skills to do this.
Shorty
player, 2042 posts
Sun 14 May 2023
at 01:29
  • msg #792

Re: Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 791):

OOC1>  Just got home from 2 long days of travel but we brought back a graduated valedictorian.  Kind of a nice treat.

OOC2>  Ezárd finds no traps.

OOC3>  I cannot find this Plan Lock spell in any version of my books or online.  There is a dimensional lock at level 8.  But I can't play this out if I can't find the spell.
Ron, The DM
GM, 3484 posts
Sun 14 May 2023
at 16:44
  • msg #793

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 792):

OOC: It is a Delithian spell.

Range: 0
Duration: 1 turn per level
Area of Effect: 5 yards per level radius sphere.
Saving Throw: none

Effectively prevents any teleportation in the area of effect.  Does not prevent communication into or out of the area and extra-dimensional items still function.  Caster can end it at will.

So from where Mortefts casts it, no teleportation with 450 foot diameter.

--Ron
Shorty
player, 2043 posts
Sun 14 May 2023
at 21:01
  • msg #794

Re: Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 793):

OOC:  Interesting spell.  Where will Morteft center it?


Tzar and Warwock are standing onm the wall pver the gate in full view.  Morteft is floating about 100 feet up in the air in the middle of the courtyard.

Ez'ard is no where to be seen, but he had determined that there are no traps on the trap door. (Grin), but it is locked.  Trysk is also no where to be seen.  But he has determined that there is a locked door on the front of the building that does not appear to be trapped.  It is directly below on of the shuttered windows.  In fact, the window that had several daggers fome flying out of it.  To the best of my knowledge, only Tzar is not flying at this point in time.
This message was last edited by the player at 10:39, Mon 15 May 2023.
Trysk
player, 2040 posts
Mon 15 May 2023
at 04:19
  • msg #795

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 794):

Trysk uses Detect Magic on the door and ground in front of the door.

If no magic, he checks if the door is locked.
Shorty
player, 2044 posts
Mon 15 May 2023
at 10:46
  • msg #796

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 795):

There is no magic.  And yes, the door is locked.
Ron, The DM
GM, 3485 posts
Mon 15 May 2023
at 23:12
  • msg #797

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 796):

Tzar will stay alert, his sword ablaze.

--Ron, Tzar
Shorty
player, 2045 posts
Tue 16 May 2023
at 00:06
  • msg #798

Re: Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 797):

Tzar does not see or sense any danger at this time.  No one in the team shows any sign of injury.
Warwick
player, 2001 posts
Tue 16 May 2023
at 00:14
  • msg #799

Re: Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 797):

Warwick just floats there, axe and mace at the ready, but not encased in fire or ice.
Morteft
player, 1582 posts
Logical, detached
Represses emotions
Tue 16 May 2023
at 00:53
  • msg #800

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 799):

Morteft flies down, casts passwall on the area where the trapdoor is located and flies into the building.
Ez'ard
player, 738 posts
Tue 16 May 2023
at 00:59
  • msg #801

Re: Delith-1a:A Night on the Town

Ez’ard sends to Morteft, *That’s one way of opening a door…* Ez’ard follows through a bit more cautiously  immediately checking out the room.
Shorty
player, 2046 posts
Tue 16 May 2023
at 01:39
  • msg #802

Re: Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 801):

Morteft's spell makes a section of th the roof disappear. Morteft flies inside and lands facing an open window looking out over the ocean.  A bed with a decaying mattress lies on one side of the room.

As As Ez'ard floats down, he sees someone throughe doorway of the room.  Steel flies through the air to impact Morteft in the arm and shoulder.  Two more stains appear on his clothing.  The man disappears into an opening to Ez'ard's right.  The daggers fall to the floor and disappear.
Trysk
player, 2041 posts
Tue 16 May 2023
at 04:29
  • msg #803

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 796):

Trysk unlocks the door and enters the building.

He makes his way upstairs, flying if possible.
Shorty
player, 2047 posts
Tue 16 May 2023
at 11:23
  • msg #804

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 803):

Trysk settles soflty to the ground as he prepares to pick the lock.  As his weight comes to rest, he hears the tinkling of a bell inside the door.  Trysk examines the ground and finds there are thin filaments stretched across the ground leading under the door.  As Trysk, fingers touch them very lightly, the bell rings again.

The locking mechanism is a fairly simple one.  The issue is that  someone has packed the mechanism with soft clay.  It takes a few moments to dig it out.  It is almost as if someone want to delay Trysk below the window.  Trysk opens the door.

Inside is an antry hall.  A set of stairs leads up into darkness.  Of more impartance is the fat man with the goatee.  He throws a single dagger at Trysk before darting into a room to Trysk's right.  He slams the door behind him.  The dagger hits but bounces from Trysk’s stoneskin.  There is a stain on Trysk’s shirt.  Trysk reaches for the dagger but it disappears.  Trysk recognizes the smell of the stain.  It is a rather nasty contact poison.

Tzar and Warwick see nothing of particular interest.  Morteft making lots of noise going through the roof….  Trysk unlocking a door.  All seems quiet.
Trysk
player, 2042 posts
Tue 16 May 2023
at 11:43
  • msg #805

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 804):

Trysk warns the others, *Warwick and Tza, I've got another assassin down here on the first floor. I've if you want to lend me a hand? Watch out, a he's using contact poison.*

Yrysk uses Clairvoyance to see what the assassin is doing in the room.
Warwick
player, 2002 posts
Tue 16 May 2023
at 12:12
  • msg #806

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 805):

*Gentlemen, it seems like we're following them into a trap.  Is there any reason we just don't attempt to bring the building down on top of them?  I can't cast an earthquake, but we can bring golems to do some wrecking.*
Trysk
player, 2043 posts
Tue 16 May 2023
at 12:41
  • msg #807

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 806):

*We have golems???*
Warwick
player, 2003 posts
Tue 16 May 2023
at 12:46
  • msg #808

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 807):

*Sorry, lad.  I meant elementals.*
Trysk
player, 2044 posts
Tue 16 May 2023
at 13:31
  • msg #809

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 808):

*Feel free to summon them!*
Warwick
player, 2004 posts
Tue 16 May 2023
at 13:54
  • msg #810

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 809):

*Morteft, do ye want a nice fire elemental or earth elemental helping ye tear this place apart?*
Shorty
player, 2048 posts
Tue 16 May 2023
at 14:13
  • msg #811

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 805):

Trysk’s ability activates in a room filled with oak tables and chairs.  Probably some kind of conference room.  The furniture is not fancy.  It is solid and built to withstand decades of use by soldiers.  The room appears to be empty.  There are two doors out of the room, one that probably leads back into the hall and another that goes into what looks like a large closet.  That door is partially open but it is dark inside.
Shorty
player, 2049 posts
Tue 16 May 2023
at 14:27
  • msg #812

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 810):

Pebbles and stones begin to rain down from the opening in the roof.  Also, falling slightly slower is a wicker basket.  Morteft and Ez’ard feel multiple hits against their stoneskins (6 each).  Both of you look up.  The mustached assassin is looking at Ez’ard,  He motions with his head towards Morteft as if expecting something and then he pulls his head back.
Ron, The DM
GM, 3486 posts
Tue 16 May 2023
at 14:33
  • msg #813

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 810):

OOC: Just adding a little color

Tzar says to Warwick "Are we awaiting a signal LoW?"

--Ron, Tzar
Warwick
player, 2005 posts
Tue 16 May 2023
at 14:49
  • msg #814

Re: Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 813):

Warwick sighs.  "Right, lad.  Ye can't hear our telepathic speech.  Me apologies.  Trysk asked for some help on the lower end and I offered to summon an elemental to just destroy the building.  But, right now, all I've heard is from Trysk.  Morteft and Ez'ard haven't responded at all.  I'm not one fer charging in blindly."

"Seems we have two assassins and they're using contact poison on daggers that they are throwing at us.  Can't remember if anyone cast stoneskin on ye or not."
Ron, The DM
GM, 3487 posts
Tue 16 May 2023
at 15:27
  • msg #815

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 814):

OOC: I do not recall if anyone did cast Stoneskin on Tzar, I think Morteft was talking about it.

Tzar shrugs "Sometimes it is OK to charge.  I'm not sure if anyone cast it on me - the mages were waving their hands all over the place so am not sure"  then his voice gets sharp "Poison, such is the way of assassins - dishonorable lot."

--Ron, Tzar
Ez'ard
player, 739 posts
Tue 16 May 2023
at 16:36
  • msg #816

Re: Delith-1a:A Night on the Town

Ez’ard casts Wraithform on himself and sends to Warwick, *Stone elemental. Morteft and I are on the second level and the other assassin is toying with us. We can be out of the building as soon as it starts to rumble.*
Warwick
player, 2006 posts
Tue 16 May 2023
at 16:46
  • msg #817

Re: Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 815):

"Lad, I take charge when it makes sense.  Sure, we can rush in there, but neither of us is very stealthy.  Tell ye what.  Go help Trysk, but stay behind him and do what he tells ye."
Warwick
player, 2007 posts
Tue 16 May 2023
at 16:54
  • msg #818

Re: Delith-1a:A Night on the Town

Ez'ard:
Ez’ard casts Wraithform on himself and sends to Warwick, *Stone elemental. Morteft and I are on the second level and the other assassin is toying with us. We can be out of the building as soon as it starts to rumble.*


*I can provide an earth elemental.  Do ye want it on the roof, the second level or on the ground floor outside?  And do ye want me to ask it to knock the building down?*
Ron, The DM
GM, 3488 posts
Tue 16 May 2023
at 17:21
  • msg #819

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 817):

OOC: Kind of lost track of everyone - where the heck is Trysk at the moment in relation to us?

Tzar looks at Warwick. "OK, I can do that." as an aside "His sword grumbles you know." he shrugs and heads off.

--Ron, Tzar
Trysk
player, 2045 posts
Tue 16 May 2023
at 17:42
  • msg #820

Re: Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 819):

OOC - Trysk is on the first floor. He entered through the door.
Morteft
player, 1583 posts
Logical, detached
Represses emotions
Tue 16 May 2023
at 18:52
  • msg #821

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 820):

OOC: just let me know if I can ever take an action against them.

*Come up here.*

Morteft will project an image of the room he is in to Warwick.
Warwick
player, 2008 posts
Tue 16 May 2023
at 19:27
  • msg #822

Re: Delith-1a:A Night on the Town

In reply to Morteft (msg # 821):

Warwick flies up, via the roof.
Shorty
player, 2050 posts
Wed 17 May 2023
at 01:11
  • msg #823

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 822):

Warwick leaves Tzar behind as he flies up over the two story building.  There is a large section of the roog missing on the right side of the building.  Morteft stands/floats in the center of the room.  There is a large bed frame on the long wall.  The matress is mostly rotted away.  The wood is still in reasonable shape.  There is an open window on the ocean side of the room and an ope door towards the center of the room.  Warwick does not see anyone that might be an assassin of an enemy on the roof or in the room.

OOC:  Morteft had a brief glimpse of the mustached assassin and then he pulle his head back from the opening over your head.

UUC2:  The stairs are to Trysk’s left.  Two half flights to the second floor.  The door the fat assassin wnet through is in front of you.

OOC3:  Tzar is alone on the wall of the fort over the gate.  It is over a 20 foot drop to the floor of the keep.  There are dark openings in both cornes of the fort that might be stairs heading down.
Ez'ard
player, 740 posts
Wed 17 May 2023
at 01:26
  • msg #824

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 818):

Ez’ard sends to Warwick, *Ya, ok earth elemental. Can it start on the ground level and search for anyone that is not in our party?*

Ez’ard will start searching the top floor looking for either of the assassins.
This message was last edited by the player at 01:27, Wed 17 May 2023.
Warwick
player, 2009 posts
Wed 17 May 2023
at 01:32
  • msg #825

Re: Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 824):

*Is everyone okay with Ez'ard's plan for me earth elemental?*
Morteft
player, 1584 posts
Logical, detached
Represses emotions
Wed 17 May 2023
at 01:57
  • msg #826

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 825):

How is the assassin above us?
Shorty
player, 2051 posts
Wed 17 May 2023
at 02:10
  • msg #827

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 825):

Keep going but I have a critical private that must be dealt with.  Waiting for a response.
Trysk
player, 2046 posts
Wed 17 May 2023
at 04:32
  • msg #828

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 827):

Trysk sheaths Sizzle and draws instead his Staff of Power.

He activates Shield from the Staff and opens the door.
This message was last edited by the player at 11:27, Wed 17 May 2023.
Ron, The DM
GM, 3489 posts
Wed 17 May 2023
at 10:27
  • msg #829

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 823):

Tzar looks in both directions, then down, and frowns. He heads toward the opening to his right, lighting up the darkness.  "Help Trysk is all well to say, gotta find him first." he mutters

--Ron, Tzar
Shorty
player, 2052 posts
Wed 17 May 2023
at 11:05
  • msg #830

Re: Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 829):

Tzar lights up the dark space.  It is indeed a starway.  Four half flights that cut back and forth.  The only curious thing that Tzar sees is a wicker basket filled with small stones sitting on a ledge beside the stairs.
Ron, The DM
GM, 3490 posts
Wed 17 May 2023
at 11:23
  • msg #831

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 830):

Tzar gives a "Hmmm" at the basket.  "This is what specialists and mages are for."  Tzar will reach out and touch the tip of his 'blade' to the basket .. which will light the basket on fire if indeed flammable.

--Ron, Tzar
This message was last edited by the GM at 11:44, Wed 17 May 2023.
Trysk
player, 2047 posts
Wed 17 May 2023
at 11:29
  • msg #832

Re: Delith-1a:A Night on the Town

Warwick:
In reply to Ez'ard (msg # 824):

*Is everyone okay with Ez'ard's plan for me earth elemental?*

*I'm good. Just give me a heads up when the place starts to fall down.*
Ez'ard
player, 741 posts
Wed 17 May 2023
at 12:00
  • msg #833

Re: Delith-1a:A Night on the Town

Ez’ard sends to all (Sorry Tzar), *These guys are using Wraithform. I’m staring at one right in front of me… Mustached guy, dark blade and a rod… I’m going to try and make myself scarce…*
Warwick
player, 2010 posts
Wed 17 May 2023
at 13:23
  • msg #834

Re: Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 833):

*Folks, we're fighting on their home turf.  What if we pull back and just attempt to take this place down instead of trying to enter it and play to their advantages?*
Shorty
player, 2053 posts
Wed 17 May 2023
at 13:58
  • msg #835

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 834):

Status update:  Trysk is alone on the first floor.  Warwick is alone on the roof or just over it.  Tzar is alone at the top of the stairs.  Ez'ard is alone somewhere unknown.  Morteft is alone on the second floor.  Ez'ard is done for this round.  the rest of you have an action available.  Assasins will be woven in between your individual iniatives.  In order...  Trysk, Tzar, Moretft, Warwick.

Actions?
Trysk
player, 2048 posts
Wed 17 May 2023
at 14:40
  • msg #836

Re: Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 833):

Trysk responds to Ez'ard, *They can be hit by magical weapons in Wraithform, but can't attack... unless they have an item that let's them change back and forth.*

Trysk responds to Warwick, *Then do it!*

Trysk is waiting to see what happens when he opens the door.
Warwick
player, 2011 posts
Wed 17 May 2023
at 14:50
  • msg #837

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 836):

Warwick flies down to the ground and summons an earth elemental as a favored of Reorx using his special holy symbol (12 HD Earth Elemental).

He then asks it to demolish this fort.
Morteft
player, 1585 posts
Logical, detached
Represses emotions
Wed 17 May 2023
at 15:05
  • msg #838

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 837):

Morteft will fly out and down to join Warwick.
Ez'ard
player, 742 posts
Wed 17 May 2023
at 15:42
  • msg #839

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 836):

Ez’ard sends, *Oh, they can attack! That dark blade just got me, but didn’t penetrate, I am in Wraith form.*
Trysk
player, 2049 posts
Wed 17 May 2023
at 15:51
  • msg #840

Re: Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 839):

*Ez'ard, if you're both in Wraithform then you can attach each other, but they normally shouldn't have been able to attack Morteft or me.*
Ron, The DM
GM, 3491 posts
Wed 17 May 2023
at 16:41
  • msg #841

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 835):

Tzar is waiting for the basket to burn to see if there are any surprises, then he will move on, cautiously.

--Ron, Tzar
Shorty
player, 2054 posts
Wed 17 May 2023
at 17:57
  • msg #842

Re: Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 841):

Tzar touches the basket with Sol and it begins to burn.  Rocks spill across the floor and onto the stairs making footing trocky. Nothing else happens.  Tzar carefully makes his way down the stairs and out into the baily.

Trysk opens the door without stepping inside.  Nothing happens.  He sees a dimly lit conference room full of sturdy tables and chairs.  From this angle, you cannot see the other doorway.  You will need to move into the room to see it.

Morteft flies out of the room through his passwall hole and heads for the ground.  He watches Warwick land and begin his summoning.  About that time, Tzar comes out of the stairway.  As multiple feet touch the grass, tiny bells begin to chime in both of the barracks buildings.  That is when all hell breaks loose.
Ez'ard
player, 743 posts
Wed 17 May 2023
at 21:02
  • msg #843

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 842):

OOC: Well sh*t… Masses of undead?
This message was last edited by the player at 21:03, Wed 17 May 2023.
Shorty
player, 2055 posts
Thu 18 May 2023
at 01:30
  • msg #844

Re: Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 843):

OOC:  Undead? No.  The dark trolls that you fought previoously.  I might be able to find some undead on the plain you are on thought.  Grin.  Or maybe a demon prince or devil lord.....
Ron, The DM
GM, 3492 posts
Thu 18 May 2023
at 10:36
  • msg #845

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 844):

OOC: The dark trolls we fought previously, good, they are dead so no problem there.

--Ron
Shorty
player, 2056 posts
Thu 18 May 2023
at 11:40
  • msg #846

Re: Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 845):

Handfuls of small rocks and pebbles begin to fly through the air.  Each is able to throw two handfuls of stones.  Not all are accurate, but there are enough to keep the air full of rock.  Warwock is peppered by 11pieces of stone.  His stoneskin is greatly reduced.  Morteft is only targeted a few times and takes 5 pieces of stone.  His stoneskin is now gone.  Tzar also takes 11 pieces of gravel.  (I cannot find where Tzar was gjven a stoneskin.  But I am assuming that he was.  There would be a few hits left on it as Warwick was done by Morteft so I assume he would have one Tzar too.)

OOC:  Need to know about summoning time for the elemental.  The 10 trolls will not advance.  They will continue to throw rocks.  From this point, they will be larger rocks.  Initiative for the next round.  Trysk. Ez’ard. 3 dark ones, Morteft, Tzar, 4 dark ones, Warwick if he is done with his summoning.
Ez'ard
player, 744 posts
Thu 18 May 2023
at 12:09
  • msg #847

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 846):

Ez’ard will cast chain Lightning into the larger group of trolls.
Trysk
player, 2050 posts
Thu 18 May 2023
at 12:29
  • msg #848

Re: Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 847):

OOC - I'm assuming Trysk is not currently aware of the dark trolls right now. Please confirm.

BIC - Trysk scans the room with Detect Magic and Detect Invisibility before entering. If he sees anything hostile, he uses Cone of Cold from the Staff of Power.
This message was last edited by the player at 13:01, Thu 18 May 2023.
Ron, The DM
GM, 3493 posts
Thu 18 May 2023
at 12:45
  • msg #849

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 846):

Where exactly are these trolls?  Did they just appear, come out of something ...?

--Ron, Tzar
Shorty
player, 2057 posts
Thu 18 May 2023
at 14:36
  • msg #850

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 848):

OOC:  No one has messaged Trysk, so no... he does not know about the trolls.  There is no magic or invisible within the range that you can see.  I need to know what you are carrying in hand.  You said you had Sizzle out.  YOu are detecting with rod of alertness and want to use a staff of power.  Too many items in play at once.
Shorty
player, 2058 posts
Thu 18 May 2023
at 14:39
  • msg #851

Re: Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 849):

OOC:  As statedm five came out of each of the barracks buildings along the side walls.  They are lined up outside the doors Tzar came out the the stariwell in the corner and is actually closer to the 5 on his side than the others are.  He is still near the stairway and could retreat back into it.  If you move forward...  you potentially could be surounded and mobbed.
Warwick
player, 2012 posts
Thu 18 May 2023
at 14:44
  • msg #852

Re: Delith-1a:A Night on the Town

<quote Shorty>
In reply to Ron, The DM (msg # 845):



OOC:  Need to know about summoning time for the elemental.


OOC:  That's something that Ron will have to help with.  I've always assumed it was near instantaneous as it's a function of Warwick's holy symbol and his connection with his god, not an actual spell that he casts.
Trysk
player, 2051 posts
Thu 18 May 2023
at 16:52
  • msg #853

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 850):

OOC - I stated that Trysk had sheathed Sizzle before drawing Staff of Power.

BIC - Trysk scans for traps and then enters.
Ron, The DM
GM, 3494 posts
Thu 18 May 2023
at 16:59
  • msg #854

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 851):

OOC: You mentioned barracks, not what came out of them or how many from each.  Was our group surprised?

Also you mention they do not move, if they do not move than Tzar will not move forward and stay under cover waiting for the mages to unleash their own hell.

--Ron, Tzar
This message was last edited by the GM at 16:59, Thu 18 May 2023.
Ron, The DM
GM, 3495 posts
Thu 18 May 2023
at 17:00
  • msg #855

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 852):

Warwick's Holy Symbol elemental summon is virtually instantaneous, not like the spell.

--DM2
Shorty
player, 2059 posts
Thu 18 May 2023
at 18:07
  • msg #856

Re: Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 855):

OOC:  My appologies to all.  Apparently I cut and paste one paragraph shy of the end on message 842. This is the entire message that should have posted there.  I paused overnight to get reactions without realizing I missed a paragraph.  Then comtinued on.  I will correct for any reactions from Mporteft warwick or Tzar.  Then we can procede through the rock storm again.

Tzar touches the basket with Sol and it begins to burn.  Rocks spill across the floor and onto the stairs making footing trocky. Nothing else happens.  Tzar carefully makes his way down the stairs and out into the baily.

Trysk opens the door without stepping inside.  Nothing happens.  He sees a dimly lit conference room full of sturdy tables and chairs.  From this angle, you cannot see the other doorway.  You will need to move into the room to see it.

Morteft flies out of the room through his passwall hole and heads for the ground.  He watches Warwick land and begin his summoning.  About that time, Tzar comes out of the stairway.  As multiple feet touch the grass, tiny bells begin to chime in both of the barracks buildings.  That is when all hell breaks loose.

The doors to the barracks buildings fly open.  Large, dark forms begin to fly out of the two barracks.  A total of five of the dark trolls emerge from each barracks.  They do not however, charge the party.  They begin to throw rocks instead.  This time, however, they are not throwing large rocks.  They are throwing handfuls of small stones and pepples.  Warwick and Tzar take the majority of the attacks.  Several do target Morteft as he descends towards the ground.

Shorty
player, 2060 posts
Thu 18 May 2023
at 18:15
  • msg #857

Re: Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 854):

Trysk detects no traps.  He steps into the room with staff and rod in hand.  A single dagger flies from the darkened doorway.  It his and falls to the floor leaving a second stain on tgrysks clothing.  The dagger disappears as it lands on the floor.  Trysk spins towards that dark doorway.  The door is beginning to swing shut but Trysk manages to activate his staff before it does.

OOC:  Do you want me to roll your spell damage or do you?
Shorty
player, 2061 posts
Thu 18 May 2023
at 18:22
  • msg #858

Re: Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 855):

Tzar will back into the cover of the stairwell and watch.

OOC:  Thank you for the update on the Holy Symbol.  The dark ones will not know that spell he is casting so their targeting will not change.
Trysk
player, 2052 posts
Thu 18 May 2023
at 18:31
  • msg #859

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 857):

OOC - You can roll.

BIC - *Warwick, I may need a Neutralize Poison spell soon. Is it time to leave, yet?*
This message was last edited by the player at 18:33, Thu 18 May 2023.
Warwick
player, 2013 posts
Thu 18 May 2023
at 20:44
  • msg #860

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 859):

*Yes, get out of there.  I sent Tzar in to help ye so find him and bring him out with ye.*
Trysk
player, 2053 posts
Thu 18 May 2023
at 21:08
  • msg #861

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 860):

Trysk retreats out through the door he entered the building and put a Wall of Focre to block it after he exits.
Morteft
player, 1586 posts
Logical, detached
Represses emotions
Thu 18 May 2023
at 22:53
  • msg #862

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 861):

OOC: What is the distance of these trolls? Also, I feel like we have a curse on the team in that the enemy is getting free actions. Does it seem like that? Or are we using a different system?
Shorty
player, 2062 posts
Thu 18 May 2023
at 23:28
  • msg #863

Re: Delith-1a:A Night on the Town

In reply to Morteft (msg # 862):

OOC:  They are not free actions.  THe team is acting and the enemy is responding.  Warwick landed and set off the alarm.  Tzar came out of the sairs and set off a second alarm.  Morteft flew out of the room an began to follow Warwick.  Trysk used the rod, checked for traps and enterered the room.  He was attacked and responded.
Morteft
player, 1587 posts
Logical, detached
Represses emotions
Thu 18 May 2023
at 23:35
  • msg #864

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 863):


OOC: Ok, I am not going to argue it. How far are the trolls? What can I cast? I do not have a mental picture of this place. If the dimensions allow it, Morteft will fireball the trolls. If not, he will will cast mirror image which will trigger a minor glob of invulnerability around him (and the group). He will then follow it with a fireball.
Shorty
player, 2063 posts
Thu 18 May 2023
at 23:35
  • msg #865

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 863):

The elemental appears on command and begins to lumber towards the building.  Is there a specifi place that Warwick wants it to focus on?  The main door is actually open.   The door is centered on the 60 foot side facing the gate.

Waiting for Ez’ard in Wraith Form to decide what to do.  The figure he is fleeing from does not pursue him.

The three dark ones that come before Morteft are on Tzar’s side of the fort.  They will throw rocks at him.  The two larger rocks impact the entrance to the Stairs and shatter on the stone of the fort.  One throws a rond of pebbles.  Only 2 get through to bounce off Tzar’s stoneskin.

Morteft has two clusters that he can focus on.  The ones across the way that three mostly at him or the cluster on the side where Tzar is crouched in a stairwell.
Ez'ard
player, 745 posts
Fri 19 May 2023
at 00:53
  • msg #866

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 865):

OOC: Already stated that he was casting Chain Lightning at the closest group of trolls.
Shorty
player, 2064 posts
Fri 19 May 2023
at 02:06
  • msg #867

Re: Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 866):

Ez’ard cancels his wraith form and returns to the material plane.  He casts his chain lightening at the group of trolls nearest to Tzar.  The lightening bounces from troll to troll and even off the building once.  (2 of 5 saved).  They are damaged but healing.

On the far side of the baily, a massive fireball goes off.  All of the trolls are engulged in the flames (1 of 5 saved).  Four of them are badly burned and none of them are regenerating.

OOC:  In a private, please explain to me the mirror image triggers a minor globe of invulnerability.  None of the others are close enough to be protected unless you come closer to Warwick.  Trysk, Ez’ard, and Tzar are way to far away.  If needed, I can resend the fort map.  I assumed everyone still had the labled copy Gary sent out.
Morteft
player, 1588 posts
Logical, detached
Represses emotions
Fri 19 May 2023
at 02:45
  • msg #868

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 867):

When Morteft casts mirror image it triggers a contingency spell that creates the minor globe.

Morteft will be near Warwick and will cast fireball on the nearest group of trolls.
Shorty
player, 2065 posts
Fri 19 May 2023
at 11:34
  • msg #869

Re: Delith-1a:A Night on the Town

In reply to Morteft (msg # 868):

OOC:  Got it.  Morteft is near Warwick.  Need to finish this round before moving to the next fireball.  Still need an explanation of the Monor globe and mirror image.  That was a three spell combo with the first fireball.
Ez'ard
player, 746 posts
Fri 19 May 2023
at 11:49
  • msg #870

Re: Delith-1a:A Night on the Town

Ez’ard will follow up by using his fireball wand on the same set of trolls.
Ron, The DM
GM, 3497 posts
Sat 20 May 2023
at 12:23
  • msg #871

Re: Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 870):

OOC: I will be away for almost a week, brothers funeral.  I will have internet access but probably not much time; so my posts will most likely be spotty.

--Ron
Trysk
player, 2054 posts
Sat 20 May 2023
at 12:40
  • msg #872

Re: Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 871):

OOC - My condolences to you and your family, Ron. Take all the time you need.
Shorty
player, 2066 posts
Sat 20 May 2023
at 14:16
  • msg #873

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 872):

I am sorry to hear that Ron.  Be well and take care of yourself.
Shorty
player, 2067 posts
Sat 20 May 2023
at 14:24
  • msg #874

Re: Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 870):

Is Warwick going to dao anything? This round?  Jf not, I will resolve the rest of the rocks and move to the next round.  There is a scream of pain from within the stairwell where Tzar is sheltering from the hail of rocks.

Trysk will be out of the building next round.  The Elemental will begin to pound on the building next round as well.  If no direction from Warwick, I will pick a random point on the frong face.
Warwick
player, 2014 posts
Sun 21 May 2023
at 17:23
  • msg #875

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 874):

OOC:  Sorry to hear Ron.  I've had my own hell this week.  Crashed a car on the mass pike last Sunday that then caught on fire and then my father passed away on Tuesday.  I've been a bit distracted.

BIC:

*Trysk, any luck in finding Tzar?*

Warwick casts prayer on the party.
Shorty
player, 2068 posts
Sun 21 May 2023
at 18:28
  • msg #876

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 875):

Warwick gets his spell off and is rewarded with three more rock strikes which bounce off his stone skin.

The next round befins with two flashes of firre.  Ez'ard's fireball engulfs the group that was hit by his lightening.  This time the damage does not regenerate.  One the opposite side of the yard, a large fireball engulfs that group.  Two of the dark ones fall very dead.  A third does not seem to have much left in him.  The three reamining on that side seem to realize the rocks are not doing anything and they begin to lumber forward.  Trysk comes out the door of the headquarters building just as the elemental begins to beat on the wall.  The stone of the wall begins to shatter and crack, but it will take the elemental some time to destroy the wall.

Warwick and Trysk have actions before the three can close.  One side where Tzar is, two of the dark ones are moving closer to where he is sheltered.  There has been no indication if Tzar lives since his cry of pain.  The other three seem to have notices trysk near the HQ building and are preparing to throw rocks.
Trysk
player, 2055 posts
Sun 21 May 2023
at 18:41
  • msg #877

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 875):

Trysk replies, *I haven't seen him. I'm about to exit the building.*
Warwick
player, 2015 posts
Sun 21 May 2023
at 18:43
  • msg #878

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 876):

*Trysk, ye need to locate Tzar.*

*Morteft, I can handle hand to hand with the trolls, if ye and Ez'ard want to do something else higher up in the sky beyond the reach of their rocks.*
Morteft
player, 1589 posts
Logical, detached
Represses emotions
Sun 21 May 2023
at 18:50
  • msg #879

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 878):

Morteft says, *We are in a globe so we can all toss fireballs around us.*

Morteft will drop another fireball to get the approaching trolls.

OOC: Unless it might hit anyone else in the party, of course. The globe should protect Morteft and Warwick.
Trysk
player, 2056 posts
Sun 21 May 2023
at 19:03
  • msg #880

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 878):

Trysk replies, *Ok, ok. Where did he enter the building from?*
Ez'ard
player, 747 posts
Sun 21 May 2023
at 23:50
  • msg #881

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 880):

Ez’ard sends, *Tzar is not in a building, he was heading down the stairs from the wall. The ones where we teleported to.*

OOC: Ez’ard still plans on using his fireball wand on the same trolls as his first strike.
Shorty
player, 2069 posts
Mon 22 May 2023
at 00:20
  • msg #882

Re: Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 881):

The three trolls in front of the left barracks toss rocks at Warwick.  Only 1 hits and it bounces off the stoneskin.  (By my count that was hit 10). The trolls on that side are still regenerating from the chain lightning.

The other three from across the yard come charging in.  They will not get a swing in this round as they moved over half their movement rate.  One is looking very bad and the other two are looking about hald dead.  Warwick may take his swings.  Please seaparate fire damage from the rest.
Warwick
player, 2016 posts
Mon 22 May 2023
at 01:39
  • msg #883

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 882):

Warwick ignites his weapons into fire and swings.

OOC:  Larry, I'll let you roll for hit and damage.
Shorty
player, 2070 posts
Mon 22 May 2023
at 11:10
  • msg #884

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 883):

Warwuck innites his weapons.  He swings first at the badly damaged troll.  The axe takes it down.  It does not appear to be regenerating.  Warwick hits twice more, once with each weapon on a second troll.  That one also goes down, but the body is still twitching at Warwick’s feet.  The last troll is prepared to attack next round.

While this battle takes place, a fireball goes off on the roof of the two story building.
Trysk
player, 2057 posts
Mon 22 May 2023
at 13:51
  • msg #885

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 884):

Tryst reports, *No sign of Tzar. On the off chance the assassin was on the roof, I randomly threw a fireball. I'm about to engage a pair of trolls on the stairs to the left of the gate.*
Shorty
player, 2071 posts
Mon 22 May 2023
at 19:40
  • msg #886

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 885):

OOC:  I am about to start the enxt round.  Only person I am not sure of is Morteft.  Fireballing the remaining troll will not work as it is within your globe.  Initiaive order

Trolls near Warwick, Ez'ard, Trysk, Morteft, 3 trplls near barracks, Tzar, two rock throwing trolls.  Maybe other things in the middle.  The elemental will continue hammering on the wall.  It is old stone and even with double damage to structures, it will take 3 rounds to make a hold big enough for it to get inside.  Movement inside will be random unless Warwick provides more direction.
Morteft
player, 1590 posts
Logical, detached
Represses emotions
Mon 22 May 2023
at 19:53
  • msg #887

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 886):

Morteft will use his wand of polymorphing and attempt to turn the troll into a hamster.
Warwick
player, 2017 posts
Mon 22 May 2023
at 20:10
  • msg #888

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 886):

Warwick told the elemental to take down the structure.  That means the elemental will go for the weakest points in the stone as it's made of earth and it knows earth.
Shorty
player, 2072 posts
Mon 22 May 2023
at 20:55
  • msg #889

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 888):

OOC:  The only way for it to find a weaker spot on the exterior would be for it to walk around the building to examine all four sides.  The stone is fairly uniform on the front side.  This is a fortified structure.  The far side iof the building is actually sturdier.  It was intend to withstand bombardment from the sea.
Shorty
player, 2073 posts
Mon 22 May 2023
at 21:12
  • msg #890

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 889):

The remaining troll hammers Warwick twice.  Warwick’s stoneskin is still active and neither blow does damage.  Warwick misses on his first swing at the remaining troll.  He stumbles slightly as hands grab at his feet.  Warwick quickly regains his balance and hammers the troll with blows from the mace and the axe.  It does not look to be in very good shape.  Another fireball goes off near the barracks Ez’ard nad been attacking.  He shifts his aim point about 10 feet to account for the trolls that have moved.  One of the trolls in the front of the barracks stumbles to its knees.  But it does not fall.  Some of its wounds continue to heal.

The troll standing before Warwick disappears.  A hairy rat shape emits a high pitched squeal and begins to scurry away.  Warwick has space to see the troll on the ground making feeble attempts to grab his feet.
Warwick
player, 2018 posts
Mon 22 May 2023
at 22:16
  • msg #891

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 890):

Warwick squishes the troll below him.
Shorty
player, 2074 posts
Tue 23 May 2023
at 00:41
  • msg #892

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 891):

Consider it squished.  If you let one of your weapons rest on it for a moment... it will stay squished.
Warwick
player, 2019 posts
Tue 23 May 2023
at 02:03
  • msg #893

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 892):

Warwick lets the Mace rest of it.
Ez'ard
player, 748 posts
Tue 23 May 2023
at 03:18
  • msg #894

Re: Delith-1a:A Night on the Town

Since Fire seems to work, he will use his wand one more time to give time for the fighters to finish their group and then start working on these.
Trysk
player, 2058 posts
Tue 23 May 2023
at 03:44
  • msg #895

Re: Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 894):

*Heads up that I'm facing one of the assassins and the other is apparently waiting to duel me inside the building.*
Warwick
player, 2020 posts
Tue 23 May 2023
at 04:38
  • msg #896

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 895):

*Then get out of there.* replies Warwick.
Shorty
player, 2075 posts
Tue 23 May 2023
at 11:15
  • msg #897

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 896):

The trolls from the right barracks <facing out of the gate> are all dead.  The next round begins.  Initiative...  Warwick, Mustache, Trysk, Ez'ard, Morteft, 3 trplls in front of barracks, Tzar, and the lone troll near the stairwell.
Trysk
player, 2059 posts
Tue 23 May 2023
at 12:38
  • msg #898

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 896):

*I'm outside the building right now, so maybe one or more of you want to come here instead.*
Warwick
player, 2021 posts
Tue 23 May 2023
at 15:54
  • msg #899

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 898):

Warwick looks at Morteft.  *Maybe we should all fly over?*
Shorty
player, 2076 posts
Tue 23 May 2023
at 16:48
  • msg #900

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 899):

OOC:  Heavens the die roller is incredibly low.  Anyway....  Morteft feels something wet against the sckin of his chest.  Looking down, one of the four wet marks has penetrated through his robes finally.  Save vs Poison at -2
Morteft
player, 1591 posts
Logical, detached
Represses emotions
Tue 23 May 2023
at 20:39
  • msg #901

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 900):

Morteft made the save exactly. He will switch is immunity (ring of guardians) from fire to poison.
Shorty
player, 2077 posts
Tue 23 May 2023
at 23:46
  • msg #902

Re: Delith-1a:A Night on the Town

In reply to Morteft (msg # 901):

Morteft begins to giggle as he changes his immunity.  Many things seem quite hilarious right now.  Then the ring does its magic and your head clears.
Warwick
player, 2022 posts
Wed 24 May 2023
at 03:07
  • msg #903

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 902):

*Ye good, lad?* asks Warwick, concerned.
Trysk
player, 2060 posts
Wed 24 May 2023
at 14:54
  • msg #904

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 903):

Trysk comments, *One assassin is still lurking outside and can phase in and out like the spider. I'm headed inside to deal with the other one. Warwick, how long before your elemental brings this place down?*
Warwick
player, 2023 posts
Wed 24 May 2023
at 15:11
  • msg #905

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 904):

*I don't know that it will be able to bring it down, lad.  The construction of the fort is pretty solid.  But, I'm hoping it'll be able to shake this place a lot and perhaps cause some of the floors to collapse.  If nothing else, it'll make it very uncomfortable for them to inhabit until the elemental returns to its home plane.*
Shorty
player, 2078 posts
Wed 24 May 2023
at 18:48
  • msg #906

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 905):

Tzar breaks from the stairwell towards the assassin.  The troll does move and intercept him as the assassin once more fades from view.  The invisible Trysk flies back towards the wall of the castle.  The elemental continues to beat on the building.  One block is crumbling leaving a hold at the elementals chest height.  The block next to it will be gone this round.  The building does shiver with each blow.  The door to the building is closed but not relocked.  Trysk needs to save vs poison twice.  Please lable one P3 and one P4.  Trysk feels moisture seeping through his clothes and touching his skin.  Ez
Ard points his wand but holds off for a second when Tzar runs out of the stairwell.  Ez’ard shifts his aim to the three remaining trolls and releases another fireball.  Two of the three trolls in the front of the barracks are now down.  Only one is twitching.  The final troll does not look very good.  It charges at Warwick deciding to die in battle vicve being slowly roasted to death.  Tzar has first swing at the troll.
Warwick
player, 2024 posts
Wed 24 May 2023
at 19:15
  • msg #907

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 906):

Warwick will meet the troll and give it its death.
Trysk
player, 2061 posts
Wed 24 May 2023
at 19:58
  • msg #908

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 906):

P3 is a natural 20
P4 is 12 (unmodified)

Both are successful saves vs. poison.
Shorty
player, 2079 posts
Wed 24 May 2023
at 21:49
  • msg #909

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 907):

Warwick takes one poke from the long armed troll.  The stoneskin absorbs it and then fades away.  Warwick makes quick work of the near dead troll.  He rests both weapons on it for a moment and it stops twitching.  Tzar is now visible coming around the corner of the barracks with his flame blade in hand.  A twitching troll lies on the ground between you.  There is blood on Tzar’s armor.

OOC:  Several things in play in privates so I will not post again until folks have a chance to respond.  Any of you are free to burn the last troll out of existance.
This message was last edited by the player at 00:04, Thu 25 May 2023.
Warwick
player, 2025 posts
Wed 24 May 2023
at 22:29
  • msg #910

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 909):

Warwick will keep an eye out for any additional trolls or assassins.
Morteft
player, 1592 posts
Logical, detached
Represses emotions
Thu 25 May 2023
at 02:29
  • msg #911

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 910):

*Trys, you ok? You look unsteady. Come over here so Warwick can cast neutralize poison on you.*
Trysk
player, 2062 posts
Thu 25 May 2023
at 11:12
  • msg #912

Re: Delith-1a:A Night on the Town

In reply to Morteft (msg # 911):

Trysk responds, *I'm good now, just playing possum. Can you and Ez'ard get ready to toss some fireballs in the building? SizLe and I are just waiting for the assassin Coos to show his face.*
Ron, The DM
GM, 3498 posts
Thu 25 May 2023
at 11:44
  • msg #913

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 910):

Tzar comes trotting up to Warwick and Morteft, he seems to be favoring his right side slightly.

"Lord of Warwick, would you like me to dispatch the last troll or do you want the honors?"

--Ron, Tzar
Shorty
player, 2080 posts
Thu 25 May 2023
at 11:55
  • msg #914

Re: Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 913):

Trysk seems to be calling out something but it is hard to make out over the elemental pounding rock.  There are now two stones cone.  Two more and the second floor wall may come down on the elemental.
Ez'ard
player, 749 posts
Thu 25 May 2023
at 11:57
  • msg #915

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 912):

Ez’ard sends, *Just tell me which window or door and let me get in position.* Ez’ard will then get int position and use his wand when directed.
Trysk
player, 2063 posts
Thu 25 May 2023
at 12:00
  • msg #916

Re: Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 915):

Trysk will inform Ez'ard of his location. He's currently standing outside at a doorway.
Warwick
player, 2026 posts
Thu 25 May 2023
at 13:42
  • msg #917

Re: Delith-1a:A Night on the Town

In reply to Ron, The DM (msg # 913):

"Ah, lad, we were worried about ye.  Go ahead and take out the troll.  But, be wary about the assassins.  They're still throwing poisoned daggers."
Trysk
player, 2064 posts
Thu 25 May 2023
at 14:44
  • msg #918

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 917):

*Understood, but headed inside. The assassins must have split up and I have Stoneskin back up. Ez'ard, if you're willing, come to the doorway in about 30 seconds.*
Ez'ard
player, 750 posts
Thu 25 May 2023
at 16:13
  • msg #919

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 918):

Ez’ard gets into position so that he can send a fireball into the door. He does not land…
Ron, The DM
GM, 3499 posts
Thu 25 May 2023
at 17:35
  • msg #920

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 917):

Tzar nods "Yes, one already got me.  I don't feel any ill effects otherwise but he had a wounding blade."  Tzar heads off to dispatch the last troll.

--Ron, Tzar
Trysk
player, 2065 posts
Thu 25 May 2023
at 18:30
  • msg #921

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 918):

Trysk follows up about a minute later with, *Get ready...opening door with evil behind it...*
Morteft
player, 1593 posts
Logical, detached
Represses emotions
Thu 25 May 2023
at 22:35
  • msg #922

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 921):

OOC: If we are waiting on Trysk, Morteft will cast stoneskin on himself, Warwick and Tzar.
Shorty
player, 2081 posts
Fri 26 May 2023
at 00:56
  • msg #923

Re: Delith-1a:A Night on the Town

In reply to Morteft (msg # 922):

OOC:  How maany stone skins does Morteft have memorized?  He has already cast it 3 times today.
This message was last edited by the player at 00:59, Fri 26 May 2023.
Trysk
player, 2066 posts
Fri 26 May 2023
at 01:06
  • msg #924

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 921):

Trysk says, *Uh, there seems to be water flowing from under the door and filling the holes in the wall. It's not from the Prime Material Plane. Trying to take a look in the room...*
Morteft
player, 1594 posts
Logical, detached
Represses emotions
Fri 26 May 2023
at 02:01
  • msg #925

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 924):

OOC: Oh, right. He doesn't have any more. How many rounds of casting does he have?
Shorty
player, 2082 posts
Fri 26 May 2023
at 11:05
  • msg #926

Re: Delith-1a:A Night on the Town

In reply to Morteft (msg # 925):

OOC:  Trysk has been inside two rounds so far.
Ron, The DM
GM, 3500 posts
Fri 26 May 2023
at 12:26
  • msg #927

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 926):

OOC: Let me know about engaging the final troll.

--Ron, Tzar
Trysk
player, 2067 posts
Fri 26 May 2023
at 13:26
  • msg #928

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 924):

*Yep, definitely a water Elemental.  Ez'ard, you still have that crown to summon a fire Elemental?*
Ez'ard
player, 751 posts
Fri 26 May 2023
at 15:16
  • msg #929

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 928):

Ez’ard replies , *No, returned it to Shorty a while ago.*
Trysk
player, 2068 posts
Fri 26 May 2023
at 15:48
  • msg #930

Re: Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 929):

*Morteft or Warwick?*
Warwick
player, 2027 posts
Fri 26 May 2023
at 16:19
  • msg #931

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 930):

*I can summon another elemental from me ring.  Do ye want a fire elemental?  Or maybe a water elemental who could deal with the current one?* replies Warwick.
Shorty
player, 2083 posts
Fri 26 May 2023
at 18:33
  • msg #932

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 931):

The earth elemental crushes a third block of stone.  Several of the second story blocks begin to sag.  The earth elemental is standing under the sagging zone.  As you watch, a jet of water shoots out the hole an nicks the earth elementals shoulder.  The water pulls away a chunk of dirt and stone as it retracts.  The earth elemental ignores the attack as it moves to break another stone on the building.
Trysk
player, 2069 posts
Fri 26 May 2023
at 18:56
  • msg #933

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 932):

*Either unless you want to save it for later.*
Morteft
player, 1595 posts
Logical, detached
Represses emotions
Fri 26 May 2023
at 19:46
  • msg #934

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 933):

Morteft will fly over to near the building and when he sees the moving water, he will cast disintegrate on it.

OOC: As soon as an assassin pokes his head out from somewhere, he will magic missile him.
Warwick
player, 2028 posts
Fri 26 May 2023
at 20:32
  • msg #935

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 933):

*What later?  I'm saying we make the assassins come to us instead of fighting on their turf.  We got Tzar out.  So, are ye all arguing with me or shall we pull out?*
Morteft
player, 1596 posts
Logical, detached
Represses emotions
Fri 26 May 2023
at 20:57
  • msg #936

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 935):

*I am not arguing.* Morteft replies.
Ez'ard
player, 752 posts
Fri 26 May 2023
at 23:08
  • msg #937

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 935):

Ez’ard remains poised about 15 ft back and about 8 ft elevated ensuring he has a clear sight of the doorway and anything that may want to emerge.

He sends to Warwick and shouts so maybe Tzar can hear, *”Call me off if you need to.”*
This message was last edited by the player at 23:09, Fri 26 May 2023.
Shorty
player, 2084 posts
Sat 27 May 2023
at 00:21
  • msg #938

Re: Delith-1a:A Night on the Town

In reply to Morteft (msg # 934):

OOC:  At what altitude is Morteft going to hover.  With the water elemental engaging the earth elemental in mattle, the desinigrate spell will affect both.  Your choice.

For all:  Just got in the final round of edits for my first book.  Won't be back in tonight as I am trying to get them done and back to the publisher.  Really want this to happen before July is done.
Trysk
player, 2070 posts
Sat 27 May 2023
at 02:29
  • msg #939

Re: Delith-1a:A Night on the Town

In reply to Morteft (msg # 936):

*Who's arguing? Just send one of them elementals in here and demolish this place.*
Morteft
player, 1597 posts
Logical, detached
Represses emotions
Sat 27 May 2023
at 02:55
  • msg #940

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 939):

Morteft will just stay near Warwick. "I don't think those gutless worms will come out to fight, Warwick."
Shorty
player, 2085 posts
Sat 27 May 2023
at 13:01
  • msg #941

Re: Delith-1a:A Night on the Town

In reply to Morteft (msg # 940):

OOC:  I am back.

The eartj elemental begins to work on the next block.  When it shatters, a section of the second floor will come down.  Anything within 10 feet will take damage.  Several more water tentacles shoot through the hole damaging the earth elemental.  It is being slowly eroded.
Morteft
player, 1598 posts
Logical, detached
Represses emotions
Sat 27 May 2023
at 16:04
  • msg #942

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 941):

Morteft says, *Why are we here again? I mean besides the drugging us, transporting us, removing our ability to leave and forcing us on this job, I can't recall what our goal is. Is it to recover that fox's tail or something? Maybe we are wasting our time on these two.*
Warwick
player, 2029 posts
Sat 27 May 2023
at 16:31
  • msg #943

Re: Delith-1a:A Night on the Town

In reply to Morteft (msg # 942):

*To remove the threat of Set and the big water creature.  Getting the fox's tail back would get her to help us rather than be a hinderance.  We came here because we thought we could take out the assassins.  Well, it's obvious the whole fort is a trap designed against us.  So, let's not let them use it against us.  If we're going to have to fight them, let's fight them on ground of our own choosing.*
Morteft
player, 1599 posts
Logical, detached
Represses emotions
Sat 27 May 2023
at 16:33
  • msg #944

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 943):

*That seems smart. Where then? The village? We could continue to fortify it while we wait. I suspect they will take a few weeks to come after us.*
Warwick
player, 2030 posts
Sat 27 May 2023
at 16:46
  • msg #945

Re: Delith-1a:A Night on the Town

In reply to Morteft (msg # 944):

*The village has many innocents, but they've been fortifying for a while.  Too bad there's not a place we could create of our own.*
Morteft
player, 1600 posts
Logical, detached
Represses emotions
Sat 27 May 2023
at 17:31
  • msg #946

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 945):

Morteft says, *What is their motivation? Why are they in league with some water creature? Maybe we should just go after it instead wasting time on these two? I could cast a mordenkenian's mansion and we could just hole up for an evening and step back out.*

OOC: I have lost the thread of the story we are walking through. Morteft wouldn't, but since this has been going on for 3 months real time and I have had some big distractions during that time, I am not even sure why the assassins are working with the creature. Can anyone point me to a thread that explains it?
Shorty
player, 2086 posts
Sun 28 May 2023
at 01:37
  • msg #947

Re: Delith-1a:A Night on the Town

In reply to Morteft (msg # 946):

The assassins were sent her to resurrect the sea monster.  This land is to be subjecgated or destroyed as Set has done in many other places.  Your team was shanghaied to stop the assassins and the sea monster.  You were directed to the village to learn more about your enemy and save the people there.  Now you face the three minnions of Set.  Two assassins and the sea monster.  you attempted a scouting foray into the sea monster lair.  Met a wall of water and some scary large fish with riders.  Water goblins.  That is the short version.  If you want, I can cut the stuff that has not happened yet out of the file and send you the whol sroty line.
Morteft
player, 1601 posts
Logical, detached
Represses emotions
Sun 28 May 2023
at 03:11
  • msg #948

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 947):

OOC: Thanks, that helps! I would love to see the story after we are through it.

*Maybe we should seal them into whatever building they are in and then just hunt them down. Do we know what building they are in currently? Also, they can wraithform at will. What other powers have we observed? Poisoned limitless daggers is one. They seem to be able to appear, attack and disappear before we can react. What else?*
This message was last edited by the player at 15:00, Sun 28 May 2023.
Morteft
player, 1602 posts
Logical, detached
Represses emotions
Sun 28 May 2023
at 03:39
  • msg #949

Re: Delith-1a:A Night on the Town

In reply to Morteft (msg # 948):

OOC: Is the entire group together? I think so, so Morteft would say the last bit out loud since Tzar is there.

"What about the mansion? We could plan in private." Morteft adds.
Trysk
player, 2071 posts
Sun 28 May 2023
at 03:51
  • msg #950

Re: Delith-1a:A Night on the Town

In reply to Morteft (msg # 948):

*There's a large hole here from where the water Elemental came from. Ez'ard, can you send a fireball into my room? I'm holding Sizzle, so just make sure you're out of blast range.*
Ez'ard
player, 753 posts
Sun 28 May 2023
at 10:47
  • msg #951

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 950):

Ez’ard looks to Warwick then shrugs and sends a fireball from his wand as requested.
Morteft
player, 1603 posts
Logical, detached
Represses emotions
Sun 28 May 2023
at 14:39
  • msg #952

Re: Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 951):

Morteft will do the same for good measure.
Warwick
player, 2031 posts
Sun 28 May 2023
at 15:53
  • msg #953

Re: Delith-1a:A Night on the Town

In reply to Morteft (msg # 952):

*Morteft if we use the Mansion, when we exit, could the assassins be waiting for us with all their troll buddies?  I don't want to make it easy for them.* replies Warwick.
Morteft
player, 1604 posts
Logical, detached
Represses emotions
Sun 28 May 2023
at 16:00
  • msg #954

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 953):

*It is possible.*
Warwick
player, 2032 posts
Sun 28 May 2023
at 16:33
  • msg #955

Re: Delith-1a:A Night on the Town

In reply to Morteft (msg # 954):

*Good enough for me, then.  Let's do it.  Create the mansion and we'll go there to recover and plan.*
Morteft
player, 1605 posts
Logical, detached
Represses emotions
Sun 28 May 2023
at 16:37
  • msg #956

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 955):

Morteft casts Mordenainen's Magnificient Mansion. *Trysk, come on and let's camp out to make a new plan.*
Warwick
player, 2033 posts
Sun 28 May 2023
at 16:50
  • msg #957

Re: Delith-1a:A Night on the Town

In reply to Morteft (msg # 956):

"Tzar, lad, get over here to us, please.  Time to make a strategic retreat and rest up."

*Ez'ard, Trysk, we'll let the Earth Elemental do whatever damage it can before it breaks up.*
Shorty
player, 2087 posts
Sun 28 May 2023
at 16:51
  • msg #958

Re: Delith-1a:A Night on the Town

In reply to Morteft (msg # 952):

Ezard cannot see the room that Trysk has entered trhough the doorway.  He moves into position before the new holes in the wall.  He can see Trysk standing in a room full of tables and chairs.  Morteft moves so he can also see into the space.  Ez’ard raises his wand.  The door before Trysk slams shut.  Both fireballs go off in in the combined space of the room.  Flames shoot out the holes in the wall and envelope the upper body of the earth elemental.  As the light of the blast disappates, smoke pours from the openings.  Furniture is blazing within the room.  The water elemental is much smaller now.  The earth elemental is also looking bad.  Trysk stands unharmed in the room but he is hard to see through the smoke.  The door to the privy is charred but still standing.
Morteft
player, 1606 posts
Logical, detached
Represses emotions
Sun 28 May 2023
at 17:11
  • msg #959

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 958):

Morteft flies back and casts the mansion spell.
Shorty
player, 2088 posts
Sun 28 May 2023
at 17:12
  • msg #960

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 957):

Please specify the order that you enter the mansion.
Morteft
player, 1607 posts
Logical, detached
Represses emotions
Sun 28 May 2023
at 17:21
  • msg #961

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 960):

Morteft will go last.
Morteft
player, 1608 posts
Logical, detached
Represses emotions
Sun 28 May 2023
at 17:28
  • msg #962

Re: Delith-1a:A Night on the Town

In reply to Morteft (msg # 961):

He will also back in so he can attack whoever tries to attack him.
Trysk
player, 2072 posts
Sun 28 May 2023
at 17:56
  • msg #963

Re: Delith-1a:A Night on the Town

In reply to Shorty (msg # 958):

OOC - Wasn't the earth Elemental basing the building from the outside?

BIC - *Bastard shut the door just before the fireballs. Big assassin in here but on ethereal plane. Better get in here quick, especially since I can't Teleport out!*
Warwick
player, 2034 posts
Sun 28 May 2023
at 18:14
  • msg #964

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 963):

*So, fly out!*
Morteft
player, 1609 posts
Logical, detached
Represses emotions
Sun 28 May 2023
at 18:26
  • msg #965

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 964):

OOC: It depends on how Larry plays wraithform or whatever it is that allows them to go ethereal. If they can move through walls, then I am not sure why it matters. He won't be there if we come, so yeah, Trysk should just leave. You don't have him trapped. I am also not sure why closing the door would matter.
Ron, The DM
GM, 3501 posts
Mon 29 May 2023
at 01:20
  • msg #966

Re: Delith-1a:A Night on the Town

In reply to Warwick (msg # 957):

Tzar will head over to Warwick.

--Ron, Tzar
Shorty
player, 2089 posts
Mon 29 May 2023
at 01:22
  • msg #967

Re: Delith-1a:A Night on the Town

In reply to Trysk (msg # 963):

OOC:  Sigh.  Yes the earth elemental is outside, but he has crushed three large blocks from the side of the building that make a large hole.  That is how the fireballs got inside.  Fire blossomed out of the hole and the elemental did not see the attack coming.
Shorty
player, 2090 posts
Mon 29 May 2023
at 01:26
  • msg #968

Re: Delith-1a:A Night on the Town

In reply to Morteft (msg # 965):

OOC:  I will clarify for the sake of moving forward.  Only Shadow has been seen on the ethereal plane.  Coos has only been seen on the material plane.  Tzar did not see Shadow take on wraithform.  He saw his act like a phase spider.
Ez'ard
player, 754 posts
Mon 29 May 2023
at 01:50
  • msg #969

Re: Delith-1a:A Night on the Town

Ez’ard will head towards Morteft keeping his eyes open for any attack. He will hold by Morteft to see if Trysk is coming out or not.


OOC: Thread count is creeping towards max… will need Ron to start a new one soon.
This message was last edited by the player at 01:51, Mon 29 May 2023.
Ron, The DM
GM, 3502 posts
Mon 29 May 2023
at 13:15
  • msg #970

Re: Delith-1a:A Night on the Town

In reply to Ez'ard (msg # 969):

OOC: Starting new thread, this one has a little room so you can reply to about 30 more here.

Called it, To catch assassins

--Ron
This message was last edited by the GM at 13:20, Mon 29 May 2023.
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