The Templar nods to Moon Child, a searching look on his face as if he is trying to read her somehow. He nods after a moment, seemingly satisfied with whatever he has found.
"Yes, you are ready to master one of the easier POWERS. I believe ANIMAL SPEECH, being the first of the Beast Master path would suit you. And yes, it would allow you to speak with any animal that can be understood. Even lower life forms can be spoken with, though they may not have much of value to share. Let me just show you how to increase your awareness. You'll find the animals are talking all the time, humans have simply forgotten how to listen..."
OOC: Over the course of a week or so, between training Rhic, Xavier trains Moon Child thoroughly and she gains her first power.
Animal Speech
Range: The sound of your voice Time: Constant Uses: Constant
You may speak the language of animals and unintelligent beasts and monsters. While this doesn’t give you any control over them or make the conversation particularly interesting, you can use the skills in the Smooth Talker profession to influence them.
---------------------------------------------------------------------------
Rhic, the Templar spends the bulk of his time training you. He teaches you about the myths surrounding the origins of the Immortals, and about the Quickening and the Rules of the Game. The Rules can be pretty much summed up as follows:
The Rules: the code of conduct under which the immortals play the Game, the Rules are strictly followed by (almost) all immortals. Consequences await any immortal who breaks a Rule
There Can Be Only One
Immortals must fight until only one is left alive. In support of this rule, immortals are subject to the effects of the Gathering, which forces them to seek out other immortals.
Holy Ground
Any place considered holy or sacred by any religion is a sanctuary and no Immortal can be attacked while there. Breaking this rule has drastic consequences.
One on One Duels
No two or more immortals may attack another simultaneously, or interfere with an immortal duel in any way. While considered a major rule, this rule has no real consequence other than preventing other immortals from sharing a Quickening or gaining an unfair advantage. Thus, it is the rule most often bent or broken by evil immortals.
Lesser Rules
Beside the three major rules, immortals have the following commonly understood and accepted rules and customs:
They must keep their challenges and affairs secret from the mortal world;
Immortals normally do not fight or discuss their business in public. The only exception is within relationships, as immortals sometimes share the entire truth of their existence with their significant other.
Immortals who "die" in public are expected to leave the area, in order to avoid contact with those who knew them.
New / young immortals are assumed a brief "grace period" in which they receive training and protection from an elder immortal.
In addition, many immortals bind their own codes of ethics within the Rules, often issuing their challenges against those immortals who have offended their personal morals in some way or fashion.
The following link is, basically what the Templar teaches to Rhic:
http://highlander.wikia.com/wi...Immortal_Terminology
He also tells Rhic that there are other Immortals aware of him. The Templar calls Rhic "The Rebel" since he first became aware of him as a soldier during the Civil War.
This message was last edited by the player at 02:44, Wed 15 June 2016.