Re: Rhic and Nijad
OOC: Dodging is fine, but you only have one attack at your level, though that will increase as your Physical score does. Slash or shoot, but you can't do both. The attack concept is that your attack is not one single attack, but the number of attacks you could make in six seconds. Think of it that way, not as a single strike:)
Since this IS our first combat situation, let's do it one step at a time. Once you get it, it goes quick.
23:55, Today: Secret Roll: LoC rolled 8 using 1d10. Init for gang bangers.
First Initiatives. Gang Bangers rolled an 8 and Rhic rolled a 7. However Rhic will get a modified initiative bonus bonus of +2 because of the weapon the punks are choosing to use. Rhic's pistol has a +3 initiative modifier and the gang bangers weapons are only +1, so his initiative is now a 9. Nijad is choosing not to fight this turn, and so has does not roll an initiative. (An peaceful and honestly wise approach. We'll see if this was a good decision:)
Next Movement. Rhic is choosing to dive for cover. There are plenty of racks, shelves, and large items in the shop behind which he can hide so can do this easily since his move is 60 feet/turn, like all normal humans. Two gang bangers will run after Rhic (on their initiative) and their movement is also 60 feet/turn. The attackers near to Nijad are not moving, since he's not running.
Third choose a target and attack. Rhic decides which of the gang bangers he wants to shoot at and rolls his attack. We'll call his gang bangers Punk 1 and Punk 2, while those nearer to Nijad can be Punk 3 and Punk 4.
Rhic's physical is 11 his base attack. However he also has a skill of Pistol 1 which means his attack score with a pistol is 12. His attack will be at a -1 however, because he is running while he is shooting. So his modified attack score his now back to 11, a better than 50% chance. He rolls an 11 exactly and fires several shots into one of the punks, probably taking him out. I just need to know which one.
Then we'll do the punks attacks.
This message was last edited by the GM at 15:37, Sat 14 Jan 2012.