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The Big Scary, Spooky, Secret, Hideout

Posted by LoCFor group 0
John Rhic Rhictor
editor, 50 posts
Sat 11 Feb 2012
at 23:16
  • msg #78

Re: The Big Scary, Spooky, Secret, Hideout

  " Ya know, your gonna take all the fun out of this." Rhic replied to the guards bragging fighting down his own nausea. He searched the guards for weapons hopng there was a phaser or balster, or even a good sharp poket knife on one of them.
  " If someone could get that door open I'd be real happy. I don't feel like taking on guys with guns with nothing mut a stick....where the heck did you get a stick?" Rhic asked with a freindly laugh and an impressed look in Moon Child's direction.
Moon Child
editor, 41 posts
Sun 12 Feb 2012
at 00:05
  • msg #79

Re: The Big Scary, Spooky, Secret, Hideout

"Wait! Get everybody free! Maybe I can do something with this!"
 She let her stick go and held up the gate device. Maybe it would open another gate. All they could do was try, right? She showed them the device then stripped out of the police lady's shirt and started trying to rip strips out to tie the captive guards up. She saw Rhic's smile so she handed him the strips of cloth and indicates the guards with a gesture.
 With that, she turned and pointed the device down the hall and pushed the button...
John Rhic Rhictor
editor, 51 posts
Sun 12 Feb 2012
at 00:14
  • msg #80

Re: The Big Scary, Spooky, Secret, Hideout

"There's four, or five, others back the way they came." Rhic Pointed back toward the main cavern." They need some help before the big bad sticks those little brain suckers on their backs....one of them knows whats going on I think."
LoC
GM, 114 posts
Master of Universes
Humble GM
Mon 13 Feb 2012
at 04:27
  • msg #81

Re: The Big Scary, Spooky, Secret, Hideout

   Rhic notices, as he is tying up the captured guards that they are each in possession of an odd Tangler Pistol and some metallic cylinders that look like ammo clips perhaps.

   Moon Child points the portal device and touches it in sequence, managing to activate it once more.  The glowing whirling portal appears down the hallway where a dozen more guards were running full out towards the group.  They notice, too late that a portal has formed in front of them and, unable to slow down in time, all but three of them tumble into the gaping gateway and are gone.  The three remaining guards turn around about sixty feet up the hallway and run back the way they came, crying out simultaneously:

  "ARMED HUMAN INTRUDERS IN THE MAIN CORRIDOR!


OOC: 22:07, Today: Secret Roll: LoC rolled 5 using 1d10+1. Oncoming guards init roll.

22:08, Today: Secret Roll: LoC rolled 19 using 1d20. Three guards luck rolls to avoid gate.

22:08, Today: Secret Roll: LoC rolled 12 using 1d20. Three guards luck rolls to avoid gate.

22:08, Today: Secret Roll: LoC rolled 16 using 1d20. Three guards luck rolls to avoid gate.


22:09, Today: Secret Roll: LoC rolled 2 using 1d20. Three guards luck rolls to avoid gate.


22:16, Today: Secret Roll: LoC rolled 9 using 2d6. Morale roll, three remaining guards.

     Alexander (NPCed) is examining the touch panel beside the doorway and says, as if to himself.  "I am no expert on security, but I would guess this panel is programmed to capture and transmit an image, like a handprint..."
This message was last edited by the GM at 04:40, Mon 13 Feb 2012.
Luke Statton
player, 38 posts
Tue 14 Feb 2012
at 06:27
  • msg #82

Re: The Big Scary, Spooky, Secret, Hideout

Luke was rather stoked with his recent foray, and looked around excited as others around him joined in the cause against the gnarly little black riders.

When Alex drew their attention back to the door, and his unskilled analysis, Luke smirked.
"Well then" he said.  Stepping over to the doorway, he dragged the unconscious body of the door guard up by the scruff of its neck.

Then, grabbing one of its wrists, he said, "Time to make yourself handy, my friend" and pressed the guards hand against the panel, palm first.
This message was last edited by the GM at 04:33, Fri 17 Feb 2012.
John Rhic Rhictor
editor, 52 posts
Tue 14 Feb 2012
at 06:49
  • msg #83

Re: The Big Scary, Spooky, Secret, Hideout

  Rhic wasn't sure exactly ow the odd pistols worked. But they were made for human hands, and he'd seen how quickly they could take someone out of a fight first hand. He took aim sighting down the barrel. He wasn't sure what to expect, or how hard the gun would kick but he held it in a tight two handed grip sighting at the center of the oncoming guards midsection. and squeezed the trigger.

02:49, Today: John Rhic Rhictor rolled 4 using 1d20. tangler shot at guard.
LoC
GM, 115 posts
Master of Universes
Humble GM
Wed 15 Feb 2012
at 23:49
  • msg #84

Re: The Big Scary, Spooky, Secret, Hideout

John Rhic Rhictor:
  Rhic wasn't sure exactly ow the odd pistols worked. But they were made for human hands, and he'd seen how quickly they could take someone out of a fight first hand. He took aim sighting down the barrel. He wasn't sure what to expect, or how hard the gun would kick but he held it in a tight two handed grip sighting at the center of the oncoming guards midsection. and squeezed the trigger.

02:49, Today: John Rhic Rhictor rolled 4 using 1d20. tangler shot at guard.


   The three guards sprint swiftly, but in spite of their speed one lagging guard is showered by silver micro spheres as Rhic manages to figure out how to fire the Tangler.  He notes it has very little recoil, and even the weapon's report is fairly quiet comparatively speaking.  The hapless guard, who is the victim of Rhic's experimentation goes down in a net of ebon webs as the constrict him and hold him fast.

OOC: 17:41, Today: LoC rolled 3 using 1d20. Fleeing guard's luck roll.


Luke Statton:
Luke was rather stoked with his recent foray, and looked around excited as others around him joined in the cause against the gnarly little black riders.

When Alex drew their attention back to the door, and his unskilled analysis, Luke smirked.
"Well then" he said.  Stepping over to the doorway, he dragged the unconscious body of the door guard up by the scruff of its neck.

Then, grabbing one of its wrists, he said, "Time to make yourself handy, my friend" and pressed the guards hand against the panel, palm first.


   Beneath the unconscious guard's palm the plate lights up, the door responding immediately by rolling sideways with a soft grating sound, into a slot in the left side of the cavern wall.  Revealed within is an expansive chamber, roughly hexagonal in shape.  Inside are numerous drones, and several of the large robotic units as well, all piloted by the diminutive Mari'Oneks.  While some are clearly laborers, the majority are definitely researchers, many wearing the tell tale ubiquitous lab coats, or disposable clothing over their own.  The western side of the room is crammed with equipment, only some of which is recognizable to Luke.  The entire west wall itself is filled with  enormous monitors and blinking computer panels, and odd barrel like cylinders that are clearly holographic projection devices.
   On the eastern side are a group who seem to be running some sort of tests on various unidentifiable items.  They study large holographic readouts and huddle around what appear to be some sort of laser emission devices.  Behind them is a transparent window, through which can be seen a vehicle of some sort, surrounded by a purple halo of light...

   Luke is now aware that ALL of the people in this room have now stopped and are looking in his direction.  Behind him the alarm still wails, its warning echoing through the complex...
This message was last edited by the GM at 00:42, Thu 16 Feb 2012.
Moon Child
editor, 42 posts
Thu 16 Feb 2012
at 23:34
  • msg #85

Re: The Big Scary, Spooky, Secret, Hideout

"Oh Good Move Einstein! Now what you want to do? Send the whole complex an engraved invitation? Not me, thank you very much! Me? I think I'll pick going through the gateway I just opened instead. At least there's fewer guards there. If you want to stay, you can hold the gate device if you want. Maybe you can send a few of your uninvited party through, instead, but not where I'm going ok? Anybody else with me?"
 She wedged the gateway gun onto position using the unconscious guard's body to hold it in place. If the others wanted to join her, she'd grab it up and take it with her again.
This message was last edited by a game editor at 02:34, Fri 17 Feb 2012.
Luke Statton
player, 39 posts
Fri 17 Feb 2012
at 00:16
  • msg #86

Re: The Big Scary, Spooky, Secret, Hideout

Luke looked at the crowded room, then held out his hands in a conciliatory fashion, "Sorry to bother you, folks.   We have a problem with intruders, as you may have guessed; but don't worry, we're on it.

Just ... go about your usual business, eh."


Then, with a nervous smile, he backed away from the door, hoping it would close.

Whether or not it did, he turned and ran back to the others.

The girl, apparently quick to criticize others for anything she could, was preparing her flight from this place; for she was apparently also as quick to leave others behind as to criticize them.
"See'ya then," he said, curtly to her.

He turned to the big guy that these puppet-guards had been riding: "Sorry, which door did you mean? And where are those prisoners that you spoke of?" he asked, stooping to avail himself of a tangle-gun from one of the other guards.
This message was last edited by the GM at 04:35, Fri 17 Feb 2012.
John Rhic Rhictor
editor, 53 posts
Fri 17 Feb 2012
at 00:32
  • msg #87

Re: The Big Scary, Spooky, Secret, Hideout

" That way." Rhic pointed back toward the main chamber.He handed out the tangle pistols he had and then began moving back down the hallway. Weapon held in a firm two hand grip. The muzzle of the weapon smoothly tracking to where he was looking as he advance in a smooth steady manner. His feet positioned ot keep his center of balance squarely between them.
  His movements and manner were practiced, confident and effortless a pattern perfected from hours of practice and far too many "Live Fire Incidents"

  " Stay behind me. Watch our backs I dout those fellows back there are just going to stand around."
  These don't kick to hard so aim just a little lower than where you want to hit.Don't jerk the trigger just give it little squeeze.

LoC
GM, 116 posts
Master of Universes
Humble GM
Fri 17 Feb 2012
at 03:30
  • msg #88

Re: The Big Scary, Spooky, Secret, Hideout



  OOC: This is a basic map of the complex.  You are standing in the long hallway just outside the large spherical chamber (although its more hexagonal in truth, but dimensions are about right).  The prisoners are in the opposite direction, in the rectangular room directly west of your position.  Let's say the  scale is about one square = 15 feet.

   As Luke steps back the door rolls back and locks in place.  He could not be certain if the occupants had reacted to the unexpected interruption.  Still it seems certain that more guards will arrive soon, as the alarm continued to shriek out its warning...
This message was last edited by the GM at 04:17, Fri 17 Feb 2012.
Alexander De Marest
player, 11 posts
Fri 17 Feb 2012
at 04:30
  • msg #89

Re: The Big Scary, Spooky, Secret, Hideout

   (NPCed) Goes after MoonChild quickly and calls after her, not trying to hide the tremor in his voice.  "Please, Miss wait.  I understand you're scared, believe me I am too.  None of this makes any sense to me either...but if there are others who've been taken I think we should try to help them if we can.  It just doesn't seem right to leave them.  We could use your help, all the help we can get, truthfully.  What do you say?"
This message was last edited by the GM at 04:36, Fri 17 Feb 2012.
Luke Statton
player, 40 posts
Fri 17 Feb 2012
at 05:13
  • msg #90

Re: The Big Scary, Spooky, Secret, Hideout

The big guy seemed to be taking charge at the moment, and Luke was good with that; the man seemed competent (hell, watching him, Luke was impressed.  He seemed to be pretty professional. Maybe he was a cop, or prison guard, or something).

Luke didn't stay behind the guy, though. Nor did he get in front, but was about to step up beside, when an idea struck him.
"Hang on a moment," he said, as he reached down and grabbed the nearest unconscious guard by the scruff of his clothing.
They could see down the corridor to where the door was ... the door that the big guy said housed the prisoners they were about to try to rescue.  Luke couldn't see any guards there. And if that door had a panel like this one had ...

"We might need this guy to give us a hand getting in there".

As he, now, followed the big guy down the corridor towards the cells, he dragged the unco puppet-guard with them. Still, he kept this strange-assed weapon up, and watched behind them occasionally enough to maintain an alert vigil.
Moon Child
editor, 43 posts
Fri 17 Feb 2012
at 05:23
  • msg #91

Re: The Big Scary, Spooky, Secret, Hideout

 "There's more of you guys? Why didn't ya all say so? Ok, but lets not get captured. We can always get more weapons and come back if we have to, with that gate thing, but if we're captured here, there's not much chance they will let us keep what we got just now."
 She reached down and grabbed up the gate thing and headed off after the others and Alexander. She wondered if the FBI guy was with them too?
LoC
GM, 118 posts
Master of Universes
Humble GM
Sun 19 Feb 2012
at 16:23
  • msg #92

Re: The Big Scary, Spooky, Secret, Hideout

   Determined to rescue the other captives, Rhic, Luke, MoonChild, and Alex make their way down the corridor, Luke dragging the guard along, which slows him up as the guard is dead weight.  Although it has been only minutes since the alarms began blaring, its only a matter of time before they discover where the group has gone and mobilize against you.
   The portal that MoonChild created winks out of existence as quickly as it appeared.  Apparently they do not stay open for more than a minute.  The tunnel seems oddly unoccupied at the moment, although other drones are seen running back and forth where the main hallway intersects with another ahead.  As the group approaches the intersection, Rhic sees a doorway not thirty feet in front of him that he's fairly certain is the one he seeks, although he's still feeling a bit lightheaded from his recent sickness.
   Suddenly there is a shrill shriek as one of the Mari'Onek, severing its link with the now useless host, launches itself from the guard's back, its long digits clinging to Luke's shoulders, its tail like spinal implant whipping up as it prepares to pierce the man's back!

10:24, Today: Secret Roll: LoC rolled 8 using 1d20. Disjoined Mari'Onek spring attack.

Luke, I need initiative and actions please:)

This message was last edited by the GM at 16:29, Sun 19 Feb 2012.
John Rhic Rhictor
editor, 54 posts
Mon 20 Feb 2012
at 05:23
  • msg #93

Re: The Big Scary, Spooky, Secret, Hideout

  Rhic moved to the door and slid up next to it keeping hte weapon up and ready and then trying to see if he could peer around the edge of the door. He was fairly certain of his choice which meant he was most likely going to run into guards and the puppeted time traveller soon.
  He checked the latch and waited till the others caught up to him.He wanted some back up, or better yet some folks to foirce the guards to split their attention.
Luke Statton
player, 41 posts
Mon 20 Feb 2012
at 09:56
  • msg #94

Re: The Big Scary, Spooky, Secret, Hideout

LoC:
Suddenly there is a shrill shriek as one of the Mari'Onek, severing its link with the now useless host, launches itself from the guard's back, its long digits clinging to Luke's shoulders, its tail like spinal implant whipping up as it prepares to pierce the man's back!
 10:24, Today: Secret Roll: LoC rolled 8 using 1d20. Disjoined Mari'Onek spring attack.
Luke, I need initiative and actions please:)
- rolled 10 using 1d10+2. Initiative.
- rolled 8 using 1d20. Attack: grab that little bugger.


Luke nearly shat himself. The 'shrill shriek' caused his head to snap around just in time to see the miniture black worm racing up his arm like a face-hugged on steroids.

Dropping both the unco guard and the tangle-tazer, he swore blue murder as he tried to grab the little bugger.

Luke was starting to get weirded out a little by all the craziness in this place ... this strange-assed Doctor Who / Aliens scenario.
LoC
GM, 122 posts
Master of Universes
Humble GM
Tue 21 Feb 2012
at 04:16
  • msg #95

Re: The Big Scary, Spooky, Secret, Hideout

   Luke manages to grab the one foot tall bulbous headed alien by the neck, who responds by biting his hand hard, its hate filled black eyes glaring back at the human holding him!

22:11, Today: LoC rolled 5 using 1d10+1. Mari'Onek init.
22:20, Today: LoC rolled 3 using 1d3+1. Unbonded Mari'Onek bite damage.
22:12, Today: LoC rolled 3 using 1d20. Unbonded Mari'Onek bite attack.


   Rhic walks forwards and looks at the door.  It is a similarly circular door made to resemble the rock of the cavern.  Beside it is a touch panel, similar to the one that opened the other door at the opposite end of the corridor.  As he looks around, however, he notices the hallway that crosses the T section the group is in is being blocked off.  Door are slowly coming down from the ceiling to the right and left, sealing off the hallway, and one is also coming down from behind which will leave the group no other way to go except forwards...
This message was last edited by the GM at 04:37, Tue 21 Feb 2012.
Moon Child
editor, 45 posts
Tue 21 Feb 2012
at 08:47
  • msg #96

Re: The Big Scary, Spooky, Secret, Hideout

 She noticed the doors too, and tried to use her portal device to make the door disappear...if she can.
Luke Statton
player, 42 posts
Wed 22 Feb 2012
at 10:35
  • msg #97

Re: The Big Scary, Spooky, Secret, Hideout

LoC:
Luke manages to grab the one foot tall bulbous headed alien by the neck, who responds by biting his hand hard, its hate filled black eyes glaring back at the human holding him

Luke cursed. With his free hand, he grabbed the little black bastard by the back of its head/neck, so that it couldn't bite him again.
The injured hand then grabbed its horrid little tail.

With the bugger secure, Luke held it up to face level and said, "I hope you can understand English, fucker, cos the next time you hurt me, I'm gunna rip that fucking tail of yours off, and watch you slowly bleed to death".

He then turned his attention to his fellows, "So, we going in?".
LoC
GM, 123 posts
Master of Universes
Humble GM
Wed 22 Feb 2012
at 12:55
  • msg #98

Re: The Big Scary, Spooky, Secret, Hideout

   Moon Child activates the portal device once more, pointing it towards the door.  It does create another vortex, but fails to remove the door or cause it to vanish.  It merely creates another hole to an unknown location once more, swirling and floating in the air, awaiting use.  She notices this time that it stays open for far less time than the first one did, less than a minute in fact.

--------------------------------------------------------------

   "We understand mak'zilk speech of the hew-mon.  You surrender now, kavukat, or soon dead you will be!" the Puppet Master squirming in Luke's grasp hisses in a shrill voice, his words laced with a language Luke does not understand, though his tone implies their meaning is not pleasant.  It makes no immediate move to strike him at the moment, however.
This message was last edited by the GM at 23:06, Wed 22 Feb 2012.
John Rhic Rhictor
editor, 55 posts
Wed 22 Feb 2012
at 13:27
  • msg #99

Re: The Big Scary, Spooky, Secret, Hideout

 " Nothing to do but go forward. Rhic began to manipulate the controls by the door into the chamber the others had been held in..
  He was niether a tech or a professional hacker. But There was nothing else to do but try and bypass the controls..." Bring that zombie up here and lets see if his hands work these controls.
Luke Statton
player, 43 posts
Fri 24 Feb 2012
at 06:23
  • msg #100

Re: The Big Scary, Spooky, Secret, Hideout

Luke continued to hold the little black bugger by the back of its head, so it couldn't bite him again.

With his other hand, now with a bloody bite mark and growing bruise, he dragged the zombie over and pressed its palm against the control panel, as the big guy had requested.

Without a weapon, he hoped his three allies could cover whatever situation they found on the other side of the door ... but noted where his own dropped tangle-tazer was, for a quick scoop-up if needed.
Charlotte
NPC, 5 posts
Charming and random
Mostly Harmless
Fri 24 Feb 2012
at 12:45
  • msg #101

Re: The Big Scary, Spooky, Secret, Hideout

   Inside her incarceration tube, Charlotte perked up, closing her green eyes for a moment, her fingertips pressed against the transparent walls of the container.  Quickly they snapped open once again and a quirky smile spread over her young face.
  "Look lively gentlemen," she said quietly, but with barely subdued excitement.  "Our cavalry has arrived, and its certain they're none too soon."  She looked around the room at the number of drones, guards, and robots that might be used against them.
   "Oh dear," she added, a note of anxiety colouring her Irish lilt.  "This could get very ugly indeed.  I think we shall need a distraction."
LoC
GM, 124 posts
Master of Universes
Humble GM
Sat 25 Feb 2012
at 18:18
  • msg #102

Re: The Big Scary, Spooky, Secret, Hideout

    ALERT! ALERT! INTRUDER ALERT! INTRUDER ALERT! INTRUDER ALERT!

   The stone door rolls to the side as the previous one did, revealing a roughly rectangular room, in which a dozen or so puppet guards, non-bonded Puppet Masters, and a few large unoccupied labor bots are present.  Five stand at the main computer station, a semi-circle composed of three consoles, in the center of the room.  One guard stands to one side of each of the four occupied incarceration tubes (where Malcolm, Nijad, Charlotte, and Simon are clearly visible) and three more are working on panel along the far wall.  On the North wall, above the work area is a suspended metal walkway where three more human drones can be seen, armed with some sort of rifles.

   | -------------------------------------------------------------
SUSPENDED WALKWAY            D D D
-------------------------------------------------------------
   (Stairs)  BOT BOT
x x x                                                D
P                         x                                                      O
D                                                    O
P                       x  P                                                     R
x P
P
P                         x    D
x x x



               D ( )(Mal)(Char)(Nij)(Sim)( ) D




LEGEND: | is the rear wall; D is a human-drone; P is a Puppet Master; xxx shows the main computer console; (character) is a captive in a prison cylinder; ----- is the suspended metal walkway.  BOT is a currently unoccupied Labor bot, like a powered exoskeleton.

   You are currently in the doorway.  The guards initiative is 5 this round, they are preparing to attack, having been on high alert for several minutes now.
This message was last edited by the GM at 18:36, Sat 25 Feb 2012.
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