D&D: Generations.   Posted by Narrator.Group: 0
Joe
 player, 868 posts
Fri 14 Jun 2019
at 21:34
Re: D&D: Generations
  Joe commences nut based apology, "Just checking the thankfully just paranoid idea that there was something more tangible keeping living things trapped in the cave."

  He glances at the note, and to Rocky, saying "At this point it really would be best to just get on with it and head in, but you'd be better at following the trail than the rest of us, so fancy bears first."

  If he went on ahead there would probably have been at least a half dozen tunnel splits, now there is a bigger chance of it being a straight shot to the back of the cave with Rocky following a scent trail.
Mittens
 GM, 2524 posts
Tue 18 Jun 2019
at 03:44
Re: D&D: Generations
"Mittens is very pleased that Sir Growls didn't eat the squirrel.  Moreover, it managed to make it back to Joe unhindered."

She reads the message while Buzz reads it aloud, and just smirks at the eager helper being eager to help.

"Thanks, Rocky."

She'll follow after the bear as well and addresses Sir Growls, "So the Human that Rocky is smelling:  Are they the reason you're stuck here?"
Narrator
 player, 1337 posts
 For narrating
 and convenience
Wed 19 Jun 2019
at 22:34
Re: D&D: Generations
The dog nods. And makes way for Rocky. The scent leads directly into a wall. To save time with post-rounds, it is soon discovered this back wall of the cave is illusiory and with a little prodding, the illusion vanishes. Hidden behind it is a cave tunnel where the scent continues. The dog seems to not wish to enter that tunnel, nor exit the cave.

There are a few forks, but it isn't labyrinthine. And soon, the group is able to find what looks like a mad scientist's lab. Though more Wizard version. Skulls, arcane sigils, books, glass vials, bubbling chemicals, etc. There is a scowling elderly human asleep in the room and hasn't noticed the group yet.
Rocky
 player, 28 posts
 Envoy Warforged
 Circle of the Moon Druid
Wed 19 Jun 2019
at 23:33
Re: D&D: Generations
Rocky looks at the 'mad arcanist' in his lab and waits for the rest of the party to decide what to do since he is unable to communicate silently right now and he'd rather not tip of the wizard to their presence. Rocky would prefer to not give the wizard time to prepare for a fight since a wizard who has had time to prepare is deadlier than one caught off guard.

Rocky does prepare to engage the wizard in melee to try to stop him from casting an aggressive spell if the wizard attempts to attack the party.
Joe
 player, 869 posts
Fri 21 Jun 2019
at 23:41
Re: D&D: Generations
  Someone who is cranky in their sleep is always bad news, it would probably be worse if they were NOT evil because then they would have to put up with listening to them for longer than three minutes.

  Tark isn't here to be disappointing at leaving bubbling chemicals in an enclosed space unattended.
Mittens
 GM, 2525 posts
Sun 23 Jun 2019
at 16:39
Re: D&D: Generations
Too bad Tark isn't here, 'cause that's just funny!

Mittens holds up a sign that reads, "I imagine a cranky mage who torments puppies is the kind to fill his secret lair with a magic trap or two."

She uses her arcana skills and whatever spells at her disposal to try and detect and traps.
Narrator
 player, 1338 posts
 For narrating
 and convenience
Tue 25 Jun 2019
at 04:15
Re: D&D: Generations
The children came along, following at a distance. Upon seeing the wizard, Liberty silently shakes her fist at him, pretending to yell obscenities. Tam and Timothius looks startled like they expected sound from Liberty's "outburst" but calm down and then try not to laugh when they realize Lib's just playing.

Mittens does not detect any magical traps. Joe does not detect any non-magical traps.

The wizard is completely unguarded and asleep. If attacked in any way, of course, he will awaken.
Rocky
 player, 29 posts
 Envoy Warforged
 Circle of the Moon Druid
Wed 26 Jun 2019
at 00:29
Re: D&D: Generations
Rocky observes the reactions by the others as they enter the lab and awaits a signal to attack or to take some other action like trying to grapple the sleeping wizard.
Joe
 player, 870 posts
Wed 26 Jun 2019
at 17:00
Re: D&D: Generations
  Pesky actual standards.  It means not just murderhoboing the old man in his sleep and claiming to the townsfolk you saved them from an evil wizard.

  Joe makes use of ye olde notebook and ink to scribble 'While the less cautions option, just screaming at him to 'wake up' would put the moral posturing ball in our court better than mugging him in his sleep' .

This message was last edited by the player at 17:00, Wed 26 June.

Mittens
 GM, 2526 posts
Thu 27 Jun 2019
at 05:25
Re: D&D: Generations
Mits nods to Joe and gets an impish smile.  She puts a puppet on her hand then proceeds to caaarefully put puppets onto the hands of the old man.  Because waking up to a bear in your room isn't quite the same as waking up to a bear in your room while your hands are too occupied with puppets to cast a spell.

Whether or not she manages to get the puppets on the old guy's hands before he wakes, she'll address him with her own puppet, as sweetly as she can sound.  (( https://images-na.ssl-images-a..._SL500_AC_SS350_.jpg ))

♬ "Wake from your rest, for you have a guest." ♪♫
Narrator
 player, 1339 posts
 For narrating
 and convenience
Thu 27 Jun 2019
at 06:00
Re: D&D: Generations
The wizard wakes up, startled and looks about. "What in blazes?!"

He then looks at his hands to see puppets. "...." and proceeds to crack up as only elderly men can. After several seconds of this, he says, "Adventurers, I swear! Just when you think you've seen it all, a bear and some catgirl show up having snuck PUPPETS on your hands!"
Rocky
 player, 30 posts
 Envoy Warforged
 Circle of the Moon Druid
Thu 27 Jun 2019
at 18:37
Re: D&D: Generations
Rocky figures the wizard suspects he's some sort of animal companion and not a wildshaped druid, so he figures he'll play the part... Rocky growls at the man before sitting down close enough to take a swipe at the wizard if he tries something Rocky views as aggressive like casting a spell, using a magic item, getting a weapon or spell focus out.

OOC: Pretty much a readied action to attack if the wizard tries something Rocky feels is agressive.
Joe
 player, 871 posts
Thu 27 Jun 2019
at 23:16
Re: D&D: Generations
  Okay, eccentric and reclusive seems far more likely now. Thanks, Mittens totally official puppet test.

  "For as helpful as jaded cynicism is in the business, it's good to break it up from time to time." Well, 90% of the time with Mittens involved.  "Such as not assuming the worst when a pair of blink dogs seem insistent to the point of biting townsfolk that this cave be investigated."
Mittens
 GM, 2527 posts
Sun 30 Jun 2019
at 04:13
Re: D&D: Generations
=n.n= !!!

"Mittens is very happy to find that the scary wizard isn't grouchy!  Moreover, he likes the puppet gag!  She isn't the least bit disappointed that combat didn't happen."

The witch puppet on her hand isn't so convinced.  "Suuure you aren't.  I'll bet you were looking forward to pointing and laughing at the frustrated badguy while he fails to cast a spell while being suplexed by Rocky."  (( https://pics.me.me/know-what-t...attacks-23404323.png ))

Mits stuffs the puppet into her backpack, looking embarrassed.
Narrator
 player, 1340 posts
 For narrating
 and convenience
Sun 30 Jun 2019
at 19:34
Re: D&D: Generations
The wizard chuckles at Mittens' antics, his chuckle turning into an old man cough. Then says in response to Joe, "Oh... the blink dog problem. Well that makes sense of why you're here."

He holds up the two puppets he was given. "Hmm... I guess let's say this one is me." he wags his right hand puppet to indicate which one he means. "And this one is the imp that snuck into my lab."

Wizard Puppet: "Ah the retired life. Now I can do my magical experiments in peace and care for these blink dog pups that wound up motherless."

Imp Puppet: "Aha! But you thought you could retire! No! I am an imp who lives for evil pranks to make people miserable! I'm going to wait for you to sleep, sneak in here, and mess around with your ritual, causing it to instead cast a curse on one of your blink dogs! And then I'll erase the ritual so you can't figure out the curse quickly!"

Wizard Puppet: "Oh my. What happened to my ritual? My magic tells me something infernal was in here. Good thing I have record-keeper magic for all those times I forget where I set stuff."

He flops the puppets on his lap. "You see... the curse prevents me from banishing the blink dog's natural teleport powers, which means I have no means of keeping him penned up. The curse forces the blink dog to follow a set of instructions every night, but he has gotten scared of leaving the cave at all. And what's worse is his sister is now scared of approaching him because he bit her on one of those nights. I'd use tranquilizers, but I don't know how to make 'em and the nearest person who would sell them lives too far for my old self to travel. I can't ask for help from the town because the townsfolk would more likely just come up with a solution like 'kill the blink dog', or even jump to the conclusion that I did this on purpose and then sentence me to death along with my dogs. So! Glad you came. And if you are the classic murder hobos, you probably would have killed me by now. But just in case you are murder hobos, I should inform you much of what I have is of very little value and I'm a dying old man anyway, so I actually have a special spell prepared for if someone kills me.... good thing you didn't. Anyway! Umm... oh right. The curse. I haven't fully figured out the cure to the curse just yet, but temporary or permanent solutions that don't involve death or maiming would be very much appreciated and would land you a reward that only I know how to get for ya."

Liberty scrunches her face a little, looking confused, then looks up at Joe.

Timothius looks relieved and hugs Mittens' side.

Tam decides to play along with Rocky's "act" and pets him gently.

This message was last edited by the GM at 19:36, Sun 30 June.

Rocky
 player, 31 posts
 Envoy Warforged
 Circle of the Moon Druid
Mon 1 Jul 2019
at 01:36
Re: D&D: Generations
Rocky remains where he is and wishes the party has a means of determining if what the wizard says is true. Rocky also wonders where this imp is, and why the wizard hasn't attached a note to the non-cursed blink dog to take to town asking for help using tricky wording to make them thank he was asking for help for himself instead of his pet blink dog.

Rocky sniffs around while looking to those around him as he waits while the rest of the party figure out what to do as Rocky is curious to know if the Imp or anything else besides the wizard and the two blink dogs have been in the area... after all the imp might be returning to continually hamper the wizard's efforts.
Joe
 player, 872 posts
Tue 2 Jul 2019
at 23:55
Re: D&D: Generations
  "Yeah, that sounds like enough of a stupid headache to be true.  Better get used to it Liberty, few makes stories about 'that time the heroes solved the hopscotch themed trap', only about the exciting parts before and after it."

  He turns to the rest, saying. "Okay, the 'too good to be true if it works again' plan is we loudly proclaim how glad we are we solved the curse as we leave the cave.  Then beat up the Imp when they show up all indignant that someone thwarted them.  We can work out a more traditional plan when that fails, because then we will have done something before standing around for a half hour talking."

  Joe is so very glad that plan actually works, not so glad it doesn't work nearly often enough for anyone to believe it ever worked.
Mittens
 GM, 2528 posts
Wed 3 Jul 2019
at 21:54
Re: D&D: Generations
Mits' eyes go wide.  "Egad!  Mittens was doubly right!  It was both a prankster AND fantastical monster!"

She reflexively pets the cuddle kitty as she ponders ways to trump this malevolent prank.

"Worth a shot, I guess.  But I sincerely doubt that the imp stuck around due to the lack of any other harmful pranks going on in local town's recent history.  On the other hand, it could be that this imp is bound to the service of some old enemy of Professor Explodes-When-You-Kill-Him, and he's got no choice but to monitor his target.

"Didn't catch your name, by the way.  We're The Heroes That Ended The Antler Horror of the Great Forest.  Tried shortening our team name to 'Mittens' Mercenaries,' but that was rejected, and 'Adventure's Allies' was never officially ratified.

"And I guess since we're making 'bad for your health to kill me' proclamations, not only are some of us blessed by the divine, we have evidence that our quest is being watched by Heaven.  So there.

"I have a question about your pups.  Why don't they talk?  That part of the curse too?"

Narrator
 player, 1341 posts
 For narrating
 and convenience
Fri 12 Jul 2019
at 03:04
Re: D&D: Generations
The wizard says, "My name's Eddie. And I suppose nobody was willing to shorten your name to THTETAHotGF?" Yes he pronounced that flawlessly somehow. "You plan sounds worth trying, at least. And on your question about the dogs, most blink dogs don't speak humanoid languages. They don't have the same vocal chords you and I have, making it impossible for them to make the sounds required for our languages. I only say 'most' because some have probably magically enhanced a blink dog to speak common or such, but I prefer to learn their language instead. Since they go to the effort of learning and understanding mine while not expecting me to speak their complex barks, why not afford them the same courtesy?"

Meanwhile, Joe's comment pulls Liberty from weirded out to 'this is just plain silly', so she giggles.

Timothius is curiously checking the place out, but careful not to touch anything.

Tam keeps her eyes on the wizard.
Rocky
 player, 32 posts
 Envoy Warforged
 Circle of the Moon Druid
Sat 13 Jul 2019
at 23:45
Re: D&D: Generations
Rocky is actually thankful that he's currently wildshaped into the form of a bear since warforged can't arch an eyebrow in reaction to Eddie actually pronouncing 'THTETAHotGF' but as a bear, he not only arches an eyebrow but his lower jaw drops open with a rather confused look on his face. Rocky quickly closes his mouth and just glances around as he's not really sure what to do at the moment as he wonders if 'Eddie' is part eldritch abomination or something to be able to flawlessly pronounce THTETAHotGF as he's sure that humanoid throats shouldn't be able to do that.
Joe
 player, 873 posts
Sun 14 Jul 2019
at 12:59
Re: D&D: Generations
  Prestidigitation is capable of a lot of fun sound effects, so using it to cheat in pronunciation is only less likely than 'they are just that much of a nerd to pronounce it flawlessly without it'.

  "Learning to bark like a dog was very considerate of you... That may have sounded like sarcasm, but so many honest compliments do in this business"

  If there are no objections, Joe starts heading back out the cave for operation 'Boy that curse was easier to break than the last one, honest'.
Mittens
 GM, 2529 posts
Thu 18 Jul 2019
at 01:05
Re: D&D: Generations
Mits is giggling from Eddie's suggestion, but seeing Rocky's reaction makes her keel over laughing raucously!  Never before has she seen a bear with such a face!  (( http://static.boredpanda.com/b...otography-4__700.jpg ))

Since she can't stop laughing, Mits just holds up a sign that reads, "Good point."
Narrator
 player, 1342 posts
 For narrating
 and convenience
Fri 19 Jul 2019
at 23:42
Re: D&D: Generations
The bat symbol spins toward the screen and then away before the scene flips to the group being outside. When Joe implements his plan, anyone listening carefully will notice and imp trying to sneak into the cave.

Timothius notices and tugs on Mittens, to draw her attention to the imp.
Rocky
 player, 33 posts
 Envoy Warforged
 Circle of the Moon Druid
Sat 20 Jul 2019
at 17:38
Re: D&D: Generations
Rocky's senses as a bear also alert him to the presence of the Imp and figures someone will signal to attack the imp once an opportunity arrives.

Adrian, Buzz, and Doc make sure to stay out of the way to not be caught in the soon to be coming conflict.
Joe
 player, 874 posts
Sat 20 Jul 2019
at 19:15
Re: D&D: Generations
  Hmm, in hindsight Joe should have probably suggested the wizard be ready to shoot the Imp in the fact personally should his 'No, I'm serious' seemingly joke of a plan worked.

  He prepares to fast draw with his bow for after, or any noted lack of, his friends resorting to magical means of restraining it to make it easier to shoot through the wings.