OOC.   Posted by Mittens.Group: 0
Mittens
 GM, 1 post
Fri 25 Mar 2011
at 23:26
OOC
When you have time, please post up the latest RP into a thread, Tim.  Could call the thread, "Escaped Prisoners!" or some such.
Terdisas
 GM, 88 posts
Thu 21 Apr 2011
at 09:46
Re: OOC
Post 500! Wheee
Also, put a Notice status on the OOC so it doesn't end up buried forever in the 11 million new threads a month.

This message was last edited by the GM at 09:47, Thu 21 Apr 2011.

Angel
 player, 20 posts
 Deceptively Optimistic
 Dangerously Charismatic
Thu 21 Apr 2011
at 15:27
Re: OOC
Grats on post 500. This forum is made of so much yay that it even has Raikoo in it. :)
Timothius
 GM, 25 posts
Thu 18 Aug 2011
at 23:51
Re: OOC
For Raikoo:

link to another game
Joe
 player, 103 posts
Fri 11 Nov 2011
at 03:37
Re: OOC
  City of heroes super yay patch note.

Base Editor: Free Vertical Placement and Rotation

    Added the ability for players to move base objects horizontally and rotate them about the vertical axis freely.
        While placing an object, if the player holds SHIFT, they can move the object vertically.
        Once placed vertically, if they wish to move the object again and maintain the vertical placement, they can hold the CTRL key.
        If they do not use the CTRL key, the object will snap to the first encountered ground the cursor is placed over.
        If the player holds ALT, they can rotate the object about the vertical axis.


KNOWN ISSUE: Rotating a base object about the vertical axis during initial placement will snap the object into a corner of the base with part of the object inside the wall.

    This should only affect the initial placement of a new base object.
Timothius
 GM, 56 posts
Wed 30 Nov 2011
at 03:32
Re: OOC
Wanting to do something sci-fi at the moment. Like maybe continue the thread "The End of an Empire" or something. But I don't feel like being GM right now. I just wanna play. Someone else willing to start up a sci-fi thing or continue "The End of an Empire" for me?
Timothius
 GM, 57 posts
Wed 30 Nov 2011
at 03:46
Re: OOC
Chris asked me to pick a picture from various sci-fi pics I scoured the net for, then pick a character. From there, he said he'd see what he can do.

I'm looking for something very high-tech, like these pics:

http://coolvibe.com/wp-content.../2010/02/blowout.jpg
http://whatsyourbackground.net...fi-cities-290481.jpg

As for who? Emerald!


This message was last edited by the GM at 22:19, Sun 20 May 2012.

Joe
 player, 111 posts
Sat 10 Dec 2011
at 12:36
Re: OOC
  Posted here, as I just now realized a PM thread to Tim alone isn't relevant, cause after the fact, I noticed Chris was involved via OOC thread comments.

  SO! Was browsing games to see if anythihg caught my interest (Morbid curiosity
(XXmanual linebreak because of giant images* as well, but no more X-Men forever).  Hmm, DBZ - South Galaxy.  XX
Well, there's a system but will go in not expecting any form of balance regardless.  The GM says he'd help you through it. *clicks OOC thread* ., Do they mean that, or...

  Is that Emerald?... It is...  Okay, accidental net stalking, should I even try for this the-*sees Emerald mentioning Tread as a possibility* Well that answers that!  XX
Now to PM for input on attempting an app tomorrow after I slee-...

  *see's 'Hi I'm Emeralds RL brother' introductory post in the OOC*.

  ...

  This isn't on purpose I swear. o.o

EDIT: *clicks Dez Fafara cast listing...  Gannon is a Heavy Metal singer*...

  <conspiracy theory>I see what's going on now, you are clearly hiding the BEST GAME EVER from me.</conspiracy theory>

  Now to actually go to sleep before I try to type up some kind of app without said sleep.

This message was last edited by the player at 12:46, Sat 10 Dec 2011.

Mittens
 GM, 145 posts
Sun 11 Dec 2011
at 00:10
Re: OOC
^.^  Lol!  Glad you like the char.  XD
Joe
 player, 112 posts
Sun 11 Dec 2011
at 22:01
Re: OOC
  Yeah, of course if it's as slow as you say it is, I guess I'll hold off on it since I'd rather not have another 'Game that does nothing but I'd rather not delete' taunting me on my sticky list.

  I mean, even that 'Fantasy Roleplay' is still up there <.<  >.>

This message was last edited by the player at 22:01, Sun 11 Dec 2011.

Mittens
 GM, 146 posts
Tue 13 Dec 2011
at 21:30
Re: OOC
Speaking of which.  I'm taking it off my watch list.  Lemme know if I'm ever needed there.  :p
Timothius
 GM, 60 posts
Fri 13 Jan 2012
at 23:02
Re: OOC
A nice reminder of awesome times:
http://www.youtube.com/watch?v=U_tFxgxr2YQ

Super Nova. No final boss power can beat you.
Mittens
 GM, 147 posts
Mon 23 Jan 2012
at 03:46
Re: OOC
http://www.demotivationalposte...oster-1253705267.jpg
Mittens
 GM, 166 posts
Mon 2 Apr 2012
at 06:44
Re: OOC
Jotting down idea b4 crashing.  Thunderspire.  Been (insert long time) since last post.  Perhaps create alternate universe thread (perhaps here, but still statted?) where warforged cavalier didn't show up and continue on with both threads in hopes of preventing dido, callie, terdisas, etc from collecting cobwebs while still leaving option for seth to join in as RL allows.

Multiple choice feedback:
a) good idea
b) meh.
c) bad idea.

my current response (subject to change depending on mood) is:  worth the effort only if both tim and joe gun-ho about the idea.
Terdisas
 GM, 334 posts
Mon 2 Apr 2012
at 19:45
Re: OOC
  Oh good, now that April Fools Day is over I can actually bear to look at the sight again.

  I certainly wouldn't mind getting back to using a Caster I enjoy, (Though I may someday branch out/streamline his Encounter power selection.)
*deliberate line drop* Here but still stats would help prevent confusion on our own end as well for 'wait which thread was is?'.

  If Tim's up for it then I definitely am, if not I can manage without.

This message was last edited by the GM at 19:45, Mon 02 Apr 2012.

Timothius
 GM, 82 posts
Tue 3 Apr 2012
at 01:52
Re: OOC
YAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA *takes breath* .....AAAAAAAAAAAAAAAAAAAAYYYY (etc)

.....sure. Let's go for it.

(Disclaimer: The author meant to have more A's in the yay, but RPOL likes to throw this annoying line: "Error! You don't need over eighty consecutive alphanumeric characters, do you?")
Mittens
 GM, 167 posts
Tue 3 Apr 2012
at 02:27
Re: OOC
*Finger's shirt collar.*  Sheesh.  Ok.  I'll work on setting something up as time allows.
Timothius
 GM, 83 posts
Mon 9 Apr 2012
at 00:49
Re: OOC
Just a reminder that it's your turn on Thunderspire, Mittens.
Mittens
 GM, 178 posts
Mon 9 Apr 2012
at 19:21
Re: OOC
10 reasons to hate ME3's ending:
http://www.youtube.com/watch?v=6M0Cf864P7E


An idea that might salvage ME3's ending
http://www.youtube.com/watch?v...ture=player_embedded

I really enjoyed both videos.  Enjoyed the game, (and supposedly there's a way to scrape together enough war assets in single player to get "best" ending), but the ending...  yeah.
Timothius
 GM, 88 posts
Sun 20 May 2012
at 18:33
Re: OOC
Due to SFH going the way of the dodo, I'm planning on starting up anew in a Sonic setting. Maybe SFH, maybe a slightly different setting (like pre or post Robotnik, maybe even a non-SatAM setting). There's lots of ways we could go about this, so I will be jotting ideas at work starting Monday. However, please feel free to post ideas as you have them here.

Meanwhile, I plan to carefully gauge who all on RPOL i can invite. People who post regularly, I'll be sending invites to, asking their level of interest in a Sonic setting.

Anyway, just a heads up.

Also, I had a thought for Heart of the Universe. It seems the experiment of "as powerful as we want" while it was successful for a time, didn't go as well as I hoped. So I'm thinking about approaching it from a different angle. Something more "paragon tier" or "mid-heroic tier" by D&D standards. Anyway... gotta go get ready for Byron game.
Joe
 player, 251 posts
Sun 20 May 2012
at 22:18
Re: OOC
  I'm kind of burnt out on Sonic in general.  Might try, might not if a new Sonic deal is made.

  Heart of the Universe, my ramblings about it aside had some promise.  I just had some terrible luck with it is all.  Your stated intentions sound like they could work out (more so if you specified 4th Ed, less World Altering Rituals Made Easy at that tier in 4th Ed)

  Completely unrelated, I finally broke down and edited the post with the giant tables breaking image so that picture is just a text link.  Ghost Emmy remains readily visible, of course.

This message was last edited by the player at 22:20, Sun 20 May 2012.

Mittens
 GM, 198 posts
Mon 21 May 2012
at 17:08
Re: OOC
As mentioned I'll join whatever you start.  Admittedly I have mixed feelings.  On the one hand, happy fun RP with Tim.  Not to mention more post haz opportunity means less chance for me to wind up bored at work.  But I'm always nervous about starting up a whole new place that involves more than just a couple people.  Because of the fact that the more players there are, the higher chance of RL derailing and crashing the place.

Poor Care Bears forum.  You never made it past the 1st scene.  ;.;

And of course there's multiple examples of player expectations being an issue.  "Do you mean 'no stronger than Colossus?  or no stronger than Juggernaut?'"  "Wait... how come they get to have such uber stats?"  Etc.  Etc.


Anyway.  Moving right along.  You asked for suggestions.  I suggest a Heroes Guild-like place.  One that has a new thread for whenever the moods strikes you to write up an opening scene.  It can be Struggle for Hope Log 29, or it could be "Care Bears Meet Sonic in Space."  Or it could be "Cute Fuzzies in Dungeons and Dragons."  Whatever you're in the mood for, just start up a thread.  That way you can have as much freedom to flex your creativity muscles as you want.  You can have your ongoing RP with an established PC group going in the Logs and you can also have your one-shot x-game experiments going on too.  And given the episodic nature of Heroes Guild, it doesn't really matter if a player just suddenly vanishes in log 29.  Just start up Log 30 with the players still around.

In said place we could maybe possibly experiment with a Center of Universe thread or two.  Maybe with a dice system.  Maybe free form.  Whatever.  If it turns out that 1 PC is too Angel Summoner, can always just reboot the thread.  No big deal.
Joe
 player, 252 posts
Mon 21 May 2012
at 21:25
Re: OOC
Before I go out into the world...

Angel summoner Vs Angel Summoner!
"Angelic hordes come forth! Top that!"  "Angel Bard come forth!"  "...Oh *censored*
Purely for the sake of the joking mental image.  Angel Bard faction style probably would have been low key given old Heart Of Universe thread.

Also, started reading the orange text before I double taked and saw "Private to Eli".  You do remember I can read those here right?
Mittens
 GM, 199 posts
Tue 22 May 2012
at 03:41
Re: OOC
Yeah, heh.  Just put it in PM as a half joke to poke fun of all those [PM]s, half, "you can skip this part to save time if you want, Joe."  :P
Timothius
 GM, 89 posts
Tue 22 May 2012
at 15:28
Re: OOC
Joe:
Before I go out into the world...

Angel summoner Vs Angel Summoner!
"Angelic hordes come forth! Top that!"  "Angel Bard come forth!"  "...Oh *censored*
Purely for the sake of the joking mental image.  Angel Bard faction style probably would have been low key given old Heart Of Universe thread.


Heh. Made me laugh. :) Though another fun mental image: Yes she would have been lowish key, but nobody would've been able to read her mind. Even someone dedicated to that kind of power.

Though, give her the right kind of gun and all the sudden, she'd be keeping up with everyone else.
Mittens
 GM, 200 posts
Sun 27 May 2012
at 21:44
Re: OOC
Liz's laptop was bought for $350 used.
Mittens
 GM, 202 posts
Fri 8 Jun 2012
at 21:35
Re: OOC
Salow
- Fri Jun 08, 2012 1:25 am

You NEEEEEEEEEED to run this for me: Prince of Undeath: Adventure E3 for 4th Edition Dungeons & Dragons (4th Edition D&D)
It's EPIC level ...


Mittens
- Fri Jun 08, 2012 12:11 pm

Yes it is. It's the final installment of the first adventure path published for 4e. I've started that adventure path, oh... 4? 5 times? Rarely get's past lvl 3. I'm determined to make it through that entire adventure path from start to finish, so I don't want to skip forward to the end. I can talk with my other group about you joining up where we are right now, though. H2 (about lvl 4).

Salow
- Fri Jun 08, 2012 1:57 pm

Haha, that's cool ... i have a Star Wars Saga campaign that's from Lvl 1 to 20 ... I'd like to run that some day, but haven't had the time to read through it all yet.

Thoughts about including Salow in Thunderspire?  (He's a RL friend of Tim and I)
Terdisas
 GM, 350 posts
Fri 8 Jun 2012
at 21:41
Re: OOC
Two things mostly.

1) Remember why you moved a copy of that thread to this board?  Would that be avoided, track record and all that with your RL friends hopping in.
2) Would the sudden lack of maps, hitpoint tracking, etc.  let alone play by post style work for them?

If you think it will work out, then give it a shot.
Mittens
 GM, 203 posts
Sat 9 Jun 2012
at 05:30
Re: OOC
Only time will tell.  Worse comes to worse, his char will simply fade off panel like so many have in My Mutations and elsewhere.
Timothius
 GM, 90 posts
Sat 9 Jun 2012
at 05:37
Re: OOC
I'm fine with giving Salow a chance. We'll let him know ahead of time that if he goes AFK for months on end, we'll just move on without him. But Salow's been more instigator than Chris.

So let's give him a try with the understanding we can drop him if it doesn't work out?
Mittens
 GM, 204 posts
Sat 9 Jun 2012
at 05:38
Re: OOC
Works for me.
Aldrych
 player, 1 post
Sat 9 Jun 2012
at 20:59
Re: OOC
Now introducing Aldrych, an Avenger (if only we were playing Marvel Superheroes)
Mittens
 GM, 205 posts
Sat 9 Jun 2012
at 23:43
Re: OOC
Heheh, welcome, Salow.  :)
Timothius
 GM, 91 posts
Sun 10 Jun 2012
at 05:17
Re: OOC
hihi Salow! Yeah, the "Future" thread was just something Joe and I were playing for fun on the side, BUT! If you like it, I'll go to the effort of keeping it going for a bit. :) We'll see where it takes us!
Joe
 player, 256 posts
Sun 10 Jun 2012
at 05:45
Re: OOC
Yeah, suddenly... EPIC SPACE DRAMA and detailed backstory.  No pressure.

I'm not gonna say no to more post antics of course.

This message was last edited by the player at 05:46, Sun 10 June 2012.

Mittens
 GM, 206 posts
Sun 10 Jun 2012
at 20:53
Re: OOC
Aldrych:
I was thinking that he should be a captive ... like if there's a boss fight at the end of this "dungeon" he could be tied up. and if they release him during the fight, he'd be an added weapon for the fight.

Also, heard something really cool about how to speed up combat in 4E (pbp is slow already, but this may help increase it's speed [add efficiency]):

1) All monsters start off at Half their normal hit points -- So a bugbear, may have 50 hit points, he now has 25. This also means that the surge value changes (so it'll require a little bit of work on the gm to make adjustments). This works well against higher HP monsters who may have HP in the hundreds. But it must be implemented with House Rule #2.

2) All weapons do max damage on a normal hit. Craghammer does 1d10+Str Mod (let's say +4). So my warden who hits the bugbear now does a flat 14 damage with every successful hit. That then means critical hits do max dmg times 2 (or times 3, whatever). Again, the warden crits on the bugbear, now he's done (I forget how crits work) 24 or 28 dmg. In the latter case the sucker is dead. This also means the rules for bloodied come into play a lot faster for monsters as well, giving the pcs an advantage.


Tim and I have been experimenting with various ways of shortening combat.  Thanks for the ideas.  For now, what I'll probably do is: nothing.  Team will have 6 characters in a module designed for 5, so that alone will drop the challenge rating.  If things still go unreasonably slow, we'll reassess options then.
Aldrych
 player, 3 posts
Sun 10 Jun 2012
at 23:31
Re: OOC
Did know where else to post my character:

Rolen
Male
Elf
Druid
Level: 4
Good

Strength 12 (+1)
Constitution 14 (+2)
Dexterity 20 (+5)
Intelligence 11 (+0)
Wisdom         20 (+5)
Charisma 9 (-1)

Height: 5' 10"
Weight: 145 lb
Skin: Light
Eyes: Amber
Hair: Black Straight; Beardless

Maximum Hit Points: 46 [includes toughness]
Bloodied: 23
Surge Value: 11
Surges / Day: 9 [includes constitution modifier]

Size: Medium
Speed: 8 squares [includes druid predator bonus]
Vision: Low-light

Initiative: 1d20 +7 = 2 [half level] + 5 [dexterity]
Armor Class:         17 = 10 + 2 [half level] + 5 [dexterity]
Fortitude Defense: 14 = 10 + 2 [half level] + 2 [constitution]
Reflex Defense:         18 = 10 + 2 [half level] + 1 [druid] + 5 [dexterity]
Will Defense:         18 = 10 + 2 [half level] + 1 [druid] + 5 [wisdom]
Armor: None ("cloth")
Shield: None


Skills:
Acrobatics: +7 = 5 [dexterity] + 2 [half level]
Arcana:         +7 = 0 [intelligence] + 2 [half level] +5 [training]
Athletics: +8 = 1 [strength] + 2 [half level] +5 [training]
Bluff:         +1 = -1 [charisma] + 2 [half level]
Diplomacy: +1 = -1 [charisma] + 2 [half level]
Dungeoneering: +7 = 5 [wisdom] + 2 [half level]
Endurance: +4 = 2 [constitution] + 2 [half level]
Heal:         +7 = 5 [wisdom] + 2 [half level]
History: +7 = 0 [intelligence] + 2 [half level] +5 [training]
Insight: +7 = 5 [wisdom] + 2 [half level]
Intimidate: +1 = -1 [charisma] + 2 [half level]
Nature:        +14 = 5 [wisdom] + 2 [half level] + 2 [Elf] +5 [training]
Perception: +9 = 5 [wisdom] + 2 [half level] + 2 [Elf]
Religion: +2 = 0 [intelligence] + 2 [half level]
Stealth: +7 = 5 [dexterity] + 2 [half level]
Streetwise: +1 = -1 [charisma] + 2 [half level]
Thievery: +7 = 5 [dexterity] + 2 [half level]

At-Will:
Melee Basic Attack: Savage Rend, damage 1d8+5 [standard action]
Ranged Basic Attack:
Bull Rush: +3 vs fortitude [standard action]
Grab: +3 vs reflex [standard action]
Move grabbed target: +3 vs fortitude [standard action]
Escape: +7 [acrobatics] vs reflex / +8 [athletics] vs fortitude [move action]
Charge: Move your speed and make a Bull Rush or Pounce at end of move; +3 to Attack

Wild Shape [Druid] -
Action: Minor Range: Personal
Effect: Change form to beast or humandoid, and you can shift 1 square


Pounce [Level 1]
Action: Standard Range: Melee Touch Target: One Creature
Attack: +7 vs Ref
Hit: 1d8 + Wisdom modifier (+5). The target grants combat advantage to the next creature that attacks it before the end of your next turn.
Special: When charging, you can use this power in place of a melee basic attack. (+1 for charge +2 for feat = +3 total)


Savage Rend [Level 1]
Action: Standard
Range: Melee Touch
Target: One Creature
Attack: +7 vs Ref
Hit: 1d8 + Wisdom modifier (+5), and you slide the target 1 square
Special: This power can be used as a melee basic attack
</table>


Encounter Powers:
Second Wind
Action: Standard 
Range: Personal
Target: Self
Effect: You spend a healing surge and regain 21 HP. You gain a +2 bonus to all defenses until the end of your next turn.


Action Point [free action, not in surprise round]

Elven Accuracy
Action: Free
Range: Personal
Effect: Reroll an attack roll. Use the second roll, even if it’s lower


Darting Bite [Level 1] – beast form
Action: Standard
Range: Melee Touch
Target: One or Two Creatures
Attack: +7 vs Ref
Hit: 1d10 + Wisdom modifer (+5) damage. If at least one of the attacks hit, you can shift 2 squares
Primal Predator: The number of squares you can shift equals your Dexterity modifier (+5)


Predator's Flurry [Level 3] – beast form
Action: Standard
Range: Melee Touch
Target: One Creature
Attack: +7 vs Reflex
Hit: 1d6 + Wisdom modifier (+5) damage, and the primary target is dazed until the end of your next turn.
Effect: You shift 2 squares and make a secondary attack.
Primal Predator: The number of squares you can shift equals your Dexterity modifier (+5)
Secondary Target: One creature other than the primary target
Secondary Attack: Wisdom vs Reflex
Hit: 1d6 + Wisdom modifier (+5) damage, and the secondary target is dazed until the end of your next turn


Daily Powers:
Savage Frenzy [Level 1] – beast form
Action:
Standard
Range: Close Burst 1
Target: Each enemy in burst you can see
Attack: +7 vs Ref
Hit: 1d6 + Wisdom modifier (+5) damage, and the target is dazed and slowed (save ends both)
Miss: Half damage, and the target is slowed until the end of your next turn


Fleet Pursuit [Level 2 Utility] – beast form
Action: Minor
Range: Personal
Effect: Until the end of the encounter, you gain a power bonus to your speed while you are in beast form equal to your Dexterity modifier (+5).


Feats:
Elven Precision: When you use the elven accuracy power, you gain a +2 bonus to the new attack roll
Enraged Boar Form [PH2]: While you are in beast form, you gain a +1 bonus to attack rolls and a +2 bonus to damage rolls with charge attacks
Toughness: When you take this feat, you gain additional hit points. You gain an additional 5 hit points at each tier of play (1st, 11th, 21st)

Elf
+2 Dexterity, +2 Intelligence or Wisdom (already included; you chose Wisdom.)
+2 Nature, +2 Perception
Elven Weapon Proficiency (longbow, shortbow)
Fey Origin
Group Awareness (allies within 5 squares get +1 on perception)
Wild Step (ignore difficult terrain when shifting)
Elven Accuracy (once/encounter, may reroll attack roll)


Druid

This druid chose the Predator primal aspect.
Balance of Nature
Ritual Casting -- [bonus feat, not listed above; the ritual book can take most any form]
Wild Shape [no shield benefit as per revision]

Rolen's Equipment:
Weapons / Armor / Shield (from above)
Backpack
Bedroll
Flint and steel
Grappling hook
Hammer
Pitons x10
Pouch (belt) x1
Rations (1 day) x10
Rope (50', hempen) x1
Sunrods x2
Waterskins x1
Ritual book x1
Ritual components
Alchemical Reagents (5)
Rare herbs (5)
Residuum (5)

Magic items:

 Weapon:
 Weapon:
 Weapon:
 Weapon:
 Armor:
 Shield:
 Arms:
 Feet:
 Hands:
 Head:
 Neck:
 Ring:
 Ring:
 Waist:

Languages: Common; Elven
Mittens
 GM, 207 posts
Mon 11 Jun 2012
at 00:27
Re: OOC
If you click your character's name, you should get an option to edit your description.  That's where we generally put charsheets.  It's convenient that they're only a click away.
Joe
 player, 257 posts
Mon 11 Jun 2012
at 01:01
Re: OOC
Actual documentation of class features and powers, YES. I think I'm gonna like you.

EDIT: That's details for a different character anyways.  Though putting Aldrych's info in Aldrych's character details would be a good idea when he gets around to it.

EDIT the second: Rolen is now a character for him.

This message was last edited by the player at 01:06, Mon 11 June 2012.

Terdisas
 GM, 352 posts
Mon 11 Jun 2012
at 01:20
Re: OOC
Some relevant house rules of convenience.  As the main DnD board has em but not accessible here.  The "Big Ones".  First up, EXTRA CASH at levels higher than one.  Since handing out items specifically is something skipped.  If your level 4, that means 4,480 Gold to work with on your magic shopping list.

Angel:
After looking at Angel's character sheet on character builder and doing some calculations, I discovered I had not updated her since level 2 gear-wise. But I did her correctly at lvl 2. So it's all good because the math will add up. Anyway, figured I'd give a list of TOTAL gold at each level for everyone's convenience.

Magic Item Cost-Increase scale:
Levels	| Extra amount added	|
	| since last level	|
--------|-----------------------|
01-05	| 160			|
06-10	| 800			|
11-15	| 4,000			|
16-20	| 20,000		|
21-25	| 100,000		|
26-30	| 500,000		|
31-35	| 2,500,000		|

Obvious rate of adding x5 every half tier. 160x5=800, 800x5=4,000. So on.
(Note: These are the amount added PER level. So a level 1 item is 360. Then you add 160 for a level 2 item for a total of 520 for a level 2 item. Then you add 160 for a level 3 item for a total of 680 for a level 3 item. So on. At level 6, the amount changes from 160 to 800. So a level 5 item is 1,000 and a level 6 item is 1,800.)
Beginning price (Level 1 items): 360 gp
Highest Price (Level 30 items): 3,125,000 gp
Level 31 item: 5,625,000 gp


TOTAL
(If you sold everything you own and add the gold you own, you should have this much)
Level ##:   Original (x1.5 Value: aka new house-ruled way)
Level 01:        100 (N/A)
Level 02:      1,920 (2,880)
Level 03:      2,560 (3,840)
Level 04:      3,200 (4,800)
Level 05:      4,480 (6,720)
Level 06:      6,400 (9,600)
Level 07:      9,600 (14,400)
Level 08:     12,800 (19,200)
Level 09:     16,000 (24,000)
Level 10:     22,400 (33,600)
--------------------------------
Level 11:     32,000 (48,000)
Level 12:     48,000 (72,000)
Level 13:     64,000 (96,000)
Level 14:     80,000 (120,000)
Level 15:    112,000 (168,000)
Level 16:    160,000 (240,000)
Level 17:    240,000 (360,000)
Level 18:    320,000 (480,000)
Level 19:    400,000 (600,000)
Level 20:    560,000 (840,000)
--------------------------------
Level 21:    800,000 (1,200,000)
Level 22:  1,200,000 (1,800,000)
Level 23:  1,600,000 (2,400,000)
Level 24:  2,000,000 (3,000,000)
Level 25:  2,800,000 (4,200,000)
Level 26:  4,000,000 (6,000,000)
Level 27:  6,000,000 (9,000,000)
Level 28:  8,000,000 (12,000,000)
Level 29: 10,000,000 (15,000,000)
Level 30: 14,000,000 (21,000,000)

ADDING!
So that you don't have to sell everything you own to figure out how much more to get, this is how much gold you get when you reach a new level. This is not in addition to the total amount. For instance, Angel had 1920 gold worth of stuff at level 2. So when she got level 3, she could add 640 gp for a TOTAL of 2560 (1920 + 640 = 2560).

I have put up the amount you gain per level as well as the amount you would gain based off the x1.5 rule. So for example, Angel levels up from level 2 to level 3. She SHOULD actually have 2,880 gold worth of stuff (instead of the 1,920 listed in the previous paragraph). So when she gains level 3, she simply adds 960 to her gold (2880 + 960 = 3840). If you have questions, let me (Tim) know.
Level UP:  Original (house ruled extra amount)
Level 02:     1,820 (2,780)
Level 03:       640 (960)
Level 04:       640 (960)
Level 05:     1,280 (1,920)
Level 06:     1,920 (2,880)
Level 07:     3,200 (4,800)
Level 08:     3,200 (4,800)
Level 09:     3,200 (4,800)
Level 10:     6,400 (9,600)
--------------------------
Level 11:     9,600 (14,400)
Level 12:    16,000 (24,000)
Level 13:    16,000 (24,000)
Level 14:    16,000 (24,000)
Level 15:    32,000 (48,000)
Level 16:    48,000 (72,000)
Level 17:    80,000 (120,000)
Level 18:    80,000 (120,000)
Level 19:    80,000 (120,000)
Level 20:   160,000 (240,000)
----------------------------
Level 21:   240,000 (360,000)
Level 22:   400,000 (600,000)
Level 23:   400,000 (600,000)
Level 24:   400,000 (600,000)
Level 25:   800,000 (1,200,000)
Level 26: 1,200,000 (1,800,000)
Level 27: 2,000,000 (3,000,000)
Level 28: 2,000,000 (3,000,000)
Level 29: 2,000,000 (3,000,000)
Level 30: 4,000,000 (6,000,000)

Two, Modified inherent.  You got your inherent bonus, but the Armor + kicks in at the same time as the weapon plus instead of the useless "Oh hey, now that you are level 5, NOW you get your +1 to defenses!  +2 Items show up at level 6. hahahaha".

Three.  Freebie built in omni use Expertise.  Does not stack with anything, so taking an expertise Feat manually does nothing for you unless it has extras.  Example with Terdisas who has Staff Expertise.  He already gets the To-Hit bonus, so he doesn't get it from the feat.  But he gets the "Ranged attacks with a staff do not provoke AoO" perk.  Math wise this is an easy +1 To-Hit Per Tier.

Since... well, nothing we've done ever has gone past level 4, the "built in defense bonuses at level 11, 16, 21, and 26" rule is merely sorta... there.

Four.  you are allowed to overhaul your character, class, items, powers, feats (not your race or name obviously) at reasonable moments.  So far it seems "reasonable" means "not in the middle of a fight".

You can if you want, not put these benefits to use.  Chris doesn't use the Freebie Expertise (I forget which of the 12 sheets Ive written for him I've rolled with that or not) for example.  But you really should pick out some items on the chance nothing gets handed out by the narrative as per usual.

This message was last edited by the GM at 01:24, Mon 11 June 2012.

Timothius
 GM, 92 posts
Mon 11 Jun 2012
at 05:10
Re: OOC
Strength 12 (+1)
Constitution 14 (+2)
Dexterity 20 (+5)
Intelligence 11 (+0)
Wisdom         20 (+5)
Charisma 9 (-1)

Not sure how you got two 20's by level 4, but we use point-buy. Just FYI. :)
Joe
 player, 258 posts
Mon 11 Jun 2012
at 05:19
Re: OOC
Timothius:
Strength 12 (+1)
Constitution 14 (+2)
Dexterity 20 (+5)
Intelligence 11 (+0)
Wisdom         20 (+5)
Charisma 9 (-1)

Not sure how you got two 20's by level 4, but we use point-buy. Just FYI. :)

Ran it through the character builder for giggles. 11 points overboard.  Yeesh two 20's (19's at level one?) and only your dump stat with a -1 penalty.  How many hundred times did you roll like an old school DnD Computer game?
Rolen
 player, 1 post
Mon 11 Jun 2012
at 19:43
Re: OOC
Joe:
Timothius:
Strength 12 (+1)
Constitution 14 (+2)
Dexterity 20 (+5)
Intelligence 11 (+0)
Wisdom         20 (+5)
Charisma 9 (-1)

Not sure how you got two 20's by level 4, but we use point-buy. Just FYI. :)

Ran it through the character builder for giggles. 11 points overboard.  Yeesh two 20's (19's at level one?) and only your dump stat with a -1 penalty.  How many hundred times did you roll like an old school DnD Computer game?


Sorry, I used some old stats I had ... 4d6 re-roll the 1st one, EDIT: and keep the highest 3 ... and i got two 17s, which for an Elf become 19s (+2 Dex, +2 Wis or Int), and then the ability bonus at 4th, +1 to Dex & +1 to Wis = Dex 20, Wis 20.
EDIT: Do you use the point buy that's in the book? With base stats starting at 8, 10, 10, 10, 10, 10? Using 22 points?
If i'm wrong, then I'll change it .. point buy, whatever ...

This message was last edited by the player at 19:58, Mon 11 June 2012.

Mittens
 GM, 208 posts
Mon 11 Jun 2012
at 21:14
Re: OOC
Yes that's right.
Joe
 player, 259 posts
Mon 11 Jun 2012
at 21:16
Re: OOC
Rolen:
Sorry, I used some old stats I had ... 4d6 re-roll the 1st one, EDIT: and keep the highest 3 ... and i got two 17s, which for an Elf become 19s (+2 Dex, +2 Wis or Int), and then the ability bonus at 4th, +1 to Dex & +1 to Wis = Dex 20, Wis 20.
EDIT: Do you use the point buy that's in the book? With base stats starting at 8, 10, 10, 10, 10, 10? Using 22 points?
If i'm wrong, then I'll change it .. point buy, whatever ...

It's cool, I was recently told you have more chargen binges than even Tim.  Oh my. yeah the in book point buy rules your Edit mentions are what we use.
(11 is 1 point, 12 is two, 13 three, 14 five, 15 seven, 16 nine, 17 twelve, 18 sixteen points.  you apply racial mod to the end, so buy up to 16 and your racial mod makes it an 18.  Buy up to 18 and racial mod makes it a 20.  Can't go lower than an 8, and only one less than 10 stat allowed.  That last bit isn't listed I think, but in official builder it forces that)
Rolen
 player, 2 posts
Tue 12 Jun 2012
at 00:16
Re: OOC
Okay, I'll edit the stats ...
You all will need to help me when the character gets introduced, on how combat/skill checks work.
Speaking of my character, when should I come into the game?
Mittens
 GM, 209 posts
Tue 12 Jun 2012
at 00:48
Re: OOC
Here's where the current combat is going on:

http://img.photobucket.com/alb...well/TorogShrine.jpg

The quickest way to have your char join in is to have him burst through the doors at a7/a8.  What would make more sense is that he's chained up at i5 and we have to release him after combat.
Terdisas
 GM, 353 posts
Tue 12 Jun 2012
at 01:09
Re: OOC
Finally, Rolen's tragic tendency to be picked last for sports as a child came in handy when the slave buyers didn't have quite enough on them for one last slave.
Callie
 NPC, 6 posts
 Cleric of Sehanine
 Lover Halfling
Tue 12 Jun 2012
at 04:49
Re: OOC
Also, Rolen, here's the team you're joining. I drew this just a week or so ago:

http://timothius.deviantart.com/#/d518ggc
Rolen
 player, 3 posts
Tue 12 Jun 2012
at 05:54
Re: OOC
Mittens:
Here's where the current combat is going on:

http://img.photobucket.com/alb...well/TorogShrine.jpg

The quickest way to have your char join in is to have him burst through the doors at a7/a8.  What would make more sense is that he's chained up at i5 and we have to release him after combat.


I agree, being chained up would make the most sense ... I was even thinking that Rolen would be changed up in his wild form, a wolf, rather than as an elf. He was captured that way and so he remains in that form, as its saved him from certain peril so far.
Rolen
 player, 4 posts
Tue 12 Jun 2012
at 06:32
Re: OOC
Timothius:
Strength 12 (+1)
Constitution 14 (+2)
Dexterity 20 (+5)
Intelligence 11 (+0)
Wisdom         20 (+5)
Charisma 9 (-1)

Not sure how you got two 20's by level 4, but we use point-buy. Just FYI. :)


Now becomes:
    Begin  Pt Buy   Result  Racial  Result      Lvl 4      Final
Cha 08 -- -- 0 -- -- 08 -- -- 0 -- -- 08 -1 -- -- 00 -- -- 08 -1
Int   10 -- -- 0 -- -- 10 -- -- 0 -- -- 10 +0 -- -- 00 -- -- 10 +0
Str   10 -- -- 3 -- -- 13 -- -- 0 -- -- 13 +1 -- -- 00 -- -- 13 +1
Con 10 -- -- 5 -- -- 14 -- -- 0 -- -- 14 +2 -- -- 00 -- -- 14 +2
Wis 10 -- -- 7 -- -- 15   +   2   =   17 +3 -- -- +1 -- -- 18 +4
Dex 10 -- -- 7 -- -- 15   +   2   =   17 +3 -- -- +1 -- -- 18 +4

Does that all come out right?
Terdisas
 GM, 354 posts
Tue 12 Jun 2012
at 06:41
Re: OOC
Rolen:
I agree, being chained up would make the most sense ... I was even thinking that Rolen would be changed up in his wild form, a wolf, rather than as an elf. He was captured that way and so he remains in that form, as its saved him from certain peril so far.

Oh... uh... We just set a chained up wolf on fire... It may have been my idea... Oops?
Rolen
 player, 5 posts
Tue 12 Jun 2012
at 06:46
Re: OOC
Terdisas:
Oh... uh... We just set a chained up wolf on fire... It may have been my idea... Oops?


Doooh! No worries ... let's just say the chain gets broken when you enter and he'll immediately attack the bad guys ... that way there's no mistake
Terdisas
 GM, 355 posts
Tue 12 Jun 2012
at 07:24
Re: OOC
Rolen:
Terdisas:
Oh... uh... We just set a chained up wolf on fire... It may have been my idea... Oops?


Doooh! No worries ... let's just say the chain gets broken when you enter and he'll immediately attack the bad guys ... that way there's no mistake

I was more worried about the whole "Did we just set a PC on fire?" possibility.  Talk about awkward first impressions.

Also, yes the stats check out.
Rolen
 player, 6 posts
Tue 12 Jun 2012
at 08:19
Re: OOC
Terdisas:
Rolen:
Terdisas:
Oh... uh... We just set a chained up wolf on fire... It may have been my idea... Oops?


Doooh! No worries ... let's just say the chain gets broken when you enter and he'll immediately attack the bad guys ... that way there's no mistake

I was more worried about the whole "Did we just set a PC on fire?" possibility.  Talk about awkward first impressions.

Also, yes the stats check out.

I get it now ... I hope no one was playing that wolf, thank goodness it wasn't me. Although it would have been kinda funny: "I spent hours agonizing over this character and you killed it in one shot ::throws old character away::! Now I have to build another one ... just don't kill the next one please. This is not a 'shoot first, ask questions later' sort of adventure, is it?"

EDIT: Can someone give me a run down of Who's who and Who's what
Character (player) / Class
for example: Rolen (Salow) / Druid
Would help me out greatly thanks

This message was last edited by the player at 13:43, Tue 12 June 2012.

Mittens
 GM, 210 posts
Tue 12 Jun 2012
at 15:48
Re: OOC
Mittens:
Here's where the current combat is going on:

http://img.photobucket.com/alb...well/TorogShrine.jpg

The quickest way to have your char join in is to have him burst through the doors at a7/a8.  What would make more sense is that he's chained up at i5 and we have to release him after combat.


I9 is on fire, not i5.  If you look at the thread and click on the PC's names, you should find their character details.
Terdisas
 GM, 356 posts
Tue 12 Jun 2012
at 23:26
Re: OOC
Not to mention the picture link says Char name/race/class.  If not the players.

Heh, Human.  Nice touch.  Terdisas is a Changeling with Becomer feat (Really, really good at passing as a certain race) who never ever shapeshifts.

Despite changelings having "better stats" for a Storm sorcerer though, if I WAS a Human I'd have a more dangerous build without losing out on any skills, languages, or my familiar.
Rolen
 player, 8 posts
Wed 13 Jun 2012
at 23:47
Re: OOC
Yeah, I didn't know you could click on the character's to see their stats (n00b here)
Terdisas
 GM, 357 posts
Wed 13 Jun 2012
at 23:55
Re: OOC
Yeah, it's very handy when you want to check a character's Sheet in the middle of a thread (unless they use the same name a lot and keep posting with the "wrong" version.  Oh Hi Bard sheet for Wizard Mittens! ;P )

RPOL is great, there is ONE nitpick flaw in it that makes me facepalm of course.  For whatever reason, the Dice Roller button vanishes when you are looking at a character details.

"Okay, I'll open my own listing in a tab to double check my attack.  Now to use the dice roller for dama... Oh, right."

As for you going too fast or not, I think you are fine.   Speaking of which, I should get to posting!... That either I spend my turn not doing anything, or kamikaze go in front of everyone while triggering an attack of opportunity... (and then Mittens couldn't open with Burning Hands without nuking me)

Freakin hallways and stairs man, we spend like 80% of our fights stuck where we started it seems the way these maps keep turning out.  Staaairs!  My archnemesis. (heads up stairs are difficult terrain in 4th)

This message was last edited by the GM at 00:02, Thu 14 June 2012.

Rolen
 player, 9 posts
Thu 14 Jun 2012
at 00:38
Re: OOC
Question: when wielding a two-handed weapon, does the mod dam get doubled? like say I'm using a greaaxe dam = 1d12+mod -- I can't remember, nor find this info
Joe
 player, 260 posts
Thu 14 Jun 2012
at 01:17
Re: OOC
Rolen:
Question: when wielding a two-handed weapon, does the mod dam get doubled? like say I'm using a greaaxe dam = 1d12+mod -- I can't remember, nor find this info

Nope.  In 4th edition the closest thing to "using two hands means MORE DAMAGE" Are "Versatile" property weapons.  which give you... +1 Damage when two handing them.  And even then, that's only when wielding them for Weapon Attacks. (incidentally, 4th Ed Greataxe is a Two-Handed Military weapon, 1d12 Damage, +2 Proficiency bonus weapon with "High Crit" Property.  Meaning you get an extra +1[W], 1d12 in this case, per tier when you Crit.  Not that a Druid can even use a Greataxe by defalut in 4th Ed.)

One of the more quirky things about Versatile weapons, they still come labeled as 1 handed.  For example, a Warhammer or a Longsword is a 1 Handed, Versatile weapon. Special rules for Small characters, Small charcters like a halfling can use them, but have to use both hands and does not get a +1 Damage bonus.  Meanwhile, perks that specify one or two handed wielding will only work if you use a Versatile weapon the "Correct" way.

My fighter Matt has 1-Handed Weapon Talent, he uses a Warhammer which is versatile.  If he ever swung it two-handed, 1-Handed Weapon Talent would not apply (not that he can, he uses a light shield so no two-handed wielding).  Why a Small shield for my fighter?  So I can actually carry a torch and fight at the same time, as well as not having check penalties and being able to use my offhand to pick things up or climb ladders and such.

In Dido's case it's because he is a tiny tiny man.  With a tiny man's throwing hammer and small shield... Which reminds me, Kitau talks about Axes because flavor.  She's actually wielding a pair of Scourges (tiny offhand flails) mechanically.

EDIT: Oh hey, they finally updated the character builder so you can attach dragon shards to weapons...  Still can't Deliberately Two hand wield a staff implement, or one hand wield a "quarterstaff" as an implement in the settings though.  Using both hands for Implement staff will, someday, give Terdisas bonuses.  So there will still be things I'll need to add in by hand.  Beats doing everything by hand though.

This message was last edited by the player at 01:55, Thu 14 June 2012.

Joe
 player, 261 posts
Tue 19 Jun 2012
at 22:50
Re: OOC
GOG has two free games up right now.  All you need is an account, So the whole "FAQ: Q: Why isn't my credit card working?  A: We are in Eurpope, this can cause problems." thing isn't a factor.

Worlds Of Ultima: The Savage Empire.
Ultima 6 Engine style game with your Pith Helmet Explorer in the land of Dinosaurs and Cavemen.  Against OH GOD GIANT ANTS.
http://www.gog.com/en/gamecard...gn=2012_summer_promo

Ultima Words Of Adventure 2: Martian Dreams.
Ultima 6 Engine style game with your Jules Vern style people off to Mars.
Team up with Sigmund Freud, Thomas Edison, Nikola Tesla, etc. "Painstakingly Researched and accurately portrayed", Oh boy, I hope Tesla is bonkers and has a working death ray!
http://www.gog.com/en/gamecard...gn=2012_summer_promo

I THINK the sale goes on till July 5.

Random reminder that GOG account comes with a few freebie games anyways.
Tyrian 2000: Top down scrolling shooter.
Beneath a steel sky: Cyberpunk point and click adventure game.
Teen Agent: Teenage secert agent point and click adventure game.
Lure Of The Temptress: Fantasy point and click adventure game.
Dragonsphere: Another Fantasy point and click adventure game. (I'm sensing a pattern)

This message was last edited by the player at 22:53, Tue 19 June 2012.

Mittens
 GM, 213 posts
Mon 9 Jul 2012
at 05:28
Re: OOC
Dez Fafara:
"A shrewd strategy," Dez agrees with a grin, "Along with hiding your true power.  Don't worry, you secret is safe with me.  So tell me, what should I practice first?  Vocal scales?

Emerald:
Emerald nods. "That's a great idea." she agrees with a bright smile. "Alright. The notes of the scale are Do-Re-Me-Fa-So-La-Ti... then back to Do again. Listen to this and then repeat..."

Emmy sings,
"Doe, a deer, a female deer
Ray, a drop of golden sun
Me, a name I call myself
Far, a long long way to run
Sew, a needle pulling thread
La, a note to follow sew
Tea, I drink with jam and bread
That will bring us back to do...oh oh oh"


...let's face it. The sight of Emerald teaching basically Gannon the basics of music scales for singing could probably ONLY happen in the DBZ universe. XD

Dez Fafara:
"Clever," Dez answers, "A song for the musical scale.  Though those aren't the things that come to my mind when I hear those notes.  But I'll sing it your way first."

(( It sounds something like this: http://www.youtube.com/watch?v=mqgwECgigsg ))

He then strums a little on his axe and says, "Now my version!

Dough is cash, it's hard cold cash!
Ray, a beam of burning death!
Me, the one for whom I fight!
Fall 'fore winter's icy breath!
Sew the seeds of vengeful hurt!
Law, oppressors armed with woe!
Tee, a logo bearing shirt!
That will earn me lots of dough, oh oh oh..."

Azure:
"Uh, I think my ears are going to bleed" Azure said as Dez began to sing. "Angus, William have a drink of this, it'll help ya recover form battle" He said as he threw an gourd with a cork in the top of it. "So William, if you don't mind me inquiring, tell me about your people. You seem like a very interesting race, as well as our friend Angus over here"

Emerald:
Emerald says to Dez, "Heh... neat lyrics. You sure are inventive! And don't mind the negative feedback... it'll just take practice. So what's the first thing you'd show me for guitars?"

When she notices Azure start inquiring about the other two's races, she giggles and leans towards Dez. She says quietly, "Interesting because they can fight, I'll bet."

Rolen
 player, 11 posts
Mon 9 Jul 2012
at 12:05
Re: OOC
1) Like the new lyrics! Bravo to the man who came up with them!

2) I was driving home the other day, listening to Daft Punk, and thought:
"Hmm, wouldn't it be awesome to make a Bard whose instrument of choice was a synthesizer?! That way all his magical tunes could be electronica! EPIC!!"
Mittens
 GM, 214 posts
Mon 9 Jul 2012
at 14:28
Re: OOC
*Takes a bow*  Thank you.  Thank you.  And yes, that would be epic!  :D
Timothius
 GM, 93 posts
Tue 21 Aug 2012
at 04:56
Re: OOC
For purposes of Byron's campaign "Broken Sword". In recent events, Mittens once again disturbed game to where Byron's brain just completely shut down. And this is Mittens TONED DOWN. Meanwhile, JD is going to leave the group around end of November. So out of consideration for "everyone should be having fun, including GM", as well as "we need replacement wizard", Chris offered to replace Mittens with a different character, possibly a wizard.

Possible alts Chris mentioned were Raymond, Lucky, Puck, Gale, Joey, and Jake.

Function of new alt: Replace cleric (Mittens) and/or wizard (JD).
Thoughts: We always seem to either kick so much butt healing is an afterthought, or have more than enough healing between having a cleric, a druid and a paladin. And even then, Tam has a healing staff and now found out the broken sword heals as well. So healing isn't an issue. Wizards are good for versatility, but since druids are good for that too, we might not even NEED a wizard replacement. So between plenty of healing and versatility, neither cleric nor wizard is vital. Now all that's left to worry about is: What would be most fun? So I'm going down each option, their ups, their downs, etc.

Gale:
Upside - Replaces JD's wizard and would add an interesting dimension to the group's dynamic since not only is her school specialty "illusion", so is her personality specialty. She's also very level-headed, which would cause zero friction with Byron.
Downside - Replacing a girl with another girl *might* make Byron eye-roll. But lately he's been kind of "whatever" about our alternate gender playing. The fact she is the only girl on this list of possible characters, though, is promising. Still, when JD leaves, that's one less guy in the group. Not a big deal for me, but David, who seems to be less and less into gaming, having even skipped last session entirely, would be the only guy left except Byron's NPC "Cho".

Jake:
Upside - Jake would probably be something fantastically different from everyone else since he's more into the mechanics of magic. He could be wizard, or he could be some manner of artificing prestige class. That said, probably would have to check with Byron before even bothering with building him anyway. Byron might not allow "artificers" in his world. Another upside is that his "science" mentality could have some interesting clashes with Tam's "nature" mentality. Would be humorous, for example, if Jake develops a crush on her only to constantly rub her love of nature the wrong way.
Downside - See above. Could prove hard to even find a class that suits him (though playing psion could prove fun). Having Robbie or Rover is possible NPC would fall into the category of Byron refusing to let you control your own NPC.

Joey:
Upside - He's a stern lawful good character. While David is playing such a character, the fact David is playing less and likely to leave for good (see above) makes Joey ideal for replacing Mittens AND Matthias as a tank.
Downside - Liz plays Chaotic Selfish. If her character doesn't change heart soon, I recommend not playing Joey. Tam has expressed patience with Xia, but even as a neutral good character, Tam has felt rather let down and disappointed with Xia on a number of occasions. I can see disaster from this. However, I also sense Xia is coming into her own here soon... but we'll see.

Lucky:
Upside - Barely have to put forth any effort. Just take Mittens' character sheet, and make minor adjustments since Lucky is normally a cleric.
Downside - If Chris wants to really try something new, it would make sense to try a new class. Granted, since healing was more of a "Oh and I can do that too" for Mittens, rather than Lucky's more "I can heal you?! Sweet!" attitude, it would change how cleric FEELS, but still. If Chris wants "new and different", Lucky's personality alone won't do it. And his being a cat will start to make the group wonder why people keep being cursed to become cats.

Puck:
Upside - The amusement of playing a pixie in the FIRST place is cool enough. But Puck is a pixie with immense confidence. And as a pedal, he would probably do some humorous things while meaning well and being honestly serious. Plus since you mentioned possibly a sorcerer build for him, could double as replacing JD's wizard. Personally, I see Puck's personality as something fun to have along, but...
Downside - Serious though the character may think himself to be, his actions will wind up silly and I can still see an eye roll from Byron. He's no Mittens, but his mere existence may make Bryon's brain break frequently. Then again, maybe not.

Raymond:
Upside - Sorcerer who has a paladin mentality would be fun. Zapping things with lightning primarily would be fun. And if you went "Titan Weapon" style, multiclassing him into barbarian would be fun and cool at the same time.
Downside - Race. What race is he? If cat, see Lucky's downside. If not, then... what is he?


Summary: It "feels" to me like Chris is leaning towards playing Puck and I have a leaning towards all of them. All for different reasons. As a reminder, since the worry is not "who will I replace" but rather "what will be the most fun", I'd say look at classes first, see what class interests you, and then decide on a character based on that.
Mittens
 GM, 217 posts
Tue 21 Aug 2012
at 05:09
Re: OOC
What a haz post haz!  Ree ranks for the awesome feedback!  One thing I liked about Mits is she felt pretty dang invincible because... well... she was.

That said, I noticed what you noticed.  Invincible wasn't really necessary for the most part.  Healing was usually after combat and unnecessary because of ye olde 5 minute work day.

But it's apparently so hard wired into my brain that wizard / sorc = squishie MUST NOT ENTER MELEE! that it's hard for me to compute Raymond in DnD.  But there's prolly a build out there that could make it work.  But the race thing... yeah.  It really is a big blocker the whole "cannot have the flavor you want must go with existing races" hardwired in the system.

Heh.  Tempts me to make my own multi-personality shape-changer so I can play 'em all.  :P
Aldrych
 player, 4 posts
Tue 21 Aug 2012
at 05:58
Re: OOC
Suggestion -- why not play something completely different. Don't go into the game saying "I'm gonna play (insert name here)." Go into character creation with the idea that you want to form something NEW, something DIFFERENT.

For instance the whip girl i created for DT. I knew I wanted to make someone who did subduel damage. Which is totally different than any other character i've played in the past. Though she was built more for support, she could easily switch out her weapons for other Lethal Reach Weapons and be a bang-on fighter.

So my suggestionis: if you want to play something new, something different, you need to forget all these past personalities and start from scratch.
Joe
 player, 267 posts
Wed 29 Aug 2012
at 01:29
Re: OOC
While we're in a Sci-Fi Mood.

http://www.twitch.tv/2k/b/330155062

An hour of recorded livestream X-Com  gameplay footage for the upcoming strategy remake. (skip to 4 minutes in, to get past the logo).  supposedly comes out October 9th, Pre-Orders for Steam and PC versions are "soon".

If you pre-order, you get cosmetic options.  Like the ridiculous X-Com Flattop (which can be put on girls apparently).
Mittens
 GM, 220 posts
Wed 29 Aug 2012
at 03:32
Re: OOC
Sooo looking forward to this game!
Aldrych
 player, 5 posts
 Human
 Avenger
Wed 29 Aug 2012
at 15:03
Re: OOC
it looks good, but i doubt my pc would eb able to handle the graphics ::sigh:: it looks fun though.
Narrator
 player, 77 posts
 For narrating
 and convenience
Sun 2 Sep 2012
at 02:25
Re: OOC
 Thermal Bloom: I didn't think this game would ever end, until replaced
 Giga Grow: yeah. ;.;
 Thermal Bloom: don't know what I'll do next, played this for over seven yrs
 Giga Grow: wow
 Giga Grow: me and bro were in beta but wound up playing ffxi for a few years
 Giga Grow: then came back here for the past 3 years
 Thermal Bloom: nothing else really out there
 Giga Grow: we'll likely poke around with the pandas on WoW till that gets boring.
 Giga Grow: (which for me won't take long)
 Giga Grow: it'll be the 3rd?  4th? time we've tried WoW
 Thermal Bloom: I tried champ online, but it was dreadful
 Giga Grow: he likes champs.  i didnt
 Thermal Bloom: I even sold them material, but could never bring myself to play
 Thermal Bloom: 'course, that was before it went live
 Giga Grow: the graphics style, the gameplay, etc.
 Thermal Bloom: yes
 Giga Grow: you were involved in developing champs?
 Thermal Bloom: coh killed wow for me, coh is soooo easy to play
 Giga Grow: same
 Thermal Bloom: no, I just sold them the rights to demon and primus
 Giga Grow: CoX > everything else
 Giga Grow: hmm?  demon and primus?  meaning characters you created?
 Thermal Bloom: demons is a baddie group mixing sorcery and high tech, primus is the primary law enforcement agency for high lvl threats in the us
 Thermal Bloom: you obviously never played champions the paper rpg
 Thermal Bloom: but that's ok
 Giga Grow: yea
 Thermal Bloom: I never saw demon in the little of champs online I played, but primus was everywhere
 Giga Grow: neat!  so you were a storymaker for the old rpg
 Thermal Bloom: a outside contracter
 Thermal Bloom: an outside contracter
 Giga Grow: you still do that?  i'm curious 'cause i play pathfinder
 Giga Grow: and they're developing an mmo
Thermal Bloom: no, haven't done that in years
 Giga Grow: ah.  well if you ever want to take a look at the rpg scene again, pathfinder is fantastic
 Thermal Bloom: that is d4, right?
 Giga Grow: none of the flavor of any other rpg engages me as much as pathfinder.  it's the grandchild of D&D.
 Giga Grow: so d20
 Giga Grow: just skimming through the wiki was real interesting
 Thermal Bloom: never looked at it. see it every week, since I'm on the drive thru mailing list
 Giga Grow: ah
 Giga Grow: i've only been to drive thru like once.
 Giga Grow: i think pathfinder is now number 1 in PnP sales
 Thermal Bloom: pnp?
 Giga Grow: pen and paper
 Thermal Bloom: ah
 Giga Grow: mmo wise, i'm considering going to champs since bro and friend likely will... i hope it's better than before.  >.>
 Giga Grow: maybe go back to ffxi.  i loved that game even as terrible as it was.
 Thermal Bloom: I spend all my time playing coh
 Thermal Bloom: what is ffxi?
 Giga Grow: can't blame you.  CoX is the best.
 Giga Grow: Final Fantsy MMO
 Thermal Bloom: tried wow a couple of times, but couldn't get into it
 Thermal Bloom: ah
 Giga Grow: it's improved quite a bit, but it still suffers from "get a team or die" lack of soloability
 Thermal Bloom: yeah, coh lets you play solo or team, your choice
 Giga Grow: not sure what it was about WoW that was so meh.  I guess it wasn't as flashy as CoX.
 Giga Grow: casting time for mages felt so slow.  and the spells weren't as impressive looking as CoX blasters.
 Thermal Bloom: I hated the way you could walk down a path, and be ambushed from the sides by things you never saw
 Giga Grow: yea
 Giga Grow: CoX has it right in so many ways.  Giving players control over difficulty level for example.
 Thermal Bloom: yeah
 Thermal Bloom: it did take them time to work it out
 Giga Grow: true
 Thermal Bloom: we can only hope that someone will decide to keep the game running as is, with a minimum support group to keep a few serves running
 Giga Grow: but there's good reason they won "most improved MMO" several years in a row.
 Giga Grow: me too.
 Thermal Bloom: ok, back to work, cya later
 Giga Grow: take care.  was good chatting.
Mittens
 GM, 222 posts
Mon 3 Sep 2012
at 06:09
Re: OOC
I'd really rather not do this project on my computer.  Running out of room.

http://download.cnet.com/Web2D...2377_4-75104117.html
Timothius
 GM, 94 posts
Tue 11 Sep 2012
at 06:00
Re: OOC
Hushi showed me this link. My comment: We are LIVING in the future!
https://www.youtube.com/watch?v=SWs7lCd2mYQ
Timothius
 GM, 95 posts
Wed 12 Sep 2012
at 22:11
Re: OOC
Meanwhile, something from another thread:

Some Player:
Tsk. Its best exercise a GM regularly. Otherwise they start to get up to mischief.

GM:
You act like we don't think up mischief anyway...

That Player, tempting fate...:
Pffft. I'm still waiting for your mischief.

GM:
Think carefully before you say such things...

Yup! Same Player.:
Given the position I'm in, with the good guys, bad guys, cops and my own family all out to get me, whatever you'd come up with would have to take a number and wait for its turn.


.....some people just have a death wish for their characters. Others go out of their way and get on their knees, begging for punishment while thinking they are invincible.

Yet, at the same time, if the player has nothing to lose like this person is claiming, there does come a point where the GM's threats seem null and void.

Thoughts?
Joe
 player, 274 posts
Wed 12 Sep 2012
at 22:45
Re: OOC
Not sure, depends on circumstances and GM.  But from what little you've posted, it's not the same form of "Playing chicken with the GM" that I've done plenty of myself in the past.
Siervo
 player, 9 posts
 Personal Assistant
Wed 12 Sep 2012
at 23:38
Re: OOC
Drop a house on the guy ... better yet, have his character die. The guy walks into a building and BOOM! he blows up. No notice roll. No nothing. Just dead. And then pull a Jim Butcher and have the character play for a while as a ghost, unable to interact with the real world. Watching people die around him, and he's unable to stop the bleeding. Then at some point when the player is begging to get back into things, to stop the carnage, you give them an ultimatum: "You're not invisible. You can die. You can have your body back on one condition (name that condition)." And then add in that this is a one time only gift. There's no resurrection. No twist of fate that lets them survive the touch of death. If they want to continue playing their character then their approach needs to change, as they are not unstoppable. And this goes for any future character. The GM has all the power. The Gm runs the game, not the PC (so to speak). Players need to know that death happens. Death is apart of gaming. If you can survive the impossible death situation then you can celebrate. But, in my Honest Opinion, NO ONE IS INVINCIBLE. And the this GM needs to put that player in a no win situation. Death is the only way out.
Joe
 player, 275 posts
Thu 13 Sep 2012
at 00:21
Re: OOC
Well, the mindset of "You questioned me/talked smack at all? Hold on let's reach for the GM power abuse switch first thing!" is kind of WORSE.

You're dead.  Also, you're stuck in spectator mode I'm not allowing you to roll up a new character.  You have to beg me for permission to play and the chance to be put back into play with blackmail on your character... Why are all the other players slowly backing away from me?

I mean, yeah.  Some players can be problems.  But when your first response is MAKE THEM PAY! MAKE THEM SUFFER! I AM IN CHARGE **** YOU!, that's not going to encourage respect for the GM.  It's only going to encourage 'okay, our GM is a loose cannon with a hair trigger.  Better not mention hotdogs around the G-*kicked from game*'

The Golden Rule is never ever followed by anyone it seems.  But then, this can be made even more wonky by "Person A is okay with trading sarcasm and treating people as equals.   Person B only wants to dish out sarcasm but will scream if they have to take it, and want to be treated as unquestionably superior" that you can run into a lot. (probably not the case here).

From Tim's Example, I can't tell if the guy is just bored with a short attention span, or actually a jerk.  Or actually thinks there isn't much more that CAN be done to his character (which sounds like it's in a bad situation already) without the GM dropping everything solely to make the PC's life hell because of OOC reasons.
"Literally everyone hates me, not going to get much worse."
"That's what YOU think!  Release the Rare Only Stings This PC And Gives Everyone Else Free Candy Bees!"

It IS kind of dumb to tell the GM, the one who is likely CAUSING his problems with his family, the cops, etc, anything else they came up with would have to wait inline though.  I mean, what.  The GM's already hates the PC factions will jump any NEW factions that hate the PC?

Last Edit:  Is this an out of nowhere first time idiocy from the player, or is this basically how the player acts ALL THE TIME?, for a LONG time?

This message was last edited by the player at 00:41, Thu 13 Sept 2012.

Mittens
 GM, 225 posts
Thu 13 Sep 2012
at 02:05
Re: OOC
This is the same player I think I mentioned that in a swift posting spree slammed on the accelerator of the car that Ant and Jake were in, paused in the middle of traffic to dope up, went on a high speed chase running from police, flipped car, kicked door off and used it as an asphalt surf board, (whererat!  they're that strong!), dodged all the bullets being fired at, (probably not silver anyway), and tossed a Bick lighter at the gasoline pooling under the wrecked car with Ant and Jake still inside, then vanished into the sewer.

Other GM, not the one teasing her here, said "some players make me want to choke them" or some such.  "Pretending they're invincible, killing other players without their consent, etc. etc. etc....  You guys going to allow her to do all this?"

Me and Tim: "No.  Ant has in her charsheet the power to see the future.  She took Jake out of the car before any of that junk happened."

GM: "You guys are awesome players and super patient and understanding.  OK so instead her actions got an NPC killed.  I'm bringing down the hammer on that character's recklessness."

Lo and behold, we soon hear the player saying, "GMs can't make my char's life any worse."

I'm of the opinion that the point of RP is to have fun, but not at the other players' or the GM's expense.  Sadly, that's easier said than done.  Mentioning a hotdog around a vegan, while proooobably not done with even the remotest ill intent, the results are unsurprising.  I'm reminded of a friend who was ready to explode over someone commenting they thought their choice of pizza toppings gross.  I've got my hot buttons too.  Dice as a means to bypass player consent for one.  Or a GM that kills chars without player consent, not even bothering with dice for another.  Players threatening to fist fight each other for "disrespecting my playstyle" during game will have me end a game.  For others, such behavior is normal and "Jeez don't be so sensitive, Chris.  And if you call the cops on me you better watch your back."

(Said person wound up in prison for something unrelated.)

This message was last edited by the GM at 02:06, Thu 13 Sept 2012.

Joe
 player, 276 posts
Thu 13 Sep 2012
at 02:12
Re: OOC
I see your extreme sports Chaotic Stupid, endangering and threatening fellow players examples and raise you a Frontflip facedesk.

That kind of thing right there is a better example of "problems. what to do about them?" than the after the fact "can't make my life any worse, get in line person who makes my life worse" comments.

Also completely with you in characters being pulled out of your hands being ARG.
"Oh, I'm not in control of my actions or my mind?  I'll get back to you when my paying attention to the game has any relevance on what happens."

This message was last edited by the player at 02:14, Thu 13 Sept 2012.

Mittens
 GM, 226 posts
Thu 13 Sep 2012
at 02:33
Re: OOC
True enough.  Voting with your feet is a surprisingly unused power at player and GM disposal that would probably solve lots of issues if it were used more.
Siervo
 player, 10 posts
 Personal Assistant
Thu 13 Sep 2012
at 04:48
Re: OOC
I didnt mean to come off sounding like a jerk-gm, for that i apologize. i don't want anyone thinking that i would do that in any of my games. should that happen, as a gm, i would probably stop the game first before killing a player without consent.

But if I were to go that route, i hope my players would understand that there is an underlining goal in mind. the way i read the situation was the the player was on a power kick. they felt invincible and figure, as joe said, "things can't get any worse." So what i was proposing was for the gm to truly turn the tables on the player. if the player is all about combat (which it seems like that is the case), then put him in character debates and social situations, where he might not have the ubber skills.

Jim Butcher took his character Harry Dresden on an epic journey in one book, where Harry had died at the end of the previous book, and then had to do a whole case as a ghost. Before his death Harry had finally rid the world of some very nasty things, and it almost seemed like things were gonna get better for him. And then he was assassinated. Turns out he order the hit himself, but had his mind erased so he wouldn't remember. But the entire book Harry had to act as a ghost to solve this mystery. Luckily he had help and was able to communicate with others to get the answers he needed, but still, he was a ghost. He couldn't physically interact with the physical world, and had some major limitations presented to him that he had to "dance" around so he could solve this case.

So, what i am saying is, is to make this player be put in a similar position. Whatever is making him so "bad-ass" take it away (temporarily -- as Jim did with harry, because Harry is resurrected in the end). Sure there are people after him, but perhaps there really is a more evil thing coming and he'll need his family, the cops, the mob, whomever, to unite to stop it. IT would require the Gm to do some work to figure out how to make this character believe that this is the ONLY course of action. But maybe, in the end the player won't feel so cocky.

Otherwise, they're just going to have to talk. If the Gm feels the player is being a douchebag, be honest with the player. "hey, yer being a jerk in the game and I think its affecting the other players. and i wanted to address it with you before it got out of control. etc. etc etc"
Mittens
 GM, 227 posts
Thu 13 Sep 2012
at 05:20
Re: OOC
Sounds like the kind of thing a Roleplayer like Tim would jump on.  "Take my char out of his comfort zone?  Sure!"

He's probably lost count of how often this has happened to his characters whether he was asked first or not.  But that's a case of offering a player an interesting plot as compared to punishing a disruptive player with RP you know they won't like.  In which case, yeah.  Talking to a player is good.  I'm not privy to the private messages that went back and forth between this player and the GM, but I can take a guess:

(hypothetical conversation)
GM: "You do realize that whole set of posts was godmodding, right?"
Player: "What?"
GM: "You killed PCs without their consent."
Player: "No I didn't!  What are you talking about?!"
GM: "You tossed a lighter at the puddle of gas under a wrecked car with two normal humans inside who don't have super werewolf strength, what do think is going to happen?"
Player: "I'm sure they can get out before the dramatic kaboom."
GM: "Why do you think rescuers have to bring a machine called 'the jaws of life' to car wrecks?  If it were so easy for normal humans to exit rolled over cars, such a machine wouldn't be necessary."
Player: "They never objected to the chase scene."
GM: "They weren't even logged on in the time you posted several posts."
Player: "Well I can't help it they were in the car with my crazy char behind the wheel."
GM: "Forcing their chars along with you on your crazy joy ride is godmodding."
Player: "No it's not...."
(end hypothetical)

Then I catch this in OOC post:
quote:
This msg was deleted by the player at 14:12, Sat 01 Sept.

...oops.  I guess she was embarrassed by her question.  She essentially asked, "Define godmodding?  How much player consent is needed?  What can you do to an unconscious player, for example?"

My answer:
Jake Sequoyah Smith:
https://en.wikipedia.org/wiki/Powergaming

Really depends on the other player.  Everyone has their own tolerance levels for certain things.  Having RP'd a lot with a guy who has very loooow tolerance for anything that even remotely smacks of autoposing, I've grown accustomed to a certain open-ended style.  For example:  Instead of typing, "Jake then gently markers a silly face on the unconscious teacher," I'll type something like, "Marker in hand, Jake reaches to draw a silly face on the unconscious teacher."
Hope that helps.


I don't recall what the answer was, but here's the conversation that SHOULD have followed:

(hypothetical)
GM: "Antoinette and Jake took their chars out of your scene.  Now you can either retcon your over-the-top joy-ride with something more believable, or we can explore the kinds of unhappy things that happen to a poor little rich girl when she goes too far."
Player: "What kinds of unhappy things?"
GM: "That rich daddy of yours is an NPC.  Daddy decides he's not going to tolerate tarnishing his good name any more and disowns you.  You're now on your own and have to figure out how to make a living."
Player: "Harsh.  But eh.  I'm a superbeing with superpowers.  I'll make due without daddy's money."
GM: "You think life is easy for a homeless wererat wanted for murdering an EMT?  Alright then.  But consider yourself warned."
(end hypothetical)

This way the player consented to accepting the IC consequences for reckless RP.

This message was last edited by the GM at 05:21, Thu 13 Sept 2012.

Joe
 player, 277 posts
Thu 13 Sep 2012
at 05:51
Re: OOC
Eh, there's a difference between comfort zone and Sudden NPC Syndrome (And is it REALLY out of your comfort zone if you actively seek out Emo McMuffins?).  No worries Sievero/etc.  From the further descriptions of the players actions, even I can see why you'd want to do something to drive it through their thick skull.  Tim and Chris know that the majority of my gaming has had more... Special snowflake GMs and players involved, to put it gently.

Dresdon has an advantage PC's THEORETICALLY have, but more often than not don't posses.  Harry is indispensable to the plot/You can't just decide to do something to them if they aren't acting to your liking.  That's not even getting into the fact he can't do anything of his own will the Writer/GM wouldn't like because Dresdon is no less of an NPC than the villains.

I can see what was being gone for, but "Beloved main character of series named after them" does not make the best example for Player Character choice and consequences.

If that hypothetical conversation is in any way accurate, while their actions were reckless fellow character endangerment, what they did wasn't the usual area of godmodding, if godmodding at all in that case.  More a an edge case of 'Player interacts with environment, but fellow players are in it too'.  A silly example would be 'you smashed a chair. that's godmodding because other players wanted to sit in that chair later'.
Reckless and stupid and inconsiderate of the characters they are with of course.
Plus a case of "Okay, characters are... Super powered rich door skateboarding were rat, and... Antoinette.  Yeah that's party balance for yah.  Looks like Antoine's pity shields didn't hold up so well in keeping her safe this time around."

Compared to say, "I wasn't god modding, I just posted grabbing their wrist.  That's not godmodding.", and the GM throwing around ban threats for players discussing the nature of godmodding.  As we have seen first hand.

This message was last edited by the player at 05:53, Thu 13 Sept 2012.

Mittens
 GM, 229 posts
Tue 18 Sep 2012
at 06:53
Re: OOC
*nudge* Terdisas' turn.
Mittens
 GM, 231 posts
Wed 26 Sep 2012
at 06:31
Re: OOC
Tim asks: "What is E Batsmash's name?  Edward Smashington?"
Joe
 player, 278 posts
Wed 26 Sep 2012
at 06:39
Re: OOC
Close.  Edward Bartholomew Smashings.  Because Smashings sounds SO much more like a real name...
Narrator
 player, 88 posts
 For narrating
 and convenience
Wed 26 Sep 2012
at 19:30
Re: OOC
Rolen:
I'm figuring that since we have the surprise round that the enemy is denied their attacks of opportunity.</Gray></sup>


PHB 267:
Surprised: If you’re surprised, you can’t take any
actions (not even free actions, immediate actions,
or opportunity actions), and you grant combat
advantage (page 279) to all attackers. As soon as the
surprise round ends, you are no longer surprised.


Wow.  Knowing that, I'll budge Kitau further in.

quote:
Using Fleet Pursuit, adds +4 to move for a total of 13! Taking Rolen from a2 to j7!


Holy cheetahs, Batman!  *Looks at power*  Good grief.  But sadly, your daily utility is a minor action, so you'll have to wait till the first non-surprise round to take your move action(s) if you use the power during the surprise round.
Rolen
 player, 21 posts
 Wood Elf
 Druid
Wed 26 Sep 2012
at 21:08
Re: OOC
That's fine, i'll use the surprise round to activate. We don't want to crowd the door. So I'll make my move to j7 next round.
Mittens
 GM, 232 posts
Thu 27 Sep 2012
at 04:38
Re: OOC
Would you be at all interested in joining a very low powered Mutant type (loosely based on X-Men concept) thread?  Post speed should be about the same as here.
Joe
 player, 279 posts
Thu 27 Sep 2012
at 04:58
Re: OOC
Mittens:
Would you be at all interested in joining a very low powered Mutant type (loosely based on X-Men concept) thread?  Post speed should be about the same as here.

Examples include:
Guy who turns into big earthworm.
Ballerina horse tiger.
Invulnerable 12 year old girl as strong as an adult.
Guy with platforming game physics and just durable enough to survive being beaten unconscious and electrocuted.
Guy who can teleport like, three times before passing out.
Someone who just thinks they have superpowers but really they just kinda work out a lot.

Examples of some of the facedesk questions we've gotten from 'never heard from again' Apppers.

Missing The Point:
Hi. I'm interested in possibly joining the game, but I was wondering if you could clarify for me what, exactly, you mean when you say the characters are lower powered than the X-Men. Could you be a little more specific? For instance, if I want to play say, a super-strong character, does that mean he has to be less strong then any super-strong X-Men, or just less strong then Colossus (the strongest X-Man I can think of off-hand, since I don't count Juggernaut's run on the team)?


Oh hi, when you say "Low Powered" Did you mean only as strong as the strongest guy ever period, or less strong than the Strongest X-Men ever?  I didn't read your examples posts.

Duuuuur.

This message was last edited by the player at 05:02, Thu 27 Sept 2012.

Terdisas
 GM, 370 posts
Sun 30 Sep 2012
at 02:59
Re: OOC
Rolen:
Using Fleet Pursuit, adds +4 to move for a total of 13! Taking Rolen from a2 to j7!
That is if diagonal does not count as more than 1 sq. IF so, then he'll move to f8.
I'm figuring that since we have the surprise round that the enemy is denied their attacks of opportunity.

Diagonal is one tile in open terrain... Buuuut, traveling around Hard Corners (Like the L bend in the hall leading to the door, or going right from past the door [B6] to above or below it [C5, C7]) needs you to walk around it with two tiles worth.

You also can't finish your turn where somebody else is (unless they are prone), or walk through enemies (without special pass through enemy abilities).

The main issue, you can't turn on your Minor Action Utility +4 extra speed, AND move in a surprise action, even a minor action is an action.  On top of the fact It's a Beast Form utility, and Form change is another Minor action.  What with the One Action For surprise Rounds thing.

Can easily say you Went to Beast Form before the encounter, but using a 'Until End Of Encounter' power up before the encounter even starts is the sort of thing we've been trying to avoid.

Even with your default 9 speed though, you can make it into the front of the room just fine.  It takes 6 to reach where Kitau is (C6), then you have 3 more move to play with from there.

EDIT: Could be worse.  We could be dealing with STAIRS!  Aaaargh stairs I hate you so bad.

EDIT Two: This was already talked about! I'm SMART! (Just not having anything done to reflect it on the IC Thread side)

This message was last edited by the GM at 03:30, Sun 30 Sept 2012.

Rolen
 player, 22 posts
 Wood Elf
 Druid
Sun 30 Sep 2012
at 09:15
Re: OOC
one of the last things Rolen did before we departed the dungeon rm, was that he "wolfed" out. This is more for flavor, as he prefers his beastial form over his elven. Plus, knowing that he may encounter in such tight quarters, I think it wuld be only logical for a predator druid to be in his beat skin throughout the dungeon crawl. if that is a problem, then I can change that in the future. but for now, he stays in beast-mode until they leave the dungeon.
Callie
 NPC, 17 posts
 Cleric of Sehanine
 Lover Halfling
Mon 1 Oct 2012
at 12:41
Re: OOC
It's not a problem and that's part of the fun of playing druid. Terdisas' player just didn't notice you had already transformed. Missing the obvious happens to all. More times than I care to admit. XD
Narrator
 player, 92 posts
 For narrating
 and convenience
Fri 5 Oct 2012
at 05:37
Re: OOC
Small favor, Rolen?  Before your next combat post, could you edit your last post to reflect that your char didn't run into the room during the surprise round?  Thanks! :)

Joe Edit: I have NO idea what's going on anymore with Rolen.  My brain skipped a rail over "Wants to rush in Melee wolf man is farthest back on the map?".

This message was last edited by the GM at 05:44, Fri 05 Oct 2012.

Rolen
 player, 24 posts
 Wood Elf
 Druid
Fri 5 Oct 2012
at 07:44
Re: OOC
Narrator:
Small favor, Rolen?  Before your next combat post, could you edit your last post to reflect that your char didn't run into the room during the surprise round?  Thanks! :)


Previous posted editted.

Narrator:
Joe Edit: I have NO idea what's going on anymore with Rolen.  My brain skipped a rail over "Wants to rush in Melee wolf man is farthest back on the map?".


Were you expecting something else from Rolen?
Mittens
 GM, 234 posts
Mon 15 Oct 2012
at 06:05
Re: OOC
O. M. G.

http://www.youtube.com/watch?v...ture=player_embedded

Here's my Hello World:
https://app.roll20.net/join/45970/fFyOsA
Rolen
 player, 26 posts
 Wood Elf
 Druid
Mon 15 Oct 2012
at 06:32
Re: OOC
consider my mind blown
Mittens
 GM, 235 posts
Mon 15 Oct 2012
at 07:24
Re: OOC
Same here!  Just figured out how to promote y'all to GM.  Have fun playing around!  :)

Bed time.  z.z
Narrator
 player, 97 posts
 For narrating
 and convenience
Tue 16 Oct 2012
at 15:03
Re: OOC
Callie, Dido, and Rolen are up and can act in any order relative each other.  Please remember to use the roll20 board from now on.  Everyone should have GM access and be able to edit HP etc.  For now let's keep track of HP on RPOL like we've been doing, but here is also an HP tracker in the journal tab if you want to use it.

This message was last edited by the player at 15:05, Tue 16 Oct 2012.

Mittens
 GM, 236 posts
Wed 17 Oct 2012
at 21:28
Re: OOC
Roll20 now has token name plates!
http://community.roll20.net/di...2862/new-update-1017
Rolen
 player, 36 posts
 Wood Elf
 Druid
Tue 23 Oct 2012
at 13:53
Re: OOC
After asking about gear last night I got home and immediately looked up what gear I had, and how much it was worth. And I did the most fantastic thing: I spent it all on ONE ITEM. The boots. Boots of Striding (+1 speed when wearing light or no armor). They cost me 4200 gp, which left me with only 200 gp to put towards other gear. And I figure he wouldn't have been carrying anything on him when he got captured by the slavers. So Rolen's only valuable item is on his feet. Otherwise he is dirt poor at this juncture.
So if there is additional gear that the group has acquired thus far, would anyone mind if I browsed through them to see if there is anything I need? Or is all gear considered liquidated upon acquisition unless otherwise claimed by a player? Since only my feet slot has been used, I can pretty much use whatever.
Joe
 player, 287 posts
Tue 23 Oct 2012
at 23:11
Re: OOC
One of the snags of our method of "X level gets Y amount of loot", is that, well... From a mechanical standpoint we never get paid or find any gear.  Though for characters higher than level 1, mundane items (within reason, there are rules to allow free mundane items from the Adventurer Gear table for characters created past level 1.) are free.  Not like "Hey give that 1,000 gold boat, that 200 gold supplement item is in a gear table give me that, I want 19 trillion ritual components to sell", but things in the literally named "Adventurers Gear" table you picked out your rations and sunrods from.  Or reasonably priced supplement gear.  Also, we kind of just assume ritual components are had past level 1 (aside from the Gold cost and certain ones with special needs).

We do however, allow complete sheet overhauls so long as it's not in the middle of combat.  So while nobody really has any spare gear to loan you, (I'm keeping my only staff, thank you very much.), you can adjust to something more balanced than "I spent all my money on a pair of boots that are over twice my level".

Of course, with our tweaked Inherent Bonus rules you could still probably get by.
Details:
Enhancement Bonuses
At certain levels, characters gain an innate minimum "enhancement" bonus for attacks, damage, and defenses even if using mundane gear.  (Or no gear at all)  +1 at lvl 2, +2 at lvl 6,+3 at level 11, +4 at lvl 16, +5 at lvl 21, and +6 at level 26. And these bonuses ONLY apply to defenses, attack rolls, damage rolls.

If the character is using an item that grants an enhancement bonus that is greater than the character's minimum, (such as using a +2 assassin's weapon at level 3,) use the magic item's enhancement bonus as normal.  If the character is using an item that grants an enhancement bonus less than their minimum, (such as that same dagger being used by a level 30 char), use the character's minimum enhancement bonus instead of the item's enhancement bonus when rolling attacks or damage.  Never use the character's bonus for determining weapon/armor properties or powers.  Character minimum enhancement bonus does not grant, or apply to, critical damage dice/properties in any way.


Gear wise, bonuses get higher at level 5, level 10, level "one level below when Inherent gives it for free".  Our tweak, is that by default the rules don't give you the Armor and Neck item (which give the non AC defenses) defense bonuses... Until one level before the NEXT plus.  For example, with the default rules, inherent bonus wouldn't raise your defense to +6, until level 29 out of a max of 30.

So, if you REALLY want to keep your Level 9 On a level 4 character shoes, you can while still getting the +'s required for competent adventuring.  You just won't have as many extras as other people.  Plus you don't get Critical damage bonus for just inherent weapons/focus.

IC wise, while Terdisas did mention everyone chipping in to help you out, that would be IC wise while in the OOC background you just overhauled your sheer.  Or if you stay as is, just us getting you something better to wear than the rags we found you in and Stock non enchanted weapons/focus and armor.

EDIT: Rituals and consumables have always been a snag.  You have the budget to buy rituals, specialty gear, and trick yourself out much better than the average GM/straight creation at that level would grant (as in, more than barely being able to afford one weapon, armor, and neck item of your level so you have the required + bonus to not suck... Unless you are a two offense item class like a Cleric).  But it leaves no budget for consumables/casting rituals because those can get EXPENSIVE, and when our payday is on level up... That's bad, when on average we're at level four for... oh, four years or so.

This message was last edited by the player at 23:17, Tue 23 Oct 2012.

Rolen
 player, 37 posts
 Wood Elf
 Druid
Tue 23 Oct 2012
at 23:30
Re: OOC
Okay, so Rolen has some new duds, neat.

I'm gonna stick with the boots, because that's what I'm going for: a speedy melee controller. Get into combat quickly, or to flank, and then do some crowd control.

So after shopping at Montgomery Wards, Rolen is stylin' and profilin'!
Mittens
 GM, 241 posts
Wed 24 Oct 2012
at 02:39
Re: OOC
Heads-up: Tim invited John to the Thunderspire roll20.  He's an old buddy from tim's MUCK RP days and a fellow artist as you may notice from the chat log.  Unlikely he'll be joining in any RP, though.  Seems to have lost interest.  Likely will only log on from time to time for chatting.
Mittens
 GM, 242 posts
Wed 24 Oct 2012
at 16:29
Re: OOC
And a look at Mit's journal:
link to a message in another game
link to a message in another game

Never mind the warforged that shows up near the end of the Thunderspire thread.  That never happened in this continuity.
Mittens
 GM, 243 posts
Thu 25 Oct 2012
at 21:57
Re: OOC
A link to a suggestion I made for Roll20

http://community.roll20.net/di.../2-5d-3d-view-of-map
Mittens
 GM, 245 posts
Sat 27 Oct 2012
at 04:23
Re: OOC
Been considering switching the Thunderspire group back to tracked XP because I've lost track of how long it's been IC that the group leveled up.  Also Tim mentioned it might be more fun and rewards for completing certain tasks would feel more... rewarding.  Only thing is finding time to actually make up a chart of the XP earned in the first module and a half.  So typing this up to make sure there isn't strong objection so I'm not wasting my time on a project that would... waste my time.
Rolen
 player, 40 posts
 Wood Elf
 Druid
Sat 27 Oct 2012
at 04:45
Re: OOC
I'm down with that -- as you know in Kingmaker is helped tracking XP
Joe
 player, 288 posts
Sat 27 Oct 2012
at 05:40
Re: OOC
Well, while normally I'd be willing to give standard loot and experience a try...  "Scales Of War".

Not even counting that with the levels handed out whenever method, we're always leaving Level X-Y sections below the curve.  But our inflated gear and slightly bigger than usual parties (6 instead of 5 at times, though Shadowfell was 5) have have balanced that out some in end results... Well, aside from Kalarel.  But even if we were level 3 he'd be ridiculous and that's pure module responsible there.

I keep hearing good things about your prep work outside of here at least, so I dunno maybe it could work out this time?

This message was last edited by the player at 05:56, Sat 27 Oct 2012.

Mittens
 GM, 246 posts
Sat 27 Oct 2012
at 19:22
Re: OOC
https://docs.google.com/spread...QeEpUNmNNaWdBYmFXckE

So according to what I can figure, including the optional Kobold Hall adventure included in the DMG wasn't quite enough to make up for all the encounters we skipped in Shadowfell keep in order to ding lvl 4 before boss fight.  However, the module allows for making it to lvl 4 before boss fight if you're group manages to find and fight absolutely everything in the dungeon up to that point even if you didn't do the Kobold Hall bit.  Part of the reason for wanting to add up the xp to our current point is the question: "just how close are we to lvl 5 are we anyway?"  There was one point in Shadowfell that says, "by now the group should have earned enough xp to reach level 2.  It's up to you whether you'll require an extended rest or a montage or whatever before you allow them to update their charsheets, but we recommend that you at least have them do so after the end of the game session so it doesn't interrupt the action."  or words to that effect.  didn't look up the actual quote.

Thunderspire group is coming up on an extended rest, so maybe now might be a good time to find out just how far away lvl 5 is....  *gets back to work*

This message was last edited by the GM at 19:41, Sat 27 Oct 2012.

Mittens
 GM, 247 posts
Sat 27 Oct 2012
at 20:23
Re: OOC
OK so according to the spreadsheet, we're each about 700 xp away from lvl 5 if you don't take into account 6 party members for 1 fight... not that that would make a big difference.  But!  If we had skipped Kobold Hall and had been completionists in Thunderspire and killed absolutely everything, we would have hit lvl 5 just before meeting Rolen.  If we hadn't skipped anything at all, we'd have been lvl 5 just before entering Thunderspire.

One of the things about Mass Effect I found interesting was that there was no monster xp.  Quest XP only.  Of course, you still wind up missing out on XP if you fail to pick up all the quests, but at least it makes sure the game doesn't end up a monster kill grind.  What I like about the concept is the idea of rewarding smart play.  Avoiding that huge dungeon full of monsters and rescuing the princess by a clever use of a back door or diplomacy or bluff or whatever.  On the other hand, being a battle hardened veteran of a zillion fights would make you tough as well.

I guess 4e has a happy medium where completing a quest grants a big chunk of xp, and so does fighting piles of monsters.  Doing both means being as uber as you can be.  So thoroughness is rewarded.  So I'm not sure what to do with these numbers now.  Thoughts?
Rolen
 player, 41 posts
 Wood Elf
 Druid
Sat 27 Oct 2012
at 21:41
Re: OOC
I believe a question must be answered first:
"Do we need to be lvl 5 before moving forward onto the next quest?"
If the answer is YES, then grant us the XP bonus for completing the Thunderspire quest. As now would be a great time to "level up" since we are in a period of "down time".
If the answer is NO, then we just move forward with the game. And since there are now 6 team members, the lack of level should not hurt us as we continue on. BUT, if we should tragically meet our doom in the next "dungeon", then obviously we should have gone to 5th level.
Which can be easily be ret-conned by saying something like: "You crawl your way out of the dark tunnel. Your prides are hurt, but not broken. You know what must be done, and that invigorates you to press forward. (i.e. you achieve level 5) A few days pass and you return to the dark tunnel, self assured that nothing will stand in your way to avenge those who came before you and save the town."

To answer your question though:
"Is tracking XP important?"
Only if we're completionists. If we want to do dungeon crawls, then by all means we should track the XP we earn. We're fighting for every point, we should know what we earned. And see our progress. Nothing is more exciting then knowing you're 100 pts away from 5th, 6th, etc. level. It's like, "Hey! One more encounter and we'll hit the next level!" To me that's exciting. It gives us something to strive for each game.
But if we're only looking to complete the quest (i.e. we'll assume bad guys surrender or flee unpon beating the main boss) then we should still gain their XP superficially. Though not tracked, if the book says "the heroes should be level 10 by this point" then there's your cue as the DM to let us know. This method doesn't bog us down with numbers, and we just keep moving along. It's also more RP friendly, as we can move about more freely and not unknowingly trip a combat encounter.

I'll except either solution. But it seems to me, in a PbP setting, unless we can do each fight in Roll20, then skipping fights is better. We can RP more, and get to the goals quicker. But this also means that you'll need to look ahead and see if there are notable "level-up" blurbs.
Timothius
 GM, 96 posts
Sun 28 Oct 2012
at 02:12
Re: OOC
My thought on the topic is to assume we get full XP as though we did all the fights. Track XP by progress. So Chris notices "Hmm... all the fights here equal this much XP. So when you're done here, you will get the XP for all of them, even if you skipped a fight" with the only exception being if we would have leveled before a boss fight, we check for that, since boss fights can be either easy or deadly, depending.

On one hand, we've been doing fine / having fun with the way we've been doing it AND it's easier for the GM. On the other hand, I'm worried it'll take us 26 more years to hit level 30. Which, to be honest, I'm unsure if XP would make a difference there.

Roll20 is what will make the difference in how fast we go on this board. Rollen will make our party more powerful in general (a point Rolen made in his OOC post).

So my thought? Let's track XP for now, see how that goes, ESPECIALLY given the roll20 encounters we've been doing where an encounter takes 1-2 days instead of 1-2 weeks. Then see if it's worth keeping track?
Mittens
 GM, 248 posts
Sun 28 Oct 2012
at 02:22
Re: OOC
So after much deliberation, calculation, and consideration, I've decided to set all of us at exactly 5,500 xp each.  For now.  So for now everyone is only just lvl 5.  If later on we need a nudge to be lvl 6 before we tackle a lvl 11 encounter, I'll nudge us up.  I have no intention of nudging us back any.  But plan to track xp from now on if only for curiosity's sake.  But assume if we're about 100xp away from lvl 6, we'll probably hit lvl 6 after the next encounter, not before.  I don't expect to be just shy of 6 before a nigh impossible boss fight.  But as mentioned, if we need the nudge, I'll nudge.

Also, I'm going to have Kitau disappear off panel.  How fitting for a gnome.  She doesn't interact much anyway, and having 6 party members, (especially one who I have to run) is 1 too many.
Joe
 player, 289 posts
Sun 28 Oct 2012
at 10:55
Re: OOC
Got Terdisas and Mittens sheet updates done.  since it was level 5, Terdisas was a lazy easy change, just adding HP diffrence and new spell (Since I don't want to shuffle my gear around a lot when/if we hit level 6, not adding new items to Terdisas).

Chris, pick out two level 5 or lower rituals when you can get around to it. (I can understand your not wanting to pick out your spare lv 2 utility and spare lv 5 daily, but I left in spare Flaming Sphere as an effort artifact).
Also Oh silly me you did have a neck item all this time.  My brain was mixing up your cloak of distortion (Neck) with Shimmering Robe (Armor), even though you just had normal generic magic armor.

Calculations are based off your ancient request of "I don't want any of the house rule bonuses".  I'll tweak them (adding all of +1 to your to-hit needs, SO HARD), or you can if you change your mind.  Not that you need it little miss +2 Accurate Staff.

With the items you had at level 4, you have 3,040 Gold left.  So for now I took some liberties and threw in "Terdisas uses these but I constantly forget about them" Gauntlets of blood, since I know you love damage too, just remember they only add to attacks with damage ROLLS, so no extra pain for your old Magic missile or new Beguiling strands.

Which left 2,200 Gold.  Which I spent all on Swedish Fish.  I have a problem.
Mittens
 GM, 250 posts
Sun 28 Oct 2012
at 19:13
Re: OOC
Whee!  TY!  (I think I understand what all that means.  The Swedish Fish especially!)  XD
Rolen
 player, 43 posts
 Wood Elf
 Druid
Mon 29 Oct 2012
at 03:45
Re: OOC
I'll update Rolen soon ... will there be a new thread for the next part of this adventure?

EDIT: can I have Rolen's picture for Roll20 as my picture for Rolen here?

This message was last edited by the player at 10:10, Mon 29 Oct 2012.

Timothius
 GM, 97 posts
Tue 30 Oct 2012
at 02:43
Re: OOC
Rolen:
I'll update Rolen soon ... will there be a new thread for the next part of this adventure?


I don't think so. We only start new threads when it gets to the next module. So it could be a couple boss-fights before we start a new thread.

Rolen:
EDIT: can I have Rolen's picture for Roll20 as my picture for Rolen here?


Yes. Though to do so, you'll have to contact the admins with an email, with the pic attached. And then wait and hope they decide to put it in:

RPOL:
Want to submit a portrait? Send your image to

    100x100 pixels (or greater), preferably jpeg.
    No names on the image unless it's the artist's mark.
    Must have permission to use.
    It must be a clear image.
    Must not be a duplicate.


One time, it took them 3 months to put my pic up, so be patient. And remember, they do NOT like being nagged. So if you send it once, don't send it again or say "did you get it?" or anything. If they put it up, they put it up. If they don't, they don't.
Joe
 player, 290 posts
Tue 30 Oct 2012
at 03:41
Re: OOC
Also, I don't think they tell you if it goes up. (I ran across the Tread pic in MALE Cyborgs or something and pointed it out for Tim to use at least).

I don't even really bother with the avatar images much, if at all.  I'm also somewhat biased against that being people's primary concern because I've seen several active games die just because "Hey we want custom avatars so let's go to some place not RPOL!" soon after I joined them.

"Oh hey, a Transformers live action based game that doesn't suck.  Maybe I'll tell Tim abou-oh wait no, it's the We-Want-Custom-Avatars Curse again.  Of COURSE they don't listen when I tell them what will happen."

Ramp, we hardly knew yah.

This message was last edited by the player at 03:44, Tue 30 Oct 2012.

Aldrych
 player, 6 posts
 Human
 Avenger
Fri 2 Nov 2012
at 10:56
Re: OOC
ever get so bored that you feel the need to do something? anything? like you need to talk to someone or just spout off about some random thing? or just desire to have some form of communication to those you know?

well that's what this post is about. I have thirty minutes of work left and am bored out of my mind. i don't know what to do with myself. there's nothing on the interweb that interests me, so i decided to come here in hopes that someone had posted something within the last ten minutes, since i last checked.

sadly there were no new posts and so i find myself doing this instead. talking to the void in hopes that it'll kill enough time so that i can finally go home.



I sent Byron my two ranger concepts for DT. Both are rangers, one of each combat style. I am impressed with both, and could easily enjoy either one. the archer style is a straight up non-magic ranger. he's a halfling with a riding dog as a companion. Halfling Outrider might be a good prestige class to eventually take, but with everyone else in the group maintaining a pure class, I felt it best to do the same.

the other is a human, with the beastmaster prestige class. this build is sweet, as it gives the ranger an animal companion of almost equal strength as the druid's. if you didn't know, the ranger's animal companion is four level's lower than the druid's. but with beastmaster, your animal's effective level is your beastmaster level plus three, which stacks with your ranger level. So at 8th level this ranger's animal companion has an effective level of 2 (ranger) + 2 (beastmaster) + 3 (bonus level) = 7 -- I think, LOL. Still, either way, whether it's an extra level or not, the animal companion of the ranger becomes awesome.


i also cant wait til sunday to play kingmaker. its been a long two weeks since the last game, and i'll be ready to spare some more lives in order to gain loyalty in the future. LOL


anime con is next weekend. that should be fun. although i must admit that i haven't been working as much lately on the system i'll be running. last year, at this time, i was still buried in my work. but this year i'm a bit more relaxed. i have things done -- though i could make some changes, but i'm feeling too lazy to make those changes. i don't know if i just lost interest in the whole thing, or if i can chalk it up to self-confidence in the games i'll be running. either way, i think this will be a great year for traditional games!


and look at that, i've killed enough time with this unnecessary post, that i can end it and go home!
Timothius
 GM, 98 posts
Mon 5 Nov 2012
at 17:20
Re: OOC
Sci-Fi idea from Chris called "Recursive":
College student just learned about the heat-death of the universe. He then learns about the problem of black holes and singularities where "time loses meaning". Then, he comes to the conclusion that the only way to save civilization is with time travel. Turns out, he's the ancient astronaut/deity/etc the ancient civilizations depict.
Terdisas
 GM, 390 posts
Tue 6 Nov 2012
at 07:12
Re: OOC
Okay.  Went over Rolen bits, and he comes out WAY ahead in everything but number of surges due to the required stat tweaking.  Well, that and down a few in Sre/con skills.  But still, MORE DEFENSE MORE HITS.

2,520 GP leftover to play with after your fancy boots.  Also still have a free level 1 ritual to pick.

AC: 19, Fort: 14,  Ref: 18,  Will: 18
HP: 50 (Bloodied: 25). Surge value: 12.  Surges: 8.
Initiative: 6,  Speed: 9,  Passive Insight: 16,  Passive Perc,  18.   Low-Light.

Languages; Common, Elven
 6 Acrobatics, 7 Arcana*, 7 Athletics*, 1 Bluff, 1 Diplomacy, 6 Dungeoneering,
 3 Endurance, 6 Heal, 7 Hist*, 6 Insight, 1 Intimidate, 13 Nature*, 8 Percep,
 2 Religion, 6 Stealth, 1 Streetwise, 6 Thievery
STR 11(+0/2)  DEX 19(+4/6)  WIS 19(+4/6)
CON 13(+1/3)  INT 10(+0/2)  CHA  8(-1/1)
Stats: (#/#)  means Stat mod/Stat Check bonus.

Stock basic attacks: Melee basic with staff,  +6 Vs AC, 1d8+1.
All of your attack powers are +8 Vs, and +5 DMG.  (Remember that druid powers don't get proficiency bonus)
This is counting our house rules +1 To-Hit per tier.
Rolen
 player, 53 posts
 Wood Elf
 Druid
Tue 6 Nov 2012
at 08:12
Re: OOC
EDIT: what about powers that call for a slide/shift/move that is equal to a modifier? is this the base mod +4 or +6? why is the damage only +5, when the mods are +4/+6?

This message was last edited by the player at 08:14, Tue 06 Nov 2012.

Terdisas
 GM, 392 posts
Tue 6 Nov 2012
at 08:24
Re: OOC
Powers that call for a Stat modifier for extras run off your stat modifier alone, yeah.

One example is Fighter Cleave.  That is 1[w]+STR mod (and your other bonuses) for damage.  And then STR mod damage to another adjacent enemy.

Or Gloaming Cut for Rogue, which lets you Shift your Int Mod.

Even though the wording for attacks like Cleave is "Hit: 1[W] + Strength modifier damage, and an enemy adjacent to you other than the target takes damage equal to your Strength modifier.",  it is assuming you are adding your Enchantment bonus to the damage, as well as the hit mod.

Good thing you are a not a mix class that uses both weapon and implement attacks, like a Swordmage.  (Okay, THESE attacks add your weapon's Proficiency bonus, and THOSE attacks don't.  Yes you are using your sword for all your attacks)

EDIT:  I also specified wrote down what the +4/6 meant.
"Stats: (#/#)  means Stat mod/Stat Check bonus."

The 6 is for your CHECKS.  Since your Stat checks (as in, roll a Strength check) also get boosts from levels.  The +4 is your stat modifier.

Hit wise, you get more bonuses.  But Damage does not get free upgrades from levels like to-hit does.  So your damage bonus is your Stat mod(4), and your +1 from Enchantment bonus.
Meanwhile, your To-Hit is your Stat Mod, levels bonus, Enchantment bonus, (house rules +1 per tier), and Proficiency bonus where those apply.

(I've calculated your Defenses Houserule tweaked inherent enchantmentbonus, because stock Inherent bonuses give you To-Hit one level later than the next + shows up... But doesn't give you free defenses till it's too late.

Example, +6 Items are level 26 Minimum.   Free +6 To-Hit even without a +6 Magic weapon is at level 27, but you don't get the defense boost till level 29 out of 30 max.  What the hell.)

Terdisas has ridiculous Damage bonuses because that is the Gimmick of Sorcerers (and packing a +1 rolled Damage to spells mage shard attached to his staff on top of that).  Mittens meanwhile blew most of HER cash on a +2 Staff early.  On the flipside,  Callie and Dido are actually below average on their damage.

Rolen's +5 Damage at level 4/5 is the most average damage in the party.

This message was last edited by the GM at 08:39, Tue 06 Nov 2012.

Rolen
 player, 54 posts
 Wood Elf
 Druid
Tue 6 Nov 2012
at 10:17
Re: OOC
thanks for clearing that up!

EDIT: Just wanted to add that finishing up combat last night was frickin' AWESOME!!!!  Seeing our team vanquish those duergars was sweet! And the little bit of RP that took place during combat was even better. Those rolls were going both ways, but our team prevailed and now we can move on to the next area. I can't wait!

EDIT 2: There's an item in the Adventurer's Vault 2 that is part of a set -- I was wondering if I'd be able to get it (eventually):
CLAW GLOVES (level 4)
Hands -- 840 gp
When you're in beast from and an enemy grants combat advantage to you, your melee attacks deal 1d10 extra damage against that enemy.

This message was last edited by the player at 14:58, Tue 06 Nov 2012.

Rolen
 player, 55 posts
 Wood Elf
 Druid
Tue 6 Nov 2012
at 15:01
Re: OOC
Terdisas:
2,520 GP leftover to play with after your fancy boots.


With this in mind, can we assume that Rolen purchased these items before they left the city?
Terdisas
 GM, 393 posts
Tue 6 Nov 2012
at 15:17
Re: OOC
I'm up WAY too late, but sure.

I meant it when I said we allowed sheet overhauls so long as we aren't in the middle of combat.

Ah, the Claw Gloves.  Part of what Seth used to make his Swarm Druid basically a nuke (Swarm build means lots of CAs forever).  A quick curiosity check and as suspected, those ridiculous things are still as originally printed in the compendium.

This message was last edited by the GM at 15:22, Tue 06 Nov 2012.

Rolen
 player, 56 posts
 Wood Elf
 Druid
Tue 6 Nov 2012
at 16:37
Re: OOC
I wasn't going to do any sort of overhaul for Rolen. I just thought since he's primarily a melee combatant, that having these gloves would be helpful in the future. I've found several items that give me bonuses to charge, which is the direction I'm taking him. And so far I've been unable to find any other Hand items that give me bonuses to charge attacks. So instead bonus dmg with CA is a good trade-off, IMO. However, they're not a critical component of my build, so it's all good not to have them now.

Here is what I have found so far that enhance charge attacks:

Bestial Armor +1, level 3+ (680 gp), Power (daily): free action, use this power when you hit a target after a charge. make a melee basic attack with a +2 power bonus against the same target.
Note: I like this because two of my At-will powers (Pounce or Savage Rend) can be used as melee basic attacks. And since Pounce can be used as a charge, it's like chaining the two powers together!

Horned Helm level 6+ (1800 gp), Property: your charge attacks deal an extra 1d6 damage.
Note: This coupled with Pounce on a charge means more damage for Rolen!

Badge of the Beserker level 2+ (520 gp), Enhancement: Fort / Ref / Will, Property: When you charge, your movement made as part of the charge doesn't provoke opportunity attacks.
Note: If I'm reading this right, that means I can get deep into the enemies ranks, which is all the better for a melee controller.

Boar's Charge Totem +1 level 3+ (680 gp), Enchantment: attack and damage rolls, Critical: +1d6 per plus, Property: when charging while you are in beast form, you gain a +1 bonus to speed. Power (daily): free action. trigger - you hit an enemy with a charge attack using this totem while you are in beast form. effect - you push that enemy 1 square and can shift into the space it vacated
Note: another +1 to speed?! that would give me a 10! and then pushing is always a good thing too.

Claw Gloves level 4 (840 gp), Property: When you're in beast form and an enemy grants combat advantage to you, your melee attacks deal 1d10 extra damage against that enemy.
Note: When isn't bonus damage a good thing?!

Counterstrike Guards level 4+ (840 gp), Power (daily): immediate reaction, use this power when a melee attack misses you. you make a melee basic attack against the attacker.
Note: a free attack?! i'll take it. esp since i have two at-wills that work as melee basic attacks.

Thoughts?
Joe
 player, 299 posts
Wed 7 Nov 2012
at 01:08
Re: OOC
Badge of the berserker is a fun one, yeah you read it right.  As long as it ends up with a charge attack at something, hit or miss, rushing in there like a maniac doesn't trigger movement AoOs.

I've never been a huge fan of "All this has is a daily power" items, but that's just personal bias.

You have enough cash total to have your Boots of Striding, and also pick up Claw gloves, badge of the berserker, Boar charge totem,  and still have I think 480 GP left  (level 1 items are cheaper than that).

It's no problem to say you picked up those items before we left, or just OOC fit em in between Scenes/Fights (We've all done it).  Unless you really want to wait until the next "who the hell knows" we're anywhere near friendly civilization.  Which can be a gap of RL Years (but the thunderspire thread is moving at a reasonable rate at the moment, so maybe just half a year).

This message was last edited by the player at 01:09, Wed 07 Nov 2012.

Rolen
 player, 57 posts
 Wood Elf
 Druid
Wed 7 Nov 2012
at 01:36
Re: OOC
cool. im still considering my options
Mittens
 GM, 266 posts
Mon 19 Nov 2012
at 23:38
Re: OOC
So I'm considering starting up a Dragonball (NOT Z) thread.  The DBZ thread I joined has been slowed to a stop for a long time, and I keep wanting to play in a super-powered setting.  Problem with Z is the exponential way it spiraled out of control.  "It's over 9,000!" became "Power level 1,000,000" became, "Eh that's child's play.  Literally."

Dragonball was over-the-top as it was, with Roshi blowing up the moon, but the number of folks who could blow up the moon was comparatively small.  So thinking on things I was thinking, "Well every player will want to be top dog, so how do I keep a freeform game from spiraling out of control?"

Not with the DBZ pnp system.  Talk about broken.  So I'm thinking of making an ultra-simple system inspired by CoX.  Namely, it doesn't matter if you're tech origin, mutant, alien, or martial artist, you'll have about the same chance at being top dog.

First idea was: Everyone gets 3 hp.  Attacks are done with a d6.  roll 1 through 4 and nothing happens to your enemy.  5 and they lose 1 hp.  6 and they lose 2.  Combat could be super fast or take forever depending.

But I like the idea of feeling like I'm at least making progress of some kind each round, so I was thinking maybe jacking it up to 10hp and rolling 1 through 4 = 1 damage, 5=2 damage, 6 = 3 damage.  Maybe.

So how do I represent a powerful enemy that would take several PCs to defeat?  More HP.  Seems simple enough.  Thoughts?  Ideas?
Timothius
 GM, 99 posts
Tue 20 Nov 2012
at 01:34
Re: OOC
A) Why? Not that DB is a bad idea, but why the sudden "must run a DB thread"?
B) Are you sure you want to make a sudden system on the fly? btw, I like the 10 hp thing better. Auto-hit for the win. Sadly, auto-hit also means if you have a character who's obsession is defensive (blocking, dodging, etc), then it still gets translated to "they dodge/block their opponent to death". Since the DB setting is just about ALL martial arts and fighting, many many methods of defeating an opponent come into play.
C) If the answer to A is simply "a place to play someone powerful" and not "a place to play in the Dragonball world", then I turn your attention to a dead thread I already have: Heart of the Universe. I could hand it over to you and we set up new rules and such.
Mittens
 GM, 268 posts
Tue 20 Nov 2012
at 01:43
Re: OOC
a) not sudden.  because every time i listen to power-up music, which is very often, i get in the mood for... powering up!  imagine that.

b) it's either that or use someone else's system... which tend to be way too complicated.

c) see "a"
Mittens
 GM, 284 posts
Thu 22 Nov 2012
at 04:26
Re: OOC
well i went and built a dragonball place.  y'all are invited:
link to another game
Timothius
 GM, 100 posts
Thu 22 Nov 2012
at 11:54
Re: OOC
Sent a PM at the new DBZ place
Timothius
 GM, 101 posts
Fri 23 Nov 2012
at 06:43
Re: OOC
For Tread's level 2 feature for Pathfinder:

NORMALLY, fighter gets:
Bravery (Ex): Starting at 2nd level, a fighter gains a +1 bonus on Will saves against fear. This bonus increases by +1 for every four levels beyond 2nd.

Here are the other options I have available to me:

Complete Combat options:
Deflective Shield (Ex): At 2nd level, an armor master specializes in using his shield to deflect attacks. He gains a +1 bonus to his touch AC, and this bonus increases for every four levels beyond 2nd (to a maximum of +6 at 20th level); however, this bonus cannot exceed the sum of the armor and enhancement bonus to AC provided by the shield that the armor master is currently carrying. This ability replaces bravery.

Tactical Awareness (Ex): At 2nd level, a tactician gains a +1 bonus on initiative checks. This bonus increases by +1 for every four levels after 2nd level (to a maximum of +5 at 18th level). This ability replaces bravery.

Burst Barrier (Ex): At 2nd level, a tower shield specialist can use his shield to screen himself from burst spells and effects, gaining a +1 bonus on Reflex saves against them while employing a tower shield. This bonus increases by +1 for every four levels after 2nd (to a maximum of +5 at 18th level). This ability replaces bravery.

Unflinching (Ex): At 2nd level, an unbreakable gains a +1 bonus on Will saves against mind-affecting effects. This bonus increases by +1 for every four levels after 2nd level (to a maximum of +5 at 18th level). This ability replaces bravery.

Advanced Player's Guide options:
Hawkeye (Ex): At 2nd level, an archer gains a +1 bonus on Perception checks, and the range increment for any bow he uses increases by 5 feet. These bonuses increase by +1 and 5 additional feet for every 4 levels beyond 2nd. This ability replaces bravery.

Agility (Ex): At 2nd level, a mobile fighter gains a +1 bonus on saving throws made against effects that cause him to become paralyzed, slowed, or entangled. This bonus increases by +1 for every four levels beyond 2nd. This ability replaces bravery.

Stand Firm (Ex): At 2nd level, a phalanx soldier gains a +1 bonus to CMD against bull rush, overrun, pull, push, and trip attempts. This bonus also applies on saves against trample attacks. The bonus increases by +1 for every four levels beyond 2nd. This ability replaces bravery.

Weapon Guard (Ex): At 2nd level, a weapon master gains a +1 bonus to CMD against disarm and sunder attempts while wielding his chosen weapon. This bonus also applies on saves against any effect that targets his chosen weapon (for example, grease, heat metal, shatter, warp wood). The bonus increases by +1 for every four levels beyond 2nd. This ability replaces bravery.

This message had punctuation tweaked by the GM at 06:52, Fri 23 Nov 2012.

Mittens
 GM, 285 posts
Fri 23 Nov 2012
at 06:58
Re: OOC
I'd say Hawkeye.  They're all very Tread, sure, but I'm guessing having more ranged junk is likely harder to come buy as a fighter.  But on second thought, you'll likely never be shooting past the first range increment so...  Tactical Awareness.  Much as I like deflective shield to resist mages better, with your rolled stats your touch AC will likely be inordinately high, and +init is more universally useful vs all kinds of enemies, not just specific spells of casters.
Aldrych
 player, 7 posts
 Human
 Avenger
Fri 23 Nov 2012
at 08:25
Re: OOC
If I was Tread, I see only two options that really stand out, and those are: Tactical Awareness and Hawkeye. Not to say that the other choices are bad, but from a tactical standpoint, these two give Tread a huge fighting advantage (I'll explain more later.) Let's look at each of these in sections, to help me explain my viewpoint.

Timothius:
Deflective Shield (Ex): At 2nd level, an armor master specializes in using his shield to deflect attacks. He gains a +1 bonus to his touch AC, and this bonus increases for every four levels beyond 2nd (to a maximum of +6 at 20th level); however, this bonus cannot exceed the sum of the armor and enhancement bonus to AC provided by the shield that the armor master is currently carrying. This ability replaces bravery.

Burst Barrier (Ex): At 2nd level, a tower shield specialist can use his shield to screen himself from burst spells and effects, gaining a +1 bonus on Reflex saves against them while employing a tower shield. This bonus increases by +1 for every four levels after 2nd (to a maximum of +5 at 18th level). This ability replaces bravery.


Shield bonuses are always an awesome thing to pick-up. Deflect is great b/c there isn't much (or any) that raises your Touch AC (save magical items). While Burst is practically the same thing, but brings with it an increased AC (as I believe Tread only uses a small shield or such, right?).

But the problem with both of these is that you're getting a bonus that is limited in nature. How many creatures have we encounter, so far, that attack Touch AC? Or use burst spells and effects? To my recollection, ZERO. However, gaining a bonus to AC would be nice, so we'll keep Burst Barrier on the list for now.

Timothius:
Bravery (Ex): Starting at 2nd level, a fighter gains a +1 bonus on Will saves against fear. This bonus increases by +1 for every four levels beyond 2nd.

Unflinching (Ex): At 2nd level, an unbreakable gains a +1 bonus on Will saves against mind-affecting effects. This bonus increases by +1 for every four levels after 2nd level (to a maximum of +5 at 18th level). This ability replaces bravery.

Agility (Ex): At 2nd level, a mobile fighter gains a +1 bonus on saving throws made against effects that cause him to become paralyzed, slowed, or entangled. This bonus increases by +1 for every four levels beyond 2nd. This ability replaces bravery.


If all of these could be rolled into one it would be awesome. But alas they have to be taken individually. So unless you plan on taking these consecutively, I don't know if I would even bother. The bonuses are nice, but until we run across these on a regular basis, I would nix all of them.

However, isn't fear a mind-affecting effect? Or does Pathfinder consider these two different things? If this is so, and I had to choose one to consider I'd take Unflinching.

Timothius:
Stand Firm (Ex): At 2nd level, a phalanx soldier gains a +1 bonus to CMD against bull rush, overrun, pull, push, and trip attempts. This bonus also applies on saves against trample attacks. The bonus increases by +1 for every four levels beyond 2nd. This ability replaces bravery.

Weapon Guard (Ex): At 2nd level, a weapon master gains a +1 bonus to CMD against disarm and sunder attempts while wielding his chosen weapon. This bonus also applies on saves against any effect that targets his chosen weapon (for example, grease, heat metal, shatter, warp wood). The bonus increases by +1 for every four levels beyond 2nd. This ability replaces bravery.


How many times have we run across an opponent that uses their CMB? Not many that I can recall. So why build up CMD?

These are kind of specific, but I think Stand Firm has the edge in this one. Most opponents, I believe, will go for the bull rush/trip etc attacks more than a disarm or sunder. Combined these two would be great, but choosing Stand Firm in this group makes the most sense.

Timothius:
Tactical Awareness (Ex): At 2nd level, a tactician gains a +1 bonus on initiative checks. This bonus increases by +1 for every four levels after 2nd level (to a maximum of +5 at 18th level). This ability replaces bravery.

Hawkeye (Ex): At 2nd level, an archer gains a +1 bonus on Perception checks, and the range increment for any bow he uses increases by 5 feet. These bonuses increase by +1 and 5 additional feet for every 4 levels beyond 2nd. This ability replaces bravery.


Here are the two I absolutely LOVE. I don't think you could go wrong in either case. The bonus to Initiative from Tactical is always a plus -- and since Tread is agile, her already good Init gets even better. And this bonus grows as she gains levels. It's a sure fire home run. However, it isn't as diverse as Hawkeye. Your bonus is only to combat situations.

Hawkeye is a good choice, as the bonus to Perception applies to any situation, in or out of combat. Who doesn't love a high perception roll?! And the ranged bonus to archery is helpful, esp since we're on a wide open plain most of the time. Though this too has a negative, as she many not always have a chance to use her bow. So that's a bummer.

So here are the finalists:
Burst Barrier: limited use of the barrier, but you gain a tower shield which means a higher AC

Unflinching: if mind-affecting effects covers fear, this +1 bonus/4 levels has the potential to be awesome.

Stand Firm: a bonus to CMD can be good, if the npcs ever use CMB

Tactical Awareness: Tread shoots first (star wars pun intended)

Hawkeye: Tread sees all, and can shoot further

If it were me (as Gaijin) I'd take Hawkeye. Gaijin uses his bow enough to make the increased range worth while, and the bonus to Perception will always be helpful. But I don't recall Tread using her bow much. She seems more the melee type. In which case the bonus from Tactical Awareness would fit her better, at least at this stage.

So my pick is the bonus to initiative.

[In any case I would recommend you picking up a tower shield. As the bonus to AC will help you greatly, esp when we recall the attack on the Mites and that centipede took you out for one round.]
Timothius
 GM, 102 posts
Fri 23 Nov 2012
at 20:22
Re: OOC
Thanks for your input, guys! I'm going with Tactical Awareness. Salow made a ton of good points. Chris understood just how in-character all the stuff was, but I didn't even realize Tactical would reflect Tread's agile nature.

Tower Shield's special thing didn't help me think "gosh I want a tower shield!" so sadly, I may wind up not having one on a regular basis. Which is fine. I do aim to wind up with a cannon on her shoulder eventually.

Anyway, Tactical Awareness wins. The bonus to perc isn't enough to get excited over and the extra range, as Chris pointed out, is kinda negligible. If this were Angel, I'd be all over it.

Thanks again, guys! Now to level Saint before Sunday rolls around, and figure out if I wanna redesign him, make a new character, etc.
Mittens
 GM, 309 posts
Thu 29 Nov 2012
at 16:44
Re: OOC
XP rewards since Rolen joined the group:
ENCOUNTER A2-1: GRIMMERZHUL TRADING POST 900
ENCOUNTER H1: THE PORTCULLIS 875
ENCOUNTER H2: DUERGAR WORKSHOP 900
ENCOUNTER H3: THE GREAT HALL 1200

Means we each now have 6275 xp of the 7,500 needed for lvl 6.
Terdisas
 GM, 433 posts
Thu 29 Nov 2012
at 16:59
Re: OOC
Rolen:
Ya know, it's been a full month since we leveled to 5th, and we've had three large encounters in that span of time. I wonder if that's been enough to get us to level 6?

You think a level a month is slow? Oh how adorably naive.  Seriously, get used to any level you end up here because you will be that level a long, long time.

Honestly, this will likely end up be the shortest time spent in a single level probably I've ever had (not counting spending five minutes at level 1).  Compared to two plus years at level 4 across multiple parties.

This message was last edited by the GM at 17:00, Thu 29 Nov 2012.

Rolen
 player, 99 posts
 Wood Elf
 Druid
Thu 29 Nov 2012
at 17:57
Re: OOC
Sure its naive, my experience in PbP is very VERY limited. Before this I GMed Chris and Tim (with some others) in a Star Wars game I created. And before that I was on some board where the game ended after 5 or pages of posts, b/c the GMs never posted. So I apologize if I seem impatient to level-up.

But thank you to Chris for posting the XP, that helps greatly!
Mittens
 GM, 310 posts
Thu 29 Nov 2012
at 18:51
Re: OOC
You're the first friend to join us who's been able to keep up with our slow pace on a consistent basis, so that's very yay.  Then there's roll20.  Without which we'd probably still be in the trading post.  I mighta given up after that given the size of the horned hold.  Building that monster square by square in a google docs spreadsheet woulda taken forever.
Timothius
 GM, 106 posts
Thu 29 Nov 2012
at 18:56
Re: OOC
I'm convinced Roll20 will speed things along substantially and it already has. As Ter pointed out, we're used to much slower. Doesn't mean we have to stay that slow. :) Here's hoping!
Terdisas
 GM, 434 posts
Fri 30 Nov 2012
at 00:52
Re: OOC
More just warning you of how things have gone in the past, you're not being that impatient.  Roll20 is definitely a good thing, because yeah maps be crazy (and attempts to play without maps fell flat).
Terdisas
 GM, 447 posts
Mon 10 Dec 2012
at 02:15
Re: OOC
Regarding the posted in IC thread hook dump.  Pretty sure we would have remembered running into a Pirate Drow.

  Would definitely have taken up the job if it had been offered and we were not constantly busy with "Oh wait, people in mortal peril that we haven't met" almost every single second.  Antiques dealer/collector of less than reputable race trying to make a (mostly) honest living?  A certain Sorcerer has parents like that.

  Some EXP filler would be good if we need it, and we probably will.  At the very least the "Level 1-30" Scales Of War keeps mentioning GMs will most likely need to come up with sidequests to keep people properly alongside that campagin's level progression.

  I wouldn't be adverse to waiting on doing this after the keep deal, but it sounds like it is a case of "Oh hey, sidequest for extra experience if you pick up an item in the dungeon you are already going to for main quest" so waiting until later would be counter productive.
Timothius
 GM, 107 posts
Mon 10 Dec 2012
at 16:29
Re: OOC
I think he meant waiting until we get back to Winterhaven to be fully awarded the XP that Bairwin Wildarson will give us for having delivered that box to the drow.

Yes, we would do the "may as well since we're here" drow quest.

Far as the Winterhaven? The only thing returning to Winterhaven will do is us reporting to Bairwin Wildarson that we did as he asked. Roleplay-wise, the experience of doing the task of delivering the dagger is already done. All that's left is a "Good job!" from Bairwin Wildarson. So sure... I'd say you could hand-wave it if you wanna.
Terdisas
 GM, 450 posts
Mon 17 Dec 2012
at 03:55
Re: OOC
Seth has a spare beta key (I checked, I don't) for Path Of Exile, the Closed Beta.  It is a diablo style game with a Oh My God What huge passive skills tree.

Open beta is on January 23rd, where they will reset everyone anyways.  But Seth wanted to know if you two were interested in taking a look sooner rather than later.  Part of why he's been hazy to ask is he's only got the one key and there are two of you.

Seth mentions that at the very least close beta players get to keep the names, even if the characters are reset back to zero.  I ended up defaulting to Skateboard as the name of my duelist.  Would you believe Pogostick was taken?
Mittens
 GM, 328 posts
Mon 17 Dec 2012
at 14:25
Re: OOC
The consideration is much appreciated, but if I'm honest I'll admit that the chances of my having even 3 hours worth of time to spend on playing a closed beta between now and Jan 23 are very small.  If anyone should test play it between Tim and I it should be Tim.  But I think the chances of even HIM having 3 hours worth of time between now and Jan 23 are pretty small too.  First there's RL chores, then his gaming priorities likely put Camps higher than updating all the various tabletop characters he needs to work on, which is higher than working on his comic, etc. etc.  By the time it filters down to even WoW (Which he's paying for), I think he's played it maybe once or twice in the past 2 months.  I told him to cancel the sub, and he was 1 day too late.  But I'll let him speak for himself.  The game looks pretty neat...  even if it is Diablo top-down view.  Which I don't much care for.
Mittens
 GM, 330 posts
Fri 21 Dec 2012
at 04:30
Re: OOC
From the Eratta file...

Falling Prone: If a creature falls prone while it is
flying, it falls. This means a flying creature falls when
it becomes unconscious or suffers any other effect
that knocks it prone. The creature isn’t actually prone
until it lands and takes falling damage.

a creature is flying when it starts a high-altitude
fall, it has one chance to halt the fall by making
a DC 30 Athletics check as an immediate reaction,
with a bonus to the check equal to the creature’s fly
speed. On a success, the creature falls 100 feet and
then stops falling. On a failure, the creature falls as
normal.

✦ High-Altitude Falls: Some encounters take place
very high above the ground. In such an encounter,
it is possible for a creature to spend more than one
round falling to the ground. As a rule of thumb, a
creature falls up to 500 feet during its first turn of
falling. If it is still falling at the start of its turn, it can
take actions on that turn as normal, then falls up
to 500 feet at the end of the turn. If none of those
actions expressly halts a fall, the creature falls up to
500 feet at the end of the turn. This sequence continues
until the creature lands.

Prone
Page 277: Replace the bullet point that reads “You’re
lying on the ground. (If you’re flying, you safely
descend a distance equal to your fly speed. If you
don’t reach the ground, you fall.)” with the following
bullet point.

Restrained
Page 277: Replace the bullet points in the restrained...

faaail!
Terdisas
 GM, 455 posts
Fri 21 Dec 2012
at 07:36
Re: OOC
I broke down and bought this novelty item for my Robot.

http://i38.photobucket.com/alb...rbie_zps8052ea91.png

Unlike the 'once per serving' Paint jobs, at least the Cockpit novelty items you keep forever and can swap around your various robots instead of buying multiples.
Timothius
 GM, 108 posts
Fri 21 Dec 2012
at 16:59
Re: OOC
wheee! :)
Mittens
 GM, 332 posts
Fri 21 Dec 2012
at 17:01
Re: OOC
There's been talk between Tim and I of giving up on Vulpus.  I take it a step further and say stuff like, "I'd just as soon leave both those boards completely."

And Tim answered with, "Yeah.  Join one and they're like, REBOOT!  Only... not.  Now it's just a chore to have to clear the red numbers after getting my hopes up that there's any RP that has anything to do with me."

Me: "Yeah it's nifty that one of our ponies runs those places, but even she had to admit the players post way too fast to keep up with."

Tim: "I haven't any clue what's going on in either board."

Me: "And it would take a colossal amount of time to get caught up."

And once caught up we'll wind up left in the dust again over 1 weekend.  So...  Leaving the Vulpus scene is a given.  But IS it worth the effort to catch up / keep up with the speedy Giant Comics folks in your opinion?  Or... is it not worth the effort?
Joe
 player, 316 posts
Sat 22 Dec 2012
at 01:07
Re: OOC
I have no idea what Vuplus is.  But I do have one friendly reminder when it comes to clearing Red Numbers.

The "Mark All As Read" button on the upper right corner of the game's threads listing.  (Just remember you have to hit Game Menu on the lower right, or close and reopen the tab after.  Or it will KEEP clearing out the red numbers whenever you refresh it).

Giant comics wise, that depends on if you are interested with playing with the rest of them, or only into it because "Will is in that Game".  New Beginnings is in a rough spot for reentry, literally everyone is cramming themselves into Doctor Dodd's house (after months in a tunnel with 'what's posting?' psyhic and NPCs, I'm FINALLY involved with things, and the Narcoleptic Psychic has a normal post rate again).  So New Beginnings wise if you want to get back into it, ask in the OOC for insight there.

Weston, you could look into the "Weston DPA building" thread, where the terrorist with hostages situation is going on and they already had one long time absent just walk on with no issues.

My character is involved elsewhere in the "City morgue" thread, just about to move on to the "Dark Carre's Lair", but then "Follow the reainmated corpses seeking out their stolen souls" is kind of freaking obvious.  Soul stealing jerkfaces involved there and Matt is in a van full of Knight templars while Ozzy and Clarrisa fly above tracking their awkward friendly zombies.

Selfish admission:  after this long to get involved on the inner plots train, I will tell an entire orphanage Santa Isn't Real (even though he is) to stay that way.  Matt on Weston's already occasionally beating himself up over the fact while a Boss Fight was happening and he could have prevented (player willingness aside, I think it was pre-arranged dramatic death) somebody's death, he was off in a police station talking about his own.  New Beginnings, I've already mentioned the facepalm it's taken to finally get involved with main plot.

So yeah, I have to admit that when it comes to Giant Comics, staying on Track is a bigger priority than hanging with Tim/Chris alts (even if both could happen at some point).  Crazy I know, but better to admit it than otherwise.
Mittens
 GM, 337 posts
Sat 22 Dec 2012
at 06:36
Re: OOC
Thanks for the feedback.  I'm gunna just let Tim decide what he wants to do and I'll follow suit.

Everything's all set up for Salow's alt-swap.  If he wants, the man leading his parents can be his new alt.  We can RP it out or I could just fast forward to make things easier...   I don't feel comfortable RPing Rolen's parents.  They're Salow's creation, so I don't expect to do them any justice.  And Byron's made forever leery about RPing an NPC mentioned in a player's background.
Timothius
 GM, 109 posts
Sat 22 Dec 2012
at 23:29
Re: OOC
Joe:
The "Mark All As Read" button on the upper right corner of the game's threads listing.  (Just remember you have to hit Game Menu on the lower right, or close and reopen the tab after.  Or it will KEEP clearing out the red numbers whenever you refresh it).


That is, in fact, the pointless chore Chris speaks of. Since, you know, the red number have nothing to do with us and they become red often. :p

Joe:
Selfish admission:  after this long to get involved on the inner plots train, I will tell an entire orphanage Santa Isn't Real (even though he is) to stay that way.  Matt on Weston's already occasionally beating himself up over the fact while a Boss Fight was happening and he could have prevented (player willingness aside, I think it was pre-arranged dramatic death) somebody's death, he was off in a police station talking about his own.  New Beginnings, I've already mentioned the facepalm it's taken to finally get involved with main plot.

So yeah, I have to admit that when it comes to Giant Comics, staying on Track is a bigger priority than hanging with Tim/Chris alts (even if both could happen at some point).  Crazy I know, but better to admit it than otherwise.


I understand. Admittedly, the point was less about "Yay! Joe is going there!" and more about "Neat! Superhero place I don't have to run and loads of other new players are on." Although your very being there makes the place cooler (and adds validity; "Joe approved!").

I also understand you'd rather have a place that keeps going. I'm grateful you continue to RP with us in all the slower places, given that 2-3 posts a day is entirely too slow for at least 5 of my friends (Kalinka, Raikoo, Kelevor, Rick/Zero, Byron). I'd rather not be the reason to hold you up if possible.

For what it's worth, while I enjoy the places where it's just me, Joe and Chris (Hi, City of Heroes!), I think it's more fun when one or two more are involved (Hi, Mutations!). Which is part of the reason I'm still magnetized to the Giant Comics threads. But the challenge is finding a place to start and be able to keep RPing from there.

....at least it isn't City of Forbidden Desires (Anitaverse - Las Vegas), where you finally find some people to RP with, start getting into a good RP scene, and then GM announces "alright everyone! It's now 4 hours later! Move out of your scenes and into a new one!" ... >.> Sometimes, I'm tempted to one day go "My character sat there for 4 hours staring blankly, then continued the conversation where it left off."

ANYway... point is Maverick is too spyish for a place where it's hard enough to get involved. I keep thinking "If only I was playing Emerald, who's power IS communicating, I would get more RP", so I think I'mma app for her or something. Maybe "run" Maverick in the background as someone who just spies on people. Send PMs to the GMs that he's spying on X or Y. Who knows. Anyway...

So what IS the story with Weston and New Beginnings? One of the reasons I hesitate playing Emmy in NB is because they made it a point to say superpowers are hush-hush there. So I *thought* unless I give Emmy the ability to shapeshift, she'd be in serious trouble. Then they turn around and have the police act like Mittens being a cat is an every day occurrence. XD Meanwhile, Weston gave the impression they were retiring that place. Do you have any clue what's what for those two so I can figure out which, if either, I can go have fun at?
Timothius
 GM, 110 posts
Tue 25 Dec 2012
at 00:55
Re: OOC
Merry Christmas, everyone!
Aldrych
 player, 15 posts
 Human
 Rnager
Tue 25 Dec 2012
at 02:26
Re: OOC
Merry Christmas to you too, and to all!
Mittens
 GM, 344 posts
Sat 29 Dec 2012
at 04:26
Re: OOC
Chars that would work for Kingmaker, ranked on a scale of 1 to 5.  1= I'd like to see you play something else.  5=I think we'd both enjoy this char.

Alexis 1 (playing in rick's game)
Angel Bard 2 (playing in thunderspire)
Antoinette 5 (only sorta playing in vegas, and heart oint.)
Arowyn uh... 1? (remind me again who this char is?)
Bethany 5 (not playing anywhere at all and is interesting char.)
Bridget 4 (not playing anywhere, but I can see her having issues with the team.)
Butterfly 3 (not playing anywhere, but was never that excited about the char.)
Callie 1 (playing on thunderspire)
Carla 1 (playing on ascention)
Chant 1 (meh)
Dauros 1 (meh)
Dido 1 (playing on thunderspire)
Enna 1 (meh)
Flora 1 (meh)
Holymoley 2 (I'd looove to have him around.  But I think Byron's eyes would explode from rolling at all the puns)
Honey 1 (meh)
Jengus 1 (Way too awesome for Jinxy.  Would make him look bad.)
Liberty (Grown up) 2 (Too much rage.)
Lumin (Grown up) 3 (not sure how well this'd work.)
Mara-Kai 1 (playing on wrath)
Maverick 1 (playing on ascention)
May 1 (playing in Olympus)
Meriele 2 (was a cool char, but... meh)
Mialee 1 (meh)
Miranda Murdock (Grown up) 4 (this could be interesting)
Morthos 1 (meh)
Opal 3 (i love pixies.)
Paela 1 (very unfond of gender ambiguous chars.  and assasins.)
Quelenna 1 (playing on wrath)
Raichel 5...billion (can't get enough of this char)
Special mention to Reverie (do not play this char.  Too hard to rhyme on the fly.)
Shadowsong 4 (lolz.  just... lolz)
Shardon 1 (meh.  Also, no evil chars allowed.)
Shelly 4 (heart)
Shina (Grown-up) 3 (cute and all, but never really grew on me terribly much)
Skylar 1 (meh)
Sora 1 (meh)
T'shock 4 (not playing anywhere else)
Timothius
 GM, 111 posts
Tue 1 Jan 2013
at 03:46
Re: OOC
Chris' male characters concerning the Expanse Campaign, ranked in the same way my characters were for King Maker. Note: I'm also listing characters that may or may not be yours.

Before the list, though, let's look at who's in the party:
Anastrianna: Striker (Warlock)
Emerald: Leader (Bard - Multiclass tons of stuff)
Mikal: Defender (Fighter - Multiclass Wizard)
Mittens: Striker (Pyromancer Wizard)
Raichel: Striker (Monk/Sorcerer hybrid)

We have plenty of strikers. But it's almost impossible for our team to get hurt anymore. Emmy isn't really needed. What the team could use is, ironically, another striker to make fights go even faster. But as mentioned, our team is unstoppable. So pick whatever you want.

Bruno 2 (Interesting guy, but kinda basic and didn't have much to him. Granted, you only RPed him briefly)
Captain Harrowleaf 1 (I *think* this is a module character, but you went to the effort of adding him to the cast roster in MitsDungeon, and RPed him going through a dungeon with us)
Grall 4 (You mentioned playing an orc. This guy from Unity was memorable. Little did you or he know, Grall managed to squeeze a tiny crush from Bridget.)
Icarus 4 (Would add something interesting to have a fairy in the group. He could replace Ryujin's role as paladin, or go pure fighter. W/E. But he's definitely a cute addition.)
Jack 3 (As much as I love Jack and enjoy his antics, you *are* already playing him in Pathfinder, and he's a bard... having two bards in the party would be meh).
Jake 5 (I like Jake, and he'd love our group for all being practically peers for how smart most of us are (Only Raichel has a low-ISH int score), though he'd have to be an adult or our group would just escort him home and bind him to his parents with astral diamond shackles.)
Joey 5 (I love Joey. I think Mikal would love him too. He would easily fill the paladin shoes Ryujin left behind.)
Justice 3 (Technically my character, but mostly you RPed him. Usually as Lib's adopted bro or such.)
Lucky 4 (Ironically, it's been a while since you played Lucky in a campaign. Last time you tried, he got eaten by a bunch of dire rats alongside Mittens, Raichel and Timothius. >.> He'd fit well, save for being a second healer where we don't need one. I love Lucky a lot, but between redundancy in healing and yet another cat person in the group, I'm unsure if he's the best fit for that campaign specifically)
Marsh Laval 1 (I think he was a cool NPC, but wouldn't work for adventuring)
Mortin 3 (Grall's rival was a cool guy. I figure if you play Grall, I'll play Mortin as an NPC who shows up from time to time. And if you play Mortin, I'll have Grall pop up once in a while to try to show you up. However, I don't know how well he'd fit with our group. He might see us and facepalm... "Why? Why do the most respectable heroes who just saved the WORLD have to be a bunch of lax, silly jokers?")
Philip 3 (I may have made the original concept for this character, but you've turned him into your own for sure. Would be good for keeping you awake on nights when you're tired. However, you've mentioned you actually don't enjoy playing Phil, despite the fact everyone who's RPed with him (and isn't a douche canoe *cough*Jamie&JackSprat*cough*) has loved him.)
Pyrannosaurus 3 (He would need an alignment upgrade if he hoped to survive the beatings from our team's square chins. Maybe. >.> Ryujin got away with a lot of jerkly things. I don't know how much fun you'd have with him. And I don't know how much he'd feel like Pyrannosaurus if you changed his alignment to good. Plus, don't forget Mittens already has a dragon named Pyrus.)
Randal 2 (Beastmaster ranger... hmmm... anyways, I don't remember if this guy was yours, was from a module, or was one of Dre's many attempts to RP with us that didn't happen)

...that appears to be it. Hope this helps.
Mittens
 GM, 353 posts
Sat 12 Jan 2013
at 15:08
Re: OOC
Tim's caught a pretty severe head cold.  We had to end Saturday's game early because he was feeling so lousy.  And he's been in bed since 8 last night.  I'm hoping he'll be well enough for Sunday's game, but it's looking unlikely.  And even then it might be wiser to keep those germs away from your family just to be safe.  We'll keep you posted on his condition, but if you don't hear from us, assume he hasn't improved.
Siervo
 player, 11 posts
 Personal Assistant
Sat 12 Jan 2013
at 15:43
Re: OOC
sorry to hear he isn't feeling well ... it always sucks being sick, no matter what you have.
i'll keep my fingers crossed that by sunday tim will be feeling better to play. but i totally understand if you all choose to remain home.
if at all possible, if you choose to stay home on sunday, i'd still like a phone call. just so that i'm not sitting there and wondering and worrying.
thanks.
Timothius
 GM, 112 posts
Sat 12 Jan 2013
at 16:58
Re: OOC
Even if I'm feeling better by then, I'll be sure to refrain from touching anyone anyway. I suspect I caught this thing from a friend who had JUST gotten over his cold, so yeah. Thanks for the well-wishes. I REALLY don't wanna miss Pathfinder. >.<
Siervo
 player, 12 posts
 Personal Assistant
Sat 12 Jan 2013
at 18:40
Re: OOC
XD you're a good a Charlie Brown ... hopefully i'll be see ya all tomorrow -- any way for the Valdezes to come without the dog? My apt IS on the 1st Flr, and she really wouldn't (to my knowledge) have any wants, I think I can cover her (or least her husband can).
Timothius
 GM, 113 posts
Sat 12 Jan 2013
at 22:17
Re: OOC
LOL Charlie Brown. XD And no. Darcy literally goes nowhere without the dog. I don't know the exact details. That would have to be a conversation between you and them. :\

I could speculate, but I'd rather not since speculation isn't solid truth.
Mittens
 GM, 354 posts
Sun 13 Jan 2013
at 01:00
Re: OOC
Tim and I already informed them that Sunday gaming with them is a no-go and they were fine with that.  There's also those tiny details that they'd have to learn an entirely new to them gaming system, build characters, Tim and I would have to give up a character each, etc.  Just as well.  Really only brought it up to be polite to them, because they're almost as eager about gaming as you are, heh.
Siervo
 player, 13 posts
 Personal Assistant
Sun 13 Jan 2013
at 01:20
Re: OOC
Perhaps there will be a time when we can all game together. Maybe we can try and arrange a time in the future to get together with them and game.
Mittens
 GM, 364 posts
Tue 22 Jan 2013
at 07:06
Re: OOC
(Slightly) surprise visit from older bro + b-day party /w him.  Then, (very) surprising extreme sleepiness at 11pm so we crashed.  And of course I'm wide awake at 2am.  Here's hoping I can get back to sleep.

Tides of War:  Yaaaay Mittens isn't a failtastic murdering so-and-so after all!  I'm guessing her injuries were entirely from the kidnappers, riiiight?

Thunderspire:  I'm guessing Aldrych staying where he was standing was player oversight, not suicidal tendencies on the part of the character, riiiight?  ;)
Aldrych
 player, 37 posts
 Human
 Ranger
Tue 22 Jan 2013
at 07:39
Re: OOC
Tides: injures were beyond Mits' skill level ...

Thunder: Aldrych said in previous post, he'd cover the retreat (not heroic sacrifice, he will move in next round)
Mittens
 GM, 365 posts
Tue 22 Jan 2013
at 07:44
Re: OOC
*am logged into thunderspire roll20 if you can hop on*

Q: If Dido and Callie don't want Aldrich to be slaughtered, will he resist being dragged by them behind the doors?  <tease>Or will he take the 4d6 damage for resisting?</tease>
Aldrych
 player, 38 posts
 Human
 Ranger
Tue 22 Jan 2013
at 07:45
Re: OOC
kicking and screaming he will willingly be dragged
Raikoo
 player, 114 posts
Wed 30 Jan 2013
at 04:03
Re: OOC
Just a shout out to those I know, if you'd have the time to start up a Dragonborn game let me know.  I've been told some stuff about them and it sounds like something I'd like to get in on!



Insert mandetory Fus Ro Dah joke here -             -End mandetory Fus Ro Dah joke.
Terdisas
 GM, 494 posts
Sat 9 Feb 2013
at 08:40
Re: OOC
Raikoo's looking into Dragonborn, their recent Drawings, and my looking into Warden stuff again makes me want to use Warden Rhagar for something <.<

*Throws away Carrikal and Bongos, picks up Execution Axe*

This message was last edited by the GM at 09:22, Sat 09 Feb 2013.

Rolen
 player, 122 posts
 Wood Elf
 Druid
Sat 9 Feb 2013
at 11:26
Re: OOC
The earthstrength Warden has a nice build to it, you become a defender/controller ... i built a Minotaur Warden once, and had a real fun time with him (craghammer & shield). Used charge alot, and so picked up the Horned Helm to add to my charge dmg.

Although if i were to play a dragonborn pc, I think i'd go with dragonblooded sorcerer (cliche I know, but i'd bump-up my racial feats, to enhance my breath weapon)
Timothius
 GM, 114 posts
Sat 9 Feb 2013
at 16:06
Re: OOC
Not like we haven't done two defenders in a group before. Adam and Matt. Dido and Kitau. Etc... Now it'll be Rhagar and Sora.
Mittens
 GM, 378 posts
Sun 10 Feb 2013
at 02:43
Re: OOC
Joe mentioned an interest in playing Kyle again.   Ideas?
Joe
 player, 317 posts
Sun 10 Feb 2013
at 14:15
Re: OOC
  Revenge Of Rhagar can wait for wide open opportunity, he's a spur of the moment whim compared to a longer consideration of "Where could I fit Kyle that has mechanics?".

  The two only potential "With Mechanics" (as in, the Two Out Of Three DnD threads I'm actually IN bother with Mechanics) spots for Kyle are also ones that could be highly inconvenient for Chris.

  Adding Kyle to Ascension would bring party size back up to 6, and Chris mentioned wanting to focus on non-mechanics RP there (Which I am perfectly fine with, that crew has way more encounters under it's belt to reach level 5 compared to Thunderspire).  Adding Kyle to Thunderspire at some point would also skew the "Chris just got they party back to 5 people size", and I'm not sure why but for some reason he doesn't feel like as neat a fit there.  I guess compared to Ter+Bird's personality he'd feel like an extra compared to a character?

  No way I'd be shelving either Matt or Terdisas anyways, and I'd never want people to drop their own "already had them" alts just to make room within a party size goal.  Basically it's a case of wanting to dust off a character who didn't get far, but not at the cost of inconveniencing others.

  For example, if it was a choice of a Dragonborn thread getting started up again (Koo mentioned Dragoborny desires well before I brought up Kyle thing), or using kyle somewhere, totally Dragonborns preffered.

This message was last edited by the player at 14:17, Sun 10 Feb 2013.

Mittens
 GM, 381 posts
Mon 11 Feb 2013
at 08:31
Re: OOC
(10:56:41 PM) Mittens: you know what?  i think it'd be fun to play 4e mechanics in pathfinder's world
(10:58:04 PM) Joe: if only to make people cry/cause a huge paradox of people being unable to decide if they should scream "You can't roleplay in 4th ed!" or "You're only able to roleplay with 4th ed because you're using pathfinder!"
(10:58:58 PM) Mittens: heh
(10:59:11 PM) Joe: poor 4th's world settings "We're trying not to make things too specific, so GMs can fill in the blanks and do what they would like with the setting."

GMS:  aaaargh! how can I roleplay without you telling me what to do!?
(10:59:28 PM) Mittens: (me, anyway)
(10:59:56 PM) Joe: difference between "setting" and "module", usually
(11:00:43 PM) Joe: for example, not much really setting specific about shadowfell keep.  beyond extreme things like "Well it's clearly not Dark sun"
(11:00:56 PM) Mittens: for the sake of playing kyle would you be willing to pick a module?
(11:01:19 PM) Joe: I'd be picking one at random, so in that event I'd say use the one that would drive you the least crazy
(11:02:01 PM) Joe: my desire to use Kyle for something has also a hefty dose of "I would also like to not drive people insane, again"
(11:08:47 PM) Mittens: here's the adventure paths: http://www.pathfinderwiki.com/...inder_Adventure_Path
(11:10:03 PM) Mittens: and the modules: http://www.pathfinderwiki.com/wiki/Pathfinder_Module
(11:10:20 PM) Mittens: the 2 adventure paths i'm familiar with are kingmaker and jade reagent
(11:11:46 PM) Mittens: jade reagent is about going to the orient.
(11:11:55 PM) Mittens: kingmaker is about building a kingdom from scratch
(11:12:04 PM) Mittens: (one of the pc's winds up king/queen)
(11:12:56 PM) Joe: that much I knew at least.  Jade as interesting as it could be I'll leave to your sunday games cause you JUST started the thing over there, so I'd want you to keep it as shiny as possible for Pan and background extras.
(11:13:50 PM) Mittens: :)
(11:13:58 PM) Mittens: tim complimented my rping of lee
(11:14:06 PM) Joe: yays
(11:14:55 PM) Joe: *starts skimming adventure path opening blurbs*
"Second darkness has lots of DrowOHMYGODIMONFIRE, how is that possible Im a wiki article?"
(11:15:49 PM) Joe: legacy of fire apparennyly is piles of Genies, though Parrisa would be difficult at best to translate to 4th ed I suspect.
(11:16:43 PM) Joe: Council Of Thieves: You will face tons of Devils and hellknights, and "At least a handful of thieves"
(11:19:02 PM) Mittens: XD
(11:29:08 PM) Joe: honestly I cant decide.  (well, aside from screw Drow Centric one because that sounds like a hassle).

  Legacy Of Fire: Genies and stuff.  Setting wise looks interesting.
  Serpent's Skull: Jungle exploring and WHY SO MANY SNAKES?!
  Skull & Shackles: How To Become Pirate Lord.

  Rise of the runelords: how much do we trust "The first adventure path they made?"
  Curse of the crimson throne: Oh god you guys could you stop rioting and suffering zombie plagues for like, two seconds?

(11:29:45 PM) Joe: and kingmaker seems to SPOILERS (spoilers removed)
(11:30:41 PM) Mittens: heh.  i'm familiar with some of kingmaker's spoilers
(11:32:18 PM) Joe: id expect as much with you running the thing, but yeah.  in the end, do kingmaker if that's most convenient for you.  Legacy of fire if Tim thinks he could play something he'd enjoy in 4th ed for the arabian setting, Skull if you want a diffrent kind of "kingdom" to build.

and serpent fang if you hate us all
(11:33:02 PM) Joe: though with the naval battles implied, I suspect skull would be more reliant/expectant of PC wizards having "sink entire enemy fleet with one spell" pathfinder options

Joe Edit: Gave this an editing pass to replace the specific messenger names, cause technically public board even if we all know eachothers things anyways.  Thanks Office's Find/Replace option.

My main preferences lean towards "Would Chris not be driven insane and would everyone else involved enjoy it?".  so if there's an adventure deal any of you know of you wanted a chance to try, there you go then.

This message was last edited by the GM at 08:42, Mon 11 Feb 2013.

Rolen
 player, 123 posts
 Wood Elf
 Druid
Mon 11 Feb 2013
at 09:06
Re: OOC
The one I told chris and tim i also wanted to run was Skull & Shackles -- the whole pirate thing appeals to me, but jade is more up my flavor alley.
Emerald
 player, 181 posts
 Vixen Rogue
 Arcane Singer
Mon 11 Feb 2013
at 17:18
Re: OOC
I was GUSHING and DROOLING over "Skull & Shackles" and "Legacy of Fire", but I vote for Legacy of Fire for a number of reasons:

1) Skull & Shackles was something Salow wanted to run anyway, so I'll keep that open for him to run when and if he gets the module stuff.

2) I have many reasons to looooove the "arabian" setting. Not the least of which is my fond childhood memories of playing Quest for Glory II.

3) It was mentioned Skull & Shackles is built around the Pathfinder mechanic, so for our sanity in the case of game mechanics, it would be better for Chris to run Legacy of Fire since Chris prefers running 4e and Legacy can easily be used for 4e mechanics compared to Skull & Shackles.

4) Due to the arabian theme, I have a character right off the bat who I'd enjoy playing in that setting and who happens to be one of my personal fave characters: Emerald. (Skull & Shackles DEMANDS Angel. XD So if Salow ever runs that one, that's who I'll play) Granted: Council of Thieves would make for GREAT backstory material for Emerald. But I'd probably want to go by Pathfinder mechanic for that one.

So yeah... Legacy of Fire.
Joe
 player, 318 posts
Sat 16 Feb 2013
at 09:39
Re: OOC
Hey.  Do you like Kickstarters?  Do you like Superhero games?  Do you like power customization?

http://www.youtube.com/watch?v=SrK25p64ndM

It's only up to 150k out of 500k needed with 18 days left though ;.;  (Mostly made game that got canceled a while back looking for funding to actually produce it).
Mittens
 GM, 390 posts
Sat 16 Feb 2013
at 16:10
Re: OOC
Heh.  Looks cool.  :)
Aldrych
 player, 62 posts
 Human
 Ranger
Sat 16 Feb 2013
at 23:55
Re: OOC
Perhaps before combat begins, once initiatives rolled, we can make a post with the initiative order ... then, as goons are eliminated from the encounter, the initiative tracker needs to be updated.

If we're looking for something in Roll20 ... perhaps there's a way to get a deck of cards?
Sahba
 player, 1 post
 Longtooth Shifter
 Warden
Sun 17 Feb 2013
at 06:02
Re: OOC
having issues with roll20 -- if this persists for a nother 15 minutes, im calling it a nite
Monster Intern
 Intern, 2 posts
 Monster Party!
 Monster Prices!
Sun 17 Feb 2013
at 08:55
Re: OOC
  I've backtracked some notes and sheets from Seth's Dark Sun game. The majority of the writing (like on hand Sharmind details already typed up) was still already done.  So even though I had to carve out the extra DS specific house rules stuff I finished up in ten minutes, tops.

  Conversion to a Human if Chris decides on that over Shardmind would be very easy to do (for me), but Chris would have to decide on their spare At-Will, skill changes, and extra feat in that case.  Chris said they still had to decide if they were going Human or Shardmind, after all.  Considering the current IC post and image links, good thing it's an easy conversion then ;D

  I also learned things like "I forgot to type up Rebuke Undead for old sheet", I'll blame that on the hybrid to non hybrid conversions? Let me know if you want a complete overhaul beyond just going human.

This message was last edited by the player at 08:58, Sun 17 Feb 2013.

Kyle
 player, 2 posts
 Crossbow of SCIENCE...
 Or MAGIC? I always forget
Mon 18 Feb 2013
at 03:29
Re: OOC
You can tell Asuna is a very skilled archer, because she has never accidentally sliced her bow string with their arm.

I suspect Kyle will be the most boring of the party, but then from what use he's seen Straight Man seems to be what he was shaping up to anyways.  Hello people I've merely heard about, welcome board.
Mittens
 GM, 399 posts
Thu 28 Feb 2013
at 19:23
Re: OOC
Had a dream today that Tim and I were enjoying a D&D adventure on RPOL together with Joe, but Joe's character got critted.  To show his annoyance, Joe posted an ANSI art picture oh his character Alloy Archmage stepping out of a mecha cockpit and pointing a crossbow at me.  (If you don't remember what ANSI art is, here's an example: http://www.penguinpetes.com/im...BBS_art/ANSI/Bob.jpg )

"Wow.  I'm both impressed with Joe's art skill and that he would go to this much effort over a crit."

Well later we visited his house and he showed us that a cousin of his had turned the image into a back-lit resin statue.  Imagine a 3D version of these:

http://www.parallax.com/Portal...rt/20GOTO10-05-L.jpg
http://stevecochrane.com/img/2008/01/ansi-art3.jpg

"It's just something he does," Joe said.

Well turns out Joe was Chinese decent and had Asian neighbors who had built a 9' tall wooden mecha suit.

"Why wood?"

"You try and build something like this with expensive materials.  Well wood is much cheaper and easier to work with, and it still walks."

Wish I had more dreams like this one.
Monster Intern
 Intern, 10 posts
 Monster Party!
 Monster Prices!
Fri 1 Mar 2013
at 06:48
Re: OOC
Aldrych:
Where did this ongoing damage come from?

The Minotaur Construct of course, rolled a 6 on their power recharge, and of course, hit with it again.

This message was last updated by the player at 06:48, Fri 01 Mar 2013.

Joe
 player, 319 posts
Sun 10 Mar 2013
at 22:29
Re: OOC
Tim, something's sending Malware links with your yahoo address to several people.

I was so brain tired I even clicked the link despite the subject simply saying "Message" and the content being nothing but a link <.<

Fortunately antivirus caught it, but still.  This of course isn't a good thing for you though.
Timothius
 GM, 115 posts
Mon 11 Mar 2013
at 04:13
Re: OOC
Thanks. Hushi mentioned someone probably hacked my email. So I'mma change the password and see if this helps.

....I really don't understand why people do these things.
Joe
 player, 320 posts
Sun 24 Mar 2013
at 03:52
Re: OOC
Venting about elsegame.  Uuuuuuuugh.  I think that last insane "forcibly add 12 people to her new game, and not remove us till threatened to be reported" X-men game GM just joined Giant Comics new beginnings.  If throwing around the terms Nightmare and anomaly like they loved to, comparing themselves to better than a Super Saiyan, being The Best, and their opening post being, oh, DESTROYING A TOWN are any indication.

Edited in a PM lined a to GM heads up on my suspicions and past history "If that Character's Player name is 2kReturner", but, yeah.  considering they have completely missed my PM lines to them before, I got to wonder if the GMs will even notice first, and if things will be any amount sane second.

I also got the answer to the unasked question, "Will the Giant Comics people let you have whatever character you want?".  Teleporting Telepathic Telekinetic energy being with time manipulation and casual "Cosmic manipulation".  Link to their cast click for the morbidly curious.

link to another game=

This message was last edited by the player at 03:56, Sun 24 Mar 2013.

Mittens
 GM, 413 posts
Sun 24 Mar 2013
at 14:39
Re: OOC
Kids.  Heh.  I could be wrong and this person is older than 12, but if they are it doesn't show.  :p
Mittens
 GM, 420 posts
Wed 29 May 2013
at 15:47
Re: OOC
Been meaning to do GBUs (Goods, bads, uglies) for Legacy of Fire for that last chapter.  Because Joe isn't comfortable with attaching game benefits to player cudos, I'll simply handwave that everyone gets an Ugly for the last chapter and can use it at any time to reroll any dice roll, (including forcing the DM to reroll a monster attack), or add a +4 bonus to one d20 roll.  Player uglies granted to fellow players will only be praise and will not carry any game benefit.

I'll get us started:
Good: I didn't have to spend lots of effort on map building!  Yaay!  Thank you, Tym for clearing a path through the cacti so the other players wouldn't have to fuss with the skill checks.  And so I didn't have to fuss with making a map.  Thank you, Kyle for killing the little monster.  Kudos to Omira for re-writing her post to keep with the game theme.  And I found Emerald's gawking over the gold reward cute.

Bad: Things making this thread move slow.  But that's typical.  Oh well.  Also, running a Pathfinder module using 4e mechanics is proving more effort than I thought.  Oh well.

Ugly: As mentioned, everyone gets one.
Emerald
 player, 194 posts
 Halfling Redhead
 Arcane Singer
Wed 29 May 2013
at 16:34
Re: OOC
Good: 4th edition in Pathfinder setting is a daring task and I knew it would provide problems both foreseen and unforeseen. So kudos for taking it on. Also, visuals. Thank you for providing links and such. Those will make a huge difference overall. That said...

Bad: Photobucket. If a link leads me to photobucket, it takes a jig to view the image. I have scriptblocker on firefox. I tried allowing photobucket, that didn't work. Tried allow all this page (Which I don't like having to do in the first place since that can screw up dozens of other tabs), that didn't work. Closed it, re-opened it, and finally the picture shows up. Next step was going to be using IE. :\

Ugly: I'll give kudos to Tym for being an intimidating rock-monster in general. And as always, it does show that Omira's player is more concerned about everyone having fun. Kyle is always fun to play with, but overkilling with acid was fun.

Speaking of, for those who didn't catch the reference, Emerald saying "There is no overkill. Only kill or no kill." was a line from an episode of an old 80's cartoon called Inhumanoids. :) But it happened to fit.

As a side note, Sahba was a fun character while he lasted... >.> But sadly, he left. If Salow ever comes back to the world of gaming, I'm going to drag him back to playing Sahba to see how that goes. I saw lots of potential there.

This message was last edited by the player at 16:36, Wed 29 May 2013.

Kyle
 player, 17 posts
 Crossbow of SCIENCE...
 Or MAGIC? I always forget
Wed 29 May 2013
at 20:08
Re: OOC
Good:  Nthing the brave efforts of Chris having to convert things from one system to another (which is at least 80% my fault for my familiarity with 4th and having forgotten how to play 3.5 pretty much entirely).

Bad: As convenient as it was against an annoying enemy (Omira would have done just fine if not for the force Re-Rolls), I feel slightly like I caused an anti-climax for the rest of the party last fight.  Not bad enough to regret nobody getting hurt beyond Tym braving pointy plants for us.

Ugly: I keep taking this part literally and forgetting it actually means good things to you guys.  Tym willingly taking a facefull of HP loss for the sake of the party not needing to deal with enough more dice rolls than several character creations was nice of him.

This message was last edited by the player at 17:20, Thu 30 May 2013.

Kyle
 player, 18 posts
 Crossbow of SCIENCE...
 Or MAGIC? I always forget
Thu 30 May 2013
at 17:20
Re: OOC
I was admittedly vague, the shooting things was just an example.  Kyle's more intending just for someone sneaky to peek through the windows without being noticed to have a better heads up on what's waiting for us inside, instead of walking face first into it like usual.

This message was last edited by the player at 17:20, Thu 30 May 2013.

Emerald
 player, 196 posts
 Halfling Redhead
 Arcane Singer
Thu 30 May 2013
at 20:25
Re: OOC
fixed post. And while the wording may have been vague-ISH, I think it's more because I read the ooc commentary that followed what Kyle said and my brain thought he actually said "lets circle around and shoot at things"
Terdisas
 GM, 532 posts
Fri 31 May 2013
at 22:21
Re: OOC
Quest For Glory 1-5 bundle (includes both versions of 1) is on half off sale for Five Dollars at GOG.com

GOG makes games playable + includes the manuals and images of the various bits (such as the Maps of Shapier, and the Correspondence course guides).  Though I'm sure Tim has the old games workable through some means or the other by now.

Just a reminder, since the company is in some ass end nook of Europe, USA credit cards are often blocked (my Paypal based on my card was a workaround, until it wasn't.  I've since arranged for the company to be allowed by my card).
Mittens
 GM, 421 posts
Sat 1 Jun 2013
at 19:08
Re: OOC
Sweet!  Thanks!
Terdisas
 GM, 533 posts
Sat 1 Jun 2013
at 19:23
Re: OOC
Mittens:
Sweet!  Thanks!

Oh right, GOG is DRM free.  Just make one account for you and Tim to share.

EDIT: Also got Kyle's initiative up on the Map.  Oh wow, 8.

This message was last edited by the GM at 19:26, Sat 01 June 2013.

Mittens
 GM, 422 posts
Sun 2 Jun 2013
at 02:34
Re: OOC
Purchased, downloaded, and installed!  Thanks!  :D
Terdisas
 GM, 534 posts
Mon 3 Jun 2013
at 01:41
Re: OOC
Tim: enjoying quest for glory 1.  went with original rather than vga remake.
Me: glad it's workin out.  I really need to get around to the fan remake of 2 sometime
Tim: ...Fan remake?

Oh my God.  I know I told you guys about this, but it was well over a year ago.  VGA styled remake of Trial By Fire, character import functional apparently.  Not 100% same as original, there's a Pizza Elemental sideboss and the Cheat Codes just set all your stats to 1 if it isn't New Game Plus, etc.

http://www.agdinteractive.com/games/qfg2/
Timothius
 GM, 116 posts
Mon 3 Jun 2013
at 18:29
Re: OOC
That was Chris you were talking with, btw. I only took over briefly to say hi. Though as I remember it, when you told me about the fanmade remake of QFG2, it was still being made and wasn't ready to be played yet (otherwise, I'd have installed it and played it back then). Now that it is, though.... :9

TY for the link!

This message was last edited by the GM at 18:29, Mon 03 June 2013.

Terdisas
 GM, 535 posts
Tue 4 Jun 2013
at 00:14
Re: OOC
Tim requests I paste this

Meanwhile, what I was thoroughly distracted with (Byron paused game to show Puff and I these vids from an upcoming Rooster Teeth production):
Red - http://youtu.be/pYW2GmHB5xs
White - http://youtu.be/Vt9vl8iAN5Q
Black - http://youtu.be/ImKCt7BD4U4
Yellow - http://youtu.be/QCw_aAS7vWI
Mittens
 GM, 423 posts
Wed 5 Jun 2013
at 16:13
Re: OOC
Did a little number crunching.  The ambush encounter was just enough to put the Thunderspire group to lvl 6.
Callie
 NPC, 154 posts
 Cleric of Sehanine
 Lover Halfling
Wed 5 Jun 2013
at 18:57
Re: OOC
Oh dear... our group just got hilariously more badass... O.o
Level 6!
New feat!
New Utility!
Half level bonus! (so level up skills, defenses and attacks!)
Jake
 player, 57 posts
Fri 7 Jun 2013
at 04:19
Re: OOC
Question for SoW group:
The next module, Fist of Mourning, is an optional side-quest designed for helping lvl 10 PC groups that didn't quite make it to lvl 11.  It doesn't really tie into the main arc in any way I can tell and is entirely skippable.  Do we want to work through this module and skip any XP so we don't out-level the rest of the rest of the adventure series?  Do we want to skip it entirely?  Do we want to go through some of the encounters and not others?  Be warned, it involves Slaads...  Nasty demon frogs that implant eggs in you that if you fail two DC 20 endurance checks...  your character dies.

Chaos Phage
Level 16 Disease

Initial Effect: A slaad
embryo is implanted in
the target.

Endurance improve DC 25,
The target
is cured.

maintain DC 20,
No change.

worsen DC 19 or lower

The target takes a –2 penalty to
Will. While bloodied, the target
succumbs to madness and attacks
the nearest creature.

Endurance improve DC 25,
The target
returns to the initial effect.

maintain DC 20,
No change.

worsen DC 19 or lower:

The target dies, and a slaad tadpole
burrows out of its skull (see MM 237).

Jake will have to roll 19 or better to not die of this thing.  I can DM handwave successes or we can spend uglies like candy at the end of the adventure to remove the disease.  Or we can take our chances and use resurrection rituals if PCs die.  I'm inclined to give it a shot and just skip over the boring looking encounters just to test drive our new paragon paths, but it's up to you guys.

This message was last edited by the player at 04:20, Fri 07 June 2013.

Terdisas
 GM, 536 posts
Fri 7 Jun 2013
at 04:50
Re: OOC
Reminder of 4th Editions Cure Disease methods.  You add the Level of the disease to the Heal check (no take tens), to this results list here.

0 or lower: Death.
1–9: Damage equal to the target’s maximum hit points
10–19:  Damage equal to one-half of the target’s maximum hit points
20–29:  Damage equal to one-quarter of the target’s maximum hit points
30 or higher:  No damage

However, for a level 10 party vs a level 16 disease, that's STILL better odds than making your Extended Rest checks to survive.  17-25 for the patient to get their ass handed to them with 3/4 the patient's max HP in damage, but cured.  Vs "Please roll 25 or more to improve at all".

At least, you can't be infected by the same thing more than once.  And in 4th ed, getting infected by a Monster Attack is one Save Throw roll at the END of an encounter instead older "you'll probably get mummy rot every single time the mummy attacks you".

Another silver lining for Cure Disease.  It's a Lv 6 ritual that only takes Ten Minutes (disenchant magic item takes like, an hour), and the Component cost is 180 GP.  It does not scale with needs or level like a lot of rituals.

Also, the Remove Curse equivalent ritual works same as cure disease for if that comes up.

EDIT: Reminder, I'm 90% sure the Cure Disease results take effect before Extended Rest gives you any hitpoints back.

Fortunately, Sladd disease progression has enough leeway that you can sleep and fail once without dying, but have full HP so survive the next day's ritual unless you get DEATH.

You guys can afford raise dead rituals right?

This message was last edited by the GM at 04:54, Fri 07 June 2013.

Jake
 player, 58 posts
Sun 9 Jun 2013
at 15:04
Re: OOC
Turns out the module's claims about level projections were misleading.  So I'll be squeezing in the Slaad adventure so we stay on track XP wise.  Fun times.
Terdisas
 GM, 537 posts
Fri 14 Jun 2013
at 00:15
Re: OOC
It's been almost a week and things STILL are not done, ugh.  I'm borrowing ancient computer that wants to kill itself attempting to use multiple browser tabs, let alone use Roll20 well >.>

Flooring is ALMOST finished (down but not fully sealed at some edges), MOST of the wall repairs are done (but at least fumigation and sealing of the Ants most favorite holes are dealt with). Tomorrow I'll be grabbing gloves, cheap dust mask, and buying fresh saftey goggles to assault ancient, Pink, lead based paint with a wire brush to get rid of the loose bits.

No clue when I'll have my computer and casual net usage back up, let alone staying up considering things have gone on this long.

Though I'll be attempting to catch up with various posts tonight at least.
Timothius
 GM, 117 posts
Fri 14 Jun 2013
at 00:50
Re: OOC
Hope things go as well as they can for you. :\
Mittens
 GM, 424 posts
Fri 14 Jun 2013
at 03:39
Re: OOC
Wow sheesh.  What Tim said.
Terdisas
 GM, 539 posts
Mon 17 Jun 2013
at 01:27
Re: OOC
  Pink lead paint chips bouncing off the side of my head is worse than it sounds, honest.  Though your Glasses fogging up at the same time as full size safety goggles fogging up is as bad as it sounds.

  Progress though.  Have my computer stuff set up at the moment, which I'll have to disconnect and move to safety again anyways for further wall work tomorrow/tues.  But if things progress at the speed they are supposed to, me and my brother can get to putting everything back, setting up the new futon cushion and it's coverings, and my new fancy desk chair put in place instead of this folding one.

  It's apparently a month until the (thank god half off) new recliner is available.  I still need to get my brother to arrange it to be DELIVERED instead of us trying to cram a full size, back does not detach, in box, recliner into a vehicle, bring it into the house and maneuver it down narrow hall bits ourselves.

  Which he has assumed will 'probably' fit because he didn't take any measurements.  But then, 350 for a good new recliner is a price you do admittedly need to grab then and there.
Terdisas
 GM, 540 posts
Tue 18 Jun 2013
at 22:36
Re: OOC
Progress?:  Oh cool, aside from a spare outlet a family friend is setting up, we can start putting everything... back...

Oh, right.  The guy we hired on a flat rate still hasn't finished caulking the gaps between the new floor tile in this room and the hallway.  Only 1.2 Walls are done, and tiny ants are enjoying one of the open far corners left open.

His excuse was that he ran out of caulk... several days ago (he had bought two whole tiny tubes for what's basically 1/2 this floor's worth of wall).

He's a nice guy, but he's kind of terrible about getting any length of work done on a day, if he even shows up.  If he was being paid by the hour he was actually at our house, we'd have to murder him because 4/5 of when he's at the house he's not doing anything, before he leaves early.

At least the corner I set up shop in is dealt with, which is good because I got a new desk ordered.  The good news, nice desk.  The obvious bad news, oh god home assembly required.

EDIT:  To make matters more facepalm, the new bulk floor tiles (simply put down over the old, not actually cleaned up at all because we can feel the broken bits of old one under it) thing was supposed to be a simple side project for bad weather days, when he couldn't strip the old lead paint from our house and repaint it.

He's done basically nothing there either so far.  Bluuuh.  There's only so much sympathy "His wife got caught out making up things and trying to get her kids to lie about him hitting her in divorce court" can carry a guy already paid to do a job and taking it to mean sit around doing nothing for 3/4 the time he's actually at the house.  Besides which, the half assed pace means he's getting less work to be paid for over the span of the month.

This message was last edited by the GM at 22:43, Tue 18 June 2013.

Timothius
 GM, 120 posts
Thu 18 Jul 2013
at 22:40
Re: OOC
You never know the things that come from internet research. In this case, researching lagomorphs so I can know more about what I can do with the moogle race:

http://wallpaper.imcphoto.net/...-rabbits-in-love.jpg
Timothius
 GM, 123 posts
Fri 19 Jul 2013
at 16:50
Re: OOC
All but completely decided on the name "Atlas Gunfist" for my moogle. Seems moogles don't get surnames, so his surname would be something he's kind of earned. He might have other nicknames he goes by, like the moogles might call him "Atlas Leopardskin" since he's had that spotty fur pattern from birth.

I think one of my goals, besides questing for bullets for my Magun, will be to earn a Space Mutiny style list of nicknames. XD
Joe
 player, 321 posts
Sat 20 Jul 2013
at 07:52
Re: OOC
  <First World Problems>

 Many years ago, I forget if it was either for my Birthday or Christmas, I asked for a Megazord 'the one that combines from the five robots'.  I was told that I got a megazord, and it turned out to just be an 8 inch tall megazord that was one single item.

  Thursday, while I was browsing Toys R Us near where Mom's pool rehab is, I saw the 20th Anniversary Legacy Megazord.  Which was all five robots that combined and everything (also there, a cool lego robot).  I called my brother for some price checking.  "Hey, they have 20th anniversary megazord.  Yes it is the five smaller robots that combine into the big robot, if even does that tank thing."

  Brother goes "Oh sure, that's cheaper on amazon. I'll order it and the legos for you."  They came today, but since today was insane I didn't open the box till right now.

  It is an 8 inch tall single item made of die cast metal and plastic.  It's a lot nicer than the one I got ages back (because it is an expensive poseable), but still no proper megazord.

  So I'm just ordering the damn thing from Toy's R Us (its $83 one left in stock, through $120 plus on amazon) for the price I saw it at the store, plus shipping, and probably taking even longer to get here than next Thursday when I'd be next to the actual store, but due to how life works would be guaranteed to no longer have it.

  If you want a Megazord done right, place the order yourself I guess?

</first World Problems>

This message was last edited by the player at 08:09, Sat 20 July 2013.

Mittens
 GM, 439 posts
Sat 20 Jul 2013
at 16:20
Re: OOC
Joe:
but still no proper megazord.


NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!  ;.;

Joe:
one left in stock,


WHEW!  YAAAAAAAAAAAAAAAAAAAAAAAAAY!!!!!!!!!!!!!!!!
Joe
 player, 322 posts
Sat 20 Jul 2013
at 23:49
Re: OOC
One in stock and costs more, so no amazon order anyways.  Granted, even then it turned out Toys R Us .com while only costing as much as in the physical store, would end up more expensive because of Sales Tax (on the internet) and shipping charges.

So I finally managed to be able to just drive down to the place today and grab the thing.
Timothius
 GM, 124 posts
Mon 22 Jul 2013
at 18:42
Re: OOC
YAY! Hope you enjoy!
Mittens
 GM, 440 posts
Tue 23 Jul 2013
at 19:26
Re: OOC
Worth bragging about:  We defeated the Fist of Mourning module!  Those infected with the chaos phage were cured without any issues!  Yaaaay!
Mittens
 GM, 460 posts
Mon 23 Sep 2013
at 00:01
Re: OOC
Emerald's turn in Legacy of Fire if the initiative tracker is correct.
Kyle
 player, 69 posts
 Crossbow of SCIENCE...
 Or MAGIC? I always forget
Mon 2 Dec 2013
at 01:26
Re: OOC
  Hey Kids, it's KEYWORDS time.

  Talid/Spiked Gauntlet are HAND slot weapons (While equipped cant have Magic Glove Items). +2 1d6 DMG.
  Gauntlet Axe is an ARM slot weapon (While Equipped cant have Magic Arm Items). +2 1d8 DMG, Defensive (Arm weapon with a 'held in hands' description property, Rules As Literal Written it should not work, but Builder Math it works).

  While the builder limitations can not support equipping in/on hand and arm weapon at the same time, You can indeed wear and WIELD a Spiked Gauntlet and Axe Gauntlet, on the same arm, at the same time.  Which leads me my question.

  If a weapon, and defensive weapon are both wielded by the SAME ARM, should you get the defensive bonus?  Example, Wrist Razor(Arm), and Defensive Dagger (In Hand).  Or in this case, Spiked Gauntlet/Talid (Worn Hand), and Gauntlet Axe (Arm).  Or is that taking things too far and it should be limited to more traditional 'at least one melee per arm'.

  With or without the +1 AC, Kyle will eventually get Gauntlet Axe Feat (1d8 DMG over 1d6).  Probably around level 8 or 10.  This is mainly for figuring out a KEYWORDS curiosity that could apply to other characters with other defensive weapons.

EDIT: *spit take* A Parrying Dagger is only +2 Prof? What?

Unrelated Edit Two:  Arcane Paragon Path, Master Of Flame.  Level 16 Passive is to (optionally) +1 Size arcane fire burst and blast attacks.  It's only fore fire, but Chris was asking about how to boost magical explosion sizes.  Rest of that path is kinda meh unless you are very fire happy (Final daily power, turn into fire monster for rest of encounter! Insubstantial! Shift is minor! +5 Fire damage! Being hit with melee causes 5+Int damage to the enemy!... but you can only use attacks with fire keyword in them).

This message was last edited by the player at 01:43, Mon 02 Dec 2013.

Mittens
 GM, 485 posts
Mon 2 Dec 2013
at 02:43
Re: OOC
Adventurer's Vault:
Defensive: A defensive weapon grants you a +1
bonus to AC while you wield the defensive weapon
in one hand and wield another melee weapon in
your other hand. Wielding more than one defen-
sive weapon does not increase this bonus
. To gain
this benefit, you need not attack with the defensive
weapon, but you must be proficient with it.


I'd be surprised if it stacked even without this clarification because of the whole "bonuses from same source don't stack" rule in PHB, but clearly they didn't want Thrikreen tanks wielding 4 parrying daggers for all the AC but more, much less potential 8 doubling up wrist and hand stuff.
Kyle
 player, 70 posts
 Crossbow of SCIENCE...
 Or MAGIC? I always forget
Mon 2 Dec 2013
at 02:47
Re: OOC
Mittens:
I'd be surprised if it stacked even without this clarification because of the whole "bonuses from same source don't stack" rule in PHB, but clearly they didn't want Thrikreen tanks wielding 4 parrying daggers for all the AC but more, much less potential 8 doubling up wrist and hand stuff.

  Oh, I'm not asking about stacking multiple defensive bonuses on top of eachother. I'm asking if you get the defensive bonus in the first place, if the only legally wielded melee weapons involved are on the SAME ARM.

  Unrelated, I just remembered you can craft Wands with Any Arcane Power From Wand Class, as a Daily item.  And that Artificers can recharge a daily item with Artificer version of Action Points (Though an item can only be recharged once a day).

  360 680 GP for wand of "Wizard makes enemy Basic attack something".  And I just found an Arty feat that lets me free reload crossbows, and extra quick draw/stow usage on Wands to replace speed loader.

  So yeah, browsing level 1 wizard encounters >:D

This message was last edited by the player at 03:01, Mon 02 Dec 2013.

Mittens
 GM, 558 posts
Thu 26 Dec 2013
at 10:23
Re: OOC
Raptor Mascot Loses Control
http://www.youtube.com/watch?v=S6IYyvypJ4o

Looks like the guy was wearing in-line skates.  No wonder he was floundering.
Mittens
 GM, 559 posts
Fri 27 Dec 2013
at 17:40
Re: OOC
In reply to Timothius (msg # 359):

As a reminder, players can rebuild from scratch, including redistributing stats.
Timothius
 GM, 312 posts
Wed 14 May 2014
at 00:28
Re: OOC
For Elf campaign:

Elves: Dex, choice of Int or Wis
 Minmax choices: Avenger(Wis/Dex), Druid(Wis/Dex), Monk(Dex/Wis), Ranger(Dex/Wis), Seeker(Wis/Dex), Wizard(Int/Dex)
 Primary Dex: Assassin, Monk, Ranger, Rogue
 Primary Int: Artificer, Psion, Swordmage, Wizard
 Primary Wis: Avenger, Cleric, Druid, Invoker, Seeker, Shaman

Eladrin: Int, choice of Dex or Cha
 Minmax choices: Bard(Cha/Int), Psion(Int/Cha), Warlock(Cha/Int)
 Primary Int: Artificer, Psion, Swordmage, Wizard
 Primary Dex: Assassin, Monk, Ranger, Rogue
 Primary Cha: Ardent, Bard, Sorcerer, Warlock

Drow: Dex, choice of Wis or Cha
 Minmax choices: Assassin(Dex/Cha), Avenger(Wis/Dex), Druid(Wis/Dex), Monk(Dex/Wis), Rogue(Dex/Cha), Seeker(Wis/Dex), Sorcerer(Cha/Dex)
 Primary Dex: Assassin, Monk, Ranger, Rogue
 Primary Wis: Avenger, Cleric, Druid, Invoker, Seeker, Shaman
 Primary Cha: Ardent, Bard, Sorcerer, Warlock

Half-Elf: Con, choice of Wis or Cha
 Minmax choices: Ardent(Cha/Con), Bard(Cha/Con), Battlemind(Any), Druid(Wis/Con), Invoker(Wis/Con), Shaman(Wis/Con), Warlock(Cha/Con)
 Primary Con: Battlemind
 Primary Wis: Avenger, Cleric, Druid, Invoker, Seeker, Shaman
 Primary Cha: Ardent, Bard, Sorcerer, Warlock

Revenant: Dex, choice of Con or Cha
 Minmax choices: Assassin(Any), Monk(Dex/Wis), Rogue(Dex/Cha), Sorcerer(Cha/Dex)
 Primary Dex: Assassin, Monk, Ranger, Rogue
 Primary Con: Battlemind
 Primary Cha: Ardent, Bard, Sorcerer, Warlock
 Will Note: Revenants get Feat and path access to the type of Elf they pick.

Other(STR primary): Barbarian, Fighter, Paladin, Runepriest, Warden, Warlord


Essentials Classes:
NOTE: I lack direct materials for Neverwinter, and Heroes Of The Elemental Chaos.  Though I can reference stuff on those with my builder.
Primary Color Code because I'm too lazy to fit them into each race.
DEXTERITY WISDOM CHARISMA INTELLIGENCE CONSTITUTION  

Oh huh, the only class with CON as a Primary stat is Battlemind.

  Heroes Of The Feywild:
Druid [Protector](Wis Primary. Dex/Con); HoT Feywild.
Bard [Skald] (CHA Primary. Int); HoT Feywild.
Wizard [Witch] (INT Primary. Wis); HoT Feywild.

  Neverwinter Campaign Setting:
Wizard [Bladesinger](INT primary. Dex); Neverwinter.

  Heroes Of Shadow:
Assassin [Executioner]; (DEX Primary. CHA); HoShadow.
  Note: the kind Akemi is, as opposed to the Magazine Article Class kind Gnara is.
Vampire (DEX Primary, CHA); HoShadow.
  Note: The only fully original class from Essentials.
Warlock [Binder] (CHA Primary. DEX/INT); HoShadow.

  Heroes Of The Fallen Lands:
Cleric [Warpriest] (WIS Primary. Con); HotFall
Rogue [Thief] (DEX Primary. CHA/STR); HotFall
Wizard [Mage] (INT Primary. Wis/Cha/Con) HotFall.

  Heroes Of The Forgotten Kingdom:
Druid [Sentinel] (WIS Primary. CON); HotFK
Ranger [Hunter] (DEX Primary. Wis); HotFK
Ranger [Scout] (DEX Primary. Wis); HotFk
Warlock [Hexblade] (CHA Primary. Dex/Con);HotFK

  Heroes Of The Elemental Chaos
Sorcerer [Elementalist] (CHA Primary. Con); HotEC
Wizard [Sha'ir] (INT Primary. Con); HotEC.




 Sub Race Options:
 While you can hand pick how many options you want from a given sub race, you can only have ONE Sub race.  Only Elf, and Eladrin have Sub Race options at this time out of the Elfy races.

  Elf Sub Races:
Wild Elf:
  Subtle Step; Replace Elven Accuracy.  Instead have Once An Encounter, Move Action Shift your speed.
  Wild Elf Weapon Proficiency: Remove Group Awareness.  Instead gain proficiency in Javelin (One Hand Simple), Spear (One Hand Simple), and Longspear (Two hand Military, Reach, Spear AND Polearm category)

Wood Elf:
  Sense Threat; Replace Elven Accuracy. Instead you can use Perception roll in place of Initiative Roll, and allies with a lower initiative than you get +2 Racial Bonus when you do so.
  Wood Elf Reactive Stealth: Replace Group Awareness.  Instead you are allowed to make a Stealth Check during initiative roll, if you have "any cover or concealment".

  Eladrin Sub Races:
Sun Elf:
  Elf Weapon Proficiency; Replace Eladrin Education.  Instead gain proficiency with Shortbow and longbow.
  Sun Elf Skill Bonuses; Replace Eladrin Skill bonus to Arcana and History.  Instead gain +2 Racial bonus to Bluff and Insight.
  Wizard Implement Proficiency; Replace Eladrin Weapon Proficiency.  Instead gain proficiency with Orb, wand, and Staff(Implement) as Implements.

Moon Elf:
  Moon Elf Skill Bonuses; Replace Eladrin Skill bonus to Arcana and history.  Instead gain +2 Racial bonus to Insight and Streetwise.
  Elf Weapon Proficiency; Replace Eladrin Education. Instead gain Proficiency with Shortbow and Longbow.

Llewyrr Elf:
  Historical Insight; Replace Eladrin bonus to Arcana (History bonus remains). Instead gain +2 Racial bonus to Insight.
  Elf Weapon Proficiency (Llewyrr Elf); Replace Eladrin Weapon Proficiency.  Instead Gain proficiency with Shortbow and Longbow.

This message was last edited by the GM at 05:58, Wed 14 May 2014.

Terdisas
 GM, 689 posts
Wed 14 May 2014
at 01:18
Re: OOC
  I am super impressed by this list.  Through the night I will fill in later Essentials style blanks.  I still don't have personal materials for Heroes Of The Elemental Chaos, of Neverwinter.  But my subscription to builder/compendium covers those few things.

  I keep flip-flopping on what to go with.  Hexblade was dropped like it was hot when I realized their special signature "must use THIS sword your pact gives" can't be used as a magic item pick option.  while I could by hand, hassle.

  My current idea is trying to take cliche min/max option (Dex/Wis Elf Monk LOL), and not go with Unarmed/Staff.  The former partly because it melts the builder's brain on calculations.  The second because it will force me to look for options outside of "Super de duper staff defensive bonus, Staff +1 shield bonus, staff cover vs ranged and area attacks and flanking CA every time I attack, staff of ruin works for monks".

EDIT:  For anybody considering an Eladrin Monk.  There is ONE Eladrin specific Monk feat.
 From Drag 389.  Dancing Thorn style: Must be eladrin (Or Revenant Eladrin with longsword prof) and monk.
 While wielding a longsword, you get +1 Flat bonus to Monk Implement Powers.
 While wielding a longsword in two hands, +1 Flat DMG to Flurry of blows.

 I will also list the Sub Race options.

Edit Two: Still blanking on a name and personality for the Elf Monk Guy.

Mechanics wise, double dose of Explorer BG and Explorer Theme.
Took the nasty "Upgrade one Adjacent Flurry Target's damage to ONGOING Damage, when wielding a Sickle" feat. Only 4 (2+WIS= 4) with WIS Centered Breath style, but still. AT-WILL ONGOING.
Obviously bringing a longbow for the ride for ranged basic.
Acro, Athletics, Nature, Perc trained.

So... Travels a lot, hard for him to get lost, I unlocked nature skill and trained it, but his Endurance is generic untrained (though theme will give him +2, and PARTY +2 Endurance at level 5).

This message was last edited by the GM at 06:35, Wed 14 May 2014.

Mittens
 GM, 959 posts
Mon 9 Jun 2014
at 19:19
Re: OOC
Edited in a more direct answer to the question put to Paldimar.

"What I wondered is if you would allow me to help you end their menace."
Kyle
 player, 484 posts
 Crossbow of SCIENCE...
 Or MAGIC? I always forget
Tue 24 Jun 2014
at 23:34
Re: OOC
low level Boons you might like, at a glance.

* Level 3 Pelor's Sun Blessing
If you deal Radiant to a target that has vulnerability to radiant, deal extra damage = WIS or CON, whichever is higher.
Minor: you glow bright light 5. Minor to stop.
Day;minor: an ally within 5 can spend a heal surhe. that ally gains +1 ITEM bonus to save throws until end of encounter.

LV3. Moradin's Blessing of iron
If enemy pushes you, you can reduce push by 2.  If enemy pulls you and you end up next to that enemy, you can make a melee basic vs that enemy as an Oppurtunity action.
Day;interrupt:  you take damage.  reduce damage by 5.

LV3.  Mercurial mind.
When you are not bloodied, +1 ITEM speed.
End;free (psionic):  you hit with an unaugmented at-will attack.
Effect: shift 2 after attack is resolved.

Level 3.  The Raven Queen's Shroud.
Encounter;Minor:  Choose one target within 10.  That target gains the Mark Of The raven queen, until end of Encounter. On your turn, you can reroll the result of one damage die against that target (Does not work for Area or Close attacks).
Daily;Minor:  Teleport to a tile next to the raven queen marked target.  No range listed.
AKA: Pick one enemy per encounter, to be able to reroll a non AoE damage die once a turn.

Level 3.  Torog's Lamentations of the shackled.
+1 ITEM bonus to save vs Slowed, Immobilized, and Restrained.
Daily;reaction: you become slowed, immobilized, or restrained.
Effect: You teleport 2 and end the triggering effects.

Level 3. Avandra's Blessing of Confidence.
Resist 5 vs AoO.
+1 ITEM bonus to save vs DAZED, DOMINATED, immobilized, slowed, or STUNNED.

Level 3.  True Kiss of the Mistress
+2 ITEM bonus to save vs Immobilized, Restrain, Slowed, and STUN.
Daily;Free (Charm): You take Damage from an attack, and attacker has CA vs you.
Effect" attacker is dazed until end of your next turn, and you can shift 1.

Level 3.  The Fading one - Ghostfoot.
+5 to Jump, and always considered to have a running start.
Encounter;Free: Trigger, you spend an Action point.
Effect: You can FLY your speed, until end of your turn.

Level 3. Avandra's Boon of escape.
If you start your turn with two or more enemies next to you, you can shift TWO as a move action.
Daily;Move: teleport 2.

Level 3. Melora's Storm Blessing.
If an enemy uses a forced move effect against you, you can shift 1 as a free action at the end of the forced movement.
Enc;Move: Fly 5 tiles.

Level 4. Flicker's Of Faith.
+1 SURGE TOTAL.
Daily;Interrupt (Healing Keyword): You drop below 1 HP but are not instantly super murdered.
Effect: Roll 1d6. On a 3 or more, you regain your surge value in HP, plus that 1d6 roll.
AKA: Coinflip to not be dropped as a daily interrupt.

Level 4. Mental Block.
5 Resist Psychic. +2 ITEM bonus to Save vs Fear and Charm.
Daily;no action.  When subjected to a fear or charm effect,  you make a save throw then and there. Implied even when it's not a save vs effrct.

Level 5.  Tiamat's Insatiable Greed.
+1 ITEM bonus to damage rolls, against any target that has damaged you since the end of your last turn.
Daily;Minor: One ally you see loses the use of a daily magic item power, and you recharge an expented daily item you have of that level or lower.



Kyle's currently deciding if he want's multi biger boons, or trade up to a Mage's weapon Bastard Sword (for +1 to-hit bonus when I melee, basically) and grab one big boon/two smaller boons.

This message was last edited by the player at 23:39, Tue 24 June 2014.

Mittens
 GM, 995 posts
Fri 27 Jun 2014
at 20:55
Re: OOC
Handy!  Thanks for the infodump.
Terdisas
 GM, 694 posts
Sat 28 Jun 2014
at 22:39
Re: OOC
Some comments regarding the latest versions of 5th Ed playtest in a recorded campaign, from some Something Awful people who did a recorded long silly 4th ed campaign before.  Relevant due to certain subjects.

quote:
"A quick question, though, are you guys planning on discussing how your characters needed revisions through the new playtests? I'm interested in how they could have messed up Kit, or was it a change to barbarians in general?"

Kit = Character in the following.

quote:
"It's all pretty messy anyway. I had talked it over with Medibot and we houseruled kit so every reference to "str" in the Barbarian was replaced with "dex", to fit more of a duelist than a berserker. Originally, this meant that combined with the Halfling (which I reskinned to be a bunny) light weapon training, I could dual-wield light weapons and end up being on par with a strongarm character. Light weapon training was removed, however, and dual wield rules were changed. I dunno if I end up being stronger or weaker than a normal str barbarian... but I got over it when I remembered we are clearly more about the roleplay than the battle.

I have also ended up with training in both "tumbling" and "acrobatics" and I have no idea how those are differentiated, but my training only grants a mighty +1 to rolls, so. whatev! whatev. I'm a princess."


Certain subjects being Barbarian Bunny Princess.

https://www.youtube.com/watch?v=hYOUCO8fa94

"Deciding she doesn't need some gross dude to save her, she sets of on her own."

Also featuring, the most DETAILED MAP I HAVE EVER SEEN ON ROLL20*.

Not actually a detailed map at all

EDIT: The curse of rolling 3 spreads.

This message was last edited by the GM at 23:12, Sat 28 June 2014.

Kyle
 player, 499 posts
 Crossbow of SCIENCE...
 Or MAGIC? I always forget
Fri 4 Jul 2014
at 04:50
Re: OOC
  Rambling regarding the latest Transformers movie.

  The good news, is that the "worst" feeling part was for how overly long it was.  Less facecrushingly "what" moments compared to the last two.

  Bulletpoints!  Way too long, and "Only ONE racial sterotype transformer this time!" are the non-spoiler ones.  Also, no post credits bit.


Spoiler text: (Highlight or hover over the text to view)
  *Way too long.
  *Pink alien hand gesture lead to the death of the Dinosaurs by way of explosions with like, 8,000 separate Sci-Fi Bombs.
  *So long, Ratchet.
  *No Decepticons except "Galvatron". No badguy robots with speaking roles but "Galvatron", and Lockdown.
  *They incinerate the first comic relief human within the first half hour into what transformers are made of.
  *Oh that's right, transformers were made out of flash frying living creatures into their raw material the whole time.  TRANSFORMERS IS MADE OF PEOPLE (and Dinosaurs).
  *Only ONE racial sterotype robot this time (Samurai helmet, japanese accent, talking about honor, haiku).
  *Mark Walburg's swordgun is the most powerful weapon in the movie.
  *Boyfriend's Irish accent only exists in scenes where they say out lout that he's Irish.
  *One robot animal is cool (Hi Ravage, you're not in this movie).  A ton of robot hyenas feels dumb.

  *Floating nanocube transformer tech has nothing done with it except floating cubes swirl transforms, no T-1000 antics.  While this makes Galvatron implied to be Sword Through Where Spark Should Be immortal because he "Doesn't have a soul" everything else built like this killed by falling on their robutt too hard cannon fodder.
  *Galvatron is really only there for "Haha, I'm not dead! Again! Also, I hacked all your human stuff in two seconds! AGAIN!  Now that I've done absolutely nothing since that, it's time to say "I'll Be Back" and leave... Again!"
  *Galvatron was hoping to steal the latest sci-fi plot bomb to flash fry a large human city into Transformer's metal so he can make deceptions out of people's remains.
  *The plot bomb was what Lockdown paid CIA with for help capturing Optimus prime.  Optimus's plan to deal with it after they've won is to "Hide it where nobody can find it", instead of just blowing it up in space or something, nevermind the fact we saw like 800 of those things casually used at the start of the movie and space bountyhunter robots used them as spare change.

  *Grimlock (no spoken lines) goes from "Humans found grimlock's frozen remains in Antarctica" at the start of the movie, to "Oh right, let's free the dinobots from Lockdown's prison spaceship in the last half hour of the movie... When did they get put there again?  Could somebody explain the whole 'Legendary warriors' thing?"
  *Optimus reaches a new record for how often he says "I'll Kill you".   Literally Two seconds after telling Grimlock "We're giving you your freedom!", he says "Join us or die!" with a sword to grimlock's head.  He also blows a basketball sized hole through a CIA guy's chest (Incidentally, the other CIA guy's death involved a football).

  *Now that the plot and boss fight are resolved with only three cannon fodder enemies left alive, Optimus remembers he can fly with rocket feet in the last five minutes of the movie.  He uses these for two things, the first being carrying the humans to the last scene in the movie.
  *Optimus tells the remaining autobots to stay on earth and watch latest human family.  He then flies into space alone with his rocket feet to go find and punch his creators.  Roll credits.


Mittens
 GM, 1003 posts
Fri 4 Jul 2014
at 17:21
Re: OOC
Tomato meter: 17% (Audience 59%)

Decided not to watch after reading this review:
http://www.pluggedin.com/movie...e-of-extinction.aspx

Thanks for affirming my decision.  Seems like they're killing Prime in a far worse way than the cartoon movie: they're killing who he was supposed to be.  I remember Tim reading me a interview with Peter Cullin where he says, "I wanted a hero who wasn't all about killing."  Welp.

Oh and by the way, Prime is made of Soilent Green what?!

Now knowing that and lack of any real Decepticons, cameo of Grimlock after lots of hype in previews and toy commercials, killing off a cool Autobot, etc. only adds to the "I don't want one fraction of a penny of my money going to Michael Bay" sentiments.  Maybe I'll watch it once I can pirate the DVD version since I'll be able to fast forward and read the Closed Captions.  (Sadly, in many of the movies I watch these days I miss half the dialogue because actors don't bother to speak clearly.  "Mumble mumble is really important to know.  Now it all makes sense..." )


On to happier topics, Sonic 4 episode 1 is an awesome throwback to the old days with updated eye candy.  Tim played up to the final boss but was too sleepy to beat him after the 8th try.  More forgiving than oldschool, you don't have to play through the entire game every time you run out of lives at the final boss.  They give you 3 lives with each continue and infinite continues.  But you have to make it through a series of half a dozen repeat bosses from earlier in the game before you get to the final (we're guessing) boss, so it's still rather challenging.

This message was last edited by the GM at 18:53, Fri 04 July 2014.

Terdisas
 GM, 695 posts
Sat 5 Jul 2014
at 08:11
Re: OOC
Turns out the Stock bare bones "Refer to the Player's Handbook" abounds rules for DnD Next are Free, there's a normal and "Printer Friendly" version.  The "DnD Starter Set" which you buy in a physical box comes out July 15th it seems.
http://www.wizards.com/dnd/Art...spx?x=dnd/basicrules

"The Basic Rules for Dungeons & Dragons is a PDF (over 100 pages, in fact) that covers the core of the game. It runs from levels 1 to 20 and covers the cleric, fighter, rogue, and wizard, presenting what we view as the essential subclass for each. It also provides the dwarf, elf, halfling, and human as race options; in addition, the rules contain 120 spells, 5 backgrounds, and character sheets."

Also, somebody's reaction to reading it. Underlined for emphasis.

"Fighters attack more, Wizards end encounters.

Help, I'm back in 3.5 and I can't escape.

Edit: This game. I am legitimately impressed by the commitment the designers had towards fellating magic users. There is an actual paragraph in the book dedicated to telling you not to bother playing if your group doesn't have a spellcaster. It's breathtaking."

The rebuttals were of course of the "Nah man, Fighters are tougher than wizards!"  and "Wizards can't cast as much as they used to". sort.

EDIT: *Flips table* only did a quick skim to see what categories were in, but it appears the required Background section of character comes with a REQUIRED Flaw.  We all know my mindset on required disadvantages.


EDIT: somebody linked the paragraph in question.

"For Adventurers, though, Magic is key to their survival.  Without the healing magic of Clerics and Paladins, adventurers would quickly succumb to their wounds.  Without the uplifting magical support of bards and clerics, warriors might be overwhelmed by powerful foes.  without the sheer magical power and versatility of wizards and druids, every threat would be magnified tenfold."

So, less wizard specifically and more "Get magic or go home".

This message was last edited by the GM at 22:57, Sat 05 July 2014.

Timothius
 GM, 377 posts
Sun 6 Jul 2014
at 03:40
Re: OOC
Terdisas:
Edit: This game. I am legitimately impressed by the commitment the designers had towards fellating magic users. There is an actual paragraph in the book dedicated to telling you not to bother playing if your group doesn't have a spellcaster. It's breathtaking."


While that is breathtaking they would admit that, I still disagree. Having played 3.5, it's actually quite possible to have a completely non-magic team survive. Granted, when you have invisible enemies, you will strongly want to have something that helps you see invis. Still, even then, you can get by with "blind fight" feat and such.

There does come a certain point where you have to admit "You need a fireman suit to jump into a fire, duh" and when you want to fight magical beings that can stun you, freeze you, turn you to stone, change you into a frog, or otherwise ruin your day with magic, you will want the suit that will stop that: In this case, magic gear. In which case, still technically using magic.

However, they go too far saying "don't bother unless you haz spellcaster". And being without a cleric or bard is not the end. Haven't they heard of healing potions? So the silliness continues. But my opinion, 3.5 isn't unplayable without magic. So 5th ed probably isn't either.
Mittens
 GM, 1004 posts
Sun 6 Jul 2014
at 04:00
Re: OOC
I've played 3.5.  Like any other system, it has it's plusses and minuses.  Like any other system it's fun to play when you have a fun DM and fellow players.  One of the major plusses is all the many options available.  Libraries of options.

Tried 5e.  Didn't like it.  Too much like 3.5 without the libraries of options.  Module was over-the-top dungeon crawl and I was playing a cleric with all of 2 cure spells / day.  To top it off I wanted to punch the DM / other players who kept insisting "Nothing wrong with 2 cures/day in endless dungeon crawl.  You just have to be smarter with your spells."

Need a spellcaster to survive?  My experience was it didn't matter.  Eleventy billion kobolds, bat swarms, etc. will kill you regardless of your team make-up.

4e was at least playable at launch.
Terdisas
 GM, 696 posts
Sun 6 Jul 2014
at 20:42
Re: OOC
Yeah, I read just a bit ago that they've already realized some of the stuff they have included in the NEXT basic rules, literally does not work.  "Ooop! The Evocation path perk for dealing half damage on miss Attack Cantrips doesn't work because keywords.  Don worry we'll add in some NEW Attack cantrips for wizards that can use this to fix it!... Fix the rule itself? What?"

This message was last edited by the GM at 21:30, Sun 06 July 2014.

Kyle
 player, 513 posts
 Crossbow of SCIENCE...
 Or MAGIC? I always forget
Mon 7 Jul 2014
at 21:54
Re: OOC
Oh dear.  It has gone from a bright sunny day to Thunder and Tornado Warnings.

I'm hoping Mom doesn't make brother drive (who is driving when I would have been) in this... but, yeah.

EDIT: "Oh, that only means a Tornado MIGHT happen.  When was this posted?  11 minutes ago?  But they say the warning is only until 6:15.  I need to go."

This message was last edited by the player at 21:58, Mon 07 July 2014.

Kyle
 player, 546 posts
 Crossbow of SCIENCE...
 Or MAGIC? I always forget
Fri 11 Jul 2014
at 07:47
Re: OOC
Here are my options for level 10 utilities.

 Dancing Shield:  Day;Minor:  Ranged 5, target Ally (Can't buff self).
Effect: Conjure a magical shield that protects target.  Target gains +4 Power AC and Reflex, until end of encounter.  Minor action to move target to new ally within range (Range of myself, or range of the ally?).

  Sigil of luck:  Day;Minor, touch target weapon or implement.
Target until end of encounter, gets +1 power bonus to attack rolls, and +CON bonus to damage rolls. As a minor action, the target can end this to remove one save ends effect

  Recuperative Enchantment: Free action:encounter.
Trigger: ally in Burst 10 spends a heal surge/
Effect: "The target heals additional hitpoints equal to their surge value".  Not sure if that works for things like, lay on hands healing up the paladin.

  As for feats, while SUPER BORING, I may take Arcane Trapsmith.   Can use INT instead of Dex to Disarm Traps/Open locks (Does not help in FINDING traps <.<, and I have to write the bonus by hand).  +4 Feat bonus to Arcana checks related to traps and hazards.

EDIT: Oh God.  It turns out that giant rat boss was OPTIONAL, he's just blocking the way to a niche PvP Covenant, which deals with a different optional area.

This message was last edited by the player at 07:59, Fri 11 July 2014.

Mittens
 GM, 1053 posts
Fri 11 Jul 2014
at 21:18
Re: OOC
Sigil of Luck.  My thinking is thus:  The other two would be amazing for a team that was getting shredded a lot.  But this team has a good tank and 2 healers.  Kyle with a +4 bonus to damage on top of disappointed eye damage would make for good times against high HP bosses.  And shorter fights translate into less needed heals anyway.  And faster XP ;-p

Don't remember clearly, but that trap feat likely to come in handy.  Mits has a passive 28 perc so i think we're ok on finding the traps.
Timothius
 GM, 396 posts
Fri 11 Jul 2014
at 21:48
Re: OOC
I agree. Sigil of Luck.

Dancing Shield makes me think about how I wish there were more powers that gave a bonus to your defense of choice for all those fights where your not-AC defenses are targeted.

Maybe Kyle or Tim can look into those options.

As for me and my own "what do I pick?!" options, I generally list them just below the character sheet table. So above and below the Feats section. As mentioned, Timothius has SOOOOO many sweet options, so I don't even have his utilities listed yet. But here they are:

Godsight(Daily): You or one ally gains truesight 5 until the end of the encounter.

Healer's Balm(Enc): Transfer all effects that a save can end from an ally to yourself. You then gain a +4 to save throws to end those effects on yourself.

Mass Cure Light Wounds(Daily): Burst 5. You and each ally in burst regain HP as if they had spent heal surges. Add Cha mod to HP regained.

Prophetic Protection(Enc): If enemy crits, force enemy to re-roll with a penalty to the roll equal to your cha-mod.

Recall Ally(Enc): Move; Ranged 20; teleport one ally to a square adjacent to you.

Reverent Mantle(Enc): Ally in 5 tajes dmg from attack; Reduce dmg by 5+cha mod. When you use Channel Divinity, regain use of this power.

Sacred Beneficence(Daily): One ally gains regen 10 as long as you aren't bloodied.

Shielding Word(Enc): Like the Wizard lvl 2 utility shield. +4 to AC interrupt.

Word of Vigor(Enc): Minor; Burst 1; You and each ally in burst spend surge and regain 2d6 additional HP
Mittens
 GM, 1054 posts
Fri 11 Jul 2014
at 23:59
Re: OOC
Tough choice.  I think Kyle would likely encourage Timo to take Mass Cure Light Wounds to save on healing surges when we get AoE spammed.  Mits would encourage him to take Reverent Mantle to make him want to use Solar Enemy more often.  Rai likely to armtwist him to take Godsight for all the fakes/dopplegangers we've been encountering making it somewhat hard to tell at a glance who's a villain and who isn't.  May would vote for Shielding Word for those times she can't protect Timothius or Recall Ally for when she's across a demon chasm and needs to cross back while immob/slowed, or Healer's Balm for when she's dazed/immob/charmed/slowed/etc.  Timothius would likely lean toward Prophetic Protection because crits are the only thing that really threaten to down allies.  (Aerun under the right circumstances could do 34 damage on a crit.)

Me?  I dunno.  Removing conditions from May likely the best choice.  Godsight prolly the most fun, but removing unfun is more important.

This message was last edited by the GM at 00:10, Sat 12 July 2014.

Kyle
 player, 547 posts
 Crossbow of SCIENCE...
 Or MAGIC? I always forget
Sat 12 Jul 2014
at 00:17
Re: OOC
Tim does such a good job that he can take basically whatever he wants at this point.  My usual outlook DOES skew towards Encounter and At-will utilities though, because of how often I end up not using daily utilities ever.  Terdisas holds the record there, because his daily Utlity I save for Daily ATTACKS to make sure they either hit, or I get it recharged.

The problem with that status removal is that it is NOT a removal.  It puts them on Tim, then even with the bonus to his save roll puts him at the mercy of Murphy's dice.
Timothius
 GM, 397 posts
Sat 12 Jul 2014
at 17:22
Re: OOC
While true, I considered that. The ONLY status effect that bothers Timothius is stunned. Outside that single status effect? Nothing matters on Timothius. He could be dazed, ongoing dmg, immobilized, slowed... none of that bothers him as long as his team keeps close enough to him that he can heal them. Still haven't saved from ongoing? Whatever... pull out one of his gazillion heals to heal himself.

But thanks for the vote of confidence. Ultimately, between what you said, I'll go with what Chris said and go with the most fun option.
Kyle
 player, 548 posts
 Crossbow of SCIENCE...
 Or MAGIC? I always forget
Sun 13 Jul 2014
at 05:15
Re: OOC
Finally confirming what Kyle spent his spare cash on.  He has WAY MORE than what is needed for this right now, what took me so long was my future proofed "I can keep this upgrading my stuff to +3 at level 11" budget.

Mage's Weapon, Bastard Sword.  So I stop feeling guilty when I realized ten minutes later I forget to lower my to-hit when using morningstar.

Flicker's Of Faith (lv4):  +1 Surge TOTAL.  Daily interrupt coinflip (3 or higher, on a 1d6) to Not Die/KO and instantly heal for surge value, when dropped to 0 HP.

Pelor's Sun Blessing (lv3): If I deal ANY damage (I thought it had to be radiant, nope!), against a target that is Vulnerable to Radiamt, I deal extra DMG equal to WIS or CON, whichever is higher.
Minor: Emit bright light 5.
Daily, Minor: An ally within 5 of me cam spend a heal surge, and that ally gains +1 Item bonus to save throws for the rest of the encounter.

That last one because undead/insubstantial have been so annoying.

EDIT: any oops mistakes aside, got lv 10 and lv 11 sheets sitting ready for Kyle.

This message was last edited by the player at 07:39, Sun 13 July 2014.

Timothius
 GM, 398 posts
Sun 13 Jul 2014
at 15:15
Re: OOC
What book would I find Flicker's of Faith and Pelor's Sun Blessing in? Also, what are they? Items? Feats? If items, what slot? I ask because...

Kyle:
Flicker's Of Faith (lv4):  +1 Surge TOTAL.  Daily interrupt coinflip (3 or higher, on a 1d6) to Not Die/KO and instantly heal for surge value, when dropped to 0 HP.


Holy cow... hi, epic destiny feature at heroic tier! O.o OK, so epics get it guaranteed instead of a coin-flip, but still. Granted, Timothius had a daily interrupt that does the same thing, but for someone not himself.

Kyle:
Pelor's Sun Blessing (lv3): If I deal ANY damage (I thought it had to be radiant, nope!), against a target that is Vulnerable to Radiamt, I deal extra DMG equal to WIS or CON, whichever is higher.
Minor: Emit bright light 5.
Daily, Minor: An ally within 5 of me cam spend a heal surge, and that ally gains +1 Item bonus to save throws for the rest of the encounter.


Pelor's Sun Blessing. Sounds like something the cleric of Pelor might have. Except Timmo doesn't like doing dmg. NOTE: Unless the actual wording is different than what you said, this means if you DO radiant damage, you would do damage+Wisorcon+the vulnerability! So let's say Tim DID take this. After Solar Enemy, Break the Spirit would do 2d8+6+5+5. If this is a feat, I could replace "Light of Order" for one more square of "I can glow" while getting goodies on top of it.
Kyle
 player, 549 posts
 Crossbow of SCIENCE...
 Or MAGIC? I always forget
Sun 13 Jul 2014
at 22:32
Re: OOC
Oh, they are Boons / Alternative Rewards (like Crimson Determination is).  Like a LOT of Boons / Alternative rewards,  my favorite part are what they start off with, not the "Get paragon or epic versions for buffing X".

Flicker's of faith is from Dragon Mag 408.  Lv 14/24 versions give you more bonus HP off the die roll if you live.  To be honest, I got it MOSTLY for the +1 Surge TOTAL on a cheap lv 4 item.  The fact it has such a bonkers survival power on top is just lovely though.

Pelor's Sun Blessing is as old as Dungeon Master's Guide 2.  The scaling with item level part is the daily power,  Save throw boost is lv 8/18/28 for +2/3/4.   LV 13/23, ally heals an extra 1d6/2d6 HP.

DMG2 is also where the boon so broken it got banned here is from, Ioun's Revelation (Lv 3), which is +2 Item bonus to EVERY SKILL CHECK as the passive.

I'll just paste here the wording for Pelor's, since this Boon would still be useful to mittens either way (And at Epic, Kyle gets to deal radiant damage with everything).

quote:
"If you deal damage to a target that has vulnerability to radiant damage, you deal extra damage equal to your Wisdom or Constitution modifier, whichever is higher."


EDIT: And there goes the "Nyarg you've been using your account log back in", guess delayed reaction from last nights chargen research.


But I got that epic path from Dark Sun Campaign Guide I was looking at.  Avangion. (Requirement: Any arcane class)

Passive stuff:

LV 21: Can no longer use Arcane Defiling (oh no!), You gain a bonus to deaths saves equal to half your highest Modifier, you no longer age.
Lv 21 also: Choose two ability scores from among INT, WIS, and CHA.  Those two abilities increase by 2.

Lv 24: Low light vision.  Fly speed equal to your speed.  You can speak Supernal, and understand speech and writing of all language (Monster Manual 'Creatures who know only supernal cheat' style).  You can free action glow bright 5. While you glow, you may choose to ADD Radiant damage to any attack, on top of any other damage type it has.  It gives an example of turning Scorching Burst into Fire+Radiant.

Lv 30: Whenever you or an ally you can see drops to 0 HP or less, you can spend a heal surge as a free action to restore HP to that character, equal to your healing surge value plus highest stat modifier.

Lv 26 Day power (only thing not passive):  Wings of Gold, Day;Minor.  Close burst 5.
You create a zone for the rest of the encounter, that is anchored to you.  Within the zone, enemies that already have vulnerability to radiant, now have vulnerability to EVERYTHING.
Any ally who starts in this zone CAN MAKE A SAVE THROW to end an effect (alas, seems like only one effect), even against abilities that do not end on a save.
Any bloodied or dying allies that start in the zone, regain 10 HP.

This message was last edited by the player at 23:08, Sun 13 July 2014.

Mittens
 GM, 1056 posts
Mon 14 Jul 2014
at 03:58
Re: OOC
Neat stuff!

Kyle:
DMG2 is also where the boon so broken it got banned here is from, Ioun's Revelation (Lv 3), which is +2 Item bonus to EVERY SKILL CHECK as the passive.


That was banned?  *searches houserules and doesn't find mention*  /shrug.  Well I'm un-banning it.

Pelor's sun blessing: please remember solar enemy!  May could get herself a radiant weapon and cash in on the monster damage too if she wanted.  Rai it would take a bit more for her to cash in, but +5 to +10 damage depending on if mits and timo both used solar enemy would make it worth Rai picking up the blessing.  Would make a neat theme for the team too.  :)

This message was last edited by the GM at 04:07, Mon 14 July 2014.

Mittens
 GM, 1074 posts
Tue 15 Jul 2014
at 15:06
Re: OOC
Looking at possible MC wizard Novice Power options and find this:

UpdateCompiled 2014
Dragon 381
Charm of Misplaced Wrath
Page 66: The power’s Hit entry was replaced with a
new Hit entry and Effect entry.
Hit: You slide the target up to 3 squares. The target is then
dazed until the end of your next turn.

Effect: The target makes a basic attack against a creature of
your choice as a free action. The basic attack gains a +2
power bonus to the damage roll.

So...  force Orcus to smack down one of his zombie drakes without my so much as rolling dice?  Admittedly, I probably won't take this power since 9 times out of 10 stooges of bosses are resist 10+ to the bosses' at-will and a radiant explosion is a better tactic, but still...  Just feels crazy OP to mind control bosses without rolling dice.


Teempting.  MC Avenger, Adept power...
Temple of Light!
Hit: 2[W] + Wisdom modifier radiant damage.
Effect: The attack creates a zone of radiant energy in a burst
2 centered on the target. The zone lasts until the end of
the encounter. When the target moves, the zone moves
with it, remaining centered on it. Whenever you hit a creature
that is within the zone, that attack deals 1d6 extra
radiant damage.

Nice boss killer.  But I'd have to give up an invoker daily ;.;

This message was last edited by the GM at 15:28, Tue 15 July 2014.

Kyle
 player, 569 posts
 Crossbow of SCIENCE...
 Or MAGIC? I always forget
Tue 15 Jul 2014
at 18:41
Re: OOC
Yeah, that's Charm spell is the the level 1 wizard Encounter I've been using from a the past Modules (though never really had a good time to the last few).  You STILL need a hit roll (Vs Wis).  Note the HIT: You slide the target etc etc.  Even cherry picking it out of an errata, it still mentions the Hit ;P

But at least we know from experience that when it works, it works.  Say hello to the boiling water, Army leader I don't remember the name of.

Also Ocurs us immune to charm anyways!... Just kidding, a surprising amount of proper Gods are not listed as immune to Charm.  It seems the charm immunity is more popular around the ALMOST highest level stuff, go figure.  But the +5 or more to save throws is around a lot making old PHB1 pre creep "All your cool powers are save vs LOL" Control wizards sad.

Also yeah, the Avenger bit sounds nice until you realize you have to give up a daily for it, and it only adds 1d6 Radiant even considering "But what if they have vulnerable at the time?"

This message was last edited by the player at 18:46, Tue 15 July 2014.

Mittens
 GM, 1079 posts
Wed 16 Jul 2014
at 06:46
Re: OOC
The eratta make it have the same format as Icy Terrain which does not require a hit for the Effect line to trigger.  You get your terrain effect regardless of dice roll results.  So that means Charm of Misplaced Wrath makes enemy take a swing regardless of dice roll results.  Hitting only adds slide and daze to the mix.  If it were worded "hit: daze, slide, AND the target takes an attack," then you'd have to roll high enough for the enemy to make an attack.  I think there's an at-will that has wording like that, only it says "or" letting you choose between effects.  Still likely won't ever take the power.  But I hope you didn't cheat Kyle out of fancy fun.
Kyle
 player, 577 posts
 Crossbow of SCIENCE...
 Or MAGIC? I always forget
Thu 17 Jul 2014
at 01:33
Re: OOC
Oh right, duuur. I was thinking of the DAZED and slide target part.  Man, I even had it like you say on my own character sheet, for the past several levels.  Thinking back on it ive even used it that way.

I think the whole "partial lines out of errata" threw my brain. I feel super dumb.

This message was last edited by the player at 01:34, Thu 17 July 2014.

Terdisas
 GM, 700 posts
Sun 27 Jul 2014
at 01:11
Re: OOC
Since this is the first time properly reaching Paragon, I decided to go back over the various house rules in the Mittens Dungeon HR thread that actually kick in at paragon.

First, the "Oh, duh".  Freebie expertise bonus is now +2, instead of +1.

Second, of the kicks in at paragon.
quote:
The Epic Fortitude, Epic Reflexes, & Epic Will feats in PHB 2 are forbidden to players.  In their place is an innate +1 untyped bonus to Fort, Reflex, and Will at lvl 11.  The bonus increases to +2 at 16, +3 at 21, and +4 at 26.


This was added by mittens on July 11 2009 according to a post in the Mittens D board, so no wonder I forgot about it until now.

Working on the finishing touches of first draft lv 11 sheet.  Which was originally planned without bastard sword functionality.  I know my insane futureproofing budget has enough to finance a "I want +3 NOW NOW NOW" vanilla sword at level 11 offhand at least.  It remains to be seen how FANCY a sword I cart around while keeping it in "get new + the second we hit that level, without having to drop any items I already have" territory.

EDIT:  The pommel of Kyle's bastardsword has the head of a Morningstar embossed on it.  I had considered a tiny morningstar head, but that's somewhat impractical ow my hand.

This message was last edited by the GM at 03:11, Sun 27 July 2014.

Monster Intern
 Intern, 34 posts
 Monster Party!
 Monster Prices!
Mon 28 Jul 2014
at 03:44
Re: OOC
Five Kobold Feats. All Heroic Tier.  All from that Dungeon survival handbook

Dragon's Indomitability; Req Kobold:  You can roll two dice and use either result, when saving vs daze or stun.

Eldritch Momentum; Req Kobold, Warlock, Warlock's Curst Class Feature: If you move at least 3 away from where you started your turn, you gain CA until start of your next turn, Vs your curst targets.

Kobold In A Corner; Req Kobold:  +1/2/3 Per tier (flat?) Bonus to DMG Rolls, against creatures that have CA against you.

Shiftier Maneuver; Req Kobold, Shifty Maneuver Racial Power, spelling it correctly: When you use shifty maneuver, one target of the power can shift an extra 2 tiles.

Trapbuster; Req Kobold, Training in thievery:  You can roll twice and use either result, when you make a Perc check to detect a trap.  You never trigger a trap when you fail a check to disable it.


I coulda sworn there was also a feat that, if not that, at least made it so you have to fail by 5 extra or something.
Terdisas
 GM, 701 posts
Wed 30 Jul 2014
at 00:02
Re: OOC
Oh dear.  Site overhaul.  I had to find a thread posted by someone saying where they stashed all the 4th ed stuff (No links to the 4th ed stuff that I can see anywhere on the new site setup).

http://archive.wizards.com/dnd/tools.aspx

My cynical assumption is that they will probably stop supporting the 4th ed character builder once Next is properly released, or soon after.  I know you guys go without the new builder for your sheets, but I've been spoiled maaaan.


EDIT: Supposedly, there was some old promise they'd keep tool support.  The links from the new site are nest buried as "New Site -> Product Info -> Tabletop Games -> Digital Tools"

I can understand not having 4th ed being the first thing you see on the new site, but that's a bit Vague if you are looking for old stuff.  Once you actually go to that link it consists of "Project: Morningstar"  which is basically "We really want to make digital tabletop this time guys we wear".  And "4th edition legacy tools".

So at least of the only two giant picture links, 4th ed is the only thing they have that works.

This message was last edited by the GM at 00:13, Wed 30 July 2014.

Terdisas
 GM, 702 posts
Thu 31 Jul 2014
at 08:17
Re: OOC
So I just beat got around to beating Freedom Planet.  My final death count is 82.  Less than I thought, and most of those from later areas.  From what I hear, the final areas and bosses are even worse with the catgirl due to her lack of double jump and special dash.

The opinion on the game seems to split between "Last areas/bosses are bullshit what happened I was enjoying this game until then", and "Get Good/stop playing if you don't like it/SONIC STYLE INDIE GAME CAN DO NO WRONG SHUT UP."

Guess which camp I fall in.  Lack of proper mercy invincibility, combined with lots of projectile spam and attacks from offscreen as the game nears the end add up.  Plus all the attacks that end up "Comboing" you to death like a bloody pinball.

Final boss's first form, as well as when you fight that in an earlier stage has a stomp attack that causes some slowdown... And eats my controller inputs, good luck jumping over shockwaves when jump button won't work!  The Boss's final form loves to use his cutscene murder knife, which takes off 3-4 health on a hit (you have 8 health max), and you need to be mid double jump to dodge it because he will ninja glide as far as it takes to reach you.

Even if you know his pattern by heart, you can still end up doomed by bad luck due to a lack of mercy invincibility.  I jumped to avoid landmines, then he threw me (no damage), then I got hit by an offscreen laser right before I could control my character again, which lead into being stabbed by his knife before I could control my character again, which just my luck lead into his less often used energy flight.

From full health, to an empty healthbar in three seconds.  Supposedly "casual" Difficulty gives you slow health regen (I didn't see a difficulty. Maybe that is for no cutstenes arcade mode?) is of no help when the problem is losing all of the health in three seconds.

So.  MOST of the game is good.  It's is amazingly well animated and polished, the only gameplay flaw being that criminal lack of proper mercy invincibility which inflates the danger of endgame well beyond it's already existing difficulty spike.

Tl;DR::  If you are willing to put up with it turning into a complete dick in the final areas, and final two bosses, then it is definitely a very well put together sonic style game with better than sonic animations.

EDIT: Now that I've done some looking around having beat the game, the devs are aware that the last area, and two of the last area bossses seem to be causing issue despite all the poster screaming at the devs "Not to ruin the game just for the casuals".

That thing the devs noticed, being "Most areas have 5-10 deaths for players.  It jumps to around 100 in THESE two areas, and a large chunk of those to the bosses."  And want insight on why this is/how to tweak them for normal, while leaving them whatever on hard (SUPER PRO players of course screaming not to/only tweak them on casual mode).

My own experience with the two biggest doom bosses,  was that one hurt, but had a legitimate pattern and proper amount of time to avoid nearly everything.  So I beat that boss without getting hit after my own deaths to it.  Even when he did hit me other times, he can't combo you from one attack to the next.

Final boss meanwhile... Well, see the above "I memorized his attack pattern but he can still air combo me"

This message was last edited by the GM at 12:46, Thu 31 July 2014.

Mittens
 GM, 1306 posts
Fri 13 Feb 2015
at 05:13
Re: OOC
Memory sucks.  Was I gifted the Freedom Planet game?

Other topic.  Having hard time deciding on Mits' lvl 12 stuff.

Current Feats: Implement Expertise, Accurate staff training, Solar Enemy, Superior Reflexes? (CA on 1st turn nice, but i keep forgetting i have this), Superior Will (really really hate daze/stun, but keep forgetting i have this), Great Fort? (keep forgetting about the resist 3 ongoing.  Good NAD helps avoid annoying status effects, but not really worried about loss of HP), Fleet Footed? (speed 5 sucks on stairs.  especially with build's reliance on close bursts.  But the cheap magic boon mercurial mind grants +1 speed when not bloodied),

Lvl 12: Coordinated Explosion.  This likely to come up a lot.

maybe feats:
invoker defense
Coordinated Explosion
implement focus, why haven't I taken this yet?
battle hardened not as good as it looked at first.  i have yet to see a fear effect that a save ends.
improved init and/or danger sense.  It's nice to destroy a pile of minions before they even act.
far thought forgot why i was even considering telepathy.
explosive power (daily in place of utility.  push up to 5)... destructive power (daily in place of utility.  turns power brutal)  I just got a weak heal daily from my paragon path.  these two seem more for the flavor, really.
focused mind (+4 saves v. stunned and daze)!  I can't find anything better for making superior will more amazing.
vicious advantage.  CA against slowed / immob targets.  have encounter that slows.
aggressive advantage: CA on 1st turn.
heavy armor agility: ignore speed penalty. (again, magic item covers speed issue)
improved defenses: +1 to NADs
resilient focus: +2 save throws   (Feat bonus? Prereq? What book? Not showing in charbuilder for some reason.)
skill training: athletics.  (between this and the magic item that lets you use mental stats in place of STR, mits can make those long jumps when needed.)
clinging radiance situational.
devastating critical.  it's like a feat to wear moar executionar bracars!
expansive burst don't recall cover being an issue
luck of the gods.  hate status effects.

I know I'm missing something, or several things, important.  But this is just the feats.  I've apparently 28k of unspent gold.  17k would upgrade one of my +2 items to a +3, or a heroic damage buff to paragon, but I get the feeling that the money could be better spent on something else.  Obvious main focus for feats/items is accuracy/damage.  As mentioned, don't really care about HP damage, but status effects can totally destroy mit's effectiveness.  Trick is remembering all the goodies I have once I get them.  So maybe just focus on keeping the basic defenses up as high as possible and pray I don't get hit?  Maybe I should just cheat and leave the 28k alone and say "i totally had that highly situational ritual/ consumable / whatever all along" as the need arrives.  but then, I'd need to know they even exist to make use of them.  i had an invoker guide saved somewhere, but i'm pretty sure it just listed options up to the point it was made and graded them by usefulness (author's opinion.  don't remember them fuming about speed 5, but that proved to be a big deal in real combat when relying on close powers.)  Haven't even looked at MC options.  Or themes.  I think?

(Interrupted by RL)

This message was last edited by the GM at 05:54, Fri 13 Feb 2015.

Terdisas
 GM, 731 posts
Fri 13 Feb 2015
at 05:57
Re: OOC
If you play on the same Steam account as Tim, then yes, I gifted Freedom Planet and the soundtrack when it was on sale to Tim.

RL and such has had me too lazy to update my sheet or even think about items (which I obsesivly future proof for buying the next + asap).  But at least I have the feat picked out for Kyle.  Arty paragon specific, +2 FEAT bonus to all Arcane attack DMG rolls, vs enemies who are next to at least one ally.

Lv 12 is when inherent are supposed to kick in, but you have to by hand add Defensive bonuses that way because of our house rules to not make defensive inherent basically a slap in the face (You don't get +2 Defense inherent until level 5.  You don't get +6 Defense inherent until level 29, out of 30).  I consider the next plus as soon as it turns up to be important, but that's more of a level 11 problem, not a level 12 problem for us.

EDIT: Great fortitude is only Fort bonus.  For the Superior Fortitude/reflexes/will "Defense bonus, AND extra" versions you need at least a 15 in the relevant stat.  You aren't "Forgetting", she doesn't have it.

Resilient Focus is FEAT bonus, from the essentials books. Heroic. It's a power creep feat (Old Human species feat is +1 FEAT vs all save throws).

You probably have not taken Implement focus because it is a FEAT bonus to damage and might not stack with your makes my head hurt so I just assume you are not breaking the rules like a bottle of toothpicks through a woodchipper damage stacking.

I have a basic dislike of all turn one/initiative only, or crit only feats.

This message was last edited by the GM at 06:02, Fri 13 Feb 2015.

Terdisas
 GM, 739 posts
Tue 16 Jun 2015
at 23:38
Re: OOC
So, Platinum Games makes a lot of action games that have a tendency to not be "top sales", but are cool enough that they keep being able to make more cool games.

Stuff like Godhand and Viewtiful Joe (Back when they were Clover), Bayonetta and Wonderful 101.

Recently, they have started to make kickass action games for other people's properties.  Such as Metal Gear Rising: Revengeance.  And a legend of Kora action game (Which I know nothing about but have laying around from an 80% off sale).

What does this have to do with anything?

TRANSFORMERS: DEVASTATION

https://www.youtube.com/watch?v=ICzE6R6YUnY

I will straight up buy you a copy of this game if you have anything that can run it when it comes out if I have to.  Supposedly this October for PS4/Xbox1, supposedly December for PS3/Xbox 360.
Mittens
 GM, 1342 posts
Wed 17 Jun 2015
at 12:59
Re: OOC
Must have!  That looks amazing!  I saw "PC" at the end of the list of platforms, and that makes me happy.  :)
Terdisas
 GM, 740 posts
Wed 17 Jun 2015
at 19:19
Re: OOC
It's coming to last Gen consoles as well, so it should not be too hard to run on a computer either.  Computer ports can be hazy on quality at times.

Revengeance, and the most recent transformers games were good to "let's take advantage of this" PC ports, so hopefully that trend of Platinum and Transformer console releases being good PC ports holds up.

I'm mildly surprised there is no Wii U release (to Koos annoyance), because it's coming out for last gen consoles so they system should be able to handle it and Platinum has made a very nice Wii U Exclusive game before (Wonderful 101).

Maybe they just didn't have the time to work something out for the Wii U's architecture/"we need SOMETHING to show up on the tablet!"?  Or a case of "We're already making this for three separate platform types."

This message was last edited by the GM at 19:20, Wed 17 June 2015.

Rhagar
 player, 28 posts
Thu 2 Jul 2015
at 09:14
Re: OOC
Got the mechanical choices all set for Nina.  Drow Rogue, Artful dodger build with Moonbow stalker so they can actually use a shortbow right. (I'm also going to plug in the Spy Theme benefits.  You can see what those are on my Rhagar sheet)

I'll write it up later.  When is later? Some nebulous point between "After I sleep" and "Well, probably before it counts as Saturday!"

Nina Mc Cool person, if you are reading this feel free to type up any questions you think of in this thread.

This message was last edited by the player at 09:14, Thu 02 July 2015.

Mittens
 GM, 1343 posts
Thu 2 Jul 2015
at 10:12
Re: OOC
Welcome, Nina!  :D
Monster Intern
 Intern, 37 posts
 Monster Party!
 Monster Prices!
Tue 7 Jul 2015
at 01:52
Re: OOC
color check

Purple
Lavender
Periwinkle
Archer
 player, 58 posts
Fri 7 Aug 2015
at 18:15
Re: OOC
Destined of Arvandor bump.
Mittens
 GM, 1412 posts
Wed 23 Sep 2015
at 15:59
Re: OOC
Seriously considering buying this:

https://swordcoast.com/
Mittens
 GM, 1413 posts
Thu 24 Sep 2015
at 03:09
Re: OOC
Mirakle
wrote:
you can get it for around $20 on GMG

Mittens: How? Looks like the same price to me....

Mirakle: It was on sale for 20%.. now its 13%
Stack with
20PERC-AUTUMN-SAVING
for 20% more (this was 28% a few days ago)



http://www.dealzon.com/deals/s...ord-coast-legends-pc

This message was last edited by the GM at 03:21, Thu 24 Sept 2015.

Mittens
 GM, 1437 posts
Fri 2 Oct 2015
at 05:21
Re: OOC
https://www.indiegogo.com/proj...e-comic-collection#/
Timothius
 GM, 544 posts
Mon 5 Oct 2015
at 02:43
Re: OOC
A useful link:
http://www.seventhsanctum.com/index-char.php#
Mittens
 GM, 1438 posts
Mon 5 Oct 2015
at 03:22
Re: OOC
LOL!  Love the random Kaiju generator!  XD
Holy Moley
 player, 9 posts
Sat 24 Oct 2015
at 05:27
Re: OOC
Posting here because I can not join the FF forums.

FORUM GLITCH:
I tried to log into the FFXIV forums using firefox and it just goes to a blank white screen once I'm logged in. Try refreshing one of the forum threads? Not logged in. So I figure "ah. Must be my browser." and tried Explorer.

Log in fine! Yay! OK. So I need a forum name. Went with Timothius. Worked. Cool. Head to forums. Forum informs me I can't post until I select a main character. OK, cool. Select Holy Moley. Hit save. It just refreshes the page with the character unselected. Tried a couple more times with same results. So I figure I'll try to go to a forum thread anyway and it tells me the same thing: I need to select a main character before I can post. But it won't let me keep a character selected. So I can not post.


FFXIV ISSUE:
Not technically a glitch, but a concern. I was done for the night, so I hit "return" to go back to Gridania. Just before I can finish, it gets interrupted with someone offering a trade and then canceling. I shrug, figuring it was a misclick. Try again. Interrupted again in the same way. This time, I saw someone running from me and standing ready to repeat this.

While I confronted the person and they confessed they were picking on me, they didn't seem to be mean-spirited. I'm not reporting the person. I am reporting the fact a teleport can be interrupted by another player. A player's actions, especially long-cast powers, should not be interruptible by other players. If a monster attacks me, fine. I can kill the monster or run away. But if a player uses this to interrupt teleports, that is not fine because people can and will be persistent in ruining someone's day just because they are bored or "felt like it".

Please address the issue and make it so that you can not initiate a trade with someone who is teleporting.
Terdisas
 GM, 742 posts
Mon 9 Nov 2015
at 01:31
Re: OOC
Heads up, a bunch of inactive games just got flagged as Deleted.  Must have been wide cleanup sweep made.

Games you own that have been flagged as Deleted.

There are menu options to undo the deletion while it's still in a flagged as deleted state, before it hits erased deleted.  If you still want any of them around.

Private line stuff just for general privacy

This message was last edited by the GM at 01:34, Mon 09 Nov 2015.

Mittens
 GM, 1472 posts
Sun 15 Nov 2015
at 01:16
Re: OOC
Tim and I both zonked.  Plan to nap a few hours then get on mumble.  I'm expecting no later than 11 for myself.  Tim will likely need more sleep than me.
Terdisas
 GM, 743 posts
Wed 9 Dec 2015
at 23:03
Re: OOC
The defense of Earth is in good hands!

https://www.youtube.com/watch?v=Uk1m48aH29g
Joe
 player, 342 posts
Sun 13 Dec 2015
at 22:14
Re: OOC
Insider currently a no show.

Dug up a news thing saying "We're moving it to dndinsider.com" from the 10th, but that doesn't work.

Closest response to that I could find was someone telling them on twitter that site doesn't work (on the 11th), and them going "Well that's no good, we'll try to fix it by tomorrow"

Good thing I made that printout of lazy lv 14 Kyle I was procrastinating on making an RPOL update for.

This message was last edited by the player at 22:15, Sun 13 Dec 2015.

Joe
 player, 344 posts
Wed 16 Dec 2015
at 19:18
Re: OOC
"Hmm Aim not working (Checks internet) oh apparently it's not working for a lot of people, but unchecking remember password lets them use it (aim works). what."
Mittens
 GM, 1551 posts
Wed 16 Dec 2015
at 20:16
Re: OOC
That's a new one.  Thanks for the tip!
Mittens
 GM, 1562 posts
Sat 19 Dec 2015
at 18:37
Re: OOC
http://www.amazon.com/Doctor-S...rds=dr+who+star+wars
Kyle
 player, 1035 posts
 Crossbow of SCIENCE...
 Or MAGIC? I always forget
Fri 1 Jan 2016
at 10:27
Re: OOC
I forget if you own it or not, but you've mentioned it many times so I figured I'd pass this along.

Dust: An Elysian Tale, is currently 80% off ($2.29) on Steam.

This message was last edited by the player at 10:28, Fri 01 Jan 2016.

Mittens
 GM, 1655 posts
Sat 9 Jan 2016
at 20:36
Re: OOC
Mittens haz a custom UI!

https://www.youtube.com/watch?v=ywYNd144-Rk
Mittens
 GM, 1667 posts
Wed 13 Jan 2016
at 00:17
Re: OOC
Mits' preferred look.  "radiant" themed mage means whites, crystal, and gold.

Likes white robe with cape:  https://wallazee.global.ssl.fa...830382e5a6b-1024.png

Gold trim would be squee, and a hint of armor looks awesome:  http://vignette2.wikia.nocooki...st?cb=20130113025837  (though maybe a crystal instead of red circle bit)


that guy's armorish looking boots cool too:  http://tinyurl.com/h6qjbou (again, crystaline theme would be cool.

the circlet of second chances she has on her head is described as follows: Luck favors those who don this plain copper accessory.  So a 4-leaf clover theme would work.  https://img1.etsystatic.com/00...N.362104249_7gth.jpg

(could change the color to silver or gold to match the rest.  And glamouring it to look like crystal flowers wouldn't be bad either.
https://s-media-cache-ak0.pini...caf817908f691ab4.jpg

http://theweddingtiara.com/wp-...dband-Tiara-6385.jpg

http://i01.i.aliimg.com/img/pb...73/473162789_392.jpg

http://ep.yimg.com/ay/yhst-429...-tiara-hp-1545-6.jpg )

magic gauntlet happiness: http://i39.servimg.com/u/f39/19/05/42/59/brakor10.jpg

crystal staff of some kind:  http://pre06.deviantart.net/e1...top_by_x_fishy_x.jpg

http://www.drivethrucards.com/.../137534-thumb140.jpg

https://storybird.s3.amazonaws...l/crystal-staff.jpeg

http://epicduelwiki.com/images...p_crystal_staff2.png

defensive "staff" in off-hand, which i imagine as a tonfa: http://vignette2.wikia.nocooki...st?cb=20120413185534

http://starsmedia.ign.com/star...805010937187-000.jpg

gold rope belt:  http://www.polyvore.com/cgi/im...ze=l&tid=6483831

a sun necklace: http://ecx.images-amazon.com/i...xzDsKERL._SY300_.jpg

crystal bracelet: http://cdn.shopify.com/s/files...rge.jpg?v=1390981169

https://i.s-jcrewfactory.com/is/image/jcrew/54913_EC0259?$pdp_fs418$

http://cdn.craftsy.com/upload/...rystalBracelet_3.jpg

This message was last edited by the GM at 00:21, Wed 13 Jan 2016.

Terdisas
 GM, 744 posts
Sat 23 Jan 2016
at 00:03
Re: OOC
On Humblebundle's store, the Sonic Hit's collection is 75% off ($29, instead of $113) for the next 5 days.

I know you already got it, but maybe you got huge sonic fan friends who'd be interested or something.

DBZ Xeonoverse is still on the 50% range last I checked, but the normally $75 bundle for also getting the DLC with Pan cameos and costume and such etc is still $37, so well out of "impulse buy" range for most.  And as  "Yup, this is DBZ allright" the game is, it is also fairly wonky at times.

Wish that wishlists had a "let me know when a certain percent off or more" option.
Mittens
 GM, 1707 posts
Sun 24 Jan 2016
at 07:51
Re: OOC
Embers of Divinity.  (aww.  daily.  thought it was at-will)

Crownring of Tchazzar.(Head)  (Stripped of Tiamat flavor, yay for + to saves)

Gaj Headdress.(Head)  +2 (4200gp) item bonus to saves v daze, stun, dominate, ongo psychic

Diamond Cincture: (Waist) +2 item bonus to fort.  125k

For Kyle: Tinkerer's inventions set.  (Epic)

This message was last edited by the GM at 23:40, Mon 25 Jan 2016.

Mittens
 GM, 1723 posts
Tue 26 Jan 2016
at 17:24
Re: OOC
Took me a while to get the pun...

http://forum.square-enix.com/f...ewfull=1#post3501343


Spoiler text: (Highlight or hover over the text to view)
Comic STRIP!  Har har har.

Mittens
 GM, 1751 posts
Tue 2 Feb 2016
at 18:16
Re: OOC
Any interest in these?

http://www.ign.com/articles/20...m_campaign=ign-games
Kyle
 player, 1171 posts
 Crossbow of SCIENCE...
 Or MAGIC? I always forget
Tue 2 Feb 2016
at 20:32
Re: OOC
None of those have caght by eye much.  However, two things.

Star Citizen. Space ship game.  Yes I backed it. But uh... It's kind of a clown cars circus in how it's being handled and I've not even bothered installing my 'what we have at the moment' stuff. (Mostly infamous right now for "Selling $10,000 JPGs of spaceships, with the promise there will EVENTUALLY be a real space ship!").

Black Desert has some crazy chargen.

https://youtu.be/1Qo1Aj_leEo?t=2m7s

For instant payoff, skip to 5:40, where they discover the face articulation.  And soon after, the "Turn off symmetry" option.

This message was last edited by the player at 20:33, Tue 02 Feb 2016.

Mittens
 GM, 1752 posts
Wed 3 Feb 2016
at 03:34
Re: OOC
Sheesh!  Hope your investment pays off.

Also, LOL at the silly face shenanigans!
Joe
 player, 350 posts
Thu 25 Feb 2016
at 01:15
Re: OOC
Humble bundle is having a sale on Pathfinder books.

https://www.humblebundle.com/b...zo-pathfinder-bundle

1 dollar to get some core stuff.

then 17 bucks (due to average for every single PDF they have up on the bundle.

25 if you wanted to go wild and have them mail you a physical box "beginners box set", but the digital version of that is in the ONE DOLLAR stuff.
Mittens
 GM, 1857 posts
Tue 8 Mar 2016
at 18:43
Re: OOC
https://www.youtube.com/watch?v=a3mJmSi4lLk
Timothius
 GM, 832 posts
Tue 8 Mar 2016
at 21:13
Re: OOC
Welcome our new goblin character, Magmaw Facetaster! Played by our buddy with a good sense of RP and humor, Gurlack.
Magmaw Facetaster
 player, 1 post
Wed 9 Mar 2016
at 04:49
Re: OOC
Hey ho folks. Ignore any and all reports of cannibalism on the battlefield. They are lies concocted to make Magmaw look like a bad guy.
Mittens
 GM, 1859 posts
Wed 9 Mar 2016
at 04:53
Re: OOC
I once made the mistake of allowing a cannibalistic character in what was supposed to be a serious game I was running.  That didn't work out so well.  Especially when another character in the team was trying to negotiate peace between warring factions.
Magmaw Facetaster
 player, 2 posts
Wed 9 Mar 2016
at 04:59
Re: OOC
Eh, goblins are too small for real cannibalism. He's just going to end up gnawing on people's heads.
Monster Intern
 Intern, 49 posts
 Monster Party!
 Monster Prices!
Wed 9 Mar 2016
at 05:21
Re: OOC
  My Thri-Kreen sympathizes with biting people in the middle of a fight, yes.

  Considering you showed actual restraint with Gurlack (Who never actually ate anyone... as far as we KNOW), at the least I wouldn't expect you to deliberately derail stuff like in poor Mittens's example.

  Man, "I'd trust you to be responsible with your cannibalism" isn't what I was expecting to say today.

  But all the same, probably best to hold off on it beyond combat biting.  Which Druids get away with all the time even without actually eating people.

  Sorry, Igatho.

This message was last edited by the player at 05:45, Wed 09 Mar 2016.

Timothius
 GM, 834 posts
Wed 9 Mar 2016
at 06:15
Re: OOC
But... yeah, the druid cannibalism thing went way out of hand to where people were talking "let's take this outside" and Mittens had to proclaim the game was over. u.u

Anyways, Magmaw! Let's discuss what you want out of your character. Are you playing goblin just because they rock and that's enough? Or is it "I want to be a monster character in a non-monster team"? Or is it "I want to play someone who is crazy"? Or all of the above?
Magmaw Facetaster
 player, 3 posts
Wed 9 Mar 2016
at 17:59
Re: OOC
Mostly columns A and C. Pathfinder's goblins are, objectively, the best part of the setting. Except maybe the Deliverance ogres.
Timothius
 GM, 839 posts
Wed 9 Mar 2016
at 21:05
Re: OOC
OK. Then the rest of us can pick out character concepts based on that.
Since you want to be able to be crazy, I'll go with leaning towards a neutral team rather than a good team. It has been my experience that crazy and goody-two-shoes don't mix at all (Crazy in D&D/Pathfinder leads to negligent homicide more often than it leads to anything heroic). Believe it or not, I've played along side a "good" aligned goblin before and it still led to negligent homicide. XD His real alignment should have been Neutral Explosions. ;)

Don't get me wrong. I looooove pathfinder goblins and agree that they reign supreme as one of the best things in pathfinder. I just have to handle crazy carefully because of my experiences with it is all. :)

So! Neutral alignments (Note: No evil allowed) for our team and I will likely put us in a mercenary type setting where bad people hang out and we're just trying to survive. Sound good?

Also! Level 1, all classes and all races (with an RP rating of 15 or lower) are available.

This message was last edited by the GM at 21:07, Wed 09 Mar 2016.

Mittens
 GM, 1864 posts
Wed 9 Mar 2016
at 21:37
Re: OOC
Said "good" goblin came from gaming group that argues that "Lawful" can mean "consistently random" because some 3rd party book on monks says, "You follow your own code to the letter."  "My code is to be chaotic!  That's totally lawful."  Also included, "Good aligned only" game where one character was a "rabidly unlikable" gnoll that burned down a town for fun, and another was a sorcerer who's alignment changed at random every time they cast a spell.  We were foolish enough to take them seriously and came to the game with good aligned characters.  PC death ensued.

So to be clear: "Good aligned" means, Altruistic.  http://www.merriam-webster.com/dictionary/altruism  ( The rescue worker who risks her life to help a community trapped in flood water. )

"Evil aligned" means, Profoundly Wicked.  http://www.oxforddictionaries....inition/english/evil  ( Lawful evil: The lawyer who sues the pants of impoverished widow because she accidentally dinged his sports car. )

"Neutral aligned" means, John Q Public.  Would never, ever kill someone for personal gain or amusement, but might be pushed to the point of unintentionally crippling someone in a once-in-a-lifetime knock-down drag-out fistfight.  Or might even put himself at risk once stopping to help an injured person while escaping a burning building.

There is very good reason Pathfinder describes the vast majority of goblins as evil.  In order to be Neutral, a goblin would have to be a paragon of virtue for his kind by comparison to the rest.  For example, he would never, ever light a fire (favorite goblin pass-time) that could endanger innocent lives.  Sure he could be crazy, like talking to the pet broccoli stalk on his shoulder, or worse yet, learning to read *gasp!*, but not dangerously crazy like the rank-and-file goblin.

This message was last edited by the GM at 21:48, Wed 09 Mar 2016.

Magmaw Facetaster
 player, 4 posts
Thu 10 Mar 2016
at 14:51
Re: OOC
Honestly, whenever I'm in a group with a goblin, or playing one, most of the party agrees to keep him on one of those toddler leashes to keep him out of trouble. Still ended up with the wizard's familiar in his mouth.

I'm thinking Blazing Torchbearer alchemist, and wondering if I could build a jetpack out of fireworks. That seems like a very goblin thing to do.
Timothius
 GM, 847 posts
Sat 12 Mar 2016
at 18:54
Re: OOC
This week will be busy. Today's my birthday (wheee)! Tomorrow I celebrate it with immediate family. And a friend is moving, so he asked I help his wife get a few things to the new house ahead of time throughout the week while he's at work.

That said, I'm prepping the intro scene as I type this.
Timothius
 GM, 849 posts
Mon 14 Mar 2016
at 03:32
Re: OOC
Hey Magmaw; I set up the new place for you to post in.
"Void of the Outcast (Chapter 01)"

Enjoy. :)
Mittens
 GM, 1887 posts
Tue 22 Mar 2016
at 06:25
Re: OOC
Bubly face.  Can't decide what animus (the new relic) weapon to aim for.  Lots of effort to obtain.

Ruled out:
MCH: double-barreled sawed-off shotgun pistol
MNK: Weird spiked disc.
WAR: Kinda cool.  Looks kinda like a hunk of rock chained to a handle.  https://scontent.cdninstagram....I0NTY4MDAyOA%3D%3D.2
SMN/SCH: it's a book.  *yawn*
WHM: Looks exactly like a weapon I already have...

Which leaves:
BRD: http://img2.finalfantasyxiv.co...d051873ecdd9e2fa.jpg
Looks like a harp.  The quiver is a flute.

When complete, all of them have a ribbon glow:
http://img2.finalfantasyxiv.co...4afe072b14d3c742.jpg
https://www.youtube.com/watch?v=O98oy0ZTMqo

(That one is PLD)
DRK has a cool pulsing glow even before the ribbon effect level.
http://i.imgur.com/7hFth2W.png
But apparently looks entirely different upgraded:
https://youtu.be/sVCMYoBsLCM?t=12m12s

Now that I think of it... They did this same business with the relic weapons.  So that kinda decides it.  I'm just going to have to wait till they're done mixing up the looks before I can make a decision on which weapon to invest time in.  Not to mention I think I'm remembering now that the rank 1 versions all look like weapons I can just buy with seals, so that kinda changes things entirely.

BLM ends up looking like this: http://i.imgur.com/lIlQjV5.png?1

WHM like this:
http://img2.finalfantasyxiv.co...356e659e8d5a167a.jpg

WHM is prolly the winner.  I really love the old relic look for PLD.  And there's a Ravana weapon for DRK that beats the pants off everything.  BRD I simply do not play any more.

...but then, WHM's old relics look amazing too.  o.O
http://vignette4.wikia.nocooki...st?cb=20130901031229
http://img2.finalfantasyxiv.co...42b7e41ee15afff3.jpg
http://i.imgur.com/U4mL0YB.jpg

This message was last edited by the GM at 06:31, Tue 22 Mar 2016.

Magmaw Facetaster
 player, 5 posts
Sat 26 Mar 2016
at 12:42
Re: OOC
Had some family stuff to work through. Sorry, but the sister's still a terrible person.
Timothius
 GM, 859 posts
Sun 27 Mar 2016
at 21:25
Re: OOC
Hope everything's OK.
Terdisas
 GM, 745 posts
Thu 31 Mar 2016
at 19:55
Re: OOC
So I'm looking forward to Planet Coaster, which is about $30 to pre-order for when it eventually comes out (opting into the alpha costs more than the game itself, though <.< ).  While a lot of details are still unknown, it's looking pretty nice so far.  The main question people have is what the Park Management aspects will be like because everything shown so far has been on the Rides, pathing, and decorative ends.

It's still in super early aplha where coaster building is only accessible via cheat codes in a barely functioning state, but it's looking nice so far and has "lets you obsessively build a castle around everything" in at least.

https://www.youtube.com/watch?v=ETUwjLH6Wb0

Meanwhile, Roller Coaster Tycoon World after it's rocky beta where it was swiftly pulled, is now going to be entering Early Access for $50!  I wonder if it's shaping up any better this time?

https://www.youtube.com/watch?v=xoH3CAIe1Jc

Oh. This is... uh, one of the "better" examples of RTW right now.
Mittens
 GM, 1902 posts
Sun 3 Apr 2016
at 05:02
Re: OOC
Had originally picked Avigaon epic for mits, but on 2nd look, i'm not as impressed by it.

lvl 21:  +2 to two mental scores.  pretty nice.
lvl 24:  already have low light vision, flight, and have no interest in linguistics.  And choosing to do radiant damage is already covered by my staff.
lvl 26: daily aura 5 that turns my paragon path feature of granting 10 radiant vulnerable to 10 vulnerable all is pretty nice and all...  except everyone in the group can do radiant (i think?)
lvl 30: i generally ignore the 30 feature.  i'll get to use it once at most.

so other options are...
Planeshaper.  Use pure glow 2 or 3 times in an encounter would beat out anything i could do with a daily.

Reborn champion.  I like the flavor.  Sue me.  I like the idea of just hand-waving a crit on any skill.  And the +2 to-hit daily stance is sweet.

Didn't look into what options i could get for mits if she were to multiclass 'cause yeesh, but i imagine there's got to be something better out there for her.  and i don't wunna be redundant w/ kyle's anyone else's choice.

suggestions?
Kyle
 player, 1316 posts
 Crossbow of SCIENCE...
 Or MAGIC? I always forget
Sun 3 Apr 2016
at 05:16
Re: OOC
Wish I had any offhand. I may skim some later, I need to actually level up Kyle to 21 as it is. I got no issues over redundancy though.

I was taking Avigon as much for stylistic and "flight is nice" purposes, as anything.  It's not a very "strong" Epic all things considered though I admit.

On a technical note.  Main sell of the Avigon style radiant is that is' "And ALSO radiant".  So it's "Normal+Radiant"  or "Your fireball is fire damage+radiant",  Lightning+Radiant, etc.  (Plus no arguments on a per group basis if it works with your staff or not.  works for arcane classes that are not using a STAFF, because radiant weapon doesn't work for wands or rods, etc).

So the rare enemy that resists radiant, wouldn't be able to resist it unless it resisted all the damage types.

"Hello, I brought a forceful weapon.  That means I'm dealing force+Radiant damage. have fun with that"

This message was last edited by the player at 05:18, Sun 03 Apr 2016.

Mittens
 GM, 1903 posts
Sun 3 Apr 2016
at 13:48
Re: OOC
searched for epics that include the word "wisdom"

some of the good ones:

Harper of Legend.  21: gain an extra encounter power of lvl-6.  lvl 24: 1/day can use extra AP when an enemy uses an AP.  26: free action daily to end 1 save ends condition

Bahamut's Vessel: 21: increase ability score.  24: aura sight to grant +2 flat bonus to saves!  also +2 to attacks and defenses when healed.  26: daily minor resist 15 cold/fire, aura 5 to grant +1 to attacks & saves, push thru dazed/stunned, fly/hover, regen 2, extra ranged/melee damage.

Mind Lord of the Order: 21 ability score increase, resist psychic.  24: meh.  26: daily minor action to grant allies a standard.

Demiurge: 21 ability score increase.  24: extra action points!  26: encounter free roll a save.

Other interesting options:
Archspell.  Resist 15 all, every encounter.  XD
Sage of ages: essentially reroll 1 d20 every turn.

Can't find info on:
Sage of the Swan Tower
Dead god avatar
Master Hierophant

Meh:
Legendary Sovereign.
Feyliege.
Master of the eternal hunt.
Dark Wanderer.
Avatar of...
Grandmaster of Flowers
Lorekeeper
Pyreen: powerful heal daily
World Tree Guardian: resist damage, weird, nominally useful daily
Reincarnate champion: you count as another race.
Honored Ancestor
Fury of the Wild
Primal Avatar: interesting, nominally useful daily utility
Twilight Tribune
Keeper of the everflow: versatile lvl 21 feature.
Champion of Prophesy

For fun thought:  All houserule that we get lvl 30 features at lvl 29 instead.  Option to choose to gain benefits of "when you die" power 1/day.
Terdisas
 GM, 746 posts
Sun 3 Apr 2016
at 18:14
Re: OOC
Best Mimics ever.

https://fat.gfycat.com/ColorfulNearGlassfrog.mp4

Also, I'll see if I can dig up those mentioned Epics you couldn't find info for after I actually eat something.
Magmaw Facetaster
 player, 7 posts
Mon 4 Apr 2016
at 13:20
Re: OOC
Speaking of mimics, I was reading up on Dark Sun. Looks like it has every kind of mimic, except the ones that turn into treasure chests. Lurkers Above, Lurkers Below, Lurkers Within, the wall mimics... Further proof that Athas is the shittiest of shitholes.
Terdisas
 GM, 747 posts
Mon 4 Apr 2016
at 19:55
Re: OOC
Yeah, debates whether Dark Sun or Ravenloft is worse only last until they remember "Oh right, there's a Darksun section of Ravenloft."
Timothius
 GM, 868 posts
Mon 4 Apr 2016
at 23:16
Re: OOC
Oh hey Magmaw. Sent you a PM, but maybe you can answer here:

Currently designing my GMPC character and wanted to check with you before finalizing the name because, well, as you know, pathfinder goblins hate words and believe words steal your soul.

Wordlover came up as a possibility for my character's last name. I can keep that for lolz or I can go with a different name. I wanted to check with you first as I do not wish to cause TOO much friction. XD
Magmaw Facetaster
 player, 8 posts
Wed 6 Apr 2016
at 03:31
Re: OOC
Go for it man.

As for Dark Sun vs. Ravenloft, I'm actually playing an Athasian psion in a Curse of Strahd campaign. He thinks Ravenloft is his reward for living a "comparatively virtuous" life.
Timothius
 GM, 872 posts
Sat 9 Apr 2016
at 01:18
Re: OOC
Oh right. DURP. I haven't mentioned yet, but the stat spread for making our characters on Void of the Outcast, before racial mods, is: 16, 14, 12, 12, 10, 10.

Assign these stats however you wish. If you wish to change them via point buy, please contact me and lemme know what change you would like.

Level 1. Max money for your class. Any race (duh). Any class. 1 Trait. If you want to purchase traits with drawbacks or purchase a feat with a major drawback, contact me first.

Please stick to official stuff. If you want a 3rd party thing, check with me first.

If you have any other questions regarding character creations, please lemme know!

Also, I have added Juniper Wordlover to the cast list. She is my GMPC for Void of the Outcast.

This message was last edited by the GM at 01:19, Sat 09 Apr 2016.

Timothius
 GM, 880 posts
Wed 13 Apr 2016
at 21:49
Re: OOC
Magmaw's turn.
Magmaw Facetaster
 player, 10 posts
Wed 20 Apr 2016
at 03:36
Re: OOC
I'm honestly debating whether Magmaw should set off some firecrackers to show these dumb wizards how you're SUPPOSED to make things explode.
Grabthar
 Player, 1 post
Wed 20 Apr 2016
at 04:17
Re: OOC
Lol!
Timothius
 GM, 887 posts
Wed 20 Apr 2016
at 04:20
Re: OOC
Magmaw Facetaster:
I'm honestly debating whether Magmaw should set off some firecrackers to show these dumb wizards how you're SUPPOSED to make things explode.


My GMing method: I do not have rails. You could blow up the whole planet and I would find a way to continue your adventures. That said, keep in mind actions have consequences. :) But by all means, play how you want to play. Stay true to your character while keeping in mind what you the player want to see.
Timothius
 GM, 902 posts
Tue 10 May 2016
at 00:03
Re: OOC
Reminder it is Magmaw's turn
Magmaw Facetaster
 player, 12 posts
Sat 21 May 2016
at 05:44
Re: OOC
Long, weird stories involving finals and the family. I'll get caught up over the weekend.
Timothius
 GM, 915 posts
Tue 12 Jul 2016
at 22:45
Re: OOC
Hope life is treating you OK, Magmaw. Haven't heard from you in over a month.
Joe
 player, 367 posts
Sun 7 Aug 2016
at 00:34
Re: OOC
To my incredible surprise, I think I'm still caught up in all the assorted places even over a week later in some.
Mittens
 GM, 2036 posts
Sun 7 Aug 2016
at 08:26
Re: OOC
it's been an insane rl 2 weeks.
Joe
 player, 368 posts
Sun 7 Aug 2016
at 15:40
Re: OOC
Mittens:
it's been an insane rl 2 weeks.

I hope things are going as well as they can. I know part of that was a trip, but I'm also unfortunately aware how RL can 180 into poor territory <.<
Magmaw Facetaster
 player, 13 posts
Thu 18 Aug 2016
at 13:01
Re: OOC
Well, family stuff's cleared up if nothing else, so that's something
Timothius
 GM, 923 posts
Thu 18 Aug 2016
at 13:49
Re: OOC
Woot! Good to have you back, Magmaw. You are up in the Void of the Outcast thread. :)
Mittens
 GM, 2037 posts
Sat 20 Aug 2016
at 05:51
Re: OOC
Mittens imagining herself with a frost giant on a leash leads to some epic thoughts:

http://hottopic.scene7.com/is/...45_hi?$pdp_hero_zoom$
Terdisas
 GM, 783 posts
Wed 24 Aug 2016
at 23:03
Re: OOC
A heads up from the RPOL announcements since I know you love throwing portraits at this place, Tim.

Portrait Submissions Suspended thru November 30, 2016:
After August's update (to be done the weekend of Aug 26-28), portrait submissions will be suspended thru at least November 30, 2016.

If you have something you can't live without during that time frame, get it in by Friday, please.

Thanks, and I will make another announcement once submissions are open again (not before December 1, 2016).

Mittens
 GM, 2063 posts
Sat 29 Oct 2016
at 23:09
Re: OOC
Tim and I just watched kung fury.  Hilarious!  Seemed like it'd be up your alley, so figured I'd share.  :)
Terdisas
 GM, 784 posts
Sun 30 Oct 2016
at 02:08
Re: OOC
Mittens:
Tim and I just watched kung fury.  Hilarious!  Seemed like it'd be up your alley, so figured I'd share.  :)

I backed that way back, even though it's free to watch.

Though I don't think I ever got my DvD (Original ETA 2014, even on my most recent email confirming my adress this June said that. hah).

Fake Edit Check: Their last message on the kickstarter was from this September, with them incredibly embarrassed and apologetic about how the blue ray provider was all kinds of wonky, plus the realities of "You don't make much money to pick up that kind of slack when you release the movie for free afterwards."
Terdisas
 GM, 785 posts
Fri 27 Jan 2017
at 04:49
Re: OOC
Finally a Tim

*AIM eats itself and refuses to work*
Joe
 player, 538 posts
Fri 3 Feb 2017
at 23:27
Re: OOC
;.; For Tim's hard drive dying.  That's always super horrible for a lot of reasons.

Hope everything goes as headache free as they can.
Mittens
 GM, 2143 posts
Sun 5 Feb 2017
at 06:35
Re: OOC
Made me think of Joe:  https://www.youtube.com/watch?v=T78ruBKK26w

Mother Nature teaches her daughter to kill puppies.
Joe
 player, 539 posts
Sun 5 Feb 2017
at 07:07
Re: OOC
Mittens:
Made me think of Joe:  https://www.youtube.com/watch?v=T78ruBKK26w

Mother Nature teaches her daughter to kill puppies.

"Why didn't you tell me they come back in the first place, and that it's not pointless suffering?"

"Because then I wouldn't have the chance to tell you that you're wrong-I mean, it's all part of the GMPC's lesson. Yes."
Mittens
 GM, 2144 posts
Mon 6 Feb 2017
at 03:32
Re: OOC
Mittens wuvs her camera!  XD  https://www.youtube.com/watch?v=TYCFxvU-Lzg
Mittens
 GM, 2145 posts
Mon 6 Feb 2017
at 07:36
Re: OOC
https://www.youtube.com/watch?v=maR47QBgVwY
Joe
 player, 560 posts
Tue 21 Mar 2017
at 19:30
Re: OOC
General RPG maker related sales going on in Steam right now.  Sale ends "March 24th"

http://store.steampowered.com/sale/rpg-maker/
Joe
 player, 562 posts
Wed 3 May 2017
at 15:24
Re: OOC
GOG.com is having a huge Star Wars game sale at the moment.  They have the better ports of the old Tie Fighter etc games than the steam versions, along with the whole "No DRM, so you only need one copy for siblings to play too" situation.
Timothius
 GM, 943 posts
Wed 3 May 2017
at 21:55
Re: OOC
Thanks for posting two different places for everyone's benefit. :)
Joe
 player, 595 posts
Mon 15 May 2017
at 18:36
Re: OOC
So yeah I reset my computer for the first time since I let the big windows 10 update ove been putting off go through... and it just sticks on the spinning windows logo forever huuur (Safe start in windows 10? Oh, you do that from inside windows now!)

*windows started up chimes happen for second (third?) time on stuck spinny logo in background as I type this on brothers computer*

EDIT: I dug up my windows 10 iso boot disk. "press any key to boot from disk"... oh it goes to the windows logo and does the whole freaking problem again anyways. welp.

This message was last edited by the player at 19:00, Mon 15 May 2017.

Mittens
 GM, 2237 posts
Mon 15 May 2017
at 18:58
Re: OOC
grr.  /fistshake at software!  hope things resolve.

in other news, tim under the weather.  depending on how quickly he recovers, we not see him online for a while.  figured i'd give you a heads-up.
Joe
 player, 596 posts
Tue 16 May 2017
at 00:51
Re: OOC
;.; Hope everything goes as well as it can for you guys.

"Man, windows update ate my computer. and the tech support people went 'you did all that already? uh... we'll call you back tomorrow for how to brute force a reformat when you cant access safe mode/shrug and tell you to bring it somewhere.'  Well this day's certainly annoying-

Oh that's right, a tree fell on my best friend's house. AND now he's sick.  Why can't Tim have nice things?"
Mittens
 GM, 2238 posts
Tue 16 May 2017
at 02:26
Re: OOC
It was a ghost tree.   The following morning, no evidence that anything ever hit the roof.  We're thinking maybe aliens.
Mittens
 GM, 2328 posts
Sat 24 Jun 2017
at 20:07
Re: OOC
Had a relaxing day with Magnus and Tim playing video games and watching TV.  Specifically the movie, "Eddie the Eagle."  Magnus made us a traditional Swedish Midsummer fest meal that included 3 different tastes of the same fish, (Cod?  I forget the specific one.) potatos, and meatballs.  Very tasty!  A great ending to a blessed day that started with a miraculous healing.  :)

Tomorrow we tour the copper mine.
Joe
 player, 683 posts
Sat 24 Jun 2017
at 20:13
Re: OOC
Mittens:
Had a relaxing day with Magnus and Tim playing video games and watching TV.  Specifically the movie, "Eddie the Eagle."  Magnus made us a traditional Swedish Midsummer fest meal that included 3 different tastes of the same fish, (Cod?  I forget the specific one.) potatos, and meatballs.  Very tasty!  A great ending to a blessed day that started with a miraculous healing.  :)

Tomorrow we tour the copper mine.

I'm super glad to hear you're having a great time, and have moved on to recreational long time pal part of your trip.

That said, I do hope the church stuff went well.  Hope you two are both getting enough sleep.
Mittens
 GM, 2329 posts
Sun 25 Jun 2017
at 06:11
Re: OOC
Yup!  Plenty of sleep.  Ireland was so crazy busy, we'd fall asleep just minutes after getting to the hostel.  Magnus works this morning, so we get to sleep in today.  But after 10 or so hrs sleep, I don't think I can force myself to sleep any longer.  :p
Mittens
 GM, 2330 posts
Tue 27 Jun 2017
at 08:09
Re: OOC
Massive time-skip in giant comics once again has me head-scratching over what to do with Mits.  I feel like it would be a lazy cop-out to go with the same "oops, got stuck in a multiverse misadventure for 5 solar years (indeterminate how long mits really did spend in space-time silliness, or how much she aged.)"

large part of the reason for that is so i wouldn't have to pretend like my character had any idea of what was going on for the past 5 years.  and pretend that she somehow didn't interact with the other supers in 5 years time.  pcs and npcs alike.  guh, i hate time skips.

tim is considering 15 yr old mav, and possibly app for a different character.

This message was last edited by the GM at 08:19, Tue 27 June 2017.

Joe
 player, 684 posts
Tue 27 Jun 2017
at 15:09
Re: OOC
Matt was IN SPAAAAAAACE.  But yeah, good freaking luck with a new character as I remember Tim's hurdles trying to get Emerald off the ground, as much as I overall like the place.
Mittens
 GM, 2331 posts
Wed 28 Jun 2017
at 08:47
Re: OOC
Maybe adding an adorable baby dragon wouldn't be going too far, but thanks for the heads-up.  I'm leaning heavily on the "can somehow be in two places at once" and "was totally not here for 5 years" side of things.  Because threads have a way of suddenly dieing in one place, and suddenly getting active elsewhere.
Mittens
 GM, 2332 posts
Wed 28 Jun 2017
at 17:57
Re: OOC
quote:
*Clicks Truth, Justice, and searches for "American Way"*

So the last time there was a time skip, I was stumped for a good long while on what to do for Mits.  The major hang-ups were: Cannot have been interacting with any of the PCs without having a lengthy PM conversation with them to hammer out exactly what happened between the characters in 5 years time.  Cannot have been involved in any major plot-arcs without a lengthy PM conversation with the GMs to hammer out exactly what happened.  Player will likely be completely lost on 5 years worth of current events.

Solution I came up with for other G.C. board was "was caught up in an over-the-top space-time adventure that didn't include this universe's Weston City for 5 years."

I deliberately tossed in "Mittens can now duplicate herself through time-space paradox" as a new superpower because I was running into situations where, though the thread she was in had died, it would be kinda rude to the absent player for the character to suddenly teleport away to where the action is.

How do you feel about me simply re-using this idea here?


TRUTH:
quote:
You could have possibly gone with Matt and his alien friends while they were gone.  Archeirae, Azrith, and Halkor would have appreciated more help on their issues.

Joe
 player, 685 posts
Wed 28 Jun 2017
at 23:20
Re: OOC
  Yeah, I'm totally good for Mittens having come along for the vague undescribed space adventure.  I'll just have to keep it in mind when making joke references to it like "I never cut a moon in half. It's in one piece nobody can prove it".    So I've made a mention of that in my PM thread.

This message was last edited by the player at 23:22, Wed 28 June 2017.

Mittens
 GM, 2333 posts
Sat 1 Jul 2017
at 12:26
Re: OOC
So since it's a space adventure, I think I might go with Jedi/Sith Mittens adventures.  She got lightsabers in the other place from inventer dude, so I guess I'll grab a pair in this world as well.  Doppelganger is a force power, so there's my excuse for Mits replicating herself as needed.
Joe
 player, 747 posts
Thu 20 Jul 2017
at 09:47
Re: OOC
So, amusing hindsight about falls rivers.

We've had terrible luck spotting hidden enemies. Throw "even with blindsight" on top of "Even with a +2 bonus to noticing hidden people thanks to theme", hah.

Though the bigger deal lv 1 perk was "Your attacks ignore partial conceal" which is like, 90% of all random shrubs.  The comedy leap utility option at lv 2, and lv 5 GHOST HORSE (daily freebie cast of phantom steed).

Also wow look at me, buying Everlasting provisions instead of a proper enchanted bow. What's wrong with me,  (I COULD afford both, but then I would hit "Literally exactly zero gold")

This message was last edited by the player at 09:49, Thu 20 July 2017.

Timothius
 GM, 945 posts
Thu 20 Jul 2017
at 17:15
Re: OOC
Probably the one time I should have had your perception come up was the initial orc ambush, but I think I forgot? I'm not used to blindsight to begin with, let alone a pc having it. Second ambush, though, they really did walk away. You guys just didn't know it was so they could get into a good position. That's more insight. XD

But please do keep taking initiative to roll perception with comments about your blindsight so I'll keep being reminded.

Heh... the provisions v bow is probably because I rarely have combat come up. And my idea of lvl 2 boss fight was AC 18. So you probably feel more comfortable.

That and goodness you have a very high to-hit value that I don't know how you got that much. *De-levels Angel to see what her to-hit value was at level 2* Wow. Her to-hit was +12. Math for her then was:

+5 (Dex Mod)
+3 (Superior Crossbow Proficiency Bonus)
+1 (Sharpshooter Talent from Rogue. Had to use Hybrid Talent feat)
+1 (Crossbow Expertise Feat)
+1 (Half Level)
+1 (Inherent Bonus)
=12 total

So I'm guessing you have exact same minus the sharpshooter talent? I just didn't know Joe had a dex of 20. And always imagined him with a bow and not a crossbow (superior crossbow is the only ranged weapon with +3 proficiency, I think?).

Not nit-picking, just got blown away when I saw your +11 and +13 next to my feeb +6, but I am curious the build of your character.
Joe
 player, 748 posts
Thu 20 Jul 2017
at 23:07
Re: OOC
While I am still factoring in Freebie expertise and Inherent.
Those +11 and +13's were based on combat advantage and a defense debuff on top.

As things stand, that Joe's normal to-hit should be +9. I did roll 9's earlier in the fight, such as when I rolled a threeeee… Though now I'm scratching my head where the +13 came from.

CA would be +11, and CA and a -1 defense debuff would be +12. Maybe I typoed when it came to the 13?  But yes, understandable question when you were expecting something closer to 7-9 to hit by default.

This message was last edited by the player at 23:13, Thu 20 July 2017.

Joe
 player, 839 posts
Sat 7 Oct 2017
at 03:28
Re: OOC
https://twitter.com/Headpats/s...742557409282/photo/1

Turn in your Hatsune Miku fanclub badge, Tim.
Joe
 player, 853 posts
Thu 15 Nov 2018
at 22:25
Re: OOC
This post I saw amused me because for once it's not me trying to explain this the phenomenon that has only gotten more heels dug in DESPITE the reduction of 'only so many times a day' for casters.

quote:
There's a dumb thing idiots say, which is that the Fighter is as good as the Wizard because while the Wizard can do more and better things than the Fighter, the Fighter can do their one thing all day!!! There's at least two reasons why this has been bullshit since 3.x, but the thread has been working through the shiny new 5E rebuttal to this and its followups.
Statement: The Fighter is as good as the Wizard because the Fighter can do their thing all day.
Rebuttal: The 5e Wizard can cast cantrips all day.
Rebuttals to the Rebuttal: Fighter attacks are better than Cantrips, and casting a Cantrip means you're not casting a spell.
Rebuttals to the Rebuttals to the Rebuttal: If the quality of what is being done all day is relevant then the Fighter being able to do one thing all day is a bullshit statement to begin with. Also some cantrips in some builds are equal to or better than Fighter attacks. Also that the Wizard can do a thing that's even better than the other thing makes it worse. Also Wizards can learn to cast real spells all day too.
Rebuttal to the Rebuttals to the Rebuttals to the Rebuttal: Yeah but, like, only second level spells.
Rebuttal to the Rebuttal to the Rebuttals to the Rebuttals to the Rebuttal: *fistshake emote*
 

This message was last edited by the player at 22:27, Thu 15 Nov 2018.

Mittens
 GM, 2507 posts
Fri 16 Nov 2018
at 02:00
Re: OOC
Reminds me of a scene from Rune Soldier.  The mage encounters a hidden door...

https://youtu.be/pVwY4Z2DqVo?t=1073

There's another scene where the priestess blasts a whole group with a single spell.  So I remember saying to Tim afterward, "If I were to make a game system, every class would have some means to effectively do the same thing at the same level.  Clear the room in a single turn."
Mittens
 GM, 2515 posts
Wed 10 Apr 2019
at 05:19
Re: OOC
Leeet!

https://imgur.com/LN5XfSi
Rolen
 player, 126 posts
 Wood Elf
 Druid
Fri 26 Apr 2019
at 12:45
Re: OOC
Finally, Rolen HAS COME BACK to Rpoooooooooooooooooooooooooooooooooooool!

Hey Guys, it's been a while. Just returning as a casual glace, but wanted to say hello to everyone. Hope all are well.
Mittens
 GM, 2518 posts
Fri 26 Apr 2019
at 14:36
Re: OOC
Haha welcome back!  Would love to see more of the Nessie.  :)
Rolen
 player, 127 posts
 Wood Elf
 Druid
Fri 26 Apr 2019
at 14:39
Re: OOC
In reply to Mittens (msg # 364):

Nessie??????????
Joe
 player, 863 posts
Fri 26 Apr 2019
at 21:14
Re: OOC
Good timing because if you had checked yesterday, the site would have been down.

Nessie is one of the assorted nicknames for the elusive loch ness monster. Clearly they mean you are more fabulous than a unicorn.

This message was last edited by the player at 21:14, Fri 26 Apr.

Timothius
 GM, 950 posts
Fri 26 Apr 2019
at 23:31
Re: OOC
Nessie is a nickname Chris and I give to our friends who disappear for extended periods of time. Andrew Kipe is the original Nessie because he oft disappears for months at a time. Rick Schriver holds the record, though, having gone incognito for 2 years (not answering phones, not returning phone messages, not answering any other means of communication, etc). And he lives here in Waynesboro with us.

David Edmondson has become "The Blonde Nessie" because he moved away too far to visit, but he made efforts to visit.

It is a half-tease nickname that we give, but suffice to say all our Nessie friends are, in fact, friends, despite being gone for long periods of time. :) This is because to be a Nessie, you have to also be someone we really, truly care when you do appear. So in that regard, it is also a term of endearment.

Good to hear from you, Salow! I always liked Rolen.
Rolen
 player, 128 posts
 Wood Elf
 Druid
Tue 30 Apr 2019
at 17:21
Re: OOC
In reply to Timothius (msg # 367):

This is the first time I heard you all use "Nessie" for MIA Friends ... but cool ... sorry for the long absence, life keep gets getting in the way of things.

While I have the desire to play, I just can't commit to anything atm. I tried getting in with a local group, but was only able to make two sessions before having to drop out. And even online has been hard - found a Google+ group (before that was shut down) that was pbp and we played several games, but eventually life got in the way there too.

In case you all haven't heard, but Courtney is pregnant with our 3rd child, she is due August 19th. Christian is going in for mouth surgery in late June to help correct his speech. It seems, as of now, that Carleigh and me are the only two without any major updates. My father just got of back surgery this past week, and is now in a physical therapy center recuperating. It's a long road ahead for him b/c they put a 12 in metal rod in his spine. I'm hoping he recovers quickly and is healthy enough to come up this way in August to visit his new granddaughter.

I do want to play again ... something that involves dice rolling ... but ... ya know ... life.

Anyway ... I'll be around
Mittens
 GM, 2519 posts
Wed 1 May 2019
at 23:37
Re: OOC
Wowowow!  Congratulations on the new addition to the family!  Will keep you guys in prayer.  :)