Re: OOC
For Elf campaign:
Elves: Dex, choice of Int or Wis
Minmax choices: Avenger(Wis/Dex), Druid(Wis/Dex), Monk(Dex/Wis), Ranger(Dex/Wis), Seeker(Wis/Dex), Wizard(Int/Dex)
Primary Dex: Assassin, Monk, Ranger, Rogue
Primary Int: Artificer, Psion, Swordmage, Wizard
Primary Wis: Avenger, Cleric, Druid, Invoker, Seeker, Shaman
Eladrin: Int, choice of Dex or Cha
Minmax choices: Bard(Cha/Int), Psion(Int/Cha), Warlock(Cha/Int)
Primary Int: Artificer, Psion, Swordmage, Wizard
Primary Dex: Assassin, Monk, Ranger, Rogue
Primary Cha: Ardent, Bard, Sorcerer, Warlock
Drow: Dex, choice of Wis or Cha
Minmax choices: Assassin(Dex/Cha), Avenger(Wis/Dex), Druid(Wis/Dex), Monk(Dex/Wis), Rogue(Dex/Cha), Seeker(Wis/Dex), Sorcerer(Cha/Dex)
Primary Dex: Assassin, Monk, Ranger, Rogue
Primary Wis: Avenger, Cleric, Druid, Invoker, Seeker, Shaman
Primary Cha: Ardent, Bard, Sorcerer, Warlock
Half-Elf: Con, choice of Wis or Cha
Minmax choices: Ardent(Cha/Con), Bard(Cha/Con), Battlemind(Any), Druid(Wis/Con), Invoker(Wis/Con), Shaman(Wis/Con), Warlock(Cha/Con)
Primary Con: Battlemind
Primary Wis: Avenger, Cleric, Druid, Invoker, Seeker, Shaman
Primary Cha: Ardent, Bard, Sorcerer, Warlock
Revenant: Dex, choice of Con or Cha
Minmax choices: Assassin(Any), Monk(Dex/Wis), Rogue(Dex/Cha), Sorcerer(Cha/Dex)
Primary Dex: Assassin, Monk, Ranger, Rogue
Primary Con: Battlemind
Primary Cha: Ardent, Bard, Sorcerer, Warlock
Will Note: Revenants get Feat and path access to the type of Elf they pick.
Other(STR primary): Barbarian, Fighter, Paladin, Runepriest, Warden, Warlord
Essentials Classes:
NOTE: I lack direct materials for Neverwinter, and Heroes Of The Elemental Chaos. Though I can reference stuff on those with my builder.
Primary Color Code because I'm too lazy to fit them into each race.
DEXTERITY WISDOM CHARISMA INTELLIGENCE CONSTITUTION
Oh huh, the only class with CON as a Primary stat is Battlemind.
Heroes Of The Feywild:
Druid [Protector](Wis Primary. Dex/Con); HoT Feywild.
Bard [Skald] (CHA Primary. Int); HoT Feywild.
Wizard [Witch] (INT Primary. Wis); HoT Feywild.
Neverwinter Campaign Setting:
Wizard [Bladesinger](INT primary. Dex); Neverwinter.
Heroes Of Shadow:
Assassin [Executioner]; (DEX Primary. CHA); HoShadow.
Note: the kind Akemi is, as opposed to the Magazine Article Class kind Gnara is.
Vampire (DEX Primary, CHA); HoShadow.
Note: The only fully original class from Essentials.
Warlock [Binder] (CHA Primary. DEX/INT); HoShadow.
Heroes Of The Fallen Lands:
Cleric [Warpriest] (WIS Primary. Con); HotFall
Rogue [Thief] (DEX Primary. CHA/STR); HotFall
Wizard [Mage] (INT Primary. Wis/Cha/Con) HotFall.
Heroes Of The Forgotten Kingdom:
Druid [Sentinel] (WIS Primary. CON); HotFK
Ranger [Hunter] (DEX Primary. Wis); HotFK
Ranger [Scout] (DEX Primary. Wis); HotFk
Warlock [Hexblade] (CHA Primary. Dex/Con);HotFK
Heroes Of The Elemental Chaos
Sorcerer [Elementalist] (CHA Primary. Con); HotEC
Wizard [Sha'ir] (INT Primary. Con); HotEC.
Sub Race Options:
While you can hand pick how many options you want from a given sub race, you can only have ONE Sub race. Only Elf, and Eladrin have Sub Race options at this time out of the Elfy races.
Elf Sub Races:
Wild Elf:
Subtle Step; Replace Elven Accuracy. Instead have Once An Encounter, Move Action Shift your speed.
Wild Elf Weapon Proficiency: Remove Group Awareness. Instead gain proficiency in Javelin (One Hand Simple), Spear (One Hand Simple), and Longspear (Two hand Military, Reach, Spear AND Polearm category)
Wood Elf:
Sense Threat; Replace Elven Accuracy. Instead you can use Perception roll in place of Initiative Roll, and allies with a lower initiative than you get +2 Racial Bonus when you do so.
Wood Elf Reactive Stealth: Replace Group Awareness. Instead you are allowed to make a Stealth Check during initiative roll, if you have "any cover or concealment".
Eladrin Sub Races:
Sun Elf:
Elf Weapon Proficiency; Replace Eladrin Education. Instead gain proficiency with Shortbow and longbow.
Sun Elf Skill Bonuses; Replace Eladrin Skill bonus to Arcana and History. Instead gain +2 Racial bonus to Bluff and Insight.
Wizard Implement Proficiency; Replace Eladrin Weapon Proficiency. Instead gain proficiency with Orb, wand, and Staff(Implement) as Implements.
Moon Elf:
Moon Elf Skill Bonuses; Replace Eladrin Skill bonus to Arcana and history. Instead gain +2 Racial bonus to Insight and Streetwise.
Elf Weapon Proficiency; Replace Eladrin Education. Instead gain Proficiency with Shortbow and Longbow.
Llewyrr Elf:
Historical Insight; Replace Eladrin bonus to Arcana (History bonus remains). Instead gain +2 Racial bonus to Insight.
Elf Weapon Proficiency (Llewyrr Elf); Replace Eladrin Weapon Proficiency. Instead Gain proficiency with Shortbow and Longbow.
This message was last edited by the GM at 05:58, Wed 14 May 2014.