During the mayhem, the town guard noticed that the heroes were handling a good portion of the goblins, so they've been doing their best to try and make sure the goblins don't fan out. The town priest keeps them healed up, and even one of the food competition chefs joins in the fighting against the raid!
Development: After tangling with the first two groups of goblins, the PCs are likely to be wounded. Keep them on their toes by
describing goblin antics around them (perhaps a goblin leaps off a
roof in an attempt to land on a victim but misses and breaks his neck,
or maybe a goblin throws a lit torch at a fleeing mother only to have
it land on another goblin and light his armor on fire), but allow them
a few rounds to catch their breath. If they’re particularly wounded,
Father Zantus rushes to their side. He thanks them for what they’re
doing to help fight the goblins and can cast up to three cure light
wounds or three cure minor wounds spells on PCs to heal them.
As soon as the PCs have mostly recovered, its time to spring the
big fight on them.
die, dog, die! (el 3)
This final event during the goblin raid occurs after things at the
festival itself have calmed somewhat. Here and there, the sounds
of battle, clanging swords, calls of support by the town guard, and
shrieking and singing goblins echo through the streets, but at the
festival itself, most of the citizens have fled. One or two goblins
remain behind to scavenge food, and many more lie dead (along
with a few unfortunate citizens). It should be obvious that the fight
has moved on, especially when the sound of a scream and a frantic
barking comes from the north.
Creatures: In front of the White Deer, a goblin commando
mounted on a goblin dog has bravely attacked a noble and his hunting
dog. The man in question is named Aldern Foxglove (CN male
human aristocrat 4/rogue 3), a noble destined to play an important
role in the next adventure, but whom for now is merely another
frightened citizen. Aldern cowers behind a rain barrel where he calls
for help, while his dog fights against the commando. As the PCs arrive
on the scene, they’re just in time to see the goblin commando kill the
dog with his horsechopper. The dog crashes dying to the ground as
the commando’s goblin kin (who were themselves cowering nearby
as the dog was handled) throw up a cheer and emerge from hiding.
The goblins are still distracted by their kill, and as they turn
their attention to Foxglove, the PCs have the opportunity to
attack with surprise.
Goblin Commando CR 1
Goblin ranger 1 (MM 133)
NE small humanoid
Init +3; Senses darkvision 60 ft.; Listen +5, spot +5
DEFENsE
AC 15, touch 12, flat-footed 12
(+3 armor, +3 Dex, –2 rage, +1 size)
hp 10 (1d8+2)
Goblin Dog CR 1
hp 10 each; see page 87
Goblins (4) CR 1/3
gOBlin WeapOnry
The goblins of the sandpoint hinterlands wield
distinctive weapons called dogslicers and
horsechoppers, after their preferred uses. A dogslicer is a length of junk metal tied to a handle with
holes punched in the blades to lighten it and prevent tired goblin arms. A dogslicer is a light martial
weapon that’s similar to a short sword in most ways,
save that it deals slashing damage rather than piercing
damage. Goblin commandos are instead armed with
halberds—called “horsechoppers” by them, but otherwise identical to small halberds. Goblin weapons that
aren’t magic or masterwork are poorly made—on a natural 1,
they break. Goblins should really carry spare dogslicers, but they
don’t think that far ahead, and occasionally end up standing in front of
a hero without a weapon. stupid little freaks.
http://thecage.wdfiles.com/loc...dogslicer/weapon.jpg
http://cdn.obsidianportal.com/...rnt_Offerings-29.jpg
The goblins that Mishan intimidated are more than happy to focus on Pyrus instead, following his lead. Mits takes out one of the lackeys, and Nathan takes out another. The goblins retaliate and manage to get in a pretty good slash against Mits. The commando charges Mishan! Meanwhile, Pyrus finally turns toward the group, bringing a half dozen goblins to them!