The Sheriff frowns and answers, "Don't let your guard down. We had a string of brutal murders not too long ago... My first priority is that we all make it out of this alive."
Pyrus wiggles his nose and turns serious.
"Goblins. Lots of 'em."
http://cdn.obsidianportal.com/...86195/glassworks.jpg
When the PCs arrive at the Glassworks, they find the building curiously silent. Neighbors have noticed the lack of traffic into and
from the building, but since the furnace chimney still plumes with
smoke, most assume that the building was simply closed to allow
Lonjiku and his workers some privacy while they worked on a big
project. A quick investigation of the building perimeter reveals
that curtains have been drawn over the windows and all the doors
are locked. The skylights above that look into areas A1 and A17 are
unobscured, and a character who makes a DC 20 Climb check to
get on the roof can look through them (which, in the case of A17,
reveals a gruesome sight indeed). The rumble of the Glassworks’
furnace is plainly audible from within, but a character who listens
at any of the curtained windows along area A17 and makes a DC 12
Listen check can also hear what sounds like high-pitched giggles,
shrieks, and breaking glass.
All of the external doors can be picked with a DC 20 Open Lock
check; battering them down takes a bit more work (Hardness 5,
hp 20, Break DC 23). In either case, such acts are quick to draw
gawkers eager to find out what Sandpoint’s new heroes are doing
trying to break into the Glassworks. A DC 15 Diplomacy check or
a successful Bluff or Intimidate check are more than enough to
calm the locals, especially given the odd fact that the Glassworks
should be open for business anyway. Several locals suggest that the
PCs head up to Kaijitsu Manor to talk to Lonjiku or his servants
rather than breaking into the place, but a trip up Schooner Gulch
Road to the manor reveals that none of the servants there have
seen Lonjiku since yesterday evening. They assume he’s working
down in the Glassworks and point to the smoke pouring out of its
chimney as proof.
Having the Sheriff along means the group doesn't have to deal with the locals.
"My men have their hands full, so it's going to have to just be us."
"That's how I prefer it!" Mits chimes.
Nathan assures,
"I'm a healer. We should be alright."
This message was last edited by the GM at 06:11, Wed 18 Jan 2017.