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17:58, 28th March 2024 (GMT+0)

D&D: Generations.

Posted by NarratorFor group 0
Narrator
player, 1310 posts
For narrating
and convenience
Fri 28 Sep 2018
at 04:23
  • msg #1

D&D: Generations

The setting is standard D&D with the Grey Hawk deities. It will be my own world, sure, but think classic D&D as the general feel of said world.

Although the feel of the world is classic D&D, you as player characters may choose any race you want, as long as the race is a reasonable choice for a starting adventuring team.

If you want to play a religious sort, refer to the list of Grey Hawk deities in the 5e PHB, page 295 (272 in my pdf).

Please post your character concept (race, class, features that set them apart) and backstory and I will then post an opening scene.

Each of you will receive a "squire", who will be one of my characters and will be a child around 10 years old (or that race's equivilent). The squire will be there mostly for RP purposes and only really capable of what you might expect a child competent / brave enough to be a squire to be capable of. I'll list who the squire is for each character after character introductions.
Rocky
player, 1 post
Envoy Warforged
Circle of the Moon Druid
Fri 28 Sep 2018
at 04:46
  • msg #2

D&D: Generations

In reply to Narrator (msg # 1):

Rocky is an Envoy style Warforged who is a Circle of the Moon Druid. He doesn't worship a specific deity so much as he worships nature itself. For what its worth, alignment wise Rocky is Neutral Good.

Rocky's Backstory: 'Rocky' became a druid due to being severely damaged during his creation as his creator was in a remote area working on an experiment to try to create a Warforged body he could inhabit once his body was near death. Unfortunately for Rocky's creator, the experiment blew up in his face and Rocky's creator died. A nearby druid was drawn to the explosion and found ruined 'lab' and realized Rocky was still alive and an 'innocent' so the druid nursed Rocky back to health using druidic magic to repair and rebuild him. This resulted in Rocky being more in tune with nature than most Warforged, especially since Rocky's body is made mostly out of wood, stone, crystal, and rock but no metals. Over time Rock was taught the ways of the druid and Rocky feels that one shouldn't fight against nature since his original creator tied that and got killed for his efforts. Instead, it is better to be in harmony with nature than rebel against it.

Rocky is Proficient with both Herbalism Kits, with the tool components for Herbalism integrated into his body, and Alchemy Supplies.
Rocky is trained in Survival, Medicine, Nature, Animal Handling, and Insight.
Rocky can Speak Common, Sylvan, and Druidic.

Rocky's Background is a variation of the Noble/Knight with the Retainer feature modified to have the 'retainers' be CR 0 plants/beasts (that can't fly) instead of humans. The 3 'retainers'/animal companion friends/family are:
1: Adrian, the Awakened Shrub - she grows berries that Rocky likes to enchant with the Goodberry spell and she can speak Common (since awakened shrubs can speak 1 language.)
2: Doc, the Deer - who Rocky has trained to be both a light 'pack animal' and to not try to eat Adrian.
3: Buzz, the Giant Fire Beetle - Who Rockey views as not unlike how many would view a family dog or cat. Just one who is also trained to be a 'torchbearer' since he can emit light when he desires.
This message was last edited by the player at 13:47, Fri 28 Sept 2018.
Joe
player, 840 posts
Fri 28 Sep 2018
at 05:09
  • msg #3

D&D: Generations

  Joe is a Human Fighter (what a surprise) leaning into Archery and Finesse weapons.  With a wanderer's tendency to know north better than magic items do, automap, and auto forage.

  We're still not quite sure how he ended up knighted.  Though the 'Have not thought of it' sense will probably end up 'actual IC logic' sense.

  While Joe has no need for maps, other people do. Which makes for both an easy source of income, and convenient excuse for why a "Fighter" is spending as much time in the wilderness as a stereotypical Ranger.

  As such, it's the Insert Knighthood Here bookkeepers who tend to remember Joe is actually one of their own, rather than a heavily armed cartographer who drops by regularly.
This message was last edited by the player at 05:11, Fri 28 Sept 2018.
Mittens
GM, 2494 posts
Fri 28 Sep 2018
at 07:24
  • msg #4

D&D: Generations

AT-WILL PRESTIDIGITATION!

Bow before the mighty Mittens!

This catfolk could be mistaken for a cleric with the blue armor and holy symbol proudly embroidered on the cape.  But then there's the dual blades, the arcane style to the armor, the fact that it's actually shiny leather not metal, the fancy dualist's hat with a feather in it.  Maybe she's a religious bard?

Did we mention at-will prestidigitation?  Well that's a thing.  Very frequently used.

She'll likely have a cute pet that follows her around.  Haven't decided on who, yet, though.  Maybe a kitten named Lucky.  Or a psudo-dragon named Pyrus.  A Fairy named Dewdrop?  Or a horse named Maximus.  I'll figure that out later.

Proficiency singing!  And air guitar!  And... third thing!
Narrator
player, 1311 posts
For narrating
and convenience
Fri 28 Sep 2018
at 19:37
  • msg #5

D&D: Generations

The three of you begin in the Gavton, a town on the western outskirts of Gavenport City. As the name implies, Gavenport is a port city, so to the east is the Glimmer Sea, which  connects to Remmer Ocean in the north.

You bunch have been traveling east together for a bit, and had just emerged from Haven Woods into Gavton.

JOE:
West and then Northwest of Haven Woods, was the city Joe hailed from; Halton. There, Joe had gotten knighted and received a token that says the Lord of Halton owes Joe a favor. At some point, Joe also found a little human girl by the name of Liberty who wanted to grow up to be a fighter like him. Joe was persuaded to take her in as a squire. Partly because the girl had nowhere else to go.

MITTENS:
Southwest about 30 miles from Haven Woods is a place called Boringville. She doesn't talk about it much, but her tag-along little brother Timothius speaks fondly of it, saying it had perfect weather and was very peaceful. Mittens has a surprising amount of adventuring experience leading up to when she met Joe. But up until then, all her previous teams were suspicious of her at best because of her being a cat person.

ROCKY:
Between Halton and Boringville is the tip of a very large forest that stretches into the western horizon. Although most folk call it the rather unoriginal name of The Great Forest, it contains many fey folk; elves, fairies, satyrs, and others who call it home and have another name for it: Crystal Leaf Forest. Named such because the dew that forms on the leaves sparkle like crystal. Rocky was taught the ways of the druid here, and has known many a fairy, centaur, and wild critter. Though most elves gave Rocky a wide berth. He found a lone half-elf child with hair as long as she is tall. The girl, named Tam Selhana, explained that she has been alone since her father passed away a year ago. Remembering the kindness given him, Rocky took her in. But she is not the only one following Rocky... (By the way, any of your "followers" can be just as intelligent or capable of speech as their human counterpart would have been, if you want)

Back to Gavton, though. A crier comes to the center of town and yells, "Hear ye! Hear ye! Lord Henry of Gavenport is sending out a summons to all adventurers interested in a chance for good coin! Meet at the Gavenport Town Hall in fifteen days hence and learn how you can get this reward!" He repeats the message a few times and then heads towards the local tavern.
Rocky
player, 2 posts
Envoy Warforged
Circle of the Moon Druid
Fri 28 Sep 2018
at 23:02
  • msg #6

D&D: Generations

Rocky doesn't care that his small group of Tam, Doc, Adrian, and Buzz is probably among the stranger groups seen in Gavton in a while. After all, a group comprised of a Warforged, a Half-elf, an Awakened Shrub, an Awakened Deer, and an Awakened Giant Fire Beetle is a pretty strange sight.

Rocky says to Tam, "Remember, that while a city of any size isn't natural, Nature always finds a way and adapts around it. Keep your eyes open, you'll see signs of wildlife even in a large city. Rodents and birds are the most common. But you'll also find plants growing wherever they can."

The Giant Fire Beetle speaks up, possibly surprising those who hear him, "Don't forget the insects. Insects are all over the place and outnumber mammals, birds, and reptiles by a large amount."

Rocky nods and says, "Buzz is correct. However, the insects in a city tend to be tiny and harder to spot when they aren't underground or inside the walls of a structure." to which Buzz nods.

The deer looks around as Adrian speaks up, "Sorry Doc, you won't find much to graze upon in this area. Just remember I'm off the menu."

Doc seems to chuckle, "I know, but there might be some grass on the sides of the roads I could eat as a snack."

Rocky listens to the town crier and mutters, "I see no reason to not at least hear them out but why inform people fifteen days in advance... Unless he is going to keep repeating that message for the next fifteen days...You'd think they would just post a sign and hope that the adventurers can read. Although for those not from this area, being told where the Town Hall is would be helpful... guess he forgot to mention such things. Oh well, if we are still in the area in fifteen days we should be able to figure it out by following the others interested in hearing the offer. That is if we are still in the area."

Rocky glances around to see how the others respond and to listen to what they and Tam have to say about it since he doesn't expect Adrian, Doc, or Buzz to care much as long as they are kept clear of combat. Not that Rocky would willingly let them be attacked anyways.
Joe
player, 841 posts
Sat 29 Sep 2018
at 00:10
  • msg #7

D&D: Generations

  Arming young girls with crossbows is the answer to so many questions.  What if you are attacked by bandits? Crossbow.  Would a level zero NPC even have martial proficiency?  (Light) Crossbow.

  Better mentoring (parenting?) through adequate firepower.

  "Must not be a particularly serious problem, or they would be offering to pay for wagons." Joe, your Kyle is showing.   He looks over to Rocky, and adds "Well, I don't think they would want to hire anyone who can't find town hall on their own." Or were just too cheap to pay for the extra words shouted.
Mittens
GM, 2495 posts
Sat 29 Sep 2018
at 01:23
  • msg #8

D&D: Generations

Mittens stands in a heroic pose, her cape billowing in the prestidigitated wind.  "And thus a new opportunity for adventure presented itself to our hero.  What mysterious trouble could be the kind that a Lord would not simply send his guards to deal with?  A neighbor encroaching upon his land that he cannot prove is doing so and to send his own men would be considered an affront to the peace treaty?  Or perhaps an old keep rumored to be the home of some haunt so terrifying that even veteran guards' hearts melt in fear at the thought of confronting it?  We shall soon find out!  For Mittens is not one to wait around 15 days.  Nay!  She is one to ask the town crier directly for details!  And boast that whatever the trouble is, she and her allies are more than capable of handling it without the need for any more invitations for more competition-erm, mercenaries!  Why pay for wagons full of newbies when Mittens' Mercenaries are on the job?!"

A thought occurs to her and she begins to lose heart.  "Ya know on second thought, it could be something as boring as, 'Well due to the upcoming festival my guards are already overworked and we need someone to be guards to the supply caravans.  Guh.  Sure hope it's not something like that!

"If I had a silver for every time I've heard of someone bringing up the topic of eating another person..."


She then begins to mutter to herself, "As much as Mittens' nature would love to argue that there's nothing more unnatural about a city than an ant colony, she's learned enough restraint to know better than to debate with what a druid's nature tells them is or isn't natural.  After all, she'd wind up arguing with herself that that would be like arguing that there's nothing at all unnatural about living above ground to a deep gnome.  Nay, she instead accepts that everyone's nature is to be selective about what they consider unnatural in others.  Even nature itself.  Of all the arbitrary things to forbid her followers as 'unnatural,' metal armor?

"'Nono, Mittens, you've got it all wrong.  There's nothing I consider unnatural about what comes from within the Earth.  Rather, life is a game and the galactic forces of the universe had to find some way to keep one beginning adventurer from being too powerful compared to another.  My druids are pretty over powered as it is without my granting them plate armor.  It would make the other epic beings jealous if their paladins weren't fancy with their shiny armor.  And of course they have their alignment restrictions, but just between you and me I don't think that had anything to do with game-of-life balance and more just image.  I know I wouldn't mind if paladins and cleric were more neutral-minded."


Even as she argues with her hypothetical personification of nature, she's walking swiftly for the tavern the town crier went into.

(( Still on the fence about the familiar. :S  I guess I'll just give in and say that Pyrus is a reflavored Owl that can double as a Bic lighter?  Currently with Timothius. ))
This message was last edited by the GM at 01:27, Sat 29 Sept 2018.
Narrator
player, 1312 posts
For narrating
and convenience
Sat 29 Sep 2018
at 04:19
  • msg #9

D&D: Generations

Tam ohs, looking awed by Rocky's words, and smiling as the others join in. She spots a flying squirrel deftly gliding from one rooftop to another. Then spots a fuzzy caterpillar. She restrains herself from picking up the caterpillar since one of the things she learned was that you should always keep in mind the needs of the creature you intend to mess with. Tam smiles at Doc and offers him one of the berries she plucked earlier. "You can have some of my berries for now, if you like."

Tam looks on at the crier and then looks up at Rocky as he speaks. Before she can necessarily comment, Mittens charges onward to the tavern. She smiles with a shrug. "Guess we'll find out soon enough.. and I dunno, Mittens. Cities don't grow out of the ground. So I guess anthills aren't natural either. But ants are. That doesn't mean nature itself can't use it. So it's like Rocky said." she then looks up at Rocky, as if to double-check what she said was accurate.

Liberty did have her crossbow out and pointed down. But upon entering a town, she carefully unloads the crossbow, but stows the bolt on the crossbow's side clip just like Joe showed her, so it will be handy at a moment's notice. "Glad it's not an emergency." is her only comment on the crier.

Timothius trots to keep up with Mittens, but isn't sure what to say since Mittens said so much; she covered that it could be anything or could be nothing, so he can't really comment on that. Tam answered the nature conversation. And Liberty said the one other thing Tim was thinking, so he just quietly enters the tavern with his older sister.

THE TAVERN:

The crier is seen going to the bulletin board to pin up a parchment notice he was carrying. He then heads in the direction of the bar, but can easily be intercepted by Mittens Mecenaries.

The tavern has a normal number of people in it. About a dozen folks are eating and drinking. Three are at the bar (Two humans and a halfling), soon to be four if the crier makes it there. Three are at a table (A brawny human, a half-orc, and some human woman), two are at another table, two at yet another table, one at a booth and one at the corner table. In addition, of course, are the four employees; The bartender, a guy at the piano, and two waitresses.

The one at the booth is a female elf with light blonde hair ( https://tinyurl.com/yc98fg4b ), wearing clerical gown with the symbol of Corellon showing on the chest ( https://tinyurl.com/y98fow3g ).

The guy in the corner looks like so: https://tinyurl.com/y7wylb3x

The others don't seem to be anything more than townsfolk, judging from how they dress.

One of the waitresses is watching Mittens Mercs with anticipation, as if wanting to get to serving them the moment they find a seat.
Rocky
player, 3 posts
Envoy Warforged
Circle of the Moon Druid
Sun 30 Sep 2018
at 00:21
  • msg #10

D&D: Generations

Doc nods and says, "Thank you, Tam," to her as she offers a berry, which the dear eats.

Rocky nods at the interaction between Tam and Doc but tilts his head at Mittens as the Warforged suspects he'd twitch an eyebrow if he had one at being labeled as part of 'Mittens Mercenaries' without him ever agreeing to such... especially since he finds the name to be rather inappropriate for a group anyways as he and his companions belong to no one and 'Mittens Mercenaries' sounds like the group belongs to Mittens. But the Warforged chalks it up to the strangeness of 'civilized fleshy folk' as he still hasn't figured out why people wear different and often more revealing clothing when they go swimming as he can't think of a job where such clothing is an appropriate uniform.

Never the less, Rocky and his companions follow Mittens into the tavern and look for a place to sit down where he can observe things... as Rocky considers sitting away from Mittens to reinforce that he does not belong to anyone, and neither does Tam, Doc, Adrian, or Buzz.

Rocky turns to Mittens and asks her softly to try to not draw too much attention to himself from everyone else in the tavern, "And since when does a group of individuals traveling together become mercenaries working for you? I know that my companions and myself did not agree to work as your mercenaries. Besides, mercenaries get paid and you have never approached us about such compensation. If you're going to pull names out of thin air, at least come up with ones that aren't self-gratifying at the expense of others. It comes off as childish." Rocky doesn't bother to mention that if he'd been asked he'd have wanted a name for a group to be more natural than egotistical by being named after a member of the group. It's not like he'd suggest that the group be known as Rocky's Roughnecks, although he isn't sure why he suspects Buzz would really not like that name.... must have been based on a story he'd heard at one point. Rocky knows such a name as that would be just as self-gratifying as Mittens Mercenaries... although it could have been worse... Mitten's Minions... Rocky shakes his head slightly as he outgrew such 'childishness' during the first year of his life when he was just starting his druidic studies. Rocky then sighs as he remembers that 'fleshy humanoids' tend to mature slower, so Mittens might be an adolescent for all he knows.
This message had punctuation tweaked by the player at 00:23, Sun 30 Sept 2018.
Joe
player, 842 posts
Sun 30 Sep 2018
at 01:18
  • msg #11

D&D: Generations

  Liberty checks her crossbow. Somewhere another mercenary so proud.

  Joe should care about the brand names he is associated with more.  But Mittens Mercenaries is at least an incredibly catchy name that won't become wildly out of date like a hometown theme.

  "Honestly Rocky, it's you putting up with the rest of us stopping to eat every day that's more notable than putting up with name ideas."  Look, photosynthesis counts as eating. Probably.  But One and a half druids (and a magic plant) alongside his own experience means the group hardly ever has to even look at their rations.

  On that subject, he smiles towards the waiting waitress and asks "I'll have what you'd be willing to spend a gold piece on", and looks to Liberty asking "Did you have a preference?" Joe may have gotten proficient (hah) at cooking in their travels, but much of the value in quality food is 'I didn't have to make it myself'.
Mittens
GM, 2496 posts
Sun 30 Sep 2018
at 03:55
  • msg #12

Re: D&D: Generations

Through prestidigitation, the message, "Have weapon, will travel," is floating above Mittens' head to make it clear that she's not walking into the tavern with a bunch of armed adults, children, and other things in order to rob the place.  She's kicking herself that her mumblings got overheard by the mini druid, but pretends like she didn't hear the comeback in order to avoid any undue attention to that foible.  Having seen the crier pin the parchment notice, she's making a beeline for said parchment so that when she questions the crier she won't get brushed off with a finger point at the parchment.

Rocky:
"It comes off as childish."


Mits' ears wiggle and she grins to Rocky.  "Why, thank you!  No worries about group name, it can be changed.  Two words or less, memorable, gets the point across that we can be lethal to villains without sounding overly threatening, your own personal criterion...  Go!"

Once she's devoured the parchment notice she approaches the town crier.  "Three experienced heroes and their side-kicks are now within earshot.  But just so's you know, we're already financially independent from previous adventures, so these days we're picky about what jobs we take on."
Narrator
player, 1313 posts
For narrating
and convenience
Sun 30 Sep 2018
at 05:14
  • msg #13

Re: D&D: Generations

Tam got the approval of her teacher, so she's happy enough. And lack of answer just tells her Mittens either got distracted and wasn't paying attention, or doesn't have a comeback, thus further affirming the girl.

Liberty is actually one of those "horrible cook" anime cliches when it comes to cooking. Joe has an uphill struggle on teaching her on that end. But that doesn't stop her from having food preferences. "Steak and salad please."

Liberty then looks about at the group. "Hmm... a name for our group... Each of us likes the idea of self-sus... the word for being able to take care of yourself without help."

Tam says, "Self-sustaining?"

Liberty smiles and says, "Yeah. That. Um... well lessee... Rocky, Adrian, Buzz, Doc, and Tam are all into nature. Joe's into equal treatment. Mittens is into adventure. Timothius likes caution. I like freedom. To echo what Mittens just said, we could be the Picky Partners. But how about Adventure's Allies?"

Timothius says, "Gosh, that's a nice one, Liberty." he then looks at Rocky  and says, "As you have just found out, Mittens likes childish."

The parchment reads:
Hear ye! Hear ye!
Lord Henry of Gavenport is sending out a summons to all adventurers interested in a chance for good coin! Meet at the Gavenport Town Hall for more details!


The crier faces Mittens. "Ah. I see. It has been my experience that financial independence could simply mean you don't use money because you live under the sky and forage for food in the wilderness. And judging from how many of your apparent group look like animated wilderness, I would say that's why you are financially independent. But what about that wonderful piece of magical gear you always wanted, but was too cost-prohibitive? Assuming you take the job when you hear about it, pay starts at 1,000 gold per participant and just goes up from there."

The group is getting glances from pretty much everyone. Some are staring. One looks scared of Rocky. Another looks scared of Mittens. Nobody seems afraid of Joe or the children. Imagine that.

The waitress is kinda dumbfounded at a deer walking in, but dares not ask this pile of crazies to please leave their deer outside. She looks back at Joe and seems slightly put at ease by his smile. "I, uh... a gold would pay for a full spread of our best for all of you. Soooo... that's what I'll fetch."
Rocky
player, 4 posts
Envoy Warforged
Circle of the Moon Druid
Sun 30 Sep 2018
at 14:17
  • msg #14

Re: D&D: Generations

Rocky expects the waitress to be even more dumbfounded when the deer, Doc, sits down at the table with the others before politely saying, I'd like a vegetarian salad."

Moments afterward, Buzz, the Giant Fire Beetle sits down next to the deer and says, "I think I'll go with the beef stew. It's been a while since I've had stew."

The 'mobile shrub', Adrian, then moves next to the Giant Fire Beetle and politely says, "I will only want water." which makes sense since the bush is a plant and gets nutrients from sunlight, soil, and water.

Rocky is pleased that his companions are remaining polite as he adds, "I don't require anything." since Warforged can be but don't require food so he sees little point in eating just to eat. However he knows Tam is probably hungry, and he expects Tam to order for herself.
Joe
player, 843 posts
Mon 1 Oct 2018
at 01:33
  • msg #15

Re: D&D: Generations

  Adventurers' allies... Would it take off? Or would it be written off as 'takes too long to write'?

  Joe nods to the soon to be overworked(?) waitress "Thank you. Travel means we take advantage of fine service when we can, but hardly give a chance for staff to get used to us." He needed to break his habit of gloomy corner cliche seating anyways, so at least Rocky's walking zoo broke that habit.

  He looks over to the crier, and says "While that does sound good, it would sound better if that were in writing. I'm sure the habit started with the excuse of 'we don't want too many applicants', but it's turned into a poor reputation of down on their luck nobles hoping 'well, now that you're here' will keep interest."

  Some people have even been offering vague titles like 'Hero of Spielberg'.  Nothing probably would have come from that job.
Mittens
GM, 2497 posts
Mon 1 Oct 2018
at 02:48
  • msg #16

Re: D&D: Generations

Mittens smiles when Liberty tries her hand at group naming and gives her an approving clap.  Having gotten used to Rocky not eating by now, she need not comment on that.  His loss.  But a walking shrub asking for water never gets old!  XD

She pretends not to notice the person scared of her, but to help ease any nervousness, the "have weapon will travel" sign fades away.  And Mittens gives her lil bro a big cuddle, rubbing cheeks with him to prove just how adorable and harmless magical cat people can be.

"Solid logic, my good sir.  With that magic item, I will be better prepared to rescue people in need.  Please don't take to heart my good friend's jaded reaction that results from our less honest patrons.  I have no doubt that your confidence in the veracity of your Lord's offer is not unfounded.

"Allow me to clarify why I said what I did.  I wanted to know details about the heroic deed that needs done that would warrant such a large reward.  And I wanted you to know that the saving of lives is my top priority."


(( Oh thank goodness this isn't vanilla 5e "why would we bother helping GMs or players with a magic item economy?" world. ))
Narrator
player, 1314 posts
For narrating
and convenience
Tue 2 Oct 2018
at 22:15
  • msg #17

Re: D&D: Generations

Tam orders veggie stew and water with a side of pork.
Timothius orders beef stew and some bread.

The waitress curtsies politely and rushes off to get the orders.

The crier says, "Beyond what you know at this point, the only other details I know is how to get to the town hall. Lord Henry is keeping it confidential. Likely because he doesn't want to clue anyone in on something before he has a chance to take advantage of it. Suppose he was hiring adventurers to find a rumored gold mine. Other Lords would immediately take notice and race to be the first to hire people to find it. But that is only a hypothetical. I have no idea what he is keeping secret."

He turns to Joe and shrugs. "I'm just the messenger. Adding to what was written could land me in jail for falsifying records and putting words in the mouth of Lord Henry. I certainly don't pretend to understand politics or what affects Lord Henry's reputation. But I can tell you it isn't his habit to exclude the pay, it is merely how this writ was designed. And once the job is accepted, there will be writing involved on both parties."
Rocky
player, 5 posts
Envoy Warforged
Circle of the Moon Druid
Fri 5 Oct 2018
at 04:50
  • msg #18

Re: D&D: Generations

Doc, Buzz, and Adrian wait for their orders to be filled after the waitress takes all of the orders.

Rocky glances around and ponders what Lord Henry's request will be... as he knows he'll reject it if it is something along the lines of exterminating a sentient species in the forest so the trees can be logged until the forest is no more. Although the warforged honestly doubts that to be the case, with lords that get greedy you never know. Rocky does wonder if that reward would be per person, or split amongst the group. If it is per person, then it will be amusing to find out what Doc, Buzz, and Adrian would want with their rewards.
Joe
player, 844 posts
Fri 5 Oct 2018
at 05:38
  • msg #19

Re: D&D: Generations

  "A bunch of adventurers not vanishing in the general area would be good for their reputation, so let's hope it stays that way to go along with their habit of pleasing Dol Dorn." I need you to loot a completely harmless and horror free tomb. Yes, I know that's oddly specific.

  Joe is also amazed at how often bar fights seem to happen, given the average upper arm strength of the serving staff.
Mittens
GM, 2498 posts
Fri 5 Oct 2018
at 07:34
  • msg #20

Re: D&D: Generations

Timothius cuddles didn't result in a bar fight!  Score one for Mittens!

"What does a race to a gold mine or excluding pay details have to do with vanishing adventurers or Dol Dorn's approval?  And people accuse Mittens of being random."

Mits offers to pay for the crier's drink as thanks for the info.  "Thanks for the info!  'Confidential' is more than was known moments ago, and the speculation is helpful too.  In the absence of any emergencies popping up, we'll likely be answering the call.  So may as well get those directions to Town Hall from you as well.  Anything else we should know about the local goings-on?  'Don't drink the Dragon's Breath at The Aces and Eights Tavern, one sip could drop an ogre,' for example."
This message was last edited by the GM at 07:34, Fri 05 Oct 2018.
Narrator
player, 1315 posts
For narrating
and convenience
Sat 6 Oct 2018
at 01:32
  • msg #21

Re: D&D: Generations

The crier shrugs. "I'm not from this town, honestly. I live in the eastern district of Gavenport, but I'll tell you what I know. The people here in Gavton are friendly and accommodating. It's a good place if passing through, and rather welcoming to anyone wanting to find a more permanent home here, but Gavton relatively boring for adventurers since it is usually peaceful. There's some kind of history on the Town Bell, but nobody can agree on it. The stories range from it being a gift from the fairies to it being forged by a dwarf in the southeast mountains." He then gives directions to Gavenport's Town Hall. "There is no need to dress up... if anything, coming geared up as you would for any of the quests you normally take on would be better because you would be communicating that you are ready for the job. Lord Henry's a practical guy."

Liberty looks over to Rocky from her seat. "Hey Rocky. You ever curious what eating is like?"

Timothius is still purring from the cuddle earlier and leans against Mitts.

Tam looks at Joe when Mittens asks him what he meant. Looks like she's just as confused.

(Gavton is a standard town and Gavenport is a standard port city. Neither have quests available aside from the one announced by Lord Henry. I can skip to the Town Hall meeting if you guys like. What do you guys wanna do in the 15 days before then?)
Rocky
player, 6 posts
Envoy Warforged
Circle of the Moon Druid
Sat 6 Oct 2018
at 02:30
  • msg #22

Re: D&D: Generations

Rocky turns to Liberty and shakes his head, "Not particularly. I am capable of ingesting food or liquids, but I don't draw nourishment from them. Otherwise, I would not be able to use a healing potion. When the Warforged race was designed, such a flaw of being unable to use the common healing potion would be an issue they would have resolved before the first of my species was created."

(OOC I have no issue with a time skip. Rocky would spend the time teaching Tam. The lessons would probably include having Rocky working on herbalism based potions or resource gathering in the area to produce components. The potion or components could be sold if not needed so that they don't run short on funds for himself, Tam, Adrian, Buzz, and Doc since it doesn't hurt to make sure your not using up cash reserves while waiting for a quest..)
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