D&D: Generations.   Posted by Narrator.Group: 0
Morthos
 Player, 6 posts
 You don't understand fear
 Taste the Far Realm
Sat 7 Mar 2020
at 02:07
Re: D&D: Generations
The deer turns into a male elf? half-elf? wearing moss, vines and butterflies as clothing.

http://fc03.deviantart.net/fs7...c67b2894-d2rm3ab.jpg

The elf-like boy says, "Was the marching what gave it away?" thus identifying he is Arowyn.

Morthos says, "Woah cool... I wish I could shapeshift like that."

Honey says, "Now we know he's a deer."

Arowyn chuckles. "Well if your quest involves leaving this forest, it will have to be quite important."
Rocky
 player, 54 posts
 Envoy Warforged
 Circle of the Moon Druid
Sat 7 Mar 2020
at 16:43
Re: D&D: Generations
Rocky shrugs and glances back to Arowyn and answers, "Yes, since if you were an Awakened Deer like Doc then you probably would have spoken up, if only in response to Doc saying something. Normal Deer aren't likely to march, even if coming to people for free handouts of food."

Rocky doesn't comment on Arowyn's 'clothing' as his own 'integrated protection' as a Warforged might make Mittens think that druids won't wear normal clothing. Although if someone did make that claim, Rocky will be quick to point out that his own mentor wore 'normal' elven clothing.
Mittens
 GM, 2606 posts
Mon 9 Mar 2020
at 17:56
Re: D&D: Generations
Mits chuckles from Joe's comment and grins at Honey's.

She nods to Rocky's explanation then shrugs to Arowyn, "What qualifies as 'quite important' is up to you.  How badly does the sharp-dressed druid need the money?  Maybe not as much as the mute harpy who'd like to buy her voice back.  How badly does he want to help Henry become a hero?  Maybe not as much as he likes staying in his woods.  But maaaybe the money and helping of a noble could go a long way toward you reaching your dreams of securing your woods from the threat of inevitable invasion.  Mittens cannot say!  What she can say is that she succeeded in relaying the offer!"
Joe
 player, 916 posts
Tue 10 Mar 2020
at 05:09
Re: D&D: Generations
  Pattern recognition gave it away.  But also all those other things which are much less meta.

  "Well, honestly we're giving the sales pitch out of professional courtesy at this point.  Not everyone is going to have a pressing reason to take up the offer, or a free enough schedule to do so even if they wanted to."
Liberty
 player, 135 posts
 Anger Management Failure
 Almost Neutral, but Good
Tue 24 Mar 2020
at 20:18
Re: D&D: Generations
Liberty says, "Actually, we have very good reason to try to get people to go to Henry. Did you all forget we get paid for every hero he gets coming to him? Sure, you don't HAVE to persuade people, but for every person that doesn't get convinced, that's 100 less gold we earn."

Avery, Morthos, Honey and Arowyn all look at Liberty.

Liberty says, "What? We get paid to do a service. If we don't do our job, our pay gets docked. And expenses add up; for every bit we fail to earn, we run the risk of not having the funds to continue doing our job."

Arowyn says, "I would be happy to help if people are in need of help. I don't know how going will help a mute harpy get her voice back, but that is a thing I would do if the harpy deserved such."

Avery scratch-scratches into a parchment, "I want voice. But don't wanna leave nice people." She hugs Mittens' arm to emphasize her point.

Arowyn looks Rocky over. Then Tam. Then Buzz, Doc, and Adrian. He is happy to see a fellow lover of nature, but is confused by Rocky's appearance (the others at least make perfect sense to Arowyn). "Aside from seeking me, what were your plans?"

Honey says, "I was just performing a magic show when these magnificently eccentric people came and asked me if I wanted to play find the elf druid with them!"

Morthos says, "I'm their recruit for the Lord Henry thing. Or something. Honestly, more traveling with them because they're cool. And wild. Yeah."

Timothius giggles.

This message was last edited by the player at 20:19, Tue 24 Mar.

Rocky
 player, 55 posts
 Envoy Warforged
 Circle of the Moon Druid
Sun 29 Mar 2020
at 03:23
Re: D&D: Generations
Rocky notices Arowyn's confusion with regards to him as he's dealt with it numerous times in the past so it's easy for him to recognize the 'what the heck is that guy' look. "I doubt you've seen a member of my race before. My race isn't that common in these parts, and I was found and raised by a druid when I first awoke, so I have a greater affinity towards nature than most of my race."

Rocky doesn't feel like mentioning the name of his race since Warforged doesn't sound that friendly. Instead, he addresses why he is traveling with the group,"I joined up with the others since there is safety in numbers and there is still much about the natural world I have yet to learn and would be unable to learn if I remain secluded in the woods where I was trained."
Mittens
 GM, 2608 posts
Mon 30 Mar 2020
at 06:07
Re: D&D: Generations
"Mittens is surprised that Liberty is worried about finances, especially in light of the fact that we've already earned enough to last a very long time.  Nevertheless she has a point.  The more we earn, the more we'll we'll have to generously give to the needy or some other heroic cause."

Mits smiles at Arowyn.  "How noble!  Then that settles it.  'cause your going will help, and she is worthy.

"Mittens' simple plan is to travel about and help folks in need as she finds them.  Meeting awesome people is icing on the cake!"

Joe
 player, 917 posts
Sat 4 Apr 2020
at 03:13
Re: D&D: Generations
  "I mean, yeah it makes sense Liberty.  Adventuring is insanely expensive and most of your assets end up tied up in your gear keeping you from not dying.  But if you come out and say 'Hey, I'd like to actually get paid' somehow you are worse than the bandits feeding people to their pet monster."

  He shrugs, "Still, there is a difference between not convincing somebody to help people in spot A compared to Spot B, and people crying 'But saying how could I ever thank you was a figure of speech!' after all the hard work is over."

  Plus it doesn't sound good to admit out loud that pretending you don't care about getting paid is one of the top ways to get unpaid help from those who actually don't care about not getting paid.
Liberty
 player, 138 posts
 Anger Management Failure
 Almost Neutral, but Good
Sat 4 Apr 2020
at 07:19
Re: D&D: Generations
Arowyn ohs at Rocky and nods to him.

Liberty gets angry. "If people wanna think that bad of you guys for getting paid, then they deserve the bad stuff happening to them!"

Timothius says, "Just a reminder, but people don't all think the same. Some might think bad of us, but those who don't might simply be timid and their voices not heard, yet they are innocent and being hurt. We shouldn't let those who are bad be the voice for the quiet innocent."

Morthos says, "It's usually the villains who have the loudest voice. That's why I like roaring louder in the face of villainy and shutting them up with a smack to the face!"

Avery smiles brightly and nodnods.

Arowyn says, "Very well then. I will travel with the harpy to ensure she gets her voice back. And I will credit you bunch for sending us to Lord Henry."

He looks back to Rocky. "Some day, I would love to explore nature with you. For the near future, however, it seems I must travel on a different path."
Rocky
 player, 56 posts
 Envoy Warforged
 Circle of the Moon Druid
Mon 6 Apr 2020
at 17:06
Re: D&D: Generations
Rocky remains quiet while listing to the discussion about if it is wrong to ask to be paid for one's services but since no one is asking him about his opinion on the matter, he remains silent since he honestly doesn't have an opinion on the matter.

When Arowyn mentions how he'd like to explore nature at some point in time with him, Rocky nods and replies, "I look forward to such a journey. But I do understand why our paths must diverge for now, but they should eventually meet up again."
Mittens
 GM, 2609 posts
Tue 7 Apr 2020
at 00:30
Re: D&D: Generations
As one of those who's in it for the adventure and not the gold, Mits smiles and rolls her eyes at the severe arg over people who don't pay their tabs.

"My friends!  Think of it as a game of whack-a-mole.  Whenever a mole pops out of the ground to say, 'I shan't pay!  Begone!'  Then you can bop 'em on the head!  Super fun!

"And as Morthos suggested, there's other fun options too.  When she was a child, Mittens was promised a pie for dealing with the rats at the mill.  All day she toiled, but eventually the sack o' rats was so big, Mittens' little hands could barely drag it to the mean ole' Miller's bakery as proof of her deed.

"'I made no such promise, you dishonest child!  Begone!' Mr. Miller said.  Mittens answered, 'Oh?  Then you can have your rats back!'  And there, with his customers witnessing, she dumped the sack, and the rats scattered, causing such an uproar as has never before been witnessed there!  He snatched up a staff and chased Mittens, but she was too fast!  Dad saw this and knocked him out!  From then on, his new name was Ratface Bentnose in town.  Mittens so enjoys whack-a-mole!  The price to play is worth it."


Mits smiles at Arowyn.  "Thankies!  And perhaps you shall the reason that the new noble hero, Henry, learned such respect for nature that when the Greatwyrm Malignus threatened to light the forest on fire, the hero offered up his entire fortune to gather together such an army of dragon-slayers as has never been assembled before to defend the woods!"

This message was last edited by the GM at 03:11, Tue 07 Apr.

Joe
 player, 920 posts
Tue 7 Apr 2020
at 02:21
Re: D&D: Generations
  Wow, you have to be extra petty to not want to pay for Ye Olde Catch Some Rats Quest.  Usually the worst is some twist like it turning out those rats were needed alive for science, or there is one large size category rat, or whatever.

  "One of the most important things about Spite is learning when it's the best time to use it, yeah.  Though normally people use more acceptable terms, like the power of friendship."
Timothius
 GM, 952 posts
Sat 11 Apr 2020
at 05:15
Re: D&D: Generations
And with that, three more are crossed off the list (Morthos, Honey and Arowyn). The new group head out with Avery to go for Lord Henry's place and wave goodbye to the heroes.

The sun sets, though. The group has the option of camping in the woods they just found Arowyn at. Or they can go back to Charlton (a whopping five to ten minute walk) and stay at the inn.
Rocky
 player, 57 posts
 Envoy Warforged
 Circle of the Moon Druid
Wed 29 Apr 2020
at 18:54
Re: D&D: Generations
As both a Druid who loves nature and a Warforged that doesn't truly sleep, Rocky doesn't care which option the group decides upon although he'd probably stay outside with his animal and plant companions to keep them company. "It doesn't matter which option we use, since if we went to the inn, Doc would have to stay in the stables, most likely along with Buzz and Adrian. I'd probably remain with them since I don't need to sleep in the way others do when resting."
Mittens
 GM, 2610 posts
Fri 1 May 2020
at 16:30
Re: D&D: Generations
Mits chuckles about the Power of Friendship being substituted for Spite.  She can think of quite a few stories from her childhood.  When she left home to strike out for Adventure, many in town rejoiced while others wept.

Avery and the others are given a smiley sendoff.

"Comfy beds are comfy, but camping is fun.  Enjoying the great outdoors with awesome Druid friends is perfectly fine with Mittens.  Some day Mittens will learn the 'summon comfy cottage' spell and get the best of both worlds.  Or maybe a mobile cottage that walks on chicken legs?"

This message was last edited by the GM at 16:31, Fri 01 May.

Joe
 player, 921 posts
Wed 6 May 2020
at 18:46
Re: D&D: Generations
  "Look, Mittens. I get the reference but contrary to more popular children's tales, she probably can't be swayed by exotic desserts."  Baba Yaga, Never as cool as in Quest For Glory.

  "That said? We should take advantage of inn stays because we don't even get a choice while traveling.  I like Rocky and his pals, but the inconvenience of a less fancy roof over their head is still a step up compared to no choice at all."
Timothius
 GM, 953 posts
Thu 7 May 2020
at 03:15
Re: D&D: Generations
It is unsurprising the druid in training Tam is perfectly fine with outdoors like Rocky.

However, ironically, Timothius prefers having a roof for the reasons Joe just gave, but Liberty prefers camping for the reasons Mittens just gave.

None of the children speak up about it, though, since all of them feel Joe's point is likely too good a point to ignore.

Timothius giggles from Mittens' comment about Baba Yaga's hut, though.

Liberty asks, "Why chicken legs? I never understood that. Why not dog legs or cat legs?"
Rocky
 player, 58 posts
 Envoy Warforged
 Circle of the Moon Druid
Thu 7 May 2020
at 21:14
Re: D&D: Generations
Rocky glances at Liberty and says, "If we ever meet Baba Yaga, you can ask her. Although I am not sure you'd be happy if the answer turned out to be 'why not' or 'because I could' or 'because it amuses me'."

Rocky doesn't feel like arguing about where to stay since it doesn't really matter to him.
Mittens
 GM, 2611 posts
Fri 8 May 2020
at 04:30
Re: D&D: Generations
"Inn it is, then!"

Mits grins at Lib.  "She tried dog legs.  Her hut kept chasing it's own back door.  She tried cat legs, and her hut got stuck up in a tree.  Why did she settle on chicken legs?  To get to the other side of the road."
Joe
 player, 924 posts
Fri 8 May 2020
at 06:33
Re: D&D: Generations
  "I wouldn't be surprised if we ended up finding the lost doglegged toolshed of Baba Yaga.  Famous practitioners of magic leave their stuff laying around all the time, it wouldn't be the stupidest sounding thing to be true"

  One more night in civilization it is... Granted, a commonly used road counts more like civilization being invaded by wildlife regardless of being made of dirt or stone.
Timothius
 GM, 954 posts
Sat 9 May 2020
at 03:59
Re: D&D: Generations
The comments from Mittens and Joe make the children giggle. To Mittens, Timothius says between laughter, "That makes so much sense!"

Liberty nods to Rocky. "You're right. I wouldn't be happy if that was her answer."

Back in town, the group is easily able to secure a room / rooms. Tam follows Rocky wherever he goes, though, so if he does in fact join Adrian, Buzz and Doc in the stables, so will Tam.

Liberty, of course, follows Joe. And Timothius sticks with Mittens.

Liberty makes the point that the group could ask if Rocky, Adrian, Buzz, Doc and Tam could get a room. And if it is asked, the innkeeper doesn't care as long as the group has coin.

Night approaches as the team gets fed an evening meal. The fireplace of the inn is lit.

A few approach the team for a couple reasons. Some are curious about Rocky's companions. Others are curious about Rocky. Others still are curious about Mittens and Timothius. All of them are just curious, really.

This message was last edited by the GM at 04:05, Sat 09 May.

Rocky
 player, 59 posts
 Envoy Warforged
 Circle of the Moon Druid
Sat 9 May 2020
at 15:36
Re: D&D: Generations
When the innkeeper offers to rent a room for Buzz, Doc, Adrian, Tam, and himself Rocky glances at the others and Rocky can Buzz and Doc both state that while unexpected, it is a nice change of pace, so Rocky provides the money for the room with Doc and Buzz curling up on the floor in the warmest part of the room while Adrian stays closer to the window while Rocky sits in a chair simply resting and observing since he doesn't need to actually sleep.
Mittens
 GM, 2612 posts
Sat 9 May 2020
at 17:28
Re: D&D: Generations
Mits smiles to have made the kids laugh.

"Mordenkaiden is more than welcome to leave a wand or three of magic mansion laying around for me to find," Mits answers Joe, "And I can't say I'd be very surprised if entering a Tomb of Doom that I find an annihilation skull or three.  'Those were meant to kill sticky-fingered intruders!'  'Well they figured out you can use mage hand to move them around and have weaponized them against the giant ancient evil it took us a lifetime to awaken, you moron!'"

Later at bed time, Mits comments to Timothius, "Having a warforged in the team sure is handy for all those kobold ninja ambushes that happen at inns where everyone assumes it fine to not have a rotating watch."
Joe
 player, 925 posts
Sat 9 May 2020
at 21:05
Re: D&D: Generations
  Joe doesn't think his luck would allow 'A sphere of annihilation has NO weight, therefore falls under the five point limit!' to work, but would not be surprised if someone else got away with it either.

  "The reason nobody worries about the mythical kobold ninja ambushes is because they cheat so much it doesn't matter what you do, Mittens.  Now, REGULAR ninjas? Reasonable precaution."
Timothius
 GM, 955 posts
Tue 26 May 2020
at 19:34
Re: D&D: Generations
Timothius smiles and nods to Mittens, then looks at Joe curiously, perking his kitty ears. "Oh.. gosh. Well I guess we should learn how they cheat and add that to our bag of tricks."

He yawns, kisses Mitts' cheek, and curls up to sleep.

Liberty says, "Even if the ninja kobolds cheat... we'll hit 'em so hard, it won't matter. But I like the idea of stealing enemy tricks and using it against 'em..."

She yawns, but is fighting sleep a little. However, she does eventually conk out.

Tam is curling up next to Doc and Buzz. She puts a bed roll down to make the floor softer and smiles at them, giving both of them gentle pets.

The night is uneventful for the most part. Rocky is able to hear the people who walk about at night. The bar does close at midnight, though, so the tavern itself is quiet for five hours before the barkeep gets up and gets things ready. But between midnight and 5 A.M., Rocky does hear people outside. A drunk yelling at his wife and kid. A couple people having a conversation, but it is too distant to make out what is being said. But all of it dies out and gives way to the morning bustle without any screams or cries for help.

In the morning, when the group gathers for breakfast, the waitress seems preoccupied with something and has a bruise on her left cheek. She snaps out of it whenever it is time to take orders and persists in trying to smile for the group.

This message was last edited by the GM at 19:35, Tue 26 May.