D&D: Generations.   Posted by Narrator.Group: 0
Joe
 player, 874 posts
Sat 20 Jul 2019
at 19:15
Re: D&D: Generations
  Hmm, in hindsight Joe should have probably suggested the wizard be ready to shoot the Imp in the fact personally should his 'No, I'm serious' seemingly joke of a plan worked.

  He prepares to fast draw with his bow for after, or any noted lack of, his friends resorting to magical means of restraining it to make it easier to shoot through the wings.
Mittens
 GM, 2531 posts
Sat 10 Aug 2019
at 03:51
Re: D&D: Generations
The moment Mittens sees the imp, she casts Protection From Evil on Timothius.

With that done, she tries to sneak up on the imp with a net at the ready.  Hmm...  Note to self.  Get a feybane net.  But chances are this imp isn't mighty enough to teleport.
Narrator
 player, 1343 posts
 For narrating
 and convenience
Wed 14 Aug 2019
at 19:19
Re: D&D: Generations
Of course, at this level, the group likely can't afford a feybane anything. But yes, it would be very nice to have one.

Fight cloud ensues! The group now has a beat-up and covered in net imp.*

The imp says, "Curse you, heroes!"

Eddie the Wizard says, "You, uh.. already cursed everyone with your annoying spell, so... kinda left us a bit with a 'so what?' on that statement."

Timothius is hiding behind Mittens, a little frightened by the imp and its writhing.

Tam is a touch frightened too, but is trying to put on a brave face.

Liberty isn't scared at all and yells back at it, "You're in no position to make threats, you horrible, wretched creature! Keep talking back to my friends and see if it doesn't earn you another kick or two!"

OOC: Feel free to describe what part your character took in beating up the imp.

*Had imagined the FFXIV imp: http://vignette1.wikia.nocooki...st?cb=20121216151723

This message was last edited by the GM at 22:34, Wed 14 Aug.

Rocky
 player, 34 posts
 Envoy Warforged
 Circle of the Moon Druid
Sun 25 Aug 2019
at 22:15
Re: D&D: Generations
Rocky takes advantage of the fact that as a bear he's far larger than the imp so once the net is thrown, Rocky uses his claws to pin down the imp to prevent any attempts at escaping the net.

When the imp speaks up, Rocky responds with a roar in the Imp's face.

Buzz, Doc, and Adrian stay back to avoid getting in the way, although Doc does speak up, "I doubt eating the imp would taste good," after Rocky roars at the Imp.
Joe
 player, 879 posts
Mon 26 Aug 2019
at 20:20
Re: D&D: Generations
  It's always nice when Joe doesn't have to do anything but provide the stupid yet successful plan.

  "Rocky, the term 'hot wings' isn't because they came from infernal beings... Though I wouldn't blame you if you tested that theory."
Mittens
 GM, 2532 posts
Wed 25 Sep 2019
at 04:42
Re: D&D: Generations
(( Flashes back to game where druid PC wanted to eat the captive cultist NPC using the excuse "bear is hungry!"  With plenty of other food available.  And the cultist being the only lead on finding the bad guy hideout.  Druid player thought it funny.  Other players notsomuch.  Things quickly escalated to threats of RL fistfights.  Had to kill the game. ))

Mittens checks a check mark in her journal and smiles.  "First infernal outsider defeated!  Awesome!"

Sock puppet time!  "'Curse you, heroes!  Rawr!'"

She boops Timothius' snoot with her tail then smiles at her allies and winks.  "No need to threaten violence.  (Though admittedly now I'm extremely curious if outsider meat tastes any different from chicken.)  The more he bad-mouths us, the more I get to enjoy mocking him with my puppet!"
Narrator
 player, 1344 posts
 For narrating
 and convenience
Wed 25 Sep 2019
at 05:02
Re: D&D: Generations
The imp is not afraid of Liberty, but is terrified of Rocky's roar to the face.

He didn't really pay Mittens much mind, but he would probably learn to be far more annoyed with her and have a preference for being the chew-toy of a bear if he realized how much a sock-puppet mockery would wear on him.

(Gonna fast-forward)

Soon, the imp is sent back to Hell via a ritual and the wizard is able to un-curse his blinkdogs. He thanks the heroes once again and gives them a reward of gemstones (one gem each). Each gemstone is worth 100gp. He is also willing to go with them to the town to explain everything with the PCs.

Whatever the PCs decide to do, soon enough, everything is explained and Jamie thanks the heroes, also prepared to give a reward...
Rocky
 player, 35 posts
 Envoy Warforged
 Circle of the Moon Druid
Wed 2 Oct 2019
at 23:26
Re: D&D: Generations
Rocky ends his wild shape as he shifts back into being a Warforged when the Imp is sent back to hell since at that point there is no further need for him to be in the form of a bear. Rocky turns to Joe and says, "Eating that imp would have probably given me hellishly bad indigestion."

When offered the gemstone, Rocky pockets his and nods as he says to the wizard, "Letting you explain everything to the townsfolk would be best. Besides, it is probably time they were aware you are out here. At some point, they may need your help, or you may need their help and the option to send a Blink dog with a written message would be easier on the townsfolk if they knew who you are."

This message was last edited by the player at 12:57, Mon 14 Oct.

Joe
 player, 881 posts
Thu 3 Oct 2019
at 02:16
Re: D&D: Generations
  Manners are an odd thing.  Sure, Liberty, Tam, Tim, Adrian, Buzz, and Doc all totally count as heroes.  But if Joe brought that up at payday, suddenly it would be considered a bad thing to think that way.

  "Yeah, reclusive wizard 'who also has cool magic dogs' is a more useful reputation than 'reclusive wizard. His dog bit me that one time.  You'll get more mild annoyances, but it's worth it to know the next angry mob you see will be throwing bricks at your enemies."

  Is it any wonder adventurers keep wandering so often when small populations are involved?  A lot of them learn to save themselves from bottom of the barrel DnD problems after the first time.
Mittens
 GM, 2533 posts
Thu 3 Oct 2019
at 03:52
Re: D&D: Generations
Mittens was sure to slap a "kick me" sign on the imp's back before he was sent back to Impland.  She checks the gems for any magic auras just in case.  Not that nice wizard would deliberately give a cursed item to helpful heroes, but he may be absent-minded enough to have forgotten that he mixed in an anti-theft exploding ink-dye gem with the real ones.

Narrator did not specify that the kids *didn't* get gems.  But if not, Mittens is "rude" enough to insist that they get candy money at least.

Rocky's joke makes her bust out laughing!  "I see what you did there!  HA!  Didn't know you had it in you to be so punny!"

As for explaining things to villagers, "You could leave out the part where it was the dog that did the scratching.  Just claim it was the imp."

To Jamie she reminds, "We were here to fetch you for a lord who wants to hire you as an adventuring tutor."
Narrator
 player, 1345 posts
 For narrating
 and convenience
Thu 3 Oct 2019
at 04:25
Re: D&D: Generations
The group's suggestions go over very nicely. The wizard does talk with the villages and all the injuries blamed directly on the imp without bothering with "mind control" explanations.

Jamie looks at Mittens and nods. "You have helped my village... how could I say no?"

Conveniently, Jamie can be crossed off the list and the team can still move on, knowing Jamie will head to Lord Henry. (Crossed him off the list in the thread "The parchment from Lord Henry")

The town does treat the heroes to some food, lodging, and coin. All said, each member of the team (not including the children, pets, etc) gains another 100gp. This means, coupled with the gemstones given by the wizard, the PCs each earned 200gp.

The next town is Harolton, said to contain a heroic harpy who drove off a band of orcs. The trip there is uneventful, but it does rain off and on with a bit of sunshine rain.

Upon arriving in Harolton, the group can see it is a normal human village. Just like Glimmerville, the people of this town react to the group of weirdos accordingly, but without hostility. Nobody approaches them, however.

This message was last edited by the GM at 04:26, Thu 03 Oct.

Rocky
 player, 36 posts
 Envoy Warforged
 Circle of the Moon Druid
Mon 14 Oct 2019
at 12:56
Re: D&D: Generations
Rocky would blink at Mitten's laughter and comment about being punny as Rocky was being serious and not intending to make a pun. The warforged druid knows that in some ways he'll never understand individuals like Mitten, and he's not sure if he should even try... after all people are always saying they don't understand someone else, so why not just let nature take its course... what you will understand... you will understand.

Rocky along with Adrian, Buzz, and Doc have no issues with the weather on their way to Harolton. In fact, Adrian actually enjoys the rain.

Upon arriving at Harolton, Rocky, Adrian, Buzz, and Doc shrug off the typical response they get from villagers.

Doc asks, "How will the group find the individual that Lord Henry sent us to find?

Rocky shrugs and replies, "We'll find a way, although I don't think asking random people for a friendly harpy that drove off a band of orcs will be the most productive way. We would be better off finding those in charge first and asking them."
Joe
 player, 882 posts
Wed 16 Oct 2019
at 01:26
Re: D&D: Generations
  "I mean, there are many reasons 'you all met in a tavern' is a cliche.  We already know eachother, sure.  But paying to sit at a table and eat is less threatening than 'heavily armed strangers roaming the streets... Also we might be lucky enough for someone to just be drunk enough to be gladly talk to someone not tired of listening to them."

  It would be too easy for the harpy to simply be one one of the surrounding rooftops or windows, right?
Mittens
 GM, 2534 posts
Thu 17 Oct 2019
at 00:41
Re: D&D: Generations
You'd think that Mittens' umbrella was completely pointless for as wet she gets while singing and dancing in the rain, but she seems perfectly happy getting drenched as she does so.

"Siiinging in the rain!  Just siiinging in the rain!  What a glorious feeling, I'm haaapy again!"  (( https://www.youtube.com/watch?v=kHg6QjhvsCM  ))

But then the reason for the lack of fear of wetness becomes apparent.  The beyonder power of Prestidigitation!  *Church Bell Tolls*  While dramatic music plays, an updraft of air lifts Mittens pigtails and bangs as she braces to power up for the casting of this legendary spell, and her hair takes on a golden glow!   K A B O O M ! ! !

She dries off.

Once in town, she calls out to the villagers, "The famous heroes who defeated the Antler Horror of the Great Wood are here in search of the nice harpy who drove off the bandits.  Would someone please point us to whom could help us find her?"

This message was last edited by the GM at 00:42, Thu 17 Oct.

Narrator
 player, 1346 posts
 For narrating
 and convenience
Wed 23 Oct 2019
at 23:37
Re: D&D: Generations
The people continue to look at the group like they are weird. Mittens yelling random proclamations of heroism doesn't help this as some give her confused looks.

Finally, some bully-looking teenage boy heads over to the group as if on a dare. "Famous, huh? Well.. I never heard of you. And as you can see, neither has anyone else here. More likely, you're wanna-be heroes who are looking to trap our hero and turn her over to some other town for money. You're not gettin' anything out of anyone!"

A couple guards jog over, as if to make sure the teen doesn't get himself hurt.

Timothius asks, "Why are you scared of us? Were the bandits disguised as adventurers or something?"

One of the guards answers, "Hariot has expressed that adventurers have chased after her for the sole purpose of either killing her or turning her over to towns that believe her to be a villain in disguise. If you bunch are *real* heroes, we'll be happy to introduce you to her. But the kid's right.. I don't think anyone here has heard of you bunch."

Liberty looks angry. "Just like you said before, Joe... other adventurers making things frustrating for the rest of us..."
Rocky
 player, 37 posts
 Envoy Warforged
 Circle of the Moon Druid
Thu 24 Oct 2019
at 13:49
Re: D&D: Generations
Rocky glances at Mittens' antics and sighs since he can't arch an eyebrow as he mutters, "Well at least we found a town guard." Rocky then motions to whoever has the parchment from Lord Henry to show it to the town guard, since Rocky hasn't been holding it as it would be hard to show someone if he is wild shaped into another form.

Rocky then says to the town guard, "You will have to excuse Mittens. She is always like that. I am not surprised you haven't heard of us. Not all of us have even advertised what we have done."

Rocky then goes on to explain, "We are here on the request of Lord Henry and have documentation to prove that. All we are here to do is show Avery the document we have from Lord Henry and then explain to her the offer from Lord Henry as he is trying to recruit local heroes and adventurers to help keep these lands safe. In the end, it is up to Avery if she wishes to take advantage of it or ignore it. If she wishes to ignore it, I have no problems with just leaving her to what she has been doing and moving onto the next town on the list. If you have any evidence of who has been trying to abduct her or attack her you can let us know so we can inform Lord Henry. I doubt such attempts are isolated to just Avery and if Lord Henry is informed of such attempts he can take actions to try and stop further attempts in both Harolton and elsewhere."

Doc, Adrian, and Buzz stay quiet as Rocky tries to explain the situation before things get out of hand.
Joe
 player, 884 posts
Fri 25 Oct 2019
at 02:23
Re: D&D: Generations
  Joe is very aware they are also being paid to track down this harpy for personal profits, but their employer is (hopefully) less of an asshole with their desire for a hero pokedex.

  "Do you remember anything about the people you are so angry about, or have they become a dim memory of 'uh... jerks?' with no useful way to identify them compared to people traveling with children and walking shrubs?" Look, teenagers technically count as children to non-teenagers.  Even in a fantasy setting just lousy with pre-teen saviours.
Mittens
 GM, 2535 posts
Fri 25 Oct 2019
at 18:31
Re: D&D: Generations
Mits feigns surprise.  "Oh look!  RESULTS!  The team now knows more than they did before!  Without having to find a mayor or a tavern.  And people knock Mittens' methods."

She grins at the teen boy and pops a party popper full of glitter and confetti at him.  "Congratulations on being the only man in town with courage enough to confront the strangers!  Well now you have heard of us.  And you've also heard that we resolved the Diabolic Mystery of The Savage Slashings just one town over."

Mits gives a friendly wave and smile to the two guards when they arrive.  "Nice to meet you, gentlemen!  From what Mittens has been hearing of Hariot, she may be as impressed with you guys' lack of prejudice toward monster races as this monster girl with two thumbs.  Though she will admit some disappointment to hearing the mistreatment Hariot's gotten from bigots, it comes as no surprise at all to Mittens, having experienced similar herself.  Now if I were Hariot, I'd be torn between sticking with such a great group of folks or finding new towns to rescue."

Not that torn.  But still an honest statement.  And with "we have paperwork" face, and "you guys are useless, aren't you?" face having covered the other two angles, Mittens says no more, occupying herself with giving Liberty a quick puppet show that mocks the hypocrisies of racist adventurers.

Dwarf Cleric Puppet: "Hi.  I hate all non-dwarves.  Especially elves.  Except this elf wizard because he hates orcs.  We team up with our half-orc barbarian and hunt down human bandits.  Oh look!  The bad guys teamed up with an elf and a half-orc!  This is why I hate non-dwarves.  No standards at all.  There's a dwarf on their mixed race team too?!  Race Traitor!"

This message was last edited by the GM at 18:36, Fri 25 Oct.

Narrator
 player, 1347 posts
 For narrating
 and convenience
Sat 26 Oct 2019
at 03:24
Re: D&D: Generations
The guard examine the documents and raise their eyebrows. The kid tries to keep his stern face, but is blushing from Mittens' comments.

A guard says, "This all checks out, actually." he then looks at Joe. "Thanks to Harriot, we have sketches done up of the adventurers that she has so far been chased by. You don't match any of the sketches I saw... follow me and I'll take you to her."

The children look relieved.

Assuming the group follows the guard, he takes them to what looks like the town's jail and they see a harpy.*

* https://www.deviantart.com/sak...Snow-Harpy-343275265

She is wearing a deputy badge as a necklace and is leaning back in a chair. Upon seeing the guards come in with the adventuring team, she hops to her taloned feet.
Rocky
 player, 38 posts
 Envoy Warforged
 Circle of the Moon Druid
Fri 1 Nov 2019
at 15:33
Re: D&D: Generations
Rocky would arch an eyebrow at Mitten's little puppet performance... that is if he had eyebrows. The Warforged doubts anyone is truly like that as it makes no sense to him. Thus Rocky believes that Mittens is just exaggerating a fictional situation and group of people for comedic effect.

Upon seeing the harpy woman with a badge he wishes Lord Henry's letter was more precise on the matter as it lists her name is Avery while the townsfolk call her Harriot, so Rocky assumes it is Harriot Avery. Thus Rocky is unsure how he should address her as Harriot or Ms. Avery, so he simply says, "Hello," as he waves to her.
Joe
 player, 886 posts
Sat 2 Nov 2019
at 23:37
Re: D&D: Generations
  Joe does enjoy being an HONEST version of the 'some of my best friends are X' punchline, yes.

  "Thanks, it's always nice to have an idea who to avoid working with unless stubborn pride will get more people killed." and sometimes even infamous mercenaries are pushovers compared to their pet bird and cat when they betray you.

  Hopping to feet is kind of required for a bird to stop sitting, so Joe takes the lack of irate follow up to be a good sign.  "What Rocky said. We represent a glorified nerd who thinks you are cool."
Mittens
 GM, 2536 posts
Sun 3 Nov 2019
at 06:41
Re: D&D: Generations
Mits makes that raspberry sound with her lips that one makes when failing to suppress a laugh.  "'Glorified nerd...'  Even Mittens doesn't dare use such hilarious descriptors of her employers.  She secretly admires Joe's awesomeness, and makes mental note to title this latest chapter, 'Quest of The Glorified Nerd.'"

To the harpy she smiles and gestures grandly to conjure a giant sparkly, "Hurray!" arcing over herself.

"Greetings and salutations, Avery!  (For such is what we were lead to believe your name is.)  I am Mittens, and we are the Famous Heroes Who Ended The Antler Horror of The Great Wood!  We deliver a simple message:  Lord Henry would like to learn to become a hero, has heard of your heroics, and so would like to take lessons from you and other heroes like you.  Will pay handsomely.

"First time we delivered this message, the hero needed us to help solve the Diabolic Mystery Slashings problem his town was facing before he would agree to go visit Lord Henry, so doubt not that we are up to any quests needed to free you up to do so as well."

Narrator
 player, 1348 posts
 For narrating
 and convenience
Sun 3 Nov 2019
at 06:59
Re: D&D: Generations
The harpy flap-flaps a little in response and gives Mittens and the group a helpless smile.

The guard explains, "She can't talk. But she can write. Avery is the name she went by before adventurers started hunting her down. Harriot is the name this town gave her in hopes of helping dissuade people from hunting her."

Timothius asks, "Why can't she talk?"

The guard answers, "She says it was when she was captured by goblins once. They were worried she would use the famed harpy sound weapon and so they stabbed her in the throat. She survived, but has not fully healed from that since."

Timothius cringes and hugs Mitts' arm. "G-gosh... sorry..." he mews pitifully.

Liberty is clenching her fist in anger and reaches to hold Joe's hand for comfort while she stares at the ground so she won't make the harpy feel she's angry at her.

Tam says, "You're good on what she has already told you, but we'd still like to converse with her. She have a means of writing so we can talk with her?"

The guard nods. "Yes."

Avery/Harriot hops up onto the desk and dips a talon into some ink before scratching away on a piece of paper. It reads:

"I can't talk, so teaching your friend would be very hard. I would rather just be helpful where I can. So I help people who are not being helped."
Rocky
 player, 39 posts
 Envoy Warforged
 Circle of the Moon Druid
Wed 13 Nov 2019
at 15:53
Re: D&D: Generations
Rocky would frown if his face could when he hears why the harpy doesn't speak... and he knows that while healing magic could restore her voice, such regenerative power is still beyond his ability.

Rocky glances to the others and ponders the next course of action since Avery/Harriot wishes to stay since it is hard to teach when you can't speak and not everyone would be patient enough to read her words. Rocky's eyes then dim for a moment before going wide as he realizes something and then speaks up, "While healing your throat with regenerative magic is currently beyond my capabilities, I have heard of a minor enchantment that can be placed on items which could help. It is an enchantment that lets the wearer speak a single language... And since it works even on creatures that normally cannot speak as the enchanted item is the source of the sound, such an item could be of use to you, at least until you can find a way to recover your own voice. The trick is to find someone who can enchant such an item. I am aware of that enchantment since it would also be something of use to me when I wild shape into an animal form."
Joe
 player, 888 posts
Fri 15 Nov 2019
at 05:52
Re: D&D: Generations
  Joe provides at least a solid 8.5 out of 10 handholding.  "Well, I can hardly blame you for wanting to stay around friendly faces.  Even if it's to kick less than friendly ones."  The joys of group roleplay means holding off the horrors of 'I WILL obtain 100% completion' can inflict upon the world in a solo run.

  "While knowing their options is always good Rocky, I think their main question is being able to afford one, and finding somebody to even make it." Well, okay. Harriot having completed quests recently might actually be able to afford a 100 gold item, and his party has just earned 200 each.  But bringing that up means having to ask if the people sheltering her are cheapskates.

  Why isn't Joe mentioning the fact they literally just helped a wizard the next town over? So somebody else can feel smart bringing it up, duh... Joe, you're not doing the Secret Lesson thing right.  Everybody knows you have to act like an asshole who threatens to stop teaching unless your student asspulls a win displaying the fact they have zero need to be taught in the first place!

This message was last edited by the player at 05:53, Today.