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D&D: Generations.

Posted by NarratorFor group 0
Joe
player, 845 posts
Sat 6 Oct 2018
at 03:34
  • msg #23

Re: D&D: Generations

  "People he hires returning alive is good for his reputation, duh.  Also paying your tab is right up there with sports and war to Dol Dorn."

  Meanwhile with the fluffy cats doing their fluffy thing, Joe takes comfort in the fact he is not the least adorable party member... Wait, is he supposed to be upset about being medium adorable?

  OOC: Unless people need the extra time, I'm good for travel fast forward.

  Joe's questionable decisions. Trying to teach a small girl to cook better. Making food for her and eating the food she makes clearly won't lead to ANY guilt.

  Joe's responsible decisions.  Trying to teach a girl what everyone from adventurers to skeletons to bandits take for granted so hard even the worst of GMs never remember to call you on it.  Instinctively knowing your weapon's effective range.

This message was last edited by the player at 03:34, Sat 06 Oct 2018.
Mittens
GM, 2499 posts
Sat 6 Oct 2018
at 04:02
  • msg #24

Re: D&D: Generations

"Mittens is pleased to hear that Lord Henry is practical when it comes to attire."

Eeeveryone has some impracticality in them, but Mits isn't about to get into a nitpick about "Just because he's practical about one specific thing doesn't make him a practical guy.  Or vice versa."

Mits takes notes in her scrapbook in her Joe section...

* Not including details about pay proves that you pay your tab.
 -> Therefore Dol Dorn supports secret pay scales.  And sports.
 -> Therefore the mystery of how judges figure out who won a close boxing match is holy.
* Lack of details on a quest is directly connected with kidnapping.
 -> Verify with commoners how many of them actually care when adventurers go missing.

Under Rocky...
* When creating a new race, be sure to include the ability to benefit from magical consumables to avoid their criticism.
 -> Ability to enjoy yummy food not important.
 (Note to self.  Work on ability to pretend that Liberty makes palatable dishes.)

Under Timothius...
* Cuddles reliably start purr engine.
 -> Purr engine has heavy flywheel and will continue long after cuddles discontinued.
 -> Continued evidence that cuteness is directly connected with trustworthiness.

Mits gives her bro another hug.  :3

"That bell sure sounds neato!  I'll be sure to check it out soon as I can.  Thanks again!"

As soon as everyone's done noms, Mits will discreetly let the group know she has no intention of waiting 15 days to be seen by Lord Henry and will try to get an audience that very day!

(( EDIT: I've thought about the "how do they know that they're exactly within range?"  Especially at the longer distances.  And excused it with, "Eh.  It's a game.  And judging distance was a pretty basic skill of any hunter before range finders were invented if anyone needs proof of 'Realism.'" ))
This message was last edited by the GM at 04:23, Sat 06 Oct 2018.
Narrator
player, 1316 posts
For narrating
and convenience
Sat 6 Oct 2018
at 05:06
  • msg #25

Re: D&D: Generations

(Fast-forwarding then)

When the group left Gavton, they were only delayed by the occasional townsfolk who wanted them to stay simply because the group is such a novelty. But most townsfolk were nervous and are relieved to see the adventurers head to Gavenport.

When the group arrives in Gavenport, they are stopped by the gate guards and questioned, but eventually allowed in. The group gets a lot of stares and one man even throws away his booze, thinking he is so drunk he is seeing things. Eventually, guards come and accompany the group, saying that people are getting scared and having guards with the group will calm most of the city's people.

The group arrives at Gavenport's Town Hall and after some asking / insisting, they are granted audience with Lord Henry. Who has a most pleased look on his face upon seeing the team. "Welcome! Welcome!" he says jovially. His voice seems to have a naturally high volume and carries through the room with ease. "I was hoping someone would take initiative! And my goodness you bunch have several exotic people among you!"

He claps his hands together and says, "Now let's get down to business! The task I have in mind for you all to do is recruitment. But before you dismiss it as a mundane task unworthy of your attention, I expect you bunch to make sure any potential recruits live up to your standards by taking each potential recruit with you on any quests you find in the places I'll be sending you! So, in a sense, I am hiring you all to do what you would be doing anyway, but with the added stipulation that you take potential adventurers with you on the tasks you would have been doing."

He hops out of his seat excitedly and trots over to a table with a map on it. "I have multiple locations marked down on this map, as you can see. There, you will track down and test out any rumored potential adventurers."

He looks like he is barely containing his excitement. Like a kid in a toy store.

Pretty much looks like this:
https://i.pinimg.com/originals...1990e47b0f26add8.png
Rocky
player, 7 posts
Envoy Warforged
Circle of the Moon Druid
Sun 7 Oct 2018
at 14:10
  • msg #26

Re: D&D: Generations

Rocky observes Lord Henry and quietly thinks to himself, 'this could be to create a large group of powerful individuals who can help the people... Or this could be the man's way to identify everyone who could oppose him and then ambush those people when the time is right as part of some hostile takeover of adjacent lands and turning the city into a throne of tyranny. Or he could be wanting the adventurers to become his army to wage conquest on neighboring areas... or one of a hundred other possibilities. Humans are so hard to predict when actions can be interpreted in so many ways... Time will tell what his true motives are. This place doesn't feel very in tune with nature, but then again no city does.'

Buzz, Doc, and Adrian remain silent while listening to the conversation going on around them.
Joe
player, 846 posts
Mon 8 Oct 2018
at 06:32
  • msg #27

Re: D&D: Generations

  The main reason  Joe would not expect such duplicity is because it's the fast track to ending your own rule to try such a dumb plan as 'find as many low level heroes as possible, then do bad things'.

  "Do you know anything about them other than location?" Joe eyes the map, he should recognize the destinations. Or at least have no problems getting to them.
Mittens
GM, 2500 posts
Tue 9 Oct 2018
at 02:40
  • msg #28

Re: D&D: Generations

Mits was having fun with the mixed notoriety on the way.  Kinda nostalgic for those days when she and Timothius first ventured from that hometown we don't talk about.  Much the same reaction as back then, only now it's more severe that she hangs out with cyber captain planet and the shrubeteers.

She gladly hands out autographed cat ear headbands to her fans, reminding them, "Yes we are indeed the same Mittens and Timothius who took down the Green Fist bandit gang.  And now that we've teamed up with these fine people, we're the same that ended the Antler Horror's reign of terror!"

Fun times.  On to the scene with Lord Henry.

Mits writes in her journal, dictating aloud as she does.  "Upon meeting with Lord Henry Himself, Mittens' already high opinion of the man improved all the more.  Sure, there was the expected level of refinement and culture from a highborn man who commands so important a city, from the exquisite taste in decor to the finely tailored attire.  But the unexpected details were what were really impressive.  A sunshine smile like that of a cousin seeing their dearly missed Timothius for the first time since the last birthday.  And genuine eyes to match.  The eager and resonant voice that, while delivering eloquent words, avoided, nay eschewed even the least hint of a haughty air.  What sort of singular man was this?  Certainly not at all the same as any nobility Mittens has encountered before."

Mits taps the fluff of her quill against her cheek, as if thinking then addresses Lord Henry.  "So lemme guess.  You've decided to abdicate to a trusted friend to chase your life-long dream of becoming an adventurer?  Well you're in luck!  You'll be hard pressed to find a more honest and noble group of adventurers as my companions without somehow diving into the fantasy world of a storybook.  By joining us, you needn't worry yourself with what might happen to your share of the treasure as you sleep off the fatigue of your shift of the nightly watch.  And moreover, each one here is experienced enough to not flinch when deadly danger presents itself.  Ever hear word of the Antler Horror of Haven Woods?  We're the same who faced that abomination and ended it's reign of terror!  What sort of combat skill do you have?"
Narrator
player, 1317 posts
For narrating
and convenience
Thu 11 Oct 2018
at 00:36
  • msg #29

Re: D&D: Generations

Lord Henry answers Joe first, "I only know bits and pieces. You're actually part of my getting to know these fine folk! But what I know shall be yours, since you're taking up the quest."

Lord Henry hands a piece of parchment to Joe.

He then turns to Mittens with a twinkle in his eye. "You are quite correct about my motivation and desires! And yes, I have heard of the Green Fist and the Antler Horror! I didn't dare to hope you were the same kitty heroes who took down the Green Fist and then worked alongside the self-aware construct to face the Antler Horror... but now that it is confirmed, may I take this moment to say what an honor it is to meet such wonderful heroes! The lot of you!"

The kids are blushing, but seem to have proud smiles, looking up at their heroes; Liberty looking to Joe, Tam looking to Rocky, and Timothius looking to Mittens.

The parchment:
(Listed in order of closest to farthest)

Last Reported Location: Glimmerville
Name: Jamie
Race: Human
Gender: Unknown
Known For: Taking down the town bullies

Last Reported Location: Harolton
Name: Avery
Race: Harpy
Gender: Female
Known For: Driving off a band of orcs that wanted to raid Harolton.

Last Reported Location: The Great Forest
Name: Unknown
Race: Construct
Gender: Unknown
Known For: Friend of the elves. Defeating the Antler Horror.

Last Reported Location: The Great Forest
Name: Joe
Race: Human
Gender: Male
Known For: Knighted for his service to the crown. Defeating the Antler Horror.

Last Reported Location: The Great Forest
Name: Mittens
Race: Catfolk
Gender: Female
Known For: Taking down the Green Fist. Defeating the Antler Horror.

Last Reported Location: The Great Forest
Name: Unknown
Race: Elf
Gender: Unknown
Known For: Protecting travelers from beast and bandit alike.

Last Reported Location: Charlton
Name: Honey
Race: Human
Gender: Female
Known For: Eccentric. Solves local disputes. Knocked out a guard and got away with it.

Last Reported Location: Charlton
Name: Morthos
Race: Tiefling
Gender: Male
Known For: Took down the local gang.

Last Reported Location: Bright Wood
Name: Unknown
Race: Unknown
Gender: Unknown
Known For: Mysteriously helping out the nearby town of Newerville.

Last Reported Location: Newville
Name: Chestnut
Race: Kender
Gender: Male
Known For: Singing exaggerated, unbelievable and unverifiable stories. But also known to be a capable fighter.

Last Reported Location: Newerville
Name: May
Race: Kobold
Gender: Female
Known For: Slew a dragon

....the list goes on, but those are all the ones within 30 miles.

This message was last edited by the GM at 00:41, Thu 11 Oct 2018.
Rocky
player, 8 posts
Envoy Warforged
Circle of the Moon Druid
Sun 14 Oct 2018
at 13:21
  • msg #30

Re: D&D: Generations

Rocky nods to Lord Henry when he is mentioned dealing with the Antler Horror. Rocky remembers dealing with the monstrosity that was the Antler Horror alongside Joe and Mittens but doesn't speak much about the event as he's never felt the need to do so. he figured it would come up once Tam was ready to face such threats as an example both of the type of unnatural threats to the world and that you can't deal with everything on your own.

The warforged glances at the list again before saying, "Even if you remove us from this list, it would take white a while to work our way through this list. It would probably be best to compare the locations to a map to plot out the shortest route to meet with the people on this list to avoid backtracking." Rocky glances to Joe and asks, "I'm guessing your already starting to do that, given how you are with maps."
Joe
player, 847 posts
Mon 15 Oct 2018
at 01:09
  • msg #31

Re: D&D: Generations

  'Knocked out a guard and got away with it' stands out more than 'slew a dragon' (I don't have skewed priorities, YOU have skewed priorities!).  The Mysterious helper clearly isn't Maverick because there is nothing mysterious about stabbing evil.

  "It was a lot more deer than antler, but at least that made it less pointy." See previous comment about priorities.

  He nods to Rocky, "Yes. Turns out the frequency of incredibly similar town names catches more people off guard than traversing unmarked wilderness." Harloton, legally distinct from Charlston.
Mittens
GM, 2501 posts
Mon 15 Oct 2018
at 18:56
  • msg #32

Re: D&D: Generations

Turns out Newertown was founded before Newtown, making its namesake a lie!  Dun dun duuun!

"Mittens can recount the entire saga with a puppet show as we travel.  Good to hear that you're so enthused about becoming and adventurer.  A strong motivation is the number one ingredient to what makes for a great hero!  So you needn't be embarrassed about a lack of combat skill.  That can be learned.  Motivation is much harder to willfully acquire.

"So lead the way, Joe!  We've an adventure to start!"

Narrator
player, 1318 posts
For narrating
and convenience
Tue 16 Oct 2018
at 04:49
  • msg #33

Re: D&D: Generations

Lord Henry says, "The choice of where to go is yours, friends! But do please inform me so that if other adventurers show interest, I won't direct them someplace you are already going. So please write me with information on where you are going and about how long you figure it will take you to get there. Actually, if there are any on this list you are not interested in at all, that would be helpful. But at least I know I can cross YOU all off the list!"

(Feel free to time skip yourselves if you wish. The plot hook is sprung. It is up to you, the players, to choose where to go. You can opt to RP the travel to the place, or handwave you had a few encounters on the way but not go into detail, or simply skip travel entirely. I have no preference.)
Rocky
player, 9 posts
Envoy Warforged
Circle of the Moon Druid
Tue 16 Oct 2018
at 17:27
  • msg #34

Re: D&D: Generations

Rocky doesn't have any issues with the various places on the list although he does fill in the 'missing' information about himself filling his name in as Rocky, clarifying that his race is Warforged and that he views himself as male. He also marks a note that he's part of the team. Rocky then hands the list over to the others in the group so they can 'cross themselves off the list'.

Rocky turns to Joe and says, "I think we should take the route that would cover the most places in the least amount of time. Since your best with maps, which locations would that cover? And are there any spots we'd miss unless we really went out of our way?"

(OOC Don't have an issue with a time skip or not, Rocky is responding to Lord Henry's request about marking themselves off the list and deferring to Joe's expertise in traveling with his knowledge of maps to figure out the order in which to go places.)
Joe
player, 848 posts
Tue 16 Oct 2018
at 22:00
  • msg #35

Re: D&D: Generations

  It's a good thing Joe the character is much better at such navigations than his player.  "Unless things change, we'll probably be hitting all the listings within 30 miles."

  Skipping Jamie would probably be meanspirited, and also tempting fate that the first entry on the list being suspiciously boring is some kind of test.  So Glimmerville it is unless Haralton ends up somehow being the most efficient first stop.

  OOC: I'm good for whatever people would prefer.  Though at least some skip would assumedly, let is get to the alt-o-thon faster.
Mittens
GM, 2502 posts
Thu 18 Oct 2018
at 07:43
  • msg #36

Re: D&D: Generations

Mits proceeds to add "Side-kicks" to each of the entries when handed the list then fills in the names for Timothius, etc.  Then adds a line to her own entry, "Self-gratified Leader of Mittens' Unpaid Mercenaries."  Then signs it with a cat face emoji ( this with pigtails: http://rlv.zcache.com/cute_cat..._vgbaq_8byvr_512.jpg )  Then copies down the other people into her scrap book.  Then finally hands the list back to Lord Henry.

"Was under the impression you'd be joining us.  But I suppose transitioning into a new career is no simple matter.

"Assuming we can find these individuals quickly, we may have most of this list done before the announced 15 days are up.  Especially if you're willing to loan us transportation.

"Now I heard that the pay was going to be 1,000 gold each.  I'm guessing that was assuming that each who took on this quest would individually take on one item on your list.  Ever since the Antler Horror, we've traveled together for practical reasons.  And although it would be swifter to split up for this mission, I'm guessing my team will agree that it'll be much wiser to travel as a group even in the absence of any indication that we'll be ambushed along the way.  Adventuring will hone one's appreciation for the buddy system.

"All that said, I'm guessing you'd consider it unfair if we were to ask for 2,000 gold each right now for each having presented you with the other two.  And I'm guessing my friends would consider it unfair as well.  As would be insisting that our group get 3,000 gold per line item.  So I propose that 1,000 per line item be awarded the group.  Less the aforementioned three adventurers already here in the flesh."


(( Mits is fine with skipping forward.  Just including the bit about reward since she was curious about the vague, 1,000 gold each and maybe more???  Which can easily be narratively explained without slowing down story. ))
Narrator
player, 1320 posts
For narrating
and convenience
Thu 18 Oct 2018
at 22:04
  • msg #37

Re: D&D: Generations

Lord Henry explains payment (It has been edited into the Lord Henry's Parchment thread)
He also explains he cannot leave. As Lord of Gavenport, he must stay and govern the city. On top of that, he has to be here for other adventurers who want to take him up on his quest.

Timothius watches Mitts' edit and says, "That brings up a question..." he looks at the others. "Does everyone wanna go with Adventure's Allies like Liberty suggested? Or do you all have another name for our group?"

Tam idly pets Buzz during the visit with Lord Henry. To Tim's question, she says, "I like it. But I will go with whatever the group decides."

Liberty doesn't feel she should vote since it was the name she came up with. So it is obvious she votes for it.

Lord Henry chuckles from Mittens' ramble. "You are quite correct, you silly goose! If we took that logic, then you should pay me for finding you! And then I should pay everyone you ever met for finding you! Nay. Once they enter this office, they are no longer eligible for people to 'find' as per the list. To get paid for finding each other, you would have had to have only one of you enter, accept the quest, leave, 'find' the others, and bring them to me. But for your honesty in not deceiving me, I will have a reward for you when you return!"

FAST FORWARD!

The bunch of you arrive in Glimmerville! It is only a few miles north of Gavenport and uses the same lake. The town is large for a town, but not large enough to be a city. It has a couple large buildings and is a bit bustling for a town. But it is still only
about 200 yards from one end of town to the other.

As the group gets close enough for people to see them, people give the usual reactions of shock, awe, or fear. A male human who looks like he might be with the town guard walks towards the group, looking cautious. Unlike a normal guard, he carries a heavy-bladed spear. He has blond hair, cyan eyes, and looks like he is in his late teens at most. His armor is green (though still made of metal).

He holds his hand forward in the universal sign for stop and speaks in a gentle tone, "Please come no closer. The part of town behind me is closed off for the time being. My name is Jamie. May I ask the nature of your business here?"
Rocky
player, 10 posts
Envoy Warforged
Circle of the Moon Druid
Sun 21 Oct 2018
at 02:09
  • msg #38

Re: D&D: Generations

Rocky glances at the others as stands near Buzz and Doc with Adrian being near Tam. Rocky presumes that the Jamie is now the head of the town guard from his better equipment, possibly a reward for driving off the bullies. Rocky answers Jamie with, "We are here on request from Lord Henry. We actually came here to speak with you. Mittens can explain further." as Rocky points to Mittens.

Rocky then turns to the others and asks, "Think that resolving the situation that has part of the town closed off would be a suitable test?"
Joe
player, 849 posts
Tue 23 Oct 2018
at 06:44
  • msg #39

Re: D&D: Generations

  Now to stuff him in a sack and bring them to Lord Henry-Wait, no.

  "Somebody heard you were cool, and wants to confirm if that's true or not."

  If they solve the town's problems for Jamie, would that disqualify Jamie?
Mittens
GM, 2503 posts
Wed 24 Oct 2018
at 03:22
  • msg #40

Re: D&D: Generations

Mits' eyes go wide in amazement and she stares in awe.

"Oooh.  Such pretty eyes!  Are you related to an Aasimar or something?  Ohright.  Explanation."

She recounts the story in as succinct a manner as she can muster... which includes information about how cuteness equals trustworthiness.

"And by the way I appreciate the politeness you've afforded us thus far."
Narrator
player, 1321 posts
For narrating
and convenience
Tue 30 Oct 2018
at 05:11
  • msg #41

Re: D&D: Generations

Jamie raises an eyebrow at Rocky mentioning Lord Henry, double-takes at Joe's comment about Jamie being potentially cool, but then blushes at the sudden straight-forward compliment from Mittens.

Tam hops up and down and says, "We were told you're a hero."

Liberty then looks up at Rocky and says, "Test or not, we should help anyway."

Tam looks at Liberty and says, "Rocky knows that... but we might not be allowed to help."

Jamie waves to catch attention, looks at Mittens, and says, "My father taught me: If you want respect, you show it first. I've found it to be true in most cases. And... thanks."

He then looks at the group as a whole. "There are many reasons a part of town might be closed off to visitors, but you are right that in this case, it is because there is a problem. Unusual though you all may be, what strikes me most is your willingness to help. So allow me to fill you in on what the problem is and if you are still serious about aiding in solving the current issue, then I will have you walk with me back to that part of town."

He pauses, then says, "There have been mysterious attacks at night. They generally come from inside a room with no sign of forced entry, but there are reports of a few attacks outdoors as well. We don't have enough men to post watch inside everyone's rooms and the attacks seem to never happen around the guards. Nobody has witnessed what the attackers *look* like, but whatever the attackers are, they leave claw marks on their victims and have yet to deal any permanent injury. That is all we know."

He looks the group over. "So. You still want to help?"
Rocky
player, 11 posts
Envoy Warforged
Circle of the Moon Druid
Wed 31 Oct 2018
at 00:47
  • msg #42

Re: D&D: Generations

Rocky nods and says, "We will help." Rocky considers what Jamie has said and asks the group as he voices his suspicions about the attacker,  "The attacker may have the ability to pass through walls through teleportation or being either incorporeal or ethereal. Then again there is also a possibility of charms are the source of entry but unlikely since if it was, then wouldn't the victims know more about the attacker. Or is there a form of charm that wipes a person's recent memories?"
Joe
player, 850 posts
Wed 31 Oct 2018
at 23:35
  • msg #43

Re: D&D: Generations

  Hmm. Ghosts, nature, or BOTH?

  "Rocky, Tam. I don't suppose either of you might be able to tell what would have made the claw marks on these people if you saw them?" Look Joe may be able to serve a griffon up as a six star dinner, but that doesn't mean he can tell it's claw marks from an owlbear's so good.

  He looks back to Jamie.  "Does anyone in town strike you as the sort to anger a vengeful mystic or spirit, but be too stubborn or embarrassed to ever admit such a thing?"
Mittens
GM, 2504 posts
Mon 5 Nov 2018
at 23:54
  • msg #44

Re: D&D: Generations

Mits ponders the give respect first in order to gain it concept and tries to recall any evidence pointing to how valid that's been for the walking talking shrub.

"Well I suppose 'give disrespect and you can expect the same in return' is just as true.

"As for our culprit, let's not dismiss the possibility that our culprit is no more fantastical than a malevolent prankster with skill in picking locks and some alchemical means of silently knocking out victims before scratching them with some animal claw they bought at the knickknack store.

"What am I saying!?  Mittens should never suggest something so un-dramatic!  Clearly this is the work of an Attic Whisperer out for revenge!"

Narrator
player, 1322 posts
For narrating
and convenience
Tue 6 Nov 2018
at 00:58
  • msg #45

Re: D&D: Generations

Tam answers Joe, "I dunno if I could or not. I know some animals and their claw marks, but Rocky knows more."

Jamie gets a smile of relief on his face as the heroes agree to help and immediately get to theories. Strange though they may appear on the outside, they look like heroes to Jamie on the inside.

He begins walking with them back towards town, then answers Joe, "Well yes. But to be honest, wouldn't that describe most people in the world?"
Rocky
player, 12 posts
Envoy Warforged
Circle of the Moon Druid
Tue 6 Nov 2018
at 01:02
  • msg #46

Re: D&D: Generations

Rocky says, "Well I can certainly attempt to identify the creature that made the claw marks or at least try to determine if it was a natural creature or some sort of unnatural monstrosity or aberration. I doubt it would be an undead at this point. Undead tend to be more gruesome in what they do to victims."

Adrian, Buzz, and Doc keep quiet since there is little they can contribute to the conversation at this time.
Joe
player, 851 posts
Tue 6 Nov 2018
at 01:17
  • msg #47

Re: D&D: Generations

  Joe's training(?) of Liberty comes with the important life lessons of 'Considered anime as **** by association'.

  "I figure most people would also be selfish enough to realize that if they don't tell anyone, the eventual lynch mod will make them wish the monster got them.  So with the raw number of victims you have, a local being involved would be someone particularly stubborn, or they are the one making the attacks personally.
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