D&D: Generations.   Posted by Narrator.Group: 0
Narrator
 player, 1357 posts
 For narrating
 and convenience
Thu 6 Feb 2020
at 07:10
Re: D&D: Generations
Parking was easily had. This city conveniently has a stables near the entrance.

Avery timidly follows the group as they approach the tavern. The clinking of armor can be heard before a teenage male tiefling wearing black armor with spikes comes out of the front entrance of the tavern, wagging his tail behind him with a challenging grin on his face.



He stands confident and calls out to the group (who are currently only 20 feet away), "Hail, heroes! My name's Morthos! Local hero! Love the sign, miss!"

He looks the group over with a smile and says, "Wow! The kid who told me about you all wasn't kidding! You really are a motley crew! You hungry?"

This message was last updated by the GM at 07:10, Thu 06 Feb.

Rocky
 player, 47 posts
 Envoy Warforged
 Circle of the Moon Druid
Fri 7 Feb 2020
at 01:30
Re: D&D: Generations
Rocky looks at Morthos and can't help but think that Morthos reminds him of Mittens' personality... given the reaction to 'the sign'...as neither one seems to do subtle...but wonders why he suddenly feels as if this tiefling is comparing the group to a crew of musicians.

The Warforged Druid glances at the sign and says, "Well signs like that are great when being subtle isn't necessary..and drawing attention is the goal."

Buzz, Doc, and Adrian remain slightly behind the group not far from Avery.
Joe
 player, 903 posts
Fri 7 Feb 2020
at 01:46
Re: D&D: Generations
  "Mittens, 'And then we told the bad guy we already stopped him, and it worked' sounds too stupid for even the most gullible people to believe, even if it's true."

  The Morthos notices the obvious, and also the sign.  "Food that I don't have to cook myself is almost always a good option, but only if you let Mittens hear about the cool things you did while we eat."

This message was lightly edited by the player at 23:26, Fri 07 Feb.

Mittens
 GM, 2586 posts
Fri 7 Feb 2020
at 23:20
Re: D&D: Generations
"Heart!"

Mits gives a sweeping bow to Morthos' compliment and grins at her allies.

"Yes.  Mittens decided to hold off on noms when she heard where to find you, figuring 'Grill Delight' has got to be better than trail rations.  (Though Joe makes it so Mittens rarely ever has to nom trail rations, the previous statement remains accurate.)

"And yes!  Would love to hear of your adventures!"


When the appropriate time allows for it, Mits'll give introductions, making each member of the team sound epic.  Even Adrian, Doc, and Buzz get introduction.
Morthos
 Player, 1 post
 You don't understand fear
 Taste the Far Realm
Sun 9 Feb 2020
at 03:25
Re: D&D: Generations
Morthos invites the group in and says, "I've got tales of all kinds! I have believable tales and unbelievable tales. Tales to astonish and tales... not so astonishing, but that you can probably empathize with."

He puts a couple tables together to allow for the group to all sit together. They do number 10, not including Morthos. The people of the Grill Delight look, well, delighted to see such odd company being welcomed by the young tiefling.

While he's still standing, Morthos turns to the waitress and says, "That special was just so gosh-darn good and I know the chef loves making large portions of it. These people say they're famished, so just tell Gregor to make up three big pots full of the stuff and we'll start with that."

The waitress beams and nods.

Morthos twirls a chair to be at the head of the tables and sits on it with the backrest facing his chest, then leans his arms on the top of the backrest. "Alright. So." he rolls a d20 onto the table.

22:07, Today: Morthos rolled 11 using 1d20 with rolls of 11.  Morthos deciding what story to tell.

Morthos says, "Eleven! Great! That's the story of the time I met this adorable little red-haired goblin gal named Flert! She comes from a tribe called "The Handreach Clan", you see, who believe that emulating humans is a good idea since humans dominate most areas of the known world. The tribe lives in a forest north of here called Old Hollow and they deal with about three settlements in the area as well as traveling merchants! Now as to how I met 'er..."

He proceeds to tell a tale about how he had just finished defeating three bandits that had wandered too far from their camp. But he was wounded and out of healing potions. The goblin, as it turned out, was a shaman and healed him up. The two of them were fast friends, but then they got ambushed by more bandits who had found the bodies of their fallen comrades. Six bandits this time. But apparently the healer shaman could hold her own and not only summoned spirits to deal with the enemy, but had some kind of shadow magics as well is some psychic powers. The two equaled more than their sum and defeated the six bandits with ease. "She showed me around her home, but alas, she was still too young to be allowed to go out adventuring just yet. So we parted ways. But I told her to look me up soon as she's allowed. Your turn! Tell me one of your tales!"

This message was last edited by the player at 03:30, Sun 09 Feb.

Rocky
 player, 48 posts
 Envoy Warforged
 Circle of the Moon Druid
Mon 10 Feb 2020
at 00:52
Re: D&D: Generations
Rocky ponders if this goblin shaman would be someone that would one day be interested in working with the others that Lord Henry is recruiting... then again Rocky wonders if Flert is even on the list, and if she isn't... should she be added to it.

Rocky decides to speak his thoughts, "A Goblin shaman... I wonder if she will look you up when the time comes. Maybe the spirits will lead her to you. It would be kind of ironic if she walked in the door in the next few minutes. Although depending on how long ago your tale involving Flert took place, and the rate at which a goblin reaches maturity... it might be possible or it might take another year or two before she'd be ready to be an adventurer and thus seek you out."
Joe
 player, 904 posts
Mon 10 Feb 2020
at 03:04
Re: D&D: Generations
  "I suppose it also depends on how stir crazy they get hanging around their home, but crushing bandits on your doorstep tends to take up more time than wishing your life was less boring."  Though that might be too boring for Mittens to want to have stuck around her own home.

  "Also, most of my own stories end up with 'And then I shot them with arrows' so they tend to blur together."
Mittens
 GM, 2588 posts
Mon 10 Feb 2020
at 04:15
Re: D&D: Generations
"Morthos must be part Bard.  Because Mittens is fascinated!"*

* If the joke wasn't clear, Fascinate is a Bardic ability in many fictions.  https://www.d20pfsrd.com/class...RD/#TOC-Fascinate-Su-

Mits is grinning.  "Wow.  Another case of monster race person being awesome.  Did Mittens suddenly wake up in 'Abundance of Monster Race Heroes World?'  So much for being raised on, 'You'll be the only Monster Race adventurer in the entire world.  No one will believe that you ever did anything good and all your efforts toward building a good reputation will be dismissed as impossible myth.'

"As for age-ism, I think that saving someone's life and taking out half a dozen bandits should qualify as proof that one is old enough to be an adventurer."


There goes Joe again, pretending like he wants to be boring.  Mits just rolls her eyes, not wanting to repeat what she's already said on the topic.

To Morthos she answers, "I'll tell you the tail of how we became a team."

Puppet show ensues!  Though Mittens' description is quite accurate, it's hard to believe just how horrifying the Antler Horror was given the silly puppet she uses to represent it...  https://www.deviantart.com/meg...kle-puppet-656116611
Morthos
 Player, 2 posts
 You don't understand fear
 Taste the Far Realm
Tue 11 Feb 2020
at 07:26
Re: D&D: Generations
Morthos pays close attention to Mittens' story. "Well that's amazing.. as is your puppetshow! That's about the most signature thing I've seen for anyone!"

To Rocky, Morthos nods and says, "I'm sure she will. Flert came from a family of adventuring sorts. Heck most of her TRIBE are capable of being adventuring sorts, but hey that's goblins for ya." he looks at Mittens and shrugs. "Everyone has their own rules, but she didn't seem bothered by it. When the time is right, she'll strike out on her own."

He then looks the group over. "Now... what's the real reason you're here? I'm sure I am very interesting to you guys and all, but I'm guessing you were here for a different reason. And maybe I can help."
Rocky
 player, 49 posts
 Envoy Warforged
 Circle of the Moon Druid
Tue 11 Feb 2020
at 22:21
Re: D&D: Generations
Rocky nods to Morthos upon hearing about Flert and her tribe. The Warforged Druid wonders if Lord Henry has heard of that tribe or not.

Rocky then explains to Morthos the nature of Lord Henry's objectives along with the papers that Lord Henry provided as the Warforged Druid wonders what Morthos' decision will be.
Joe
 player, 906 posts
Wed 12 Feb 2020
at 01:30
Re: D&D: Generations
  "Like Rocky says. It turns out it was, in fact, you being very interesting that was a reason we were here.  Though we have been picking up other goals on the side, like getting Avery here some magical assistance for old wounds."
Mittens
 GM, 2591 posts
Wed 12 Feb 2020
at 02:08
Re: D&D: Generations
"Thanks for the flawless expo, Rocky.  Why, one could say that you have a steel trap mind!"

A cherub puppet reprimands Mittens, "You realize now that you've made that joke that it's open season on joking about your organic nature."

Mits slouches.  "I apologize if my joke was in poor taste."

To Joe's point, Mittens adds, "Speaking of Avery.  We were thinking maybe the two of you could team up should you choose to accept Lord Henry's offer.  Two are safer on the road than one."
Morthos
 Player, 3 posts
 You don't understand fear
 Taste the Far Realm
Wed 12 Feb 2020
at 05:43
Re: D&D: Generations
Morthos grins! "I'm really all that, huh? Gee.. and to think just a couple years back, people mocked me. Well sure! I can travel with Avery."

Liberty says, "There's also someone named Honey from this town, and a rumored elf in the nearby woods protecting travelers from beast and bandit?"

Morthos says, "Oh! Yeah! Honey's my kind of gal! Which tells me she's Mittens' kind of gal! She lives here. Dunno if she'll be interested in Lord Henry's offer, but I know where to find her. The elf, well... I think he lives in the woods? I don't ever see him in town. Just find some trouble in the woods and pretend like you're trying and failing to handle it. Should draw him out like a moth to flame because he can't help it. When people need help, he shows up. He might be too shy for the direct approach of calling out for him."

Liberty asks, "You know his name?"

Morthos says, "Yeah. Arowyn. Haven't met him personally yet, but would love to so I can shake his hand."
Rocky
 player, 50 posts
 Envoy Warforged
 Circle of the Moon Druid
Wed 12 Feb 2020
at 21:02
Re: D&D: Generations
Rocky nods in response to Joe's and Mittens' comments but frowns, as much as his face can, at Morthos' suggestion on how to find Arowyn. "Let's find and talk to Honey before we try to find Arowyn, she might know a better way to find Arowyn than through deception, which might put Arowyn off to Lord Henry's offer."
Joe
 player, 908 posts
Thu 13 Feb 2020
at 02:40
Re: D&D: Generations
  "Thanks Morthos, the buddy system is a time honored tradition for a reason."

  He nods to Rocky "It tends to be a lot faster talking to people everyone knows the whereabouts of than the terminally shy, yeah.  Plus it's not like we're forcing anyone to take on the job.  But yeah, we're a bit... much, to have any problems where we would have to pretend we need help from one more person.  Though it would just figure such a thing happened to us if we did."
Mittens
 GM, 2596 posts
Sat 15 Feb 2020
at 06:49
Re: D&D: Generations
"Nuts.  If only his name were 'flies.'  We'd catch him with Honey for sure!"

Mits smiles to Morthos.  "Thanks a mil for being so helpful!  Come with!  Better chances at elf handshakes that way.  Which way to Honey?"

Unless Morthos has more spring in his step, Mits will likely wind up taking the front again with her magical neon sign.
Morthos
 Player, 4 posts
 You don't understand fear
 Taste the Far Realm
Sat 15 Feb 2020
at 23:21
Re: D&D: Generations
Morthos says, "This way!" and begins walking towards center square. "This time of day, she's most likely to be entertaining the crowds at center square."

Timothius asks, "Entertaining? What does she do?"

Morthos says, "She's a sorceress, so she uses magic to entertain. But she also likes to dance."

Liberty says, "Oh! I like dancing!"

Tam looks up at Mittens. "You like entertaining people with your magic too, though you have kind of a you-specific thing with the puppets. Wonder what Honey's thing is."

Morthos says, "Well... being zany really. But I'll leave the rest as a surprise."
Honey
 Player, 1 post
 Being a sorcerer
 is alright to be.
Sat 15 Feb 2020
at 23:31
Re: D&D: Generations
Up ahead, the group can see the busy center square with many a merchant selling their wares. But it is also a wide open area with a center stage where Honey is in the middle of performing a magic show for the crowd. She does the classic pulling bunny out of a tophat trick!
Rocky
 player, 51 posts
 Envoy Warforged
 Circle of the Moon Druid
Sun 16 Feb 2020
at 03:10
Re: D&D: Generations
Rocky keeps quiet as he follows along while listening to the others.

When the group gets close enough to see the 'magic show' going on, Adrian, Buzz, and Doc head forward to watch the show while Rocky hangs back with the group and mutters somewhat sarcastically, "She seems content to use her magical abilities to entertain others. Are you sure she's a sorceress and not a bard?"
Mittens
 GM, 2598 posts
Mon 17 Feb 2020
at 04:39
Re: D&D: Generations
Mits isn't one to upstage a performer and dismisses her neon sign.

"I can assure you that bards do not hold a monopoly on being entertaining."

She claps and cheers for the trick.

"The vast majority of sleight-of-hand magic tricks still baffle me.  Love 'em!"

Mits unconsciously dances in place now that the thought's been implanted into her brain.
Joe
 player, 909 posts
Mon 17 Feb 2020
at 05:27
Re: D&D: Generations
  Cantrip access means MOST arcane classes are able to casually entertain things more easily than any puppet show. And also make it easier to make a puppet show.

  Which does lead to a certain extra appeal of legitimate showmanship.  Anyone can do magic with the right bloodline or eldritch sugar daddy.  It takes practice to get a real bunny to behave itself in a real hat.

  "While Mittens may have an extreme way of showing it, good PR is very important for any person or group that can set people on fire with their mind, Rocky."
Morthos
 Player, 5 posts
 You don't understand fear
 Taste the Far Realm
Sun 23 Feb 2020
at 03:36
Re: D&D: Generations
Tam giggles a little from Rocky's comment. But Mittens explains for the team what is "obvious" to most people.

Soon as it seems Honey is done an act, Morthos calls out, "Honey! Got some new people you should meet! C'mon down!"

Honey ohs and says, "OK!" she sits at the edge of the stage before hopping down to the ground and trotting over to the others. Morthos looks at Mittens. "I'd introduce you, but I feel you'd be better at that, Mittens."

Honey turns to face Mittens with a bright smile. She claps her hands and then spreads them to create jingling sparkles. "Hi! I'm Honey!"

Once introductions and reasons for being here are done, Honey agrees to helping with finding Arowyn. So far, she just seems energetic like Mittens.

This message was last edited by the player at 03:38, Sun 23 Feb.

Rocky
 player, 52 posts
 Envoy Warforged
 Circle of the Moon Druid
Wed 26 Feb 2020
at 15:39
Re: D&D: Generations
Rocky nods to Mittens and Joe in response to their statements.

Upon learning that Honey acts like Mittens, Rocky relies on the Warforge's limited facial expressions to keep a stone face upon realizing that with Honey and Morthos the party almost has three Mittens in close proximity. The druid wonders if such chaos that could ensue be enough to summon Arowyn.

Instead of voicing his curiosity, Rocky asks, "So anyone have any suggestions on how to find Arowyn?" while Doc, Adrian, and Buzz remain silent spectators.
Mittens
 GM, 2601 posts
Fri 28 Feb 2020
at 03:44
Re: D&D: Generations
Mits smiles at the sparkles.  "Nice!  While Mittens now feels obligated to do a complete maraca dance with exploding sparkles at the end to live up to Morthos' hype, she thinks maybe this not the time or place for such.  So she'll have to settle for something more subdued."

A puppet appears on her hand and says, "This is Mittens."

Mits smiles and nods to Rocky.  "We form a marching band!  Then, with giant banners flying that read, 'We can do this all day, Arowyn.  Come talk to the nice heroes," we march around in the tranquil forest, music blaring.  If nothing else, it'll be super fun!"

Poof!  Mits now has a full one-man-band ensemble comprised of inflatable instruments.  While she pretends to play music, the instruments don't make much sound besides the inflatable drum's soft "fwump."  (( https://youtu.be/9cxkxCNpr44?t=29 ))
Joe
 player, 911 posts
Fri 28 Feb 2020
at 03:54
Re: D&D: Generations
  "I either don't have any better ideas right now, or do but vastly prefer this one." Hint, it is the first thing.

  "Still, we should probably keep the noise down to a low novelty rather than invite the wrath of suddenly appearing cranky old men telling you kids to keep that dang noise down... Yes, like that"

This message was last edited by the player at 03:55, Yesterday.