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12:18, 28th March 2024 (GMT+0)

D&D: Generations.

Posted by NarratorFor group 0
Joe
player, 872 posts
Tue 2 Jul 2019
at 23:55
  • msg #123

Re: D&D: Generations

  "Yeah, that sounds like enough of a stupid headache to be true.  Better get used to it Liberty, few makes stories about 'that time the heroes solved the hopscotch themed trap', only about the exciting parts before and after it."

  He turns to the rest, saying. "Okay, the 'too good to be true if it works again' plan is we loudly proclaim how glad we are we solved the curse as we leave the cave.  Then beat up the Imp when they show up all indignant that someone thwarted them.  We can work out a more traditional plan when that fails, because then we will have done something before standing around for a half hour talking."

  Joe is so very glad that plan actually works, not so glad it doesn't work nearly often enough for anyone to believe it ever worked.
Mittens
GM, 2528 posts
Wed 3 Jul 2019
at 21:54
  • msg #124

Re: D&D: Generations

Mits' eyes go wide.  "Egad!  Mittens was doubly right!  It was both a prankster AND fantastical monster!"

She reflexively pets the cuddle kitty as she ponders ways to trump this malevolent prank.

"Worth a shot, I guess.  But I sincerely doubt that the imp stuck around due to the lack of any other harmful pranks going on in local town's recent history.  On the other hand, it could be that this imp is bound to the service of some old enemy of Professor Explodes-When-You-Kill-Him, and he's got no choice but to monitor his target.

"Didn't catch your name, by the way.  We're The Heroes That Ended The Antler Horror of the Great Forest.  Tried shortening our team name to 'Mittens' Mercenaries,' but that was rejected, and 'Adventure's Allies' was never officially ratified.

"And I guess since we're making 'bad for your health to kill me' proclamations, not only are some of us blessed by the divine, we have evidence that our quest is being watched by Heaven.  So there.

"I have a question about your pups.  Why don't they talk?  That part of the curse too?"

Narrator
player, 1341 posts
For narrating
and convenience
Fri 12 Jul 2019
at 03:04
  • msg #125

Re: D&D: Generations

The wizard says, "My name's Eddie. And I suppose nobody was willing to shorten your name to THTETAHotGF?" Yes he pronounced that flawlessly somehow. "You plan sounds worth trying, at least. And on your question about the dogs, most blink dogs don't speak humanoid languages. They don't have the same vocal chords you and I have, making it impossible for them to make the sounds required for our languages. I only say 'most' because some have probably magically enhanced a blink dog to speak common or such, but I prefer to learn their language instead. Since they go to the effort of learning and understanding mine while not expecting me to speak their complex barks, why not afford them the same courtesy?"

Meanwhile, Joe's comment pulls Liberty from weirded out to 'this is just plain silly', so she giggles.

Timothius is curiously checking the place out, but careful not to touch anything.

Tam keeps her eyes on the wizard.
Rocky
player, 32 posts
Envoy Warforged
Circle of the Moon Druid
Sat 13 Jul 2019
at 23:45
  • msg #126

Re: D&D: Generations

Rocky is actually thankful that he's currently wildshaped into the form of a bear since warforged can't arch an eyebrow in reaction to Eddie actually pronouncing 'THTETAHotGF' but as a bear, he not only arches an eyebrow but his lower jaw drops open with a rather confused look on his face. Rocky quickly closes his mouth and just glances around as he's not really sure what to do at the moment as he wonders if 'Eddie' is part eldritch abomination or something to be able to flawlessly pronounce THTETAHotGF as he's sure that humanoid throats shouldn't be able to do that.
Joe
player, 873 posts
Sun 14 Jul 2019
at 12:59
  • msg #127

Re: D&D: Generations

  Prestidigitation is capable of a lot of fun sound effects, so using it to cheat in pronunciation is only less likely than 'they are just that much of a nerd to pronounce it flawlessly without it'.

  "Learning to bark like a dog was very considerate of you... That may have sounded like sarcasm, but so many honest compliments do in this business"

  If there are no objections, Joe starts heading back out the cave for operation 'Boy that curse was easier to break than the last one, honest'.
Mittens
GM, 2529 posts
Thu 18 Jul 2019
at 01:05
  • msg #128

Re: D&D: Generations

Mits is giggling from Eddie's suggestion, but seeing Rocky's reaction makes her keel over laughing raucously!  Never before has she seen a bear with such a face!  (( http://static.boredpanda.com/b...otography-4__700.jpg ))

Since she can't stop laughing, Mits just holds up a sign that reads, "Good point."
Narrator
player, 1342 posts
For narrating
and convenience
Fri 19 Jul 2019
at 23:42
  • msg #129

Re: D&D: Generations

The bat symbol spins toward the screen and then away before the scene flips to the group being outside. When Joe implements his plan, anyone listening carefully will notice and imp trying to sneak into the cave.

Timothius notices and tugs on Mittens, to draw her attention to the imp.
Rocky
player, 33 posts
Envoy Warforged
Circle of the Moon Druid
Sat 20 Jul 2019
at 17:38
  • msg #130

Re: D&D: Generations

Rocky's senses as a bear also alert him to the presence of the Imp and figures someone will signal to attack the imp once an opportunity arrives.

Adrian, Buzz, and Doc make sure to stay out of the way to not be caught in the soon to be coming conflict.
Joe
player, 874 posts
Sat 20 Jul 2019
at 19:15
  • msg #131

Re: D&D: Generations

  Hmm, in hindsight Joe should have probably suggested the wizard be ready to shoot the Imp in the fact personally should his 'No, I'm serious' seemingly joke of a plan worked.

  He prepares to fast draw with his bow for after, or any noted lack of, his friends resorting to magical means of restraining it to make it easier to shoot through the wings.
Mittens
GM, 2531 posts
Sat 10 Aug 2019
at 03:51
  • msg #132

Re: D&D: Generations

The moment Mittens sees the imp, she casts Protection From Evil on Timothius.

With that done, she tries to sneak up on the imp with a net at the ready.  Hmm...  Note to self.  Get a feybane net.  But chances are this imp isn't mighty enough to teleport.
Narrator
player, 1343 posts
For narrating
and convenience
Wed 14 Aug 2019
at 19:19
  • msg #133

Re: D&D: Generations

Of course, at this level, the group likely can't afford a feybane anything. But yes, it would be very nice to have one.

Fight cloud ensues! The group now has a beat-up and covered in net imp.*

The imp says, "Curse you, heroes!"

Eddie the Wizard says, "You, uh.. already cursed everyone with your annoying spell, so... kinda left us a bit with a 'so what?' on that statement."

Timothius is hiding behind Mittens, a little frightened by the imp and its writhing.

Tam is a touch frightened too, but is trying to put on a brave face.

Liberty isn't scared at all and yells back at it, "You're in no position to make threats, you horrible, wretched creature! Keep talking back to my friends and see if it doesn't earn you another kick or two!"

OOC: Feel free to describe what part your character took in beating up the imp.

*Had imagined the FFXIV imp: http://vignette1.wikia.nocooki...st?cb=20121216151723
This message was last edited by the GM at 22:34, Wed 14 Aug 2019.
Rocky
player, 34 posts
Envoy Warforged
Circle of the Moon Druid
Sun 25 Aug 2019
at 22:15
  • msg #134

Re: D&D: Generations

Rocky takes advantage of the fact that as a bear he's far larger than the imp so once the net is thrown, Rocky uses his claws to pin down the imp to prevent any attempts at escaping the net.

When the imp speaks up, Rocky responds with a roar in the Imp's face.

Buzz, Doc, and Adrian stay back to avoid getting in the way, although Doc does speak up, "I doubt eating the imp would taste good," after Rocky roars at the Imp.
Joe
player, 879 posts
Mon 26 Aug 2019
at 20:20
  • msg #135

Re: D&D: Generations

  It's always nice when Joe doesn't have to do anything but provide the stupid yet successful plan.

  "Rocky, the term 'hot wings' isn't because they came from infernal beings... Though I wouldn't blame you if you tested that theory."
Mittens
GM, 2532 posts
Wed 25 Sep 2019
at 04:42
  • msg #136

Re: D&D: Generations

(( Flashes back to game where druid PC wanted to eat the captive cultist NPC using the excuse "bear is hungry!"  With plenty of other food available.  And the cultist being the only lead on finding the bad guy hideout.  Druid player thought it funny.  Other players notsomuch.  Things quickly escalated to threats of RL fistfights.  Had to kill the game. ))

Mittens checks a check mark in her journal and smiles.  "First infernal outsider defeated!  Awesome!"

Sock puppet time!  "'Curse you, heroes!  Rawr!'"

She boops Timothius' snoot with her tail then smiles at her allies and winks.  "No need to threaten violence.  (Though admittedly now I'm extremely curious if outsider meat tastes any different from chicken.)  The more he bad-mouths us, the more I get to enjoy mocking him with my puppet!"
Narrator
player, 1344 posts
For narrating
and convenience
Wed 25 Sep 2019
at 05:02
  • msg #137

Re: D&D: Generations

The imp is not afraid of Liberty, but is terrified of Rocky's roar to the face.

He didn't really pay Mittens much mind, but he would probably learn to be far more annoyed with her and have a preference for being the chew-toy of a bear if he realized how much a sock-puppet mockery would wear on him.

(Gonna fast-forward)

Soon, the imp is sent back to Hell via a ritual and the wizard is able to un-curse his blinkdogs. He thanks the heroes once again and gives them a reward of gemstones (one gem each). Each gemstone is worth 100gp. He is also willing to go with them to the town to explain everything with the PCs.

Whatever the PCs decide to do, soon enough, everything is explained and Jamie thanks the heroes, also prepared to give a reward...
Rocky
player, 35 posts
Envoy Warforged
Circle of the Moon Druid
Wed 2 Oct 2019
at 23:26
  • msg #138

Re: D&D: Generations

Rocky ends his wild shape as he shifts back into being a Warforged when the Imp is sent back to hell since at that point there is no further need for him to be in the form of a bear. Rocky turns to Joe and says, "Eating that imp would have probably given me hellishly bad indigestion."

When offered the gemstone, Rocky pockets his and nods as he says to the wizard, "Letting you explain everything to the townsfolk would be best. Besides, it is probably time they were aware you are out here. At some point, they may need your help, or you may need their help and the option to send a Blink dog with a written message would be easier on the townsfolk if they knew who you are."
This message was last edited by the player at 12:57, Mon 14 Oct 2019.
Joe
player, 881 posts
Thu 3 Oct 2019
at 02:16
  • msg #139

Re: D&D: Generations

  Manners are an odd thing.  Sure, Liberty, Tam, Tim, Adrian, Buzz, and Doc all totally count as heroes.  But if Joe brought that up at payday, suddenly it would be considered a bad thing to think that way.

  "Yeah, reclusive wizard 'who also has cool magic dogs' is a more useful reputation than 'reclusive wizard. His dog bit me that one time.  You'll get more mild annoyances, but it's worth it to know the next angry mob you see will be throwing bricks at your enemies."

  Is it any wonder adventurers keep wandering so often when small populations are involved?  A lot of them learn to save themselves from bottom of the barrel DnD problems after the first time.
Mittens
GM, 2533 posts
Thu 3 Oct 2019
at 03:52
  • msg #140

Re: D&D: Generations

Mittens was sure to slap a "kick me" sign on the imp's back before he was sent back to Impland.  She checks the gems for any magic auras just in case.  Not that nice wizard would deliberately give a cursed item to helpful heroes, but he may be absent-minded enough to have forgotten that he mixed in an anti-theft exploding ink-dye gem with the real ones.

Narrator did not specify that the kids *didn't* get gems.  But if not, Mittens is "rude" enough to insist that they get candy money at least.

Rocky's joke makes her bust out laughing!  "I see what you did there!  HA!  Didn't know you had it in you to be so punny!"

As for explaining things to villagers, "You could leave out the part where it was the dog that did the scratching.  Just claim it was the imp."

To Jamie she reminds, "We were here to fetch you for a lord who wants to hire you as an adventuring tutor."
Narrator
player, 1345 posts
For narrating
and convenience
Thu 3 Oct 2019
at 04:25
  • msg #141

Re: D&D: Generations

The group's suggestions go over very nicely. The wizard does talk with the villages and all the injuries blamed directly on the imp without bothering with "mind control" explanations.

Jamie looks at Mittens and nods. "You have helped my village... how could I say no?"

Conveniently, Jamie can be crossed off the list and the team can still move on, knowing Jamie will head to Lord Henry. (Crossed him off the list in the thread "The parchment from Lord Henry")

The town does treat the heroes to some food, lodging, and coin. All said, each member of the team (not including the children, pets, etc) gains another 100gp. This means, coupled with the gemstones given by the wizard, the PCs each earned 200gp.

The next town is Harolton, said to contain a heroic harpy who drove off a band of orcs. The trip there is uneventful, but it does rain off and on with a bit of sunshine rain.

Upon arriving in Harolton, the group can see it is a normal human village. Just like Glimmerville, the people of this town react to the group of weirdos accordingly, but without hostility. Nobody approaches them, however.
This message was last edited by the GM at 04:26, Thu 03 Oct 2019.
Rocky
player, 36 posts
Envoy Warforged
Circle of the Moon Druid
Mon 14 Oct 2019
at 12:56
  • msg #142

Re: D&D: Generations

Rocky would blink at Mitten's laughter and comment about being punny as Rocky was being serious and not intending to make a pun. The warforged druid knows that in some ways he'll never understand individuals like Mitten, and he's not sure if he should even try... after all people are always saying they don't understand someone else, so why not just let nature take its course... what you will understand... you will understand.

Rocky along with Adrian, Buzz, and Doc have no issues with the weather on their way to Harolton. In fact, Adrian actually enjoys the rain.

Upon arriving at Harolton, Rocky, Adrian, Buzz, and Doc shrug off the typical response they get from villagers.

Doc asks, "How will the group find the individual that Lord Henry sent us to find?

Rocky shrugs and replies, "We'll find a way, although I don't think asking random people for a friendly harpy that drove off a band of orcs will be the most productive way. We would be better off finding those in charge first and asking them."
Joe
player, 882 posts
Wed 16 Oct 2019
at 01:26
  • msg #143

Re: D&D: Generations

  "I mean, there are many reasons 'you all met in a tavern' is a cliche.  We already know eachother, sure.  But paying to sit at a table and eat is less threatening than 'heavily armed strangers roaming the streets... Also we might be lucky enough for someone to just be drunk enough to be gladly talk to someone not tired of listening to them."

  It would be too easy for the harpy to simply be one one of the surrounding rooftops or windows, right?
Mittens
GM, 2534 posts
Thu 17 Oct 2019
at 00:41
  • msg #144

Re: D&D: Generations

You'd think that Mittens' umbrella was completely pointless for as wet she gets while singing and dancing in the rain, but she seems perfectly happy getting drenched as she does so.

"Siiinging in the rain!  Just siiinging in the rain!  What a glorious feeling, I'm haaapy again!"  (( https://www.youtube.com/watch?v=kHg6QjhvsCM  ))

But then the reason for the lack of fear of wetness becomes apparent.  The beyonder power of Prestidigitation!  *Church Bell Tolls*  While dramatic music plays, an updraft of air lifts Mittens pigtails and bangs as she braces to power up for the casting of this legendary spell, and her hair takes on a golden glow!   K A B O O M ! ! !

She dries off.

Once in town, she calls out to the villagers, "The famous heroes who defeated the Antler Horror of the Great Wood are here in search of the nice harpy who drove off the bandits.  Would someone please point us to whom could help us find her?"
This message was last edited by the GM at 00:42, Thu 17 Oct 2019.
Narrator
player, 1346 posts
For narrating
and convenience
Wed 23 Oct 2019
at 23:37
  • msg #145

Re: D&D: Generations

The people continue to look at the group like they are weird. Mittens yelling random proclamations of heroism doesn't help this as some give her confused looks.

Finally, some bully-looking teenage boy heads over to the group as if on a dare. "Famous, huh? Well.. I never heard of you. And as you can see, neither has anyone else here. More likely, you're wanna-be heroes who are looking to trap our hero and turn her over to some other town for money. You're not gettin' anything out of anyone!"

A couple guards jog over, as if to make sure the teen doesn't get himself hurt.

Timothius asks, "Why are you scared of us? Were the bandits disguised as adventurers or something?"

One of the guards answers, "Hariot has expressed that adventurers have chased after her for the sole purpose of either killing her or turning her over to towns that believe her to be a villain in disguise. If you bunch are *real* heroes, we'll be happy to introduce you to her. But the kid's right.. I don't think anyone here has heard of you bunch."

Liberty looks angry. "Just like you said before, Joe... other adventurers making things frustrating for the rest of us..."
Rocky
player, 37 posts
Envoy Warforged
Circle of the Moon Druid
Thu 24 Oct 2019
at 13:49
  • msg #146

Re: D&D: Generations

Rocky glances at Mittens' antics and sighs since he can't arch an eyebrow as he mutters, "Well at least we found a town guard." Rocky then motions to whoever has the parchment from Lord Henry to show it to the town guard, since Rocky hasn't been holding it as it would be hard to show someone if he is wild shaped into another form.

Rocky then says to the town guard, "You will have to excuse Mittens. She is always like that. I am not surprised you haven't heard of us. Not all of us have even advertised what we have done."

Rocky then goes on to explain, "We are here on the request of Lord Henry and have documentation to prove that. All we are here to do is show Avery the document we have from Lord Henry and then explain to her the offer from Lord Henry as he is trying to recruit local heroes and adventurers to help keep these lands safe. In the end, it is up to Avery if she wishes to take advantage of it or ignore it. If she wishes to ignore it, I have no problems with just leaving her to what she has been doing and moving onto the next town on the list. If you have any evidence of who has been trying to abduct her or attack her you can let us know so we can inform Lord Henry. I doubt such attempts are isolated to just Avery and if Lord Henry is informed of such attempts he can take actions to try and stop further attempts in both Harolton and elsewhere."

Doc, Adrian, and Buzz stay quiet as Rocky tries to explain the situation before things get out of hand.
Joe
player, 884 posts
Fri 25 Oct 2019
at 02:23
  • msg #147

Re: D&D: Generations

  Joe is very aware they are also being paid to track down this harpy for personal profits, but their employer is (hopefully) less of an asshole with their desire for a hero pokedex.

  "Do you remember anything about the people you are so angry about, or have they become a dim memory of 'uh... jerks?' with no useful way to identify them compared to people traveling with children and walking shrubs?" Look, teenagers technically count as children to non-teenagers.  Even in a fantasy setting just lousy with pre-teen saviours.
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