Re: D&D: Generations
Morthos invites the group in and says, "I've got tales of all kinds! I have believable tales and unbelievable tales. Tales to astonish and tales... not so astonishing, but that you can probably empathize with."
He puts a couple tables together to allow for the group to all sit together. They do number 10, not including Morthos. The people of the Grill Delight look, well, delighted to see such odd company being welcomed by the young tiefling.
While he's still standing, Morthos turns to the waitress and says, "That special was just so gosh-darn good and I know the chef loves making large portions of it. These people say they're famished, so just tell Gregor to make up three big pots full of the stuff and we'll start with that."
The waitress beams and nods.
Morthos twirls a chair to be at the head of the tables and sits on it with the backrest facing his chest, then leans his arms on the top of the backrest. "Alright. So." he rolls a d20 onto the table.
22:07, Today: Morthos rolled 11 using 1d20 with rolls of 11. Morthos deciding what story to tell.
Morthos says, "Eleven! Great! That's the story of the time I met this adorable little red-haired goblin gal named Flert! She comes from a tribe called "The Handreach Clan", you see, who believe that emulating humans is a good idea since humans dominate most areas of the known world. The tribe lives in a forest north of here called Old Hollow and they deal with about three settlements in the area as well as traveling merchants! Now as to how I met 'er..."
He proceeds to tell a tale about how he had just finished defeating three bandits that had wandered too far from their camp. But he was wounded and out of healing potions. The goblin, as it turned out, was a shaman and healed him up. The two of them were fast friends, but then they got ambushed by more bandits who had found the bodies of their fallen comrades. Six bandits this time. But apparently the healer shaman could hold her own and not only summoned spirits to deal with the enemy, but had some kind of shadow magics as well is some psychic powers. The two equaled more than their sum and defeated the six bandits with ease. "She showed me around her home, but alas, she was still too young to be allowed to go out adventuring just yet. So we parted ways. But I told her to look me up soon as she's allowed. Your turn! Tell me one of your tales!"
This message was last edited by the player at 03:30, Sun 09 Feb 2020.