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07:52, 29th March 2024 (GMT+0)

D&D: Generations.

Posted by NarratorFor group 0
Mittens
GM, 2535 posts
Fri 25 Oct 2019
at 18:31
  • msg #148

Re: D&D: Generations

Mits feigns surprise.  "Oh look!  RESULTS!  The team now knows more than they did before!  Without having to find a mayor or a tavern.  And people knock Mittens' methods."

She grins at the teen boy and pops a party popper full of glitter and confetti at him.  "Congratulations on being the only man in town with courage enough to confront the strangers!  Well now you have heard of us.  And you've also heard that we resolved the Diabolic Mystery of The Savage Slashings just one town over."

Mits gives a friendly wave and smile to the two guards when they arrive.  "Nice to meet you, gentlemen!  From what Mittens has been hearing of Hariot, she may be as impressed with you guys' lack of prejudice toward monster races as this monster girl with two thumbs.  Though she will admit some disappointment to hearing the mistreatment Hariot's gotten from bigots, it comes as no surprise at all to Mittens, having experienced similar herself.  Now if I were Hariot, I'd be torn between sticking with such a great group of folks or finding new towns to rescue."

Not that torn.  But still an honest statement.  And with "we have paperwork" face, and "you guys are useless, aren't you?" face having covered the other two angles, Mittens says no more, occupying herself with giving Liberty a quick puppet show that mocks the hypocrisies of racist adventurers.

Dwarf Cleric Puppet: "Hi.  I hate all non-dwarves.  Especially elves.  Except this elf wizard because he hates orcs.  We team up with our half-orc barbarian and hunt down human bandits.  Oh look!  The bad guys teamed up with an elf and a half-orc!  This is why I hate non-dwarves.  No standards at all.  There's a dwarf on their mixed race team too?!  Race Traitor!"
This message was last edited by the GM at 18:36, Fri 25 Oct 2019.
Narrator
player, 1347 posts
For narrating
and convenience
Sat 26 Oct 2019
at 03:24
  • msg #149

Re: D&D: Generations

The guard examine the documents and raise their eyebrows. The kid tries to keep his stern face, but is blushing from Mittens' comments.

A guard says, "This all checks out, actually." he then looks at Joe. "Thanks to Harriot, we have sketches done up of the adventurers that she has so far been chased by. You don't match any of the sketches I saw... follow me and I'll take you to her."

The children look relieved.

Assuming the group follows the guard, he takes them to what looks like the town's jail and they see a harpy.*

* https://www.deviantart.com/sak...Snow-Harpy-343275265

She is wearing a deputy badge as a necklace and is leaning back in a chair. Upon seeing the guards come in with the adventuring team, she hops to her taloned feet.
Rocky
player, 38 posts
Envoy Warforged
Circle of the Moon Druid
Fri 1 Nov 2019
at 15:33
  • msg #150

Re: D&D: Generations

Rocky would arch an eyebrow at Mitten's little puppet performance... that is if he had eyebrows. The Warforged doubts anyone is truly like that as it makes no sense to him. Thus Rocky believes that Mittens is just exaggerating a fictional situation and group of people for comedic effect.

Upon seeing the harpy woman with a badge he wishes Lord Henry's letter was more precise on the matter as it lists her name is Avery while the townsfolk call her Harriot, so Rocky assumes it is Harriot Avery. Thus Rocky is unsure how he should address her as Harriot or Ms. Avery, so he simply says, "Hello," as he waves to her.
Joe
player, 886 posts
Sat 2 Nov 2019
at 23:37
  • msg #151

Re: D&D: Generations

  Joe does enjoy being an HONEST version of the 'some of my best friends are X' punchline, yes.

  "Thanks, it's always nice to have an idea who to avoid working with unless stubborn pride will get more people killed." and sometimes even infamous mercenaries are pushovers compared to their pet bird and cat when they betray you.

  Hopping to feet is kind of required for a bird to stop sitting, so Joe takes the lack of irate follow up to be a good sign.  "What Rocky said. We represent a glorified nerd who thinks you are cool."
Mittens
GM, 2536 posts
Sun 3 Nov 2019
at 06:41
  • msg #152

Re: D&D: Generations

Mits makes that raspberry sound with her lips that one makes when failing to suppress a laugh.  "'Glorified nerd...'  Even Mittens doesn't dare use such hilarious descriptors of her employers.  She secretly admires Joe's awesomeness, and makes mental note to title this latest chapter, 'Quest of The Glorified Nerd.'"

To the harpy she smiles and gestures grandly to conjure a giant sparkly, "Hurray!" arcing over herself.

"Greetings and salutations, Avery!  (For such is what we were lead to believe your name is.)  I am Mittens, and we are the Famous Heroes Who Ended The Antler Horror of The Great Wood!  We deliver a simple message:  Lord Henry would like to learn to become a hero, has heard of your heroics, and so would like to take lessons from you and other heroes like you.  Will pay handsomely.

"First time we delivered this message, the hero needed us to help solve the Diabolic Mystery Slashings problem his town was facing before he would agree to go visit Lord Henry, so doubt not that we are up to any quests needed to free you up to do so as well."

Narrator
player, 1348 posts
For narrating
and convenience
Sun 3 Nov 2019
at 06:59
  • msg #153

Re: D&D: Generations

The harpy flap-flaps a little in response and gives Mittens and the group a helpless smile.

The guard explains, "She can't talk. But she can write. Avery is the name she went by before adventurers started hunting her down. Harriot is the name this town gave her in hopes of helping dissuade people from hunting her."

Timothius asks, "Why can't she talk?"

The guard answers, "She says it was when she was captured by goblins once. They were worried she would use the famed harpy sound weapon and so they stabbed her in the throat. She survived, but has not fully healed from that since."

Timothius cringes and hugs Mitts' arm. "G-gosh... sorry..." he mews pitifully.

Liberty is clenching her fist in anger and reaches to hold Joe's hand for comfort while she stares at the ground so she won't make the harpy feel she's angry at her.

Tam says, "You're good on what she has already told you, but we'd still like to converse with her. She have a means of writing so we can talk with her?"

The guard nods. "Yes."

Avery/Harriot hops up onto the desk and dips a talon into some ink before scratching away on a piece of paper. It reads:

"I can't talk, so teaching your friend would be very hard. I would rather just be helpful where I can. So I help people who are not being helped."
Rocky
player, 39 posts
Envoy Warforged
Circle of the Moon Druid
Wed 13 Nov 2019
at 15:53
  • msg #154

Re: D&D: Generations

Rocky would frown if his face could when he hears why the harpy doesn't speak... and he knows that while healing magic could restore her voice, such regenerative power is still beyond his ability.

Rocky glances to the others and ponders the next course of action since Avery/Harriot wishes to stay since it is hard to teach when you can't speak and not everyone would be patient enough to read her words. Rocky's eyes then dim for a moment before going wide as he realizes something and then speaks up, "While healing your throat with regenerative magic is currently beyond my capabilities, I have heard of a minor enchantment that can be placed on items which could help. It is an enchantment that lets the wearer speak a single language... And since it works even on creatures that normally cannot speak as the enchanted item is the source of the sound, such an item could be of use to you, at least until you can find a way to recover your own voice. The trick is to find someone who can enchant such an item. I am aware of that enchantment since it would also be something of use to me when I wild shape into an animal form."
Joe
player, 888 posts
Fri 15 Nov 2019
at 05:52
  • msg #155

Re: D&D: Generations

  Joe provides at least a solid 8.5 out of 10 handholding.  "Well, I can hardly blame you for wanting to stay around friendly faces.  Even if it's to kick less than friendly ones."  The joys of group roleplay means holding off the horrors of 'I WILL obtain 100% completion' can inflict upon the world in a solo run.

  "While knowing their options is always good Rocky, I think their main question is being able to afford one, and finding somebody to even make it." Well, okay. Harriot having completed quests recently might actually be able to afford a 100 gold item, and his party has just earned 200 each.  But bringing that up means having to ask if the people sheltering her are cheapskates.

  Why isn't Joe mentioning the fact they literally just helped a wizard the next town over? So somebody else can feel smart bringing it up, duh... Joe, you're not doing the Secret Lesson thing right.  Everybody knows you have to act like an asshole who threatens to stop teaching unless your student asspulls a win displaying the fact they have zero need to be taught in the first place!
This message was last edited by the player at 05:53, Fri 15 Nov 2019.
Mittens
GM, 2544 posts
Sun 17 Nov 2019
at 04:17
  • msg #156

Re: D&D: Generations

Mittens envisions a future where she helps the harpy get her voice back only for the harpy to then use her voice weapon to destroy the ears of adventurers, good or bad.  So she's deciding to not fall over herself to take up a quest to restore the poor girl's voice.  Wasn't asked to, after all.

"'Will pay handsomely.'  Mittens did say this.  Just a moment ago.  And presumably well enough for to pay for a regeneration spell to be cast to heal the voice.  Or get the magic item, whatever Avery prefers.  And presumably, helping people will be more streamlined when one has a voice.  Win win.

"To be honest, Mittens is wondering why nobody's yet asked, 'What's to say Lord Henry isn't an evil mastermind, or under the control of an evil mastermind, and the real purpose of this quest is to gather together heroes for the purpose of encasing them in crystal around a massive magic circle as fuel for a dark ritual that will re-summon the colossal abomination of ruin that was sealed away 1,000 years ago?'  To which Mittens' only answer is, 'We talked with him and didn't notice any tell-tale signs of evil mastermindery going on.'"

Narrator
player, 1350 posts
For narrating
and convenience
Sun 17 Nov 2019
at 04:38
  • msg #157

Re: D&D: Generations

Avery looks excited when Rocky mentions regenerative magic or magic items able to give a voice.

Avery and the guard both sweatdrop at Mittens.

Timothius wonders the same thing Mittens is wondering out loud. But he's paranoid for different reasons. Mittens thinks up that stuff because it's more dramatic and/or sound just like a storybook. Timothius thinks up that stuff because he is naturally paranoid and imagines worst case scenarios.

Tam gives Mittens a weird look. "And I'm wondering why you're wondering that. Nobody even thinks that stuff."

Timothius says, "Hi. My name's Nobody and this is my sister Nobody."

Liberty says, "If you two think like that all the time, how is it you trust anyone?"

Timthius says, "Getting to know someone is usually enough to tell someone is trustworthy."

Avery scribbles, "If Lord Henry can fix my voice, I will be happy to teach what I can."

The narrator would write more on the topic, but what he has to write is completely outside the knowledge of the narrator-controlled characters present. We have three children, a normal town guard, and a harpy who only recently started hanging out with humans.
Rocky
player, 40 posts
Envoy Warforged
Circle of the Moon Druid
Mon 9 Dec 2019
at 19:20
  • msg #158

Re: D&D: Generations

Rocky wonders if Mittens is trying to get people to disregard her and drop their guard around her just so she could then turn out to ambush someone with a nasty surprise when it is revealed that she is a villain that was playing along with the adventurers out of boredom before crushing everything they believe in. And then dismisses the thought as he realizes he's possibly been around Mittens and Joe too long if his train of thought is heading down such strange avenues.

Rocky looks to Avery and says, "With Lord Henry's resources he should be able to procure a way to fix your voice." Rocky also makes a mental note remember to see if Lord Henry can get an item the Warforged an item he can wear when wild shaped to be able to speak common while in the form of an animal.
Joe
player, 892 posts
Mon 9 Dec 2019
at 21:02
  • msg #159

Re: D&D: Generations

  Joe WOULD refer to 'huge nerd' for why Henry probably isn't evil, but honestly that's no help.  Just look at liches, for one example there.

  "Well, that's a lot more convenient than our last stop...  There ARE no lingering problems you'd be stuck with after Avery leaves, right?"
Mittens
GM, 2556 posts
Fri 13 Dec 2019
at 01:13
  • msg #160

Re: D&D: Generations

Rocky:
Rocky ... is heading down such strange avenues.


(( This made me LOL!  XD ))

Mittens pulls her Floop puppet and sings along with it,
♪ "It's a cruel cruel world
All you little boys and girls
With some mean, nasty nasty people
NastyNastyNasty people.

But there's a way
You can make your day!
You can laugh!
You can smile!
You can come and stay awhile!
You can dream my dream.
You can have it all with me!
You can dream my dream!" ♫


She nods.  "Nobody agrees with her brother Nobody.  You'd have noticed if Henry was all, 'It's important that the heroes be young.  The younger the better.  Because... young heroes are more vigorous teachers.  Yesyes.  Large is good, too.  The larger the hero, the better.  Don't work too hard on getting me any golem or undead type heroes.  No blood in... I mean... they're just creepy.'"
Narrator
player, 1351 posts
For narrating
and convenience
Fri 13 Dec 2019
at 23:45
  • msg #161

Re: D&D: Generations

The guard answers Joe's question. "Nope. Not that we are aware of. But I weould ask that, now that you bring up the possibility Henry might be evil, you do some checking up on him with Avery at your side."

Timothius says, "That sounds reasonable."

Tam asks, "You mean you guys didn't check up on Henry? After all that talk about being surprise people don't think to check up on people?"
Rocky
player, 41 posts
Envoy Warforged
Circle of the Moon Druid
Fri 27 Dec 2019
at 19:35
  • msg #162

Re: D&D: Generations

Rocky glances at Mittens and wonders why she is saying no 'golem types' since a Warforged is technically a golem-like living creature and chalks it up to Mittens just making a joke that he doesn't comprehend since Lord Henry did have him on the list along with everyone else.

Rocky glances to Tam and says, "Not all villains advertise themselves as such and are revealed by simply investigations. Some don't even see what they are doing as evil and truly have good intentions from their own viewpoint as they commit acts of evil for the 'greater good'. We are mostly saying that just because we haven't discovered anything nefarious about Lord Henry's known actions, does not prevent a nefarious action from existing that we do not know about. Besides, there are greater odds that if there is a villain in Lord Henry's court, and we have no proof that there is one, then it isn't him but someone else who is good at covering their tracks. It never hurts to be cautious so long as you don't let it devolve into paranoia that hampers you and those around you."
Joe
player, 893 posts
Fri 27 Dec 2019
at 20:04
  • msg #163

Re: D&D: Generations

  "Double checking probably wouldn't hurt, unless people were aware of some time sensitive problems already hassling our next destinations?  Half the reason the Imp didn't get away with it on our last stop was because we didn't go Full Paranoid, after all, but things might not have gone so well if it went on much longer first."  Ah, the distinctions of world based timeframes vs party based timeframes. Always a tricky thing.
Mittens
GM, 2558 posts
Mon 30 Dec 2019
at 01:13
  • msg #164

Re: D&D: Generations

"Nya.  Side-tracking to do some pointless sleuthing on Lord Henry was not what Mittens was aiming for.  Though she cannot deny that it makes sense to be more thorough when something as unusual as Lord Henry pops up, what Mittens was trying to point out is that while we were satisfied with Lord Henry's intentions because we were able to talk with him face-to-face and noted that he wasn't suspicious at all, everyone else has taken Lord Henry's stated intentions at face value without having met him face-to-face.  Mittens also wanted to both point out that we can be trusted because what sort of villain warns you of potential danger you failed to notice, and to arm Avery with enough caution that she would be watching for tell-tell signs of something amiss when she arrives.  Hero-face number one being nowhere to be found, for example.  Then she can hunt us down and warn us that we need to gather all the heroes to ourselves and then rescue H.F.1.

"I'm not aware of any urgent matters, but all the clues so far point to that it would be a waste of our time to go back and investigate when we've still plenty more heroes to go find.  Why didn't Mittens warn H.F.1?  He wasn't paranoid of adventurers, so she didn't think she needed to.  Sheesh.  Mittens is so un-used to being taken seriously, she tends not to think about having to keep her fantastical musings to herself."


A puppet appears on her hand and declares, "Tell them about the one where you're all actually puppets being controlled by beings from the beyond for their own amusement!"
Narrator
player, 1352 posts
For narrating
and convenience
Mon 30 Dec 2019
at 01:38
  • msg #165

Re: D&D: Generations

Avery flappa-flaps and scratches more words, "Even if Lord Henry can be trusted, few else can. I won't be safe traveling there without protection. Humans don't like me and this town needs what few guards it has."

Tam says, "The trail wasn't terribly dangerous. A few people here from town would be enough to show the city guards that you aren't a threat."

Timothius says, "She has a point about being a harpy. But Mitts and I are considered a "monster race" and weren't given any trouble."

Liberty says, "Could always have her come with us to the next hero and then she can travel with whoever that is."
Rocky
player, 42 posts
Envoy Warforged
Circle of the Moon Druid
Mon 30 Dec 2019
at 16:15
  • msg #166

Re: D&D: Generations

Rocky glances at Avery's message and speaks up, "At worst, after we pick up the next individual we escort them both to Lord Henry. It depends on how well the next person gets along with Avery and a number of other factors. Lord Henry might have an updated list anyway, so it wouldn't be a waste of our time to head back sooner or later."

As a Warforged, Rocky knows that some people can be wary of him and suspects it would be even worse for a Harpy so he'll make sure things go smoothly, even if he has to use wild shape to take a faster form to make the traveling easier... and wishes he was strong enough to wild shape into a bird which would make things a lot easier as then he and Avery could just fly there and then he flies back.
Joe
player, 894 posts
Mon 30 Dec 2019
at 19:36
  • msg #167

Re: D&D: Generations

  "Honestly, taking advantage of the buddy system is probably the best idea to go with, yeah."

  Joe can sympathize with 'wait, someone took my warnings seriously?', except Joe's normally meaning it with his oddly specific warnings rather than hoping for what would be more exciting.
Mittens
GM, 2560 posts
Tue 31 Dec 2019
at 00:21
  • msg #168

Re: D&D: Generations

Mittens' pigtails flappa-flap and she leans over to Timothius to mutter, "Ermergersh she's so kyooot!"

She grins at Lib and gives an enthusiastic thumbs-up!  "Fantastic idea!  YES!  Let's do that!"

Mits smiles eagerly at Avery and tail-wags.  "I presume you're ok with joining us fellow 'monster' adventurers on the next recruitment run?"
Narrator
player, 1353 posts
For narrating
and convenience
Sat 4 Jan 2020
at 04:31
  • msg #169

Re: D&D: Generations

Timothius blushes and holds onto Mitts' arm when she comments on Avery's cuteness.

Avery nodnods at Mittens when she asks her question.

Liberty beams proudly that she came up with a suggestion nobody else did that the grown ups considered a good idea.

Tam looks at the list. "The list says the next closest is somewhere in the forest. Since that's where the hero was last seen, either this very town or the next one, Charlton, is where we'll hear from people about an elf hero from the forest."

The guard says, "I heard about an elf hero, but... I heard about it from a guy who had come here from Charlton. So you should try there."

(Taken from the List:)

Last Reported Location: The Great Forest
Name: Unknown
Race: Elf
Gender: Unknown
Known For: Protecting travelers from beast and bandit alike.

Last Reported Location: Charlton
Name: Honey
Race: Human
Gender: Female
Known For: Eccentric. Solves local disputes. Knocked out a guard and got away with it.

Last Reported Location: Charlton
Name: Morthos
Race: Tiefling
Gender: Male
Known For: Took down the local gang.
Rocky
player, 43 posts
Envoy Warforged
Circle of the Moon Druid
Sun 5 Jan 2020
at 15:45
  • msg #170

Re: D&D: Generations

Rocky nods and says, "So it looks like Charlton is our next destination where we could end up meeting up with as many as three others to recruit... along with Avery that would be a decent group to head to Lord Henry's safely...."

Buzz glances around and speaks up, "The one named Honey though might be a problem... not sure how she got away with attacking a guard but that might be a sign that she dislikes authority..."

Adrian responds with, "Depends on the situation, that guard might have been drunk and was making a fool of himself, or worse." as the awakened shrub seems to shrug, well as much as a shrub can shrug.

Doc shakes his head and then asks, "Well if we are heading to Charlton next, is there any supplies we need before we head out? Or possibly anything anyone would want us to deliver to Charlton since we are already heading there?"
Joe
player, 895 posts
Sun 5 Jan 2020
at 21:32
  • msg #171

Re: D&D: Generations

  Joe was thinking more along the lines of 'wait here then go back with the next hero we send back'.  But he's going to be the one to suggest 'actually, let's NOT travel with a cute harpy' either.

  "It is usually easier to find people in a town than the middle of a forest." Well, unless The Plot or the people in said forest go looking for you.  But that is where Charlton still comes out ahead in 'Two heroes are better than one hero, right?' logic.
Mittens
GM, 2564 posts
Thu 9 Jan 2020
at 05:08
  • msg #172

Re: D&D: Generations

"Honey sounds like my kinda girl!  Takes guts to stand up to tha man.  We may not have the details, but it's easy enough to figure she was in the right if she wound up on a hero list instead of a menace to society list.

"I'm hoping the Elf hero doesn't turn out to be some zillion-year-old.  Will probably look down on us and Henry's offer if so.  'I still remember the day when his great grandfather insulted my race.  Not interested in doing any of his descendants any favors, nor their hired help.'

"But speaking of stereotypes, I gotta say I'm glad no one's saying anything against the Tiefling just for his race."


A puppet begins to tease Mittens for her age discrimination, and she tries to defend her position with silly logic about having the right to discriminating against the old because she was discriminated against because of her youth.
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