D&D: Generations.   Posted by Narrator.Group: 0
Rocky
 player, 59 posts
 Envoy Warforged
 Circle of the Moon Druid
Sat 9 May 2020
at 15:36
Re: D&D: Generations
When the innkeeper offers to rent a room for Buzz, Doc, Adrian, Tam, and himself Rocky glances at the others and Rocky can Buzz and Doc both state that while unexpected, it is a nice change of pace, so Rocky provides the money for the room with Doc and Buzz curling up on the floor in the warmest part of the room while Adrian stays closer to the window while Rocky sits in a chair simply resting and observing since he doesn't need to actually sleep.
Mittens
 GM, 2612 posts
Sat 9 May 2020
at 17:28
Re: D&D: Generations
Mits smiles to have made the kids laugh.

"Mordenkaiden is more than welcome to leave a wand or three of magic mansion laying around for me to find," Mits answers Joe, "And I can't say I'd be very surprised if entering a Tomb of Doom that I find an annihilation skull or three.  'Those were meant to kill sticky-fingered intruders!'  'Well they figured out you can use mage hand to move them around and have weaponized them against the giant ancient evil it took us a lifetime to awaken, you moron!'"

Later at bed time, Mits comments to Timothius, "Having a warforged in the team sure is handy for all those kobold ninja ambushes that happen at inns where everyone assumes it fine to not have a rotating watch."
Joe
 player, 925 posts
Sat 9 May 2020
at 21:05
Re: D&D: Generations
  Joe doesn't think his luck would allow 'A sphere of annihilation has NO weight, therefore falls under the five point limit!' to work, but would not be surprised if someone else got away with it either.

  "The reason nobody worries about the mythical kobold ninja ambushes is because they cheat so much it doesn't matter what you do, Mittens.  Now, REGULAR ninjas? Reasonable precaution."
Timothius
 GM, 955 posts
Tue 26 May 2020
at 19:34
Re: D&D: Generations
Timothius smiles and nods to Mittens, then looks at Joe curiously, perking his kitty ears. "Oh.. gosh. Well I guess we should learn how they cheat and add that to our bag of tricks."

He yawns, kisses Mitts' cheek, and curls up to sleep.

Liberty says, "Even if the ninja kobolds cheat... we'll hit 'em so hard, it won't matter. But I like the idea of stealing enemy tricks and using it against 'em..."

She yawns, but is fighting sleep a little. However, she does eventually conk out.

Tam is curling up next to Doc and Buzz. She puts a bed roll down to make the floor softer and smiles at them, giving both of them gentle pets.

The night is uneventful for the most part. Rocky is able to hear the people who walk about at night. The bar does close at midnight, though, so the tavern itself is quiet for five hours before the barkeep gets up and gets things ready. But between midnight and 5 A.M., Rocky does hear people outside. A drunk yelling at his wife and kid. A couple people having a conversation, but it is too distant to make out what is being said. But all of it dies out and gives way to the morning bustle without any screams or cries for help.

In the morning, when the group gathers for breakfast, the waitress seems preoccupied with something and has a bruise on her left cheek. She snaps out of it whenever it is time to take orders and persists in trying to smile for the group.

This message was last edited by the GM at 19:35, Tue 26 May 2020.

Rocky
 player, 60 posts
 Envoy Warforged
 Circle of the Moon Druid
Mon 5 Oct 2020
at 20:26
Re: D&D: Generations
As Rocky listens to the sounds around the tavern/bar throughout the night, he quietly sighs as he prefers the sounds of nature and almost wishes for rain since the sound of rainfall is soothing to him, despite how ironic that might seem to some people given how some people think that a Warforged would rust or something.

When the waitress comes to the room, Rocky turns to look at her and quickly notices the bruise on her left cheek and asks somewhat bluntly due to his concern, "I have some herbalist supplies that could help with that bruise on your cheek. What, or more likely, who caused it and why?"

When orders are requested for breakfast, Buzz, Doc, and Rocky request a fruit-based dish, while Adrian is content with just freshwater since she's already sitting in the sunlight coming in through the window.
Mittens
 GM, 2614 posts
Tue 6 Oct 2020
at 14:49
Re: D&D: Generations
Mits was satisfied with the kids' answers.  She has yet to find evidence that this world hates her so much that she can't use the same tricks monsters do.  Outside obviously off-limits stuff like using infernal magic to mind-control teleporting doggies to randomly bite people.  Note to self: learn how to use intimidate to force captured enemies to work for self.

Mittens sleeps with the window closed and locked, so she didn't wake up to mage hand slap the drunk.

At breakfast, in a matter-of-fact tone, Mittens rants, "Mittens is puzzled by the bruised cheek, but figures the lass has every right to pretend it doesn't exist.  After all, if this is a simple case of spouse abuse, that's the responsibility of locals to handle.  They rarely do, so when Mittens was younger she'd involve herself in such things.  Learned really quick that giving the abuser a taste of his own medicine does absolutely no good at all in the long run since nobody's willing to follow through with keeping the nasty behavior in check.  At best you get reprimanded by the victim and family members for 'making matters worse.'  But more likely you get a mob chasing you for, 'assaulting innocent folk for no reason, you little brat.'

"And if she's being mysteriously slapped in the night by some poltergeist, she's got every opportunity to complain to the obvious adventurers right under her nose."


"Pancakes and/or waffles with a side of cheesy eggs and bacon.  Mittens likes having luxurious noms while in town."
Joe
 player, 927 posts
Tue 6 Oct 2020
at 22:16
Re: D&D: Generations
  Joe is also incredibly proud of the kids wanting to chase that futile dream of telling the universe 'But I learned it from youuuuuu'. Not the most responsible life path, but sometimes it gets the job done... Or sometimes the universe gives a desperate shrug.

  Speaking of desperate shrugs, Joe refrains from doing so physically, merely metaphorically.  "Still makes more sense than people complaining they were not eaten alive by a sixty foot long monster."
Timothius
 GM, 957 posts
Thu 10 Dec 2020
at 06:30
Re: D&D: Generations
Tam eats off the table, but after a few bits, joins Buzz on the floor and pets him. Then checks on Doc, also petting him... then waters Adrian with a soft smile on her face. It isn't that Buzz, Doc and Adrian can't feed themselves. It is just that Tam loves tending to them and giving them a little love now and then. She briefly notices the bruise people are pointing out, then gives Mittens a weirded out look when she hears what Mittens has to say. Weirded out like.. no longer wants to have anything to do with bruised lady. So she keeps to Buzz/Doc/Adrian.

Timothius blushes from what Mittens says, but also gets a touch angry. Because he remembers some of what she is talking about and how angry it made him. "The people are what make matters worse... not you, Mittens. I get not helping people who don't want to be helped, but now that you are an adventurer with an adventuring team, townsfolk are not going to chase you anymore unless they have a death wish."

Liberty double-takes at Timothius, not used to the gentle catboy talking so... aggressive. She then looks at Joe. "What's that called again? Stockholm syndrome?"

The waitress says to Rocky, "Thank you for the kind offer, sir. It was my husband as your cat friend indicated, since you asked. I'll get your orders and if you have those herbs for me when I get back, I'll be happy to have you apply them."

She walks away.
Rocky
 player, 61 posts
 Envoy Warforged
 Circle of the Moon Druid
Thu 10 Dec 2020
at 18:05
Re: D&D: Generations
Rocky nods to the waitress before she walks off and starts sifting through his herbal supplies so that by the time she returns he'll have the herbal poultice ready for her to apply on her bruise. "While I wish there was more I could do for her, given the situation I doubt there is much we can do, wouldn't be surprised if her husband turned out to be a local sheriff or something giving how our luck can go. But Mittens is right, this is something for the locals to deal with unless the situation changes into one we have to deal with. Like if her abusive husband turned out to be a crime lord or something we have to take out to save the town... which I doubt is the case. After all, why would a crime lord have his abused wife working as a waitress."

Rocky glances over to Joe and realizes something as he adds, "That was more of a rhetorical question since I don't actually need a contrived situation for why that would occur." While Rocky does not claim to be an expert on people he has figured out that some people would come up with a contrived example for the same reason canines and felines lick themselves... because they can...and often find such contrived examples amusing... but this isn't the time since it might jinx something for all Rocky knows.

This message was last edited by the player at 23:40, Thu 10 Dec 2020.

Mittens
 GM, 2615 posts
Fri 11 Dec 2020
at 05:25
Re: D&D: Generations
Mittens assumes Joe is talking about cultists.  She remains quiet until the waitress has left.  "Thank you for being the actually helpful one, Rocky."

She considers Timothius' point.  "You tempt me, Timothius.  My first thought is to put on a puppet show to publicly humiliate the guy, but then I remember just how much kids laugh at the Punch and Judy show.  So that idea could backfire and make the guy a folk hero...

"My other thought is to tell the townsfolk that we examined him with our magics and found out that he's been possessed by an imp.  The imp is the kind that will return over and over.  You can tell it has returned by when the man gets violent.  The only way to get rid of the imp each time is to spank him 12 times with a paddle made of cedar.  The longer the imp is allowed to remain inside, the more likely it is to force him eat children."

Joe
 player, 931 posts
Fri 11 Dec 2020
at 08:51
Re: D&D: Generations
  "Stockholm syndrome is when you sympathize with your captor.  This is more like 'Well I can't be made at my captor anymore so I'll be mad at you instead!' lashing out like a frightened baby. Which would be more sympathetic if they would never have been in any danger if they had that angry mob energy in the first place."

  He understands Mitten's temptation to use needlessly fearful townsfolk logic against them, but says "They would just let them do whatever they want in that case, and then start beating people who they didn't like claiming they were possessed by an imp.  Unlike your dramatic stories where people curse how they underestimated someone, turns out a lot of problems are caused by overestimating people."
Liberty
 player, 139 posts
 Anger Management Failure
 Almost Neutral, but Good
Sat 26 Dec 2020
at 03:31
Re: D&D: Generations
Liberty holds up the list. "Next locations are Bright Wood, Newville, and Newerville. Brightwood has a mysterious unknown person helping them. Newville has a... kender? named Chestnut who sings exaggerated, unbelievable stories. Newerville has a kobold named May who slew... a dragon? Geez, if that story is believable, I wonder what this Chestnut guy sings about. We decided on where we are going next?"

Timothius and Tam are silent on that since that's more for grownups to decide.
Rocky
 player, 62 posts
 Envoy Warforged
 Circle of the Moon Druid
Sun 3 Jan 2021
at 05:37
Re: D&D: Generations
Rocky's eyes dim slightly for a moment which is the closest the warforged comes to 'blinking' like normal people as he thinks 'Newville and Newerville.... so what next a Newestville? Someone really stinks at naming things...'

Rocky speaks up as his eyes shift back to their normal intensity, "I may be slightly biased as a Druid, but Bright Wood sounds more interesting to me. As for the Kobold, there are many things that are technically a dragon that could be killed and then claimed to have killed a dragon. Fairy Dragons, Lantern Dragons, and Psuedodragons are three examples of small creatures that are still technically dragons."
Mittens
 GM, 2616 posts
Mon 4 Jan 2021
at 07:27
Re: D&D: Generations
"While Joe may be right, Mittens still wishes she knew the flesh to puppet spell.  Transform abusive face's right hand and forearm into a big silly floppy puppet, with the solemn warning, 'When we return, if you've been using your left arm for abuse, that one too will become a silly puppet.'  Even if this means he starts resorting to kicks, Mittens would at least have the satisfaction of seeing a mean guy reduced to having two silly puppet arms."

Mits opens up the map of the area and points at the nearest looking place.  "I vote for there.  We should hit every location eventually, so order should be based on maximum convenience."

This message was last edited by the GM at 07:38, Mon 04 Jan.

Joe
 player, 934 posts
Sat 16 Jan 2021
at 19:33
Re: D&D: Generations
  "Brightwood does seem like it wins the 'it is closer' lazy shrug award, and as much as anything it would be more informative than the places where we actually know what people are about already." Even if Joe's player is very for who he thinks is the dragon slaying kobold. Alas, in character logic.
Timothius
 GM, 958 posts
Mon 25 Jan 2021
at 07:17
Re: D&D: Generations
Liberty and Timothius both giggle from the Flesh to Puppet comment.

Tam blinks in shock at the thought and seems to be trying to process the idea. She is thankful that the group votes for Bright Wood.

Timothius looks up at Rocky. "Fair points about the dragon. But don't be worried about being biased for the forest... we did recently do things in a city, didn't we?"

Soon, the group is underway to Bright Wood!
(Fast Forward)

As the group approaches Bright Wood, there is a vast empty space where a forest should be. Even the dirt seems to be missing to where there is a slope all along the edges that lead down about 45 feet down.
Rocky
 player, 63 posts
 Envoy Warforged
 Circle of the Moon Druid
Sun 31 Jan 2021
at 05:45
Re: D&D: Generations
Rocky looks at the area where the forest should be and asks, "What happened here? I know people can misplace things but an entire forest? We are in the right location for a forest and not a strip mine quarry. It almost looks as if the forest was shunted someplace else... but what magic could do that?"

Rocky really has no clue how the forest and the ground it was growing out of has vanished. Buzz, Adrian, and Doc remain silent as they don't even know what to say as they are literally speechless at seeing a 'forest gone missing'.
Mittens
 GM, 2617 posts
Sun 31 Jan 2021
at 07:13
Re: D&D: Generations
Mittens stares in awe.

"I've heard of missing persons, but missing place is a new one.  Let's see what happens when ye olde pebble is tossed in there."

She tosses a pebble into the empty place.
Narrator
 player, 1362 posts
 For narrating
 and convenience
Sun 31 Jan 2021
at 07:16
Re: D&D: Generations
The pebble falls and bounces off the slope a few times before finally coming to a natural stop at the bottom. In other words, the pebble acted normal. As did the empty space.
Joe
 player, 936 posts
Sun 31 Jan 2021
at 07:58
Re: D&D: Generations
  Joe's feelings about this are going to be skewed by if the fate of the forest (and... really everything in the general area) was taken for practical use, or something as lazy as they are powerful deciding it was simply convenient.

  "I think the more nitpicky question is 'what could do this quickly'.  Because even a bunch of peasants with shovels could have done this eventually, but I somehow doubt mass haste on a labor gang is how this went down"

  ...Joe double checks for any out of place tracks anyways.
Timothius
 GM, 959 posts
Tue 2 Feb 2021
at 07:22
Re: D&D: Generations
The children are as slackjawed as Mittens. Tam is... horrified and cuddles Doc.

Joe is unable to see any tracks in the immediate area aside from the normal tracks one would expect to be on the road.

The group can see a person off in the distance who is on the road and headed towards the group in a jog. He looks human.

When he gets within hearing distance, he calls out, "Hail! Hail! I am Jordon! Who goes there?!"
Rocky
 player, 64 posts
 Envoy Warforged
 Circle of the Moon Druid
Sat 20 Feb 2021
at 20:29
Re: D&D: Generations
Rocky turns to Jordan after the human introduces himself. The warforged druid then replies with quick introductions for himself and the group before asking, "Do you know what happened to the forest that should be here?"
Timothius
 GM, 960 posts
Tue 23 Feb 2021
at 01:18
Re: D&D: Generations
Jordan answers, "...sort of? It was the darndest thing you ever saw. The whole forest began to glow brightly and then it vanished! Then a strong wind blew towards where the forest once was! After that, well... I saw the crater you now see, but there was a young lady in the middle of it. She was human, had white hair, and some kind of cyan-blue clothes. I wasn't about to go greet her, given what happened, but I saw her head east." he points eastward.
Joe
 player, 938 posts
Tue 23 Feb 2021
at 01:42
Re: D&D: Generations
Okay, so Joe's assumptions right now are a coinflip for if some kind of nature princess got missed in an elaborate kidnapping attempt, or very violently declared they were going on vacation.

"Right, given you were close enough to see it happen at the time. How many people and towns around here relied on this forest for their livelihoods?"
Timothius
 GM, 961 posts
Wed 24 Feb 2021
at 08:34
Re: D&D: Generations
Jordan says, "Rely on it? None. The woods were protected by the elves or some such, so the woods was mostly just used as a vacation resort on occasion? But I know there is a settlement on the other side of the crater..."