D&D: Generations.   Posted by Narrator.Group: 0
Joe
 player, 848 posts
Tue 16 Oct 2018
at 22:00
Re: D&D: Generations
  It's a good thing Joe the character is much better at such navigations than his player.  "Unless things change, we'll probably be hitting all the listings within 30 miles."

  Skipping Jamie would probably be meanspirited, and also tempting fate that the first entry on the list being suspiciously boring is some kind of test.  So Glimmerville it is unless Haralton ends up somehow being the most efficient first stop.

  OOC: I'm good for whatever people would prefer.  Though at least some skip would assumedly, let is get to the alt-o-thon faster.
Mittens
 GM, 2502 posts
Thu 18 Oct 2018
at 07:43
Re: D&D: Generations
Mits proceeds to add "Side-kicks" to each of the entries when handed the list then fills in the names for Timothius, etc.  Then adds a line to her own entry, "Self-gratified Leader of Mittens' Unpaid Mercenaries."  Then signs it with a cat face emoji ( this with pigtails: http://rlv.zcache.com/cute_cat..._vgbaq_8byvr_512.jpg )  Then copies down the other people into her scrap book.  Then finally hands the list back to Lord Henry.

"Was under the impression you'd be joining us.  But I suppose transitioning into a new career is no simple matter.

"Assuming we can find these individuals quickly, we may have most of this list done before the announced 15 days are up.  Especially if you're willing to loan us transportation.

"Now I heard that the pay was going to be 1,000 gold each.  I'm guessing that was assuming that each who took on this quest would individually take on one item on your list.  Ever since the Antler Horror, we've traveled together for practical reasons.  And although it would be swifter to split up for this mission, I'm guessing my team will agree that it'll be much wiser to travel as a group even in the absence of any indication that we'll be ambushed along the way.  Adventuring will hone one's appreciation for the buddy system.

"All that said, I'm guessing you'd consider it unfair if we were to ask for 2,000 gold each right now for each having presented you with the other two.  And I'm guessing my friends would consider it unfair as well.  As would be insisting that our group get 3,000 gold per line item.  So I propose that 1,000 per line item be awarded the group.  Less the aforementioned three adventurers already here in the flesh."


(( Mits is fine with skipping forward.  Just including the bit about reward since she was curious about the vague, 1,000 gold each and maybe more???  Which can easily be narratively explained without slowing down story. ))
Narrator
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Thu 18 Oct 2018
at 22:04
Re: D&D: Generations
Lord Henry explains payment (It has been edited into the Lord Henry's Parchment thread)
He also explains he cannot leave. As Lord of Gavenport, he must stay and govern the city. On top of that, he has to be here for other adventurers who want to take him up on his quest.

Timothius watches Mitts' edit and says, "That brings up a question..." he looks at the others. "Does everyone wanna go with Adventure's Allies like Liberty suggested? Or do you all have another name for our group?"

Tam idly pets Buzz during the visit with Lord Henry. To Tim's question, she says, "I like it. But I will go with whatever the group decides."

Liberty doesn't feel she should vote since it was the name she came up with. So it is obvious she votes for it.

Lord Henry chuckles from Mittens' ramble. "You are quite correct, you silly goose! If we took that logic, then you should pay me for finding you! And then I should pay everyone you ever met for finding you! Nay. Once they enter this office, they are no longer eligible for people to 'find' as per the list. To get paid for finding each other, you would have had to have only one of you enter, accept the quest, leave, 'find' the others, and bring them to me. But for your honesty in not deceiving me, I will have a reward for you when you return!"

FAST FORWARD!

The bunch of you arrive in Glimmerville! It is only a few miles north of Gavenport and uses the same lake. The town is large for a town, but not large enough to be a city. It has a couple large buildings and is a bit bustling for a town. But it is still only
about 200 yards from one end of town to the other.

As the group gets close enough for people to see them, people give the usual reactions of shock, awe, or fear. A male human who looks like he might be with the town guard walks towards the group, looking cautious. Unlike a normal guard, he carries a heavy-bladed spear. He has blond hair, cyan eyes, and looks like he is in his late teens at most. His armor is green (though still made of metal).

He holds his hand forward in the universal sign for stop and speaks in a gentle tone, "Please come no closer. The part of town behind me is closed off for the time being. My name is Jamie. May I ask the nature of your business here?"
Rocky
 player, 10 posts
 Envoy Warforged
 Circle of the Moon Druid
Sun 21 Oct 2018
at 02:09
Re: D&D: Generations
Rocky glances at the others as stands near Buzz and Doc with Adrian being near Tam. Rocky presumes that the Jamie is now the head of the town guard from his better equipment, possibly a reward for driving off the bullies. Rocky answers Jamie with, "We are here on request from Lord Henry. We actually came here to speak with you. Mittens can explain further." as Rocky points to Mittens.

Rocky then turns to the others and asks, "Think that resolving the situation that has part of the town closed off would be a suitable test?"
Joe
 player, 849 posts
Tue 23 Oct 2018
at 06:44
Re: D&D: Generations
  Now to stuff him in a sack and bring them to Lord Henry-Wait, no.

  "Somebody heard you were cool, and wants to confirm if that's true or not."

  If they solve the town's problems for Jamie, would that disqualify Jamie?
Mittens
 GM, 2503 posts
Wed 24 Oct 2018
at 03:22
Re: D&D: Generations
Mits' eyes go wide in amazement and she stares in awe.

"Oooh.  Such pretty eyes!  Are you related to an Aasimar or something?  Ohright.  Explanation."

She recounts the story in as succinct a manner as she can muster... which includes information about how cuteness equals trustworthiness.

"And by the way I appreciate the politeness you've afforded us thus far."
Narrator
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Tue 30 Oct 2018
at 05:11
Re: D&D: Generations
Jamie raises an eyebrow at Rocky mentioning Lord Henry, double-takes at Joe's comment about Jamie being potentially cool, but then blushes at the sudden straight-forward compliment from Mittens.

Tam hops up and down and says, "We were told you're a hero."

Liberty then looks up at Rocky and says, "Test or not, we should help anyway."

Tam looks at Liberty and says, "Rocky knows that... but we might not be allowed to help."

Jamie waves to catch attention, looks at Mittens, and says, "My father taught me: If you want respect, you show it first. I've found it to be true in most cases. And... thanks."

He then looks at the group as a whole. "There are many reasons a part of town might be closed off to visitors, but you are right that in this case, it is because there is a problem. Unusual though you all may be, what strikes me most is your willingness to help. So allow me to fill you in on what the problem is and if you are still serious about aiding in solving the current issue, then I will have you walk with me back to that part of town."

He pauses, then says, "There have been mysterious attacks at night. They generally come from inside a room with no sign of forced entry, but there are reports of a few attacks outdoors as well. We don't have enough men to post watch inside everyone's rooms and the attacks seem to never happen around the guards. Nobody has witnessed what the attackers *look* like, but whatever the attackers are, they leave claw marks on their victims and have yet to deal any permanent injury. That is all we know."

He looks the group over. "So. You still want to help?"
Rocky
 player, 11 posts
 Envoy Warforged
 Circle of the Moon Druid
Wed 31 Oct 2018
at 00:47
Re: D&D: Generations
Rocky nods and says, "We will help." Rocky considers what Jamie has said and asks the group as he voices his suspicions about the attacker,  "The attacker may have the ability to pass through walls through teleportation or being either incorporeal or ethereal. Then again there is also a possibility of charms are the source of entry but unlikely since if it was, then wouldn't the victims know more about the attacker. Or is there a form of charm that wipes a person's recent memories?"
Joe
 player, 850 posts
Wed 31 Oct 2018
at 23:35
Re: D&D: Generations
  Hmm. Ghosts, nature, or BOTH?

  "Rocky, Tam. I don't suppose either of you might be able to tell what would have made the claw marks on these people if you saw them?" Look Joe may be able to serve a griffon up as a six star dinner, but that doesn't mean he can tell it's claw marks from an owlbear's so good.

  He looks back to Jamie.  "Does anyone in town strike you as the sort to anger a vengeful mystic or spirit, but be too stubborn or embarrassed to ever admit such a thing?"
Mittens
 GM, 2504 posts
Mon 5 Nov 2018
at 23:54
Re: D&D: Generations
Mits ponders the give respect first in order to gain it concept and tries to recall any evidence pointing to how valid that's been for the walking talking shrub.

"Well I suppose 'give disrespect and you can expect the same in return' is just as true.

"As for our culprit, let's not dismiss the possibility that our culprit is no more fantastical than a malevolent prankster with skill in picking locks and some alchemical means of silently knocking out victims before scratching them with some animal claw they bought at the knickknack store.

"What am I saying!?  Mittens should never suggest something so un-dramatic!  Clearly this is the work of an Attic Whisperer out for revenge!"

Narrator
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Tue 6 Nov 2018
at 00:58
Re: D&D: Generations
Tam answers Joe, "I dunno if I could or not. I know some animals and their claw marks, but Rocky knows more."

Jamie gets a smile of relief on his face as the heroes agree to help and immediately get to theories. Strange though they may appear on the outside, they look like heroes to Jamie on the inside.

He begins walking with them back towards town, then answers Joe, "Well yes. But to be honest, wouldn't that describe most people in the world?"
Rocky
 player, 12 posts
 Envoy Warforged
 Circle of the Moon Druid
Tue 6 Nov 2018
at 01:02
Re: D&D: Generations
Rocky says, "Well I can certainly attempt to identify the creature that made the claw marks or at least try to determine if it was a natural creature or some sort of unnatural monstrosity or aberration. I doubt it would be an undead at this point. Undead tend to be more gruesome in what they do to victims."

Adrian, Buzz, and Doc keep quiet since there is little they can contribute to the conversation at this time.
Joe
 player, 851 posts
Tue 6 Nov 2018
at 01:17
Re: D&D: Generations
  Joe's training(?) of Liberty comes with the important life lessons of 'Considered anime as **** by association'.

  "I figure most people would also be selfish enough to realize that if they don't tell anyone, the eventual lynch mod will make them wish the monster got them.  So with the raw number of victims you have, a local being involved would be someone particularly stubborn, or they are the one making the attacks personally.
Mittens
 GM, 2505 posts
Tue 6 Nov 2018
at 04:25
Re: D&D: Generations
Mittens puts up her prestidigitated sign again, though this time it read, "Adventure's Allies."

"Well yeah.  There was the story of the guy plagued with violent nightmares who'd blank out then wake up naked and near a mutilated cow.  He was a werewolf, but dismissed it as bad dreams resulting from too much drinking.

"But then there's the other tale of the guy who was just passing through trying to get away from his crazy ex wife, daughter of some noble with influence in the region.  When the locals questioned him and he dodged the questions for fear of his ex's dad no matter how hard they pressed, they assumed he was the werewolf and shanked him to death with all the silverware they could get their hands on.  Sometimes people are afraid to talk because of the potential for lynch mobs.  'Well yeah I know that my cousin's the culprit, but if I tell anyone the town will kill me too because any blood relative of the culprit is clearly an abomination that must be killed with fire.'

"Hence why problems like these can go on for months or even years before adventurers come along and catch the badguy."


Because adventurers have no qualms with breaking and entering and looting everything not nailed down so the mayor's wife screams at the unexpected intrusion into the manor, gets shot with a magic missile, transforms into a werewolf, and the adventurers are praised as heroes when they 'defend themselves' from the 'monster.'  In catfolk aren't to be trusted world, mommy cat tells little Mittens bedtime stories about the adventurers that'll getcha if you're not a good little kitten.  Not that Mittens will ever admit to being raised on the notion that Humans are monsters.

"And it's stories like these that catfolk will point to to prove that Humans are monsters you should never trust."

Welp.

This message was last edited by the GM at 04:27, Tue 06 Nov 2018.

Narrator
 player, 1323 posts
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Tue 6 Nov 2018
at 23:24
Re: D&D: Generations
Liberty says, "Don't know if you noticed, but Joe and I are humans, Mittens. Are you saying you don't trust us?"

Timothius says, "Of course she isn't saying that, Liberty. She's just saying that's what many catfolk would say."

Jamie looks over at Mittens, then back to the road and says calmly, "Racism is for those who don't want to take responsibility for their own monstrous behaviors. Everyone is capable of being a monster, whether you are a human or a catfolk. And everyone has the potential of being a hero. And those who say to never trust one race may some day find their lives depend on it, but would sooner die. Which is foolish since that is like saying you would rather die than be killed."

Tam thinks about racism and how it applies to the more fell creatures. How far does redemption go? Are monsters ever capable of being not-monstrous?

Jamie waves to a villager, beckoning him over. "Jarl! C'mere! I have some nature experts who want a look at your scratches!"

A bearded man walks over to the group and displays the scratch marks on his forearm. To Rocky, they look canine in nature.
Rocky
 player, 13 posts
 Envoy Warforged
 Circle of the Moon Druid
Wed 7 Nov 2018
at 00:13
Re: D&D: Generations
Rocky knows there are exceptions to the norm and adds to Jamie's comment, "Just as anyone can be a monster, not all those we could call monsters are monstrous. I have heard of a creature called the cuddle monster that is harmless. Although that might have just been someone's nickname for a pet kitten... I'm not sure."

Rocky then turns and inspects Jarl's scratches saying, "They look canine but it would be difficult to determine the exact species. As the attacks haven't been restricted to nights of a full moon we can rule out werewolves."
Joe
 player, 852 posts
Wed 7 Nov 2018
at 01:40
Re: D&D: Generations
  Joe wouldn't be surprised if lycanthropes can sprout claws whenever they want, but is too lazy to roll the metaphorical dice in his memory to check.

  "It's also better for business, Gold is gold regardless of who is holding the coin purse.  Would probably be faster to appeal to that across the land, rather than manners."
Mittens
 GM, 2506 posts
Thu 15 Nov 2018
at 07:14
Re: D&D: Generations
"Faster, yes.  Also more expensive.  I like the 'cuddle monster' idea.  C'mere, Liberty!"

Mits rawrs and reaches to cuddle the girl.

To Jarl she adds, "We haven't ruled out the un-natural entirely.  Was there anything else about the attack that might be distinctive?  A gust of wind?  Ghostly giggles?  The sudden smell of a damp cellar?  Or maybe the taste of copper in your mouth?"
Narrator
 player, 1324 posts
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Fri 16 Nov 2018
at 02:18
Re: D&D: Generations
Tam giggles when Rocky mentions the cuddle-monster kitten.

Then Mittens rawrs and glomps Liberty who squeals and giggles, "No-hohoho!" the big smile on her face betraying that her objection is fake.

Tam copies Mittens and glomps Rocky. "People just call cuddly things cuddle-monsters sometimes. It isn't a real monster." she explains.

Timothius just smiles at the sight. He thinks about giving Joe a hug, but feels he hasn't earned enough camaraderie with the man yet and might be seen as - oh screw appearances. He glomps Joe and says, "Rawr!"

Jarl answers Mittens, "A sound. For just a second, I thought I heard a quiet growl." he glances at the children and frowns. "This isn't a joking matter!" he says in a scalding tone.

Jamie says, "Jarl, calm yourself. They are children and are here with these adventurers to help. That already puts them braver than most of this town and probably more helpful."

He then looks at the group, "A couple reports are consistent with that. But I hadn't thought to ask such a question, so I don't know if it is the case for every incident."
Rocky
 player, 14 posts
 Envoy Warforged
 Circle of the Moon Druid
Wed 21 Nov 2018
at 04:13
Re: D&D: Generations
Rocky's only reaction to Tam 'glomping' Rocky is to shift his weight to keep his balance as he tilts his head at Tam's explanation.

Rocky then turns to Jarl and says, "A quiet growl being associated with the attacks would be consistent with canine activities. But there are a number of reasons why a canine would issue a soft growl as opposed to a bark or howl..." Rocky turns to Jamie with Tam still glomping the Warforged as he continues, "A map of where all the attacks occurred in relation to each other might help reveal a pattern. It may be possible to limit the search area for where a possible den for the creature is located."
Joe
 player, 854 posts
Mon 26 Nov 2018
at 22:04
Re: D&D: Generations
  "So many things try to kill adventurers, that tone jarring amounts of levity is taken whenever possible."

  Joe somehow manages to keep a straight face as a fluffy catboy hangs off him.  "Like so.  Also much easier to deal with than screaming civilians clinging to my arm while I try to shoot zombies."
Mittens
 GM, 2508 posts
Thu 29 Nov 2018
at 00:28
Re: D&D: Generations
"Cuddle Monster so happy that glomp dispels suspected racism."

Soo many retorts Mittens wants to voice to "This isn't a joking matter:"  "Your FACE is a joking matter." or, "How is a cuddle monster not a joking matter?" or, "I have yet to hear a single matter that hasn't been made into a joking matter.  Did you hear the one about how to kill a poor widow?..." or even, "What else isn't a joking matter is our fee for dealing with this matter."

But to object more to the huffy villager that's already been so handily shot down would be to revive a dead topic.

"I'm getting the distinct impression that this is all a pixie's practical joke.  If it were truly nefarious, we'd have corpses piling up by now.  I won't be surprised if we discover that there's a lumber mill in this neighborhood that's run by an obstinate man who's especially disrespectful of nature and fey."
Narrator
 player, 1325 posts
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Thu 29 Nov 2018
at 07:52
Re: D&D: Generations
Timothius is easily intimidated by the barking adult and hides behind Joe immediately. But he watches in some awe as Jamie stands up for the "outsiders" to one of his own townsfolk. (This guy is lucky this isn't the Scales of War Timothius. Or any version of Raichel, for that matter.)

Liberty turns with fury in her eyes at the man and looks like she was gonna tear into him. She barely contains herself long enough to watch the example Joe gives, closes her eyes, and turns her back to Jarl, and takes a few deep breaths. The adults are handling this conversation like adults and Jarl did only use words. Lib seems to be calming down.

Tam looks disappointed at Rocky's lack of reaction to her, and looks at Adrian, Doc, and Buzz. She goes to give them each hugs. Both so they won't feel jealous, and to gauge how each of them would react to it. "Love may be light-of-heart, but it is no joke." she comments to Jarl with a soft smile.

Jarl is unimpressed with anything anyone said. But doesn't have comebacks either.

Jamie shrugs. "Town's too small for a map. I could walk you around the whole town in under half an hour. The attacks have happened almost everywhere in the residential area. Even the church. Admittedly, that was the attack that really freaked everyone... if you aren't safe in a church, where can you be safe? The only areas the attacks have not happened is where you were entering town, and that is probably because it is the shopping area, so... during the day, too many people are there to bother with an attack, and at night, there is nobody there to attack."
Rocky
 player, 15 posts
 Envoy Warforged
 Circle of the Moon Druid
Fri 30 Nov 2018
at 21:17
Re: D&D: Generations
Rocky asks, "And there have been no signs of the attacker around any of the sites? For example, no footprints found in dirt or mud. No fur or fragments of a tooth or claw stuck to anything. Just the wounds on victims? This isn't much to go on and we have little information on how to try to lure the attacker into an ambush." Rocky is confused by this at it would seem to be some form of incorporeal canine but doesn't feel that is right.

Adrian responds to Tam's hug by saying, "Don't feel disappointed in a lack of reaction from Rocky, he's a bit preoccupied at the moment. Although remember to be careful of my branches."

Doc nuzzles Tam after being hugged as he says, "I'd hug you back, but I don't have the limbs to do so."

Buzz reacts to Tam's hugging by glowing a bit brighter for a moment but he doesn't say anything as he looks around pondering if there is a threat nearby given how stealthy the attacker seems to be.
Joe
 player, 855 posts
Thu 13 Dec 2018
at 02:42
Re: D&D: Generations
  Times like this Joe does wish he wasn't superficially a ranger at a glance so he could offer more than 'shoot it with arrows? Forage snacks?'.

  Hah, shows what he knows.  Nature is INT in this edition.

  "It would be a much more kind world if 'incompetent monster' was ever a likely suspect, yes." World's worst wererat gang, for example.  But the party Driud has already ruled out attempted lycanthropy infection.

OOC: See that carebares! Apathy IS a useful skill for teenagers!  Liberty would have suplexed that man in half... Oh no, the Carebears were right all along! We could have seen Liberty suplex a man in half!