D&D: Generations.   Posted by Narrator.Group: 0
Narrator
 player, 1310 posts
 For narrating
 and convenience
Fri 28 Sep 2018
at 04:23
D&D: Generations
The setting is standard D&D with the Grey Hawk deities. It will be my own world, sure, but think classic D&D as the general feel of said world.

Although the feel of the world is classic D&D, you as player characters may choose any race you want, as long as the race is a reasonable choice for a starting adventuring team.

If you want to play a religious sort, refer to the list of Grey Hawk deities in the 5e PHB, page 295 (272 in my pdf).

Please post your character concept (race, class, features that set them apart) and backstory and I will then post an opening scene.

Each of you will receive a "squire", who will be one of my characters and will be a child around 10 years old (or that race's equivilent). The squire will be there mostly for RP purposes and only really capable of what you might expect a child competent / brave enough to be a squire to be capable of. I'll list who the squire is for each character after character introductions.
Rocky
 player, 1 post
 Envoy Warforged
 Circle of the Moon Druid
Fri 28 Sep 2018
at 04:46
D&D: Generations
In reply to Narrator (msg # 1):

Rocky is an Envoy style Warforged who is a Circle of the Moon Druid. He doesn't worship a specific deity so much as he worships nature itself. For what its worth, alignment wise Rocky is Neutral Good.

Rocky's Backstory: 'Rocky' became a druid due to being severely damaged during his creation as his creator was in a remote area working on an experiment to try to create a Warforged body he could inhabit once his body was near death. Unfortunately for Rocky's creator, the experiment blew up in his face and Rocky's creator died. A nearby druid was drawn to the explosion and found ruined 'lab' and realized Rocky was still alive and an 'innocent' so the druid nursed Rocky back to health using druidic magic to repair and rebuild him. This resulted in Rocky being more in tune with nature than most Warforged, especially since Rocky's body is made mostly out of wood, stone, crystal, and rock but no metals. Over time Rock was taught the ways of the druid and Rocky feels that one shouldn't fight against nature since his original creator tied that and got killed for his efforts. Instead, it is better to be in harmony with nature than rebel against it.

Rocky is Proficient with both Herbalism Kits, with the tool components for Herbalism integrated into his body, and Alchemy Supplies.
Rocky is trained in Survival, Medicine, Nature, Animal Handling, and Insight.
Rocky can Speak Common, Sylvan, and Druidic.

Rocky's Background is a variation of the Noble/Knight with the Retainer feature modified to have the 'retainers' be CR 0 plants/beasts (that can't fly) instead of humans. The 3 'retainers'/animal companion friends/family are:
1: Adrian, the Awakened Shrub - she grows berries that Rocky likes to enchant with the Goodberry spell and she can speak Common (since awakened shrubs can speak 1 language.)
2: Doc, the Deer - who Rocky has trained to be both a light 'pack animal' and to not try to eat Adrian.
3: Buzz, the Giant Fire Beetle - Who Rockey views as not unlike how many would view a family dog or cat. Just one who is also trained to be a 'torchbearer' since he can emit light when he desires.

This message was last edited by the player at 13:47, Fri 28 Sept 2018.

Joe
 player, 840 posts
Fri 28 Sep 2018
at 05:09
D&D: Generations
  Joe is a Human Fighter (what a surprise) leaning into Archery and Finesse weapons.  With a wanderer's tendency to know north better than magic items do, automap, and auto forage.

  We're still not quite sure how he ended up knighted.  Though the 'Have not thought of it' sense will probably end up 'actual IC logic' sense.

  While Joe has no need for maps, other people do. Which makes for both an easy source of income, and convenient excuse for why a "Fighter" is spending as much time in the wilderness as a stereotypical Ranger.

  As such, it's the Insert Knighthood Here bookkeepers who tend to remember Joe is actually one of their own, rather than a heavily armed cartographer who drops by regularly.

This message was last edited by the player at 05:11, Fri 28 Sept 2018.

Mittens
 GM, 2494 posts
Fri 28 Sep 2018
at 07:24
D&D: Generations
AT-WILL PRESTIDIGITATION!

Bow before the mighty Mittens!

This catfolk could be mistaken for a cleric with the blue armor and holy symbol proudly embroidered on the cape.  But then there's the dual blades, the arcane style to the armor, the fact that it's actually shiny leather not metal, the fancy dualist's hat with a feather in it.  Maybe she's a religious bard?

Did we mention at-will prestidigitation?  Well that's a thing.  Very frequently used.

She'll likely have a cute pet that follows her around.  Haven't decided on who, yet, though.  Maybe a kitten named Lucky.  Or a psudo-dragon named Pyrus.  A Fairy named Dewdrop?  Or a horse named Maximus.  I'll figure that out later.

Proficiency singing!  And air guitar!  And... third thing!
Narrator
 player, 1311 posts
 For narrating
 and convenience
Fri 28 Sep 2018
at 19:37
D&D: Generations
The three of you begin in the Gavton, a town on the western outskirts of Gavenport City. As the name implies, Gavenport is a port city, so to the east is the Glimmer Sea, which  connects to Remmer Ocean in the north.

You bunch have been traveling east together for a bit, and had just emerged from Haven Woods into Gavton.

JOE:
West and then Northwest of Haven Woods, was the city Joe hailed from; Halton. There, Joe had gotten knighted and received a token that says the Lord of Halton owes Joe a favor. At some point, Joe also found a little human girl by the name of Liberty who wanted to grow up to be a fighter like him. Joe was persuaded to take her in as a squire. Partly because the girl had nowhere else to go.

MITTENS:
Southwest about 30 miles from Haven Woods is a place called Boringville. She doesn't talk about it much, but her tag-along little brother Timothius speaks fondly of it, saying it had perfect weather and was very peaceful. Mittens has a surprising amount of adventuring experience leading up to when she met Joe. But up until then, all her previous teams were suspicious of her at best because of her being a cat person.

ROCKY:
Between Halton and Boringville is the tip of a very large forest that stretches into the western horizon. Although most folk call it the rather unoriginal name of The Great Forest, it contains many fey folk; elves, fairies, satyrs, and others who call it home and have another name for it: Crystal Leaf Forest. Named such because the dew that forms on the leaves sparkle like crystal. Rocky was taught the ways of the druid here, and has known many a fairy, centaur, and wild critter. Though most elves gave Rocky a wide berth. He found a lone half-elf child with hair as long as she is tall. The girl, named Tam Selhana, explained that she has been alone since her father passed away a year ago. Remembering the kindness given him, Rocky took her in. But she is not the only one following Rocky... (By the way, any of your "followers" can be just as intelligent or capable of speech as their human counterpart would have been, if you want)

Back to Gavton, though. A crier comes to the center of town and yells, "Hear ye! Hear ye! Lord Henry of Gavenport is sending out a summons to all adventurers interested in a chance for good coin! Meet at the Gavenport Town Hall in fifteen days hence and learn how you can get this reward!" He repeats the message a few times and then heads towards the local tavern.
Rocky
 player, 2 posts
 Envoy Warforged
 Circle of the Moon Druid
Fri 28 Sep 2018
at 23:02
D&D: Generations
Rocky doesn't care that his small group of Tam, Doc, Adrian, and Buzz is probably among the stranger groups seen in Gavton in a while. After all, a group comprised of a Warforged, a Half-elf, an Awakened Shrub, an Awakened Deer, and an Awakened Giant Fire Beetle is a pretty strange sight.

Rocky says to Tam, "Remember, that while a city of any size isn't natural, Nature always finds a way and adapts around it. Keep your eyes open, you'll see signs of wildlife even in a large city. Rodents and birds are the most common. But you'll also find plants growing wherever they can."

The Giant Fire Beetle speaks up, possibly surprising those who hear him, "Don't forget the insects. Insects are all over the place and outnumber mammals, birds, and reptiles by a large amount."

Rocky nods and says, "Buzz is correct. However, the insects in a city tend to be tiny and harder to spot when they aren't underground or inside the walls of a structure." to which Buzz nods.

The deer looks around as Adrian speaks up, "Sorry Doc, you won't find much to graze upon in this area. Just remember I'm off the menu."

Doc seems to chuckle, "I know, but there might be some grass on the sides of the roads I could eat as a snack."

Rocky listens to the town crier and mutters, "I see no reason to not at least hear them out but why inform people fifteen days in advance... Unless he is going to keep repeating that message for the next fifteen days...You'd think they would just post a sign and hope that the adventurers can read. Although for those not from this area, being told where the Town Hall is would be helpful... guess he forgot to mention such things. Oh well, if we are still in the area in fifteen days we should be able to figure it out by following the others interested in hearing the offer. That is if we are still in the area."

Rocky glances around to see how the others respond and to listen to what they and Tam have to say about it since he doesn't expect Adrian, Doc, or Buzz to care much as long as they are kept clear of combat. Not that Rocky would willingly let them be attacked anyways.
Joe
 player, 841 posts
Sat 29 Sep 2018
at 00:10
D&D: Generations
  Arming young girls with crossbows is the answer to so many questions.  What if you are attacked by bandits? Crossbow.  Would a level zero NPC even have martial proficiency?  (Light) Crossbow.

  Better mentoring (parenting?) through adequate firepower.

  "Must not be a particularly serious problem, or they would be offering to pay for wagons." Joe, your Kyle is showing.   He looks over to Rocky, and adds "Well, I don't think they would want to hire anyone who can't find town hall on their own." Or were just too cheap to pay for the extra words shouted.
Mittens
 GM, 2495 posts
Sat 29 Sep 2018
at 01:23
D&D: Generations
Mittens stands in a heroic pose, her cape billowing in the prestidigitated wind.  "And thus a new opportunity for adventure presented itself to our hero.  What mysterious trouble could be the kind that a Lord would not simply send his guards to deal with?  A neighbor encroaching upon his land that he cannot prove is doing so and to send his own men would be considered an affront to the peace treaty?  Or perhaps an old keep rumored to be the home of some haunt so terrifying that even veteran guards' hearts melt in fear at the thought of confronting it?  We shall soon find out!  For Mittens is not one to wait around 15 days.  Nay!  She is one to ask the town crier directly for details!  And boast that whatever the trouble is, she and her allies are more than capable of handling it without the need for any more invitations for more competition-erm, mercenaries!  Why pay for wagons full of newbies when Mittens' Mercenaries are on the job?!"

A thought occurs to her and she begins to lose heart.  "Ya know on second thought, it could be something as boring as, 'Well due to the upcoming festival my guards are already overworked and we need someone to be guards to the supply caravans.  Guh.  Sure hope it's not something like that!

"If I had a silver for every time I've heard of someone bringing up the topic of eating another person..."


She then begins to mutter to herself, "As much as Mittens' nature would love to argue that there's nothing more unnatural about a city than an ant colony, she's learned enough restraint to know better than to debate with what a druid's nature tells them is or isn't natural.  After all, she'd wind up arguing with herself that that would be like arguing that there's nothing at all unnatural about living above ground to a deep gnome.  Nay, she instead accepts that everyone's nature is to be selective about what they consider unnatural in others.  Even nature itself.  Of all the arbitrary things to forbid her followers as 'unnatural,' metal armor?

"'Nono, Mittens, you've got it all wrong.  There's nothing I consider unnatural about what comes from within the Earth.  Rather, life is a game and the galactic forces of the universe had to find some way to keep one beginning adventurer from being too powerful compared to another.  My druids are pretty over powered as it is without my granting them plate armor.  It would make the other epic beings jealous if their paladins weren't fancy with their shiny armor.  And of course they have their alignment restrictions, but just between you and me I don't think that had anything to do with game-of-life balance and more just image.  I know I wouldn't mind if paladins and cleric were more neutral-minded."


Even as she argues with her hypothetical personification of nature, she's walking swiftly for the tavern the town crier went into.

(( Still on the fence about the familiar. :S  I guess I'll just give in and say that Pyrus is a reflavored Owl that can double as a Bic lighter?  Currently with Timothius. ))

This message was last edited by the GM at 01:27, Sat 29 Sept 2018.

Narrator
 player, 1312 posts
 For narrating
 and convenience
Sat 29 Sep 2018
at 04:19
D&D: Generations
Tam ohs, looking awed by Rocky's words, and smiling as the others join in. She spots a flying squirrel deftly gliding from one rooftop to another. Then spots a fuzzy caterpillar. She restrains herself from picking up the caterpillar since one of the things she learned was that you should always keep in mind the needs of the creature you intend to mess with. Tam smiles at Doc and offers him one of the berries she plucked earlier. "You can have some of my berries for now, if you like."

Tam looks on at the crier and then looks up at Rocky as he speaks. Before she can necessarily comment, Mittens charges onward to the tavern. She smiles with a shrug. "Guess we'll find out soon enough.. and I dunno, Mittens. Cities don't grow out of the ground. So I guess anthills aren't natural either. But ants are. That doesn't mean nature itself can't use it. So it's like Rocky said." she then looks up at Rocky, as if to double-check what she said was accurate.

Liberty did have her crossbow out and pointed down. But upon entering a town, she carefully unloads the crossbow, but stows the bolt on the crossbow's side clip just like Joe showed her, so it will be handy at a moment's notice. "Glad it's not an emergency." is her only comment on the crier.

Timothius trots to keep up with Mittens, but isn't sure what to say since Mittens said so much; she covered that it could be anything or could be nothing, so he can't really comment on that. Tam answered the nature conversation. And Liberty said the one other thing Tim was thinking, so he just quietly enters the tavern with his older sister.

THE TAVERN:

The crier is seen going to the bulletin board to pin up a parchment notice he was carrying. He then heads in the direction of the bar, but can easily be intercepted by Mittens Mecenaries.

The tavern has a normal number of people in it. About a dozen folks are eating and drinking. Three are at the bar (Two humans and a halfling), soon to be four if the crier makes it there. Three are at a table (A brawny human, a half-orc, and some human woman), two are at another table, two at yet another table, one at a booth and one at the corner table. In addition, of course, are the four employees; The bartender, a guy at the piano, and two waitresses.

The one at the booth is a female elf with light blonde hair ( https://tinyurl.com/yc98fg4b ), wearing clerical gown with the symbol of Corellon showing on the chest ( https://tinyurl.com/y98fow3g ).

The guy in the corner looks like so: https://tinyurl.com/y7wylb3x

The others don't seem to be anything more than townsfolk, judging from how they dress.

One of the waitresses is watching Mittens Mercs with anticipation, as if wanting to get to serving them the moment they find a seat.