D&D From Taverns to Campsights.   Posted by Timothius.Group: 0
Elric
 Player, 24 posts
 Envoy Warforged
 Battle Smith Artificer
Thu 7 May 2020
at 21:22
Re: D&D From Taverns to Campsights
Elric glances at Pansy when Khuridoth talks to the newcomer before turning to the dwarf and asking, “I was more focused on dealing with the patrolling guards, but before we leave here to drop the prisoners off with the local law, should we explore this place for evidence to make their job easier and possibly find a clue as to something to do next? Since right now after we turn Jarred in, I am not sure what our next step should be.”
Joe
 player, 923 posts
Fri 8 May 2020
at 06:22
Re: D&D From Taverns to Campsights
  Joe didn't forget about the Guy named Guy, even if his player had to go back and check their name.

  "We're not really equipped to do much for you but the initial act of freedom.  So before everyone starts shouting over eachother when they realize that yes, we ARE letting them go.  What's the situation of recently taken from your homes vs homeless scooped off the streets?"
Kitau
 Player, 108 posts
Sun 10 May 2020
at 01:30
Re: D&D From Taverns to Campsights
This is the part where the team members all scream, "Finders keepers!" then argue like a pack of jackals about how the loot is to be divvied up.  "No loot for the fairy.  Clearly it counts as your familiar or animal companion."  "Make sure to hide anything that was obviously stolen from the slaves or it'll be confiscated by the town guard."  "I killed twice as many as anyone else, so I should get a double share."  "Would you drop that, you kill-stealer!  You always focus on the weaklings to pad your kill count.  And blurting out your dumb idea is why we can't get a decent tank or healer!"  "Take that back!  I'm the best tank!  Those guys couldn't even scratch me!"  "Uh huh.  A real tank shields the rest of the team from the start of combat, rather than take half the fight lumbering into position for me to get in a sneak attack, at which point they know you're not much a threat and ignore you."  And on and on.

Kitau is finding it strange that none of her allies are concerning themselves with finding valuables to loot.  Will she become the team treasurer by default?  In any case, she does keep an eye out for valuable loot.  One thing she's learned from her former team: better gear means faster kills.

"You saved the squirrel," Eren reminds.

He's also pretty impressed that the guy isn't losing his lunch over all the death and dismemberment.  He's seen titans who can't handle that, let alone fairies.  He points at his eyes and flies above the rest of the team to be overwatch.
Khuridoth
 Player, 23 posts
 I am a dwarf
 and I'm digging a hole
Tue 26 May 2020
at 19:54
Re: D&D From Taverns to Campsights
Pansy blushes at being commended, but nods quietly a "thank you".

Pansy joins Eren in the air. Once they are up high enough to not be heard, Pansy asks Eren, "How did you make friends with so many dangerous titans? Do you trust them?"

In answer to Joe, Guy says, "We were all homeless. The slavers know to kidnap people who won't be missed. Once you go after those who contribute to the economy, the authorities are forced to do something about you whether they want to or not."

In answer to Elric, Kjuridoth says, "Aye. We should all check this place over."

Unsurprisingly, the slavers mostly just had a stash of money they kept from their sales. Loot-wise, it is all mundane gear; weapons, armor, rope, picks, mess kit or two, stuff you would expect a bunch of people running a slave trade to have while still within the city limits.

However, since Kitau was keeping an eye out in particular, she does find a rather large* skull with magic runes carved into it. It was a lucky find since it was hiding in the water under the pier.

*The rune-covered skull is roughly twice the size of a human skull. Successful Nature check reveals it is in ogre skull
Elric
 Player, 25 posts
 Envoy Warforged
 Battle Smith Artificer
Mon 5 Oct 2020
at 20:18
Re: D&D From Taverns to Campsights
As the group discovers mostly mundane items, Elric suggests, “Given how most of these mundane items are of little use or value to us other than items to sell to someone willing to buy possibly stolen goods, I think we should hand at least a portion of them over to those we freed, as homeless tend to not have much and they probably lost everything they did have. Besides, it might get enough goodwill with them and the town to establish a few informants or contacts that could be handy in the future.”

However, upon noticing the rune-covered skill Kitau found, Elric recognizes it from what he knows of natural species. Elric then tells Kitau, “Interesting Ogre's skull you found there, with those runes carved into it that skull might have some sort of enchantment on it, give me a bit of time and I could ritually use detect magic on it and tomorrow could use identify on it, if needed.”

OOC: Elric is proficient in the nature skill although mostly for the herbal stuff it is useful for gathering plus it sometimes comes in handy for stuff like this.

This message was last edited by the player at 23:43, Sun 08 Nov 2020.

Joe
 player, 926 posts
Mon 5 Oct 2020
at 20:32
Re: D&D From Taverns to Campsights
  "This is probably the wrong advice Guy, but maybe if you call yourself a street gang instead of 'a bunch of homeless victims' it might scare off the people who think you are an easy target.  You certainly have a lot more knives and camping supplies than you did before, at least." The guards don't to anything about the street gangs kidnapping the homeless, so this plan is basically playing chicken with 'so therefore, they won't do anything about a street gang who ARE the homeless!'

  He looks over to Elric, and comments  "Okay when even reckless criminals are hiding the rune covered skull, it's either really bad news or surprisingly benign."  The second one is usually it's because of the ironic twist of smart criminals not wanting to mess with a spooky magical skull, so never getting around to confirming it was surprisingly harmless to the user.
Kitau
 Player, 109 posts
Tue 6 Oct 2020
at 15:50
Re: D&D From Taverns to Campsights
Considering where it was found, Kitau figures the criminals didn't even know it was there.  She disagrees with Joe's plan for the homeless, but that's up to them to decide.  In her mind, they're probably calling themselves what they do for good reason.  If you're going to call yourself a gang, you'd better be ready to back it up.  And even Joe started with, "probably the wrong advise."

She hands the skull over to Elric, half expecting him to end up converting it into a creepy helmet for his already creepy dog.  Or for his already creepy self.  But Kitau's perfectly fine with a little bit of creepy-looking when on a hero that's worried for the well-being of homeless people.

Eren folds his arms and grumbles, "Eren hates trusting titans."

He points down at Kitau.  "That one saved Eren's life.  She chose to join the other titan-hunters.  We'll kill 'em if they try to cross us..."

He doesn't sound so sure about that last part.  2 gargantuan titans, 1 huge, and a huge metal dog vs 1 large titan and a fairy.  Not exactly an even fight.

"...more like escape.  The gnome can still turn invisible."

That Gnomes can turn invisible is common knowledge for fey, but Eren's not making any assumptions about Pansy not making assumptions about this particular gnome.
Khuridoth
 Player, 24 posts
 I am a dwarf
 and I'm digging a hole
Sun 1 Nov 2020
at 19:58
Re: D&D From Taverns to Campsights
Khuridoth nods to Elric when he mentions about the loot. "Agreed."

Guy humbly says, "...thanks, sir..."

Pansy glances down at the bunch. "Gosh... the shortest one saved your life. Does this mean the smaller the titan, the closer to us they are? No, that can't be it... well how about joining me and visiting my friends when the titans go to sleep?"

Guy responds to Joe, "If we claimed to be a gang, the real gangs would take that as a challenge and kill us. We'd rather be kidnapped and enslaved than dead. Still..." he seems to be giving it a second thought.

Khuridoth looks the skull over. "Looks like we have our next quest. Find out what this skull is all about. And I think I know who can. There is a dwarf clan who specializes in ancient relics and such."
Elric
 Player, 26 posts
 Envoy Warforged
 Battle Smith Artificer
Mon 23 Nov 2020
at 22:50
Re: D&D From Taverns to Campsights
Elric turns to Joe and says “The skull could have been hidden for a number of reasons, ranging from someone wanted to keep it secret from the others due to no honor among thieves, or a previous tenant hide it and the criminals just didn't know about it, or it may have been hidden since its position might have provided some magical protection to the place. And until I ritually identify it tomorrow we won't know what magical properties it has.”

Elric then accepts the skull from Kitau and places it in a pouch after Khuridoth looks it over. Elric does this since it would be more creepy to go around holding the 'creepy skull'. However, Elric does consider placing the gem for a core of a Homunculus servant within the skull to incorporate the skull into a homunculus... but figures that would be tacky and most likely waste whatever it is the skull can do.

Elric then turns to Khuridoth and says, “Well in light of not having any other leads or other objectives to deal with, investigating this skull seems like a better idea than anything else I can think of right now.” Elric then heads over to Rush and pets the Steel Defender on the head before asking, “So should we head back to the tavern for the night and then look into that clan of dwarves who specialize in relics like this? By then I'd have been able to identify the skull. ”
Joe
 player, 928 posts
Tue 24 Nov 2020
at 01:20
Re: D&D From Taverns to Campsights
  Small IS a closer size category to Tiny than Medium, so Pansy might be on to something.

  "I'm not exactly the magical expert, but isn't the whole point of rituals that it only takes a little bit of time now, instead of needing to wait until tomorrow?"  Look, Joe, maybe he's one of those casters who has to reshuffle his whole spell list each morning or something.

  "And yeah, I figured it wasn't the smartest idea, Guy.  I've just gotten used to being essentially a heavily armed hobo being considered socially acceptable as long as you call yourself something else." less people hire you if you outright call yourself a murder hobo instead of an 'adventurer'
Kitau
 Player, 110 posts
Tue 24 Nov 2020
at 02:34
Re: D&D From Taverns to Campsights
Eren used to claim he hated the company of fairies.  Till he lost all contact with them.  Changed his perspective.  He nods to Pansy, accepting the invitation.

Kitau nods to Elric and follows along.  She turns a skeptical look to Joe describing himself as a heavily armed hobo.  Even the murder hobo team she used to run with didn't make any comparisons to the homeless since they could easily afford lodgings wherever.  Does a paladin with royal blood count as a hobo simply because while on her quest to save a town from enraged animals she camps in a malevolent sentient forest?  Probably only in Joe's mind.  Or maybe it's that she only has access to few hundred gold to spend instead of millions.  Kitau wonders at what point Joe will consider himself not a hobo.
Khuridoth
 Player, 25 posts
 I am a dwarf
 and I'm digging a hole
Tue 24 Nov 2020
at 03:18
Re: D&D From Taverns to Campsights
Khuridoth grunts with a nod to Elric. "To the inn, then."

The group is able to get to the inn without issue. When the group sleeps, Pansy takes Eren to meet the local fairies. They are playful, but understanding that Eren's sleep cycle is more in sync with the diurnal titans. They explain to Eren that they have a secret delivery network, so if he needs to get word somewhere, he can contact them by checking the ceiling inside any postal building for a delivery fairy. He is warned not to tell any titans unless he is positive the titan is trustworthy since the network is secret for good reason.

When morning comes, breakfast is had and people give the group glances. Most give a smile with that glance. Some raise a glass in their direction. Some look indifferent, and a few give annoyed looks to the group. Khuridoth is sure to raise his glass to those who raised a glass at him. A manly nod to others. And paying no mind at all to the indifferent or annoyed ones.

Elric's identification will inform him the skull is capable of calling a certain kind of weather 1/month. It cannot be extreme like a hurricane or tornado, but from all accounts, it can summon rain, snow, clear skies, cloudy skies, winds, no matter where you are. So it would surely be a treasure worth a LOT in a land of drought. But it seems to have two other magical properties, both of which require the blood of a sacrificed victim:

1) The weather summoned can be amplified to any magnitude desired. OR
2) Attune a giant of choice to a vodoo doll so you can do whatever you desire to the attuned giant.
Elric
 Player, 27 posts
 Envoy Warforged
 Battle Smith Artificer
Tue 24 Nov 2020
at 21:37
Re: D&D From Taverns to Campsights
Upon ritually identifying the magical skull, Elric informs the group of what the ritual has revealed about the magical skull and gives his opinion on the item, “I can understand why it was hidden, the main effect can only be used once a month, and given who we got the skull from I wouldn't be surprised if they were perfectly willing to sacrifice a slave to boost the effect. Although I think the second boosted option to where it ties a specific giant to a voodoo doll to manipulate that giant is possibly even more disturbing. If it wasn't for how useful the basic version could be in a drought I'd say that this item needs to be destroyed, but it could save crops and lives if used properly... however, we would definitely have to make sure this thing isn't abused. This thing could cause a flood or it could cause a drought as easily as it could prevent such disasters. Let's not even mention what it could do with a sacrifice and cause tornados or other disasters. I really think we need to follow up on this skull if only to make sure that more of them aren't being abused... after all whoever made this skull could have made more, or worse things...”
Joe
 player, 929 posts
Tue 8 Dec 2020
at 04:18
Re: D&D From Taverns to Campsights
  "Part of why I agreed it should be destroyed is how I would not be surprised if that 'safe' feature' is basically made wrong on purpose to encourage blood sacrifice. Once a month isn't nearly enough to deal with a drought or desert conditions.  So anyone desperate enough to call us selfish for destroying this thing, would have to be desperate enough to resort to blood sacrifice to get even mundane farming use out of it."

  Or, it could just be how so many who create magical items have no real sense of scale and err on the side of 'let the wizard throw a dragon into another dimension, but make sure a magical pocket watch that can only tell 'morning, evening, night' stops working outside of the material plane' insanity regardless.
Kitau
 Player, 111 posts
Thu 10 Dec 2020
at 03:57
Re: D&D From Taverns to Campsights
Eren is terrible at hiding how grateful he is to be among his own kind again.  Then again, claiming that he hates being targeted by harmless pranks may encourage the fairies all the more.  He considers telling Kitau, but then again...
Hypothetical:
"Eren.  The gnomes have a secret delivery network."

"Eren hates knowing harmless titan secrets."


Soooo....  Yeah.  He's not telling.

The following morning, Kitau notes that half the team completely ignore the NPCs altogether, not just the rude ones.  She follows Khuridoth's example, raising her glass to those who offer the gesture, and gives a manly nod to others, and pretend to ignore the rest.  But she's watching out of the corner of her eye, ready with a hand axe to split the skull of any who should draw a weapon or wand.

Eren arrives at breakfast with the most outlandish face painting, such as twirly mustache, monocle, giant eyelashes, etc., but is apparently unaware.

"We destroy it, then," Kitau agrees, double-taking at Eren's face before returning to serious talk, asking Elric, "But will smashing it with a hammer make it explode?"
Khuridoth
 Player, 26 posts
 I am a dwarf
 and I'm digging a hole
Thu 10 Dec 2020
at 08:13
Re: D&D From Taverns to Campsights
Khuridoth says, "Destroy... perhaps. But not without knowing its origins. Given where we found it, the object has likely been forgotten by those who might abuse its power."
Elric
 Player, 28 posts
 Envoy Warforged
 Battle Smith Artificer
Thu 10 Dec 2020
at 17:20
Re: D&D From Taverns to Campsights
Elric nods to Joe before turning to explain to Kitau, “Simply trying to smash it with a hammer won't work. This item was created via ritualistic means and will require such to safely dispose of it.. An alternative would be to find a means to drain the magic from it and then destroy it before the magic is restored but that approach is likely even more difficult to achieve unless you know of a spell caster on par with an Archmage that knows the relevant spells. And even if you do know such a person, getting them to cast their most powerful spells to dispose of the skull wouldn't be affordable. We are better off seeking more knowledge about the skull from Khuridoth's contacts before we try to destroy it. We may alternatively find a way to modify it to no longer be abusable or harmful while still being beneficial. ”

Elric then turns to Khuridoth and adds, “But it is possible for it to be discovered by those who would abuse it even if those who originally wanted to abuse it are no longer around... unfortunately trying to hide it away could in fact make someone curious enough to try to figure out what is being hidden away and why. Also trying to use it while just concealing how it could be abused would likely draw attention to it since weather altering items inherently can be misused. The fact that the base item is an ogre skull would definitely tip off some people that it might have a nefarious use. People don't enchant such skulls to be harmless trinkets. Well not unless they were doing it as an elaborate and expensive prank... but how many would have the means and resources for such a prank.”

OOC: While Elric may seem like he's ignoring some people, typically NPCs, from time to time, he is simply more focused on responding to those who are talking with him or speaking about things he needs to respond to.
Joe
 player, 930 posts
Fri 11 Dec 2020
at 03:22
Re: D&D From Taverns to Campsights
  Joe is hardly surprised that evil items once more are overly complicated and expensive to so much as scratch, while people always go on about 'if you get a tear in it then it stops working!' for magic bags that just let you carry slightly more things in a bag.

  "Well, I guess there is also the fact our need to have it examined without being turned away in a pouty huff sadly relies on not making it too inconvenient to access or use for anyone who steals it."  They would probably make him carry it if they dunked it into a pot of molten lead or baked it into a clay brick anyways.
Kitau
 Player, 112 posts
Fri 11 Dec 2020
at 05:03
Re: D&D From Taverns to Campsights
Kitau is impressed with Elric's knowledge on such things.  She nods to the group.

Drawing her polished dagger, she turns the flat of the blade to face Eren so he can see his reflection.

Eren's face turns red.  He begins trying to clean his face off.
Khuridoth
 Player, 27 posts
 I am a dwarf
 and I'm digging a hole
Sat 26 Dec 2020
at 03:40
Re: D&D From Taverns to Campsights
Khuridoth strokes his beard in thought. "...I hate to admit it, but a relic like this designed to harm giants would be entirely too tempting for my people to keep instead of destroy. We will have to rely on contacts outside of my home. I have some folk I trust back home, aye, but they would be bothered to high heaven if word got out they knew anything about a magical weapon against giants."

He looks at Joe, Kitau, and also Eren. "If any of you have contacts you trust, I'd rather turn to them first before turning to my home."

(New pose order: Khuridoth, Joe, Kitau, Elric. Since Elric's home is also Khuridoth's home, he would likely have little to say until the other two spoke.)
Joe
 player, 932 posts
Sat 26 Dec 2020
at 03:52
Re: D&D From Taverns to Campsights
  "I don't have a long term relationship with anyone conveniently learned in the arcane arts.  Anyone who probably could be bothered to remember me would want to avoid dealing with asking around about spooky skull knowledge anyways anyways."
Kitau
 Player, 113 posts
Sat 26 Dec 2020
at 04:12
Re: D&D From Taverns to Campsights
Among the things Eren and Kitau have in common is the fact that monsters killed everyone they grew up with.  Since then, the only "contacts" they've made, if you can call it that, was a team of murder hobos.  They're dead now.

They both shake their heads in response to Khuridoth.

"Eren doesn't get what would be so bad about using it against giants."

Neither does Kitau, honestly.  She shrugs.
Elric
 Player, 29 posts
 Envoy Warforged
 Battle Smith Artificer
Sat 26 Dec 2020
at 21:58
Re: D&D From Taverns to Campsights
Elric nods to Khuridoth as the Warforged understands how dwarves weaponizing an 'anti-giant' magical item could backfire and cause a new major war with the various types of Giants teaming up to destroy the item and anyone who might have heard of it... or in other words everyone who isn't a giant.

Elric turns to Kitau and Eren and speaks up in response to Eren's comment, “Okay first off, Dwarves and Giants despise each other and at times groups of them go to war with each other at the drop of a hat. However, this skull could change the status quo... it could be enough of a threat to the normally fragmented and semi-solitary giants to get them to work together despite their normal differences with each other... and an army of giants of different types working together well the last race which faced such an army was the Dragons. And I don't think the dragons have replenished their population yet and it was thousands of years ago. Now I'd rather not be known as someone who inadvertently caused a war between giants and dwarves that dragged everyone else into the conflict as collateral damage and left the majority of people dead or crippled for life. Unfortunately, Khuridoth has better contacts than I do since I tend to just experiment and figure things out on my own, but this skull is a bit beyond my abilities given that it likely needs to be modified or failing that destroyed.”
Khuridoth
 Player, 28 posts
 I am a dwarf
 and I'm digging a hole
Sun 27 Dec 2020
at 00:58
Re: D&D From Taverns to Campsights
Khuridoth manages to keep from sighing that he is literally the only person in the team with contacts. And he knows it isn't a non-dwarf thing because humans at least are highly social creatures. However, his eyes light up as if he got an idea. "Alright. I'm going home then. But none of us are to say anything about the skull on our way there or once we arrive. Our new mission is to find more contacts. Some of my friends had claimed to be friends with non-dwarves. At the time, I didn't think much of it other than interesting stories from my friends' ventures. But now it is critical I trace the steps of my merchant buddies. In the meantime, we must hide the item. It is radiating enough magic that if we keep it on our person, that will attract attention and have us followed. I say we hide it somewhere along the trail at a place we'll recognize."
Joe
 player, 933 posts
Sun 27 Dec 2020
at 03:51
Re: D&D From Taverns to Campsights
  "Because the desperate and corrupt are lazy, and because dark sacrifice rules are often incredibly vague that means somebody would probably decide it is easier to round up fairies to sacrifice than it is to kill gnomes or dwarves." why appeal to logic when you can remind people about how low the bar to tragedy often is?

  Joe's contacts are not dead, but he doubts mere mortal problem sorts like 'drunken locksmith' or 'Pawn shop owner that refuses to buy magic items' are what Khuridoth is looking for.

  He also knows save throws against sighing when he sees it, "Look, if it bothers you that much I didn't suggest someone, then maybe we can see if a cobbler who is always wanting to cheap out on paying for animal hides has the answers you need.  But in the meantime, I'm perfectly willing to donate a beartrap as a rude surprise to anyone digging for magic skulls"