D&D From Taverns to Campsights.   Posted by Timothius.Group: 0
Timothius
 GM, 951 posts
Sat 27 Jul 2019
at 00:32
D&D From Taverns to Campsights
Choose a character. This will be freeform / rp, but for mechanics purposes, assume 3rd level. Use any edition of D&D you want for creating your concept.

Races:
LA+0. So if you could play the race at level 1 in a given D&D game, you can choose it. Beyond that, I don't care.

Moneys:
400gp + basic magic armor + basic magic weapons + one misc common magic item of choice (so for example, the armor and weapon would amount to just being flat +1 enhancement bonus type items).

Start location will be the Pig's Delight Tavern in the great city of Hearth Hold. You are here because you are an adventurer who is looking to team up. Your last team either broke up, kicked you out, or got killed. Whatever the case, you had a team and now you don't.

Adventurers are relatively common, to where there is at least 3 adventuring teams in a given city at any point in time. Large cities might have as many as a dozen teams. This still means adventures are a minority (assuming 5-man teams, that is 15 people in an entire city of 10,000 or more).

The bulletin board has several quests on it (standard stuff like bandits on the road, cows mysteriously disappearing, and a missing nobleman), but none of them will do you any good unless you get teammates. Good luck.
Mittens
 GM, 2530 posts
Sat 27 Jul 2019
at 02:04
Re: D&D From Taverns to Campsights
Timothius:
Races:
LA+0. So if you could play the race at level 1 in a given D&D game, you can choose it. Beyond that, I don't care.


OOC:  Asked Tim what inspired this thread.  He said this is attempt number 5 at running a "Generic D&D setting."  I feel the need to mention that in said generic D&D setting, Tim probably has certain expectations.  Expectations such as, "If a Tiefling PC enters a town of 10,000, they'll immediately assume he was the one who kidnapped the cows & nobleman.  And probably organized the bandits too.  Time to form a lynch mob."

The players expectations might be quite different when it comes to what counts for "generic D&D setting."  Player: "Really?  I thought showing up to town looking like Robo Satan while carrying a skull themed cannon on my shoulder wouldn't raise any eyebrows.  Didn't in the last game he was in.  Why are the streets deserted all of a sudden?"

I request that we nail down expectations up front rather than kill Tim's latest attempt before it has a chance to get off the ground.

Speaking of expectations, why didn't I expect to find this when searching for "Cyber Satan?"  http://orig04.deviantart.net/d...olloz111-d4pgnua.jpg
Elric
 Player, 1 post
 Envoy Warforged
 Battle Smith Artificer
Mon 29 Jul 2019
at 23:44
Re: D&D From Taverns to Campsights
Elric enters Pig's Delight Tavern with his cloak and other dwarven styled clothing concealing much of his appearance. What can be seen of Elric's body appears to be armored with his right forearm being noticeably larger than the other as if he was wearing some form of heavier armor gauntlet on it. In addition to his backpack, he has a pavis shield, also known as an archer's shield since it can be planted into the ground to create cover from ranged attacks. At his side is a Warhammer with dwarven runes on it. Elric wears goggles that conceal his eyes and has light fabric covering much of his face.

By Elric's side is a strange four-legged creature that looks like an armored canine with a collar around its neck and a pack-saddle on his back with two large sacks attached to it.

The odd duo ignores any odd looks from others in the area as Elric heads to the adventurer bulletin board and mutters to himself, “Seems like we've gotten here before Khuridoth. We'll wait around here until he shows up, maybe try some of the ale while we wait.” Elric then heads over to a nearby table with a clear view of the board and sits down as the turns to Rush and commands, “Keep an eye out for Khuridoth and let me know when he arrives.”

Rush sits down on his hindquarters and nods as he replies, “Yes, sir.” as the Iron Defender then glances around, obviously waiting for Khuridoth to show up.

Elric chuckles at any odd looks Rush gets when people realize that the Iron Defender can speak, even if they don't realize what Rush is...it's not often you see a talking canine creature...Elric thinks the time and effort he put into crafting and enchanting that trinket of a collar to let Rush speak back when he and Rush were isolated patrolling the ancient depot he was assigned to guard may have what kept him from going insane since he had someone to speak with for all those years he was alone and underground....at least until Khuridoth and the other the dwarves found him when they dug into the now useless supply depot...after what supplies he didn't use to make Rush he either used up in defense of the depot against critters that attacked and then filling up the tunnels they left behind or the supplies simply decayed overtime...
Joe
 player, 875 posts
Tue 30 Jul 2019
at 00:50
Re: D&D From Taverns to Campsights
  Unlike certain other characters on his players admittedly short list, Joe is a universal constant in all forms of DnD.  'Some guy with a bow' with a side of 'Human who somehow thrives in a forest more than Unnamed Elves'.

  Still, a talent for something isn't the same thing as enjoyment (Just ask Sir Not Appearing In This Campaign, Rhagar).  So while Joe could easily get by relegating himself to a glorified NPC woodsman as he has been for the past few years... Yeah, that's all the dangers of a fantasy setting wilderness, with ten times the boredom.

  Joe has only been sitting in the Pig's Delight for five whole minutes, and already a talking construct dog has shown up. So clearly he's got the right idea.  Though he has already lost his silent bet with himself Elric is a Thri-Kreen with a misshapen arm.

  OOC: Tempted to take advantage of '3rd lv. Any Edition' for soft 'Yes, I can cause status effects with arrows EVERY TIME' 4th ed flavor.  But I will probably settle for 5th ed logics for more broad strokes consistency and non-combat perks I give 5th ed Joe.

This message was last edited by the player at 01:09, Tue 30 July.

Kitau
 Player, 85 posts
Wed 31 Jul 2019
at 03:37
Re: D&D From Taverns to Campsights
Considering the tall guy in dwarven armor with an iron defender companion, a gnome with a fairy on her shoulder parking her war dog outside ( https://i.pinimg.com/originals/6f/03/b8/6f03b86876b1d67b5cbb7973d054e256.jpg ) hardly compares.  But she shares dwarven style armor in common with the weirdo at least.  ( https://www.deviantart.com/tim...Vale-group-304405068 )

Judging from all the many bandages stained with dry blood, the gnome could really use a healing potion.  But the angry frowns on hers and the fairy's faces keep most from being friendly toward them.

"Eren hates bar jokes," the fairy grumbles as the two enter.

The gnome just nods grimly and scans the patrons with a critical eye as if searching for an arch enemy.
Khuridoth
 Player, 1 post
 I am a dwarf
 and I'm digging a hole
Wed 31 Jul 2019
at 04:50
Re: D&D From Taverns to Campsights
A dwarf walks in, clearly clad in armor but also a tabard with a holy symbol of Moradin clearly shown on it. He looks about the room, spots Elric and nods to him. He glances at Kitau and spots the dwarven style armor. Clearly, the gnome has superior tastes. Then again, gnomes understand dwarves on a level most races don't. They are hard workers and can appreciate rock. So he affords her a nod, should she bother to look in his direction that is. "If ye want healing, lass, I can give it." he says in a baritone voice that almost seems to vibrate the bones.

He then walks over towards Elric. "Sorry for the holdup. Had to set someone straight on the way here."
Elric
 Player, 2 posts
 Envoy Warforged
 Battle Smith Artificer
Wed 31 Jul 2019
at 23:52
Re: D&D From Taverns to Campsights
Rush spots Khuridoth as the dwarf enters the room and softly says, “Khuridoth is here,” to Elric moments before the dwarf spots Elric.

Thus Elric is already looking at Khuridoth when the dwarf nods in Elric's direction. Elric motions to a nearby chair and answers, “It's not a problem. Was there a particular task you were wanting us to gather a team for?” Elric really doesn't care who Khuridoth had to deal with or why since odds are it will not matter to him.
Joe
 player, 876 posts
Thu 1 Aug 2019
at 03:22
Re: D&D From Taverns to Campsights
  Offers of healing, seemingly good.  Talk of a job, seemingly good.  Of course it remains to be seen if they are the kind to try and declare healing comes out of future pay.  Which would be bad.  Because the dwarf would be too torn in half by a gnome to pay anyone after that.

  ...Nah, bandages are for your own blood!  The girl would have had to come in here covered in somebody else's blood to be that bad (probably).

  ooc: "yes, in a tragic war accident, Khuridoth lost his ability to stop casting thaumaturgy nonstop. That's why doors keep dramatically flying open when he walks past and he talks like someone turnd a megaphone to low volume"
Kitau
 Player, 86 posts
Thu 1 Aug 2019
at 04:22
Re: D&D From Taverns to Campsights
<Nerd> The resonant frequencies of Kitau's bones are much higher than the baritone vocal range, so it would probably take a soprano to get her bones to vibrate. ;p  Her dog, on the other hand...</Nerd>

"Ruh!" the dog outside barks.

The gnome's eyes fix on the iron defender, and her fingers twitch nervously.  The fairy whispers in her ear.  She scoffs and turns her eyes to the dwarf, approaches, and nods.

The fairy folds his arms and declares, "Eren hates introductions."
Khuridoth
 Player, 2 posts
 I am a dwarf
 and I'm digging a hole
Thu 1 Aug 2019
at 07:15
Re: D&D From Taverns to Campsights
Khuridoth looks down at the gnome and says, "Moradin's blessings upon ye, lass." He holds a hand up and Kitau's wounds all heal. Then he glances at Erin and grunts in response before looking at Elric while idly reaching to give Rush a bit of a head-scruffle. He wants a team for several reasons. He had just tasted adventuring only for his last team to retire. But now that he has seen the evils that plague the surface, he cannot stand by and allow it to continue. So he had made up his mind to find the most evil problems he can handle and tackle them until either he gets to old or jaded for the task... or the problems of this world amount to nothing more than a few bandits here and there. But he's not so optimistic. "Aye. Jarred the Jailer is an infamous slave trader, known for his hideous methods of subdual to those he captures. Rumor has it he is here. In this very city of Hearth Hold. I intend to find him, jail him, and give him reason to stop his evil activities forever."

A nervous waitress approaches and asks Khuridoth, "Welcome to the Pig's Delight... can I get you anything?"

Khuridoth says, "Aye. A sampling of all of your beverages, and an order of steak, please."

The waitress nods, then glances at Elric and Kitau, wondering if they will order. "...and you?"

This message was last edited by the player at 07:18, Thu 01 Aug.

Elric
 Player, 3 posts
 Envoy Warforged
 Battle Smith Artificer
Thu 1 Aug 2019
at 23:43
Re: D&D From Taverns to Campsights
Rush wags his tail in response to Khuridoth giving him a 'head-scruffle' but remains silent.

Elric nods as he listens to Khuridoth and says, “That is assuming he'll come quietly, odds are he'll put up a fight and if lethal force is necessary I won't risk others by holding back against him. I doubt the threat of 'dynamite where the sun does not shine if he ever tries to continue such practices' would intimidate him... At least until he learned what dynamite does... then he'd probably soil himself. However, scum like him isn't worth actually following through on that threat. Dynamite isn't cheap to make. Better to just put a bullet through his eyes and be done with it.”

When Khuridoth orders food and drink, Elric turns to the waitress and politely says, “I would like a sampling of all your beverages and an order of fish,” as he places his own order.

Elric is quite pleased with the fact that while a Warforged does not need to eat or drink, they were designed to be able to eat and drink since it would make them unable to benefit from potions and other beneficial items that are ingested.
Joe
 player, 877 posts
Fri 2 Aug 2019
at 23:05
Re: D&D From Taverns to Campsights
  Hmm, if they use 'hideous methods of subdual' they might be infamous for how bad at their job they are in collecting usable slaves.  Which means not only were they (probably) Immoral, but also Unprofessional!

  "That does tend to be an unmentioned until too late aspect to such jobs. It's all speeches about how much of a blight upon the land their mere existence is, then suddenly 'Whoa! We're not here to KILL the cannibal bandit!'"  Joe finishes his drink, and adds.  "I didn't get paid for that one."

This message was last edited by the player at 23:05, Fri 02 Aug.

Kitau
 Player, 87 posts
Wed 7 Aug 2019
at 00:57
Re: D&D From Taverns to Campsights
Kitau is visibly relieved upon receiving healing.  What's up with the sampling of drinks?  From both of them.

"Thanks," Kitau answers the dwarf, "Moradin's blessings back atcha."

"Eren hates ordering without a menu," the fairy grumbles.

Kitau looks at Eren, then to the waitress, expecting her to figure out they want a menu to order from.

She ponders the conversation about Jarred, but says nothing about her thoughts about, "Well technically it's not killing him if you remove his limbs before you arrest him."  What would his new name be?  Jarred the Injured?
Khuridoth
 Player, 3 posts
 I am a dwarf
 and I'm digging a hole
Thu 8 Aug 2019
at 22:38
Re: D&D From Taverns to Campsights
"Yer welcome." Khuridoth answers Kitau.

The waitress points to the large menu board that is hanging over the bar. "There's the menu, hon."

The waitress gives Erin an endearing smile, showing how cute she thinks he is. That and she is admittedly pleased to see a fairy... rare sight for most.

The menu is relatively small, having about two or three choices of either soups, salads, meats, fish, or fruits. Also having eggs and such like, and about 5 selections of alcoholic beverages.

She then looks to Elric, "We have salmon or pike, do you have a preference?"

Khuridoth answers, "Just get both. Thanks." he looks at Elric. "I know ye prefer pike, so I'll have salmon."

He then turns to look at Joe. "Well if ye wanna be a part of the hunt, then c'mon over to my table!"

Khuridoth looks to Kitau. "That goes fer you too, lass. Have a seat."
Elric
 Player, 4 posts
 Envoy Warforged
 Battle Smith Artificer
Sun 11 Aug 2019
at 22:13
Re: D&D From Taverns to Campsights
Elric chuckles slightly, “You remember well, Khuridoth,” as Elric then turns to the waitress and confirms, “I do indeed prefer pike over salmon.”
Joe
 player, 878 posts
Mon 12 Aug 2019
at 01:08
Re: D&D From Taverns to Campsights
  Joe expects it will be a pretty crowded table shortly, so heads on over before people of varying fractions of his size take the 3rd best seat (Clearly the 1st and 2nd best being reserved for the Dwarf and Robe Guy who obviously already know eachother).

  "Thanks, though I can wait on talking shop if you'd prefer a nice meal before elaborating on unpleasant business." The universe teeters on the brink of destruction as his player remembers to properly introduce a Darkthorne before everyone else has.  "I'm Joe, good to meet you."
Sanctuary
 Player, 1 post
 Deformed Human
 Acolyte of Good
Wed 21 Aug 2019
at 20:09
Re: D&D From Taverns to Campsights
The door to the tavern flies open with a loud crash. Light floods in like a tidal wave and crashes down upon any unexpected onlookers. Then, like the moon eclipsing the sun, a massive frame fills the doorway, plunging the tavern back into its original lighting.

The lumbering mass moves a bit on the spot as if adjusting something, before fully entering the establishment and shoving the door closed. As all eyes adjust to the onslaught of light changes they notice that the large being is clad in tattered tan linens. Obviously, they've seen a lot of wear and tear, and have likely not been washed in weeks. A white rope is wrapped around the hulk's waist, resting to the right (much like a pious monk). And a massive bulge splits the tunic at the top at a strange angle.

The word "sanctuary" is heard by all, as the large being pats the door apologetically.

As he turns to face the denizens of the inn all are alarmed by his unleveled gaze, misshapen head, and noticeable hump. A beaded necklace is now visible which sits awkwardly around his neck holding a holy symbol not ever seen before (a vertical and horizontal line of equal lengths intersecting like the lower case letter "t"). His toothy smile wipes away any misconceptions and it becomes clear that this giant man is more of a simpleton.

The monk ... cleric ... er ... traveler glances about the room before finding an empty table and flopping his girth onto the chair.
EDIT: As he sits there with a large goofy grin across his face as he looks about the room. When his gaze lands on the assembling group he waves his meaty hand at them, but otherwise pays zero attention to their business.

-----------------------------------------------------------------------------------------
OCC: Sanctuary will not be playing in this game. Tim has allowed me to create this character to make random appearance to add color to the game.

This message was last edited by the player at 19:38, Thu 22 Aug.